fleethub-core 1.8.4 → 1.8.7

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@@ -2,6 +2,106 @@
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  /* eslint-disable */
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  export const memory: WebAssembly.Memory;
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  export function parse_ship_conditions(a: number): number;
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+ export function __wbg_fhcore_free(a: number): void;
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+ export function fhcore_new(a: number, b: number): void;
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+ export function fhcore_create_gear(a: number, b: number): number;
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+ export function fhcore_create_ship(a: number, b: number): number;
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+ export function fhcore_create_air_squadron(a: number, b: number): number;
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+ export function fhcore_create_fleet(a: number, b: number): number;
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+ export function fhcore_create_org(a: number, b: number): number;
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+ export function fhcore_create_ship_by_id(a: number, b: number): number;
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+ export function fhcore_create_all_ships(a: number): number;
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+ export function fhcore_create_comp_by_map_enemy(a: number, b: number, c: number, d: number, e: number): number;
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+ export function fhcore_create_default_ship(a: number): number;
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+ export function fhcore_create_analyzer(a: number): number;
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+ export function __wbg_ship_free(a: number): void;
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+ export function __wbg_get_ship_id(a: number, b: number): void;
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+ export function __wbg_set_ship_id(a: number, b: number, c: number): void;
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+ export function __wbg_get_ship_hash(a: number, b: number): void;
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+ export function __wbg_get_ship_ship_id(a: number): number;
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+ export function __wbg_get_ship_level(a: number): number;
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+ export function __wbg_get_ship_current_hp(a: number): number;
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+ export function __wbg_get_ship_morale(a: number): number;
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+ export function __wbg_get_ship_ammo(a: number): number;
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+ export function __wbg_get_ship_fuel(a: number): number;
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+ export function __wbg_get_ship_ship_type(a: number): number;
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+ export function __wbg_get_ship_ctype(a: number): number;
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+ export function __wbg_get_ship_slots(a: number): number;
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+ export function __wbg_set_ship_slots(a: number, b: number): void;
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+ export function ship_naked_firepower(a: number): number;
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+ export function ship_naked_torpedo(a: number): number;
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+ export function ship_naked_armor(a: number): number;
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+ export function ship_naked_anti_air(a: number): number;
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+ export function ship_naked_evasion(a: number): number;
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+ export function ship_naked_asw(a: number): number;
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+ export function ship_naked_los(a: number): number;
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+ export function ship_firepower(a: number): number;
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+ export function ship_torpedo(a: number): number;
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+ export function ship_armor(a: number): number;
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+ export function ship_anti_air(a: number): number;
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+ export function ship_evasion(a: number): number;
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+ export function ship_asw(a: number): number;
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+ export function ship_los(a: number): number;
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+ export function ship_default(): number;
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+ export function ship_eq_id(a: number, b: number, c: number): number;
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+ export function ship_state(a: number): number;
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+ export function ship_custom_power_mods(a: number): number;
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+ export function ship_meta(a: number): number;
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+ export function ship_name(a: number, b: number): void;
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+ export function ship_yomi(a: number, b: number): void;
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+ export function ship_stype(a: number): number;
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+ export function ship_sort_id(a: number): number;
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+ export function ship_remodel_rank(a: number): number;
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+ export function ship_slotnum(a: number): number;
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+ export function ship_next_id(a: number): number;
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+ export function ship_useful(a: number): number;
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+ export function ship_damage_state(a: number): number;
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+ export function ship_morale_state(a: number): number;
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+ export function ship_category(a: number): number;
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+ export function ship_has_attr(a: number, b: number): number;
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+ export function ship_gear_keys(a: number): number;
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+ export function ship_get_gear(a: number, b: number, c: number): number;
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+ export function ship_get_damage_bound(a: number, b: number): number;
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+ export function ship_get_remaining_fuel(a: number, b: number, c: number): number;
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+ export function ship_get_remaining_ammo(a: number, b: number, c: number): number;
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+ export function ship_has_unknown_stat(a: number, b: number, c: number): number;
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+ export function ship_get_naked_stat(a: number, b: number, c: number): number;
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+ export function ship_get_stat_interval_left(a: number, b: number, c: number): number;
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+ export function ship_get_stat_interval_right(a: number, b: number, c: number): number;
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+ export function ship_get_gear_stat(a: number, b: number, c: number): number;
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+ export function ship_get_ebonus(a: number, b: number, c: number): number;
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+ export function ship_get_stat_mod(a: number, b: number, c: number): number;
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+ export function ship_is_abyssal(a: number): number;
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+ export function ship_is_submarine(a: number): number;
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+ export function ship_can_equip(a: number, b: number, c: number, d: number): number;
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+ export function ship_max_hp(a: number): number;
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+ export function ship_max_ammo(a: number): number;
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+ export function ship_max_fuel(a: number): number;
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+ export function ship_naked_range(a: number): number;
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+ export function ship_naked_speed(a: number): number;
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+ export function ship_luck(a: number): number;
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+ export function ship_range(a: number): number;
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+ export function ship_speed(a: number): number;
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+ export function ship_accuracy(a: number): number;
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+ export function ship_innate_torpedo_accuracy(a: number): number;
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+ export function ship_is_installation(a: number): number;
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+ export function ship_is_pt_imp(a: number): number;
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+ export function ship_get_slot_size(a: number, b: number): number;
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+ export function ship_get_max_slot_size(a: number, b: number): number;
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+ export function ship_remaining_ammo_mod(a: number): number;
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+ export function ship_remaining_fuel_mod(a: number): number;
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+ export function ship_fighter_power(a: number, b: number, c: number): void;
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+ export function ship_fleet_los_factor(a: number, b: number): void;
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+ export function ship_ship_adjusted_anti_air(a: number, b: number, c: number): void;
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+ export function ship_fleet_anti_air_mod(a: number): number;
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+ export function ship_cruiser_fit_bonus(a: number): number;
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+ export function ship_basic_accuracy_term(a: number, b: number): void;
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+ export function ship_basic_evasion_term(a: number, b: number): void;
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+ export function ship_evasion_term(a: number, b: number, c: number, d: number, e: number): void;
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+ export function ship_basic_defense_power(a: number, b: number, c: number): void;
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+ export function ship_transport_point(a: number): number;
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+ export function ship_elos(a: number, b: number, c: number): void;
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+ export function ship_ohko_power(a: number, b: number): void;
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  export function __wbg_ibonuses_free(a: number): void;
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  export function __wbg_get_ibonuses_shelling_power(a: number): number;
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  export function __wbg_set_ibonuses_shelling_power(a: number, b: number): void;
@@ -78,7 +178,6 @@ export function gear_interception(a: number): number;
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  export function gear_is_high_angle_mount(a: number): number;
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  export function gear_is_carrier_shelling_plane(a: number): number;
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  export function gear_max_exp_eq_120(a: number): number;
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- export function gear_exp_critical_bonus(a: number): number;
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  export function gear_calc_fighter_power(a: number, b: number): number;
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  export function gear_calc_interception_power(a: number, b: number): number;
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  export function gear_fleet_anti_air_mod(a: number): number;
@@ -97,93 +196,6 @@ export function gear_is_abyssal_patrolling_attack_hawk(a: number): number;
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  export function gear_expedition_bonus(a: number): number;
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  export function gear_can_be_deployed_to_land_base(a: number): number;
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  export function gear_has_proficiency(a: number): number;
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- export function __wbg_ship_free(a: number): void;
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- export function __wbg_get_ship_id(a: number, b: number): void;
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- export function __wbg_set_ship_id(a: number, b: number, c: number): void;
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- export function __wbg_get_ship_hash(a: number, b: number): void;
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- export function __wbg_get_ship_ship_id(a: number): number;
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- export function __wbg_get_ship_level(a: number): number;
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- export function __wbg_get_ship_current_hp(a: number): number;
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- export function __wbg_get_ship_morale(a: number): number;
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- export function __wbg_get_ship_ammo(a: number): number;
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- export function __wbg_get_ship_fuel(a: number): number;
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- export function __wbg_get_ship_ship_type(a: number): number;
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- export function __wbg_get_ship_ctype(a: number): number;
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- export function __wbg_get_ship_slots(a: number): number;
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- export function __wbg_set_ship_slots(a: number, b: number): void;
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- export function ship_naked_firepower(a: number): number;
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- export function ship_naked_torpedo(a: number): number;
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- export function ship_naked_armor(a: number): number;
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- export function ship_naked_anti_air(a: number): number;
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- export function ship_naked_evasion(a: number): number;
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- export function ship_naked_asw(a: number): number;
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- export function ship_naked_los(a: number): number;
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- export function ship_firepower(a: number): number;
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- export function ship_torpedo(a: number): number;
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- export function ship_armor(a: number): number;
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- export function ship_anti_air(a: number): number;
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- export function ship_evasion(a: number): number;
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- export function ship_asw(a: number): number;
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- export function ship_los(a: number): number;
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- export function ship_default(): number;
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- export function ship_eq_id(a: number, b: number, c: number): number;
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- export function ship_state(a: number): number;
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- export function ship_custom_power_mods(a: number): number;
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- export function ship_meta(a: number): number;
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- export function ship_name(a: number, b: number): void;
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- export function ship_yomi(a: number, b: number): void;
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- export function ship_stype(a: number): number;
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- export function ship_sort_id(a: number): number;
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- export function ship_remodel_rank(a: number): number;
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- export function ship_slotnum(a: number): number;
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- export function ship_next_id(a: number): number;
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- export function ship_useful(a: number): number;
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- export function ship_damage_state(a: number): number;
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- export function ship_morale_state(a: number): number;
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- export function ship_category(a: number): number;
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- export function ship_has_attr(a: number, b: number): number;
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- export function ship_gear_keys(a: number): number;
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- export function ship_get_gear(a: number, b: number, c: number): number;
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- export function ship_get_damage_bound(a: number, b: number): number;
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- export function ship_get_remaining_fuel(a: number, b: number, c: number): number;
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- export function ship_get_remaining_ammo(a: number, b: number, c: number): number;
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- export function ship_has_unknown_stat(a: number, b: number, c: number): number;
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- export function ship_get_naked_stat(a: number, b: number, c: number): number;
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- export function ship_get_stat_interval_left(a: number, b: number, c: number): number;
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- export function ship_get_stat_interval_right(a: number, b: number, c: number): number;
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- export function ship_get_gear_stat(a: number, b: number, c: number): number;
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- export function ship_get_ebonus(a: number, b: number, c: number): number;
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- export function ship_get_stat_mod(a: number, b: number, c: number): number;
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- export function ship_is_abyssal(a: number): number;
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- export function ship_is_submarine(a: number): number;
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- export function ship_can_equip(a: number, b: number, c: number, d: number): number;
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- export function ship_max_hp(a: number): number;
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- export function ship_max_ammo(a: number): number;
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- export function ship_max_fuel(a: number): number;
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- export function ship_naked_range(a: number): number;
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- export function ship_naked_speed(a: number): number;
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- export function ship_luck(a: number): number;
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- export function ship_range(a: number): number;
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- export function ship_speed(a: number): number;
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- export function ship_accuracy(a: number): number;
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- export function ship_innate_torpedo_accuracy(a: number): number;
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- export function ship_is_installation(a: number): number;
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- export function ship_get_slot_size(a: number, b: number): number;
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- export function ship_get_max_slot_size(a: number, b: number): number;
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- export function ship_remaining_ammo_mod(a: number): number;
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- export function ship_remaining_fuel_mod(a: number): number;
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- export function ship_fighter_power(a: number, b: number, c: number): void;
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- export function ship_fleet_los_factor(a: number, b: number): void;
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- export function ship_ship_adjusted_anti_air(a: number, b: number, c: number): void;
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- export function ship_fleet_anti_air_mod(a: number): number;
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- export function ship_cruiser_fit_bonus(a: number): number;
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- export function ship_basic_accuracy_term(a: number, b: number): void;
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- export function ship_basic_evasion_term(a: number, b: number): void;
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- export function ship_evasion_term(a: number, b: number, c: number, d: number, e: number): void;
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- export function ship_basic_defense_power(a: number, b: number, c: number): void;
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- export function ship_transport_point(a: number): number;
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- export function ship_elos(a: number, b: number, c: number): void;
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- export function ship_ohko_power(a: number, b: number): void;
187
199
  export function __wbg_comp_free(a: number): void;
188
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  export function __wbg_get_comp_org_type(a: number): number;
189
201
  export function __wbg_get_comp_hq_level(a: number): number;
@@ -286,22 +298,10 @@ export function fleet_aviation_detection_score(a: number, b: number): void;
286
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  export function fleet_expedition_bonus(a: number): number;
287
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  export function fleet_sum_ship_stat_by(a: number, b: number, c: number, d: number): void;
288
300
  export function fleet_reset_battle_state(a: number): void;
301
+ export function set_panic_hook(): void;
289
302
  export function ship_state_day_gunfit_accuracy(a: number, b: number): void;
290
303
  export function ship_state_night_gunfit_accuracy(a: number, b: number): void;
291
304
  export function ship_gunfit_accuracy(a: number, b: number): number;
292
- export function __wbg_fhcore_free(a: number): void;
293
- export function fhcore_new(a: number, b: number): void;
294
- export function fhcore_create_gear(a: number, b: number): number;
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- export function fhcore_create_ship(a: number, b: number): number;
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- export function fhcore_create_air_squadron(a: number, b: number): number;
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- export function fhcore_create_fleet(a: number, b: number): number;
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- export function fhcore_create_org(a: number, b: number): number;
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- export function fhcore_create_ship_by_id(a: number, b: number): number;
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- export function fhcore_create_all_ships(a: number): number;
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- export function fhcore_create_comp_by_map_enemy(a: number, b: number, c: number, d: number, e: number): number;
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- export function fhcore_create_default_ship(a: number): number;
303
- export function fhcore_create_analyzer(a: number): number;
304
- export function set_panic_hook(): void;
305
305
  export function __wbindgen_malloc(a: number): number;
306
306
  export function __wbindgen_realloc(a: number, b: number, c: number): number;
307
307
  export function __wbindgen_add_to_stack_pointer(a: number): number;
package/package.json CHANGED
@@ -1,6 +1,6 @@
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1
  {
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  "name": "fleethub-core",
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- "version": "1.8.4",
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+ "version": "1.8.7",
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  "license": "UNLICENSED",
5
5
  "sideEffects": false,
6
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  "exports": {
@@ -19,22 +19,32 @@ export interface ShipConditions extends ShipPosition {
19
19
  formation?: Formation;
20
20
  }
21
21
 
22
- declare namespace OrgType {
23
- export type Single = "Single";
24
- export type CarrierTaskForce = "CarrierTaskForce";
25
- export type SurfaceTaskForce = "SurfaceTaskForce";
26
- export type TransportEscort = "TransportEscort";
27
- export type EnemySingle = "EnemySingle";
28
- export type EnemyCombined = "EnemyCombined";
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+ declare namespace Role {
23
+ export type Main = "Main";
24
+ export type Escort = "Escort";
29
25
  }
30
26
 
31
- export type OrgType =
32
- | OrgType.Single
33
- | OrgType.CarrierTaskForce
34
- | OrgType.SurfaceTaskForce
35
- | OrgType.TransportEscort
36
- | OrgType.EnemySingle
37
- | OrgType.EnemyCombined;
27
+ export type Role = Role.Main | Role.Escort;
28
+
29
+ export interface ShipPosition {
30
+ org_type?: OrgType;
31
+ fleet_type?: FleetType;
32
+ fleet_len?: number;
33
+ index?: number;
34
+ }
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+
36
+ declare namespace Engagement {
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+ export type GreenT = "GreenT";
38
+ export type Parallel = "Parallel";
39
+ export type HeadOn = "HeadOn";
40
+ export type RedT = "RedT";
41
+ }
42
+
43
+ export type Engagement =
44
+ | Engagement.GreenT
45
+ | Engagement.Parallel
46
+ | Engagement.HeadOn
47
+ | Engagement.RedT;
38
48
 
39
49
  export interface BattleDefinitions {
40
50
  formation: Record<Formation, NestedFormationDef>;
@@ -127,6 +137,19 @@ export type SpecialEnemyType =
127
137
  | SpecialEnemyType.BattleshipSummerPrincess
128
138
  | SpecialEnemyType.HeavyCruiserSummerPrincess;
129
139
 
140
+ declare namespace MoraleState {
141
+ export type Sparkle = "Sparkle";
142
+ export type Normal = "Normal";
143
+ export type Orange = "Orange";
144
+ export type Red = "Red";
145
+ }
146
+
147
+ export type MoraleState =
148
+ | MoraleState.Sparkle
149
+ | MoraleState.Normal
150
+ | MoraleState.Orange
151
+ | MoraleState.Red;
152
+
130
153
  type __NightCutinLikeFleetCutin = FleetCutin;
131
154
  type __NightCutinLikeNightCutin = NightCutin;
132
155
  declare namespace NightCutinLike {
@@ -427,34 +450,6 @@ export type DamageState =
427
450
  | DamageState.Taiha
428
451
  | DamageState.Sunk;
429
452
 
430
- declare namespace AirStateRank {
431
- export type Rank0 = "Rank0";
432
- export type Rank1 = "Rank1";
433
- export type Rank2 = "Rank2";
434
- export type Rank3 = "Rank3";
435
- }
436
-
437
- export type AirStateRank =
438
- | AirStateRank.Rank0
439
- | AirStateRank.Rank1
440
- | AirStateRank.Rank2
441
- | AirStateRank.Rank3;
442
-
443
- declare namespace AirState {
444
- export type AirSupremacy = "AirSupremacy";
445
- export type AirSuperiority = "AirSuperiority";
446
- export type AirParity = "AirParity";
447
- export type AirDenial = "AirDenial";
448
- export type AirIncapability = "AirIncapability";
449
- }
450
-
451
- export type AirState =
452
- | AirState.AirSupremacy
453
- | AirState.AirSuperiority
454
- | AirState.AirParity
455
- | AirState.AirDenial
456
- | AirState.AirIncapability;
457
-
458
453
  export interface NodeAttackAnalyzerShipConfig extends NightFleetConditions {
459
454
  formation?: Formation;
460
455
  }
@@ -471,20 +466,6 @@ export interface NodeAttackAnalysis {
471
466
  right: AttackAnalysis;
472
467
  }
473
468
 
474
- declare namespace Role {
475
- export type Main = "Main";
476
- export type Escort = "Escort";
477
- }
478
-
479
- export type Role = Role.Main | Role.Escort;
480
-
481
- export interface ShipPosition {
482
- org_type?: OrgType;
483
- fleet_type?: FleetType;
484
- fleet_len?: number;
485
- index?: number;
486
- }
487
-
488
469
  export interface CompMeta {
489
470
  fleets: Record<FleetType, FleetMeta>;
490
471
  }
@@ -500,19 +481,6 @@ export interface ShipMeta {
500
481
  ship_id: number;
501
482
  }
502
483
 
503
- declare namespace Engagement {
504
- export type GreenT = "GreenT";
505
- export type Parallel = "Parallel";
506
- export type HeadOn = "HeadOn";
507
- export type RedT = "RedT";
508
- }
509
-
510
- export type Engagement =
511
- | Engagement.GreenT
512
- | Engagement.Parallel
513
- | Engagement.HeadOn
514
- | Engagement.RedT;
515
-
516
484
  export type TorpedoAttackType = null;
517
485
 
518
486
  type __NightPhaseAttackTypeAswAttackType = AswAttackType;
@@ -586,6 +554,34 @@ declare namespace AswAttackType {
586
554
 
587
555
  export type AswAttackType = AswAttackType.DepthCharge | AswAttackType.Aircraft;
588
556
 
557
+ declare namespace AirStateRank {
558
+ export type Rank0 = "Rank0";
559
+ export type Rank1 = "Rank1";
560
+ export type Rank2 = "Rank2";
561
+ export type Rank3 = "Rank3";
562
+ }
563
+
564
+ export type AirStateRank =
565
+ | AirStateRank.Rank0
566
+ | AirStateRank.Rank1
567
+ | AirStateRank.Rank2
568
+ | AirStateRank.Rank3;
569
+
570
+ declare namespace AirState {
571
+ export type AirSupremacy = "AirSupremacy";
572
+ export type AirSuperiority = "AirSuperiority";
573
+ export type AirParity = "AirParity";
574
+ export type AirDenial = "AirDenial";
575
+ export type AirIncapability = "AirIncapability";
576
+ }
577
+
578
+ export type AirState =
579
+ | AirState.AirSupremacy
580
+ | AirState.AirSuperiority
581
+ | AirState.AirParity
582
+ | AirState.AirDenial
583
+ | AirState.AirIncapability;
584
+
589
585
  export interface MasterData {
590
586
  created_at: number;
591
587
  gears: MasterGear[];
@@ -686,12 +682,23 @@ export type ShipAttr =
686
682
  | ShipAttr.BattleshipSummerPrincess
687
683
  | ShipAttr.HeavyCruiserSummerPrincess;
688
684
 
689
- export interface SupportShellingSimulatorParams {
690
- attacker_formation?: Formation;
691
- target_formation?: Formation;
692
- engagement: Engagement;
685
+ declare namespace OrgType {
686
+ export type Single = "Single";
687
+ export type CarrierTaskForce = "CarrierTaskForce";
688
+ export type SurfaceTaskForce = "SurfaceTaskForce";
689
+ export type TransportEscort = "TransportEscort";
690
+ export type EnemySingle = "EnemySingle";
691
+ export type EnemyCombined = "EnemyCombined";
693
692
  }
694
693
 
694
+ export type OrgType =
695
+ | OrgType.Single
696
+ | OrgType.CarrierTaskForce
697
+ | OrgType.SurfaceTaskForce
698
+ | OrgType.TransportEscort
699
+ | OrgType.EnemySingle
700
+ | OrgType.EnemyCombined;
701
+
695
702
  declare namespace GearAttr {
696
703
  export type Unknown = "Unknown";
697
704
  export type Abyssal = "Abyssal";
@@ -812,6 +819,12 @@ export interface ShellingStyle {
812
819
  hits: number;
813
820
  }
814
821
 
822
+ export interface SupportShellingSimulatorParams {
823
+ attacker_formation?: Formation;
824
+ target_formation?: Formation;
825
+ engagement: Engagement;
826
+ }
827
+
815
828
  export interface MasterIBonuses {
816
829
  shelling_power: MasterIBonusRule[];
817
830
  carrier_shelling_power: MasterIBonusRule[];
@@ -872,12 +885,6 @@ export interface DamageReport {
872
885
  damage_state_density: Histogram<DamageState, number>;
873
886
  }
874
887
 
875
- export interface AttackAnalyzerShipConfig
876
- extends ShipConditions,
877
- NightFleetConditions {
878
- fleet_los_mod?: number | null;
879
- }
880
-
881
888
  export interface CompAntiAirAnalysis {
882
889
  fleet_adjusted_anti_air: number;
883
890
  ships: AntiAirReport[];
@@ -1078,6 +1085,12 @@ export interface DayContactChance {
1078
1085
  total: number;
1079
1086
  }
1080
1087
 
1088
+ export interface AttackAnalyzerShipConfig
1089
+ extends ShipConditions,
1090
+ NightFleetConditions {
1091
+ fleet_los_mod?: number | null;
1092
+ }
1093
+
1081
1094
  export interface AttackAnalysis {
1082
1095
  attacker_is_player: boolean;
1083
1096
  attacker_ship_id: number;
@@ -1144,31 +1157,6 @@ export interface MasterShip {
1144
1157
 
1145
1158
  export type StatInterval = [number | null, number | null];
1146
1159
 
1147
- export interface MasterGear {
1148
- gear_id: number;
1149
- name: string;
1150
- types: GearTypeIdArray;
1151
- special_type?: number;
1152
- max_hp?: number;
1153
- firepower?: number;
1154
- armor?: number;
1155
- torpedo?: number;
1156
- anti_air?: number;
1157
- speed?: number;
1158
- bombing?: number;
1159
- asw?: number;
1160
- los?: number;
1161
- luck?: number;
1162
- accuracy?: number;
1163
- evasion?: number;
1164
- range?: number;
1165
- radius?: number;
1166
- cost?: number;
1167
- improvable?: boolean;
1168
- ship_anti_air_resist?: number;
1169
- fleet_anti_air_resist?: number;
1170
- }
1171
-
1172
1160
  export interface CompAnalyzerConfig {
1173
1161
  engagement: Engagement;
1174
1162
  formation: Formation;
@@ -1331,10 +1319,29 @@ export type SpeedGroup =
1331
1319
 
1332
1320
  export type SlotSizeVec = (number | null)[];
1333
1321
 
1334
- export interface ActionReport<T> {
1335
- data: Record<string, AttackReport<T>>;
1336
- damage_state_density: Histogram<DamageState, number> | null;
1337
- is_active: boolean;
1322
+ export interface MasterGear {
1323
+ gear_id: number;
1324
+ name: string;
1325
+ types: GearTypeIdArray;
1326
+ special_type?: number;
1327
+ max_hp?: number;
1328
+ firepower?: number;
1329
+ armor?: number;
1330
+ torpedo?: number;
1331
+ anti_air?: number;
1332
+ speed?: number;
1333
+ bombing?: number;
1334
+ asw?: number;
1335
+ los?: number;
1336
+ luck?: number;
1337
+ accuracy?: number;
1338
+ evasion?: number;
1339
+ range?: number;
1340
+ radius?: number;
1341
+ cost?: number;
1342
+ improvable?: boolean;
1343
+ ship_anti_air_resist?: number;
1344
+ fleet_anti_air_resist?: number;
1338
1345
  }
1339
1346
 
1340
1347
  export type GearTypeIdArray = [number, number, number, number, number];
@@ -1411,19 +1418,6 @@ export type ShipCategory =
1411
1418
  | ShipCategory.Submarine
1412
1419
  | ShipCategory.AuxiliaryShip;
1413
1420
 
1414
- declare namespace MoraleState {
1415
- export type Sparkle = "Sparkle";
1416
- export type Normal = "Normal";
1417
- export type Orange = "Orange";
1418
- export type Red = "Red";
1419
- }
1420
-
1421
- export type MoraleState =
1422
- | MoraleState.Sparkle
1423
- | MoraleState.Normal
1424
- | MoraleState.Orange
1425
- | MoraleState.Red;
1426
-
1427
1421
  export interface FleetCutinAnalysis {
1428
1422
  shelling: FleetCutinReport<ShellingStyle>[];
1429
1423
  night: FleetCutinReport<NightAttackStyle>[];
@@ -1442,6 +1436,12 @@ export interface FleetCutinAttackReport<T> extends AttackReport<T> {
1442
1436
  power_mod: number;
1443
1437
  }
1444
1438
 
1439
+ export interface ActionReport<T> {
1440
+ data: Record<string, AttackReport<T>>;
1441
+ damage_state_density: Histogram<DamageState, number> | null;
1442
+ is_active: boolean;
1443
+ }
1444
+
1445
1445
  /**
1446
1446
  */
1447
1447
  export class AirSquadron {
@@ -1836,10 +1836,6 @@ export class Gear {
1836
1836
  * @returns {boolean}
1837
1837
  */
1838
1838
  max_exp_eq_120(): boolean;
1839
- /**
1840
- * @returns {number}
1841
- */
1842
- exp_critical_bonus(): number;
1843
1839
  /**
1844
1840
  * @param {number} slot_size
1845
1841
  * @returns {number}
@@ -2324,6 +2320,10 @@ export class Ship {
2324
2320
  * @returns {boolean}
2325
2321
  */
2326
2322
  is_installation(): boolean;
2323
+ /**
2324
+ * @returns {boolean}
2325
+ */
2326
+ is_pt_imp(): boolean;
2327
2327
  /**
2328
2328
  * @param {number} index
2329
2329
  * @returns {number | undefined}