fleethub-core 1.8.3 → 1.8.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -2,6 +2,106 @@
2
2
  /* eslint-disable */
3
3
  export const memory: WebAssembly.Memory;
4
4
  export function parse_ship_conditions(a: number): number;
5
+ export function __wbg_fhcore_free(a: number): void;
6
+ export function fhcore_new(a: number, b: number): void;
7
+ export function fhcore_create_gear(a: number, b: number): number;
8
+ export function fhcore_create_ship(a: number, b: number): number;
9
+ export function fhcore_create_air_squadron(a: number, b: number): number;
10
+ export function fhcore_create_fleet(a: number, b: number): number;
11
+ export function fhcore_create_org(a: number, b: number): number;
12
+ export function fhcore_create_ship_by_id(a: number, b: number): number;
13
+ export function fhcore_create_all_ships(a: number): number;
14
+ export function fhcore_create_comp_by_map_enemy(a: number, b: number, c: number, d: number, e: number): number;
15
+ export function fhcore_create_default_ship(a: number): number;
16
+ export function fhcore_create_analyzer(a: number): number;
17
+ export function __wbg_ship_free(a: number): void;
18
+ export function __wbg_get_ship_id(a: number, b: number): void;
19
+ export function __wbg_set_ship_id(a: number, b: number, c: number): void;
20
+ export function __wbg_get_ship_hash(a: number, b: number): void;
21
+ export function __wbg_get_ship_ship_id(a: number): number;
22
+ export function __wbg_get_ship_level(a: number): number;
23
+ export function __wbg_get_ship_current_hp(a: number): number;
24
+ export function __wbg_get_ship_morale(a: number): number;
25
+ export function __wbg_get_ship_ammo(a: number): number;
26
+ export function __wbg_get_ship_fuel(a: number): number;
27
+ export function __wbg_get_ship_ship_type(a: number): number;
28
+ export function __wbg_get_ship_ctype(a: number): number;
29
+ export function __wbg_get_ship_slots(a: number): number;
30
+ export function __wbg_set_ship_slots(a: number, b: number): void;
31
+ export function ship_naked_firepower(a: number): number;
32
+ export function ship_naked_torpedo(a: number): number;
33
+ export function ship_naked_armor(a: number): number;
34
+ export function ship_naked_anti_air(a: number): number;
35
+ export function ship_naked_evasion(a: number): number;
36
+ export function ship_naked_asw(a: number): number;
37
+ export function ship_naked_los(a: number): number;
38
+ export function ship_firepower(a: number): number;
39
+ export function ship_torpedo(a: number): number;
40
+ export function ship_armor(a: number): number;
41
+ export function ship_anti_air(a: number): number;
42
+ export function ship_evasion(a: number): number;
43
+ export function ship_asw(a: number): number;
44
+ export function ship_los(a: number): number;
45
+ export function ship_default(): number;
46
+ export function ship_eq_id(a: number, b: number, c: number): number;
47
+ export function ship_state(a: number): number;
48
+ export function ship_custom_power_mods(a: number): number;
49
+ export function ship_meta(a: number): number;
50
+ export function ship_name(a: number, b: number): void;
51
+ export function ship_yomi(a: number, b: number): void;
52
+ export function ship_stype(a: number): number;
53
+ export function ship_sort_id(a: number): number;
54
+ export function ship_remodel_rank(a: number): number;
55
+ export function ship_slotnum(a: number): number;
56
+ export function ship_next_id(a: number): number;
57
+ export function ship_useful(a: number): number;
58
+ export function ship_damage_state(a: number): number;
59
+ export function ship_morale_state(a: number): number;
60
+ export function ship_category(a: number): number;
61
+ export function ship_has_attr(a: number, b: number): number;
62
+ export function ship_gear_keys(a: number): number;
63
+ export function ship_get_gear(a: number, b: number, c: number): number;
64
+ export function ship_get_damage_bound(a: number, b: number): number;
65
+ export function ship_get_remaining_fuel(a: number, b: number, c: number): number;
66
+ export function ship_get_remaining_ammo(a: number, b: number, c: number): number;
67
+ export function ship_has_unknown_stat(a: number, b: number, c: number): number;
68
+ export function ship_get_naked_stat(a: number, b: number, c: number): number;
69
+ export function ship_get_stat_interval_left(a: number, b: number, c: number): number;
70
+ export function ship_get_stat_interval_right(a: number, b: number, c: number): number;
71
+ export function ship_get_gear_stat(a: number, b: number, c: number): number;
72
+ export function ship_get_ebonus(a: number, b: number, c: number): number;
73
+ export function ship_get_stat_mod(a: number, b: number, c: number): number;
74
+ export function ship_is_abyssal(a: number): number;
75
+ export function ship_is_submarine(a: number): number;
76
+ export function ship_can_equip(a: number, b: number, c: number, d: number): number;
77
+ export function ship_max_hp(a: number): number;
78
+ export function ship_max_ammo(a: number): number;
79
+ export function ship_max_fuel(a: number): number;
80
+ export function ship_naked_range(a: number): number;
81
+ export function ship_naked_speed(a: number): number;
82
+ export function ship_luck(a: number): number;
83
+ export function ship_range(a: number): number;
84
+ export function ship_speed(a: number): number;
85
+ export function ship_accuracy(a: number): number;
86
+ export function ship_innate_torpedo_accuracy(a: number): number;
87
+ export function ship_is_installation(a: number): number;
88
+ export function ship_is_pt_imp(a: number): number;
89
+ export function ship_get_slot_size(a: number, b: number): number;
90
+ export function ship_get_max_slot_size(a: number, b: number): number;
91
+ export function ship_remaining_ammo_mod(a: number): number;
92
+ export function ship_remaining_fuel_mod(a: number): number;
93
+ export function ship_fighter_power(a: number, b: number, c: number): void;
94
+ export function ship_fleet_los_factor(a: number, b: number): void;
95
+ export function ship_ship_adjusted_anti_air(a: number, b: number, c: number): void;
96
+ export function ship_fleet_anti_air_mod(a: number): number;
97
+ export function ship_cruiser_fit_bonus(a: number): number;
98
+ export function ship_basic_accuracy_term(a: number, b: number): void;
99
+ export function ship_basic_evasion_term(a: number, b: number): void;
100
+ export function ship_evasion_term(a: number, b: number, c: number, d: number, e: number): void;
101
+ export function ship_basic_defense_power(a: number, b: number, c: number): void;
102
+ export function ship_transport_point(a: number): number;
103
+ export function ship_elos(a: number, b: number, c: number): void;
104
+ export function ship_ohko_power(a: number, b: number): void;
5
105
  export function __wbg_ibonuses_free(a: number): void;
6
106
  export function __wbg_get_ibonuses_shelling_power(a: number): number;
7
107
  export function __wbg_set_ibonuses_shelling_power(a: number, b: number): void;
@@ -78,7 +178,6 @@ export function gear_interception(a: number): number;
78
178
  export function gear_is_high_angle_mount(a: number): number;
79
179
  export function gear_is_carrier_shelling_plane(a: number): number;
80
180
  export function gear_max_exp_eq_120(a: number): number;
81
- export function gear_exp_critical_bonus(a: number): number;
82
181
  export function gear_calc_fighter_power(a: number, b: number): number;
83
182
  export function gear_calc_interception_power(a: number, b: number): number;
84
183
  export function gear_fleet_anti_air_mod(a: number): number;
@@ -97,93 +196,6 @@ export function gear_is_abyssal_patrolling_attack_hawk(a: number): number;
97
196
  export function gear_expedition_bonus(a: number): number;
98
197
  export function gear_can_be_deployed_to_land_base(a: number): number;
99
198
  export function gear_has_proficiency(a: number): number;
100
- export function __wbg_ship_free(a: number): void;
101
- export function __wbg_get_ship_id(a: number, b: number): void;
102
- export function __wbg_set_ship_id(a: number, b: number, c: number): void;
103
- export function __wbg_get_ship_hash(a: number, b: number): void;
104
- export function __wbg_get_ship_ship_id(a: number): number;
105
- export function __wbg_get_ship_level(a: number): number;
106
- export function __wbg_get_ship_current_hp(a: number): number;
107
- export function __wbg_get_ship_morale(a: number): number;
108
- export function __wbg_get_ship_ammo(a: number): number;
109
- export function __wbg_get_ship_fuel(a: number): number;
110
- export function __wbg_get_ship_ship_type(a: number): number;
111
- export function __wbg_get_ship_ctype(a: number): number;
112
- export function __wbg_get_ship_slots(a: number): number;
113
- export function __wbg_set_ship_slots(a: number, b: number): void;
114
- export function ship_naked_firepower(a: number): number;
115
- export function ship_naked_torpedo(a: number): number;
116
- export function ship_naked_armor(a: number): number;
117
- export function ship_naked_anti_air(a: number): number;
118
- export function ship_naked_evasion(a: number): number;
119
- export function ship_naked_asw(a: number): number;
120
- export function ship_naked_los(a: number): number;
121
- export function ship_firepower(a: number): number;
122
- export function ship_torpedo(a: number): number;
123
- export function ship_armor(a: number): number;
124
- export function ship_anti_air(a: number): number;
125
- export function ship_evasion(a: number): number;
126
- export function ship_asw(a: number): number;
127
- export function ship_los(a: number): number;
128
- export function ship_default(): number;
129
- export function ship_eq_id(a: number, b: number, c: number): number;
130
- export function ship_state(a: number): number;
131
- export function ship_custom_power_mods(a: number): number;
132
- export function ship_meta(a: number): number;
133
- export function ship_name(a: number, b: number): void;
134
- export function ship_yomi(a: number, b: number): void;
135
- export function ship_stype(a: number): number;
136
- export function ship_sort_id(a: number): number;
137
- export function ship_remodel_rank(a: number): number;
138
- export function ship_slotnum(a: number): number;
139
- export function ship_next_id(a: number): number;
140
- export function ship_useful(a: number): number;
141
- export function ship_damage_state(a: number): number;
142
- export function ship_morale_state(a: number): number;
143
- export function ship_category(a: number): number;
144
- export function ship_has_attr(a: number, b: number): number;
145
- export function ship_gear_keys(a: number): number;
146
- export function ship_get_gear(a: number, b: number, c: number): number;
147
- export function ship_get_damage_bound(a: number, b: number): number;
148
- export function ship_get_remaining_fuel(a: number, b: number, c: number): number;
149
- export function ship_get_remaining_ammo(a: number, b: number, c: number): number;
150
- export function ship_has_unknown_stat(a: number, b: number, c: number): number;
151
- export function ship_get_naked_stat(a: number, b: number, c: number): number;
152
- export function ship_get_stat_interval_left(a: number, b: number, c: number): number;
153
- export function ship_get_stat_interval_right(a: number, b: number, c: number): number;
154
- export function ship_get_gear_stat(a: number, b: number, c: number): number;
155
- export function ship_get_ebonus(a: number, b: number, c: number): number;
156
- export function ship_get_stat_mod(a: number, b: number, c: number): number;
157
- export function ship_is_abyssal(a: number): number;
158
- export function ship_is_submarine(a: number): number;
159
- export function ship_can_equip(a: number, b: number, c: number, d: number): number;
160
- export function ship_max_hp(a: number): number;
161
- export function ship_max_ammo(a: number): number;
162
- export function ship_max_fuel(a: number): number;
163
- export function ship_naked_range(a: number): number;
164
- export function ship_naked_speed(a: number): number;
165
- export function ship_luck(a: number): number;
166
- export function ship_range(a: number): number;
167
- export function ship_speed(a: number): number;
168
- export function ship_accuracy(a: number): number;
169
- export function ship_innate_torpedo_accuracy(a: number): number;
170
- export function ship_is_installation(a: number): number;
171
- export function ship_get_slot_size(a: number, b: number): number;
172
- export function ship_get_max_slot_size(a: number, b: number): number;
173
- export function ship_remaining_ammo_mod(a: number): number;
174
- export function ship_remaining_fuel_mod(a: number): number;
175
- export function ship_fighter_power(a: number, b: number, c: number): void;
176
- export function ship_fleet_los_factor(a: number, b: number): void;
177
- export function ship_ship_adjusted_anti_air(a: number, b: number, c: number): void;
178
- export function ship_fleet_anti_air_mod(a: number): number;
179
- export function ship_cruiser_fit_bonus(a: number): number;
180
- export function ship_basic_accuracy_term(a: number, b: number): void;
181
- export function ship_basic_evasion_term(a: number, b: number): void;
182
- export function ship_evasion_term(a: number, b: number, c: number, d: number, e: number): void;
183
- export function ship_basic_defense_power(a: number, b: number, c: number): void;
184
- export function ship_transport_point(a: number): number;
185
- export function ship_elos(a: number, b: number, c: number): void;
186
- export function ship_ohko_power(a: number, b: number): void;
187
199
  export function __wbg_comp_free(a: number): void;
188
200
  export function __wbg_get_comp_org_type(a: number): number;
189
201
  export function __wbg_get_comp_hq_level(a: number): number;
@@ -286,22 +298,10 @@ export function fleet_aviation_detection_score(a: number, b: number): void;
286
298
  export function fleet_expedition_bonus(a: number): number;
287
299
  export function fleet_sum_ship_stat_by(a: number, b: number, c: number, d: number): void;
288
300
  export function fleet_reset_battle_state(a: number): void;
301
+ export function set_panic_hook(): void;
289
302
  export function ship_state_day_gunfit_accuracy(a: number, b: number): void;
290
303
  export function ship_state_night_gunfit_accuracy(a: number, b: number): void;
291
304
  export function ship_gunfit_accuracy(a: number, b: number): number;
292
- export function __wbg_fhcore_free(a: number): void;
293
- export function fhcore_new(a: number, b: number): void;
294
- export function fhcore_create_gear(a: number, b: number): number;
295
- export function fhcore_create_ship(a: number, b: number): number;
296
- export function fhcore_create_air_squadron(a: number, b: number): number;
297
- export function fhcore_create_fleet(a: number, b: number): number;
298
- export function fhcore_create_org(a: number, b: number): number;
299
- export function fhcore_create_ship_by_id(a: number, b: number): number;
300
- export function fhcore_create_all_ships(a: number): number;
301
- export function fhcore_create_comp_by_map_enemy(a: number, b: number, c: number, d: number, e: number): number;
302
- export function fhcore_create_default_ship(a: number): number;
303
- export function fhcore_create_analyzer(a: number): number;
304
- export function set_panic_hook(): void;
305
305
  export function __wbindgen_malloc(a: number): number;
306
306
  export function __wbindgen_realloc(a: number, b: number, c: number): number;
307
307
  export function __wbindgen_add_to_stack_pointer(a: number): number;
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "fleethub-core",
3
- "version": "1.8.3",
3
+ "version": "1.8.6",
4
4
  "license": "UNLICENSED",
5
5
  "sideEffects": false,
6
6
  "exports": {
@@ -26,22 +26,25 @@ declare namespace Role {
26
26
 
27
27
  export type Role = Role.Main | Role.Escort;
28
28
 
29
- declare namespace OrgType {
30
- export type Single = "Single";
31
- export type CarrierTaskForce = "CarrierTaskForce";
32
- export type SurfaceTaskForce = "SurfaceTaskForce";
33
- export type TransportEscort = "TransportEscort";
34
- export type EnemySingle = "EnemySingle";
35
- export type EnemyCombined = "EnemyCombined";
29
+ export interface ShipPosition {
30
+ org_type?: OrgType;
31
+ fleet_type?: FleetType;
32
+ fleet_len?: number;
33
+ index?: number;
36
34
  }
37
35
 
38
- export type OrgType =
39
- | OrgType.Single
40
- | OrgType.CarrierTaskForce
41
- | OrgType.SurfaceTaskForce
42
- | OrgType.TransportEscort
43
- | OrgType.EnemySingle
44
- | OrgType.EnemyCombined;
36
+ declare namespace Engagement {
37
+ export type GreenT = "GreenT";
38
+ export type Parallel = "Parallel";
39
+ export type HeadOn = "HeadOn";
40
+ export type RedT = "RedT";
41
+ }
42
+
43
+ export type Engagement =
44
+ | Engagement.GreenT
45
+ | Engagement.Parallel
46
+ | Engagement.HeadOn
47
+ | Engagement.RedT;
45
48
 
46
49
  export interface BattleDefinitions {
47
50
  formation: Record<Formation, NestedFormationDef>;
@@ -134,6 +137,19 @@ export type SpecialEnemyType =
134
137
  | SpecialEnemyType.BattleshipSummerPrincess
135
138
  | SpecialEnemyType.HeavyCruiserSummerPrincess;
136
139
 
140
+ declare namespace MoraleState {
141
+ export type Sparkle = "Sparkle";
142
+ export type Normal = "Normal";
143
+ export type Orange = "Orange";
144
+ export type Red = "Red";
145
+ }
146
+
147
+ export type MoraleState =
148
+ | MoraleState.Sparkle
149
+ | MoraleState.Normal
150
+ | MoraleState.Orange
151
+ | MoraleState.Red;
152
+
137
153
  type __NightCutinLikeFleetCutin = FleetCutin;
138
154
  type __NightCutinLikeNightCutin = NightCutin;
139
155
  declare namespace NightCutinLike {
@@ -434,34 +450,6 @@ export type DamageState =
434
450
  | DamageState.Taiha
435
451
  | DamageState.Sunk;
436
452
 
437
- declare namespace AirStateRank {
438
- export type Rank0 = "Rank0";
439
- export type Rank1 = "Rank1";
440
- export type Rank2 = "Rank2";
441
- export type Rank3 = "Rank3";
442
- }
443
-
444
- export type AirStateRank =
445
- | AirStateRank.Rank0
446
- | AirStateRank.Rank1
447
- | AirStateRank.Rank2
448
- | AirStateRank.Rank3;
449
-
450
- declare namespace AirState {
451
- export type AirSupremacy = "AirSupremacy";
452
- export type AirSuperiority = "AirSuperiority";
453
- export type AirParity = "AirParity";
454
- export type AirDenial = "AirDenial";
455
- export type AirIncapability = "AirIncapability";
456
- }
457
-
458
- export type AirState =
459
- | AirState.AirSupremacy
460
- | AirState.AirSuperiority
461
- | AirState.AirParity
462
- | AirState.AirDenial
463
- | AirState.AirIncapability;
464
-
465
453
  export interface NodeAttackAnalyzerShipConfig extends NightFleetConditions {
466
454
  formation?: Formation;
467
455
  }
@@ -478,13 +466,6 @@ export interface NodeAttackAnalysis {
478
466
  right: AttackAnalysis;
479
467
  }
480
468
 
481
- export interface ShipPosition {
482
- org_type?: OrgType;
483
- fleet_type?: FleetType;
484
- fleet_len?: number;
485
- index?: number;
486
- }
487
-
488
469
  export interface CompMeta {
489
470
  fleets: Record<FleetType, FleetMeta>;
490
471
  }
@@ -500,19 +481,6 @@ export interface ShipMeta {
500
481
  ship_id: number;
501
482
  }
502
483
 
503
- declare namespace Engagement {
504
- export type GreenT = "GreenT";
505
- export type Parallel = "Parallel";
506
- export type HeadOn = "HeadOn";
507
- export type RedT = "RedT";
508
- }
509
-
510
- export type Engagement =
511
- | Engagement.GreenT
512
- | Engagement.Parallel
513
- | Engagement.HeadOn
514
- | Engagement.RedT;
515
-
516
484
  export type TorpedoAttackType = null;
517
485
 
518
486
  type __NightPhaseAttackTypeAswAttackType = AswAttackType;
@@ -586,7 +554,36 @@ declare namespace AswAttackType {
586
554
 
587
555
  export type AswAttackType = AswAttackType.DepthCharge | AswAttackType.Aircraft;
588
556
 
557
+ declare namespace AirStateRank {
558
+ export type Rank0 = "Rank0";
559
+ export type Rank1 = "Rank1";
560
+ export type Rank2 = "Rank2";
561
+ export type Rank3 = "Rank3";
562
+ }
563
+
564
+ export type AirStateRank =
565
+ | AirStateRank.Rank0
566
+ | AirStateRank.Rank1
567
+ | AirStateRank.Rank2
568
+ | AirStateRank.Rank3;
569
+
570
+ declare namespace AirState {
571
+ export type AirSupremacy = "AirSupremacy";
572
+ export type AirSuperiority = "AirSuperiority";
573
+ export type AirParity = "AirParity";
574
+ export type AirDenial = "AirDenial";
575
+ export type AirIncapability = "AirIncapability";
576
+ }
577
+
578
+ export type AirState =
579
+ | AirState.AirSupremacy
580
+ | AirState.AirSuperiority
581
+ | AirState.AirParity
582
+ | AirState.AirDenial
583
+ | AirState.AirIncapability;
584
+
589
585
  export interface MasterData {
586
+ created_at: number;
590
587
  gears: MasterGear[];
591
588
  gear_attrs: MasterAttrRule<GearAttr>[];
592
589
  ships: MasterShip[];
@@ -685,12 +682,23 @@ export type ShipAttr =
685
682
  | ShipAttr.BattleshipSummerPrincess
686
683
  | ShipAttr.HeavyCruiserSummerPrincess;
687
684
 
688
- export interface SupportShellingSimulatorParams {
689
- attacker_formation?: Formation;
690
- target_formation?: Formation;
691
- engagement: Engagement;
685
+ declare namespace OrgType {
686
+ export type Single = "Single";
687
+ export type CarrierTaskForce = "CarrierTaskForce";
688
+ export type SurfaceTaskForce = "SurfaceTaskForce";
689
+ export type TransportEscort = "TransportEscort";
690
+ export type EnemySingle = "EnemySingle";
691
+ export type EnemyCombined = "EnemyCombined";
692
692
  }
693
693
 
694
+ export type OrgType =
695
+ | OrgType.Single
696
+ | OrgType.CarrierTaskForce
697
+ | OrgType.SurfaceTaskForce
698
+ | OrgType.TransportEscort
699
+ | OrgType.EnemySingle
700
+ | OrgType.EnemyCombined;
701
+
694
702
  declare namespace GearAttr {
695
703
  export type Unknown = "Unknown";
696
704
  export type Abyssal = "Abyssal";
@@ -811,6 +819,12 @@ export interface ShellingStyle {
811
819
  hits: number;
812
820
  }
813
821
 
822
+ export interface SupportShellingSimulatorParams {
823
+ attacker_formation?: Formation;
824
+ target_formation?: Formation;
825
+ engagement: Engagement;
826
+ }
827
+
814
828
  export interface MasterIBonuses {
815
829
  shelling_power: MasterIBonusRule[];
816
830
  carrier_shelling_power: MasterIBonusRule[];
@@ -871,12 +885,6 @@ export interface DamageReport {
871
885
  damage_state_density: Histogram<DamageState, number>;
872
886
  }
873
887
 
874
- export interface AttackAnalyzerShipConfig
875
- extends ShipConditions,
876
- NightFleetConditions {
877
- fleet_los_mod?: number | null;
878
- }
879
-
880
888
  export interface CompAntiAirAnalysis {
881
889
  fleet_adjusted_anti_air: number;
882
890
  ships: AntiAirReport[];
@@ -1077,6 +1085,12 @@ export interface DayContactChance {
1077
1085
  total: number;
1078
1086
  }
1079
1087
 
1088
+ export interface AttackAnalyzerShipConfig
1089
+ extends ShipConditions,
1090
+ NightFleetConditions {
1091
+ fleet_los_mod?: number | null;
1092
+ }
1093
+
1080
1094
  export interface AttackAnalysis {
1081
1095
  attacker_is_player: boolean;
1082
1096
  attacker_ship_id: number;
@@ -1143,31 +1157,6 @@ export interface MasterShip {
1143
1157
 
1144
1158
  export type StatInterval = [number | null, number | null];
1145
1159
 
1146
- export interface MasterGear {
1147
- gear_id: number;
1148
- name: string;
1149
- types: GearTypeIdArray;
1150
- special_type?: number;
1151
- max_hp?: number;
1152
- firepower?: number;
1153
- armor?: number;
1154
- torpedo?: number;
1155
- anti_air?: number;
1156
- speed?: number;
1157
- bombing?: number;
1158
- asw?: number;
1159
- los?: number;
1160
- luck?: number;
1161
- accuracy?: number;
1162
- evasion?: number;
1163
- range?: number;
1164
- radius?: number;
1165
- cost?: number;
1166
- improvable?: boolean;
1167
- ship_anti_air_resist?: number;
1168
- fleet_anti_air_resist?: number;
1169
- }
1170
-
1171
1160
  export interface CompAnalyzerConfig {
1172
1161
  engagement: Engagement;
1173
1162
  formation: Formation;
@@ -1330,10 +1319,29 @@ export type SpeedGroup =
1330
1319
 
1331
1320
  export type SlotSizeVec = (number | null)[];
1332
1321
 
1333
- export interface ActionReport<T> {
1334
- data: Record<string, AttackReport<T>>;
1335
- damage_state_density: Histogram<DamageState, number> | null;
1336
- is_active: boolean;
1322
+ export interface MasterGear {
1323
+ gear_id: number;
1324
+ name: string;
1325
+ types: GearTypeIdArray;
1326
+ special_type?: number;
1327
+ max_hp?: number;
1328
+ firepower?: number;
1329
+ armor?: number;
1330
+ torpedo?: number;
1331
+ anti_air?: number;
1332
+ speed?: number;
1333
+ bombing?: number;
1334
+ asw?: number;
1335
+ los?: number;
1336
+ luck?: number;
1337
+ accuracy?: number;
1338
+ evasion?: number;
1339
+ range?: number;
1340
+ radius?: number;
1341
+ cost?: number;
1342
+ improvable?: boolean;
1343
+ ship_anti_air_resist?: number;
1344
+ fleet_anti_air_resist?: number;
1337
1345
  }
1338
1346
 
1339
1347
  export type GearTypeIdArray = [number, number, number, number, number];
@@ -1410,19 +1418,6 @@ export type ShipCategory =
1410
1418
  | ShipCategory.Submarine
1411
1419
  | ShipCategory.AuxiliaryShip;
1412
1420
 
1413
- declare namespace MoraleState {
1414
- export type Sparkle = "Sparkle";
1415
- export type Normal = "Normal";
1416
- export type Orange = "Orange";
1417
- export type Red = "Red";
1418
- }
1419
-
1420
- export type MoraleState =
1421
- | MoraleState.Sparkle
1422
- | MoraleState.Normal
1423
- | MoraleState.Orange
1424
- | MoraleState.Red;
1425
-
1426
1421
  export interface FleetCutinAnalysis {
1427
1422
  shelling: FleetCutinReport<ShellingStyle>[];
1428
1423
  night: FleetCutinReport<NightAttackStyle>[];
@@ -1441,6 +1436,12 @@ export interface FleetCutinAttackReport<T> extends AttackReport<T> {
1441
1436
  power_mod: number;
1442
1437
  }
1443
1438
 
1439
+ export interface ActionReport<T> {
1440
+ data: Record<string, AttackReport<T>>;
1441
+ damage_state_density: Histogram<DamageState, number> | null;
1442
+ is_active: boolean;
1443
+ }
1444
+
1444
1445
  /**
1445
1446
  */
1446
1447
  export class AirSquadron {
@@ -1835,10 +1836,6 @@ export class Gear {
1835
1836
  * @returns {boolean}
1836
1837
  */
1837
1838
  max_exp_eq_120(): boolean;
1838
- /**
1839
- * @returns {number}
1840
- */
1841
- exp_critical_bonus(): number;
1842
1839
  /**
1843
1840
  * @param {number} slot_size
1844
1841
  * @returns {number}
@@ -2323,6 +2320,10 @@ export class Ship {
2323
2320
  * @returns {boolean}
2324
2321
  */
2325
2322
  is_installation(): boolean;
2323
+ /**
2324
+ * @returns {boolean}
2325
+ */
2326
+ is_pt_imp(): boolean;
2326
2327
  /**
2327
2328
  * @param {number} index
2328
2329
  * @returns {number | undefined}