fleethub-core 1.8.3 → 1.8.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/node/fleethub_core.d.ts +119 -118
- package/node/fleethub_core.js +33 -33
- package/node/fleethub_core_bg.wasm +0 -0
- package/node/fleethub_core_bg.wasm.d.ts +101 -101
- package/package.json +1 -1
- package/pkg/fleethub_core.d.ts +119 -118
- package/pkg/fleethub_core_bg.js +33 -33
- package/pkg/fleethub_core_bg.wasm +0 -0
- package/pkg/fleethub_core_bg.wasm.d.ts +101 -101
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/* eslint-disable */
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export const memory: WebAssembly.Memory;
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export function parse_ship_conditions(a: number): number;
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export function __wbg_fhcore_free(a: number): void;
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export function fhcore_new(a: number, b: number): void;
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export function fhcore_create_gear(a: number, b: number): number;
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export function fhcore_create_ship(a: number, b: number): number;
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export function fhcore_create_air_squadron(a: number, b: number): number;
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export function fhcore_create_fleet(a: number, b: number): number;
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export function fhcore_create_org(a: number, b: number): number;
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export function fhcore_create_ship_by_id(a: number, b: number): number;
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export function fhcore_create_all_ships(a: number): number;
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export function fhcore_create_comp_by_map_enemy(a: number, b: number, c: number, d: number, e: number): number;
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export function fhcore_create_default_ship(a: number): number;
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export function fhcore_create_analyzer(a: number): number;
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export function __wbg_ship_free(a: number): void;
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export function __wbg_get_ship_id(a: number, b: number): void;
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export function __wbg_set_ship_id(a: number, b: number, c: number): void;
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export function __wbg_get_ship_hash(a: number, b: number): void;
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export function __wbg_get_ship_ship_id(a: number): number;
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export function __wbg_get_ship_level(a: number): number;
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export function __wbg_get_ship_current_hp(a: number): number;
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export function __wbg_get_ship_morale(a: number): number;
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export function __wbg_get_ship_ammo(a: number): number;
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export function __wbg_get_ship_fuel(a: number): number;
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export function __wbg_get_ship_ship_type(a: number): number;
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export function __wbg_get_ship_ctype(a: number): number;
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export function __wbg_get_ship_slots(a: number): number;
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export function __wbg_set_ship_slots(a: number, b: number): void;
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export function ship_naked_firepower(a: number): number;
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export function ship_naked_torpedo(a: number): number;
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export function ship_naked_armor(a: number): number;
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export function ship_naked_anti_air(a: number): number;
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export function ship_naked_evasion(a: number): number;
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export function ship_naked_asw(a: number): number;
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export function ship_naked_los(a: number): number;
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export function ship_firepower(a: number): number;
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export function ship_torpedo(a: number): number;
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export function ship_armor(a: number): number;
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export function ship_anti_air(a: number): number;
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export function ship_evasion(a: number): number;
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export function ship_asw(a: number): number;
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export function ship_los(a: number): number;
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export function ship_default(): number;
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export function ship_eq_id(a: number, b: number, c: number): number;
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export function ship_state(a: number): number;
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export function ship_custom_power_mods(a: number): number;
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export function ship_meta(a: number): number;
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export function ship_name(a: number, b: number): void;
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export function ship_yomi(a: number, b: number): void;
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export function ship_stype(a: number): number;
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export function ship_sort_id(a: number): number;
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export function ship_remodel_rank(a: number): number;
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export function ship_slotnum(a: number): number;
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export function ship_next_id(a: number): number;
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export function ship_useful(a: number): number;
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export function ship_damage_state(a: number): number;
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export function ship_morale_state(a: number): number;
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export function ship_category(a: number): number;
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export function ship_has_attr(a: number, b: number): number;
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export function ship_gear_keys(a: number): number;
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export function ship_get_gear(a: number, b: number, c: number): number;
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export function ship_get_damage_bound(a: number, b: number): number;
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export function ship_get_remaining_fuel(a: number, b: number, c: number): number;
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export function ship_get_remaining_ammo(a: number, b: number, c: number): number;
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export function ship_has_unknown_stat(a: number, b: number, c: number): number;
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export function ship_get_naked_stat(a: number, b: number, c: number): number;
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export function ship_get_stat_interval_left(a: number, b: number, c: number): number;
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export function ship_get_stat_interval_right(a: number, b: number, c: number): number;
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export function ship_get_gear_stat(a: number, b: number, c: number): number;
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export function ship_get_ebonus(a: number, b: number, c: number): number;
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export function ship_get_stat_mod(a: number, b: number, c: number): number;
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export function ship_is_abyssal(a: number): number;
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export function ship_is_submarine(a: number): number;
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export function ship_can_equip(a: number, b: number, c: number, d: number): number;
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export function ship_max_hp(a: number): number;
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export function ship_max_ammo(a: number): number;
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export function ship_max_fuel(a: number): number;
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export function ship_naked_range(a: number): number;
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export function ship_naked_speed(a: number): number;
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export function ship_luck(a: number): number;
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export function ship_range(a: number): number;
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export function ship_speed(a: number): number;
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export function ship_accuracy(a: number): number;
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export function ship_innate_torpedo_accuracy(a: number): number;
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export function ship_is_installation(a: number): number;
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export function ship_is_pt_imp(a: number): number;
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export function ship_get_slot_size(a: number, b: number): number;
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export function ship_get_max_slot_size(a: number, b: number): number;
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export function ship_remaining_ammo_mod(a: number): number;
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export function ship_remaining_fuel_mod(a: number): number;
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export function ship_fighter_power(a: number, b: number, c: number): void;
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export function ship_fleet_los_factor(a: number, b: number): void;
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export function ship_ship_adjusted_anti_air(a: number, b: number, c: number): void;
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export function ship_fleet_anti_air_mod(a: number): number;
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export function ship_cruiser_fit_bonus(a: number): number;
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export function ship_basic_accuracy_term(a: number, b: number): void;
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export function ship_basic_evasion_term(a: number, b: number): void;
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export function ship_evasion_term(a: number, b: number, c: number, d: number, e: number): void;
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export function ship_basic_defense_power(a: number, b: number, c: number): void;
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export function ship_transport_point(a: number): number;
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export function ship_elos(a: number, b: number, c: number): void;
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export function ship_ohko_power(a: number, b: number): void;
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export function __wbg_ibonuses_free(a: number): void;
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export function __wbg_get_ibonuses_shelling_power(a: number): number;
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export function __wbg_set_ibonuses_shelling_power(a: number, b: number): void;
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@@ -78,7 +178,6 @@ export function gear_interception(a: number): number;
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export function gear_is_high_angle_mount(a: number): number;
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export function gear_is_carrier_shelling_plane(a: number): number;
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export function gear_max_exp_eq_120(a: number): number;
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export function gear_exp_critical_bonus(a: number): number;
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export function gear_calc_fighter_power(a: number, b: number): number;
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export function gear_calc_interception_power(a: number, b: number): number;
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export function gear_fleet_anti_air_mod(a: number): number;
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export function gear_expedition_bonus(a: number): number;
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export function gear_can_be_deployed_to_land_base(a: number): number;
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export function gear_has_proficiency(a: number): number;
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export function __wbg_ship_free(a: number): void;
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export function __wbg_get_ship_id(a: number, b: number): void;
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export function __wbg_set_ship_id(a: number, b: number, c: number): void;
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export function __wbg_get_ship_hash(a: number, b: number): void;
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export function __wbg_get_ship_ship_id(a: number): number;
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export function __wbg_get_ship_level(a: number): number;
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export function __wbg_get_ship_current_hp(a: number): number;
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export function __wbg_get_ship_morale(a: number): number;
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export function __wbg_get_ship_ammo(a: number): number;
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export function __wbg_get_ship_fuel(a: number): number;
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export function __wbg_get_ship_ship_type(a: number): number;
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export function __wbg_get_ship_ctype(a: number): number;
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export function __wbg_get_ship_slots(a: number): number;
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export function __wbg_set_ship_slots(a: number, b: number): void;
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export function ship_naked_firepower(a: number): number;
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export function ship_naked_torpedo(a: number): number;
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export function ship_naked_armor(a: number): number;
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export function ship_naked_anti_air(a: number): number;
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export function ship_naked_evasion(a: number): number;
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export function ship_naked_asw(a: number): number;
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export function ship_naked_los(a: number): number;
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export function ship_firepower(a: number): number;
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export function ship_torpedo(a: number): number;
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export function ship_armor(a: number): number;
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export function ship_anti_air(a: number): number;
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export function ship_evasion(a: number): number;
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export function ship_asw(a: number): number;
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export function ship_los(a: number): number;
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export function ship_default(): number;
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export function ship_eq_id(a: number, b: number, c: number): number;
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export function ship_state(a: number): number;
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export function ship_custom_power_mods(a: number): number;
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export function ship_meta(a: number): number;
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export function ship_name(a: number, b: number): void;
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export function ship_yomi(a: number, b: number): void;
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export function ship_stype(a: number): number;
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export function ship_sort_id(a: number): number;
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export function ship_remodel_rank(a: number): number;
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export function ship_slotnum(a: number): number;
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export function ship_next_id(a: number): number;
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export function ship_useful(a: number): number;
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export function ship_damage_state(a: number): number;
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export function ship_morale_state(a: number): number;
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export function ship_category(a: number): number;
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export function ship_has_attr(a: number, b: number): number;
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export function ship_gear_keys(a: number): number;
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export function ship_get_gear(a: number, b: number, c: number): number;
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export function ship_get_damage_bound(a: number, b: number): number;
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export function ship_get_remaining_fuel(a: number, b: number, c: number): number;
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export function ship_get_remaining_ammo(a: number, b: number, c: number): number;
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export function ship_has_unknown_stat(a: number, b: number, c: number): number;
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export function ship_get_naked_stat(a: number, b: number, c: number): number;
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export function ship_get_stat_interval_left(a: number, b: number, c: number): number;
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export function ship_get_stat_interval_right(a: number, b: number, c: number): number;
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export function ship_get_gear_stat(a: number, b: number, c: number): number;
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export function ship_get_ebonus(a: number, b: number, c: number): number;
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export function ship_get_stat_mod(a: number, b: number, c: number): number;
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export function ship_is_abyssal(a: number): number;
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export function ship_is_submarine(a: number): number;
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export function ship_can_equip(a: number, b: number, c: number, d: number): number;
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export function ship_max_hp(a: number): number;
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export function ship_max_ammo(a: number): number;
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export function ship_max_fuel(a: number): number;
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export function ship_naked_range(a: number): number;
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export function ship_naked_speed(a: number): number;
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export function ship_luck(a: number): number;
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export function ship_range(a: number): number;
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export function ship_speed(a: number): number;
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export function ship_accuracy(a: number): number;
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export function ship_innate_torpedo_accuracy(a: number): number;
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export function ship_is_installation(a: number): number;
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export function ship_get_slot_size(a: number, b: number): number;
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export function ship_get_max_slot_size(a: number, b: number): number;
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export function ship_remaining_ammo_mod(a: number): number;
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export function ship_remaining_fuel_mod(a: number): number;
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export function ship_fighter_power(a: number, b: number, c: number): void;
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export function ship_fleet_los_factor(a: number, b: number): void;
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export function ship_ship_adjusted_anti_air(a: number, b: number, c: number): void;
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export function ship_fleet_anti_air_mod(a: number): number;
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export function ship_cruiser_fit_bonus(a: number): number;
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export function ship_basic_accuracy_term(a: number, b: number): void;
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export function ship_basic_evasion_term(a: number, b: number): void;
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export function ship_evasion_term(a: number, b: number, c: number, d: number, e: number): void;
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export function ship_basic_defense_power(a: number, b: number, c: number): void;
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export function ship_transport_point(a: number): number;
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export function ship_elos(a: number, b: number, c: number): void;
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export function ship_ohko_power(a: number, b: number): void;
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export function __wbg_comp_free(a: number): void;
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export function __wbg_get_comp_org_type(a: number): number;
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export function __wbg_get_comp_hq_level(a: number): number;
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@@ -286,22 +298,10 @@ export function fleet_aviation_detection_score(a: number, b: number): void;
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export function fleet_expedition_bonus(a: number): number;
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export function fleet_sum_ship_stat_by(a: number, b: number, c: number, d: number): void;
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export function fleet_reset_battle_state(a: number): void;
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export function set_panic_hook(): void;
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export function ship_state_day_gunfit_accuracy(a: number, b: number): void;
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export function ship_state_night_gunfit_accuracy(a: number, b: number): void;
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export function ship_gunfit_accuracy(a: number, b: number): number;
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export function __wbg_fhcore_free(a: number): void;
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export function fhcore_new(a: number, b: number): void;
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export function fhcore_create_gear(a: number, b: number): number;
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export function fhcore_create_ship(a: number, b: number): number;
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export function fhcore_create_air_squadron(a: number, b: number): number;
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export function fhcore_create_fleet(a: number, b: number): number;
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export function fhcore_create_org(a: number, b: number): number;
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export function fhcore_create_ship_by_id(a: number, b: number): number;
|
|
300
|
-
export function fhcore_create_all_ships(a: number): number;
|
|
301
|
-
export function fhcore_create_comp_by_map_enemy(a: number, b: number, c: number, d: number, e: number): number;
|
|
302
|
-
export function fhcore_create_default_ship(a: number): number;
|
|
303
|
-
export function fhcore_create_analyzer(a: number): number;
|
|
304
|
-
export function set_panic_hook(): void;
|
|
305
305
|
export function __wbindgen_malloc(a: number): number;
|
|
306
306
|
export function __wbindgen_realloc(a: number, b: number, c: number): number;
|
|
307
307
|
export function __wbindgen_add_to_stack_pointer(a: number): number;
|
package/package.json
CHANGED
package/pkg/fleethub_core.d.ts
CHANGED
|
@@ -26,22 +26,25 @@ declare namespace Role {
|
|
|
26
26
|
|
|
27
27
|
export type Role = Role.Main | Role.Escort;
|
|
28
28
|
|
|
29
|
-
|
|
30
|
-
|
|
31
|
-
|
|
32
|
-
|
|
33
|
-
|
|
34
|
-
export type EnemySingle = "EnemySingle";
|
|
35
|
-
export type EnemyCombined = "EnemyCombined";
|
|
29
|
+
export interface ShipPosition {
|
|
30
|
+
org_type?: OrgType;
|
|
31
|
+
fleet_type?: FleetType;
|
|
32
|
+
fleet_len?: number;
|
|
33
|
+
index?: number;
|
|
36
34
|
}
|
|
37
35
|
|
|
38
|
-
|
|
39
|
-
|
|
40
|
-
|
|
41
|
-
|
|
42
|
-
|
|
43
|
-
|
|
44
|
-
|
|
36
|
+
declare namespace Engagement {
|
|
37
|
+
export type GreenT = "GreenT";
|
|
38
|
+
export type Parallel = "Parallel";
|
|
39
|
+
export type HeadOn = "HeadOn";
|
|
40
|
+
export type RedT = "RedT";
|
|
41
|
+
}
|
|
42
|
+
|
|
43
|
+
export type Engagement =
|
|
44
|
+
| Engagement.GreenT
|
|
45
|
+
| Engagement.Parallel
|
|
46
|
+
| Engagement.HeadOn
|
|
47
|
+
| Engagement.RedT;
|
|
45
48
|
|
|
46
49
|
export interface BattleDefinitions {
|
|
47
50
|
formation: Record<Formation, NestedFormationDef>;
|
|
@@ -134,6 +137,19 @@ export type SpecialEnemyType =
|
|
|
134
137
|
| SpecialEnemyType.BattleshipSummerPrincess
|
|
135
138
|
| SpecialEnemyType.HeavyCruiserSummerPrincess;
|
|
136
139
|
|
|
140
|
+
declare namespace MoraleState {
|
|
141
|
+
export type Sparkle = "Sparkle";
|
|
142
|
+
export type Normal = "Normal";
|
|
143
|
+
export type Orange = "Orange";
|
|
144
|
+
export type Red = "Red";
|
|
145
|
+
}
|
|
146
|
+
|
|
147
|
+
export type MoraleState =
|
|
148
|
+
| MoraleState.Sparkle
|
|
149
|
+
| MoraleState.Normal
|
|
150
|
+
| MoraleState.Orange
|
|
151
|
+
| MoraleState.Red;
|
|
152
|
+
|
|
137
153
|
type __NightCutinLikeFleetCutin = FleetCutin;
|
|
138
154
|
type __NightCutinLikeNightCutin = NightCutin;
|
|
139
155
|
declare namespace NightCutinLike {
|
|
@@ -434,34 +450,6 @@ export type DamageState =
|
|
|
434
450
|
| DamageState.Taiha
|
|
435
451
|
| DamageState.Sunk;
|
|
436
452
|
|
|
437
|
-
declare namespace AirStateRank {
|
|
438
|
-
export type Rank0 = "Rank0";
|
|
439
|
-
export type Rank1 = "Rank1";
|
|
440
|
-
export type Rank2 = "Rank2";
|
|
441
|
-
export type Rank3 = "Rank3";
|
|
442
|
-
}
|
|
443
|
-
|
|
444
|
-
export type AirStateRank =
|
|
445
|
-
| AirStateRank.Rank0
|
|
446
|
-
| AirStateRank.Rank1
|
|
447
|
-
| AirStateRank.Rank2
|
|
448
|
-
| AirStateRank.Rank3;
|
|
449
|
-
|
|
450
|
-
declare namespace AirState {
|
|
451
|
-
export type AirSupremacy = "AirSupremacy";
|
|
452
|
-
export type AirSuperiority = "AirSuperiority";
|
|
453
|
-
export type AirParity = "AirParity";
|
|
454
|
-
export type AirDenial = "AirDenial";
|
|
455
|
-
export type AirIncapability = "AirIncapability";
|
|
456
|
-
}
|
|
457
|
-
|
|
458
|
-
export type AirState =
|
|
459
|
-
| AirState.AirSupremacy
|
|
460
|
-
| AirState.AirSuperiority
|
|
461
|
-
| AirState.AirParity
|
|
462
|
-
| AirState.AirDenial
|
|
463
|
-
| AirState.AirIncapability;
|
|
464
|
-
|
|
465
453
|
export interface NodeAttackAnalyzerShipConfig extends NightFleetConditions {
|
|
466
454
|
formation?: Formation;
|
|
467
455
|
}
|
|
@@ -478,13 +466,6 @@ export interface NodeAttackAnalysis {
|
|
|
478
466
|
right: AttackAnalysis;
|
|
479
467
|
}
|
|
480
468
|
|
|
481
|
-
export interface ShipPosition {
|
|
482
|
-
org_type?: OrgType;
|
|
483
|
-
fleet_type?: FleetType;
|
|
484
|
-
fleet_len?: number;
|
|
485
|
-
index?: number;
|
|
486
|
-
}
|
|
487
|
-
|
|
488
469
|
export interface CompMeta {
|
|
489
470
|
fleets: Record<FleetType, FleetMeta>;
|
|
490
471
|
}
|
|
@@ -500,19 +481,6 @@ export interface ShipMeta {
|
|
|
500
481
|
ship_id: number;
|
|
501
482
|
}
|
|
502
483
|
|
|
503
|
-
declare namespace Engagement {
|
|
504
|
-
export type GreenT = "GreenT";
|
|
505
|
-
export type Parallel = "Parallel";
|
|
506
|
-
export type HeadOn = "HeadOn";
|
|
507
|
-
export type RedT = "RedT";
|
|
508
|
-
}
|
|
509
|
-
|
|
510
|
-
export type Engagement =
|
|
511
|
-
| Engagement.GreenT
|
|
512
|
-
| Engagement.Parallel
|
|
513
|
-
| Engagement.HeadOn
|
|
514
|
-
| Engagement.RedT;
|
|
515
|
-
|
|
516
484
|
export type TorpedoAttackType = null;
|
|
517
485
|
|
|
518
486
|
type __NightPhaseAttackTypeAswAttackType = AswAttackType;
|
|
@@ -586,7 +554,36 @@ declare namespace AswAttackType {
|
|
|
586
554
|
|
|
587
555
|
export type AswAttackType = AswAttackType.DepthCharge | AswAttackType.Aircraft;
|
|
588
556
|
|
|
557
|
+
declare namespace AirStateRank {
|
|
558
|
+
export type Rank0 = "Rank0";
|
|
559
|
+
export type Rank1 = "Rank1";
|
|
560
|
+
export type Rank2 = "Rank2";
|
|
561
|
+
export type Rank3 = "Rank3";
|
|
562
|
+
}
|
|
563
|
+
|
|
564
|
+
export type AirStateRank =
|
|
565
|
+
| AirStateRank.Rank0
|
|
566
|
+
| AirStateRank.Rank1
|
|
567
|
+
| AirStateRank.Rank2
|
|
568
|
+
| AirStateRank.Rank3;
|
|
569
|
+
|
|
570
|
+
declare namespace AirState {
|
|
571
|
+
export type AirSupremacy = "AirSupremacy";
|
|
572
|
+
export type AirSuperiority = "AirSuperiority";
|
|
573
|
+
export type AirParity = "AirParity";
|
|
574
|
+
export type AirDenial = "AirDenial";
|
|
575
|
+
export type AirIncapability = "AirIncapability";
|
|
576
|
+
}
|
|
577
|
+
|
|
578
|
+
export type AirState =
|
|
579
|
+
| AirState.AirSupremacy
|
|
580
|
+
| AirState.AirSuperiority
|
|
581
|
+
| AirState.AirParity
|
|
582
|
+
| AirState.AirDenial
|
|
583
|
+
| AirState.AirIncapability;
|
|
584
|
+
|
|
589
585
|
export interface MasterData {
|
|
586
|
+
created_at: number;
|
|
590
587
|
gears: MasterGear[];
|
|
591
588
|
gear_attrs: MasterAttrRule<GearAttr>[];
|
|
592
589
|
ships: MasterShip[];
|
|
@@ -685,12 +682,23 @@ export type ShipAttr =
|
|
|
685
682
|
| ShipAttr.BattleshipSummerPrincess
|
|
686
683
|
| ShipAttr.HeavyCruiserSummerPrincess;
|
|
687
684
|
|
|
688
|
-
|
|
689
|
-
|
|
690
|
-
|
|
691
|
-
|
|
685
|
+
declare namespace OrgType {
|
|
686
|
+
export type Single = "Single";
|
|
687
|
+
export type CarrierTaskForce = "CarrierTaskForce";
|
|
688
|
+
export type SurfaceTaskForce = "SurfaceTaskForce";
|
|
689
|
+
export type TransportEscort = "TransportEscort";
|
|
690
|
+
export type EnemySingle = "EnemySingle";
|
|
691
|
+
export type EnemyCombined = "EnemyCombined";
|
|
692
692
|
}
|
|
693
693
|
|
|
694
|
+
export type OrgType =
|
|
695
|
+
| OrgType.Single
|
|
696
|
+
| OrgType.CarrierTaskForce
|
|
697
|
+
| OrgType.SurfaceTaskForce
|
|
698
|
+
| OrgType.TransportEscort
|
|
699
|
+
| OrgType.EnemySingle
|
|
700
|
+
| OrgType.EnemyCombined;
|
|
701
|
+
|
|
694
702
|
declare namespace GearAttr {
|
|
695
703
|
export type Unknown = "Unknown";
|
|
696
704
|
export type Abyssal = "Abyssal";
|
|
@@ -811,6 +819,12 @@ export interface ShellingStyle {
|
|
|
811
819
|
hits: number;
|
|
812
820
|
}
|
|
813
821
|
|
|
822
|
+
export interface SupportShellingSimulatorParams {
|
|
823
|
+
attacker_formation?: Formation;
|
|
824
|
+
target_formation?: Formation;
|
|
825
|
+
engagement: Engagement;
|
|
826
|
+
}
|
|
827
|
+
|
|
814
828
|
export interface MasterIBonuses {
|
|
815
829
|
shelling_power: MasterIBonusRule[];
|
|
816
830
|
carrier_shelling_power: MasterIBonusRule[];
|
|
@@ -871,12 +885,6 @@ export interface DamageReport {
|
|
|
871
885
|
damage_state_density: Histogram<DamageState, number>;
|
|
872
886
|
}
|
|
873
887
|
|
|
874
|
-
export interface AttackAnalyzerShipConfig
|
|
875
|
-
extends ShipConditions,
|
|
876
|
-
NightFleetConditions {
|
|
877
|
-
fleet_los_mod?: number | null;
|
|
878
|
-
}
|
|
879
|
-
|
|
880
888
|
export interface CompAntiAirAnalysis {
|
|
881
889
|
fleet_adjusted_anti_air: number;
|
|
882
890
|
ships: AntiAirReport[];
|
|
@@ -1077,6 +1085,12 @@ export interface DayContactChance {
|
|
|
1077
1085
|
total: number;
|
|
1078
1086
|
}
|
|
1079
1087
|
|
|
1088
|
+
export interface AttackAnalyzerShipConfig
|
|
1089
|
+
extends ShipConditions,
|
|
1090
|
+
NightFleetConditions {
|
|
1091
|
+
fleet_los_mod?: number | null;
|
|
1092
|
+
}
|
|
1093
|
+
|
|
1080
1094
|
export interface AttackAnalysis {
|
|
1081
1095
|
attacker_is_player: boolean;
|
|
1082
1096
|
attacker_ship_id: number;
|
|
@@ -1143,31 +1157,6 @@ export interface MasterShip {
|
|
|
1143
1157
|
|
|
1144
1158
|
export type StatInterval = [number | null, number | null];
|
|
1145
1159
|
|
|
1146
|
-
export interface MasterGear {
|
|
1147
|
-
gear_id: number;
|
|
1148
|
-
name: string;
|
|
1149
|
-
types: GearTypeIdArray;
|
|
1150
|
-
special_type?: number;
|
|
1151
|
-
max_hp?: number;
|
|
1152
|
-
firepower?: number;
|
|
1153
|
-
armor?: number;
|
|
1154
|
-
torpedo?: number;
|
|
1155
|
-
anti_air?: number;
|
|
1156
|
-
speed?: number;
|
|
1157
|
-
bombing?: number;
|
|
1158
|
-
asw?: number;
|
|
1159
|
-
los?: number;
|
|
1160
|
-
luck?: number;
|
|
1161
|
-
accuracy?: number;
|
|
1162
|
-
evasion?: number;
|
|
1163
|
-
range?: number;
|
|
1164
|
-
radius?: number;
|
|
1165
|
-
cost?: number;
|
|
1166
|
-
improvable?: boolean;
|
|
1167
|
-
ship_anti_air_resist?: number;
|
|
1168
|
-
fleet_anti_air_resist?: number;
|
|
1169
|
-
}
|
|
1170
|
-
|
|
1171
1160
|
export interface CompAnalyzerConfig {
|
|
1172
1161
|
engagement: Engagement;
|
|
1173
1162
|
formation: Formation;
|
|
@@ -1330,10 +1319,29 @@ export type SpeedGroup =
|
|
|
1330
1319
|
|
|
1331
1320
|
export type SlotSizeVec = (number | null)[];
|
|
1332
1321
|
|
|
1333
|
-
export interface
|
|
1334
|
-
|
|
1335
|
-
|
|
1336
|
-
|
|
1322
|
+
export interface MasterGear {
|
|
1323
|
+
gear_id: number;
|
|
1324
|
+
name: string;
|
|
1325
|
+
types: GearTypeIdArray;
|
|
1326
|
+
special_type?: number;
|
|
1327
|
+
max_hp?: number;
|
|
1328
|
+
firepower?: number;
|
|
1329
|
+
armor?: number;
|
|
1330
|
+
torpedo?: number;
|
|
1331
|
+
anti_air?: number;
|
|
1332
|
+
speed?: number;
|
|
1333
|
+
bombing?: number;
|
|
1334
|
+
asw?: number;
|
|
1335
|
+
los?: number;
|
|
1336
|
+
luck?: number;
|
|
1337
|
+
accuracy?: number;
|
|
1338
|
+
evasion?: number;
|
|
1339
|
+
range?: number;
|
|
1340
|
+
radius?: number;
|
|
1341
|
+
cost?: number;
|
|
1342
|
+
improvable?: boolean;
|
|
1343
|
+
ship_anti_air_resist?: number;
|
|
1344
|
+
fleet_anti_air_resist?: number;
|
|
1337
1345
|
}
|
|
1338
1346
|
|
|
1339
1347
|
export type GearTypeIdArray = [number, number, number, number, number];
|
|
@@ -1410,19 +1418,6 @@ export type ShipCategory =
|
|
|
1410
1418
|
| ShipCategory.Submarine
|
|
1411
1419
|
| ShipCategory.AuxiliaryShip;
|
|
1412
1420
|
|
|
1413
|
-
declare namespace MoraleState {
|
|
1414
|
-
export type Sparkle = "Sparkle";
|
|
1415
|
-
export type Normal = "Normal";
|
|
1416
|
-
export type Orange = "Orange";
|
|
1417
|
-
export type Red = "Red";
|
|
1418
|
-
}
|
|
1419
|
-
|
|
1420
|
-
export type MoraleState =
|
|
1421
|
-
| MoraleState.Sparkle
|
|
1422
|
-
| MoraleState.Normal
|
|
1423
|
-
| MoraleState.Orange
|
|
1424
|
-
| MoraleState.Red;
|
|
1425
|
-
|
|
1426
1421
|
export interface FleetCutinAnalysis {
|
|
1427
1422
|
shelling: FleetCutinReport<ShellingStyle>[];
|
|
1428
1423
|
night: FleetCutinReport<NightAttackStyle>[];
|
|
@@ -1441,6 +1436,12 @@ export interface FleetCutinAttackReport<T> extends AttackReport<T> {
|
|
|
1441
1436
|
power_mod: number;
|
|
1442
1437
|
}
|
|
1443
1438
|
|
|
1439
|
+
export interface ActionReport<T> {
|
|
1440
|
+
data: Record<string, AttackReport<T>>;
|
|
1441
|
+
damage_state_density: Histogram<DamageState, number> | null;
|
|
1442
|
+
is_active: boolean;
|
|
1443
|
+
}
|
|
1444
|
+
|
|
1444
1445
|
/**
|
|
1445
1446
|
*/
|
|
1446
1447
|
export class AirSquadron {
|
|
@@ -1835,10 +1836,6 @@ export class Gear {
|
|
|
1835
1836
|
* @returns {boolean}
|
|
1836
1837
|
*/
|
|
1837
1838
|
max_exp_eq_120(): boolean;
|
|
1838
|
-
/**
|
|
1839
|
-
* @returns {number}
|
|
1840
|
-
*/
|
|
1841
|
-
exp_critical_bonus(): number;
|
|
1842
1839
|
/**
|
|
1843
1840
|
* @param {number} slot_size
|
|
1844
1841
|
* @returns {number}
|
|
@@ -2323,6 +2320,10 @@ export class Ship {
|
|
|
2323
2320
|
* @returns {boolean}
|
|
2324
2321
|
*/
|
|
2325
2322
|
is_installation(): boolean;
|
|
2323
|
+
/**
|
|
2324
|
+
* @returns {boolean}
|
|
2325
|
+
*/
|
|
2326
|
+
is_pt_imp(): boolean;
|
|
2326
2327
|
/**
|
|
2327
2328
|
* @param {number} index
|
|
2328
2329
|
* @returns {number | undefined}
|