fleethub-core 1.8.1 → 1.8.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -8,13 +8,6 @@ export function parse_ship_conditions(value: ShipConditions): ShipConditions;
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  /**
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  */
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  export function set_panic_hook(): void;
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- declare namespace Side {
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- export type Player = "Player";
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- export type Enemy = "Enemy";
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- }
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-
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- export type Side = Side.Player | Side.Enemy;
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-
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  export interface ShipConditions extends ShipPosition {
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  formation?: Formation;
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  }
@@ -80,6 +73,12 @@ export interface FormationCombatModifiersDef {
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  evasion_mod?: number;
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  }
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+ export interface SupportShellingSimulatorParams {
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+ attacker_formation?: Formation;
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+ target_formation?: Formation;
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+ engagement: Engagement;
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+ }
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+
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  export interface ShipAnalyzerConfig {
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  air_state?: AirState;
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  engagement?: Engagement;
@@ -236,7 +235,7 @@ export interface SimulatorResult {
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  export interface SimulatorResultItem {
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  id: string;
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- role: Role;
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+ fleet_type: FleetType;
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  index: number;
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  damage_state_map: Record<DamageState, number>;
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  }
@@ -256,13 +255,6 @@ export type DamageState =
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  | DamageState.Taiha
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  | DamageState.Sunk;
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- export interface ShipPosition {
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- org_type?: OrgType;
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- role?: Role;
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- fleet_len?: number;
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- index?: number;
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- }
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-
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  declare namespace GearCategory {
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  export type Fighter = "Fighter";
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  export type Bomber = "Bomber";
@@ -417,33 +409,53 @@ export type GearType =
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  | GearType.CbRecon2
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  | GearType.SecondaryGun2;
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- declare namespace FleetType {
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- export type Main = "Main";
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- export type Escort = "Escort";
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- export type RouteSup = "RouteSup";
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- export type BossSup = "BossSup";
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+ declare namespace AirStateRank {
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+ export type Rank0 = "Rank0";
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+ export type Rank1 = "Rank1";
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+ export type Rank2 = "Rank2";
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+ export type Rank3 = "Rank3";
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  }
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- export type FleetType =
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- | FleetType.Main
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- | FleetType.Escort
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- | FleetType.RouteSup
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- | FleetType.BossSup;
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+ export type AirStateRank =
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+ | AirStateRank.Rank0
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+ | AirStateRank.Rank1
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+ | AirStateRank.Rank2
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+ | AirStateRank.Rank3;
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- export interface NodeAttackAnalyzerShipConfig extends NightFleetConditions {
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- formation?: Formation;
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+ declare namespace AirState {
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+ export type AirSupremacy = "AirSupremacy";
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+ export type AirSuperiority = "AirSuperiority";
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+ export type AirParity = "AirParity";
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+ export type AirDenial = "AirDenial";
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+ export type AirIncapability = "AirIncapability";
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  }
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- export interface NodeAttackAnalyzerConfig {
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- air_state?: AirState;
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- engagement?: Engagement;
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- left?: NodeAttackAnalyzerShipConfig;
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- right?: NodeAttackAnalyzerShipConfig;
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+ export type AirState =
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+ | AirState.AirSupremacy
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+ | AirState.AirSuperiority
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+ | AirState.AirParity
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+ | AirState.AirDenial
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+ | AirState.AirIncapability;
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+
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+ declare namespace Side {
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+ export type Player = "Player";
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+ export type Enemy = "Enemy";
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  }
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- export interface NodeAttackAnalysis {
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- left: AttackAnalysis;
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- right: AttackAnalysis;
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+ export type Side = Side.Player | Side.Enemy;
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+
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+ declare namespace Role {
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+ export type Main = "Main";
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+ export type Escort = "Escort";
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+ }
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+
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+ export type Role = Role.Main | Role.Escort;
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+
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+ export interface ShipPosition {
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+ org_type?: OrgType;
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+ fleet_type?: FleetType;
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+ fleet_len?: number;
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+ index?: number;
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  }
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  export interface CompMeta {
@@ -547,34 +559,6 @@ declare namespace AswAttackType {
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  export type AswAttackType = AswAttackType.DepthCharge | AswAttackType.Aircraft;
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- declare namespace AirStateRank {
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- export type Rank0 = "Rank0";
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- export type Rank1 = "Rank1";
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- export type Rank2 = "Rank2";
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- export type Rank3 = "Rank3";
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- }
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-
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- export type AirStateRank =
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- | AirStateRank.Rank0
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- | AirStateRank.Rank1
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- | AirStateRank.Rank2
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- | AirStateRank.Rank3;
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-
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- declare namespace AirState {
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- export type AirSupremacy = "AirSupremacy";
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- export type AirSuperiority = "AirSuperiority";
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- export type AirParity = "AirParity";
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- export type AirDenial = "AirDenial";
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- export type AirIncapability = "AirIncapability";
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- }
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-
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- export type AirState =
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- | AirState.AirSupremacy
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- | AirState.AirSuperiority
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- | AirState.AirParity
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- | AirState.AirDenial
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- | AirState.AirIncapability;
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-
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  export interface MasterData {
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  gears: MasterGear[];
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  gear_attrs: MasterAttrRule<GearAttr>[];
@@ -601,6 +585,22 @@ export interface MasterAttrRule<T> {
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  expr: string;
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  }
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+ export interface NodeAttackAnalyzerShipConfig extends NightFleetConditions {
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+ formation?: Formation;
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+ }
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+
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+ export interface NodeAttackAnalyzerConfig {
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+ air_state?: AirState;
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+ engagement?: Engagement;
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+ left?: NodeAttackAnalyzerShipConfig;
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+ right?: NodeAttackAnalyzerShipConfig;
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+ }
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+
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+ export interface NodeAttackAnalysis {
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+ left: AttackAnalysis;
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+ right: AttackAnalysis;
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+ }
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+
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  export interface AttackAnalyzerConfig {
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  air_state?: AirState;
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  engagement?: Engagement;
@@ -614,6 +614,46 @@ export interface AttackAnalyzerShipConfig
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  fleet_los_mod?: number | null;
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  }
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+ export interface EBonuses {
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+ firepower: number;
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+ torpedo: number;
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+ anti_air: number;
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+ armor: number;
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+ evasion: number;
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+ asw: number;
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+ los: number;
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+ bombing: number;
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+ accuracy: number;
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+ range: number;
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+ }
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+
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+ export interface ShipInput {
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+ ship_id: number;
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+ ctype: number;
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+ stype: number;
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+ yomi: string;
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+ }
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+
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+ export interface GearInput {
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+ gear_id: number;
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+ types: GearTypeIdArray;
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+ firepower: number;
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+ torpedo: number;
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+ anti_air: number;
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+ armor: number;
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+ evasion: number;
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+ asw: number;
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+ los: number;
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+ bombing: number;
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+ accuracy: number;
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+ range: number;
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+ radius: number;
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+ stars: number;
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+ ace: number;
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+ }
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+
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+ export type GearVecInput = GearInput[];
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+
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  declare namespace ShipAttr {
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  export type Unknown = "Unknown";
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  export type Abyssal = "Abyssal";
@@ -664,91 +704,6 @@ export type OrgType =
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  | OrgType.EnemySingle
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  | OrgType.EnemyCombined;
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- export interface ShipEnvironment {
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- org_type?: OrgType;
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- role?: Role;
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- index?: number;
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- fleet_len?: number;
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- formation?: Formation;
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- fleet_los_mod?: number | null;
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- night_conditions?: NightFleetConditions;
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- }
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-
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- export interface NightFleetConditions {
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- night_contact_rank?: ContactRank | null;
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- starshell_index?: number | null;
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- searchlight_index?: number | null;
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- activates_large_searchlight?: boolean;
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- }
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-
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- export interface NightConditions {
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- player?: NightFleetConditions;
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- enemy?: NightFleetConditions;
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- }
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-
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- export interface BattleConditions {
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- org_type: OrgType;
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- role: Role;
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- ship_index: number;
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- fleet_len: number;
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- formation: Formation;
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- fleet_los_mod: number | null;
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- night_conditions: NightFleetConditions;
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- }
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-
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- export interface SupportShellingSimulatorParams {
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- attacker_formation?: Formation;
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- target_formation?: Formation;
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- engagement: Engagement;
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- }
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-
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- export interface EBonuses {
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- firepower: number;
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- torpedo: number;
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- anti_air: number;
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- armor: number;
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- evasion: number;
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- asw: number;
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- los: number;
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- bombing: number;
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- accuracy: number;
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- range: number;
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- }
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-
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- export interface ShipInput {
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- ship_id: number;
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- ctype: number;
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- stype: number;
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- yomi: string;
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- }
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-
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- export interface GearInput {
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- gear_id: number;
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- types: GearTypeIdArray;
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- firepower: number;
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- torpedo: number;
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- anti_air: number;
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- armor: number;
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- evasion: number;
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- asw: number;
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- los: number;
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- bombing: number;
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- accuracy: number;
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- range: number;
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- radius: number;
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- stars: number;
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- ace: number;
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- }
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-
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- export type GearVecInput = GearInput[];
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-
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- declare namespace Role {
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- export type Main = "Main";
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- export type Escort = "Escort";
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- }
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-
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- export type Role = Role.Main | Role.Escort;
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-
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  declare namespace GearAttr {
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  export type Unknown = "Unknown";
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  export type Abyssal = "Abyssal";
@@ -988,6 +943,19 @@ export type SingleFormation =
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  | SingleFormation.LineAbreast
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  | SingleFormation.Vanguard;
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+ declare namespace FleetType {
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+ export type Main = "Main";
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+ export type Escort = "Escort";
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+ export type RouteSup = "RouteSup";
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+ export type BossSup = "BossSup";
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+ }
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+
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+ export type FleetType =
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+ | FleetType.Main
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+ | FleetType.Escort
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+ | FleetType.RouteSup
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+ | FleetType.BossSup;
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+
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  export interface CustomPowerModifiers {
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  precap_mod?: AttackPowerModifier;
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  postcap_mod?: AttackPowerModifier;
@@ -1322,6 +1290,28 @@ export type SpeedGroup =
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  export type SlotSizeVec = (number | null)[];
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+ export interface NightFleetConditions {
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+ night_contact_rank?: ContactRank | null;
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+ starshell_index?: number | null;
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+ searchlight_index?: number | null;
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+ activates_large_searchlight?: boolean;
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+ }
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+
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+ export interface NightConditions {
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+ player?: NightFleetConditions;
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+ enemy?: NightFleetConditions;
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+ }
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+
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+ export interface BattleConditions {
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+ org_type: OrgType;
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+ role: Role;
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+ ship_index: number;
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+ fleet_len: number;
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+ formation: Formation;
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+ fleet_los_mod: number | null;
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+ night_conditions: NightFleetConditions;
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+ }
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+
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  export interface MasterGear {
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  gear_id: number;
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  name: string;
@@ -2028,7 +2018,7 @@ export class Gear {
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  readonly ship_anti_air_resist: number;
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  /**
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  */
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- readonly special_type_id: number;
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+ readonly special_type: number;
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  /**
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  */
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  readonly speed: number;
@@ -1455,8 +1455,8 @@ class Gear {
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  /**
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  * @returns {number}
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  */
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- get special_type_id() {
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- const ret = wasm.gear_special_type_id(this.ptr);
1458
+ get special_type() {
1459
+ const ret = wasm.gear_special_type(this.ptr);
1460
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  return ret;
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  }
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  /**
@@ -3149,7 +3149,7 @@ module.exports.__wbindgen_string_new = function(arg0, arg1) {
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  return addHeapObject(ret);
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  };
3151
3151
 
3152
- module.exports.__wbg_createEquipmentBonuses_9882e093ee6c42fa = function(arg0, arg1) {
3152
+ module.exports.__wbg_createEquipmentBonuses_4dfd93761a82c393 = function(arg0, arg1) {
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  const ret = createEquipmentBonuses(takeObject(arg0), takeObject(arg1));
3154
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  return addHeapObject(ret);
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  };
Binary file
@@ -161,7 +161,7 @@ export function __wbg_get_gear_ship_anti_air_resist(a: number): number;
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  export function __wbg_get_gear_fleet_anti_air_resist(a: number): number;
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  export function gear_default(): number;
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  export function gear_gear_type_id(a: number): number;
164
- export function gear_special_type_id(a: number): number;
164
+ export function gear_special_type(a: number): number;
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  export function gear_icon_id(a: number): number;
166
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  export function gear_has_attr(a: number, b: number): number;
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  export function gear_category(a: number): number;
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
2
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  "name": "fleethub-core",
3
- "version": "1.8.1",
3
+ "version": "1.8.2",
4
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  "license": "UNLICENSED",
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5
  "sideEffects": false,
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  "exports": {
@@ -8,13 +8,6 @@ export function parse_ship_conditions(value: ShipConditions): ShipConditions;
8
8
  /**
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  */
10
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  export function set_panic_hook(): void;
11
- declare namespace Side {
12
- export type Player = "Player";
13
- export type Enemy = "Enemy";
14
- }
15
-
16
- export type Side = Side.Player | Side.Enemy;
17
-
18
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  export interface ShipConditions extends ShipPosition {
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12
  formation?: Formation;
20
13
  }
@@ -80,6 +73,12 @@ export interface FormationCombatModifiersDef {
80
73
  evasion_mod?: number;
81
74
  }
82
75
 
76
+ export interface SupportShellingSimulatorParams {
77
+ attacker_formation?: Formation;
78
+ target_formation?: Formation;
79
+ engagement: Engagement;
80
+ }
81
+
83
82
  export interface ShipAnalyzerConfig {
84
83
  air_state?: AirState;
85
84
  engagement?: Engagement;
@@ -236,7 +235,7 @@ export interface SimulatorResult {
236
235
 
237
236
  export interface SimulatorResultItem {
238
237
  id: string;
239
- role: Role;
238
+ fleet_type: FleetType;
240
239
  index: number;
241
240
  damage_state_map: Record<DamageState, number>;
242
241
  }
@@ -256,13 +255,6 @@ export type DamageState =
256
255
  | DamageState.Taiha
257
256
  | DamageState.Sunk;
258
257
 
259
- export interface ShipPosition {
260
- org_type?: OrgType;
261
- role?: Role;
262
- fleet_len?: number;
263
- index?: number;
264
- }
265
-
266
258
  declare namespace GearCategory {
267
259
  export type Fighter = "Fighter";
268
260
  export type Bomber = "Bomber";
@@ -417,33 +409,53 @@ export type GearType =
417
409
  | GearType.CbRecon2
418
410
  | GearType.SecondaryGun2;
419
411
 
420
- declare namespace FleetType {
421
- export type Main = "Main";
422
- export type Escort = "Escort";
423
- export type RouteSup = "RouteSup";
424
- export type BossSup = "BossSup";
412
+ declare namespace AirStateRank {
413
+ export type Rank0 = "Rank0";
414
+ export type Rank1 = "Rank1";
415
+ export type Rank2 = "Rank2";
416
+ export type Rank3 = "Rank3";
425
417
  }
426
418
 
427
- export type FleetType =
428
- | FleetType.Main
429
- | FleetType.Escort
430
- | FleetType.RouteSup
431
- | FleetType.BossSup;
419
+ export type AirStateRank =
420
+ | AirStateRank.Rank0
421
+ | AirStateRank.Rank1
422
+ | AirStateRank.Rank2
423
+ | AirStateRank.Rank3;
432
424
 
433
- export interface NodeAttackAnalyzerShipConfig extends NightFleetConditions {
434
- formation?: Formation;
425
+ declare namespace AirState {
426
+ export type AirSupremacy = "AirSupremacy";
427
+ export type AirSuperiority = "AirSuperiority";
428
+ export type AirParity = "AirParity";
429
+ export type AirDenial = "AirDenial";
430
+ export type AirIncapability = "AirIncapability";
435
431
  }
436
432
 
437
- export interface NodeAttackAnalyzerConfig {
438
- air_state?: AirState;
439
- engagement?: Engagement;
440
- left?: NodeAttackAnalyzerShipConfig;
441
- right?: NodeAttackAnalyzerShipConfig;
433
+ export type AirState =
434
+ | AirState.AirSupremacy
435
+ | AirState.AirSuperiority
436
+ | AirState.AirParity
437
+ | AirState.AirDenial
438
+ | AirState.AirIncapability;
439
+
440
+ declare namespace Side {
441
+ export type Player = "Player";
442
+ export type Enemy = "Enemy";
442
443
  }
443
444
 
444
- export interface NodeAttackAnalysis {
445
- left: AttackAnalysis;
446
- right: AttackAnalysis;
445
+ export type Side = Side.Player | Side.Enemy;
446
+
447
+ declare namespace Role {
448
+ export type Main = "Main";
449
+ export type Escort = "Escort";
450
+ }
451
+
452
+ export type Role = Role.Main | Role.Escort;
453
+
454
+ export interface ShipPosition {
455
+ org_type?: OrgType;
456
+ fleet_type?: FleetType;
457
+ fleet_len?: number;
458
+ index?: number;
447
459
  }
448
460
 
449
461
  export interface CompMeta {
@@ -547,34 +559,6 @@ declare namespace AswAttackType {
547
559
 
548
560
  export type AswAttackType = AswAttackType.DepthCharge | AswAttackType.Aircraft;
549
561
 
550
- declare namespace AirStateRank {
551
- export type Rank0 = "Rank0";
552
- export type Rank1 = "Rank1";
553
- export type Rank2 = "Rank2";
554
- export type Rank3 = "Rank3";
555
- }
556
-
557
- export type AirStateRank =
558
- | AirStateRank.Rank0
559
- | AirStateRank.Rank1
560
- | AirStateRank.Rank2
561
- | AirStateRank.Rank3;
562
-
563
- declare namespace AirState {
564
- export type AirSupremacy = "AirSupremacy";
565
- export type AirSuperiority = "AirSuperiority";
566
- export type AirParity = "AirParity";
567
- export type AirDenial = "AirDenial";
568
- export type AirIncapability = "AirIncapability";
569
- }
570
-
571
- export type AirState =
572
- | AirState.AirSupremacy
573
- | AirState.AirSuperiority
574
- | AirState.AirParity
575
- | AirState.AirDenial
576
- | AirState.AirIncapability;
577
-
578
562
  export interface MasterData {
579
563
  gears: MasterGear[];
580
564
  gear_attrs: MasterAttrRule<GearAttr>[];
@@ -601,6 +585,22 @@ export interface MasterAttrRule<T> {
601
585
  expr: string;
602
586
  }
603
587
 
588
+ export interface NodeAttackAnalyzerShipConfig extends NightFleetConditions {
589
+ formation?: Formation;
590
+ }
591
+
592
+ export interface NodeAttackAnalyzerConfig {
593
+ air_state?: AirState;
594
+ engagement?: Engagement;
595
+ left?: NodeAttackAnalyzerShipConfig;
596
+ right?: NodeAttackAnalyzerShipConfig;
597
+ }
598
+
599
+ export interface NodeAttackAnalysis {
600
+ left: AttackAnalysis;
601
+ right: AttackAnalysis;
602
+ }
603
+
604
604
  export interface AttackAnalyzerConfig {
605
605
  air_state?: AirState;
606
606
  engagement?: Engagement;
@@ -614,6 +614,46 @@ export interface AttackAnalyzerShipConfig
614
614
  fleet_los_mod?: number | null;
615
615
  }
616
616
 
617
+ export interface EBonuses {
618
+ firepower: number;
619
+ torpedo: number;
620
+ anti_air: number;
621
+ armor: number;
622
+ evasion: number;
623
+ asw: number;
624
+ los: number;
625
+ bombing: number;
626
+ accuracy: number;
627
+ range: number;
628
+ }
629
+
630
+ export interface ShipInput {
631
+ ship_id: number;
632
+ ctype: number;
633
+ stype: number;
634
+ yomi: string;
635
+ }
636
+
637
+ export interface GearInput {
638
+ gear_id: number;
639
+ types: GearTypeIdArray;
640
+ firepower: number;
641
+ torpedo: number;
642
+ anti_air: number;
643
+ armor: number;
644
+ evasion: number;
645
+ asw: number;
646
+ los: number;
647
+ bombing: number;
648
+ accuracy: number;
649
+ range: number;
650
+ radius: number;
651
+ stars: number;
652
+ ace: number;
653
+ }
654
+
655
+ export type GearVecInput = GearInput[];
656
+
617
657
  declare namespace ShipAttr {
618
658
  export type Unknown = "Unknown";
619
659
  export type Abyssal = "Abyssal";
@@ -664,91 +704,6 @@ export type OrgType =
664
704
  | OrgType.EnemySingle
665
705
  | OrgType.EnemyCombined;
666
706
 
667
- export interface ShipEnvironment {
668
- org_type?: OrgType;
669
- role?: Role;
670
- index?: number;
671
- fleet_len?: number;
672
- formation?: Formation;
673
- fleet_los_mod?: number | null;
674
- night_conditions?: NightFleetConditions;
675
- }
676
-
677
- export interface NightFleetConditions {
678
- night_contact_rank?: ContactRank | null;
679
- starshell_index?: number | null;
680
- searchlight_index?: number | null;
681
- activates_large_searchlight?: boolean;
682
- }
683
-
684
- export interface NightConditions {
685
- player?: NightFleetConditions;
686
- enemy?: NightFleetConditions;
687
- }
688
-
689
- export interface BattleConditions {
690
- org_type: OrgType;
691
- role: Role;
692
- ship_index: number;
693
- fleet_len: number;
694
- formation: Formation;
695
- fleet_los_mod: number | null;
696
- night_conditions: NightFleetConditions;
697
- }
698
-
699
- export interface SupportShellingSimulatorParams {
700
- attacker_formation?: Formation;
701
- target_formation?: Formation;
702
- engagement: Engagement;
703
- }
704
-
705
- export interface EBonuses {
706
- firepower: number;
707
- torpedo: number;
708
- anti_air: number;
709
- armor: number;
710
- evasion: number;
711
- asw: number;
712
- los: number;
713
- bombing: number;
714
- accuracy: number;
715
- range: number;
716
- }
717
-
718
- export interface ShipInput {
719
- ship_id: number;
720
- ctype: number;
721
- stype: number;
722
- yomi: string;
723
- }
724
-
725
- export interface GearInput {
726
- gear_id: number;
727
- types: GearTypeIdArray;
728
- firepower: number;
729
- torpedo: number;
730
- anti_air: number;
731
- armor: number;
732
- evasion: number;
733
- asw: number;
734
- los: number;
735
- bombing: number;
736
- accuracy: number;
737
- range: number;
738
- radius: number;
739
- stars: number;
740
- ace: number;
741
- }
742
-
743
- export type GearVecInput = GearInput[];
744
-
745
- declare namespace Role {
746
- export type Main = "Main";
747
- export type Escort = "Escort";
748
- }
749
-
750
- export type Role = Role.Main | Role.Escort;
751
-
752
707
  declare namespace GearAttr {
753
708
  export type Unknown = "Unknown";
754
709
  export type Abyssal = "Abyssal";
@@ -988,6 +943,19 @@ export type SingleFormation =
988
943
  | SingleFormation.LineAbreast
989
944
  | SingleFormation.Vanguard;
990
945
 
946
+ declare namespace FleetType {
947
+ export type Main = "Main";
948
+ export type Escort = "Escort";
949
+ export type RouteSup = "RouteSup";
950
+ export type BossSup = "BossSup";
951
+ }
952
+
953
+ export type FleetType =
954
+ | FleetType.Main
955
+ | FleetType.Escort
956
+ | FleetType.RouteSup
957
+ | FleetType.BossSup;
958
+
991
959
  export interface CustomPowerModifiers {
992
960
  precap_mod?: AttackPowerModifier;
993
961
  postcap_mod?: AttackPowerModifier;
@@ -1322,6 +1290,28 @@ export type SpeedGroup =
1322
1290
 
1323
1291
  export type SlotSizeVec = (number | null)[];
1324
1292
 
1293
+ export interface NightFleetConditions {
1294
+ night_contact_rank?: ContactRank | null;
1295
+ starshell_index?: number | null;
1296
+ searchlight_index?: number | null;
1297
+ activates_large_searchlight?: boolean;
1298
+ }
1299
+
1300
+ export interface NightConditions {
1301
+ player?: NightFleetConditions;
1302
+ enemy?: NightFleetConditions;
1303
+ }
1304
+
1305
+ export interface BattleConditions {
1306
+ org_type: OrgType;
1307
+ role: Role;
1308
+ ship_index: number;
1309
+ fleet_len: number;
1310
+ formation: Formation;
1311
+ fleet_los_mod: number | null;
1312
+ night_conditions: NightFleetConditions;
1313
+ }
1314
+
1325
1315
  export interface MasterGear {
1326
1316
  gear_id: number;
1327
1317
  name: string;
@@ -2028,7 +2018,7 @@ export class Gear {
2028
2018
  readonly ship_anti_air_resist: number;
2029
2019
  /**
2030
2020
  */
2031
- readonly special_type_id: number;
2021
+ readonly special_type: number;
2032
2022
  /**
2033
2023
  */
2034
2024
  readonly speed: number;
@@ -1451,8 +1451,8 @@ export class Gear {
1451
1451
  /**
1452
1452
  * @returns {number}
1453
1453
  */
1454
- get special_type_id() {
1455
- const ret = wasm.gear_special_type_id(this.ptr);
1454
+ get special_type() {
1455
+ const ret = wasm.gear_special_type(this.ptr);
1456
1456
  return ret;
1457
1457
  }
1458
1458
  /**
@@ -3141,7 +3141,7 @@ export function __wbindgen_string_new(arg0, arg1) {
3141
3141
  return addHeapObject(ret);
3142
3142
  };
3143
3143
 
3144
- export function __wbg_createEquipmentBonuses_9882e093ee6c42fa(arg0, arg1) {
3144
+ export function __wbg_createEquipmentBonuses_4dfd93761a82c393(arg0, arg1) {
3145
3145
  const ret = createEquipmentBonuses(takeObject(arg0), takeObject(arg1));
3146
3146
  return addHeapObject(ret);
3147
3147
  };
Binary file
@@ -161,7 +161,7 @@ export function __wbg_get_gear_ship_anti_air_resist(a: number): number;
161
161
  export function __wbg_get_gear_fleet_anti_air_resist(a: number): number;
162
162
  export function gear_default(): number;
163
163
  export function gear_gear_type_id(a: number): number;
164
- export function gear_special_type_id(a: number): number;
164
+ export function gear_special_type(a: number): number;
165
165
  export function gear_icon_id(a: number): number;
166
166
  export function gear_has_attr(a: number, b: number): number;
167
167
  export function gear_category(a: number): number;