fleethub-core 1.7.9 → 1.8.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Binary file
@@ -1,27 +1,25 @@
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  /* tslint:disable */
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  /* eslint-disable */
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  export const memory: WebAssembly.Memory;
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+ export function parse_ship_conditions(a: number): number;
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+ export function __wbg_analyzer_free(a: number): void;
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+ export function analyzer_analyze_attack(a: number, b: number, c: number, d: number): number;
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+ export function analyzer_analyze_attack_by_ship_analyzer(a: number, b: number, c: number, d: number, e: number): number;
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+ export function analyzer_analyze_node_attack(a: number, b: number, c: number, d: number, e: number, f: number): number;
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+ export function analyzer_analyze_comp(a: number, b: number, c: number): number;
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+ export function analyzer_simulate_support_shelling(a: number, b: number, c: number, d: number, e: number, f: number): void;
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  export function __wbg_ship_free(a: number): void;
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  export function __wbg_get_ship_id(a: number, b: number): void;
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  export function __wbg_set_ship_id(a: number, b: number, c: number): void;
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- export function __wbg_get_ship_xxh3(a: number, b: number): void;
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- export function __wbg_set_ship_xxh3(a: number, b: number, c: number): void;
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+ export function __wbg_get_ship_hash(a: number, b: number): void;
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  export function __wbg_get_ship_ship_id(a: number): number;
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- export function __wbg_set_ship_ship_id(a: number, b: number): void;
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  export function __wbg_get_ship_level(a: number): number;
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- export function __wbg_set_ship_level(a: number, b: number): void;
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  export function __wbg_get_ship_current_hp(a: number): number;
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- export function __wbg_set_ship_current_hp(a: number, b: number): void;
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  export function __wbg_get_ship_morale(a: number): number;
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- export function __wbg_set_ship_morale(a: number, b: number): void;
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  export function __wbg_get_ship_ammo(a: number): number;
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- export function __wbg_set_ship_ammo(a: number, b: number): void;
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  export function __wbg_get_ship_fuel(a: number): number;
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- export function __wbg_set_ship_fuel(a: number, b: number): void;
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  export function __wbg_get_ship_ship_type(a: number): number;
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- export function __wbg_set_ship_ship_type(a: number, b: number): void;
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  export function __wbg_get_ship_ctype(a: number): number;
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- export function __wbg_set_ship_ctype(a: number, b: number): void;
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  export function __wbg_get_ship_slots(a: number): number;
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  export function __wbg_set_ship_slots(a: number, b: number): void;
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  export function ship_naked_firepower(a: number): number;
@@ -87,6 +85,7 @@ export function ship_remaining_ammo_mod(a: number): number;
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  export function ship_remaining_fuel_mod(a: number): number;
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  export function ship_fighter_power(a: number, b: number, c: number): void;
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  export function ship_fleet_los_factor(a: number, b: number): void;
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+ export function ship_ship_adjusted_anti_air(a: number, b: number, c: number): void;
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  export function ship_fleet_anti_air_mod(a: number): number;
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  export function ship_cruiser_fit_bonus(a: number): number;
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  export function ship_basic_accuracy_term(a: number, b: number): void;
@@ -96,136 +95,6 @@ export function ship_basic_defense_power(a: number, b: number, c: number): void;
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  export function ship_transport_point(a: number): number;
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  export function ship_elos(a: number, b: number, c: number): void;
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  export function ship_ohko_power(a: number, b: number): void;
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- export function ship_take_damage(a: number, b: number): void;
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- export function __wbg_analyzer_free(a: number): void;
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- export function analyzer_analyze_anti_air(a: number, b: number, c: number, d: number, e: number, f: number): number;
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- export function analyzer_analyze_day_cutin(a: number, b: number): number;
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- export function analyzer_analyze_night_cutin(a: number, b: number, c: number, d: number): number;
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- export function analyzer_analyze_contact_chance(a: number, b: number): number;
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- export function analyzer_analyze_warfare(a: number, b: number, c: number, d: number): number;
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- export function analyzer_analyze_fleet_cutin(a: number, b: number, c: number): number;
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- export function __wbg_org_free(a: number): void;
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- export function __wbg_get_org_id(a: number, b: number): void;
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- export function __wbg_set_org_id(a: number, b: number, c: number): void;
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- export function __wbg_get_org_xxh3(a: number, b: number): void;
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- export function __wbg_set_org_xxh3(a: number, b: number, c: number): void;
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- export function __wbg_get_org_hq_level(a: number): number;
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- export function __wbg_set_org_hq_level(a: number, b: number): void;
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- export function __wbg_get_org_org_type(a: number): number;
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- export function __wbg_set_org_org_type(a: number, b: number): void;
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- export function __wbg_get_org_sortie(a: number, b: number): void;
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- export function __wbg_set_org_sortie(a: number, b: number, c: number): void;
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- export function __wbg_get_org_route_sup(a: number, b: number): void;
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- export function __wbg_set_org_route_sup(a: number, b: number, c: number): void;
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- export function __wbg_get_org_boss_sup(a: number, b: number): void;
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- export function __wbg_set_org_boss_sup(a: number, b: number, c: number): void;
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- export function org_fleet_len(a: number, b: number): number;
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- export function org_get_ship_entity_id(a: number, b: number, c: number, d: number, e: number): void;
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- export function org_air_squadron_ids(a: number, b: number): void;
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- export function org_fleet_los_mod(a: number, b: number, c: number): void;
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- export function org_main_ship_ids(a: number, b: number): void;
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- export function org_escort_ship_ids(a: number, b: number): void;
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- export function org_clone_fleet(a: number, b: number, c: number): number;
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- export function org_get_ship(a: number, b: number, c: number, d: number): number;
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- export function org_get_ship_by_id(a: number, b: number, c: number): number;
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- export function org_get_fleet_id_by_role(a: number, b: number, c: number): void;
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- export function org_create_comp(a: number): number;
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- export function org_create_comp_by_key(a: number, b: number, c: number): number;
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- export function org_get_air_squadron(a: number, b: number, c: number, d: number): void;
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- export function org_get_air_squadron_gear_ids_by_improvable(a: number, b: number): void;
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- export function org_get_air_squadron_gear_ids_by_proficiency(a: number, b: number): void;
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- export function org_side(a: number): number;
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- export function org_is_player(a: number): number;
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- export function org_is_enemy(a: number): number;
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- export function org_is_single(a: number): number;
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- export function org_is_combined(a: number): number;
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- export function org_interception_power(a: number): number;
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- export function org_high_altitude_interception_power(a: number): number;
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- export function org_create_warfare_ship_environment(a: number, b: number, c: number): number;
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- export function org_default(): number;
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- export function __wbg_comp_free(a: number): void;
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- export function __wbg_get_comp_org_type(a: number): number;
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- export function __wbg_set_comp_org_type(a: number, b: number): void;
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- export function __wbg_get_comp_hq_level(a: number): number;
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- export function __wbg_set_comp_hq_level(a: number, b: number): void;
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- export function __wbg_get_comp_main(a: number): number;
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- export function __wbg_set_comp_main(a: number, b: number): void;
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- export function __wbg_get_comp_escort(a: number): number;
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- export function __wbg_set_comp_escort(a: number, b: number): void;
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- export function __wbg_get_comp_route_sup(a: number): number;
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- export function __wbg_set_comp_route_sup(a: number, b: number): void;
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- export function __wbg_get_comp_boss_sup(a: number): number;
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- export function __wbg_set_comp_boss_sup(a: number, b: number): void;
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- export function comp_side(a: number): number;
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- export function comp_is_combined(a: number): number;
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- export function comp_is_player(a: number): number;
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- export function comp_is_enemy(a: number): number;
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- export function comp_has_route_sup(a: number): number;
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- export function comp_meta(a: number): number;
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- export function comp_get_fleet_id(a: number, b: number, c: number): void;
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- export function comp_get_ship_with_clone(a: number, b: number, c: number, d: number): number;
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- export function comp_get_ship_entity_id(a: number, b: number, c: number, d: number, e: number): void;
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- export function comp_get_ship_by_eid_with_clone(a: number, b: number, c: number): number;
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- export function comp_default_formation(a: number): number;
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- export function comp_adjusted_anti_air(a: number, b: number): number;
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- export function comp_fighter_power(a: number, b: number, c: number, d: number): void;
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- export function comp_elos(a: number, b: number, c: number): void;
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- export function comp_transport_point(a: number): number;
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- export function comp_create_warfare_ship_environment(a: number, b: number, c: number): number;
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- export function __wbg_airsquadron_free(a: number): void;
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- export function __wbg_get_airsquadron_id(a: number, b: number): void;
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- export function __wbg_set_airsquadron_id(a: number, b: number, c: number): void;
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- export function __wbg_get_airsquadron_xxh3(a: number, b: number): void;
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- export function __wbg_set_airsquadron_xxh3(a: number, b: number, c: number): void;
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- export function __wbg_get_airsquadron_mode(a: number): number;
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- export function __wbg_set_airsquadron_mode(a: number, b: number): void;
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- export function airsquadron_get_gear(a: number, b: number, c: number): number;
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- export function airsquadron_get_slot_size(a: number, b: number, c: number): void;
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- export function airsquadron_get_max_slot_size(a: number, b: number, c: number): void;
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- export function airsquadron_fighter_power(a: number): number;
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- export function airsquadron_interception_power(a: number): number;
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- export function airsquadron_radius(a: number): number;
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- export function __wbg_fleet_free(a: number): void;
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- export function __wbg_get_fleet_id(a: number, b: number): void;
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- export function __wbg_set_fleet_id(a: number, b: number, c: number): void;
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- export function __wbg_get_fleet_xxh3(a: number, b: number): void;
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- export function __wbg_set_fleet_xxh3(a: number, b: number, c: number): void;
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- export function __wbg_get_fleet_len(a: number): number;
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- export function __wbg_set_fleet_len(a: number, b: number): void;
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- export function fleet_meta(a: number): number;
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- export function fleet_ship_keys(a: number, b: number): void;
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- export function fleet_ship_ids(a: number, b: number): void;
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- export function fleet_get_gear_ids_by_improvable(a: number, b: number): void;
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- export function fleet_get_gear_ids_by_proficiency(a: number, b: number): void;
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- export function fleet_get_damage_bound(a: number, b: number, c: number, d: number): number;
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- export function fleet_get_remaining_fuel(a: number, b: number, c: number, d: number, e: number): number;
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- export function fleet_get_remaining_ammo(a: number, b: number, c: number, d: number, e: number): number;
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- export function fleet_count_ships(a: number): number;
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- export function fleet_get_ship(a: number, b: number, c: number): number;
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- export function fleet_fleet_los_mod(a: number, b: number): void;
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- export function fleet_fighter_power(a: number, b: number, c: number): void;
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- export function fleet_elos(a: number, b: number, c: number, d: number): void;
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- export function fleet_aviation_detection_score(a: number, b: number): void;
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- export function fleet_expedition_bonus(a: number): number;
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- export function fleet_sum_ship_stat_by(a: number, b: number, c: number, d: number): void;
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- export function fleet_reset_battle_state(a: number): void;
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- export function __wbg_fhcore_free(a: number): void;
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- export function fhcore_new(a: number, b: number): void;
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- export function fhcore_create_gear(a: number, b: number): number;
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- export function fhcore_create_ship(a: number, b: number): number;
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- export function fhcore_create_air_squadron(a: number, b: number): number;
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- export function fhcore_create_fleet(a: number, b: number): number;
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- export function fhcore_create_org(a: number, b: number): number;
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- export function fhcore_create_ship_by_id(a: number, b: number): number;
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- export function fhcore_create_all_ships(a: number): number;
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- export function fhcore_create_comp_by_map_enemy(a: number, b: number, c: number, d: number, e: number): number;
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- export function fhcore_create_default_ship(a: number): number;
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- export function fhcore_create_analyzer(a: number): number;
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- export function fhcore_simulate_shelling_support(a: number, b: number, c: number, d: number, e: number, f: number): void;
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- export function ship_state_day_gunfit_accuracy(a: number, b: number): void;
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- export function ship_state_night_gunfit_accuracy(a: number, b: number): void;
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- export function ship_gunfit_accuracy(a: number, b: number): number;
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- export function set_panic_hook(): void;
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  export function __wbg_ibonuses_free(a: number): void;
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  export function __wbg_get_ibonuses_shelling_power(a: number): number;
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  export function __wbg_set_ibonuses_shelling_power(a: number, b: number): void;
@@ -262,58 +131,34 @@ export function __wbg_set_ibonuses_elos(a: number, b: number): void;
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  export function __wbg_gear_free(a: number): void;
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  export function __wbg_get_gear_id(a: number, b: number): void;
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  export function __wbg_set_gear_id(a: number, b: number, c: number): void;
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- export function __wbg_get_gear_xxh3(a: number, b: number): void;
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- export function __wbg_set_gear_xxh3(a: number, b: number, c: number): void;
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+ export function __wbg_get_gear_hash(a: number, b: number): void;
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  export function __wbg_get_gear_gear_id(a: number): number;
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- export function __wbg_set_gear_gear_id(a: number, b: number): void;
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  export function __wbg_get_gear_stars(a: number): number;
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- export function __wbg_set_gear_stars(a: number, b: number): void;
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  export function __wbg_get_gear_exp(a: number): number;
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- export function __wbg_set_gear_exp(a: number, b: number): void;
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  export function __wbg_get_gear_default_exp(a: number): number;
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- export function __wbg_set_gear_default_exp(a: number, b: number): void;
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  export function __wbg_get_gear_name(a: number, b: number): void;
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  export function __wbg_set_gear_name(a: number, b: number, c: number): void;
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  export function __wbg_get_gear_types(a: number, b: number): void;
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  export function __wbg_set_gear_types(a: number, b: number, c: number): void;
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  export function __wbg_get_gear_gear_type(a: number): number;
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- export function __wbg_set_gear_gear_type(a: number, b: number): void;
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  export function __wbg_get_gear_max_hp(a: number): number;
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- export function __wbg_set_gear_max_hp(a: number, b: number): void;
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  export function __wbg_get_gear_firepower(a: number): number;
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- export function __wbg_set_gear_firepower(a: number, b: number): void;
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  export function __wbg_get_gear_armor(a: number): number;
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- export function __wbg_set_gear_armor(a: number, b: number): void;
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  export function __wbg_get_gear_torpedo(a: number): number;
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- export function __wbg_set_gear_torpedo(a: number, b: number): void;
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  export function __wbg_get_gear_anti_air(a: number): number;
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- export function __wbg_set_gear_anti_air(a: number, b: number): void;
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  export function __wbg_get_gear_speed(a: number): number;
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- export function __wbg_set_gear_speed(a: number, b: number): void;
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  export function __wbg_get_gear_bombing(a: number): number;
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- export function __wbg_set_gear_bombing(a: number, b: number): void;
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  export function __wbg_get_gear_asw(a: number): number;
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- export function __wbg_set_gear_asw(a: number, b: number): void;
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  export function __wbg_get_gear_los(a: number): number;
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- export function __wbg_set_gear_los(a: number, b: number): void;
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  export function __wbg_get_gear_luck(a: number): number;
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- export function __wbg_set_gear_luck(a: number, b: number): void;
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  export function __wbg_get_gear_accuracy(a: number): number;
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- export function __wbg_set_gear_accuracy(a: number, b: number): void;
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  export function __wbg_get_gear_evasion(a: number): number;
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- export function __wbg_set_gear_evasion(a: number, b: number): void;
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  export function __wbg_get_gear_range(a: number): number;
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- export function __wbg_set_gear_range(a: number, b: number): void;
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  export function __wbg_get_gear_radius(a: number): number;
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- export function __wbg_set_gear_radius(a: number, b: number): void;
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  export function __wbg_get_gear_cost(a: number): number;
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- export function __wbg_set_gear_cost(a: number, b: number): void;
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  export function __wbg_get_gear_improvable(a: number): number;
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- export function __wbg_set_gear_improvable(a: number, b: number): void;
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- export function __wbg_get_gear_ship_anti_air_resistance(a: number): number;
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- export function __wbg_set_gear_ship_anti_air_resistance(a: number, b: number): void;
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- export function __wbg_get_gear_fleet_anti_air_resistance(a: number): number;
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- export function __wbg_set_gear_fleet_anti_air_resistance(a: number, b: number): void;
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+ export function __wbg_get_gear_ship_anti_air_resist(a: number): number;
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+ export function __wbg_get_gear_fleet_anti_air_resist(a: number): number;
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  export function gear_default(): number;
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  export function gear_gear_type_id(a: number): number;
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  export function gear_special_type_id(a: number): number;
@@ -326,7 +171,7 @@ export function gear_interception(a: number): number;
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  export function gear_is_high_angle_mount(a: number): number;
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  export function gear_is_carrier_shelling_plane(a: number): number;
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  export function gear_max_exp_eq_120(a: number): number;
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- export function gear_proficiency_critical_power_mod(a: number): number;
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+ export function gear_exp_critical_bonus(a: number): number;
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  export function gear_calc_fighter_power(a: number, b: number): number;
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  export function gear_calc_interception_power(a: number, b: number): number;
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  export function gear_fleet_anti_air_mod(a: number): number;
@@ -345,6 +190,119 @@ export function gear_is_abyssal_patrolling_attack_hawk(a: number): number;
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  export function gear_expedition_bonus(a: number): number;
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  export function gear_can_be_deployed_to_land_base(a: number): number;
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  export function gear_has_proficiency(a: number): number;
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+ export function __wbg_comp_free(a: number): void;
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+ export function __wbg_get_comp_org_type(a: number): number;
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+ export function __wbg_get_comp_hq_level(a: number): number;
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+ export function __wbg_get_comp_main(a: number): number;
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+ export function __wbg_set_comp_main(a: number, b: number): void;
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+ export function __wbg_get_comp_escort(a: number): number;
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+ export function __wbg_set_comp_escort(a: number, b: number): void;
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+ export function __wbg_get_comp_route_sup(a: number): number;
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+ export function __wbg_set_comp_route_sup(a: number, b: number): void;
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+ export function __wbg_get_comp_boss_sup(a: number): number;
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+ export function __wbg_set_comp_boss_sup(a: number, b: number): void;
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+ export function comp_side(a: number): number;
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+ export function comp_is_combined(a: number): number;
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+ export function comp_is_player(a: number): number;
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+ export function comp_is_enemy(a: number): number;
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+ export function comp_has_route_sup(a: number): number;
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+ export function comp_meta(a: number): number;
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+ export function comp_get_fleet_id(a: number, b: number, c: number): void;
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+ export function comp_get_ship_with_clone(a: number, b: number, c: number, d: number): number;
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+ export function comp_get_ship_entity_id(a: number, b: number, c: number, d: number, e: number): void;
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+ export function comp_get_ship_by_eid_with_clone(a: number, b: number, c: number): number;
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+ export function comp_default_formation(a: number): number;
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+ export function comp_adjusted_anti_air(a: number, b: number): number;
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+ export function comp_fighter_power(a: number, b: number, c: number, d: number): void;
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+ export function comp_elos(a: number, b: number, c: number): void;
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+ export function comp_transport_point(a: number): number;
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+ export function comp_get_ship_conditions(a: number, b: number, c: number): number;
220
+ export function __wbg_org_free(a: number): void;
221
+ export function __wbg_get_org_id(a: number, b: number): void;
222
+ export function __wbg_set_org_id(a: number, b: number, c: number): void;
223
+ export function __wbg_get_org_hash(a: number, b: number): void;
224
+ export function __wbg_get_org_hq_level(a: number): number;
225
+ export function __wbg_get_org_org_type(a: number): number;
226
+ export function __wbg_get_org_sortie(a: number, b: number): void;
227
+ export function __wbg_set_org_sortie(a: number, b: number, c: number): void;
228
+ export function __wbg_get_org_route_sup(a: number, b: number): void;
229
+ export function __wbg_set_org_route_sup(a: number, b: number, c: number): void;
230
+ export function __wbg_get_org_boss_sup(a: number, b: number): void;
231
+ export function __wbg_set_org_boss_sup(a: number, b: number, c: number): void;
232
+ export function org_fleet_len(a: number, b: number): number;
233
+ export function org_get_ship_entity_id(a: number, b: number, c: number, d: number, e: number): void;
234
+ export function org_air_squadron_ids(a: number, b: number): void;
235
+ export function org_fleet_los_mod(a: number, b: number, c: number): void;
236
+ export function org_main_ship_ids(a: number, b: number): void;
237
+ export function org_escort_ship_ids(a: number, b: number): void;
238
+ export function org_clone_fleet(a: number, b: number, c: number): number;
239
+ export function org_get_ship(a: number, b: number, c: number, d: number): number;
240
+ export function org_get_ship_by_id(a: number, b: number, c: number): number;
241
+ export function org_get_fleet_id_by_role(a: number, b: number, c: number): void;
242
+ export function org_create_comp(a: number): number;
243
+ export function org_create_comp_by_key(a: number, b: number, c: number): number;
244
+ export function org_get_air_squadron(a: number, b: number, c: number, d: number): void;
245
+ export function org_get_air_squadron_gear_ids_by_improvable(a: number, b: number): void;
246
+ export function org_get_air_squadron_gear_ids_by_proficiency(a: number, b: number): void;
247
+ export function org_side(a: number): number;
248
+ export function org_is_player(a: number): number;
249
+ export function org_is_enemy(a: number): number;
250
+ export function org_is_single(a: number): number;
251
+ export function org_is_combined(a: number): number;
252
+ export function org_interception_power(a: number): number;
253
+ export function org_high_altitude_interception_power(a: number): number;
254
+ export function org_default(): number;
255
+ export function __wbg_airsquadron_free(a: number): void;
256
+ export function __wbg_get_airsquadron_id(a: number, b: number): void;
257
+ export function __wbg_set_airsquadron_id(a: number, b: number, c: number): void;
258
+ export function __wbg_get_airsquadron_hash(a: number, b: number): void;
259
+ export function __wbg_set_airsquadron_hash(a: number, b: number, c: number): void;
260
+ export function __wbg_get_airsquadron_mode(a: number): number;
261
+ export function __wbg_set_airsquadron_mode(a: number, b: number): void;
262
+ export function airsquadron_get_gear(a: number, b: number, c: number): number;
263
+ export function airsquadron_get_slot_size(a: number, b: number, c: number): void;
264
+ export function airsquadron_get_max_slot_size(a: number, b: number, c: number): void;
265
+ export function airsquadron_fighter_power(a: number): number;
266
+ export function airsquadron_interception_power(a: number): number;
267
+ export function airsquadron_radius(a: number): number;
268
+ export function __wbg_fleet_free(a: number): void;
269
+ export function __wbg_get_fleet_id(a: number, b: number): void;
270
+ export function __wbg_set_fleet_id(a: number, b: number, c: number): void;
271
+ export function __wbg_get_fleet_hash(a: number, b: number): void;
272
+ export function __wbg_get_fleet_len(a: number): number;
273
+ export function fleet_meta(a: number): number;
274
+ export function fleet_ship_keys(a: number, b: number): void;
275
+ export function fleet_ship_ids(a: number, b: number): void;
276
+ export function fleet_get_gear_ids_by_improvable(a: number, b: number): void;
277
+ export function fleet_get_gear_ids_by_proficiency(a: number, b: number): void;
278
+ export function fleet_get_damage_bound(a: number, b: number, c: number, d: number): number;
279
+ export function fleet_get_remaining_fuel(a: number, b: number, c: number, d: number, e: number): number;
280
+ export function fleet_get_remaining_ammo(a: number, b: number, c: number, d: number, e: number): number;
281
+ export function fleet_count_ships(a: number): number;
282
+ export function fleet_get_ship(a: number, b: number, c: number): number;
283
+ export function fleet_fleet_los_mod(a: number, b: number): void;
284
+ export function fleet_fighter_power(a: number, b: number, c: number): void;
285
+ export function fleet_elos(a: number, b: number, c: number, d: number): void;
286
+ export function fleet_aviation_detection_score(a: number, b: number): void;
287
+ export function fleet_expedition_bonus(a: number): number;
288
+ export function fleet_sum_ship_stat_by(a: number, b: number, c: number, d: number): void;
289
+ export function fleet_reset_battle_state(a: number): void;
290
+ export function ship_state_day_gunfit_accuracy(a: number, b: number): void;
291
+ export function ship_state_night_gunfit_accuracy(a: number, b: number): void;
292
+ export function ship_gunfit_accuracy(a: number, b: number): number;
293
+ export function __wbg_fhcore_free(a: number): void;
294
+ export function fhcore_new(a: number, b: number): void;
295
+ export function fhcore_create_gear(a: number, b: number): number;
296
+ export function fhcore_create_ship(a: number, b: number): number;
297
+ export function fhcore_create_air_squadron(a: number, b: number): number;
298
+ export function fhcore_create_fleet(a: number, b: number): number;
299
+ export function fhcore_create_org(a: number, b: number): number;
300
+ export function fhcore_create_ship_by_id(a: number, b: number): number;
301
+ export function fhcore_create_all_ships(a: number): number;
302
+ export function fhcore_create_comp_by_map_enemy(a: number, b: number, c: number, d: number, e: number): number;
303
+ export function fhcore_create_default_ship(a: number): number;
304
+ export function fhcore_create_analyzer(a: number): number;
305
+ export function set_panic_hook(): void;
348
306
  export function __wbindgen_malloc(a: number): number;
349
307
  export function __wbindgen_realloc(a: number, b: number, c: number): number;
350
308
  export function __wbindgen_add_to_stack_pointer(a: number): number;