fleethub-core 1.7.3 → 1.7.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/node/fleethub_core.d.ts +802 -350
- package/node/fleethub_core.js +24 -17
- package/node/fleethub_core_bg.wasm +0 -0
- package/node/fleethub_core_bg.wasm.d.ts +2 -1
- package/package.json +1 -1
- package/pkg/fleethub_core.d.ts +802 -350
- package/pkg/fleethub_core_bg.js +24 -17
- package/pkg/fleethub_core_bg.wasm +0 -0
- package/pkg/fleethub_core_bg.wasm.d.ts +2 -1
package/pkg/fleethub_core_bg.js
CHANGED
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@@ -165,6 +165,11 @@ function getUint16Memory0() {
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function getArrayU16FromWasm0(ptr, len) {
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return getUint16Memory0().subarray(ptr / 2, ptr / 2 + len);
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}
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+
/**
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*/
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export function set_panic_hook() {
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wasm.set_panic_hook();
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}
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function passArray16ToWasm0(arg, malloc) {
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const ptr = malloc(arg.length * 2);
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@@ -172,11 +177,6 @@ function passArray16ToWasm0(arg, malloc) {
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WASM_VECTOR_LEN = arg.length;
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return ptr;
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}
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-
/**
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*/
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export function set_panic_hook() {
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wasm.set_panic_hook();
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}
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function getArrayU8FromWasm0(ptr, len) {
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return getUint8Memory0().subarray(ptr / 1, ptr / 1 + len);
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@@ -2655,6 +2655,13 @@ export class Ship {
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return takeObject(ret);
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}
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/**
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* @returns {CustomPowerModifiers}
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*/
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custom_power_mods() {
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const ret = wasm.ship_custom_power_mods(this.ptr);
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return takeObject(ret);
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}
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/**
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* @returns {ShipMeta}
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*/
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meta() {
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@@ -3194,13 +3201,13 @@ export function __wbindgen_json_serialize(arg0, arg1) {
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getInt32Memory0()[arg0 / 4 + 0] = ptr0;
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};
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export function
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const ret =
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export function __wbg_ship_new(arg0) {
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const ret = Ship.__wrap(arg0);
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return addHeapObject(ret);
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};
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export function
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const ret =
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export function __wbg_createEquipmentBonuses_0b2372f79fe3d0e9(arg0, arg1) {
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const ret = createEquipmentBonuses(takeObject(arg0), takeObject(arg1));
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return addHeapObject(ret);
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};
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@@ -3230,14 +3237,6 @@ export function __wbg_error_09919627ac0992f5(arg0, arg1) {
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}
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};
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export function __wbg_randomFillSync_91e2b39becca6147() { return handleError(function (arg0, arg1, arg2) {
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getObject(arg0).randomFillSync(getArrayU8FromWasm0(arg1, arg2));
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}, arguments) };
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export function __wbg_getRandomValues_b14734aa289bc356() { return handleError(function (arg0, arg1) {
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getObject(arg0).getRandomValues(getObject(arg1));
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}, arguments) };
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-
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export function __wbg_process_e56fd54cf6319b6c(arg0) {
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const ret = getObject(arg0).process;
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return addHeapObject(ret);
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@@ -3284,6 +3283,14 @@ export function __wbg_msCrypto_5a86d77a66230f81(arg0) {
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return addHeapObject(ret);
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};
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export function __wbg_getRandomValues_b14734aa289bc356() { return handleError(function (arg0, arg1) {
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getObject(arg0).getRandomValues(getObject(arg1));
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}, arguments) };
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export function __wbg_randomFillSync_91e2b39becca6147() { return handleError(function (arg0, arg1, arg2) {
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getObject(arg0).randomFillSync(getArrayU8FromWasm0(arg1, arg2));
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}, arguments) };
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export function __wbg_new_2ab697f1555e0dbc() {
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const ret = new Array();
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return addHeapObject(ret);
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Binary file
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@@ -41,6 +41,7 @@ export function ship_los(a: number): number;
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export function ship_default(): number;
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export function ship_eq_id(a: number, b: number, c: number): number;
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export function ship_state(a: number): number;
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export function ship_custom_power_mods(a: number): number;
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export function ship_meta(a: number): number;
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export function ship_name(a: number, b: number): void;
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export function ship_yomi(a: number, b: number): void;
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@@ -220,10 +221,10 @@ export function fhcore_create_comp_by_map_enemy(a: number, b: number, c: number,
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export function fhcore_create_default_ship(a: number): number;
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export function fhcore_create_analyzer(a: number): number;
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export function fhcore_simulate_shelling_support(a: number, b: number, c: number, d: number, e: number, f: number): void;
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export function set_panic_hook(): void;
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export function ship_state_day_gunfit_accuracy(a: number, b: number): void;
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export function ship_state_night_gunfit_accuracy(a: number, b: number): void;
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export function ship_gunfit_accuracy(a: number, b: number): number;
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-
export function set_panic_hook(): void;
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export function __wbg_ibonuses_free(a: number): void;
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export function __wbg_get_ibonuses_shelling_power(a: number): number;
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export function __wbg_set_ibonuses_shelling_power(a: number, b: number): void;
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