fleethub-core 1.7.13 → 1.8.2

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@@ -1,13 +1,16 @@
1
1
  import { createEquipmentBonuses } from 'equipment-bonus';
2
2
  import * as wasm from './fleethub_core_bg.wasm';
3
3
 
4
- const lTextDecoder = typeof TextDecoder === 'undefined' ? (0, module.require)('util').TextDecoder : TextDecoder;
4
+ const heap = new Array(32).fill(undefined);
5
5
 
6
- let cachedTextDecoder = new lTextDecoder('utf-8', { ignoreBOM: true, fatal: true });
6
+ heap.push(undefined, null, true, false);
7
7
 
8
- cachedTextDecoder.decode();
8
+ function getObject(idx) { return heap[idx]; }
9
+
10
+ let WASM_VECTOR_LEN = 0;
11
+
12
+ let cachedUint8Memory0 = new Uint8Array();
9
13
 
10
- let cachedUint8Memory0;
11
14
  function getUint8Memory0() {
12
15
  if (cachedUint8Memory0.byteLength === 0) {
13
16
  cachedUint8Memory0 = new Uint8Array(wasm.memory.buffer);
@@ -15,41 +18,6 @@ function getUint8Memory0() {
15
18
  return cachedUint8Memory0;
16
19
  }
17
20
 
18
- function getStringFromWasm0(ptr, len) {
19
- return cachedTextDecoder.decode(getUint8Memory0().subarray(ptr, ptr + len));
20
- }
21
-
22
- const heap = new Array(32).fill(undefined);
23
-
24
- heap.push(undefined, null, true, false);
25
-
26
- let heap_next = heap.length;
27
-
28
- function addHeapObject(obj) {
29
- if (heap_next === heap.length) heap.push(heap.length + 1);
30
- const idx = heap_next;
31
- heap_next = heap[idx];
32
-
33
- heap[idx] = obj;
34
- return idx;
35
- }
36
-
37
- function getObject(idx) { return heap[idx]; }
38
-
39
- function dropObject(idx) {
40
- if (idx < 36) return;
41
- heap[idx] = heap_next;
42
- heap_next = idx;
43
- }
44
-
45
- function takeObject(idx) {
46
- const ret = getObject(idx);
47
- dropObject(idx);
48
- return ret;
49
- }
50
-
51
- let WASM_VECTOR_LEN = 0;
52
-
53
21
  const lTextEncoder = typeof TextEncoder === 'undefined' ? (0, module.require)('util').TextEncoder : TextEncoder;
54
22
 
55
23
  let cachedTextEncoder = new lTextEncoder('utf-8');
@@ -105,7 +73,8 @@ function passStringToWasm0(arg, malloc, realloc) {
105
73
  return ptr;
106
74
  }
107
75
 
108
- let cachedInt32Memory0;
76
+ let cachedInt32Memory0 = new Int32Array();
77
+
109
78
  function getInt32Memory0() {
110
79
  if (cachedInt32Memory0.byteLength === 0) {
111
80
  cachedInt32Memory0 = new Int32Array(wasm.memory.buffer);
@@ -113,9 +82,46 @@ function getInt32Memory0() {
113
82
  return cachedInt32Memory0;
114
83
  }
115
84
 
116
- const u32CvtShim = new Uint32Array(2);
85
+ let heap_next = heap.length;
117
86
 
118
- const uint64CvtShim = new BigUint64Array(u32CvtShim.buffer);
87
+ function dropObject(idx) {
88
+ if (idx < 36) return;
89
+ heap[idx] = heap_next;
90
+ heap_next = idx;
91
+ }
92
+
93
+ function takeObject(idx) {
94
+ const ret = getObject(idx);
95
+ dropObject(idx);
96
+ return ret;
97
+ }
98
+
99
+ const lTextDecoder = typeof TextDecoder === 'undefined' ? (0, module.require)('util').TextDecoder : TextDecoder;
100
+
101
+ let cachedTextDecoder = new lTextDecoder('utf-8', { ignoreBOM: true, fatal: true });
102
+
103
+ cachedTextDecoder.decode();
104
+
105
+ function getStringFromWasm0(ptr, len) {
106
+ return cachedTextDecoder.decode(getUint8Memory0().subarray(ptr, ptr + len));
107
+ }
108
+
109
+ function addHeapObject(obj) {
110
+ if (heap_next === heap.length) heap.push(heap.length + 1);
111
+ const idx = heap_next;
112
+ heap_next = heap[idx];
113
+
114
+ heap[idx] = obj;
115
+ return idx;
116
+ }
117
+ /**
118
+ * @param {ShipConditions} value
119
+ * @returns {ShipConditions}
120
+ */
121
+ export function parse_ship_conditions(value) {
122
+ const ret = wasm.parse_ship_conditions(addHeapObject(value));
123
+ return takeObject(ret);
124
+ }
119
125
 
120
126
  function _assertClass(instance, klass) {
121
127
  if (!(instance instanceof klass)) {
@@ -124,7 +130,12 @@ function _assertClass(instance, klass) {
124
130
  return instance.ptr;
125
131
  }
126
132
 
127
- let cachedFloat64Memory0;
133
+ const u32CvtShim = new Uint32Array(2);
134
+
135
+ const uint64CvtShim = new BigUint64Array(u32CvtShim.buffer);
136
+
137
+ let cachedFloat64Memory0 = new Float64Array();
138
+
128
139
  function getFloat64Memory0() {
129
140
  if (cachedFloat64Memory0.byteLength === 0) {
130
141
  cachedFloat64Memory0 = new Float64Array(wasm.memory.buffer);
@@ -132,11 +143,23 @@ function getFloat64Memory0() {
132
143
  return cachedFloat64Memory0;
133
144
  }
134
145
 
146
+ function getArrayU8FromWasm0(ptr, len) {
147
+ return getUint8Memory0().subarray(ptr / 1, ptr / 1 + len);
148
+ }
149
+
150
+ function passArray8ToWasm0(arg, malloc) {
151
+ const ptr = malloc(arg.length * 1);
152
+ getUint8Memory0().set(arg, ptr / 1);
153
+ WASM_VECTOR_LEN = arg.length;
154
+ return ptr;
155
+ }
156
+
135
157
  function isLikeNone(x) {
136
158
  return x === undefined || x === null;
137
159
  }
138
160
 
139
- let cachedUint32Memory0;
161
+ let cachedUint32Memory0 = new Uint32Array();
162
+
140
163
  function getUint32Memory0() {
141
164
  if (cachedUint32Memory0.byteLength === 0) {
142
165
  cachedUint32Memory0 = new Uint32Array(wasm.memory.buffer);
@@ -154,7 +177,8 @@ function getArrayJsValueFromWasm0(ptr, len) {
154
177
  return result;
155
178
  }
156
179
 
157
- let cachedUint16Memory0;
180
+ let cachedUint16Memory0 = new Uint16Array();
181
+
158
182
  function getUint16Memory0() {
159
183
  if (cachedUint16Memory0.byteLength === 0) {
160
184
  cachedUint16Memory0 = new Uint16Array(wasm.memory.buffer);
@@ -165,26 +189,15 @@ function getUint16Memory0() {
165
189
  function getArrayU16FromWasm0(ptr, len) {
166
190
  return getUint16Memory0().subarray(ptr / 2, ptr / 2 + len);
167
191
  }
168
-
169
- function passArray16ToWasm0(arg, malloc) {
170
- const ptr = malloc(arg.length * 2);
171
- getUint16Memory0().set(arg, ptr / 2);
172
- WASM_VECTOR_LEN = arg.length;
173
- return ptr;
174
- }
175
192
  /**
176
193
  */
177
194
  export function set_panic_hook() {
178
195
  wasm.set_panic_hook();
179
196
  }
180
197
 
181
- function getArrayU8FromWasm0(ptr, len) {
182
- return getUint8Memory0().subarray(ptr / 1, ptr / 1 + len);
183
- }
184
-
185
- function passArray8ToWasm0(arg, malloc) {
186
- const ptr = malloc(arg.length * 1);
187
- getUint8Memory0().set(arg, ptr / 1);
198
+ function passArray16ToWasm0(arg, malloc) {
199
+ const ptr = malloc(arg.length * 2);
200
+ getUint16Memory0().set(arg, ptr / 2);
188
201
  WASM_VECTOR_LEN = arg.length;
189
202
  return ptr;
190
203
  }
@@ -221,6 +234,7 @@ export class AirSquadron {
221
234
  wasm.__wbg_airsquadron_free(ptr);
222
235
  }
223
236
  /**
237
+ * @returns {string}
224
238
  */
225
239
  get id() {
226
240
  try {
@@ -235,6 +249,7 @@ export class AirSquadron {
235
249
  }
236
250
  }
237
251
  /**
252
+ * @param {string} arg0
238
253
  */
239
254
  set id(arg0) {
240
255
  const ptr0 = passStringToWasm0(arg0, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
@@ -242,11 +257,12 @@ export class AirSquadron {
242
257
  wasm.__wbg_set_airsquadron_id(this.ptr, ptr0, len0);
243
258
  }
244
259
  /**
260
+ * @returns {bigint}
245
261
  */
246
- get xxh3() {
262
+ get hash() {
247
263
  try {
248
264
  const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
249
- wasm.__wbg_get_airsquadron_xxh3(retptr, this.ptr);
265
+ wasm.__wbg_get_airsquadron_hash(retptr, this.ptr);
250
266
  var r0 = getInt32Memory0()[retptr / 4 + 0];
251
267
  var r1 = getInt32Memory0()[retptr / 4 + 1];
252
268
  u32CvtShim[0] = r0;
@@ -258,20 +274,23 @@ export class AirSquadron {
258
274
  }
259
275
  }
260
276
  /**
277
+ * @param {bigint} arg0
261
278
  */
262
- set xxh3(arg0) {
279
+ set hash(arg0) {
263
280
  uint64CvtShim[0] = arg0;
264
281
  const low0 = u32CvtShim[0];
265
282
  const high0 = u32CvtShim[1];
266
- wasm.__wbg_set_airsquadron_xxh3(this.ptr, low0, high0);
283
+ wasm.__wbg_set_airsquadron_hash(this.ptr, low0, high0);
267
284
  }
268
285
  /**
286
+ * @returns {AirSquadronMode}
269
287
  */
270
288
  get mode() {
271
289
  const ret = wasm.__wbg_get_airsquadron_mode(this.ptr);
272
290
  return takeObject(ret);
273
291
  }
274
292
  /**
293
+ * @param {AirSquadronMode} arg0
275
294
  */
276
295
  set mode(arg0) {
277
296
  wasm.__wbg_set_airsquadron_mode(this.ptr, addHeapObject(arg0));
@@ -372,68 +391,79 @@ export class Analyzer {
372
391
  wasm.__wbg_analyzer_free(ptr);
373
392
  }
374
393
  /**
375
- * @param {Comp} comp
376
- * @param {Formation} formation
377
- * @param {number} ship_anti_air_resist
378
- * @param {number} fleet_anti_air_resist
379
- * @param {number | undefined} aaci
380
- * @returns {CompAntiAirInfo}
394
+ * @param {AttackAnalyzerConfig} config
395
+ * @param {Ship} attacker
396
+ * @param {Ship} target
397
+ * @returns {AttackAnalysis}
381
398
  */
382
- analyze_anti_air(comp, formation, ship_anti_air_resist, fleet_anti_air_resist, aaci) {
383
- _assertClass(comp, Comp);
384
- const ret = wasm.analyzer_analyze_anti_air(this.ptr, comp.ptr, addHeapObject(formation), ship_anti_air_resist, fleet_anti_air_resist, isLikeNone(aaci) ? 0xFFFFFF : aaci);
399
+ analyze_attack(config, attacker, target) {
400
+ _assertClass(attacker, Ship);
401
+ _assertClass(target, Ship);
402
+ const ret = wasm.analyzer_analyze_attack(this.ptr, addHeapObject(config), attacker.ptr, target.ptr);
385
403
  return takeObject(ret);
386
404
  }
387
405
  /**
388
- * @param {Comp} comp
389
- * @returns {CompDayCutinRateInfo}
406
+ * @param {ShipAnalyzerConfig} config
407
+ * @param {Ship} left
408
+ * @param {Ship} right
409
+ * @param {boolean} attacker_is_left
410
+ * @returns {AttackAnalysis}
390
411
  */
391
- analyze_day_cutin(comp) {
392
- _assertClass(comp, Comp);
393
- const ret = wasm.analyzer_analyze_day_cutin(this.ptr, comp.ptr);
412
+ analyze_attack_by_ship_analyzer(config, left, right, attacker_is_left) {
413
+ _assertClass(left, Ship);
414
+ _assertClass(right, Ship);
415
+ const ret = wasm.analyzer_analyze_attack_by_ship_analyzer(this.ptr, addHeapObject(config), left.ptr, right.ptr, attacker_is_left);
394
416
  return takeObject(ret);
395
417
  }
396
418
  /**
397
- * @param {Comp} comp
398
- * @param {NightConditions} attacker_conditions
399
- * @param {NightConditions} target_conditions
400
- * @returns {FleetNightCutinRateInfo}
419
+ * @param {NodeAttackAnalyzerConfig} config
420
+ * @param {Comp} left_comp
421
+ * @param {Ship} left_ship
422
+ * @param {Comp} right_comp
423
+ * @param {Ship} right_ship
424
+ * @returns {NodeAttackAnalysis}
401
425
  */
402
- analyze_night_cutin(comp, attacker_conditions, target_conditions) {
403
- _assertClass(comp, Comp);
404
- const ret = wasm.analyzer_analyze_night_cutin(this.ptr, comp.ptr, addHeapObject(attacker_conditions), addHeapObject(target_conditions));
426
+ analyze_node_attack(config, left_comp, left_ship, right_comp, right_ship) {
427
+ _assertClass(left_comp, Comp);
428
+ _assertClass(left_ship, Ship);
429
+ _assertClass(right_comp, Comp);
430
+ _assertClass(right_ship, Ship);
431
+ const ret = wasm.analyzer_analyze_node_attack(this.ptr, addHeapObject(config), left_comp.ptr, left_ship.ptr, right_comp.ptr, right_ship.ptr);
405
432
  return takeObject(ret);
406
433
  }
407
434
  /**
408
435
  * @param {Comp} comp
409
- * @returns {CompContactChanceInfo}
436
+ * @param {CompAnalyzerConfig} config
437
+ * @returns {CompAnalysis}
410
438
  */
411
- analyze_contact_chance(comp) {
439
+ analyze_comp(comp, config) {
412
440
  _assertClass(comp, Comp);
413
- const ret = wasm.analyzer_analyze_contact_chance(this.ptr, comp.ptr);
414
- return takeObject(ret);
415
- }
416
- /**
417
- * @param {WarfareContext} params
418
- * @param {Ship} attacker
419
- * @param {Ship} target
420
- * @returns {WarfareInfo}
421
- */
422
- analyze_warfare(params, attacker, target) {
423
- _assertClass(attacker, Ship);
424
- _assertClass(target, Ship);
425
- const ret = wasm.analyzer_analyze_warfare(this.ptr, addHeapObject(params), attacker.ptr, target.ptr);
441
+ const ret = wasm.analyzer_analyze_comp(this.ptr, comp.ptr, addHeapObject(config));
426
442
  return takeObject(ret);
427
443
  }
428
444
  /**
429
- * @param {Comp} comp
430
- * @param {Engagement} engagement
431
- * @returns {FleetCutinAnalysis}
445
+ * @param {Comp} player_comp
446
+ * @param {Comp} enemy_comp
447
+ * @param {NodeAttackAnalyzerConfig} config
448
+ * @param {number} times
449
+ * @returns {SimulatorResult}
432
450
  */
433
- analyze_fleet_cutin(comp, engagement) {
434
- _assertClass(comp, Comp);
435
- const ret = wasm.analyzer_analyze_fleet_cutin(this.ptr, comp.ptr, addHeapObject(engagement));
436
- return takeObject(ret);
451
+ simulate_support_shelling(player_comp, enemy_comp, config, times) {
452
+ try {
453
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
454
+ _assertClass(player_comp, Comp);
455
+ _assertClass(enemy_comp, Comp);
456
+ wasm.analyzer_simulate_support_shelling(retptr, this.ptr, player_comp.ptr, enemy_comp.ptr, addHeapObject(config), times);
457
+ var r0 = getInt32Memory0()[retptr / 4 + 0];
458
+ var r1 = getInt32Memory0()[retptr / 4 + 1];
459
+ var r2 = getInt32Memory0()[retptr / 4 + 2];
460
+ if (r2) {
461
+ throw takeObject(r1);
462
+ }
463
+ return takeObject(r0);
464
+ } finally {
465
+ wasm.__wbindgen_add_to_stack_pointer(16);
466
+ }
437
467
  }
438
468
  }
439
469
 
@@ -461,34 +491,28 @@ export class Comp {
461
491
  wasm.__wbg_comp_free(ptr);
462
492
  }
463
493
  /**
494
+ * @returns {OrgType}
464
495
  */
465
496
  get org_type() {
466
497
  const ret = wasm.__wbg_get_comp_org_type(this.ptr);
467
498
  return takeObject(ret);
468
499
  }
469
500
  /**
470
- */
471
- set org_type(arg0) {
472
- wasm.__wbg_set_comp_org_type(this.ptr, addHeapObject(arg0));
473
- }
474
- /**
501
+ * @returns {number}
475
502
  */
476
503
  get hq_level() {
477
504
  const ret = wasm.__wbg_get_comp_hq_level(this.ptr);
478
505
  return ret;
479
506
  }
480
507
  /**
481
- */
482
- set hq_level(arg0) {
483
- wasm.__wbg_set_comp_hq_level(this.ptr, arg0);
484
- }
485
- /**
508
+ * @returns {Fleet}
486
509
  */
487
510
  get main() {
488
511
  const ret = wasm.__wbg_get_comp_main(this.ptr);
489
512
  return Fleet.__wrap(ret);
490
513
  }
491
514
  /**
515
+ * @param {Fleet} arg0
492
516
  */
493
517
  set main(arg0) {
494
518
  _assertClass(arg0, Fleet);
@@ -497,12 +521,14 @@ export class Comp {
497
521
  wasm.__wbg_set_comp_main(this.ptr, ptr0);
498
522
  }
499
523
  /**
524
+ * @returns {Fleet | undefined}
500
525
  */
501
526
  get escort() {
502
527
  const ret = wasm.__wbg_get_comp_escort(this.ptr);
503
528
  return ret === 0 ? undefined : Fleet.__wrap(ret);
504
529
  }
505
530
  /**
531
+ * @param {Fleet | undefined} arg0
506
532
  */
507
533
  set escort(arg0) {
508
534
  let ptr0 = 0;
@@ -514,12 +540,14 @@ export class Comp {
514
540
  wasm.__wbg_set_comp_escort(this.ptr, ptr0);
515
541
  }
516
542
  /**
543
+ * @returns {Fleet | undefined}
517
544
  */
518
545
  get route_sup() {
519
546
  const ret = wasm.__wbg_get_comp_route_sup(this.ptr);
520
547
  return ret === 0 ? undefined : Fleet.__wrap(ret);
521
548
  }
522
549
  /**
550
+ * @param {Fleet | undefined} arg0
523
551
  */
524
552
  set route_sup(arg0) {
525
553
  let ptr0 = 0;
@@ -531,12 +559,14 @@ export class Comp {
531
559
  wasm.__wbg_set_comp_route_sup(this.ptr, ptr0);
532
560
  }
533
561
  /**
562
+ * @returns {Fleet | undefined}
534
563
  */
535
564
  get boss_sup() {
536
565
  const ret = wasm.__wbg_get_comp_boss_sup(this.ptr);
537
566
  return ret === 0 ? undefined : Fleet.__wrap(ret);
538
567
  }
539
568
  /**
569
+ * @param {Fleet | undefined} arg0
540
570
  */
541
571
  set boss_sup(arg0) {
542
572
  let ptr0 = 0;
@@ -713,11 +743,11 @@ export class Comp {
713
743
  /**
714
744
  * @param {Ship} ship
715
745
  * @param {Formation | undefined} formation
716
- * @returns {ShipEnvironment}
746
+ * @returns {ShipConditions}
717
747
  */
718
- create_warfare_ship_environment(ship, formation) {
748
+ get_ship_conditions(ship, formation) {
719
749
  _assertClass(ship, Ship);
720
- const ret = wasm.comp_create_warfare_ship_environment(this.ptr, ship.ptr, isLikeNone(formation) ? 0 : addHeapObject(formation));
750
+ const ret = wasm.comp_get_ship_conditions(this.ptr, ship.ptr, isLikeNone(formation) ? 0 : addHeapObject(formation));
721
751
  return takeObject(ret);
722
752
  }
723
753
  }
@@ -845,30 +875,6 @@ export class FhCore {
845
875
  const ret = wasm.fhcore_create_analyzer(this.ptr);
846
876
  return Analyzer.__wrap(ret);
847
877
  }
848
- /**
849
- * @param {Comp} player
850
- * @param {Comp} enemy
851
- * @param {ShellingSupportSimulatorParams} params
852
- * @param {number} times
853
- * @returns {SimulatorResult}
854
- */
855
- simulate_shelling_support(player, enemy, params, times) {
856
- try {
857
- const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
858
- _assertClass(player, Comp);
859
- _assertClass(enemy, Comp);
860
- wasm.fhcore_simulate_shelling_support(retptr, this.ptr, player.ptr, enemy.ptr, addHeapObject(params), times);
861
- var r0 = getInt32Memory0()[retptr / 4 + 0];
862
- var r1 = getInt32Memory0()[retptr / 4 + 1];
863
- var r2 = getInt32Memory0()[retptr / 4 + 2];
864
- if (r2) {
865
- throw takeObject(r1);
866
- }
867
- return takeObject(r0);
868
- } finally {
869
- wasm.__wbindgen_add_to_stack_pointer(16);
870
- }
871
- }
872
878
  }
873
879
 
874
880
  const FleetFinalization = new FinalizationRegistry(ptr => wasm.__wbg_fleet_free(ptr));
@@ -895,6 +901,7 @@ export class Fleet {
895
901
  wasm.__wbg_fleet_free(ptr);
896
902
  }
897
903
  /**
904
+ * @returns {string}
898
905
  */
899
906
  get id() {
900
907
  try {
@@ -909,6 +916,7 @@ export class Fleet {
909
916
  }
910
917
  }
911
918
  /**
919
+ * @param {string} arg0
912
920
  */
913
921
  set id(arg0) {
914
922
  const ptr0 = passStringToWasm0(arg0, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
@@ -916,11 +924,12 @@ export class Fleet {
916
924
  wasm.__wbg_set_fleet_id(this.ptr, ptr0, len0);
917
925
  }
918
926
  /**
927
+ * @returns {bigint}
919
928
  */
920
- get xxh3() {
929
+ get hash() {
921
930
  try {
922
931
  const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
923
- wasm.__wbg_get_fleet_xxh3(retptr, this.ptr);
932
+ wasm.__wbg_get_fleet_hash(retptr, this.ptr);
924
933
  var r0 = getInt32Memory0()[retptr / 4 + 0];
925
934
  var r1 = getInt32Memory0()[retptr / 4 + 1];
926
935
  u32CvtShim[0] = r0;
@@ -932,25 +941,13 @@ export class Fleet {
932
941
  }
933
942
  }
934
943
  /**
935
- */
936
- set xxh3(arg0) {
937
- uint64CvtShim[0] = arg0;
938
- const low0 = u32CvtShim[0];
939
- const high0 = u32CvtShim[1];
940
- wasm.__wbg_set_fleet_xxh3(this.ptr, low0, high0);
941
- }
942
- /**
944
+ * @returns {number}
943
945
  */
944
946
  get len() {
945
947
  const ret = wasm.__wbg_get_fleet_len(this.ptr);
946
948
  return ret >>> 0;
947
949
  }
948
950
  /**
949
- */
950
- set len(arg0) {
951
- wasm.__wbg_set_fleet_len(this.ptr, arg0);
952
- }
953
- /**
954
951
  * @returns {FleetMeta}
955
952
  */
956
953
  meta() {
@@ -1074,6 +1071,7 @@ export class Fleet {
1074
1071
  return ret === 0 ? undefined : Ship.__wrap(ret);
1075
1072
  }
1076
1073
  /**
1074
+ * @returns {number | undefined}
1077
1075
  */
1078
1076
  get fleet_los_mod() {
1079
1077
  try {
@@ -1189,6 +1187,7 @@ export class Gear {
1189
1187
  wasm.__wbg_gear_free(ptr);
1190
1188
  }
1191
1189
  /**
1190
+ * @returns {string}
1192
1191
  */
1193
1192
  get id() {
1194
1193
  try {
@@ -1203,6 +1202,7 @@ export class Gear {
1203
1202
  }
1204
1203
  }
1205
1204
  /**
1205
+ * @param {string} arg0
1206
1206
  */
1207
1207
  set id(arg0) {
1208
1208
  const ptr0 = passStringToWasm0(arg0, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
@@ -1210,11 +1210,12 @@ export class Gear {
1210
1210
  wasm.__wbg_set_gear_id(this.ptr, ptr0, len0);
1211
1211
  }
1212
1212
  /**
1213
+ * @returns {bigint}
1213
1214
  */
1214
- get xxh3() {
1215
+ get hash() {
1215
1216
  try {
1216
1217
  const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
1217
- wasm.__wbg_get_gear_xxh3(retptr, this.ptr);
1218
+ wasm.__wbg_get_gear_hash(retptr, this.ptr);
1218
1219
  var r0 = getInt32Memory0()[retptr / 4 + 0];
1219
1220
  var r1 = getInt32Memory0()[retptr / 4 + 1];
1220
1221
  u32CvtShim[0] = r0;
@@ -1226,58 +1227,35 @@ export class Gear {
1226
1227
  }
1227
1228
  }
1228
1229
  /**
1229
- */
1230
- set xxh3(arg0) {
1231
- uint64CvtShim[0] = arg0;
1232
- const low0 = u32CvtShim[0];
1233
- const high0 = u32CvtShim[1];
1234
- wasm.__wbg_set_gear_xxh3(this.ptr, low0, high0);
1235
- }
1236
- /**
1230
+ * @returns {number}
1237
1231
  */
1238
1232
  get gear_id() {
1239
1233
  const ret = wasm.__wbg_get_gear_gear_id(this.ptr);
1240
1234
  return ret;
1241
1235
  }
1242
1236
  /**
1243
- */
1244
- set gear_id(arg0) {
1245
- wasm.__wbg_set_gear_gear_id(this.ptr, arg0);
1246
- }
1247
- /**
1237
+ * @returns {number}
1248
1238
  */
1249
1239
  get stars() {
1250
1240
  const ret = wasm.__wbg_get_gear_stars(this.ptr);
1251
1241
  return ret;
1252
1242
  }
1253
1243
  /**
1254
- */
1255
- set stars(arg0) {
1256
- wasm.__wbg_set_gear_stars(this.ptr, arg0);
1257
- }
1258
- /**
1244
+ * @returns {number}
1259
1245
  */
1260
1246
  get exp() {
1261
1247
  const ret = wasm.__wbg_get_gear_exp(this.ptr);
1262
1248
  return ret;
1263
1249
  }
1264
1250
  /**
1265
- */
1266
- set exp(arg0) {
1267
- wasm.__wbg_set_gear_exp(this.ptr, arg0);
1268
- }
1269
- /**
1251
+ * @returns {number}
1270
1252
  */
1271
1253
  get default_exp() {
1272
1254
  const ret = wasm.__wbg_get_gear_default_exp(this.ptr);
1273
1255
  return ret;
1274
1256
  }
1275
1257
  /**
1276
- */
1277
- set default_exp(arg0) {
1278
- wasm.__wbg_set_gear_default_exp(this.ptr, arg0);
1279
- }
1280
- /**
1258
+ * @returns {string}
1281
1259
  */
1282
1260
  get name() {
1283
1261
  try {
@@ -1292,6 +1270,7 @@ export class Gear {
1292
1270
  }
1293
1271
  }
1294
1272
  /**
1273
+ * @param {string} arg0
1295
1274
  */
1296
1275
  set name(arg0) {
1297
1276
  const ptr0 = passStringToWasm0(arg0, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
@@ -1299,6 +1278,7 @@ export class Gear {
1299
1278
  wasm.__wbg_set_gear_name(this.ptr, ptr0, len0);
1300
1279
  }
1301
1280
  /**
1281
+ * @returns {Uint8Array}
1302
1282
  */
1303
1283
  get types() {
1304
1284
  try {
@@ -1314,6 +1294,7 @@ export class Gear {
1314
1294
  }
1315
1295
  }
1316
1296
  /**
1297
+ * @param {Uint8Array} arg0
1317
1298
  */
1318
1299
  set types(arg0) {
1319
1300
  const ptr0 = passArray8ToWasm0(arg0, wasm.__wbindgen_malloc);
@@ -1321,215 +1302,139 @@ export class Gear {
1321
1302
  wasm.__wbg_set_gear_types(this.ptr, ptr0, len0);
1322
1303
  }
1323
1304
  /**
1305
+ * @returns {GearType}
1324
1306
  */
1325
1307
  get gear_type() {
1326
1308
  const ret = wasm.__wbg_get_gear_gear_type(this.ptr);
1327
1309
  return takeObject(ret);
1328
1310
  }
1329
1311
  /**
1330
- */
1331
- set gear_type(arg0) {
1332
- wasm.__wbg_set_gear_gear_type(this.ptr, addHeapObject(arg0));
1333
- }
1334
- /**
1312
+ * @returns {number}
1335
1313
  */
1336
1314
  get max_hp() {
1337
1315
  const ret = wasm.__wbg_get_gear_max_hp(this.ptr);
1338
1316
  return ret;
1339
1317
  }
1340
1318
  /**
1341
- */
1342
- set max_hp(arg0) {
1343
- wasm.__wbg_set_gear_max_hp(this.ptr, arg0);
1344
- }
1345
- /**
1319
+ * @returns {number}
1346
1320
  */
1347
1321
  get firepower() {
1348
1322
  const ret = wasm.__wbg_get_gear_firepower(this.ptr);
1349
1323
  return ret;
1350
1324
  }
1351
1325
  /**
1352
- */
1353
- set firepower(arg0) {
1354
- wasm.__wbg_set_gear_firepower(this.ptr, arg0);
1355
- }
1356
- /**
1326
+ * @returns {number}
1357
1327
  */
1358
1328
  get armor() {
1359
1329
  const ret = wasm.__wbg_get_gear_armor(this.ptr);
1360
1330
  return ret;
1361
1331
  }
1362
1332
  /**
1363
- */
1364
- set armor(arg0) {
1365
- wasm.__wbg_set_gear_armor(this.ptr, arg0);
1366
- }
1367
- /**
1333
+ * @returns {number}
1368
1334
  */
1369
1335
  get torpedo() {
1370
1336
  const ret = wasm.__wbg_get_gear_torpedo(this.ptr);
1371
1337
  return ret;
1372
1338
  }
1373
1339
  /**
1374
- */
1375
- set torpedo(arg0) {
1376
- wasm.__wbg_set_gear_torpedo(this.ptr, arg0);
1377
- }
1378
- /**
1340
+ * @returns {number}
1379
1341
  */
1380
1342
  get anti_air() {
1381
1343
  const ret = wasm.__wbg_get_gear_anti_air(this.ptr);
1382
1344
  return ret;
1383
1345
  }
1384
1346
  /**
1385
- */
1386
- set anti_air(arg0) {
1387
- wasm.__wbg_set_gear_anti_air(this.ptr, arg0);
1388
- }
1389
- /**
1347
+ * @returns {number}
1390
1348
  */
1391
1349
  get speed() {
1392
1350
  const ret = wasm.__wbg_get_gear_speed(this.ptr);
1393
1351
  return ret;
1394
1352
  }
1395
1353
  /**
1396
- */
1397
- set speed(arg0) {
1398
- wasm.__wbg_set_gear_speed(this.ptr, arg0);
1399
- }
1400
- /**
1354
+ * @returns {number}
1401
1355
  */
1402
1356
  get bombing() {
1403
1357
  const ret = wasm.__wbg_get_gear_bombing(this.ptr);
1404
1358
  return ret;
1405
1359
  }
1406
1360
  /**
1407
- */
1408
- set bombing(arg0) {
1409
- wasm.__wbg_set_gear_bombing(this.ptr, arg0);
1410
- }
1411
- /**
1361
+ * @returns {number}
1412
1362
  */
1413
1363
  get asw() {
1414
1364
  const ret = wasm.__wbg_get_gear_asw(this.ptr);
1415
1365
  return ret;
1416
1366
  }
1417
1367
  /**
1418
- */
1419
- set asw(arg0) {
1420
- wasm.__wbg_set_gear_asw(this.ptr, arg0);
1421
- }
1422
- /**
1368
+ * @returns {number}
1423
1369
  */
1424
1370
  get los() {
1425
1371
  const ret = wasm.__wbg_get_gear_los(this.ptr);
1426
1372
  return ret;
1427
1373
  }
1428
1374
  /**
1429
- */
1430
- set los(arg0) {
1431
- wasm.__wbg_set_gear_los(this.ptr, arg0);
1432
- }
1433
- /**
1375
+ * @returns {number}
1434
1376
  */
1435
1377
  get luck() {
1436
1378
  const ret = wasm.__wbg_get_gear_luck(this.ptr);
1437
1379
  return ret;
1438
1380
  }
1439
1381
  /**
1440
- */
1441
- set luck(arg0) {
1442
- wasm.__wbg_set_gear_luck(this.ptr, arg0);
1443
- }
1444
- /**
1382
+ * @returns {number}
1445
1383
  */
1446
1384
  get accuracy() {
1447
1385
  const ret = wasm.__wbg_get_gear_accuracy(this.ptr);
1448
1386
  return ret;
1449
1387
  }
1450
1388
  /**
1451
- */
1452
- set accuracy(arg0) {
1453
- wasm.__wbg_set_gear_accuracy(this.ptr, arg0);
1454
- }
1455
- /**
1389
+ * @returns {number}
1456
1390
  */
1457
1391
  get evasion() {
1458
1392
  const ret = wasm.__wbg_get_gear_evasion(this.ptr);
1459
1393
  return ret;
1460
1394
  }
1461
1395
  /**
1462
- */
1463
- set evasion(arg0) {
1464
- wasm.__wbg_set_gear_evasion(this.ptr, arg0);
1465
- }
1466
- /**
1396
+ * @returns {number}
1467
1397
  */
1468
1398
  get range() {
1469
1399
  const ret = wasm.__wbg_get_gear_range(this.ptr);
1470
1400
  return ret;
1471
1401
  }
1472
1402
  /**
1473
- */
1474
- set range(arg0) {
1475
- wasm.__wbg_set_gear_range(this.ptr, arg0);
1476
- }
1477
- /**
1403
+ * @returns {number}
1478
1404
  */
1479
1405
  get radius() {
1480
1406
  const ret = wasm.__wbg_get_gear_radius(this.ptr);
1481
1407
  return ret;
1482
1408
  }
1483
1409
  /**
1484
- */
1485
- set radius(arg0) {
1486
- wasm.__wbg_set_gear_radius(this.ptr, arg0);
1487
- }
1488
- /**
1410
+ * @returns {number}
1489
1411
  */
1490
1412
  get cost() {
1491
1413
  const ret = wasm.__wbg_get_gear_cost(this.ptr);
1492
1414
  return ret;
1493
1415
  }
1494
1416
  /**
1495
- */
1496
- set cost(arg0) {
1497
- wasm.__wbg_set_gear_cost(this.ptr, arg0);
1498
- }
1499
- /**
1417
+ * @returns {boolean}
1500
1418
  */
1501
1419
  get improvable() {
1502
1420
  const ret = wasm.__wbg_get_gear_improvable(this.ptr);
1503
1421
  return ret !== 0;
1504
1422
  }
1505
1423
  /**
1424
+ * @returns {number}
1506
1425
  */
1507
- set improvable(arg0) {
1508
- wasm.__wbg_set_gear_improvable(this.ptr, arg0);
1509
- }
1510
- /**
1511
- */
1512
- get ship_anti_air_resistance() {
1513
- const ret = wasm.__wbg_get_gear_ship_anti_air_resistance(this.ptr);
1426
+ get ship_anti_air_resist() {
1427
+ const ret = wasm.__wbg_get_gear_ship_anti_air_resist(this.ptr);
1514
1428
  return ret;
1515
1429
  }
1516
1430
  /**
1431
+ * @returns {number}
1517
1432
  */
1518
- set ship_anti_air_resistance(arg0) {
1519
- wasm.__wbg_set_gear_ship_anti_air_resistance(this.ptr, arg0);
1520
- }
1521
- /**
1522
- */
1523
- get fleet_anti_air_resistance() {
1524
- const ret = wasm.__wbg_get_gear_fleet_anti_air_resistance(this.ptr);
1433
+ get fleet_anti_air_resist() {
1434
+ const ret = wasm.__wbg_get_gear_fleet_anti_air_resist(this.ptr);
1525
1435
  return ret;
1526
1436
  }
1527
1437
  /**
1528
- */
1529
- set fleet_anti_air_resistance(arg0) {
1530
- wasm.__wbg_set_gear_fleet_anti_air_resistance(this.ptr, arg0);
1531
- }
1532
- /**
1533
1438
  * @returns {Gear}
1534
1439
  */
1535
1440
  static default() {
@@ -1537,18 +1442,21 @@ export class Gear {
1537
1442
  return Gear.__wrap(ret);
1538
1443
  }
1539
1444
  /**
1445
+ * @returns {number}
1540
1446
  */
1541
1447
  get gear_type_id() {
1542
1448
  const ret = wasm.gear_gear_type_id(this.ptr);
1543
1449
  return ret;
1544
1450
  }
1545
1451
  /**
1452
+ * @returns {number}
1546
1453
  */
1547
- get special_type_id() {
1548
- const ret = wasm.gear_special_type_id(this.ptr);
1454
+ get special_type() {
1455
+ const ret = wasm.gear_special_type(this.ptr);
1549
1456
  return ret;
1550
1457
  }
1551
1458
  /**
1459
+ * @returns {number}
1552
1460
  */
1553
1461
  get icon_id() {
1554
1462
  const ret = wasm.gear_icon_id(this.ptr);
@@ -1570,18 +1478,21 @@ export class Gear {
1570
1478
  return takeObject(ret);
1571
1479
  }
1572
1480
  /**
1481
+ * @returns {number}
1573
1482
  */
1574
1483
  get ace() {
1575
1484
  const ret = wasm.gear_ace(this.ptr);
1576
1485
  return ret;
1577
1486
  }
1578
1487
  /**
1488
+ * @returns {number}
1579
1489
  */
1580
1490
  get anti_bomber() {
1581
1491
  const ret = wasm.gear_anti_bomber(this.ptr);
1582
1492
  return ret;
1583
1493
  }
1584
1494
  /**
1495
+ * @returns {number}
1585
1496
  */
1586
1497
  get interception() {
1587
1498
  const ret = wasm.gear_interception(this.ptr);
@@ -1618,8 +1529,8 @@ export class Gear {
1618
1529
  /**
1619
1530
  * @returns {number}
1620
1531
  */
1621
- proficiency_critical_power_mod() {
1622
- const ret = wasm.gear_proficiency_critical_power_mod(this.ptr);
1532
+ exp_critical_bonus() {
1533
+ const ret = wasm.gear_exp_critical_bonus(this.ptr);
1623
1534
  return ret;
1624
1535
  }
1625
1536
  /**
@@ -1767,177 +1678,209 @@ export class IBonuses {
1767
1678
  wasm.__wbg_ibonuses_free(ptr);
1768
1679
  }
1769
1680
  /**
1681
+ * @returns {number}
1770
1682
  */
1771
1683
  get shelling_power() {
1772
1684
  const ret = wasm.__wbg_get_ibonuses_shelling_power(this.ptr);
1773
1685
  return ret;
1774
1686
  }
1775
1687
  /**
1688
+ * @param {number} arg0
1776
1689
  */
1777
1690
  set shelling_power(arg0) {
1778
1691
  wasm.__wbg_set_ibonuses_shelling_power(this.ptr, arg0);
1779
1692
  }
1780
1693
  /**
1694
+ * @returns {number}
1781
1695
  */
1782
1696
  get carrier_shelling_power() {
1783
1697
  const ret = wasm.__wbg_get_ibonuses_carrier_shelling_power(this.ptr);
1784
1698
  return ret;
1785
1699
  }
1786
1700
  /**
1701
+ * @param {number} arg0
1787
1702
  */
1788
1703
  set carrier_shelling_power(arg0) {
1789
1704
  wasm.__wbg_set_ibonuses_carrier_shelling_power(this.ptr, arg0);
1790
1705
  }
1791
1706
  /**
1707
+ * @returns {number}
1792
1708
  */
1793
1709
  get shelling_accuracy() {
1794
1710
  const ret = wasm.__wbg_get_ibonuses_shelling_accuracy(this.ptr);
1795
1711
  return ret;
1796
1712
  }
1797
1713
  /**
1714
+ * @param {number} arg0
1798
1715
  */
1799
1716
  set shelling_accuracy(arg0) {
1800
1717
  wasm.__wbg_set_ibonuses_shelling_accuracy(this.ptr, arg0);
1801
1718
  }
1802
1719
  /**
1720
+ * @returns {number}
1803
1721
  */
1804
1722
  get torpedo_power() {
1805
1723
  const ret = wasm.__wbg_get_ibonuses_torpedo_power(this.ptr);
1806
1724
  return ret;
1807
1725
  }
1808
1726
  /**
1727
+ * @param {number} arg0
1809
1728
  */
1810
1729
  set torpedo_power(arg0) {
1811
1730
  wasm.__wbg_set_ibonuses_torpedo_power(this.ptr, arg0);
1812
1731
  }
1813
1732
  /**
1733
+ * @returns {number}
1814
1734
  */
1815
1735
  get torpedo_accuracy() {
1816
1736
  const ret = wasm.__wbg_get_ibonuses_torpedo_accuracy(this.ptr);
1817
1737
  return ret;
1818
1738
  }
1819
1739
  /**
1740
+ * @param {number} arg0
1820
1741
  */
1821
1742
  set torpedo_accuracy(arg0) {
1822
1743
  wasm.__wbg_set_ibonuses_torpedo_accuracy(this.ptr, arg0);
1823
1744
  }
1824
1745
  /**
1746
+ * @returns {number}
1825
1747
  */
1826
1748
  get torpedo_evasion() {
1827
1749
  const ret = wasm.__wbg_get_ibonuses_torpedo_evasion(this.ptr);
1828
1750
  return ret;
1829
1751
  }
1830
1752
  /**
1753
+ * @param {number} arg0
1831
1754
  */
1832
1755
  set torpedo_evasion(arg0) {
1833
1756
  wasm.__wbg_set_ibonuses_torpedo_evasion(this.ptr, arg0);
1834
1757
  }
1835
1758
  /**
1759
+ * @returns {number}
1836
1760
  */
1837
1761
  get asw_power() {
1838
1762
  const ret = wasm.__wbg_get_ibonuses_asw_power(this.ptr);
1839
1763
  return ret;
1840
1764
  }
1841
1765
  /**
1766
+ * @param {number} arg0
1842
1767
  */
1843
1768
  set asw_power(arg0) {
1844
1769
  wasm.__wbg_set_ibonuses_asw_power(this.ptr, arg0);
1845
1770
  }
1846
1771
  /**
1772
+ * @returns {number}
1847
1773
  */
1848
1774
  get asw_accuracy() {
1849
1775
  const ret = wasm.__wbg_get_ibonuses_asw_accuracy(this.ptr);
1850
1776
  return ret;
1851
1777
  }
1852
1778
  /**
1779
+ * @param {number} arg0
1853
1780
  */
1854
1781
  set asw_accuracy(arg0) {
1855
1782
  wasm.__wbg_set_ibonuses_asw_accuracy(this.ptr, arg0);
1856
1783
  }
1857
1784
  /**
1785
+ * @returns {number}
1858
1786
  */
1859
1787
  get night_power() {
1860
1788
  const ret = wasm.__wbg_get_ibonuses_night_power(this.ptr);
1861
1789
  return ret;
1862
1790
  }
1863
1791
  /**
1792
+ * @param {number} arg0
1864
1793
  */
1865
1794
  set night_power(arg0) {
1866
1795
  wasm.__wbg_set_ibonuses_night_power(this.ptr, arg0);
1867
1796
  }
1868
1797
  /**
1798
+ * @returns {number}
1869
1799
  */
1870
1800
  get night_accuracy() {
1871
1801
  const ret = wasm.__wbg_get_ibonuses_night_accuracy(this.ptr);
1872
1802
  return ret;
1873
1803
  }
1874
1804
  /**
1805
+ * @param {number} arg0
1875
1806
  */
1876
1807
  set night_accuracy(arg0) {
1877
1808
  wasm.__wbg_set_ibonuses_night_accuracy(this.ptr, arg0);
1878
1809
  }
1879
1810
  /**
1811
+ * @returns {number}
1880
1812
  */
1881
1813
  get defense_power() {
1882
1814
  const ret = wasm.__wbg_get_ibonuses_defense_power(this.ptr);
1883
1815
  return ret;
1884
1816
  }
1885
1817
  /**
1818
+ * @param {number} arg0
1886
1819
  */
1887
1820
  set defense_power(arg0) {
1888
1821
  wasm.__wbg_set_ibonuses_defense_power(this.ptr, arg0);
1889
1822
  }
1890
1823
  /**
1824
+ * @returns {number}
1891
1825
  */
1892
1826
  get contact_selection() {
1893
1827
  const ret = wasm.__wbg_get_ibonuses_contact_selection(this.ptr);
1894
1828
  return ret;
1895
1829
  }
1896
1830
  /**
1831
+ * @param {number} arg0
1897
1832
  */
1898
1833
  set contact_selection(arg0) {
1899
1834
  wasm.__wbg_set_ibonuses_contact_selection(this.ptr, arg0);
1900
1835
  }
1901
1836
  /**
1837
+ * @returns {number}
1902
1838
  */
1903
1839
  get fighter_power() {
1904
1840
  const ret = wasm.__wbg_get_ibonuses_fighter_power(this.ptr);
1905
1841
  return ret;
1906
1842
  }
1907
1843
  /**
1844
+ * @param {number} arg0
1908
1845
  */
1909
1846
  set fighter_power(arg0) {
1910
1847
  wasm.__wbg_set_ibonuses_fighter_power(this.ptr, arg0);
1911
1848
  }
1912
1849
  /**
1850
+ * @returns {number}
1913
1851
  */
1914
1852
  get ship_anti_air() {
1915
1853
  const ret = wasm.__wbg_get_ibonuses_ship_anti_air(this.ptr);
1916
1854
  return ret;
1917
1855
  }
1918
1856
  /**
1857
+ * @param {number} arg0
1919
1858
  */
1920
1859
  set ship_anti_air(arg0) {
1921
1860
  wasm.__wbg_set_ibonuses_ship_anti_air(this.ptr, arg0);
1922
1861
  }
1923
1862
  /**
1863
+ * @returns {number}
1924
1864
  */
1925
1865
  get fleet_anti_air() {
1926
1866
  const ret = wasm.__wbg_get_ibonuses_fleet_anti_air(this.ptr);
1927
1867
  return ret;
1928
1868
  }
1929
1869
  /**
1870
+ * @param {number} arg0
1930
1871
  */
1931
1872
  set fleet_anti_air(arg0) {
1932
1873
  wasm.__wbg_set_ibonuses_fleet_anti_air(this.ptr, arg0);
1933
1874
  }
1934
1875
  /**
1876
+ * @returns {number}
1935
1877
  */
1936
1878
  get elos() {
1937
1879
  const ret = wasm.__wbg_get_ibonuses_elos(this.ptr);
1938
1880
  return ret;
1939
1881
  }
1940
1882
  /**
1883
+ * @param {number} arg0
1941
1884
  */
1942
1885
  set elos(arg0) {
1943
1886
  wasm.__wbg_set_ibonuses_elos(this.ptr, arg0);
@@ -1968,6 +1911,7 @@ export class Org {
1968
1911
  wasm.__wbg_org_free(ptr);
1969
1912
  }
1970
1913
  /**
1914
+ * @returns {string}
1971
1915
  */
1972
1916
  get id() {
1973
1917
  try {
@@ -1982,6 +1926,7 @@ export class Org {
1982
1926
  }
1983
1927
  }
1984
1928
  /**
1929
+ * @param {string} arg0
1985
1930
  */
1986
1931
  set id(arg0) {
1987
1932
  const ptr0 = passStringToWasm0(arg0, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
@@ -1989,11 +1934,12 @@ export class Org {
1989
1934
  wasm.__wbg_set_org_id(this.ptr, ptr0, len0);
1990
1935
  }
1991
1936
  /**
1937
+ * @returns {bigint}
1992
1938
  */
1993
- get xxh3() {
1939
+ get hash() {
1994
1940
  try {
1995
1941
  const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
1996
- wasm.__wbg_get_org_xxh3(retptr, this.ptr);
1942
+ wasm.__wbg_get_org_hash(retptr, this.ptr);
1997
1943
  var r0 = getInt32Memory0()[retptr / 4 + 0];
1998
1944
  var r1 = getInt32Memory0()[retptr / 4 + 1];
1999
1945
  u32CvtShim[0] = r0;
@@ -2005,36 +1951,21 @@ export class Org {
2005
1951
  }
2006
1952
  }
2007
1953
  /**
2008
- */
2009
- set xxh3(arg0) {
2010
- uint64CvtShim[0] = arg0;
2011
- const low0 = u32CvtShim[0];
2012
- const high0 = u32CvtShim[1];
2013
- wasm.__wbg_set_org_xxh3(this.ptr, low0, high0);
2014
- }
2015
- /**
1954
+ * @returns {number}
2016
1955
  */
2017
1956
  get hq_level() {
2018
1957
  const ret = wasm.__wbg_get_org_hq_level(this.ptr);
2019
1958
  return ret;
2020
1959
  }
2021
1960
  /**
2022
- */
2023
- set hq_level(arg0) {
2024
- wasm.__wbg_set_org_hq_level(this.ptr, arg0);
2025
- }
2026
- /**
1961
+ * @returns {OrgType}
2027
1962
  */
2028
1963
  get org_type() {
2029
1964
  const ret = wasm.__wbg_get_org_org_type(this.ptr);
2030
1965
  return takeObject(ret);
2031
1966
  }
2032
1967
  /**
2033
- */
2034
- set org_type(arg0) {
2035
- wasm.__wbg_set_org_org_type(this.ptr, addHeapObject(arg0));
2036
- }
2037
- /**
1968
+ * @returns {string}
2038
1969
  */
2039
1970
  get sortie() {
2040
1971
  try {
@@ -2049,6 +1980,7 @@ export class Org {
2049
1980
  }
2050
1981
  }
2051
1982
  /**
1983
+ * @param {string} arg0
2052
1984
  */
2053
1985
  set sortie(arg0) {
2054
1986
  const ptr0 = passStringToWasm0(arg0, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
@@ -2056,6 +1988,7 @@ export class Org {
2056
1988
  wasm.__wbg_set_org_sortie(this.ptr, ptr0, len0);
2057
1989
  }
2058
1990
  /**
1991
+ * @returns {string | undefined}
2059
1992
  */
2060
1993
  get route_sup() {
2061
1994
  try {
@@ -2074,6 +2007,7 @@ export class Org {
2074
2007
  }
2075
2008
  }
2076
2009
  /**
2010
+ * @param {string | undefined} arg0
2077
2011
  */
2078
2012
  set route_sup(arg0) {
2079
2013
  var ptr0 = isLikeNone(arg0) ? 0 : passStringToWasm0(arg0, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
@@ -2081,6 +2015,7 @@ export class Org {
2081
2015
  wasm.__wbg_set_org_route_sup(this.ptr, ptr0, len0);
2082
2016
  }
2083
2017
  /**
2018
+ * @returns {string | undefined}
2084
2019
  */
2085
2020
  get boss_sup() {
2086
2021
  try {
@@ -2099,6 +2034,7 @@ export class Org {
2099
2034
  }
2100
2035
  }
2101
2036
  /**
2037
+ * @param {string | undefined} arg0
2102
2038
  */
2103
2039
  set boss_sup(arg0) {
2104
2040
  var ptr0 = isLikeNone(arg0) ? 0 : passStringToWasm0(arg0, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
@@ -2400,6 +2336,7 @@ export class Ship {
2400
2336
  wasm.__wbg_ship_free(ptr);
2401
2337
  }
2402
2338
  /**
2339
+ * @returns {string}
2403
2340
  */
2404
2341
  get id() {
2405
2342
  try {
@@ -2414,6 +2351,7 @@ export class Ship {
2414
2351
  }
2415
2352
  }
2416
2353
  /**
2354
+ * @param {string} arg0
2417
2355
  */
2418
2356
  set id(arg0) {
2419
2357
  const ptr0 = passStringToWasm0(arg0, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
@@ -2421,11 +2359,12 @@ export class Ship {
2421
2359
  wasm.__wbg_set_ship_id(this.ptr, ptr0, len0);
2422
2360
  }
2423
2361
  /**
2362
+ * @returns {bigint}
2424
2363
  */
2425
- get xxh3() {
2364
+ get hash() {
2426
2365
  try {
2427
2366
  const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
2428
- wasm.__wbg_get_ship_xxh3(retptr, this.ptr);
2367
+ wasm.__wbg_get_ship_hash(retptr, this.ptr);
2429
2368
  var r0 = getInt32Memory0()[retptr / 4 + 0];
2430
2369
  var r1 = getInt32Memory0()[retptr / 4 + 1];
2431
2370
  u32CvtShim[0] = r0;
@@ -2437,191 +2376,167 @@ export class Ship {
2437
2376
  }
2438
2377
  }
2439
2378
  /**
2440
- */
2441
- set xxh3(arg0) {
2442
- uint64CvtShim[0] = arg0;
2443
- const low0 = u32CvtShim[0];
2444
- const high0 = u32CvtShim[1];
2445
- wasm.__wbg_set_ship_xxh3(this.ptr, low0, high0);
2446
- }
2447
- /**
2379
+ * @returns {number}
2448
2380
  */
2449
2381
  get ship_id() {
2450
2382
  const ret = wasm.__wbg_get_ship_ship_id(this.ptr);
2451
2383
  return ret;
2452
2384
  }
2453
2385
  /**
2454
- */
2455
- set ship_id(arg0) {
2456
- wasm.__wbg_set_ship_ship_id(this.ptr, arg0);
2457
- }
2458
- /**
2386
+ * @returns {number}
2459
2387
  */
2460
2388
  get level() {
2461
2389
  const ret = wasm.__wbg_get_ship_level(this.ptr);
2462
2390
  return ret;
2463
2391
  }
2464
2392
  /**
2465
- */
2466
- set level(arg0) {
2467
- wasm.__wbg_set_ship_level(this.ptr, arg0);
2468
- }
2469
- /**
2393
+ * @returns {number}
2470
2394
  */
2471
2395
  get current_hp() {
2472
2396
  const ret = wasm.__wbg_get_ship_current_hp(this.ptr);
2473
2397
  return ret;
2474
2398
  }
2475
2399
  /**
2476
- */
2477
- set current_hp(arg0) {
2478
- wasm.__wbg_set_ship_current_hp(this.ptr, arg0);
2479
- }
2480
- /**
2400
+ * @returns {number}
2481
2401
  */
2482
2402
  get morale() {
2483
2403
  const ret = wasm.__wbg_get_ship_morale(this.ptr);
2484
2404
  return ret;
2485
2405
  }
2486
2406
  /**
2487
- */
2488
- set morale(arg0) {
2489
- wasm.__wbg_set_ship_morale(this.ptr, arg0);
2490
- }
2491
- /**
2407
+ * @returns {number}
2492
2408
  */
2493
2409
  get ammo() {
2494
2410
  const ret = wasm.__wbg_get_ship_ammo(this.ptr);
2495
2411
  return ret;
2496
2412
  }
2497
2413
  /**
2498
- */
2499
- set ammo(arg0) {
2500
- wasm.__wbg_set_ship_ammo(this.ptr, arg0);
2501
- }
2502
- /**
2414
+ * @returns {number}
2503
2415
  */
2504
2416
  get fuel() {
2505
2417
  const ret = wasm.__wbg_get_ship_fuel(this.ptr);
2506
2418
  return ret;
2507
2419
  }
2508
2420
  /**
2509
- */
2510
- set fuel(arg0) {
2511
- wasm.__wbg_set_ship_fuel(this.ptr, arg0);
2512
- }
2513
- /**
2421
+ * @returns {ShipType}
2514
2422
  */
2515
2423
  get ship_type() {
2516
2424
  const ret = wasm.__wbg_get_ship_ship_type(this.ptr);
2517
2425
  return takeObject(ret);
2518
2426
  }
2519
2427
  /**
2520
- */
2521
- set ship_type(arg0) {
2522
- wasm.__wbg_set_ship_ship_type(this.ptr, addHeapObject(arg0));
2523
- }
2524
- /**
2428
+ * @returns {number}
2525
2429
  */
2526
2430
  get ctype() {
2527
2431
  const ret = wasm.__wbg_get_ship_ctype(this.ptr);
2528
2432
  return ret;
2529
2433
  }
2530
2434
  /**
2531
- */
2532
- set ctype(arg0) {
2533
- wasm.__wbg_set_ship_ctype(this.ptr, arg0);
2534
- }
2535
- /**
2435
+ * @returns {SlotSizeVec}
2536
2436
  */
2537
2437
  get slots() {
2538
2438
  const ret = wasm.__wbg_get_ship_slots(this.ptr);
2539
2439
  return takeObject(ret);
2540
2440
  }
2541
2441
  /**
2442
+ * @param {SlotSizeVec} arg0
2542
2443
  */
2543
2444
  set slots(arg0) {
2544
2445
  wasm.__wbg_set_ship_slots(this.ptr, addHeapObject(arg0));
2545
2446
  }
2546
2447
  /**
2448
+ * @returns {number | undefined}
2547
2449
  */
2548
2450
  get naked_firepower() {
2549
2451
  const ret = wasm.ship_naked_firepower(this.ptr);
2550
2452
  return ret === 0xFFFFFF ? undefined : ret;
2551
2453
  }
2552
2454
  /**
2455
+ * @returns {number | undefined}
2553
2456
  */
2554
2457
  get naked_torpedo() {
2555
2458
  const ret = wasm.ship_naked_torpedo(this.ptr);
2556
2459
  return ret === 0xFFFFFF ? undefined : ret;
2557
2460
  }
2558
2461
  /**
2462
+ * @returns {number | undefined}
2559
2463
  */
2560
2464
  get naked_armor() {
2561
2465
  const ret = wasm.ship_naked_armor(this.ptr);
2562
2466
  return ret === 0xFFFFFF ? undefined : ret;
2563
2467
  }
2564
2468
  /**
2469
+ * @returns {number | undefined}
2565
2470
  */
2566
2471
  get naked_anti_air() {
2567
2472
  const ret = wasm.ship_naked_anti_air(this.ptr);
2568
2473
  return ret === 0xFFFFFF ? undefined : ret;
2569
2474
  }
2570
2475
  /**
2476
+ * @returns {number | undefined}
2571
2477
  */
2572
2478
  get naked_evasion() {
2573
2479
  const ret = wasm.ship_naked_evasion(this.ptr);
2574
2480
  return ret === 0xFFFFFF ? undefined : ret;
2575
2481
  }
2576
2482
  /**
2483
+ * @returns {number | undefined}
2577
2484
  */
2578
2485
  get naked_asw() {
2579
2486
  const ret = wasm.ship_naked_asw(this.ptr);
2580
2487
  return ret === 0xFFFFFF ? undefined : ret;
2581
2488
  }
2582
2489
  /**
2490
+ * @returns {number | undefined}
2583
2491
  */
2584
2492
  get naked_los() {
2585
2493
  const ret = wasm.ship_naked_los(this.ptr);
2586
2494
  return ret === 0xFFFFFF ? undefined : ret;
2587
2495
  }
2588
2496
  /**
2497
+ * @returns {number | undefined}
2589
2498
  */
2590
2499
  get firepower() {
2591
2500
  const ret = wasm.ship_firepower(this.ptr);
2592
2501
  return ret === 0xFFFFFF ? undefined : ret;
2593
2502
  }
2594
2503
  /**
2504
+ * @returns {number | undefined}
2595
2505
  */
2596
2506
  get torpedo() {
2597
2507
  const ret = wasm.ship_torpedo(this.ptr);
2598
2508
  return ret === 0xFFFFFF ? undefined : ret;
2599
2509
  }
2600
2510
  /**
2511
+ * @returns {number | undefined}
2601
2512
  */
2602
2513
  get armor() {
2603
2514
  const ret = wasm.ship_armor(this.ptr);
2604
2515
  return ret === 0xFFFFFF ? undefined : ret;
2605
2516
  }
2606
2517
  /**
2518
+ * @returns {number | undefined}
2607
2519
  */
2608
2520
  get anti_air() {
2609
2521
  const ret = wasm.ship_anti_air(this.ptr);
2610
2522
  return ret === 0xFFFFFF ? undefined : ret;
2611
2523
  }
2612
2524
  /**
2525
+ * @returns {number | undefined}
2613
2526
  */
2614
2527
  get evasion() {
2615
2528
  const ret = wasm.ship_evasion(this.ptr);
2616
2529
  return ret === 0xFFFFFF ? undefined : ret;
2617
2530
  }
2618
2531
  /**
2532
+ * @returns {number | undefined}
2619
2533
  */
2620
2534
  get asw() {
2621
2535
  const ret = wasm.ship_asw(this.ptr);
2622
2536
  return ret === 0xFFFFFF ? undefined : ret;
2623
2537
  }
2624
2538
  /**
2539
+ * @returns {number | undefined}
2625
2540
  */
2626
2541
  get los() {
2627
2542
  const ret = wasm.ship_los(this.ptr);
@@ -2666,6 +2581,7 @@ export class Ship {
2666
2581
  return takeObject(ret);
2667
2582
  }
2668
2583
  /**
2584
+ * @returns {string}
2669
2585
  */
2670
2586
  get name() {
2671
2587
  try {
@@ -2680,6 +2596,7 @@ export class Ship {
2680
2596
  }
2681
2597
  }
2682
2598
  /**
2599
+ * @returns {string}
2683
2600
  */
2684
2601
  get yomi() {
2685
2602
  try {
@@ -2694,12 +2611,14 @@ export class Ship {
2694
2611
  }
2695
2612
  }
2696
2613
  /**
2614
+ * @returns {number}
2697
2615
  */
2698
2616
  get stype() {
2699
2617
  const ret = wasm.ship_stype(this.ptr);
2700
2618
  return ret;
2701
2619
  }
2702
2620
  /**
2621
+ * @returns {number}
2703
2622
  */
2704
2623
  get sort_id() {
2705
2624
  const ret = wasm.ship_sort_id(this.ptr);
@@ -2713,18 +2632,21 @@ export class Ship {
2713
2632
  return ret;
2714
2633
  }
2715
2634
  /**
2635
+ * @returns {number}
2716
2636
  */
2717
2637
  get slotnum() {
2718
2638
  const ret = wasm.ship_slotnum(this.ptr);
2719
2639
  return ret >>> 0;
2720
2640
  }
2721
2641
  /**
2642
+ * @returns {number}
2722
2643
  */
2723
2644
  get next_id() {
2724
2645
  const ret = wasm.ship_next_id(this.ptr);
2725
2646
  return ret;
2726
2647
  }
2727
2648
  /**
2649
+ * @returns {boolean}
2728
2650
  */
2729
2651
  get useful() {
2730
2652
  const ret = wasm.ship_useful(this.ptr);
@@ -2899,60 +2821,70 @@ export class Ship {
2899
2821
  return ret !== 0;
2900
2822
  }
2901
2823
  /**
2824
+ * @returns {number | undefined}
2902
2825
  */
2903
2826
  get max_hp() {
2904
2827
  const ret = wasm.ship_max_hp(this.ptr);
2905
2828
  return ret === 0xFFFFFF ? undefined : ret;
2906
2829
  }
2907
2830
  /**
2831
+ * @returns {number}
2908
2832
  */
2909
2833
  get max_ammo() {
2910
2834
  const ret = wasm.ship_max_ammo(this.ptr);
2911
2835
  return ret;
2912
2836
  }
2913
2837
  /**
2838
+ * @returns {number}
2914
2839
  */
2915
2840
  get max_fuel() {
2916
2841
  const ret = wasm.ship_max_fuel(this.ptr);
2917
2842
  return ret;
2918
2843
  }
2919
2844
  /**
2845
+ * @returns {number | undefined}
2920
2846
  */
2921
2847
  get naked_range() {
2922
2848
  const ret = wasm.ship_naked_range(this.ptr);
2923
2849
  return ret === 0xFFFFFF ? undefined : ret;
2924
2850
  }
2925
2851
  /**
2852
+ * @returns {number}
2926
2853
  */
2927
2854
  get naked_speed() {
2928
2855
  const ret = wasm.ship_naked_speed(this.ptr);
2929
2856
  return ret;
2930
2857
  }
2931
2858
  /**
2859
+ * @returns {number | undefined}
2932
2860
  */
2933
2861
  get luck() {
2934
2862
  const ret = wasm.ship_luck(this.ptr);
2935
2863
  return ret === 0xFFFFFF ? undefined : ret;
2936
2864
  }
2937
2865
  /**
2866
+ * @returns {number | undefined}
2938
2867
  */
2939
2868
  get range() {
2940
2869
  const ret = wasm.ship_range(this.ptr);
2941
2870
  return ret === 0xFFFFFF ? undefined : ret;
2942
2871
  }
2943
2872
  /**
2873
+ * @returns {number}
2944
2874
  */
2945
2875
  get speed() {
2946
2876
  const ret = wasm.ship_speed(this.ptr);
2947
2877
  return ret;
2948
2878
  }
2949
2879
  /**
2880
+ * @returns {number}
2950
2881
  */
2951
2882
  get accuracy() {
2952
2883
  const ret = wasm.ship_accuracy(this.ptr);
2953
2884
  return ret;
2954
2885
  }
2955
2886
  /**
2887
+ * @returns {number}
2956
2888
  */
2957
2889
  get innate_torpedo_accuracy() {
2958
2890
  const ret = wasm.ship_innate_torpedo_accuracy(this.ptr);
@@ -3025,6 +2957,23 @@ export class Ship {
3025
2957
  }
3026
2958
  }
3027
2959
  /**
2960
+ * 加重対空
2961
+ * @param {Side} side
2962
+ * @returns {number | undefined}
2963
+ */
2964
+ ship_adjusted_anti_air(side) {
2965
+ try {
2966
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
2967
+ wasm.ship_ship_adjusted_anti_air(retptr, this.ptr, addHeapObject(side));
2968
+ var r0 = getInt32Memory0()[retptr / 4 + 0];
2969
+ var r2 = getFloat64Memory0()[retptr / 8 + 1];
2970
+ return r0 === 0 ? undefined : r2;
2971
+ } finally {
2972
+ wasm.__wbindgen_add_to_stack_pointer(16);
2973
+ }
2974
+ }
2975
+ /**
2976
+ * 艦隊対空補正
3028
2977
  * @returns {number}
3029
2978
  */
3030
2979
  fleet_anti_air_mod() {
@@ -3136,12 +3085,6 @@ export class Ship {
3136
3085
  }
3137
3086
  }
3138
3087
  /**
3139
- * @param {number} value
3140
- */
3141
- take_damage(value) {
3142
- wasm.ship_take_damage(this.ptr, value);
3143
- }
3144
- /**
3145
3088
  * @returns {number | undefined}
3146
3089
  */
3147
3090
  state_day_gunfit_accuracy() {
@@ -3180,15 +3123,6 @@ export class Ship {
3180
3123
  }
3181
3124
  }
3182
3125
 
3183
- export function __wbindgen_string_new(arg0, arg1) {
3184
- const ret = getStringFromWasm0(arg0, arg1);
3185
- return addHeapObject(ret);
3186
- };
3187
-
3188
- export function __wbindgen_object_drop_ref(arg0) {
3189
- takeObject(arg0);
3190
- };
3191
-
3192
3126
  export function __wbindgen_json_serialize(arg0, arg1) {
3193
3127
  const obj = getObject(arg1);
3194
3128
  const ret = JSON.stringify(obj === undefined ? null : obj);
@@ -3198,13 +3132,17 @@ export function __wbindgen_json_serialize(arg0, arg1) {
3198
3132
  getInt32Memory0()[arg0 / 4 + 0] = ptr0;
3199
3133
  };
3200
3134
 
3201
- export function __wbg_createEquipmentBonuses_b999613e31f1d40c(arg0, arg1) {
3202
- const ret = createEquipmentBonuses(takeObject(arg0), takeObject(arg1));
3135
+ export function __wbindgen_object_drop_ref(arg0) {
3136
+ takeObject(arg0);
3137
+ };
3138
+
3139
+ export function __wbindgen_string_new(arg0, arg1) {
3140
+ const ret = getStringFromWasm0(arg0, arg1);
3203
3141
  return addHeapObject(ret);
3204
3142
  };
3205
3143
 
3206
- export function __wbindgen_json_parse(arg0, arg1) {
3207
- const ret = JSON.parse(getStringFromWasm0(arg0, arg1));
3144
+ export function __wbg_createEquipmentBonuses_4dfd93761a82c393(arg0, arg1) {
3145
+ const ret = createEquipmentBonuses(takeObject(arg0), takeObject(arg1));
3208
3146
  return addHeapObject(ret);
3209
3147
  };
3210
3148
 
@@ -3213,6 +3151,11 @@ export function __wbg_ship_new(arg0) {
3213
3151
  return addHeapObject(ret);
3214
3152
  };
3215
3153
 
3154
+ export function __wbindgen_json_parse(arg0, arg1) {
3155
+ const ret = JSON.parse(getStringFromWasm0(arg0, arg1));
3156
+ return addHeapObject(ret);
3157
+ };
3158
+
3216
3159
  export function __wbg_new_693216e109162396() {
3217
3160
  const ret = new Error();
3218
3161
  return addHeapObject(ret);
@@ -3288,17 +3231,17 @@ export function __wbg_msCrypto_5a86d77a66230f81(arg0) {
3288
3231
  return addHeapObject(ret);
3289
3232
  };
3290
3233
 
3291
- export function __wbg_new_2ab697f1555e0dbc() {
3234
+ export function __wbg_new_ee1a3da85465d621() {
3292
3235
  const ret = new Array();
3293
3236
  return addHeapObject(ret);
3294
3237
  };
3295
3238
 
3296
- export function __wbg_newnoargs_fc5356289219b93b(arg0, arg1) {
3239
+ export function __wbg_newnoargs_971e9a5abe185139(arg0, arg1) {
3297
3240
  const ret = new Function(getStringFromWasm0(arg0, arg1));
3298
3241
  return addHeapObject(ret);
3299
3242
  };
3300
3243
 
3301
- export function __wbg_call_4573f605ca4b5f10() { return handleError(function (arg0, arg1) {
3244
+ export function __wbg_call_33d7bcddbbfa394a() { return handleError(function (arg0, arg1) {
3302
3245
  const ret = getObject(arg0).call(getObject(arg1));
3303
3246
  return addHeapObject(ret);
3304
3247
  }, arguments) };
@@ -3308,22 +3251,22 @@ export function __wbindgen_object_clone_ref(arg0) {
3308
3251
  return addHeapObject(ret);
3309
3252
  };
3310
3253
 
3311
- export function __wbg_self_ba1ddafe9ea7a3a2() { return handleError(function () {
3254
+ export function __wbg_self_fd00a1ef86d1b2ed() { return handleError(function () {
3312
3255
  const ret = self.self;
3313
3256
  return addHeapObject(ret);
3314
3257
  }, arguments) };
3315
3258
 
3316
- export function __wbg_window_be3cc430364fd32c() { return handleError(function () {
3259
+ export function __wbg_window_6f6e346d8bbd61d7() { return handleError(function () {
3317
3260
  const ret = window.window;
3318
3261
  return addHeapObject(ret);
3319
3262
  }, arguments) };
3320
3263
 
3321
- export function __wbg_globalThis_56d9c9f814daeeee() { return handleError(function () {
3264
+ export function __wbg_globalThis_3348936ac49df00a() { return handleError(function () {
3322
3265
  const ret = globalThis.globalThis;
3323
3266
  return addHeapObject(ret);
3324
3267
  }, arguments) };
3325
3268
 
3326
- export function __wbg_global_8c35aeee4ac77f2b() { return handleError(function () {
3269
+ export function __wbg_global_67175caf56f55ca9() { return handleError(function () {
3327
3270
  const ret = global.global;
3328
3271
  return addHeapObject(ret);
3329
3272
  }, arguments) };
@@ -3333,36 +3276,36 @@ export function __wbindgen_is_undefined(arg0) {
3333
3276
  return ret;
3334
3277
  };
3335
3278
 
3336
- export function __wbg_push_811c8b08bf4ff9d5(arg0, arg1) {
3279
+ export function __wbg_push_0bc7fce4a139a883(arg0, arg1) {
3337
3280
  const ret = getObject(arg0).push(getObject(arg1));
3338
3281
  return ret;
3339
3282
  };
3340
3283
 
3341
- export function __wbg_buffer_de1150f91b23aa89(arg0) {
3284
+ export function __wbg_buffer_34f5ec9f8a838ba0(arg0) {
3342
3285
  const ret = getObject(arg0).buffer;
3343
3286
  return addHeapObject(ret);
3344
3287
  };
3345
3288
 
3346
- export function __wbg_new_97cf52648830a70d(arg0) {
3289
+ export function __wbg_new_cda198d9dbc6d7ea(arg0) {
3347
3290
  const ret = new Uint8Array(getObject(arg0));
3348
3291
  return addHeapObject(ret);
3349
3292
  };
3350
3293
 
3351
- export function __wbg_set_a0172b213e2469e9(arg0, arg1, arg2) {
3294
+ export function __wbg_set_1a930cfcda1a8067(arg0, arg1, arg2) {
3352
3295
  getObject(arg0).set(getObject(arg1), arg2 >>> 0);
3353
3296
  };
3354
3297
 
3355
- export function __wbg_length_e09c0b925ab8de5d(arg0) {
3298
+ export function __wbg_length_51f19f73d6d9eff3(arg0) {
3356
3299
  const ret = getObject(arg0).length;
3357
3300
  return ret;
3358
3301
  };
3359
3302
 
3360
- export function __wbg_newwithlength_e833b89f9db02732(arg0) {
3303
+ export function __wbg_newwithlength_66e5530e7079ea1b(arg0) {
3361
3304
  const ret = new Uint8Array(arg0 >>> 0);
3362
3305
  return addHeapObject(ret);
3363
3306
  };
3364
3307
 
3365
- export function __wbg_subarray_9482ae5cd5cd99d3(arg0, arg1, arg2) {
3308
+ export function __wbg_subarray_270ff8dd5582c1ac(arg0, arg1, arg2) {
3366
3309
  const ret = getObject(arg0).subarray(arg1 >>> 0, arg2 >>> 0);
3367
3310
  return addHeapObject(ret);
3368
3311
  };
@@ -3376,9 +3319,3 @@ export function __wbindgen_memory() {
3376
3319
  return addHeapObject(ret);
3377
3320
  };
3378
3321
 
3379
- cachedFloat64Memory0 = new Float64Array(wasm.memory.buffer);
3380
- cachedInt32Memory0 = new Int32Array(wasm.memory.buffer);
3381
- cachedUint16Memory0 = new Uint16Array(wasm.memory.buffer);
3382
- cachedUint32Memory0 = new Uint32Array(wasm.memory.buffer);
3383
- cachedUint8Memory0 = new Uint8Array(wasm.memory.buffer);
3384
-