fleethub-core 1.7.13 → 1.8.0

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@@ -2,54 +2,24 @@ let imports = {};
2
2
  imports['__wbindgen_placeholder__'] = module.exports;
3
3
  let wasm;
4
4
  const { createEquipmentBonuses } = require(`equipment-bonus`);
5
- const { TextDecoder, TextEncoder } = require(`util`);
6
-
7
- let cachedTextDecoder = new TextDecoder('utf-8', { ignoreBOM: true, fatal: true });
8
-
9
- cachedTextDecoder.decode();
10
-
11
- let cachedUint8Memory0;
12
- function getUint8Memory0() {
13
- if (cachedUint8Memory0.byteLength === 0) {
14
- cachedUint8Memory0 = new Uint8Array(wasm.memory.buffer);
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- }
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- return cachedUint8Memory0;
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- }
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-
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- function getStringFromWasm0(ptr, len) {
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- return cachedTextDecoder.decode(getUint8Memory0().subarray(ptr, ptr + len));
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- }
5
+ const { TextEncoder, TextDecoder } = require(`util`);
22
6
 
23
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  const heap = new Array(32).fill(undefined);
24
8
 
25
9
  heap.push(undefined, null, true, false);
26
10
 
27
- let heap_next = heap.length;
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-
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- function addHeapObject(obj) {
30
- if (heap_next === heap.length) heap.push(heap.length + 1);
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- const idx = heap_next;
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- heap_next = heap[idx];
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-
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- heap[idx] = obj;
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- return idx;
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- }
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-
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  function getObject(idx) { return heap[idx]; }
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12
 
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- function dropObject(idx) {
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- if (idx < 36) return;
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- heap[idx] = heap_next;
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- heap_next = idx;
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- }
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+ let WASM_VECTOR_LEN = 0;
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14
 
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- function takeObject(idx) {
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- const ret = getObject(idx);
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- dropObject(idx);
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- return ret;
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- }
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+ let cachedUint8Memory0 = new Uint8Array();
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16
 
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- let WASM_VECTOR_LEN = 0;
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+ function getUint8Memory0() {
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+ if (cachedUint8Memory0.byteLength === 0) {
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+ cachedUint8Memory0 = new Uint8Array(wasm.memory.buffer);
20
+ }
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+ return cachedUint8Memory0;
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+ }
53
23
 
54
24
  let cachedTextEncoder = new TextEncoder('utf-8');
55
25
 
@@ -104,7 +74,8 @@ function passStringToWasm0(arg, malloc, realloc) {
104
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  return ptr;
105
75
  }
106
76
 
107
- let cachedInt32Memory0;
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+ let cachedInt32Memory0 = new Int32Array();
78
+
108
79
  function getInt32Memory0() {
109
80
  if (cachedInt32Memory0.byteLength === 0) {
110
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  cachedInt32Memory0 = new Int32Array(wasm.memory.buffer);
@@ -112,9 +83,44 @@ function getInt32Memory0() {
112
83
  return cachedInt32Memory0;
113
84
  }
114
85
 
115
- const u32CvtShim = new Uint32Array(2);
86
+ let heap_next = heap.length;
116
87
 
117
- const uint64CvtShim = new BigUint64Array(u32CvtShim.buffer);
88
+ function dropObject(idx) {
89
+ if (idx < 36) return;
90
+ heap[idx] = heap_next;
91
+ heap_next = idx;
92
+ }
93
+
94
+ function takeObject(idx) {
95
+ const ret = getObject(idx);
96
+ dropObject(idx);
97
+ return ret;
98
+ }
99
+
100
+ let cachedTextDecoder = new TextDecoder('utf-8', { ignoreBOM: true, fatal: true });
101
+
102
+ cachedTextDecoder.decode();
103
+
104
+ function getStringFromWasm0(ptr, len) {
105
+ return cachedTextDecoder.decode(getUint8Memory0().subarray(ptr, ptr + len));
106
+ }
107
+
108
+ function addHeapObject(obj) {
109
+ if (heap_next === heap.length) heap.push(heap.length + 1);
110
+ const idx = heap_next;
111
+ heap_next = heap[idx];
112
+
113
+ heap[idx] = obj;
114
+ return idx;
115
+ }
116
+ /**
117
+ * @param {ShipConditions} value
118
+ * @returns {ShipConditions}
119
+ */
120
+ module.exports.parse_ship_conditions = function(value) {
121
+ const ret = wasm.parse_ship_conditions(addHeapObject(value));
122
+ return takeObject(ret);
123
+ };
118
124
 
119
125
  function _assertClass(instance, klass) {
120
126
  if (!(instance instanceof klass)) {
@@ -123,7 +129,12 @@ function _assertClass(instance, klass) {
123
129
  return instance.ptr;
124
130
  }
125
131
 
126
- let cachedFloat64Memory0;
132
+ const u32CvtShim = new Uint32Array(2);
133
+
134
+ const uint64CvtShim = new BigUint64Array(u32CvtShim.buffer);
135
+
136
+ let cachedFloat64Memory0 = new Float64Array();
137
+
127
138
  function getFloat64Memory0() {
128
139
  if (cachedFloat64Memory0.byteLength === 0) {
129
140
  cachedFloat64Memory0 = new Float64Array(wasm.memory.buffer);
@@ -131,11 +142,23 @@ function getFloat64Memory0() {
131
142
  return cachedFloat64Memory0;
132
143
  }
133
144
 
145
+ function getArrayU8FromWasm0(ptr, len) {
146
+ return getUint8Memory0().subarray(ptr / 1, ptr / 1 + len);
147
+ }
148
+
149
+ function passArray8ToWasm0(arg, malloc) {
150
+ const ptr = malloc(arg.length * 1);
151
+ getUint8Memory0().set(arg, ptr / 1);
152
+ WASM_VECTOR_LEN = arg.length;
153
+ return ptr;
154
+ }
155
+
134
156
  function isLikeNone(x) {
135
157
  return x === undefined || x === null;
136
158
  }
137
159
 
138
- let cachedUint32Memory0;
160
+ let cachedUint32Memory0 = new Uint32Array();
161
+
139
162
  function getUint32Memory0() {
140
163
  if (cachedUint32Memory0.byteLength === 0) {
141
164
  cachedUint32Memory0 = new Uint32Array(wasm.memory.buffer);
@@ -153,7 +176,8 @@ function getArrayJsValueFromWasm0(ptr, len) {
153
176
  return result;
154
177
  }
155
178
 
156
- let cachedUint16Memory0;
179
+ let cachedUint16Memory0 = new Uint16Array();
180
+
157
181
  function getUint16Memory0() {
158
182
  if (cachedUint16Memory0.byteLength === 0) {
159
183
  cachedUint16Memory0 = new Uint16Array(wasm.memory.buffer);
@@ -164,26 +188,15 @@ function getUint16Memory0() {
164
188
  function getArrayU16FromWasm0(ptr, len) {
165
189
  return getUint16Memory0().subarray(ptr / 2, ptr / 2 + len);
166
190
  }
167
-
168
- function passArray16ToWasm0(arg, malloc) {
169
- const ptr = malloc(arg.length * 2);
170
- getUint16Memory0().set(arg, ptr / 2);
171
- WASM_VECTOR_LEN = arg.length;
172
- return ptr;
173
- }
174
191
  /**
175
192
  */
176
193
  module.exports.set_panic_hook = function() {
177
194
  wasm.set_panic_hook();
178
195
  };
179
196
 
180
- function getArrayU8FromWasm0(ptr, len) {
181
- return getUint8Memory0().subarray(ptr / 1, ptr / 1 + len);
182
- }
183
-
184
- function passArray8ToWasm0(arg, malloc) {
185
- const ptr = malloc(arg.length * 1);
186
- getUint8Memory0().set(arg, ptr / 1);
197
+ function passArray16ToWasm0(arg, malloc) {
198
+ const ptr = malloc(arg.length * 2);
199
+ getUint16Memory0().set(arg, ptr / 2);
187
200
  WASM_VECTOR_LEN = arg.length;
188
201
  return ptr;
189
202
  }
@@ -220,6 +233,7 @@ class AirSquadron {
220
233
  wasm.__wbg_airsquadron_free(ptr);
221
234
  }
222
235
  /**
236
+ * @returns {string}
223
237
  */
224
238
  get id() {
225
239
  try {
@@ -234,6 +248,7 @@ class AirSquadron {
234
248
  }
235
249
  }
236
250
  /**
251
+ * @param {string} arg0
237
252
  */
238
253
  set id(arg0) {
239
254
  const ptr0 = passStringToWasm0(arg0, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
@@ -241,11 +256,12 @@ class AirSquadron {
241
256
  wasm.__wbg_set_airsquadron_id(this.ptr, ptr0, len0);
242
257
  }
243
258
  /**
259
+ * @returns {bigint}
244
260
  */
245
- get xxh3() {
261
+ get hash() {
246
262
  try {
247
263
  const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
248
- wasm.__wbg_get_airsquadron_xxh3(retptr, this.ptr);
264
+ wasm.__wbg_get_airsquadron_hash(retptr, this.ptr);
249
265
  var r0 = getInt32Memory0()[retptr / 4 + 0];
250
266
  var r1 = getInt32Memory0()[retptr / 4 + 1];
251
267
  u32CvtShim[0] = r0;
@@ -257,20 +273,23 @@ class AirSquadron {
257
273
  }
258
274
  }
259
275
  /**
276
+ * @param {bigint} arg0
260
277
  */
261
- set xxh3(arg0) {
278
+ set hash(arg0) {
262
279
  uint64CvtShim[0] = arg0;
263
280
  const low0 = u32CvtShim[0];
264
281
  const high0 = u32CvtShim[1];
265
- wasm.__wbg_set_airsquadron_xxh3(this.ptr, low0, high0);
282
+ wasm.__wbg_set_airsquadron_hash(this.ptr, low0, high0);
266
283
  }
267
284
  /**
285
+ * @returns {AirSquadronMode}
268
286
  */
269
287
  get mode() {
270
288
  const ret = wasm.__wbg_get_airsquadron_mode(this.ptr);
271
289
  return takeObject(ret);
272
290
  }
273
291
  /**
292
+ * @param {AirSquadronMode} arg0
274
293
  */
275
294
  set mode(arg0) {
276
295
  wasm.__wbg_set_airsquadron_mode(this.ptr, addHeapObject(arg0));
@@ -372,68 +391,79 @@ class Analyzer {
372
391
  wasm.__wbg_analyzer_free(ptr);
373
392
  }
374
393
  /**
375
- * @param {Comp} comp
376
- * @param {Formation} formation
377
- * @param {number} ship_anti_air_resist
378
- * @param {number} fleet_anti_air_resist
379
- * @param {number | undefined} aaci
380
- * @returns {CompAntiAirInfo}
394
+ * @param {AttackAnalyzerConfig} config
395
+ * @param {Ship} attacker
396
+ * @param {Ship} target
397
+ * @returns {AttackAnalysis}
381
398
  */
382
- analyze_anti_air(comp, formation, ship_anti_air_resist, fleet_anti_air_resist, aaci) {
383
- _assertClass(comp, Comp);
384
- const ret = wasm.analyzer_analyze_anti_air(this.ptr, comp.ptr, addHeapObject(formation), ship_anti_air_resist, fleet_anti_air_resist, isLikeNone(aaci) ? 0xFFFFFF : aaci);
399
+ analyze_attack(config, attacker, target) {
400
+ _assertClass(attacker, Ship);
401
+ _assertClass(target, Ship);
402
+ const ret = wasm.analyzer_analyze_attack(this.ptr, addHeapObject(config), attacker.ptr, target.ptr);
385
403
  return takeObject(ret);
386
404
  }
387
405
  /**
388
- * @param {Comp} comp
389
- * @returns {CompDayCutinRateInfo}
406
+ * @param {ShipAnalyzerConfig} config
407
+ * @param {Ship} left
408
+ * @param {Ship} right
409
+ * @param {boolean} attacker_is_left
410
+ * @returns {AttackAnalysis}
390
411
  */
391
- analyze_day_cutin(comp) {
392
- _assertClass(comp, Comp);
393
- const ret = wasm.analyzer_analyze_day_cutin(this.ptr, comp.ptr);
412
+ analyze_attack_by_ship_analyzer(config, left, right, attacker_is_left) {
413
+ _assertClass(left, Ship);
414
+ _assertClass(right, Ship);
415
+ const ret = wasm.analyzer_analyze_attack_by_ship_analyzer(this.ptr, addHeapObject(config), left.ptr, right.ptr, attacker_is_left);
394
416
  return takeObject(ret);
395
417
  }
396
418
  /**
397
- * @param {Comp} comp
398
- * @param {NightConditions} attacker_conditions
399
- * @param {NightConditions} target_conditions
400
- * @returns {FleetNightCutinRateInfo}
419
+ * @param {NodeAttackAnalyzerConfig} config
420
+ * @param {Comp} left_comp
421
+ * @param {Ship} left_ship
422
+ * @param {Comp} right_comp
423
+ * @param {Ship} right_ship
424
+ * @returns {NodeAttackAnalysis}
401
425
  */
402
- analyze_night_cutin(comp, attacker_conditions, target_conditions) {
403
- _assertClass(comp, Comp);
404
- const ret = wasm.analyzer_analyze_night_cutin(this.ptr, comp.ptr, addHeapObject(attacker_conditions), addHeapObject(target_conditions));
426
+ analyze_node_attack(config, left_comp, left_ship, right_comp, right_ship) {
427
+ _assertClass(left_comp, Comp);
428
+ _assertClass(left_ship, Ship);
429
+ _assertClass(right_comp, Comp);
430
+ _assertClass(right_ship, Ship);
431
+ const ret = wasm.analyzer_analyze_node_attack(this.ptr, addHeapObject(config), left_comp.ptr, left_ship.ptr, right_comp.ptr, right_ship.ptr);
405
432
  return takeObject(ret);
406
433
  }
407
434
  /**
408
435
  * @param {Comp} comp
409
- * @returns {CompContactChanceInfo}
436
+ * @param {CompAnalyzerConfig} config
437
+ * @returns {CompAnalysis}
410
438
  */
411
- analyze_contact_chance(comp) {
439
+ analyze_comp(comp, config) {
412
440
  _assertClass(comp, Comp);
413
- const ret = wasm.analyzer_analyze_contact_chance(this.ptr, comp.ptr);
441
+ const ret = wasm.analyzer_analyze_comp(this.ptr, comp.ptr, addHeapObject(config));
414
442
  return takeObject(ret);
415
443
  }
416
444
  /**
417
- * @param {WarfareContext} params
418
- * @param {Ship} attacker
419
- * @param {Ship} target
420
- * @returns {WarfareInfo}
421
- */
422
- analyze_warfare(params, attacker, target) {
423
- _assertClass(attacker, Ship);
424
- _assertClass(target, Ship);
425
- const ret = wasm.analyzer_analyze_warfare(this.ptr, addHeapObject(params), attacker.ptr, target.ptr);
426
- return takeObject(ret);
427
- }
428
- /**
429
- * @param {Comp} comp
430
- * @param {Engagement} engagement
431
- * @returns {FleetCutinAnalysis}
445
+ * @param {Comp} player_comp
446
+ * @param {Comp} enemy_comp
447
+ * @param {NodeAttackAnalyzerConfig} config
448
+ * @param {number} times
449
+ * @returns {SimulatorResult}
432
450
  */
433
- analyze_fleet_cutin(comp, engagement) {
434
- _assertClass(comp, Comp);
435
- const ret = wasm.analyzer_analyze_fleet_cutin(this.ptr, comp.ptr, addHeapObject(engagement));
436
- return takeObject(ret);
451
+ simulate_support_shelling(player_comp, enemy_comp, config, times) {
452
+ try {
453
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
454
+ _assertClass(player_comp, Comp);
455
+ _assertClass(enemy_comp, Comp);
456
+ wasm.analyzer_simulate_support_shelling(retptr, this.ptr, player_comp.ptr, enemy_comp.ptr, addHeapObject(config), times);
457
+ var r0 = getInt32Memory0()[retptr / 4 + 0];
458
+ var r1 = getInt32Memory0()[retptr / 4 + 1];
459
+ var r2 = getInt32Memory0()[retptr / 4 + 2];
460
+ if (r2) {
461
+ throw takeObject(r1);
462
+ }
463
+ return takeObject(r0);
464
+ } finally {
465
+ wasm.__wbindgen_add_to_stack_pointer(16);
466
+ }
437
467
  }
438
468
  }
439
469
  module.exports.Analyzer = Analyzer;
@@ -462,34 +492,28 @@ class Comp {
462
492
  wasm.__wbg_comp_free(ptr);
463
493
  }
464
494
  /**
495
+ * @returns {OrgType}
465
496
  */
466
497
  get org_type() {
467
498
  const ret = wasm.__wbg_get_comp_org_type(this.ptr);
468
499
  return takeObject(ret);
469
500
  }
470
501
  /**
471
- */
472
- set org_type(arg0) {
473
- wasm.__wbg_set_comp_org_type(this.ptr, addHeapObject(arg0));
474
- }
475
- /**
502
+ * @returns {number}
476
503
  */
477
504
  get hq_level() {
478
505
  const ret = wasm.__wbg_get_comp_hq_level(this.ptr);
479
506
  return ret;
480
507
  }
481
508
  /**
482
- */
483
- set hq_level(arg0) {
484
- wasm.__wbg_set_comp_hq_level(this.ptr, arg0);
485
- }
486
- /**
509
+ * @returns {Fleet}
487
510
  */
488
511
  get main() {
489
512
  const ret = wasm.__wbg_get_comp_main(this.ptr);
490
513
  return Fleet.__wrap(ret);
491
514
  }
492
515
  /**
516
+ * @param {Fleet} arg0
493
517
  */
494
518
  set main(arg0) {
495
519
  _assertClass(arg0, Fleet);
@@ -498,12 +522,14 @@ class Comp {
498
522
  wasm.__wbg_set_comp_main(this.ptr, ptr0);
499
523
  }
500
524
  /**
525
+ * @returns {Fleet | undefined}
501
526
  */
502
527
  get escort() {
503
528
  const ret = wasm.__wbg_get_comp_escort(this.ptr);
504
529
  return ret === 0 ? undefined : Fleet.__wrap(ret);
505
530
  }
506
531
  /**
532
+ * @param {Fleet | undefined} arg0
507
533
  */
508
534
  set escort(arg0) {
509
535
  let ptr0 = 0;
@@ -515,12 +541,14 @@ class Comp {
515
541
  wasm.__wbg_set_comp_escort(this.ptr, ptr0);
516
542
  }
517
543
  /**
544
+ * @returns {Fleet | undefined}
518
545
  */
519
546
  get route_sup() {
520
547
  const ret = wasm.__wbg_get_comp_route_sup(this.ptr);
521
548
  return ret === 0 ? undefined : Fleet.__wrap(ret);
522
549
  }
523
550
  /**
551
+ * @param {Fleet | undefined} arg0
524
552
  */
525
553
  set route_sup(arg0) {
526
554
  let ptr0 = 0;
@@ -532,12 +560,14 @@ class Comp {
532
560
  wasm.__wbg_set_comp_route_sup(this.ptr, ptr0);
533
561
  }
534
562
  /**
563
+ * @returns {Fleet | undefined}
535
564
  */
536
565
  get boss_sup() {
537
566
  const ret = wasm.__wbg_get_comp_boss_sup(this.ptr);
538
567
  return ret === 0 ? undefined : Fleet.__wrap(ret);
539
568
  }
540
569
  /**
570
+ * @param {Fleet | undefined} arg0
541
571
  */
542
572
  set boss_sup(arg0) {
543
573
  let ptr0 = 0;
@@ -714,11 +744,11 @@ class Comp {
714
744
  /**
715
745
  * @param {Ship} ship
716
746
  * @param {Formation | undefined} formation
717
- * @returns {ShipEnvironment}
747
+ * @returns {ShipConditions}
718
748
  */
719
- create_warfare_ship_environment(ship, formation) {
749
+ get_ship_conditions(ship, formation) {
720
750
  _assertClass(ship, Ship);
721
- const ret = wasm.comp_create_warfare_ship_environment(this.ptr, ship.ptr, isLikeNone(formation) ? 0 : addHeapObject(formation));
751
+ const ret = wasm.comp_get_ship_conditions(this.ptr, ship.ptr, isLikeNone(formation) ? 0 : addHeapObject(formation));
722
752
  return takeObject(ret);
723
753
  }
724
754
  }
@@ -847,30 +877,6 @@ class FhCore {
847
877
  const ret = wasm.fhcore_create_analyzer(this.ptr);
848
878
  return Analyzer.__wrap(ret);
849
879
  }
850
- /**
851
- * @param {Comp} player
852
- * @param {Comp} enemy
853
- * @param {ShellingSupportSimulatorParams} params
854
- * @param {number} times
855
- * @returns {SimulatorResult}
856
- */
857
- simulate_shelling_support(player, enemy, params, times) {
858
- try {
859
- const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
860
- _assertClass(player, Comp);
861
- _assertClass(enemy, Comp);
862
- wasm.fhcore_simulate_shelling_support(retptr, this.ptr, player.ptr, enemy.ptr, addHeapObject(params), times);
863
- var r0 = getInt32Memory0()[retptr / 4 + 0];
864
- var r1 = getInt32Memory0()[retptr / 4 + 1];
865
- var r2 = getInt32Memory0()[retptr / 4 + 2];
866
- if (r2) {
867
- throw takeObject(r1);
868
- }
869
- return takeObject(r0);
870
- } finally {
871
- wasm.__wbindgen_add_to_stack_pointer(16);
872
- }
873
- }
874
880
  }
875
881
  module.exports.FhCore = FhCore;
876
882
 
@@ -898,6 +904,7 @@ class Fleet {
898
904
  wasm.__wbg_fleet_free(ptr);
899
905
  }
900
906
  /**
907
+ * @returns {string}
901
908
  */
902
909
  get id() {
903
910
  try {
@@ -912,6 +919,7 @@ class Fleet {
912
919
  }
913
920
  }
914
921
  /**
922
+ * @param {string} arg0
915
923
  */
916
924
  set id(arg0) {
917
925
  const ptr0 = passStringToWasm0(arg0, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
@@ -919,11 +927,12 @@ class Fleet {
919
927
  wasm.__wbg_set_fleet_id(this.ptr, ptr0, len0);
920
928
  }
921
929
  /**
930
+ * @returns {bigint}
922
931
  */
923
- get xxh3() {
932
+ get hash() {
924
933
  try {
925
934
  const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
926
- wasm.__wbg_get_fleet_xxh3(retptr, this.ptr);
935
+ wasm.__wbg_get_fleet_hash(retptr, this.ptr);
927
936
  var r0 = getInt32Memory0()[retptr / 4 + 0];
928
937
  var r1 = getInt32Memory0()[retptr / 4 + 1];
929
938
  u32CvtShim[0] = r0;
@@ -935,25 +944,13 @@ class Fleet {
935
944
  }
936
945
  }
937
946
  /**
938
- */
939
- set xxh3(arg0) {
940
- uint64CvtShim[0] = arg0;
941
- const low0 = u32CvtShim[0];
942
- const high0 = u32CvtShim[1];
943
- wasm.__wbg_set_fleet_xxh3(this.ptr, low0, high0);
944
- }
945
- /**
947
+ * @returns {number}
946
948
  */
947
949
  get len() {
948
950
  const ret = wasm.__wbg_get_fleet_len(this.ptr);
949
951
  return ret >>> 0;
950
952
  }
951
953
  /**
952
- */
953
- set len(arg0) {
954
- wasm.__wbg_set_fleet_len(this.ptr, arg0);
955
- }
956
- /**
957
954
  * @returns {FleetMeta}
958
955
  */
959
956
  meta() {
@@ -1077,6 +1074,7 @@ class Fleet {
1077
1074
  return ret === 0 ? undefined : Ship.__wrap(ret);
1078
1075
  }
1079
1076
  /**
1077
+ * @returns {number | undefined}
1080
1078
  */
1081
1079
  get fleet_los_mod() {
1082
1080
  try {
@@ -1193,6 +1191,7 @@ class Gear {
1193
1191
  wasm.__wbg_gear_free(ptr);
1194
1192
  }
1195
1193
  /**
1194
+ * @returns {string}
1196
1195
  */
1197
1196
  get id() {
1198
1197
  try {
@@ -1207,6 +1206,7 @@ class Gear {
1207
1206
  }
1208
1207
  }
1209
1208
  /**
1209
+ * @param {string} arg0
1210
1210
  */
1211
1211
  set id(arg0) {
1212
1212
  const ptr0 = passStringToWasm0(arg0, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
@@ -1214,11 +1214,12 @@ class Gear {
1214
1214
  wasm.__wbg_set_gear_id(this.ptr, ptr0, len0);
1215
1215
  }
1216
1216
  /**
1217
+ * @returns {bigint}
1217
1218
  */
1218
- get xxh3() {
1219
+ get hash() {
1219
1220
  try {
1220
1221
  const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
1221
- wasm.__wbg_get_gear_xxh3(retptr, this.ptr);
1222
+ wasm.__wbg_get_gear_hash(retptr, this.ptr);
1222
1223
  var r0 = getInt32Memory0()[retptr / 4 + 0];
1223
1224
  var r1 = getInt32Memory0()[retptr / 4 + 1];
1224
1225
  u32CvtShim[0] = r0;
@@ -1230,58 +1231,35 @@ class Gear {
1230
1231
  }
1231
1232
  }
1232
1233
  /**
1233
- */
1234
- set xxh3(arg0) {
1235
- uint64CvtShim[0] = arg0;
1236
- const low0 = u32CvtShim[0];
1237
- const high0 = u32CvtShim[1];
1238
- wasm.__wbg_set_gear_xxh3(this.ptr, low0, high0);
1239
- }
1240
- /**
1234
+ * @returns {number}
1241
1235
  */
1242
1236
  get gear_id() {
1243
1237
  const ret = wasm.__wbg_get_gear_gear_id(this.ptr);
1244
1238
  return ret;
1245
1239
  }
1246
1240
  /**
1247
- */
1248
- set gear_id(arg0) {
1249
- wasm.__wbg_set_gear_gear_id(this.ptr, arg0);
1250
- }
1251
- /**
1241
+ * @returns {number}
1252
1242
  */
1253
1243
  get stars() {
1254
1244
  const ret = wasm.__wbg_get_gear_stars(this.ptr);
1255
1245
  return ret;
1256
1246
  }
1257
1247
  /**
1258
- */
1259
- set stars(arg0) {
1260
- wasm.__wbg_set_gear_stars(this.ptr, arg0);
1261
- }
1262
- /**
1248
+ * @returns {number}
1263
1249
  */
1264
1250
  get exp() {
1265
1251
  const ret = wasm.__wbg_get_gear_exp(this.ptr);
1266
1252
  return ret;
1267
1253
  }
1268
1254
  /**
1269
- */
1270
- set exp(arg0) {
1271
- wasm.__wbg_set_gear_exp(this.ptr, arg0);
1272
- }
1273
- /**
1255
+ * @returns {number}
1274
1256
  */
1275
1257
  get default_exp() {
1276
1258
  const ret = wasm.__wbg_get_gear_default_exp(this.ptr);
1277
1259
  return ret;
1278
1260
  }
1279
1261
  /**
1280
- */
1281
- set default_exp(arg0) {
1282
- wasm.__wbg_set_gear_default_exp(this.ptr, arg0);
1283
- }
1284
- /**
1262
+ * @returns {string}
1285
1263
  */
1286
1264
  get name() {
1287
1265
  try {
@@ -1296,6 +1274,7 @@ class Gear {
1296
1274
  }
1297
1275
  }
1298
1276
  /**
1277
+ * @param {string} arg0
1299
1278
  */
1300
1279
  set name(arg0) {
1301
1280
  const ptr0 = passStringToWasm0(arg0, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
@@ -1303,6 +1282,7 @@ class Gear {
1303
1282
  wasm.__wbg_set_gear_name(this.ptr, ptr0, len0);
1304
1283
  }
1305
1284
  /**
1285
+ * @returns {Uint8Array}
1306
1286
  */
1307
1287
  get types() {
1308
1288
  try {
@@ -1318,6 +1298,7 @@ class Gear {
1318
1298
  }
1319
1299
  }
1320
1300
  /**
1301
+ * @param {Uint8Array} arg0
1321
1302
  */
1322
1303
  set types(arg0) {
1323
1304
  const ptr0 = passArray8ToWasm0(arg0, wasm.__wbindgen_malloc);
@@ -1325,215 +1306,139 @@ class Gear {
1325
1306
  wasm.__wbg_set_gear_types(this.ptr, ptr0, len0);
1326
1307
  }
1327
1308
  /**
1309
+ * @returns {GearType}
1328
1310
  */
1329
1311
  get gear_type() {
1330
1312
  const ret = wasm.__wbg_get_gear_gear_type(this.ptr);
1331
1313
  return takeObject(ret);
1332
1314
  }
1333
1315
  /**
1334
- */
1335
- set gear_type(arg0) {
1336
- wasm.__wbg_set_gear_gear_type(this.ptr, addHeapObject(arg0));
1337
- }
1338
- /**
1316
+ * @returns {number}
1339
1317
  */
1340
1318
  get max_hp() {
1341
1319
  const ret = wasm.__wbg_get_gear_max_hp(this.ptr);
1342
1320
  return ret;
1343
1321
  }
1344
1322
  /**
1345
- */
1346
- set max_hp(arg0) {
1347
- wasm.__wbg_set_gear_max_hp(this.ptr, arg0);
1348
- }
1349
- /**
1323
+ * @returns {number}
1350
1324
  */
1351
1325
  get firepower() {
1352
1326
  const ret = wasm.__wbg_get_gear_firepower(this.ptr);
1353
1327
  return ret;
1354
1328
  }
1355
1329
  /**
1356
- */
1357
- set firepower(arg0) {
1358
- wasm.__wbg_set_gear_firepower(this.ptr, arg0);
1359
- }
1360
- /**
1330
+ * @returns {number}
1361
1331
  */
1362
1332
  get armor() {
1363
1333
  const ret = wasm.__wbg_get_gear_armor(this.ptr);
1364
1334
  return ret;
1365
1335
  }
1366
1336
  /**
1367
- */
1368
- set armor(arg0) {
1369
- wasm.__wbg_set_gear_armor(this.ptr, arg0);
1370
- }
1371
- /**
1337
+ * @returns {number}
1372
1338
  */
1373
1339
  get torpedo() {
1374
1340
  const ret = wasm.__wbg_get_gear_torpedo(this.ptr);
1375
1341
  return ret;
1376
1342
  }
1377
1343
  /**
1378
- */
1379
- set torpedo(arg0) {
1380
- wasm.__wbg_set_gear_torpedo(this.ptr, arg0);
1381
- }
1382
- /**
1344
+ * @returns {number}
1383
1345
  */
1384
1346
  get anti_air() {
1385
1347
  const ret = wasm.__wbg_get_gear_anti_air(this.ptr);
1386
1348
  return ret;
1387
1349
  }
1388
1350
  /**
1389
- */
1390
- set anti_air(arg0) {
1391
- wasm.__wbg_set_gear_anti_air(this.ptr, arg0);
1392
- }
1393
- /**
1351
+ * @returns {number}
1394
1352
  */
1395
1353
  get speed() {
1396
1354
  const ret = wasm.__wbg_get_gear_speed(this.ptr);
1397
1355
  return ret;
1398
1356
  }
1399
1357
  /**
1400
- */
1401
- set speed(arg0) {
1402
- wasm.__wbg_set_gear_speed(this.ptr, arg0);
1403
- }
1404
- /**
1358
+ * @returns {number}
1405
1359
  */
1406
1360
  get bombing() {
1407
1361
  const ret = wasm.__wbg_get_gear_bombing(this.ptr);
1408
1362
  return ret;
1409
1363
  }
1410
1364
  /**
1411
- */
1412
- set bombing(arg0) {
1413
- wasm.__wbg_set_gear_bombing(this.ptr, arg0);
1414
- }
1415
- /**
1365
+ * @returns {number}
1416
1366
  */
1417
1367
  get asw() {
1418
1368
  const ret = wasm.__wbg_get_gear_asw(this.ptr);
1419
1369
  return ret;
1420
1370
  }
1421
1371
  /**
1422
- */
1423
- set asw(arg0) {
1424
- wasm.__wbg_set_gear_asw(this.ptr, arg0);
1425
- }
1426
- /**
1372
+ * @returns {number}
1427
1373
  */
1428
1374
  get los() {
1429
1375
  const ret = wasm.__wbg_get_gear_los(this.ptr);
1430
1376
  return ret;
1431
1377
  }
1432
1378
  /**
1433
- */
1434
- set los(arg0) {
1435
- wasm.__wbg_set_gear_los(this.ptr, arg0);
1436
- }
1437
- /**
1379
+ * @returns {number}
1438
1380
  */
1439
1381
  get luck() {
1440
1382
  const ret = wasm.__wbg_get_gear_luck(this.ptr);
1441
1383
  return ret;
1442
1384
  }
1443
1385
  /**
1444
- */
1445
- set luck(arg0) {
1446
- wasm.__wbg_set_gear_luck(this.ptr, arg0);
1447
- }
1448
- /**
1386
+ * @returns {number}
1449
1387
  */
1450
1388
  get accuracy() {
1451
1389
  const ret = wasm.__wbg_get_gear_accuracy(this.ptr);
1452
1390
  return ret;
1453
1391
  }
1454
1392
  /**
1455
- */
1456
- set accuracy(arg0) {
1457
- wasm.__wbg_set_gear_accuracy(this.ptr, arg0);
1458
- }
1459
- /**
1393
+ * @returns {number}
1460
1394
  */
1461
1395
  get evasion() {
1462
1396
  const ret = wasm.__wbg_get_gear_evasion(this.ptr);
1463
1397
  return ret;
1464
1398
  }
1465
1399
  /**
1466
- */
1467
- set evasion(arg0) {
1468
- wasm.__wbg_set_gear_evasion(this.ptr, arg0);
1469
- }
1470
- /**
1400
+ * @returns {number}
1471
1401
  */
1472
1402
  get range() {
1473
1403
  const ret = wasm.__wbg_get_gear_range(this.ptr);
1474
1404
  return ret;
1475
1405
  }
1476
1406
  /**
1477
- */
1478
- set range(arg0) {
1479
- wasm.__wbg_set_gear_range(this.ptr, arg0);
1480
- }
1481
- /**
1407
+ * @returns {number}
1482
1408
  */
1483
1409
  get radius() {
1484
1410
  const ret = wasm.__wbg_get_gear_radius(this.ptr);
1485
1411
  return ret;
1486
1412
  }
1487
1413
  /**
1488
- */
1489
- set radius(arg0) {
1490
- wasm.__wbg_set_gear_radius(this.ptr, arg0);
1491
- }
1492
- /**
1414
+ * @returns {number}
1493
1415
  */
1494
1416
  get cost() {
1495
1417
  const ret = wasm.__wbg_get_gear_cost(this.ptr);
1496
1418
  return ret;
1497
1419
  }
1498
1420
  /**
1499
- */
1500
- set cost(arg0) {
1501
- wasm.__wbg_set_gear_cost(this.ptr, arg0);
1502
- }
1503
- /**
1421
+ * @returns {boolean}
1504
1422
  */
1505
1423
  get improvable() {
1506
1424
  const ret = wasm.__wbg_get_gear_improvable(this.ptr);
1507
1425
  return ret !== 0;
1508
1426
  }
1509
1427
  /**
1428
+ * @returns {number}
1510
1429
  */
1511
- set improvable(arg0) {
1512
- wasm.__wbg_set_gear_improvable(this.ptr, arg0);
1513
- }
1514
- /**
1515
- */
1516
- get ship_anti_air_resistance() {
1517
- const ret = wasm.__wbg_get_gear_ship_anti_air_resistance(this.ptr);
1430
+ get ship_anti_air_resist() {
1431
+ const ret = wasm.__wbg_get_gear_ship_anti_air_resist(this.ptr);
1518
1432
  return ret;
1519
1433
  }
1520
1434
  /**
1435
+ * @returns {number}
1521
1436
  */
1522
- set ship_anti_air_resistance(arg0) {
1523
- wasm.__wbg_set_gear_ship_anti_air_resistance(this.ptr, arg0);
1524
- }
1525
- /**
1526
- */
1527
- get fleet_anti_air_resistance() {
1528
- const ret = wasm.__wbg_get_gear_fleet_anti_air_resistance(this.ptr);
1437
+ get fleet_anti_air_resist() {
1438
+ const ret = wasm.__wbg_get_gear_fleet_anti_air_resist(this.ptr);
1529
1439
  return ret;
1530
1440
  }
1531
1441
  /**
1532
- */
1533
- set fleet_anti_air_resistance(arg0) {
1534
- wasm.__wbg_set_gear_fleet_anti_air_resistance(this.ptr, arg0);
1535
- }
1536
- /**
1537
1442
  * @returns {Gear}
1538
1443
  */
1539
1444
  static default() {
@@ -1541,18 +1446,21 @@ class Gear {
1541
1446
  return Gear.__wrap(ret);
1542
1447
  }
1543
1448
  /**
1449
+ * @returns {number}
1544
1450
  */
1545
1451
  get gear_type_id() {
1546
1452
  const ret = wasm.gear_gear_type_id(this.ptr);
1547
1453
  return ret;
1548
1454
  }
1549
1455
  /**
1456
+ * @returns {number}
1550
1457
  */
1551
1458
  get special_type_id() {
1552
1459
  const ret = wasm.gear_special_type_id(this.ptr);
1553
1460
  return ret;
1554
1461
  }
1555
1462
  /**
1463
+ * @returns {number}
1556
1464
  */
1557
1465
  get icon_id() {
1558
1466
  const ret = wasm.gear_icon_id(this.ptr);
@@ -1574,18 +1482,21 @@ class Gear {
1574
1482
  return takeObject(ret);
1575
1483
  }
1576
1484
  /**
1485
+ * @returns {number}
1577
1486
  */
1578
1487
  get ace() {
1579
1488
  const ret = wasm.gear_ace(this.ptr);
1580
1489
  return ret;
1581
1490
  }
1582
1491
  /**
1492
+ * @returns {number}
1583
1493
  */
1584
1494
  get anti_bomber() {
1585
1495
  const ret = wasm.gear_anti_bomber(this.ptr);
1586
1496
  return ret;
1587
1497
  }
1588
1498
  /**
1499
+ * @returns {number}
1589
1500
  */
1590
1501
  get interception() {
1591
1502
  const ret = wasm.gear_interception(this.ptr);
@@ -1622,8 +1533,8 @@ class Gear {
1622
1533
  /**
1623
1534
  * @returns {number}
1624
1535
  */
1625
- proficiency_critical_power_mod() {
1626
- const ret = wasm.gear_proficiency_critical_power_mod(this.ptr);
1536
+ exp_critical_bonus() {
1537
+ const ret = wasm.gear_exp_critical_bonus(this.ptr);
1627
1538
  return ret;
1628
1539
  }
1629
1540
  /**
@@ -1772,177 +1683,209 @@ class IBonuses {
1772
1683
  wasm.__wbg_ibonuses_free(ptr);
1773
1684
  }
1774
1685
  /**
1686
+ * @returns {number}
1775
1687
  */
1776
1688
  get shelling_power() {
1777
1689
  const ret = wasm.__wbg_get_ibonuses_shelling_power(this.ptr);
1778
1690
  return ret;
1779
1691
  }
1780
1692
  /**
1693
+ * @param {number} arg0
1781
1694
  */
1782
1695
  set shelling_power(arg0) {
1783
1696
  wasm.__wbg_set_ibonuses_shelling_power(this.ptr, arg0);
1784
1697
  }
1785
1698
  /**
1699
+ * @returns {number}
1786
1700
  */
1787
1701
  get carrier_shelling_power() {
1788
1702
  const ret = wasm.__wbg_get_ibonuses_carrier_shelling_power(this.ptr);
1789
1703
  return ret;
1790
1704
  }
1791
1705
  /**
1706
+ * @param {number} arg0
1792
1707
  */
1793
1708
  set carrier_shelling_power(arg0) {
1794
1709
  wasm.__wbg_set_ibonuses_carrier_shelling_power(this.ptr, arg0);
1795
1710
  }
1796
1711
  /**
1712
+ * @returns {number}
1797
1713
  */
1798
1714
  get shelling_accuracy() {
1799
1715
  const ret = wasm.__wbg_get_ibonuses_shelling_accuracy(this.ptr);
1800
1716
  return ret;
1801
1717
  }
1802
1718
  /**
1719
+ * @param {number} arg0
1803
1720
  */
1804
1721
  set shelling_accuracy(arg0) {
1805
1722
  wasm.__wbg_set_ibonuses_shelling_accuracy(this.ptr, arg0);
1806
1723
  }
1807
1724
  /**
1725
+ * @returns {number}
1808
1726
  */
1809
1727
  get torpedo_power() {
1810
1728
  const ret = wasm.__wbg_get_ibonuses_torpedo_power(this.ptr);
1811
1729
  return ret;
1812
1730
  }
1813
1731
  /**
1732
+ * @param {number} arg0
1814
1733
  */
1815
1734
  set torpedo_power(arg0) {
1816
1735
  wasm.__wbg_set_ibonuses_torpedo_power(this.ptr, arg0);
1817
1736
  }
1818
1737
  /**
1738
+ * @returns {number}
1819
1739
  */
1820
1740
  get torpedo_accuracy() {
1821
1741
  const ret = wasm.__wbg_get_ibonuses_torpedo_accuracy(this.ptr);
1822
1742
  return ret;
1823
1743
  }
1824
1744
  /**
1745
+ * @param {number} arg0
1825
1746
  */
1826
1747
  set torpedo_accuracy(arg0) {
1827
1748
  wasm.__wbg_set_ibonuses_torpedo_accuracy(this.ptr, arg0);
1828
1749
  }
1829
1750
  /**
1751
+ * @returns {number}
1830
1752
  */
1831
1753
  get torpedo_evasion() {
1832
1754
  const ret = wasm.__wbg_get_ibonuses_torpedo_evasion(this.ptr);
1833
1755
  return ret;
1834
1756
  }
1835
1757
  /**
1758
+ * @param {number} arg0
1836
1759
  */
1837
1760
  set torpedo_evasion(arg0) {
1838
1761
  wasm.__wbg_set_ibonuses_torpedo_evasion(this.ptr, arg0);
1839
1762
  }
1840
1763
  /**
1764
+ * @returns {number}
1841
1765
  */
1842
1766
  get asw_power() {
1843
1767
  const ret = wasm.__wbg_get_ibonuses_asw_power(this.ptr);
1844
1768
  return ret;
1845
1769
  }
1846
1770
  /**
1771
+ * @param {number} arg0
1847
1772
  */
1848
1773
  set asw_power(arg0) {
1849
1774
  wasm.__wbg_set_ibonuses_asw_power(this.ptr, arg0);
1850
1775
  }
1851
1776
  /**
1777
+ * @returns {number}
1852
1778
  */
1853
1779
  get asw_accuracy() {
1854
1780
  const ret = wasm.__wbg_get_ibonuses_asw_accuracy(this.ptr);
1855
1781
  return ret;
1856
1782
  }
1857
1783
  /**
1784
+ * @param {number} arg0
1858
1785
  */
1859
1786
  set asw_accuracy(arg0) {
1860
1787
  wasm.__wbg_set_ibonuses_asw_accuracy(this.ptr, arg0);
1861
1788
  }
1862
1789
  /**
1790
+ * @returns {number}
1863
1791
  */
1864
1792
  get night_power() {
1865
1793
  const ret = wasm.__wbg_get_ibonuses_night_power(this.ptr);
1866
1794
  return ret;
1867
1795
  }
1868
1796
  /**
1797
+ * @param {number} arg0
1869
1798
  */
1870
1799
  set night_power(arg0) {
1871
1800
  wasm.__wbg_set_ibonuses_night_power(this.ptr, arg0);
1872
1801
  }
1873
1802
  /**
1803
+ * @returns {number}
1874
1804
  */
1875
1805
  get night_accuracy() {
1876
1806
  const ret = wasm.__wbg_get_ibonuses_night_accuracy(this.ptr);
1877
1807
  return ret;
1878
1808
  }
1879
1809
  /**
1810
+ * @param {number} arg0
1880
1811
  */
1881
1812
  set night_accuracy(arg0) {
1882
1813
  wasm.__wbg_set_ibonuses_night_accuracy(this.ptr, arg0);
1883
1814
  }
1884
1815
  /**
1816
+ * @returns {number}
1885
1817
  */
1886
1818
  get defense_power() {
1887
1819
  const ret = wasm.__wbg_get_ibonuses_defense_power(this.ptr);
1888
1820
  return ret;
1889
1821
  }
1890
1822
  /**
1823
+ * @param {number} arg0
1891
1824
  */
1892
1825
  set defense_power(arg0) {
1893
1826
  wasm.__wbg_set_ibonuses_defense_power(this.ptr, arg0);
1894
1827
  }
1895
1828
  /**
1829
+ * @returns {number}
1896
1830
  */
1897
1831
  get contact_selection() {
1898
1832
  const ret = wasm.__wbg_get_ibonuses_contact_selection(this.ptr);
1899
1833
  return ret;
1900
1834
  }
1901
1835
  /**
1836
+ * @param {number} arg0
1902
1837
  */
1903
1838
  set contact_selection(arg0) {
1904
1839
  wasm.__wbg_set_ibonuses_contact_selection(this.ptr, arg0);
1905
1840
  }
1906
1841
  /**
1842
+ * @returns {number}
1907
1843
  */
1908
1844
  get fighter_power() {
1909
1845
  const ret = wasm.__wbg_get_ibonuses_fighter_power(this.ptr);
1910
1846
  return ret;
1911
1847
  }
1912
1848
  /**
1849
+ * @param {number} arg0
1913
1850
  */
1914
1851
  set fighter_power(arg0) {
1915
1852
  wasm.__wbg_set_ibonuses_fighter_power(this.ptr, arg0);
1916
1853
  }
1917
1854
  /**
1855
+ * @returns {number}
1918
1856
  */
1919
1857
  get ship_anti_air() {
1920
1858
  const ret = wasm.__wbg_get_ibonuses_ship_anti_air(this.ptr);
1921
1859
  return ret;
1922
1860
  }
1923
1861
  /**
1862
+ * @param {number} arg0
1924
1863
  */
1925
1864
  set ship_anti_air(arg0) {
1926
1865
  wasm.__wbg_set_ibonuses_ship_anti_air(this.ptr, arg0);
1927
1866
  }
1928
1867
  /**
1868
+ * @returns {number}
1929
1869
  */
1930
1870
  get fleet_anti_air() {
1931
1871
  const ret = wasm.__wbg_get_ibonuses_fleet_anti_air(this.ptr);
1932
1872
  return ret;
1933
1873
  }
1934
1874
  /**
1875
+ * @param {number} arg0
1935
1876
  */
1936
1877
  set fleet_anti_air(arg0) {
1937
1878
  wasm.__wbg_set_ibonuses_fleet_anti_air(this.ptr, arg0);
1938
1879
  }
1939
1880
  /**
1881
+ * @returns {number}
1940
1882
  */
1941
1883
  get elos() {
1942
1884
  const ret = wasm.__wbg_get_ibonuses_elos(this.ptr);
1943
1885
  return ret;
1944
1886
  }
1945
1887
  /**
1888
+ * @param {number} arg0
1946
1889
  */
1947
1890
  set elos(arg0) {
1948
1891
  wasm.__wbg_set_ibonuses_elos(this.ptr, arg0);
@@ -1974,6 +1917,7 @@ class Org {
1974
1917
  wasm.__wbg_org_free(ptr);
1975
1918
  }
1976
1919
  /**
1920
+ * @returns {string}
1977
1921
  */
1978
1922
  get id() {
1979
1923
  try {
@@ -1988,6 +1932,7 @@ class Org {
1988
1932
  }
1989
1933
  }
1990
1934
  /**
1935
+ * @param {string} arg0
1991
1936
  */
1992
1937
  set id(arg0) {
1993
1938
  const ptr0 = passStringToWasm0(arg0, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
@@ -1995,11 +1940,12 @@ class Org {
1995
1940
  wasm.__wbg_set_org_id(this.ptr, ptr0, len0);
1996
1941
  }
1997
1942
  /**
1943
+ * @returns {bigint}
1998
1944
  */
1999
- get xxh3() {
1945
+ get hash() {
2000
1946
  try {
2001
1947
  const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
2002
- wasm.__wbg_get_org_xxh3(retptr, this.ptr);
1948
+ wasm.__wbg_get_org_hash(retptr, this.ptr);
2003
1949
  var r0 = getInt32Memory0()[retptr / 4 + 0];
2004
1950
  var r1 = getInt32Memory0()[retptr / 4 + 1];
2005
1951
  u32CvtShim[0] = r0;
@@ -2011,36 +1957,21 @@ class Org {
2011
1957
  }
2012
1958
  }
2013
1959
  /**
2014
- */
2015
- set xxh3(arg0) {
2016
- uint64CvtShim[0] = arg0;
2017
- const low0 = u32CvtShim[0];
2018
- const high0 = u32CvtShim[1];
2019
- wasm.__wbg_set_org_xxh3(this.ptr, low0, high0);
2020
- }
2021
- /**
1960
+ * @returns {number}
2022
1961
  */
2023
1962
  get hq_level() {
2024
1963
  const ret = wasm.__wbg_get_org_hq_level(this.ptr);
2025
1964
  return ret;
2026
1965
  }
2027
1966
  /**
2028
- */
2029
- set hq_level(arg0) {
2030
- wasm.__wbg_set_org_hq_level(this.ptr, arg0);
2031
- }
2032
- /**
1967
+ * @returns {OrgType}
2033
1968
  */
2034
1969
  get org_type() {
2035
1970
  const ret = wasm.__wbg_get_org_org_type(this.ptr);
2036
1971
  return takeObject(ret);
2037
1972
  }
2038
1973
  /**
2039
- */
2040
- set org_type(arg0) {
2041
- wasm.__wbg_set_org_org_type(this.ptr, addHeapObject(arg0));
2042
- }
2043
- /**
1974
+ * @returns {string}
2044
1975
  */
2045
1976
  get sortie() {
2046
1977
  try {
@@ -2055,6 +1986,7 @@ class Org {
2055
1986
  }
2056
1987
  }
2057
1988
  /**
1989
+ * @param {string} arg0
2058
1990
  */
2059
1991
  set sortie(arg0) {
2060
1992
  const ptr0 = passStringToWasm0(arg0, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
@@ -2062,6 +1994,7 @@ class Org {
2062
1994
  wasm.__wbg_set_org_sortie(this.ptr, ptr0, len0);
2063
1995
  }
2064
1996
  /**
1997
+ * @returns {string | undefined}
2065
1998
  */
2066
1999
  get route_sup() {
2067
2000
  try {
@@ -2080,6 +2013,7 @@ class Org {
2080
2013
  }
2081
2014
  }
2082
2015
  /**
2016
+ * @param {string | undefined} arg0
2083
2017
  */
2084
2018
  set route_sup(arg0) {
2085
2019
  var ptr0 = isLikeNone(arg0) ? 0 : passStringToWasm0(arg0, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
@@ -2087,6 +2021,7 @@ class Org {
2087
2021
  wasm.__wbg_set_org_route_sup(this.ptr, ptr0, len0);
2088
2022
  }
2089
2023
  /**
2024
+ * @returns {string | undefined}
2090
2025
  */
2091
2026
  get boss_sup() {
2092
2027
  try {
@@ -2105,6 +2040,7 @@ class Org {
2105
2040
  }
2106
2041
  }
2107
2042
  /**
2043
+ * @param {string | undefined} arg0
2108
2044
  */
2109
2045
  set boss_sup(arg0) {
2110
2046
  var ptr0 = isLikeNone(arg0) ? 0 : passStringToWasm0(arg0, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
@@ -2407,6 +2343,7 @@ class Ship {
2407
2343
  wasm.__wbg_ship_free(ptr);
2408
2344
  }
2409
2345
  /**
2346
+ * @returns {string}
2410
2347
  */
2411
2348
  get id() {
2412
2349
  try {
@@ -2421,6 +2358,7 @@ class Ship {
2421
2358
  }
2422
2359
  }
2423
2360
  /**
2361
+ * @param {string} arg0
2424
2362
  */
2425
2363
  set id(arg0) {
2426
2364
  const ptr0 = passStringToWasm0(arg0, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
@@ -2428,11 +2366,12 @@ class Ship {
2428
2366
  wasm.__wbg_set_ship_id(this.ptr, ptr0, len0);
2429
2367
  }
2430
2368
  /**
2369
+ * @returns {bigint}
2431
2370
  */
2432
- get xxh3() {
2371
+ get hash() {
2433
2372
  try {
2434
2373
  const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
2435
- wasm.__wbg_get_ship_xxh3(retptr, this.ptr);
2374
+ wasm.__wbg_get_ship_hash(retptr, this.ptr);
2436
2375
  var r0 = getInt32Memory0()[retptr / 4 + 0];
2437
2376
  var r1 = getInt32Memory0()[retptr / 4 + 1];
2438
2377
  u32CvtShim[0] = r0;
@@ -2444,191 +2383,167 @@ class Ship {
2444
2383
  }
2445
2384
  }
2446
2385
  /**
2447
- */
2448
- set xxh3(arg0) {
2449
- uint64CvtShim[0] = arg0;
2450
- const low0 = u32CvtShim[0];
2451
- const high0 = u32CvtShim[1];
2452
- wasm.__wbg_set_ship_xxh3(this.ptr, low0, high0);
2453
- }
2454
- /**
2386
+ * @returns {number}
2455
2387
  */
2456
2388
  get ship_id() {
2457
2389
  const ret = wasm.__wbg_get_ship_ship_id(this.ptr);
2458
2390
  return ret;
2459
2391
  }
2460
2392
  /**
2461
- */
2462
- set ship_id(arg0) {
2463
- wasm.__wbg_set_ship_ship_id(this.ptr, arg0);
2464
- }
2465
- /**
2393
+ * @returns {number}
2466
2394
  */
2467
2395
  get level() {
2468
2396
  const ret = wasm.__wbg_get_ship_level(this.ptr);
2469
2397
  return ret;
2470
2398
  }
2471
2399
  /**
2472
- */
2473
- set level(arg0) {
2474
- wasm.__wbg_set_ship_level(this.ptr, arg0);
2475
- }
2476
- /**
2400
+ * @returns {number}
2477
2401
  */
2478
2402
  get current_hp() {
2479
2403
  const ret = wasm.__wbg_get_ship_current_hp(this.ptr);
2480
2404
  return ret;
2481
2405
  }
2482
2406
  /**
2483
- */
2484
- set current_hp(arg0) {
2485
- wasm.__wbg_set_ship_current_hp(this.ptr, arg0);
2486
- }
2487
- /**
2407
+ * @returns {number}
2488
2408
  */
2489
2409
  get morale() {
2490
2410
  const ret = wasm.__wbg_get_ship_morale(this.ptr);
2491
2411
  return ret;
2492
2412
  }
2493
2413
  /**
2494
- */
2495
- set morale(arg0) {
2496
- wasm.__wbg_set_ship_morale(this.ptr, arg0);
2497
- }
2498
- /**
2414
+ * @returns {number}
2499
2415
  */
2500
2416
  get ammo() {
2501
2417
  const ret = wasm.__wbg_get_ship_ammo(this.ptr);
2502
2418
  return ret;
2503
2419
  }
2504
2420
  /**
2505
- */
2506
- set ammo(arg0) {
2507
- wasm.__wbg_set_ship_ammo(this.ptr, arg0);
2508
- }
2509
- /**
2421
+ * @returns {number}
2510
2422
  */
2511
2423
  get fuel() {
2512
2424
  const ret = wasm.__wbg_get_ship_fuel(this.ptr);
2513
2425
  return ret;
2514
2426
  }
2515
2427
  /**
2516
- */
2517
- set fuel(arg0) {
2518
- wasm.__wbg_set_ship_fuel(this.ptr, arg0);
2519
- }
2520
- /**
2428
+ * @returns {ShipType}
2521
2429
  */
2522
2430
  get ship_type() {
2523
2431
  const ret = wasm.__wbg_get_ship_ship_type(this.ptr);
2524
2432
  return takeObject(ret);
2525
2433
  }
2526
2434
  /**
2527
- */
2528
- set ship_type(arg0) {
2529
- wasm.__wbg_set_ship_ship_type(this.ptr, addHeapObject(arg0));
2530
- }
2531
- /**
2435
+ * @returns {number}
2532
2436
  */
2533
2437
  get ctype() {
2534
2438
  const ret = wasm.__wbg_get_ship_ctype(this.ptr);
2535
2439
  return ret;
2536
2440
  }
2537
2441
  /**
2538
- */
2539
- set ctype(arg0) {
2540
- wasm.__wbg_set_ship_ctype(this.ptr, arg0);
2541
- }
2542
- /**
2442
+ * @returns {SlotSizeVec}
2543
2443
  */
2544
2444
  get slots() {
2545
2445
  const ret = wasm.__wbg_get_ship_slots(this.ptr);
2546
2446
  return takeObject(ret);
2547
2447
  }
2548
2448
  /**
2449
+ * @param {SlotSizeVec} arg0
2549
2450
  */
2550
2451
  set slots(arg0) {
2551
2452
  wasm.__wbg_set_ship_slots(this.ptr, addHeapObject(arg0));
2552
2453
  }
2553
2454
  /**
2455
+ * @returns {number | undefined}
2554
2456
  */
2555
2457
  get naked_firepower() {
2556
2458
  const ret = wasm.ship_naked_firepower(this.ptr);
2557
2459
  return ret === 0xFFFFFF ? undefined : ret;
2558
2460
  }
2559
2461
  /**
2462
+ * @returns {number | undefined}
2560
2463
  */
2561
2464
  get naked_torpedo() {
2562
2465
  const ret = wasm.ship_naked_torpedo(this.ptr);
2563
2466
  return ret === 0xFFFFFF ? undefined : ret;
2564
2467
  }
2565
2468
  /**
2469
+ * @returns {number | undefined}
2566
2470
  */
2567
2471
  get naked_armor() {
2568
2472
  const ret = wasm.ship_naked_armor(this.ptr);
2569
2473
  return ret === 0xFFFFFF ? undefined : ret;
2570
2474
  }
2571
2475
  /**
2476
+ * @returns {number | undefined}
2572
2477
  */
2573
2478
  get naked_anti_air() {
2574
2479
  const ret = wasm.ship_naked_anti_air(this.ptr);
2575
2480
  return ret === 0xFFFFFF ? undefined : ret;
2576
2481
  }
2577
2482
  /**
2483
+ * @returns {number | undefined}
2578
2484
  */
2579
2485
  get naked_evasion() {
2580
2486
  const ret = wasm.ship_naked_evasion(this.ptr);
2581
2487
  return ret === 0xFFFFFF ? undefined : ret;
2582
2488
  }
2583
2489
  /**
2490
+ * @returns {number | undefined}
2584
2491
  */
2585
2492
  get naked_asw() {
2586
2493
  const ret = wasm.ship_naked_asw(this.ptr);
2587
2494
  return ret === 0xFFFFFF ? undefined : ret;
2588
2495
  }
2589
2496
  /**
2497
+ * @returns {number | undefined}
2590
2498
  */
2591
2499
  get naked_los() {
2592
2500
  const ret = wasm.ship_naked_los(this.ptr);
2593
2501
  return ret === 0xFFFFFF ? undefined : ret;
2594
2502
  }
2595
2503
  /**
2504
+ * @returns {number | undefined}
2596
2505
  */
2597
2506
  get firepower() {
2598
2507
  const ret = wasm.ship_firepower(this.ptr);
2599
2508
  return ret === 0xFFFFFF ? undefined : ret;
2600
2509
  }
2601
2510
  /**
2511
+ * @returns {number | undefined}
2602
2512
  */
2603
2513
  get torpedo() {
2604
2514
  const ret = wasm.ship_torpedo(this.ptr);
2605
2515
  return ret === 0xFFFFFF ? undefined : ret;
2606
2516
  }
2607
2517
  /**
2518
+ * @returns {number | undefined}
2608
2519
  */
2609
2520
  get armor() {
2610
2521
  const ret = wasm.ship_armor(this.ptr);
2611
2522
  return ret === 0xFFFFFF ? undefined : ret;
2612
2523
  }
2613
2524
  /**
2525
+ * @returns {number | undefined}
2614
2526
  */
2615
2527
  get anti_air() {
2616
2528
  const ret = wasm.ship_anti_air(this.ptr);
2617
2529
  return ret === 0xFFFFFF ? undefined : ret;
2618
2530
  }
2619
2531
  /**
2532
+ * @returns {number | undefined}
2620
2533
  */
2621
2534
  get evasion() {
2622
2535
  const ret = wasm.ship_evasion(this.ptr);
2623
2536
  return ret === 0xFFFFFF ? undefined : ret;
2624
2537
  }
2625
2538
  /**
2539
+ * @returns {number | undefined}
2626
2540
  */
2627
2541
  get asw() {
2628
2542
  const ret = wasm.ship_asw(this.ptr);
2629
2543
  return ret === 0xFFFFFF ? undefined : ret;
2630
2544
  }
2631
2545
  /**
2546
+ * @returns {number | undefined}
2632
2547
  */
2633
2548
  get los() {
2634
2549
  const ret = wasm.ship_los(this.ptr);
@@ -2673,6 +2588,7 @@ class Ship {
2673
2588
  return takeObject(ret);
2674
2589
  }
2675
2590
  /**
2591
+ * @returns {string}
2676
2592
  */
2677
2593
  get name() {
2678
2594
  try {
@@ -2687,6 +2603,7 @@ class Ship {
2687
2603
  }
2688
2604
  }
2689
2605
  /**
2606
+ * @returns {string}
2690
2607
  */
2691
2608
  get yomi() {
2692
2609
  try {
@@ -2701,12 +2618,14 @@ class Ship {
2701
2618
  }
2702
2619
  }
2703
2620
  /**
2621
+ * @returns {number}
2704
2622
  */
2705
2623
  get stype() {
2706
2624
  const ret = wasm.ship_stype(this.ptr);
2707
2625
  return ret;
2708
2626
  }
2709
2627
  /**
2628
+ * @returns {number}
2710
2629
  */
2711
2630
  get sort_id() {
2712
2631
  const ret = wasm.ship_sort_id(this.ptr);
@@ -2720,18 +2639,21 @@ class Ship {
2720
2639
  return ret;
2721
2640
  }
2722
2641
  /**
2642
+ * @returns {number}
2723
2643
  */
2724
2644
  get slotnum() {
2725
2645
  const ret = wasm.ship_slotnum(this.ptr);
2726
2646
  return ret >>> 0;
2727
2647
  }
2728
2648
  /**
2649
+ * @returns {number}
2729
2650
  */
2730
2651
  get next_id() {
2731
2652
  const ret = wasm.ship_next_id(this.ptr);
2732
2653
  return ret;
2733
2654
  }
2734
2655
  /**
2656
+ * @returns {boolean}
2735
2657
  */
2736
2658
  get useful() {
2737
2659
  const ret = wasm.ship_useful(this.ptr);
@@ -2906,60 +2828,70 @@ class Ship {
2906
2828
  return ret !== 0;
2907
2829
  }
2908
2830
  /**
2831
+ * @returns {number | undefined}
2909
2832
  */
2910
2833
  get max_hp() {
2911
2834
  const ret = wasm.ship_max_hp(this.ptr);
2912
2835
  return ret === 0xFFFFFF ? undefined : ret;
2913
2836
  }
2914
2837
  /**
2838
+ * @returns {number}
2915
2839
  */
2916
2840
  get max_ammo() {
2917
2841
  const ret = wasm.ship_max_ammo(this.ptr);
2918
2842
  return ret;
2919
2843
  }
2920
2844
  /**
2845
+ * @returns {number}
2921
2846
  */
2922
2847
  get max_fuel() {
2923
2848
  const ret = wasm.ship_max_fuel(this.ptr);
2924
2849
  return ret;
2925
2850
  }
2926
2851
  /**
2852
+ * @returns {number | undefined}
2927
2853
  */
2928
2854
  get naked_range() {
2929
2855
  const ret = wasm.ship_naked_range(this.ptr);
2930
2856
  return ret === 0xFFFFFF ? undefined : ret;
2931
2857
  }
2932
2858
  /**
2859
+ * @returns {number}
2933
2860
  */
2934
2861
  get naked_speed() {
2935
2862
  const ret = wasm.ship_naked_speed(this.ptr);
2936
2863
  return ret;
2937
2864
  }
2938
2865
  /**
2866
+ * @returns {number | undefined}
2939
2867
  */
2940
2868
  get luck() {
2941
2869
  const ret = wasm.ship_luck(this.ptr);
2942
2870
  return ret === 0xFFFFFF ? undefined : ret;
2943
2871
  }
2944
2872
  /**
2873
+ * @returns {number | undefined}
2945
2874
  */
2946
2875
  get range() {
2947
2876
  const ret = wasm.ship_range(this.ptr);
2948
2877
  return ret === 0xFFFFFF ? undefined : ret;
2949
2878
  }
2950
2879
  /**
2880
+ * @returns {number}
2951
2881
  */
2952
2882
  get speed() {
2953
2883
  const ret = wasm.ship_speed(this.ptr);
2954
2884
  return ret;
2955
2885
  }
2956
2886
  /**
2887
+ * @returns {number}
2957
2888
  */
2958
2889
  get accuracy() {
2959
2890
  const ret = wasm.ship_accuracy(this.ptr);
2960
2891
  return ret;
2961
2892
  }
2962
2893
  /**
2894
+ * @returns {number}
2963
2895
  */
2964
2896
  get innate_torpedo_accuracy() {
2965
2897
  const ret = wasm.ship_innate_torpedo_accuracy(this.ptr);
@@ -3032,6 +2964,23 @@ class Ship {
3032
2964
  }
3033
2965
  }
3034
2966
  /**
2967
+ * 加重対空
2968
+ * @param {Side} side
2969
+ * @returns {number | undefined}
2970
+ */
2971
+ ship_adjusted_anti_air(side) {
2972
+ try {
2973
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
2974
+ wasm.ship_ship_adjusted_anti_air(retptr, this.ptr, addHeapObject(side));
2975
+ var r0 = getInt32Memory0()[retptr / 4 + 0];
2976
+ var r2 = getFloat64Memory0()[retptr / 8 + 1];
2977
+ return r0 === 0 ? undefined : r2;
2978
+ } finally {
2979
+ wasm.__wbindgen_add_to_stack_pointer(16);
2980
+ }
2981
+ }
2982
+ /**
2983
+ * 艦隊対空補正
3035
2984
  * @returns {number}
3036
2985
  */
3037
2986
  fleet_anti_air_mod() {
@@ -3143,12 +3092,6 @@ class Ship {
3143
3092
  }
3144
3093
  }
3145
3094
  /**
3146
- * @param {number} value
3147
- */
3148
- take_damage(value) {
3149
- wasm.ship_take_damage(this.ptr, value);
3150
- }
3151
- /**
3152
3095
  * @returns {number | undefined}
3153
3096
  */
3154
3097
  state_day_gunfit_accuracy() {
@@ -3188,15 +3131,6 @@ class Ship {
3188
3131
  }
3189
3132
  module.exports.Ship = Ship;
3190
3133
 
3191
- module.exports.__wbindgen_string_new = function(arg0, arg1) {
3192
- const ret = getStringFromWasm0(arg0, arg1);
3193
- return addHeapObject(ret);
3194
- };
3195
-
3196
- module.exports.__wbindgen_object_drop_ref = function(arg0) {
3197
- takeObject(arg0);
3198
- };
3199
-
3200
3134
  module.exports.__wbindgen_json_serialize = function(arg0, arg1) {
3201
3135
  const obj = getObject(arg1);
3202
3136
  const ret = JSON.stringify(obj === undefined ? null : obj);
@@ -3206,13 +3140,17 @@ module.exports.__wbindgen_json_serialize = function(arg0, arg1) {
3206
3140
  getInt32Memory0()[arg0 / 4 + 0] = ptr0;
3207
3141
  };
3208
3142
 
3209
- module.exports.__wbg_createEquipmentBonuses_b999613e31f1d40c = function(arg0, arg1) {
3210
- const ret = createEquipmentBonuses(takeObject(arg0), takeObject(arg1));
3143
+ module.exports.__wbindgen_object_drop_ref = function(arg0) {
3144
+ takeObject(arg0);
3145
+ };
3146
+
3147
+ module.exports.__wbindgen_string_new = function(arg0, arg1) {
3148
+ const ret = getStringFromWasm0(arg0, arg1);
3211
3149
  return addHeapObject(ret);
3212
3150
  };
3213
3151
 
3214
- module.exports.__wbindgen_json_parse = function(arg0, arg1) {
3215
- const ret = JSON.parse(getStringFromWasm0(arg0, arg1));
3152
+ module.exports.__wbg_createEquipmentBonuses_6bfec5b900d74071 = function(arg0, arg1) {
3153
+ const ret = createEquipmentBonuses(takeObject(arg0), takeObject(arg1));
3216
3154
  return addHeapObject(ret);
3217
3155
  };
3218
3156
 
@@ -3221,6 +3159,11 @@ module.exports.__wbg_ship_new = function(arg0) {
3221
3159
  return addHeapObject(ret);
3222
3160
  };
3223
3161
 
3162
+ module.exports.__wbindgen_json_parse = function(arg0, arg1) {
3163
+ const ret = JSON.parse(getStringFromWasm0(arg0, arg1));
3164
+ return addHeapObject(ret);
3165
+ };
3166
+
3224
3167
  module.exports.__wbg_new_693216e109162396 = function() {
3225
3168
  const ret = new Error();
3226
3169
  return addHeapObject(ret);
@@ -3296,17 +3239,17 @@ module.exports.__wbg_msCrypto_5a86d77a66230f81 = function(arg0) {
3296
3239
  return addHeapObject(ret);
3297
3240
  };
3298
3241
 
3299
- module.exports.__wbg_new_2ab697f1555e0dbc = function() {
3242
+ module.exports.__wbg_new_ee1a3da85465d621 = function() {
3300
3243
  const ret = new Array();
3301
3244
  return addHeapObject(ret);
3302
3245
  };
3303
3246
 
3304
- module.exports.__wbg_newnoargs_fc5356289219b93b = function(arg0, arg1) {
3247
+ module.exports.__wbg_newnoargs_971e9a5abe185139 = function(arg0, arg1) {
3305
3248
  const ret = new Function(getStringFromWasm0(arg0, arg1));
3306
3249
  return addHeapObject(ret);
3307
3250
  };
3308
3251
 
3309
- module.exports.__wbg_call_4573f605ca4b5f10 = function() { return handleError(function (arg0, arg1) {
3252
+ module.exports.__wbg_call_33d7bcddbbfa394a = function() { return handleError(function (arg0, arg1) {
3310
3253
  const ret = getObject(arg0).call(getObject(arg1));
3311
3254
  return addHeapObject(ret);
3312
3255
  }, arguments) };
@@ -3316,22 +3259,22 @@ module.exports.__wbindgen_object_clone_ref = function(arg0) {
3316
3259
  return addHeapObject(ret);
3317
3260
  };
3318
3261
 
3319
- module.exports.__wbg_self_ba1ddafe9ea7a3a2 = function() { return handleError(function () {
3262
+ module.exports.__wbg_self_fd00a1ef86d1b2ed = function() { return handleError(function () {
3320
3263
  const ret = self.self;
3321
3264
  return addHeapObject(ret);
3322
3265
  }, arguments) };
3323
3266
 
3324
- module.exports.__wbg_window_be3cc430364fd32c = function() { return handleError(function () {
3267
+ module.exports.__wbg_window_6f6e346d8bbd61d7 = function() { return handleError(function () {
3325
3268
  const ret = window.window;
3326
3269
  return addHeapObject(ret);
3327
3270
  }, arguments) };
3328
3271
 
3329
- module.exports.__wbg_globalThis_56d9c9f814daeeee = function() { return handleError(function () {
3272
+ module.exports.__wbg_globalThis_3348936ac49df00a = function() { return handleError(function () {
3330
3273
  const ret = globalThis.globalThis;
3331
3274
  return addHeapObject(ret);
3332
3275
  }, arguments) };
3333
3276
 
3334
- module.exports.__wbg_global_8c35aeee4ac77f2b = function() { return handleError(function () {
3277
+ module.exports.__wbg_global_67175caf56f55ca9 = function() { return handleError(function () {
3335
3278
  const ret = global.global;
3336
3279
  return addHeapObject(ret);
3337
3280
  }, arguments) };
@@ -3341,36 +3284,36 @@ module.exports.__wbindgen_is_undefined = function(arg0) {
3341
3284
  return ret;
3342
3285
  };
3343
3286
 
3344
- module.exports.__wbg_push_811c8b08bf4ff9d5 = function(arg0, arg1) {
3287
+ module.exports.__wbg_push_0bc7fce4a139a883 = function(arg0, arg1) {
3345
3288
  const ret = getObject(arg0).push(getObject(arg1));
3346
3289
  return ret;
3347
3290
  };
3348
3291
 
3349
- module.exports.__wbg_buffer_de1150f91b23aa89 = function(arg0) {
3292
+ module.exports.__wbg_buffer_34f5ec9f8a838ba0 = function(arg0) {
3350
3293
  const ret = getObject(arg0).buffer;
3351
3294
  return addHeapObject(ret);
3352
3295
  };
3353
3296
 
3354
- module.exports.__wbg_new_97cf52648830a70d = function(arg0) {
3297
+ module.exports.__wbg_new_cda198d9dbc6d7ea = function(arg0) {
3355
3298
  const ret = new Uint8Array(getObject(arg0));
3356
3299
  return addHeapObject(ret);
3357
3300
  };
3358
3301
 
3359
- module.exports.__wbg_set_a0172b213e2469e9 = function(arg0, arg1, arg2) {
3302
+ module.exports.__wbg_set_1a930cfcda1a8067 = function(arg0, arg1, arg2) {
3360
3303
  getObject(arg0).set(getObject(arg1), arg2 >>> 0);
3361
3304
  };
3362
3305
 
3363
- module.exports.__wbg_length_e09c0b925ab8de5d = function(arg0) {
3306
+ module.exports.__wbg_length_51f19f73d6d9eff3 = function(arg0) {
3364
3307
  const ret = getObject(arg0).length;
3365
3308
  return ret;
3366
3309
  };
3367
3310
 
3368
- module.exports.__wbg_newwithlength_e833b89f9db02732 = function(arg0) {
3311
+ module.exports.__wbg_newwithlength_66e5530e7079ea1b = function(arg0) {
3369
3312
  const ret = new Uint8Array(arg0 >>> 0);
3370
3313
  return addHeapObject(ret);
3371
3314
  };
3372
3315
 
3373
- module.exports.__wbg_subarray_9482ae5cd5cd99d3 = function(arg0, arg1, arg2) {
3316
+ module.exports.__wbg_subarray_270ff8dd5582c1ac = function(arg0, arg1, arg2) {
3374
3317
  const ret = getObject(arg0).subarray(arg1 >>> 0, arg2 >>> 0);
3375
3318
  return addHeapObject(ret);
3376
3319
  };
@@ -3392,9 +3335,3 @@ const wasmInstance = new WebAssembly.Instance(wasmModule, imports);
3392
3335
  wasm = wasmInstance.exports;
3393
3336
  module.exports.__wasm = wasm;
3394
3337
 
3395
- cachedFloat64Memory0 = new Float64Array(wasm.memory.buffer);
3396
- cachedInt32Memory0 = new Int32Array(wasm.memory.buffer);
3397
- cachedUint16Memory0 = new Uint16Array(wasm.memory.buffer);
3398
- cachedUint32Memory0 = new Uint32Array(wasm.memory.buffer);
3399
- cachedUint8Memory0 = new Uint8Array(wasm.memory.buffer);
3400
-