fleethub-core 1.7.11 → 1.7.13

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@@ -3198,7 +3198,7 @@ export function __wbindgen_json_serialize(arg0, arg1) {
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  getInt32Memory0()[arg0 / 4 + 0] = ptr0;
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  };
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- export function __wbg_createEquipmentBonuses_b7ed2504ed8ad169(arg0, arg1) {
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+ export function __wbg_createEquipmentBonuses_b999613e31f1d40c(arg0, arg1) {
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  const ret = createEquipmentBonuses(takeObject(arg0), takeObject(arg1));
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  return addHeapObject(ret);
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  };
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@@ -97,6 +97,35 @@ export function ship_transport_point(a: number): number;
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  export function ship_elos(a: number, b: number, c: number): void;
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  export function ship_ohko_power(a: number, b: number): void;
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  export function ship_take_damage(a: number, b: number): void;
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+ export function __wbg_comp_free(a: number): void;
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+ export function __wbg_get_comp_org_type(a: number): number;
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+ export function __wbg_set_comp_org_type(a: number, b: number): void;
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+ export function __wbg_get_comp_hq_level(a: number): number;
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+ export function __wbg_set_comp_hq_level(a: number, b: number): void;
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+ export function __wbg_get_comp_main(a: number): number;
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+ export function __wbg_set_comp_main(a: number, b: number): void;
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+ export function __wbg_get_comp_escort(a: number): number;
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+ export function __wbg_set_comp_escort(a: number, b: number): void;
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+ export function __wbg_get_comp_route_sup(a: number): number;
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+ export function __wbg_set_comp_route_sup(a: number, b: number): void;
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+ export function __wbg_get_comp_boss_sup(a: number): number;
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+ export function __wbg_set_comp_boss_sup(a: number, b: number): void;
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+ export function comp_side(a: number): number;
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+ export function comp_is_combined(a: number): number;
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+ export function comp_is_player(a: number): number;
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+ export function comp_is_enemy(a: number): number;
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+ export function comp_has_route_sup(a: number): number;
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+ export function comp_meta(a: number): number;
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+ export function comp_get_fleet_id(a: number, b: number, c: number): void;
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+ export function comp_get_ship_with_clone(a: number, b: number, c: number, d: number): number;
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+ export function comp_get_ship_entity_id(a: number, b: number, c: number, d: number, e: number): void;
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+ export function comp_get_ship_by_eid_with_clone(a: number, b: number, c: number): number;
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+ export function comp_default_formation(a: number): number;
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+ export function comp_adjusted_anti_air(a: number, b: number): number;
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+ export function comp_fighter_power(a: number, b: number, c: number, d: number): void;
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+ export function comp_elos(a: number, b: number, c: number): void;
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+ export function comp_transport_point(a: number): number;
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+ export function comp_create_warfare_ship_environment(a: number, b: number, c: number): number;
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  export function __wbg_org_free(a: number): void;
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  export function __wbg_get_org_id(a: number, b: number): void;
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  export function __wbg_set_org_id(a: number, b: number, c: number): void;
@@ -135,35 +164,6 @@ export function org_is_combined(a: number): number;
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  export function org_interception_power(a: number): number;
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  export function org_high_altitude_interception_power(a: number): number;
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  export function org_default(): number;
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- export function __wbg_comp_free(a: number): void;
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- export function __wbg_get_comp_org_type(a: number): number;
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- export function __wbg_set_comp_org_type(a: number, b: number): void;
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- export function __wbg_get_comp_hq_level(a: number): number;
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- export function __wbg_set_comp_hq_level(a: number, b: number): void;
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- export function __wbg_get_comp_main(a: number): number;
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- export function __wbg_set_comp_main(a: number, b: number): void;
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- export function __wbg_get_comp_escort(a: number): number;
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- export function __wbg_set_comp_escort(a: number, b: number): void;
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- export function __wbg_get_comp_route_sup(a: number): number;
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- export function __wbg_set_comp_route_sup(a: number, b: number): void;
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- export function __wbg_get_comp_boss_sup(a: number): number;
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- export function __wbg_set_comp_boss_sup(a: number, b: number): void;
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- export function comp_side(a: number): number;
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- export function comp_is_combined(a: number): number;
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- export function comp_is_player(a: number): number;
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- export function comp_is_enemy(a: number): number;
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- export function comp_has_route_sup(a: number): number;
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- export function comp_meta(a: number): number;
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- export function comp_get_fleet_id(a: number, b: number, c: number): void;
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- export function comp_get_ship_with_clone(a: number, b: number, c: number, d: number): number;
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- export function comp_get_ship_entity_id(a: number, b: number, c: number, d: number, e: number): void;
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- export function comp_get_ship_by_eid_with_clone(a: number, b: number, c: number): number;
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- export function comp_default_formation(a: number): number;
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- export function comp_adjusted_anti_air(a: number, b: number): number;
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- export function comp_fighter_power(a: number, b: number, c: number, d: number): void;
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- export function comp_elos(a: number, b: number, c: number): void;
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- export function comp_transport_point(a: number): number;
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- export function comp_create_warfare_ship_environment(a: number, b: number, c: number): number;
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  export function __wbg_analyzer_free(a: number): void;
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  export function analyzer_analyze_anti_air(a: number, b: number, c: number, d: number, e: number, f: number): number;
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  export function analyzer_analyze_day_cutin(a: number, b: number): number;
@@ -224,6 +224,7 @@ export function fhcore_simulate_shelling_support(a: number, b: number, c: number
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  export function ship_state_day_gunfit_accuracy(a: number, b: number): void;
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  export function ship_state_night_gunfit_accuracy(a: number, b: number): void;
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  export function ship_gunfit_accuracy(a: number, b: number): number;
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+ export function set_panic_hook(): void;
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  export function __wbg_ibonuses_free(a: number): void;
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  export function __wbg_get_ibonuses_shelling_power(a: number): number;
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  export function __wbg_set_ibonuses_shelling_power(a: number, b: number): void;
@@ -343,7 +344,6 @@ export function gear_is_abyssal_patrolling_attack_hawk(a: number): number;
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  export function gear_expedition_bonus(a: number): number;
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  export function gear_can_be_deployed_to_land_base(a: number): number;
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  export function gear_has_proficiency(a: number): number;
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- export function set_panic_hook(): void;
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  export function __wbindgen_malloc(a: number): number;
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  export function __wbindgen_realloc(a: number, b: number, c: number): number;
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  export function __wbindgen_add_to_stack_pointer(a: number): number;