fleethub-core 1.7.1 → 1.7.5

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@@ -41,6 +41,7 @@ export function ship_los(a: number): number;
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  export function ship_default(): number;
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  export function ship_eq_id(a: number, b: number, c: number): number;
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  export function ship_state(a: number): number;
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+ export function ship_custom_power_mods(a: number): number;
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  export function ship_meta(a: number): number;
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  export function ship_name(a: number, b: number): void;
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  export function ship_yomi(a: number, b: number): void;
@@ -88,7 +89,6 @@ export function ship_fighter_power(a: number, b: number, c: number): void;
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  export function ship_fleet_los_factor(a: number, b: number): void;
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  export function ship_fleet_anti_air_mod(a: number): number;
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  export function ship_cruiser_fit_bonus(a: number): number;
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- export function ship_fit_gun_bonus(a: number, b: number): number;
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  export function ship_basic_accuracy_term(a: number, b: number): void;
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  export function ship_basic_evasion_term(a: number, b: number): void;
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  export function ship_evasion_term(a: number, b: number, c: number, d: number, e: number): void;
@@ -187,6 +187,8 @@ export function airsquadron_radius(a: number): number;
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  export function __wbg_fleet_free(a: number): void;
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  export function __wbg_get_fleet_id(a: number, b: number): void;
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  export function __wbg_set_fleet_id(a: number, b: number, c: number): void;
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+ export function __wbg_get_fleet_xxh3(a: number, b: number): void;
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+ export function __wbg_set_fleet_xxh3(a: number, b: number, c: number): void;
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  export function __wbg_get_fleet_len(a: number): number;
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  export function __wbg_set_fleet_len(a: number, b: number): void;
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  export function fleet_meta(a: number): number;
@@ -206,8 +208,6 @@ export function fleet_aviation_detection_score(a: number, b: number): void;
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  export function fleet_expedition_bonus(a: number): number;
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  export function fleet_sum_ship_stat_by(a: number, b: number, c: number, d: number): void;
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  export function fleet_reset_battle_state(a: number): void;
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- export function __wbg_get_fleet_xxh3(a: number, b: number): void;
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- export function __wbg_set_fleet_xxh3(a: number, b: number, c: number): void;
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  export function __wbg_fhcore_free(a: number): void;
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  export function fhcore_new(a: number, b: number): void;
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  export function fhcore_create_gear(a: number, b: number): number;
@@ -222,6 +222,9 @@ export function fhcore_create_default_ship(a: number): number;
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  export function fhcore_create_analyzer(a: number): number;
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  export function fhcore_simulate_shelling_support(a: number, b: number, c: number, d: number, e: number, f: number): void;
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  export function set_panic_hook(): void;
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+ export function ship_state_day_gunfit_accuracy(a: number, b: number): void;
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+ export function ship_state_night_gunfit_accuracy(a: number, b: number): void;
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+ export function ship_gunfit_accuracy(a: number, b: number): number;
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  export function __wbg_ibonuses_free(a: number): void;
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  export function __wbg_get_ibonuses_shelling_power(a: number): number;
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  export function __wbg_set_ibonuses_shelling_power(a: number, b: number): void;