fleethub-core 1.6.1 → 1.6.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -136,6 +136,52 @@ export interface WarfareShipEnvironment {
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  fleet_los_mod: number | null;
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  }
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+ export interface AttackPower {
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+ precap: number;
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+ is_capped: boolean;
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+ capped: number;
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+ normal: number;
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+ critical: number;
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+ armor_penetration: number;
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+ remaining_ammo_mod: number;
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+ }
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+
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+ export interface AttackPowerParams {
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+ basic: number;
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+ cap: number;
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+ precap_mod: AttackPowerModifier;
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+ postcap_mod: AttackPowerModifier;
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+ ap_shell_mod: number | null;
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+ carrier_power: number | null;
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+ proficiency_critical_mod: number | null;
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+ armor_penetration: number;
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+ remaining_ammo_mod: number;
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+ special_enemy_mods: SpecialEnemyModifiers;
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+ custom_mods: CustomModifiers;
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+ }
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+
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+ export interface CustomModifiers {
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+ precap_mod?: AttackPowerModifier;
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+ postcap_mod?: AttackPowerModifier;
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+ basic_power_mod?: AttackPowerModifier;
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+ }
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+
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+ export interface SpecialEnemyModifiers {
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+ precap_general_mod: AttackPowerModifier;
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+ stype_mod: AttackPowerModifier;
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+ landing_craft_synergy_mod: AttackPowerModifier;
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+ toku_daihatsu_tank_mod: AttackPowerModifier;
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+ m4a1dd_mod: AttackPowerModifier;
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+ honi_mod: AttackPowerModifier;
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+ postcap_general_mod: AttackPowerModifier;
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+ pt_mod: AttackPowerModifier;
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+ }
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+
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+ export interface AttackPowerModifier {
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+ a: number;
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+ b: number;
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+ }
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+
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  export type OrgType =
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  | "Single"
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  | "CarrierTaskForce"
@@ -185,51 +231,6 @@ export interface MasterAttrRule<T> {
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  expr: string;
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  }
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- export interface AttackPower {
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- precap: number;
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- is_capped: boolean;
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- capped: number;
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- normal: number;
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- critical: number;
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- armor_penetration: number;
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- remaining_ammo_mod: number;
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- }
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-
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- export interface AttackPowerParams {
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- basic: number;
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- cap: number;
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- precap_mod: AttackPowerModifier;
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- postcap_mod: AttackPowerModifier;
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- ap_shell_mod: number | null;
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- carrier_power: number | null;
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- proficiency_critical_mod: number | null;
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- armor_penetration: number;
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- remaining_ammo_mod: number;
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- special_enemy_mods: SpecialEnemyModifiers;
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- custom_mods: CustomModifiers;
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- }
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-
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- export interface CustomModifiers {
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- precap_mod: AttackPowerModifier;
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- postcap_mod: AttackPowerModifier;
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- }
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-
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- export interface SpecialEnemyModifiers {
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- precap_general_mod: AttackPowerModifier;
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- stype_mod: AttackPowerModifier;
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- landing_craft_synergy_mod: AttackPowerModifier;
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- toku_daihatsu_tank_mod: AttackPowerModifier;
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- m4a1dd_mod: AttackPowerModifier;
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- honi_mod: AttackPowerModifier;
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- postcap_general_mod: AttackPowerModifier;
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- pt_mod: AttackPowerModifier;
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- }
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-
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- export interface AttackPowerModifier {
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- a: number;
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- b: number;
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- }
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-
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  export type NumMap<K, V> = Partial<Record<K, V>>;
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  export type ShellingSpecialAttack =
@@ -622,14 +623,6 @@ export interface EquipStype {
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  equip_type: number[];
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  }
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- export type NightBattleAttackType =
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- | { t: "NightAttack"; c: NightAttackType }
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- | { t: "Asw"; c: AswAttackType };
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-
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- export type DayBattleAttackType =
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- | { t: "Shelling"; c: ShellingAttackType }
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- | { t: "Asw"; c: AswAttackType };
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-
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  export type SlotSizeVec = (number | null)[];
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  export type Side = "Player" | "Enemy";
@@ -749,6 +742,14 @@ export interface HitRateParams {
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  hit_percentage_bonus: number;
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  }
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+ export type NightBattleAttackType =
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+ | { t: "NightAttack"; c: NightAttackType }
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+ | { t: "Asw"; c: AswAttackType };
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+
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+ export type DayBattleAttackType =
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+ | { t: "Shelling"; c: ShellingAttackType }
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+ | { t: "Asw"; c: AswAttackType };
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+
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  export type GearTypeIdArray = [number, number, number, number, number];
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  export interface MasterShip {
@@ -164,6 +164,11 @@ function getUint16Memory0() {
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  function getArrayU16FromWasm0(ptr, len) {
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  return getUint16Memory0().subarray(ptr / 2, ptr / 2 + len);
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  }
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+ /**
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+ */
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+ module.exports.set_panic_hook = function() {
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+ wasm.set_panic_hook();
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+ };
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  function passArray16ToWasm0(arg, malloc) {
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  const ptr = malloc(arg.length * 2);
@@ -171,11 +176,6 @@ function passArray16ToWasm0(arg, malloc) {
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  WASM_VECTOR_LEN = arg.length;
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  return ptr;
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  }
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- /**
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- */
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- module.exports.set_panic_hook = function() {
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- wasm.set_panic_hook();
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- };
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  function getArrayU8FromWasm0(ptr, len) {
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  return getUint8Memory0().subarray(ptr / 1, ptr / 1 + len);
@@ -3244,7 +3244,7 @@ class Ship {
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  }
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  module.exports.Ship = Ship;
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- module.exports.__wbg_createEquipmentBonuses_b568031e3fb0aaf2 = function(arg0, arg1) {
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+ module.exports.__wbg_createEquipmentBonuses_c085113c00faea8f = function(arg0, arg1) {
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  const ret = createEquipmentBonuses(takeObject(arg0), takeObject(arg1));
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  return addHeapObject(ret);
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  };
Binary file
@@ -96,13 +96,6 @@ export function ship_basic_defense_power(a: number, b: number, c: number): void;
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  export function ship_transport_point(a: number): number;
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  export function ship_elos(a: number, b: number, c: number): void;
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  export function ship_take_damage(a: number, b: number): void;
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- export function __wbg_analyzer_free(a: number): void;
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- export function analyzer_analyze_anti_air(a: number, b: number, c: number, d: number, e: number, f: number): number;
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- export function analyzer_analyze_day_cutin(a: number, b: number): number;
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- export function analyzer_analyze_night_cutin(a: number, b: number, c: number, d: number): number;
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- export function analyzer_analyze_contact_chance(a: number, b: number): number;
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- export function analyzer_analyze_warfare(a: number, b: number, c: number, d: number): number;
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- export function analyzer_analyze_fleet_cutin(a: number, b: number, c: number): number;
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  export function __wbg_org_free(a: number): void;
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  export function __wbg_get_org_id(a: number, b: number): void;
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  export function __wbg_set_org_id(a: number, b: number, c: number): void;
@@ -142,6 +135,13 @@ export function org_interception_power(a: number): number;
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  export function org_high_altitude_interception_power(a: number): number;
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  export function org_create_warfare_ship_environment(a: number, b: number, c: number): number;
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  export function org_default(): number;
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+ export function __wbg_analyzer_free(a: number): void;
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+ export function analyzer_analyze_anti_air(a: number, b: number, c: number, d: number, e: number, f: number): number;
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+ export function analyzer_analyze_day_cutin(a: number, b: number): number;
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+ export function analyzer_analyze_night_cutin(a: number, b: number, c: number, d: number): number;
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+ export function analyzer_analyze_contact_chance(a: number, b: number): number;
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+ export function analyzer_analyze_warfare(a: number, b: number, c: number, d: number): number;
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+ export function analyzer_analyze_fleet_cutin(a: number, b: number, c: number): number;
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  export function __wbg_comp_free(a: number): void;
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  export function __wbg_get_comp_org_type(a: number): number;
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  export function __wbg_set_comp_org_type(a: number, b: number): void;
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "fleethub-core",
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- "version": "1.6.1",
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+ "version": "1.6.2",
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  "license": "UNLICENSED",
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  "sideEffects": false,
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  "exports": {
@@ -136,6 +136,52 @@ export interface WarfareShipEnvironment {
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  fleet_los_mod: number | null;
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  }
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+ export interface AttackPower {
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+ precap: number;
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+ is_capped: boolean;
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+ capped: number;
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+ normal: number;
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+ critical: number;
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+ armor_penetration: number;
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+ remaining_ammo_mod: number;
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+ }
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+
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+ export interface AttackPowerParams {
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+ basic: number;
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+ cap: number;
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+ precap_mod: AttackPowerModifier;
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+ postcap_mod: AttackPowerModifier;
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+ ap_shell_mod: number | null;
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+ carrier_power: number | null;
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+ proficiency_critical_mod: number | null;
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+ armor_penetration: number;
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+ remaining_ammo_mod: number;
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+ special_enemy_mods: SpecialEnemyModifiers;
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+ custom_mods: CustomModifiers;
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+ }
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+
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+ export interface CustomModifiers {
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+ precap_mod?: AttackPowerModifier;
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+ postcap_mod?: AttackPowerModifier;
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+ basic_power_mod?: AttackPowerModifier;
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+ }
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+
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+ export interface SpecialEnemyModifiers {
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+ precap_general_mod: AttackPowerModifier;
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+ stype_mod: AttackPowerModifier;
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+ landing_craft_synergy_mod: AttackPowerModifier;
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+ toku_daihatsu_tank_mod: AttackPowerModifier;
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+ m4a1dd_mod: AttackPowerModifier;
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+ honi_mod: AttackPowerModifier;
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+ postcap_general_mod: AttackPowerModifier;
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+ pt_mod: AttackPowerModifier;
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+ }
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+
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+ export interface AttackPowerModifier {
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+ a: number;
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+ b: number;
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+ }
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+
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  export type OrgType =
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  | "Single"
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  | "CarrierTaskForce"
@@ -185,51 +231,6 @@ export interface MasterAttrRule<T> {
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  expr: string;
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  }
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- export interface AttackPower {
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- precap: number;
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- is_capped: boolean;
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- capped: number;
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- normal: number;
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- critical: number;
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- armor_penetration: number;
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- remaining_ammo_mod: number;
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- }
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-
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- export interface AttackPowerParams {
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- basic: number;
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- cap: number;
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- precap_mod: AttackPowerModifier;
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- postcap_mod: AttackPowerModifier;
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- ap_shell_mod: number | null;
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- carrier_power: number | null;
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- proficiency_critical_mod: number | null;
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- armor_penetration: number;
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- remaining_ammo_mod: number;
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- special_enemy_mods: SpecialEnemyModifiers;
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- custom_mods: CustomModifiers;
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- }
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-
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- export interface CustomModifiers {
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- precap_mod: AttackPowerModifier;
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- postcap_mod: AttackPowerModifier;
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- }
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-
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- export interface SpecialEnemyModifiers {
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- precap_general_mod: AttackPowerModifier;
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- stype_mod: AttackPowerModifier;
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- landing_craft_synergy_mod: AttackPowerModifier;
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- toku_daihatsu_tank_mod: AttackPowerModifier;
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- m4a1dd_mod: AttackPowerModifier;
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- honi_mod: AttackPowerModifier;
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- postcap_general_mod: AttackPowerModifier;
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- pt_mod: AttackPowerModifier;
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- }
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-
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- export interface AttackPowerModifier {
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- a: number;
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- b: number;
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- }
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-
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  export type NumMap<K, V> = Partial<Record<K, V>>;
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  export type ShellingSpecialAttack =
@@ -622,14 +623,6 @@ export interface EquipStype {
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  equip_type: number[];
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  }
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- export type NightBattleAttackType =
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- | { t: "NightAttack"; c: NightAttackType }
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- | { t: "Asw"; c: AswAttackType };
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-
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- export type DayBattleAttackType =
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- | { t: "Shelling"; c: ShellingAttackType }
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- | { t: "Asw"; c: AswAttackType };
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-
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  export type SlotSizeVec = (number | null)[];
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  export type Side = "Player" | "Enemy";
@@ -749,6 +742,14 @@ export interface HitRateParams {
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  hit_percentage_bonus: number;
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  }
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+ export type NightBattleAttackType =
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+ | { t: "NightAttack"; c: NightAttackType }
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+ | { t: "Asw"; c: AswAttackType };
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+
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+ export type DayBattleAttackType =
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+ | { t: "Shelling"; c: ShellingAttackType }
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+ | { t: "Asw"; c: AswAttackType };
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+
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  export type GearTypeIdArray = [number, number, number, number, number];
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  export interface MasterShip {
@@ -165,6 +165,11 @@ function getUint16Memory0() {
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  function getArrayU16FromWasm0(ptr, len) {
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  return getUint16Memory0().subarray(ptr / 2, ptr / 2 + len);
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  }
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+ /**
169
+ */
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+ export function set_panic_hook() {
171
+ wasm.set_panic_hook();
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+ }
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  function passArray16ToWasm0(arg, malloc) {
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  const ptr = malloc(arg.length * 2);
@@ -172,11 +177,6 @@ function passArray16ToWasm0(arg, malloc) {
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  WASM_VECTOR_LEN = arg.length;
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  return ptr;
174
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  }
175
- /**
176
- */
177
- export function set_panic_hook() {
178
- wasm.set_panic_hook();
179
- }
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181
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  function getArrayU8FromWasm0(ptr, len) {
182
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  return getUint8Memory0().subarray(ptr / 1, ptr / 1 + len);
@@ -3236,7 +3236,7 @@ export class Ship {
3236
3236
  }
3237
3237
  }
3238
3238
 
3239
- export function __wbg_createEquipmentBonuses_b568031e3fb0aaf2(arg0, arg1) {
3239
+ export function __wbg_createEquipmentBonuses_c085113c00faea8f(arg0, arg1) {
3240
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  const ret = createEquipmentBonuses(takeObject(arg0), takeObject(arg1));
3241
3241
  return addHeapObject(ret);
3242
3242
  };
Binary file
@@ -96,13 +96,6 @@ export function ship_basic_defense_power(a: number, b: number, c: number): void;
96
96
  export function ship_transport_point(a: number): number;
97
97
  export function ship_elos(a: number, b: number, c: number): void;
98
98
  export function ship_take_damage(a: number, b: number): void;
99
- export function __wbg_analyzer_free(a: number): void;
100
- export function analyzer_analyze_anti_air(a: number, b: number, c: number, d: number, e: number, f: number): number;
101
- export function analyzer_analyze_day_cutin(a: number, b: number): number;
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- export function analyzer_analyze_night_cutin(a: number, b: number, c: number, d: number): number;
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- export function analyzer_analyze_contact_chance(a: number, b: number): number;
104
- export function analyzer_analyze_warfare(a: number, b: number, c: number, d: number): number;
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- export function analyzer_analyze_fleet_cutin(a: number, b: number, c: number): number;
106
99
  export function __wbg_org_free(a: number): void;
107
100
  export function __wbg_get_org_id(a: number, b: number): void;
108
101
  export function __wbg_set_org_id(a: number, b: number, c: number): void;
@@ -142,6 +135,13 @@ export function org_interception_power(a: number): number;
142
135
  export function org_high_altitude_interception_power(a: number): number;
143
136
  export function org_create_warfare_ship_environment(a: number, b: number, c: number): number;
144
137
  export function org_default(): number;
138
+ export function __wbg_analyzer_free(a: number): void;
139
+ export function analyzer_analyze_anti_air(a: number, b: number, c: number, d: number, e: number, f: number): number;
140
+ export function analyzer_analyze_day_cutin(a: number, b: number): number;
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+ export function analyzer_analyze_night_cutin(a: number, b: number, c: number, d: number): number;
142
+ export function analyzer_analyze_contact_chance(a: number, b: number): number;
143
+ export function analyzer_analyze_warfare(a: number, b: number, c: number, d: number): number;
144
+ export function analyzer_analyze_fleet_cutin(a: number, b: number, c: number): number;
145
145
  export function __wbg_comp_free(a: number): void;
146
146
  export function __wbg_get_comp_org_type(a: number): number;
147
147
  export function __wbg_set_comp_org_type(a: number, b: number): void;