fleethub-core 1.4.3 → 1.6.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -7,20 +7,6 @@ heap.push(undefined, null, true, false);
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  function getObject(idx) { return heap[idx]; }
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- let heap_next = heap.length;
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-
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- function dropObject(idx) {
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- if (idx < 36) return;
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- heap[idx] = heap_next;
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- heap_next = idx;
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- }
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-
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- function takeObject(idx) {
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- const ret = getObject(idx);
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- dropObject(idx);
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- return ret;
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- }
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-
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  let WASM_VECTOR_LEN = 0;
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  let cachegetUint8Memory0 = null;
@@ -94,6 +80,20 @@ function getInt32Memory0() {
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  return cachegetInt32Memory0;
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  }
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+ let heap_next = heap.length;
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+
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+ function dropObject(idx) {
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+ if (idx < 36) return;
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+ heap[idx] = heap_next;
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+ heap_next = idx;
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+ }
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+
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+ function takeObject(idx) {
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+ const ret = getObject(idx);
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+ dropObject(idx);
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+ return ret;
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+ }
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+
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  const lTextDecoder = typeof TextDecoder === 'undefined' ? (0, module.require)('util').TextDecoder : TextDecoder;
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  let cachedTextDecoder = new lTextDecoder('utf-8', { ignoreBOM: true, fatal: true });
@@ -117,6 +117,21 @@ const u32CvtShim = new Uint32Array(2);
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  const uint64CvtShim = new BigUint64Array(u32CvtShim.buffer);
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+ function _assertClass(instance, klass) {
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+ if (!(instance instanceof klass)) {
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+ throw new Error(`expected instance of ${klass.name}`);
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+ }
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+ return instance.ptr;
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+ }
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+
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+ let cachegetFloat64Memory0 = null;
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+ function getFloat64Memory0() {
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+ if (cachegetFloat64Memory0 === null || cachegetFloat64Memory0.buffer !== wasm.memory.buffer) {
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+ cachegetFloat64Memory0 = new Float64Array(wasm.memory.buffer);
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+ }
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+ return cachegetFloat64Memory0;
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+ }
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+
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  function isLikeNone(x) {
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  return x === undefined || x === null;
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  }
@@ -139,14 +154,6 @@ function getArrayJsValueFromWasm0(ptr, len) {
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  return result;
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  }
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- let cachegetFloat64Memory0 = null;
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- function getFloat64Memory0() {
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- if (cachegetFloat64Memory0 === null || cachegetFloat64Memory0.buffer !== wasm.memory.buffer) {
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- cachegetFloat64Memory0 = new Float64Array(wasm.memory.buffer);
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- }
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- return cachegetFloat64Memory0;
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- }
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-
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  let cachegetUint16Memory0 = null;
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  function getUint16Memory0() {
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  if (cachegetUint16Memory0 === null || cachegetUint16Memory0.buffer !== wasm.memory.buffer) {
@@ -158,12 +165,10 @@ function getUint16Memory0() {
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  function getArrayU16FromWasm0(ptr, len) {
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  return getUint16Memory0().subarray(ptr / 2, ptr / 2 + len);
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  }
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-
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- function _assertClass(instance, klass) {
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- if (!(instance instanceof klass)) {
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- throw new Error(`expected instance of ${klass.name}`);
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- }
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- return instance.ptr;
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+ /**
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+ */
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+ export function set_panic_hook() {
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+ wasm.set_panic_hook();
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  }
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  function passArray16ToWasm0(arg, malloc) {
@@ -183,11 +188,6 @@ function passArray8ToWasm0(arg, malloc) {
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  WASM_VECTOR_LEN = arg.length;
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  return ptr;
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  }
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- /**
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- */
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- export function set_panic_hook() {
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- wasm.set_panic_hook();
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- }
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  function handleError(f, args) {
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  try {
@@ -1711,6 +1711,20 @@ export class Gear {
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  /**
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  * @returns {boolean}
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  */
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+ is_night_attacker() {
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+ const ret = wasm.gear_is_night_attacker(this.ptr);
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+ return ret !== 0;
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+ }
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+ /**
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+ * @returns {boolean}
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+ */
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+ is_night_fighter() {
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+ const ret = wasm.gear_is_night_fighter(this.ptr);
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+ return ret !== 0;
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+ }
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+ /**
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+ * @returns {boolean}
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+ */
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  is_night_plane() {
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  const ret = wasm.gear_is_night_plane(this.ptr);
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  return ret !== 0;
@@ -3222,16 +3236,7 @@ export class Ship {
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  }
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  }
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- export function __wbg_ship_new(arg0) {
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- const ret = Ship.__wrap(arg0);
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- return addHeapObject(ret);
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- };
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-
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- export function __wbindgen_object_drop_ref(arg0) {
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- takeObject(arg0);
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- };
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-
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- export function __wbg_createEquipmentBonuses_7e1c98f5e473fb02(arg0, arg1) {
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+ export function __wbg_createEquipmentBonuses_29e79fd8f0e20234(arg0, arg1) {
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  const ret = createEquipmentBonuses(takeObject(arg0), takeObject(arg1));
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  return addHeapObject(ret);
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  };
@@ -3245,11 +3250,20 @@ export function __wbindgen_json_serialize(arg0, arg1) {
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  getInt32Memory0()[arg0 / 4 + 0] = ptr0;
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  };
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+ export function __wbindgen_object_drop_ref(arg0) {
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+ takeObject(arg0);
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+ };
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+
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  export function __wbindgen_string_new(arg0, arg1) {
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  const ret = getStringFromWasm0(arg0, arg1);
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  return addHeapObject(ret);
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  };
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+ export function __wbg_ship_new(arg0) {
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+ const ret = Ship.__wrap(arg0);
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+ return addHeapObject(ret);
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+ };
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+
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  export function __wbindgen_json_parse(arg0, arg1) {
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  const ret = JSON.parse(getStringFromWasm0(arg0, arg1));
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  return addHeapObject(ret);
@@ -3276,14 +3290,6 @@ export function __wbg_error_09919627ac0992f5(arg0, arg1) {
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  }
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  };
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- export function __wbg_randomFillSync_654a7797990fb8db() { return handleError(function (arg0, arg1, arg2) {
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- getObject(arg0).randomFillSync(getArrayU8FromWasm0(arg1, arg2));
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- }, arguments) };
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-
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- export function __wbg_getRandomValues_fb6b088efb6bead2() { return handleError(function (arg0, arg1) {
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- getObject(arg0).getRandomValues(getObject(arg1));
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- }, arguments) };
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-
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  export function __wbg_process_70251ed1291754d5(arg0) {
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  const ret = getObject(arg0).process;
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  return addHeapObject(ret);
@@ -3330,6 +3336,14 @@ export function __wbg_msCrypto_d07655bf62361f21(arg0) {
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  return addHeapObject(ret);
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  };
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+ export function __wbg_getRandomValues_fb6b088efb6bead2() { return handleError(function (arg0, arg1) {
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+ getObject(arg0).getRandomValues(getObject(arg1));
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+ }, arguments) };
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+
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+ export function __wbg_randomFillSync_654a7797990fb8db() { return handleError(function (arg0, arg1, arg2) {
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+ getObject(arg0).randomFillSync(getArrayU8FromWasm0(arg1, arg2));
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+ }, arguments) };
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+
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  export function __wbg_new_94fb1279cf6afea5() {
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  const ret = new Array();
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  return addHeapObject(ret);
@@ -3350,11 +3364,6 @@ export function __wbindgen_object_clone_ref(arg0) {
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  return addHeapObject(ret);
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  };
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- export function __wbg_push_40c6a90f1805aa90(arg0, arg1) {
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- const ret = getObject(arg0).push(getObject(arg1));
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- return ret;
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- };
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-
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  export function __wbg_self_99737b4dcdf6f0d8() { return handleError(function () {
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  const ret = self.self;
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  return addHeapObject(ret);
@@ -3380,6 +3389,11 @@ export function __wbindgen_is_undefined(arg0) {
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  return ret;
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  };
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+ export function __wbg_push_40c6a90f1805aa90(arg0, arg1) {
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+ const ret = getObject(arg0).push(getObject(arg1));
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+ return ret;
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+ };
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+
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  export function __wbg_buffer_7af23f65f6c64548(arg0) {
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  const ret = getObject(arg0).buffer;
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  return addHeapObject(ret);
Binary file
@@ -1,6 +1,108 @@
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  /* tslint:disable */
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  /* eslint-disable */
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  export const memory: WebAssembly.Memory;
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+ export function __wbg_ship_free(a: number): void;
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+ export function __wbg_get_ship_id(a: number, b: number): void;
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+ export function __wbg_set_ship_id(a: number, b: number, c: number): void;
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+ export function __wbg_get_ship_xxh3(a: number, b: number): void;
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+ export function __wbg_set_ship_xxh3(a: number, b: number, c: number): void;
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+ export function __wbg_get_ship_ship_id(a: number): number;
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+ export function __wbg_set_ship_ship_id(a: number, b: number): void;
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+ export function __wbg_get_ship_level(a: number): number;
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+ export function __wbg_set_ship_level(a: number, b: number): void;
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+ export function __wbg_get_ship_current_hp(a: number): number;
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+ export function __wbg_set_ship_current_hp(a: number, b: number): void;
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+ export function __wbg_get_ship_morale(a: number): number;
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+ export function __wbg_set_ship_morale(a: number, b: number): void;
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+ export function __wbg_get_ship_ammo(a: number): number;
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+ export function __wbg_set_ship_ammo(a: number, b: number): void;
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+ export function __wbg_get_ship_fuel(a: number): number;
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+ export function __wbg_set_ship_fuel(a: number, b: number): void;
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+ export function __wbg_get_ship_ship_type(a: number): number;
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+ export function __wbg_set_ship_ship_type(a: number, b: number): void;
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+ export function __wbg_get_ship_ctype(a: number): number;
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+ export function __wbg_set_ship_ctype(a: number, b: number): void;
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+ export function __wbg_get_ship_slots(a: number): number;
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+ export function __wbg_set_ship_slots(a: number, b: number): void;
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+ export function ship_naked_firepower(a: number): number;
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+ export function ship_naked_torpedo(a: number): number;
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+ export function ship_naked_armor(a: number): number;
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+ export function ship_naked_anti_air(a: number): number;
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+ export function ship_naked_evasion(a: number): number;
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+ export function ship_naked_asw(a: number): number;
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+ export function ship_naked_los(a: number): number;
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+ export function ship_firepower(a: number): number;
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+ export function ship_torpedo(a: number): number;
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+ export function ship_armor(a: number): number;
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+ export function ship_anti_air(a: number): number;
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+ export function ship_evasion(a: number): number;
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+ export function ship_asw(a: number): number;
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+ export function ship_los(a: number): number;
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+ export function ship_default(): number;
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+ export function ship_eq_id(a: number, b: number, c: number): number;
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+ export function ship_state(a: number): number;
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+ export function ship_meta(a: number): number;
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+ export function ship_name(a: number, b: number): void;
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+ export function ship_yomi(a: number, b: number): void;
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+ export function ship_stype(a: number): number;
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+ export function ship_sort_id(a: number): number;
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+ export function ship_remodel_rank(a: number): number;
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+ export function ship_slotnum(a: number): number;
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+ export function ship_next_id(a: number): number;
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+ export function ship_useful(a: number): number;
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+ export function ship_damage_state(a: number): number;
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+ export function ship_morale_state(a: number): number;
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+ export function ship_category(a: number): number;
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+ export function ship_has_attr(a: number, b: number): number;
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+ export function ship_gear_keys(a: number): number;
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+ export function ship_get_gear(a: number, b: number, c: number): number;
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+ export function ship_get_damage_bound(a: number, b: number): number;
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+ export function ship_get_remaining_fuel(a: number, b: number, c: number): number;
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+ export function ship_get_remaining_ammo(a: number, b: number, c: number): number;
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+ export function ship_has_unknown_stat(a: number, b: number, c: number): number;
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+ export function ship_get_naked_stat(a: number, b: number, c: number): number;
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+ export function ship_get_stat_interval_left(a: number, b: number, c: number): number;
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+ export function ship_get_stat_interval_right(a: number, b: number, c: number): number;
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+ export function ship_get_gear_stat(a: number, b: number, c: number): number;
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+ export function ship_get_ebonus(a: number, b: number, c: number): number;
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+ export function ship_get_stat_mod(a: number, b: number, c: number): number;
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+ export function ship_is_abyssal(a: number): number;
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+ export function ship_is_submarine(a: number): number;
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+ export function ship_can_equip(a: number, b: number, c: number, d: number): number;
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+ export function ship_max_hp(a: number): number;
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+ export function ship_max_ammo(a: number): number;
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+ export function ship_max_fuel(a: number): number;
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+ export function ship_naked_range(a: number): number;
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+ export function ship_naked_speed(a: number): number;
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+ export function ship_luck(a: number): number;
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+ export function ship_range(a: number): number;
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+ export function ship_speed(a: number): number;
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+ export function ship_accuracy(a: number): number;
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+ export function ship_torpedo_accuracy_mod(a: number): number;
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+ export function ship_is_installation(a: number): number;
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+ export function ship_get_slot_size(a: number, b: number): number;
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+ export function ship_get_max_slot_size(a: number, b: number): number;
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+ export function ship_remaining_ammo_mod(a: number): number;
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+ export function ship_remaining_fuel_mod(a: number): number;
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+ export function ship_fighter_power(a: number, b: number, c: number): void;
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+ export function ship_fleet_los_factor(a: number, b: number): void;
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+ export function ship_fleet_anti_air_mod(a: number): number;
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+ export function ship_cruiser_fit_bonus(a: number): number;
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+ export function ship_fit_gun_bonus(a: number, b: number): number;
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+ export function ship_basic_accuracy_term(a: number, b: number): void;
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+ export function ship_basic_evasion_term(a: number, b: number): void;
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+ export function ship_evasion_term(a: number, b: number, c: number, d: number, e: number): void;
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+ export function ship_basic_defense_power(a: number, b: number, c: number): void;
96
+ export function ship_transport_point(a: number): number;
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+ export function ship_elos(a: number, b: number, c: number): void;
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+ export function ship_take_damage(a: number, b: number): void;
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+ export function __wbg_analyzer_free(a: number): void;
100
+ export function analyzer_analyze_anti_air(a: number, b: number, c: number, d: number, e: number, f: number): number;
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+ export function analyzer_analyze_day_cutin(a: number, b: number): number;
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+ export function analyzer_analyze_night_cutin(a: number, b: number, c: number, d: number): number;
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+ export function analyzer_analyze_contact_chance(a: number, b: number): number;
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+ export function analyzer_analyze_warfare(a: number, b: number, c: number, d: number): number;
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+ export function analyzer_analyze_fleet_cutin(a: number, b: number, c: number): number;
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106
  export function __wbg_org_free(a: number): void;
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107
  export function __wbg_get_org_id(a: number, b: number): void;
6
108
  export function __wbg_set_org_id(a: number, b: number, c: number): void;
@@ -40,13 +142,6 @@ export function org_interception_power(a: number): number;
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142
  export function org_high_altitude_interception_power(a: number): number;
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143
  export function org_create_warfare_ship_environment(a: number, b: number, c: number): number;
42
144
  export function org_default(): number;
43
- export function __wbg_analyzer_free(a: number): void;
44
- export function analyzer_analyze_anti_air(a: number, b: number, c: number, d: number, e: number, f: number): number;
45
- export function analyzer_analyze_day_cutin(a: number, b: number): number;
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- export function analyzer_analyze_night_cutin(a: number, b: number, c: number, d: number): number;
47
- export function analyzer_analyze_contact_chance(a: number, b: number): number;
48
- export function analyzer_analyze_warfare(a: number, b: number, c: number, d: number): number;
49
- export function analyzer_analyze_fleet_cutin(a: number, b: number, c: number): number;
50
145
  export function __wbg_comp_free(a: number): void;
51
146
  export function __wbg_get_comp_org_type(a: number): number;
52
147
  export function __wbg_set_comp_org_type(a: number, b: number): void;
@@ -112,6 +207,7 @@ export function fleet_aviation_detection_score(a: number, b: number): void;
112
207
  export function fleet_expedition_bonus(a: number): number;
113
208
  export function fleet_sum_ship_stat_by(a: number, b: number, c: number, d: number): void;
114
209
  export function fleet_reset_battle_state(a: number): void;
210
+ export function set_panic_hook(): void;
115
211
  export function __wbg_fhcore_free(a: number): void;
116
212
  export function fhcore_new(a: number, b: number): void;
117
213
  export function fhcore_create_gear(a: number, b: number): number;
@@ -232,6 +328,8 @@ export function gear_ship_anti_air_mod(a: number): number;
232
328
  export function gear_calc_contact_trigger_factor(a: number, b: number): number;
233
329
  export function gear_contact_selection_rate(a: number, b: number): number;
234
330
  export function gear_night_contact_rate(a: number, b: number): number;
331
+ export function gear_is_night_attacker(a: number): number;
332
+ export function gear_is_night_fighter(a: number): number;
235
333
  export function gear_is_night_plane(a: number): number;
236
334
  export function gear_night_plane_power(a: number, b: number, c: number): number;
237
335
  export function gear_elos(a: number): number;
@@ -241,102 +339,6 @@ export function gear_is_abyssal_patrolling_attack_hawk(a: number): number;
241
339
  export function gear_expedition_bonus(a: number): number;
242
340
  export function gear_can_be_deployed_to_land_base(a: number): number;
243
341
  export function gear_has_proficiency(a: number): number;
244
- export function set_panic_hook(): void;
245
- export function __wbg_ship_free(a: number): void;
246
- export function __wbg_get_ship_id(a: number, b: number): void;
247
- export function __wbg_set_ship_id(a: number, b: number, c: number): void;
248
- export function __wbg_get_ship_xxh3(a: number, b: number): void;
249
- export function __wbg_set_ship_xxh3(a: number, b: number, c: number): void;
250
- export function __wbg_get_ship_ship_id(a: number): number;
251
- export function __wbg_set_ship_ship_id(a: number, b: number): void;
252
- export function __wbg_get_ship_level(a: number): number;
253
- export function __wbg_set_ship_level(a: number, b: number): void;
254
- export function __wbg_get_ship_current_hp(a: number): number;
255
- export function __wbg_set_ship_current_hp(a: number, b: number): void;
256
- export function __wbg_get_ship_morale(a: number): number;
257
- export function __wbg_set_ship_morale(a: number, b: number): void;
258
- export function __wbg_get_ship_ammo(a: number): number;
259
- export function __wbg_set_ship_ammo(a: number, b: number): void;
260
- export function __wbg_get_ship_fuel(a: number): number;
261
- export function __wbg_set_ship_fuel(a: number, b: number): void;
262
- export function __wbg_get_ship_ship_type(a: number): number;
263
- export function __wbg_set_ship_ship_type(a: number, b: number): void;
264
- export function __wbg_get_ship_ctype(a: number): number;
265
- export function __wbg_set_ship_ctype(a: number, b: number): void;
266
- export function __wbg_get_ship_slots(a: number): number;
267
- export function __wbg_set_ship_slots(a: number, b: number): void;
268
- export function ship_naked_firepower(a: number): number;
269
- export function ship_naked_torpedo(a: number): number;
270
- export function ship_naked_armor(a: number): number;
271
- export function ship_naked_anti_air(a: number): number;
272
- export function ship_naked_evasion(a: number): number;
273
- export function ship_naked_asw(a: number): number;
274
- export function ship_naked_los(a: number): number;
275
- export function ship_firepower(a: number): number;
276
- export function ship_torpedo(a: number): number;
277
- export function ship_armor(a: number): number;
278
- export function ship_anti_air(a: number): number;
279
- export function ship_evasion(a: number): number;
280
- export function ship_asw(a: number): number;
281
- export function ship_los(a: number): number;
282
- export function ship_default(): number;
283
- export function ship_eq_id(a: number, b: number, c: number): number;
284
- export function ship_state(a: number): number;
285
- export function ship_meta(a: number): number;
286
- export function ship_name(a: number, b: number): void;
287
- export function ship_yomi(a: number, b: number): void;
288
- export function ship_stype(a: number): number;
289
- export function ship_sort_id(a: number): number;
290
- export function ship_remodel_rank(a: number): number;
291
- export function ship_slotnum(a: number): number;
292
- export function ship_next_id(a: number): number;
293
- export function ship_useful(a: number): number;
294
- export function ship_damage_state(a: number): number;
295
- export function ship_morale_state(a: number): number;
296
- export function ship_category(a: number): number;
297
- export function ship_has_attr(a: number, b: number): number;
298
- export function ship_gear_keys(a: number): number;
299
- export function ship_get_gear(a: number, b: number, c: number): number;
300
- export function ship_get_damage_bound(a: number, b: number): number;
301
- export function ship_get_remaining_fuel(a: number, b: number, c: number): number;
302
- export function ship_get_remaining_ammo(a: number, b: number, c: number): number;
303
- export function ship_has_unknown_stat(a: number, b: number, c: number): number;
304
- export function ship_get_naked_stat(a: number, b: number, c: number): number;
305
- export function ship_get_stat_interval_left(a: number, b: number, c: number): number;
306
- export function ship_get_stat_interval_right(a: number, b: number, c: number): number;
307
- export function ship_get_gear_stat(a: number, b: number, c: number): number;
308
- export function ship_get_ebonus(a: number, b: number, c: number): number;
309
- export function ship_get_stat_mod(a: number, b: number, c: number): number;
310
- export function ship_is_abyssal(a: number): number;
311
- export function ship_is_submarine(a: number): number;
312
- export function ship_can_equip(a: number, b: number, c: number, d: number): number;
313
- export function ship_max_hp(a: number): number;
314
- export function ship_max_ammo(a: number): number;
315
- export function ship_max_fuel(a: number): number;
316
- export function ship_naked_range(a: number): number;
317
- export function ship_naked_speed(a: number): number;
318
- export function ship_luck(a: number): number;
319
- export function ship_range(a: number): number;
320
- export function ship_speed(a: number): number;
321
- export function ship_accuracy(a: number): number;
322
- export function ship_torpedo_accuracy_mod(a: number): number;
323
- export function ship_is_installation(a: number): number;
324
- export function ship_get_slot_size(a: number, b: number): number;
325
- export function ship_get_max_slot_size(a: number, b: number): number;
326
- export function ship_remaining_ammo_mod(a: number): number;
327
- export function ship_remaining_fuel_mod(a: number): number;
328
- export function ship_fighter_power(a: number, b: number, c: number): void;
329
- export function ship_fleet_los_factor(a: number, b: number): void;
330
- export function ship_fleet_anti_air_mod(a: number): number;
331
- export function ship_cruiser_fit_bonus(a: number): number;
332
- export function ship_fit_gun_bonus(a: number, b: number): number;
333
- export function ship_basic_accuracy_term(a: number, b: number): void;
334
- export function ship_basic_evasion_term(a: number, b: number): void;
335
- export function ship_evasion_term(a: number, b: number, c: number, d: number, e: number): void;
336
- export function ship_basic_defense_power(a: number, b: number, c: number): void;
337
- export function ship_transport_point(a: number): number;
338
- export function ship_elos(a: number, b: number, c: number): void;
339
- export function ship_take_damage(a: number, b: number): void;
340
342
  export function __wbindgen_malloc(a: number): number;
341
343
  export function __wbindgen_realloc(a: number, b: number, c: number): number;
342
344
  export function __wbindgen_add_to_stack_pointer(a: number): number;