fleethub-core 1.4.0 → 1.4.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/node/fleethub_core.d.ts +161 -152
- package/node/fleethub_core.js +16 -16
- package/node/fleethub_core_bg.wasm +0 -0
- package/node/fleethub_core_bg.wasm.d.ts +95 -95
- package/package.json +1 -1
- package/pkg/fleethub_core.d.ts +161 -152
- package/pkg/fleethub_core_bg.js +16 -16
- package/pkg/fleethub_core_bg.wasm +0 -0
- package/pkg/fleethub_core_bg.wasm.d.ts +95 -95
package/node/fleethub_core.d.ts
CHANGED
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@@ -95,6 +95,62 @@ export interface DamageInfo {
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damage_state_map: NumMap<DamageState, number>;
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}
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+
export interface BattleConfig {
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formation: Record<Formation, NestedFormationDef>;
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anti_air_cutin: Record<number, AntiAirCutinDef>;
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day_cutin: Record<DayCutin, DayCutinDef>;
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night_cutin: Record<NightCutin, NightCutinDef>;
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}
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export interface NightCutinDef {
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tag: NightCutin;
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hits: number;
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type_factor: number | null;
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power_mod: number | null;
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accuracy_mod: number | null;
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}
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export interface DayCutinDef {
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tag: DayCutin;
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hits: number;
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type_factor: number | null;
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power_mod: number | null;
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accuracy_mod: number | null;
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}
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export interface AntiAirCutinDef {
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id: number;
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type_factor: number | null;
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multiplier: number | null;
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guaranteed: number | null;
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sequential: boolean | null;
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}
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export type NestedFormationDef =
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| FormationDef
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| { top_half: FormationDef; bottom_half: FormationDef };
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export interface FormationDef {
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tag: Formation;
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protection_rate: number | null;
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fleet_anti_air_mod: number;
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shelling: FormationWarfareDef;
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torpedo: FormationWarfareDef;
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asw: FormationWarfareDef;
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night: FormationWarfareDef;
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shelling_support: FormationWarfareDef;
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}
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export interface FormationWarfareDef {
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power_mod: number | null;
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accuracy_mod: number | null;
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+
evasion_mod: number | null;
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}
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export type AirWaveType = "Jet" | "LandBase" | "Carrier";
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export type AswAttackType = "DepthCharge" | "Aircraft";
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export type OrgType =
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| "Single"
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| "CarrierTaskForce"
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@@ -477,7 +533,7 @@ export type GearAttr =
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| "SurfaceRadar"
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| "AirRadar"
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| "DepthChargeProjector"
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-
| "
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| "SynergisticDepthCharge"
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| "AntiSubMortar"
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| "AntiSubWeapon"
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| "AntiSubAircraft"
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@@ -557,8 +613,112 @@ export interface ShipAntiAirInfo {
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anti_air_propellant_barrage_chance: number | null;
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}
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export type ShipStateMap = Record<ShipKey, ShipState>;
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export type ShipKey = "s1" | "s2" | "s3" | "s4" | "s5" | "s6" | "s7";
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export interface OrgState {
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id?: string;
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f1?: FleetState;
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f2?: FleetState;
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f3?: FleetState;
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f4?: FleetState;
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a1?: AirSquadronState;
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a2?: AirSquadronState;
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a3?: AirSquadronState;
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hq_level?: number;
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org_type?: OrgType;
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sortie?: string;
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route_sup?: string;
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boss_sup?: string;
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}
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export interface AirSquadronState {
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id?: string;
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mode?: AirSquadronMode;
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g1?: GearState;
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g2?: GearState;
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g3?: GearState;
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g4?: GearState;
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g5?: GearState;
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gx?: GearState;
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ss1?: number;
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ss2?: number;
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ss3?: number;
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ss4?: number;
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ss5?: number;
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}
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export type AirSquadronMode = "Sortie" | "AirDefense";
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export interface FleetState {
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id?: string;
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len?: number;
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s1?: ShipState;
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s2?: ShipState;
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s3?: ShipState;
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s4?: ShipState;
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s5?: ShipState;
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s6?: ShipState;
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s7?: ShipState;
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}
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export interface ShipState {
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id?: string;
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ship_id: number;
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level?: number;
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current_hp?: number;
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morale?: number;
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ammo?: number;
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fuel?: number;
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max_hp_mod?: number;
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firepower_mod?: number;
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torpedo_mod?: number;
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armor_mod?: number;
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anti_air_mod?: number;
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evasion_mod?: number;
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asw_mod?: number;
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los_mod?: number;
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luck_mod?: number;
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g1?: GearState;
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g2?: GearState;
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g3?: GearState;
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g4?: GearState;
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g5?: GearState;
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gx?: GearState;
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ss1?: number;
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ss2?: number;
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ss3?: number;
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ss4?: number;
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ss5?: number;
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overrides?: ShipOverrides;
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}
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+
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export interface ShipOverrides {
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naked_max_hp?: number;
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naked_luck?: number;
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naked_evasion?: number;
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naked_asw?: number;
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naked_los?: number;
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}
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704
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export interface GearState {
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id?: string;
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gear_id: number;
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exp?: number;
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stars?: number;
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}
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+
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export type Side = "Player" | "Enemy";
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714
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+
export type NightBattleAttackType =
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715
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| { t: "NightAttack"; c: NightAttackType }
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716
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| { t: "Asw"; c: AswAttackType };
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+
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export type DayBattleAttackType =
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| { t: "Shelling"; c: ShellingAttackType }
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| { t: "Asw"; c: AswAttackType };
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export type NightAttackType = "Normal" | "ArkRoyal" | "Carrier";
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export type NightSpecialAttack =
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@@ -622,14 +782,6 @@ export interface HitRateParams {
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hit_percentage_bonus: number;
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}
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export type NightBattleAttackType =
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| { t: "NightAttack"; c: NightAttackType }
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| { t: "Asw"; c: AswAttackType };
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-
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export type DayBattleAttackType =
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| { t: "Shelling"; c: ShellingAttackType }
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| { t: "Asw"; c: AswAttackType };
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-
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export interface WarfareInfo {
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day: AttackInfo<DayBattleAttackType, DayCutin | null> | null;
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closing_torpedo: AttackInfo<null, null> | null;
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@@ -656,93 +808,6 @@ export interface WarfareAnalyzerShipEnvironment {
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custom_mods: CustomModifiers;
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}
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export type ShipStateMap = Record<ShipKey, ShipState>;
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export type ShipKey = "s1" | "s2" | "s3" | "s4" | "s5" | "s6" | "s7";
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-
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export interface OrgState {
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id?: string;
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f1?: FleetState;
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f2?: FleetState;
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f3?: FleetState;
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f4?: FleetState;
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a1?: AirSquadronState;
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a2?: AirSquadronState;
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a3?: AirSquadronState;
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hq_level?: number;
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org_type?: OrgType;
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sortie?: string;
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route_sup?: string;
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boss_sup?: string;
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}
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export interface AirSquadronState {
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id?: string;
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mode?: AirSquadronMode;
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g1?: GearState;
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683
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g2?: GearState;
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g3?: GearState;
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685
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g4?: GearState;
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g5?: GearState;
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gx?: GearState;
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ss1?: number;
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ss2?: number;
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ss3?: number;
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ss4?: number;
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ss5?: number;
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}
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694
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-
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export type AirSquadronMode = "Sortie" | "AirDefense";
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-
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export interface FleetState {
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id?: string;
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len?: number;
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s1?: ShipState;
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s2?: ShipState;
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s3?: ShipState;
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s4?: ShipState;
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s5?: ShipState;
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s6?: ShipState;
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s7?: ShipState;
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}
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708
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-
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export interface ShipState {
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id?: string;
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711
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ship_id: number;
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712
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level?: number;
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713
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-
current_hp?: number;
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714
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morale?: number;
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715
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ammo?: number;
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716
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fuel?: number;
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717
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-
max_hp_mod?: number;
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718
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-
firepower_mod?: number;
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torpedo_mod?: number;
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armor_mod?: number;
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anti_air_mod?: number;
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evasion_mod?: number;
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asw_mod?: number;
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los_mod?: number;
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luck_mod?: number;
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726
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g1?: GearState;
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727
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g2?: GearState;
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728
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g3?: GearState;
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729
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g4?: GearState;
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730
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g5?: GearState;
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731
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gx?: GearState;
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ss1?: number;
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ss2?: number;
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ss3?: number;
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ss4?: number;
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ss5?: number;
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}
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738
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739
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export interface GearState {
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740
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id?: string;
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gear_id: number;
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exp?: number;
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stars?: number;
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}
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745
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-
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746
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export type GearTypeIdArray = [number, number, number, number, number];
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747
812
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813
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export type SlotSizeVec = (number | null)[];
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@@ -807,62 +872,6 @@ export interface NightContactChance {
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807
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total: number;
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808
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}
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809
874
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810
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-
export interface BattleConfig {
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|
811
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formation: Record<Formation, NestedFormationDef>;
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|
812
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-
anti_air_cutin: Record<number, AntiAirCutinDef>;
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|
813
|
-
day_cutin: Record<DayCutin, DayCutinDef>;
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814
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-
night_cutin: Record<NightCutin, NightCutinDef>;
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815
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}
|
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816
|
-
|
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817
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-
export interface NightCutinDef {
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818
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tag: NightCutin;
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|
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hits: number;
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820
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-
chance_denom: number | null;
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|
821
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power_mod: number | null;
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822
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accuracy_mod: number | null;
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823
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}
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824
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-
|
|
825
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-
export interface DayCutinDef {
|
|
826
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tag: DayCutin;
|
|
827
|
-
hits: number;
|
|
828
|
-
chance_denom: number | null;
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|
829
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-
power_mod: number | null;
|
|
830
|
-
accuracy_mod: number | null;
|
|
831
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-
}
|
|
832
|
-
|
|
833
|
-
export interface AntiAirCutinDef {
|
|
834
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-
id: number;
|
|
835
|
-
chance_numer: number | null;
|
|
836
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-
multiplier: number | null;
|
|
837
|
-
guaranteed: number | null;
|
|
838
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-
sequential: boolean | null;
|
|
839
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-
}
|
|
840
|
-
|
|
841
|
-
export type NestedFormationDef =
|
|
842
|
-
| FormationDef
|
|
843
|
-
| { top_half: FormationDef; bottom_half: FormationDef };
|
|
844
|
-
|
|
845
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-
export interface FormationDef {
|
|
846
|
-
tag: Formation;
|
|
847
|
-
protection_rate: number | null;
|
|
848
|
-
fleet_anti_air_mod: number;
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|
849
|
-
shelling: FormationWarfareDef;
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|
850
|
-
torpedo: FormationWarfareDef;
|
|
851
|
-
asw: FormationWarfareDef;
|
|
852
|
-
night: FormationWarfareDef;
|
|
853
|
-
shelling_support: FormationWarfareDef;
|
|
854
|
-
}
|
|
855
|
-
|
|
856
|
-
export interface FormationWarfareDef {
|
|
857
|
-
power_mod: number | null;
|
|
858
|
-
accuracy_mod: number | null;
|
|
859
|
-
evasion_mod: number | null;
|
|
860
|
-
}
|
|
861
|
-
|
|
862
|
-
export type AirWaveType = "Jet" | "LandBase" | "Carrier";
|
|
863
|
-
|
|
864
|
-
export type AswAttackType = "DepthCharge" | "Aircraft";
|
|
865
|
-
|
|
866
875
|
/**
|
|
867
876
|
*/
|
|
868
877
|
export class AirSquadron {
|
package/node/fleethub_core.js
CHANGED
|
@@ -116,21 +116,6 @@ const u32CvtShim = new Uint32Array(2);
|
|
|
116
116
|
|
|
117
117
|
const uint64CvtShim = new BigUint64Array(u32CvtShim.buffer);
|
|
118
118
|
|
|
119
|
-
function _assertClass(instance, klass) {
|
|
120
|
-
if (!(instance instanceof klass)) {
|
|
121
|
-
throw new Error(`expected instance of ${klass.name}`);
|
|
122
|
-
}
|
|
123
|
-
return instance.ptr;
|
|
124
|
-
}
|
|
125
|
-
|
|
126
|
-
let cachegetFloat64Memory0 = null;
|
|
127
|
-
function getFloat64Memory0() {
|
|
128
|
-
if (cachegetFloat64Memory0 === null || cachegetFloat64Memory0.buffer !== wasm.memory.buffer) {
|
|
129
|
-
cachegetFloat64Memory0 = new Float64Array(wasm.memory.buffer);
|
|
130
|
-
}
|
|
131
|
-
return cachegetFloat64Memory0;
|
|
132
|
-
}
|
|
133
|
-
|
|
134
119
|
function isLikeNone(x) {
|
|
135
120
|
return x === undefined || x === null;
|
|
136
121
|
}
|
|
@@ -153,6 +138,14 @@ function getArrayJsValueFromWasm0(ptr, len) {
|
|
|
153
138
|
return result;
|
|
154
139
|
}
|
|
155
140
|
|
|
141
|
+
let cachegetFloat64Memory0 = null;
|
|
142
|
+
function getFloat64Memory0() {
|
|
143
|
+
if (cachegetFloat64Memory0 === null || cachegetFloat64Memory0.buffer !== wasm.memory.buffer) {
|
|
144
|
+
cachegetFloat64Memory0 = new Float64Array(wasm.memory.buffer);
|
|
145
|
+
}
|
|
146
|
+
return cachegetFloat64Memory0;
|
|
147
|
+
}
|
|
148
|
+
|
|
156
149
|
let cachegetUint16Memory0 = null;
|
|
157
150
|
function getUint16Memory0() {
|
|
158
151
|
if (cachegetUint16Memory0 === null || cachegetUint16Memory0.buffer !== wasm.memory.buffer) {
|
|
@@ -165,6 +158,13 @@ function getArrayU16FromWasm0(ptr, len) {
|
|
|
165
158
|
return getUint16Memory0().subarray(ptr / 2, ptr / 2 + len);
|
|
166
159
|
}
|
|
167
160
|
|
|
161
|
+
function _assertClass(instance, klass) {
|
|
162
|
+
if (!(instance instanceof klass)) {
|
|
163
|
+
throw new Error(`expected instance of ${klass.name}`);
|
|
164
|
+
}
|
|
165
|
+
return instance.ptr;
|
|
166
|
+
}
|
|
167
|
+
|
|
168
168
|
function passArray16ToWasm0(arg, malloc) {
|
|
169
169
|
const ptr = malloc(arg.length * 2);
|
|
170
170
|
getUint16Memory0().set(arg, ptr / 2);
|
|
@@ -3239,7 +3239,7 @@ module.exports.__wbindgen_object_drop_ref = function(arg0) {
|
|
|
3239
3239
|
takeObject(arg0);
|
|
3240
3240
|
};
|
|
3241
3241
|
|
|
3242
|
-
module.exports.
|
|
3242
|
+
module.exports.__wbg_createEquipmentBonuses_7e1c98f5e473fb02 = function(arg0, arg1) {
|
|
3243
3243
|
const ret = createEquipmentBonuses(takeObject(arg0), takeObject(arg1));
|
|
3244
3244
|
return addHeapObject(ret);
|
|
3245
3245
|
};
|
|
Binary file
|
|
@@ -1,101 +1,6 @@
|
|
|
1
1
|
/* tslint:disable */
|
|
2
2
|
/* eslint-disable */
|
|
3
3
|
export const memory: WebAssembly.Memory;
|
|
4
|
-
export function __wbg_ship_free(a: number): void;
|
|
5
|
-
export function __wbg_get_ship_id(a: number, b: number): void;
|
|
6
|
-
export function __wbg_set_ship_id(a: number, b: number, c: number): void;
|
|
7
|
-
export function __wbg_get_ship_xxh3(a: number, b: number): void;
|
|
8
|
-
export function __wbg_set_ship_xxh3(a: number, b: number, c: number): void;
|
|
9
|
-
export function __wbg_get_ship_ship_id(a: number): number;
|
|
10
|
-
export function __wbg_set_ship_ship_id(a: number, b: number): void;
|
|
11
|
-
export function __wbg_get_ship_level(a: number): number;
|
|
12
|
-
export function __wbg_set_ship_level(a: number, b: number): void;
|
|
13
|
-
export function __wbg_get_ship_current_hp(a: number): number;
|
|
14
|
-
export function __wbg_set_ship_current_hp(a: number, b: number): void;
|
|
15
|
-
export function __wbg_get_ship_morale(a: number): number;
|
|
16
|
-
export function __wbg_set_ship_morale(a: number, b: number): void;
|
|
17
|
-
export function __wbg_get_ship_ammo(a: number): number;
|
|
18
|
-
export function __wbg_set_ship_ammo(a: number, b: number): void;
|
|
19
|
-
export function __wbg_get_ship_fuel(a: number): number;
|
|
20
|
-
export function __wbg_set_ship_fuel(a: number, b: number): void;
|
|
21
|
-
export function __wbg_get_ship_ship_type(a: number): number;
|
|
22
|
-
export function __wbg_set_ship_ship_type(a: number, b: number): void;
|
|
23
|
-
export function __wbg_get_ship_ctype(a: number): number;
|
|
24
|
-
export function __wbg_set_ship_ctype(a: number, b: number): void;
|
|
25
|
-
export function __wbg_get_ship_slots(a: number): number;
|
|
26
|
-
export function __wbg_set_ship_slots(a: number, b: number): void;
|
|
27
|
-
export function ship_naked_firepower(a: number): number;
|
|
28
|
-
export function ship_naked_torpedo(a: number): number;
|
|
29
|
-
export function ship_naked_armor(a: number): number;
|
|
30
|
-
export function ship_naked_anti_air(a: number): number;
|
|
31
|
-
export function ship_naked_evasion(a: number): number;
|
|
32
|
-
export function ship_naked_asw(a: number): number;
|
|
33
|
-
export function ship_naked_los(a: number): number;
|
|
34
|
-
export function ship_firepower(a: number): number;
|
|
35
|
-
export function ship_torpedo(a: number): number;
|
|
36
|
-
export function ship_armor(a: number): number;
|
|
37
|
-
export function ship_anti_air(a: number): number;
|
|
38
|
-
export function ship_evasion(a: number): number;
|
|
39
|
-
export function ship_asw(a: number): number;
|
|
40
|
-
export function ship_los(a: number): number;
|
|
41
|
-
export function ship_default(): number;
|
|
42
|
-
export function ship_eq_id(a: number, b: number, c: number): number;
|
|
43
|
-
export function ship_state(a: number): number;
|
|
44
|
-
export function ship_meta(a: number): number;
|
|
45
|
-
export function ship_name(a: number, b: number): void;
|
|
46
|
-
export function ship_yomi(a: number, b: number): void;
|
|
47
|
-
export function ship_stype(a: number): number;
|
|
48
|
-
export function ship_sort_id(a: number): number;
|
|
49
|
-
export function ship_remodel_rank(a: number): number;
|
|
50
|
-
export function ship_slotnum(a: number): number;
|
|
51
|
-
export function ship_next_id(a: number): number;
|
|
52
|
-
export function ship_useful(a: number): number;
|
|
53
|
-
export function ship_damage_state(a: number): number;
|
|
54
|
-
export function ship_morale_state(a: number): number;
|
|
55
|
-
export function ship_category(a: number): number;
|
|
56
|
-
export function ship_has_attr(a: number, b: number): number;
|
|
57
|
-
export function ship_gear_keys(a: number): number;
|
|
58
|
-
export function ship_get_gear(a: number, b: number, c: number): number;
|
|
59
|
-
export function ship_get_damage_bound(a: number, b: number): number;
|
|
60
|
-
export function ship_get_remaining_fuel(a: number, b: number, c: number): number;
|
|
61
|
-
export function ship_get_remaining_ammo(a: number, b: number, c: number): number;
|
|
62
|
-
export function ship_has_unknown_stat(a: number, b: number, c: number): number;
|
|
63
|
-
export function ship_get_naked_stat(a: number, b: number, c: number): number;
|
|
64
|
-
export function ship_get_stat_interval_left(a: number, b: number, c: number): number;
|
|
65
|
-
export function ship_get_stat_interval_right(a: number, b: number, c: number): number;
|
|
66
|
-
export function ship_get_gear_stat(a: number, b: number, c: number): number;
|
|
67
|
-
export function ship_get_ebonus(a: number, b: number, c: number): number;
|
|
68
|
-
export function ship_get_stat_mod(a: number, b: number, c: number): number;
|
|
69
|
-
export function ship_is_abyssal(a: number): number;
|
|
70
|
-
export function ship_is_submarine(a: number): number;
|
|
71
|
-
export function ship_can_equip(a: number, b: number, c: number, d: number): number;
|
|
72
|
-
export function ship_max_hp(a: number): number;
|
|
73
|
-
export function ship_max_ammo(a: number): number;
|
|
74
|
-
export function ship_max_fuel(a: number): number;
|
|
75
|
-
export function ship_naked_range(a: number): number;
|
|
76
|
-
export function ship_naked_speed(a: number): number;
|
|
77
|
-
export function ship_luck(a: number): number;
|
|
78
|
-
export function ship_range(a: number): number;
|
|
79
|
-
export function ship_speed(a: number): number;
|
|
80
|
-
export function ship_accuracy(a: number): number;
|
|
81
|
-
export function ship_torpedo_accuracy_mod(a: number): number;
|
|
82
|
-
export function ship_is_installation(a: number): number;
|
|
83
|
-
export function ship_get_slot_size(a: number, b: number): number;
|
|
84
|
-
export function ship_get_max_slot_size(a: number, b: number): number;
|
|
85
|
-
export function ship_remaining_ammo_mod(a: number): number;
|
|
86
|
-
export function ship_remaining_fuel_mod(a: number): number;
|
|
87
|
-
export function ship_fighter_power(a: number, b: number, c: number): void;
|
|
88
|
-
export function ship_fleet_los_factor(a: number, b: number): void;
|
|
89
|
-
export function ship_fleet_anti_air_mod(a: number): number;
|
|
90
|
-
export function ship_cruiser_fit_bonus(a: number): number;
|
|
91
|
-
export function ship_fit_gun_bonus(a: number, b: number): number;
|
|
92
|
-
export function ship_basic_accuracy_term(a: number, b: number): void;
|
|
93
|
-
export function ship_basic_evasion_term(a: number, b: number): void;
|
|
94
|
-
export function ship_evasion_term(a: number, b: number, c: number, d: number, e: number): void;
|
|
95
|
-
export function ship_basic_defense_power(a: number, b: number, c: number): void;
|
|
96
|
-
export function ship_transport_point(a: number): number;
|
|
97
|
-
export function ship_elos(a: number, b: number, c: number): void;
|
|
98
|
-
export function ship_take_damage(a: number, b: number): void;
|
|
99
4
|
export function __wbg_org_free(a: number): void;
|
|
100
5
|
export function __wbg_get_org_id(a: number, b: number): void;
|
|
101
6
|
export function __wbg_set_org_id(a: number, b: number, c: number): void;
|
|
@@ -337,6 +242,101 @@ export function gear_expedition_bonus(a: number): number;
|
|
|
337
242
|
export function gear_can_be_deployed_to_land_base(a: number): number;
|
|
338
243
|
export function gear_has_proficiency(a: number): number;
|
|
339
244
|
export function set_panic_hook(): void;
|
|
245
|
+
export function __wbg_ship_free(a: number): void;
|
|
246
|
+
export function __wbg_get_ship_id(a: number, b: number): void;
|
|
247
|
+
export function __wbg_set_ship_id(a: number, b: number, c: number): void;
|
|
248
|
+
export function __wbg_get_ship_xxh3(a: number, b: number): void;
|
|
249
|
+
export function __wbg_set_ship_xxh3(a: number, b: number, c: number): void;
|
|
250
|
+
export function __wbg_get_ship_ship_id(a: number): number;
|
|
251
|
+
export function __wbg_set_ship_ship_id(a: number, b: number): void;
|
|
252
|
+
export function __wbg_get_ship_level(a: number): number;
|
|
253
|
+
export function __wbg_set_ship_level(a: number, b: number): void;
|
|
254
|
+
export function __wbg_get_ship_current_hp(a: number): number;
|
|
255
|
+
export function __wbg_set_ship_current_hp(a: number, b: number): void;
|
|
256
|
+
export function __wbg_get_ship_morale(a: number): number;
|
|
257
|
+
export function __wbg_set_ship_morale(a: number, b: number): void;
|
|
258
|
+
export function __wbg_get_ship_ammo(a: number): number;
|
|
259
|
+
export function __wbg_set_ship_ammo(a: number, b: number): void;
|
|
260
|
+
export function __wbg_get_ship_fuel(a: number): number;
|
|
261
|
+
export function __wbg_set_ship_fuel(a: number, b: number): void;
|
|
262
|
+
export function __wbg_get_ship_ship_type(a: number): number;
|
|
263
|
+
export function __wbg_set_ship_ship_type(a: number, b: number): void;
|
|
264
|
+
export function __wbg_get_ship_ctype(a: number): number;
|
|
265
|
+
export function __wbg_set_ship_ctype(a: number, b: number): void;
|
|
266
|
+
export function __wbg_get_ship_slots(a: number): number;
|
|
267
|
+
export function __wbg_set_ship_slots(a: number, b: number): void;
|
|
268
|
+
export function ship_naked_firepower(a: number): number;
|
|
269
|
+
export function ship_naked_torpedo(a: number): number;
|
|
270
|
+
export function ship_naked_armor(a: number): number;
|
|
271
|
+
export function ship_naked_anti_air(a: number): number;
|
|
272
|
+
export function ship_naked_evasion(a: number): number;
|
|
273
|
+
export function ship_naked_asw(a: number): number;
|
|
274
|
+
export function ship_naked_los(a: number): number;
|
|
275
|
+
export function ship_firepower(a: number): number;
|
|
276
|
+
export function ship_torpedo(a: number): number;
|
|
277
|
+
export function ship_armor(a: number): number;
|
|
278
|
+
export function ship_anti_air(a: number): number;
|
|
279
|
+
export function ship_evasion(a: number): number;
|
|
280
|
+
export function ship_asw(a: number): number;
|
|
281
|
+
export function ship_los(a: number): number;
|
|
282
|
+
export function ship_default(): number;
|
|
283
|
+
export function ship_eq_id(a: number, b: number, c: number): number;
|
|
284
|
+
export function ship_state(a: number): number;
|
|
285
|
+
export function ship_meta(a: number): number;
|
|
286
|
+
export function ship_name(a: number, b: number): void;
|
|
287
|
+
export function ship_yomi(a: number, b: number): void;
|
|
288
|
+
export function ship_stype(a: number): number;
|
|
289
|
+
export function ship_sort_id(a: number): number;
|
|
290
|
+
export function ship_remodel_rank(a: number): number;
|
|
291
|
+
export function ship_slotnum(a: number): number;
|
|
292
|
+
export function ship_next_id(a: number): number;
|
|
293
|
+
export function ship_useful(a: number): number;
|
|
294
|
+
export function ship_damage_state(a: number): number;
|
|
295
|
+
export function ship_morale_state(a: number): number;
|
|
296
|
+
export function ship_category(a: number): number;
|
|
297
|
+
export function ship_has_attr(a: number, b: number): number;
|
|
298
|
+
export function ship_gear_keys(a: number): number;
|
|
299
|
+
export function ship_get_gear(a: number, b: number, c: number): number;
|
|
300
|
+
export function ship_get_damage_bound(a: number, b: number): number;
|
|
301
|
+
export function ship_get_remaining_fuel(a: number, b: number, c: number): number;
|
|
302
|
+
export function ship_get_remaining_ammo(a: number, b: number, c: number): number;
|
|
303
|
+
export function ship_has_unknown_stat(a: number, b: number, c: number): number;
|
|
304
|
+
export function ship_get_naked_stat(a: number, b: number, c: number): number;
|
|
305
|
+
export function ship_get_stat_interval_left(a: number, b: number, c: number): number;
|
|
306
|
+
export function ship_get_stat_interval_right(a: number, b: number, c: number): number;
|
|
307
|
+
export function ship_get_gear_stat(a: number, b: number, c: number): number;
|
|
308
|
+
export function ship_get_ebonus(a: number, b: number, c: number): number;
|
|
309
|
+
export function ship_get_stat_mod(a: number, b: number, c: number): number;
|
|
310
|
+
export function ship_is_abyssal(a: number): number;
|
|
311
|
+
export function ship_is_submarine(a: number): number;
|
|
312
|
+
export function ship_can_equip(a: number, b: number, c: number, d: number): number;
|
|
313
|
+
export function ship_max_hp(a: number): number;
|
|
314
|
+
export function ship_max_ammo(a: number): number;
|
|
315
|
+
export function ship_max_fuel(a: number): number;
|
|
316
|
+
export function ship_naked_range(a: number): number;
|
|
317
|
+
export function ship_naked_speed(a: number): number;
|
|
318
|
+
export function ship_luck(a: number): number;
|
|
319
|
+
export function ship_range(a: number): number;
|
|
320
|
+
export function ship_speed(a: number): number;
|
|
321
|
+
export function ship_accuracy(a: number): number;
|
|
322
|
+
export function ship_torpedo_accuracy_mod(a: number): number;
|
|
323
|
+
export function ship_is_installation(a: number): number;
|
|
324
|
+
export function ship_get_slot_size(a: number, b: number): number;
|
|
325
|
+
export function ship_get_max_slot_size(a: number, b: number): number;
|
|
326
|
+
export function ship_remaining_ammo_mod(a: number): number;
|
|
327
|
+
export function ship_remaining_fuel_mod(a: number): number;
|
|
328
|
+
export function ship_fighter_power(a: number, b: number, c: number): void;
|
|
329
|
+
export function ship_fleet_los_factor(a: number, b: number): void;
|
|
330
|
+
export function ship_fleet_anti_air_mod(a: number): number;
|
|
331
|
+
export function ship_cruiser_fit_bonus(a: number): number;
|
|
332
|
+
export function ship_fit_gun_bonus(a: number, b: number): number;
|
|
333
|
+
export function ship_basic_accuracy_term(a: number, b: number): void;
|
|
334
|
+
export function ship_basic_evasion_term(a: number, b: number): void;
|
|
335
|
+
export function ship_evasion_term(a: number, b: number, c: number, d: number, e: number): void;
|
|
336
|
+
export function ship_basic_defense_power(a: number, b: number, c: number): void;
|
|
337
|
+
export function ship_transport_point(a: number): number;
|
|
338
|
+
export function ship_elos(a: number, b: number, c: number): void;
|
|
339
|
+
export function ship_take_damage(a: number, b: number): void;
|
|
340
340
|
export function __wbindgen_malloc(a: number): number;
|
|
341
341
|
export function __wbindgen_realloc(a: number, b: number, c: number): number;
|
|
342
342
|
export function __wbindgen_add_to_stack_pointer(a: number): number;
|
package/package.json
CHANGED
package/pkg/fleethub_core.d.ts
CHANGED
|
@@ -95,6 +95,62 @@ export interface DamageInfo {
|
|
|
95
95
|
damage_state_map: NumMap<DamageState, number>;
|
|
96
96
|
}
|
|
97
97
|
|
|
98
|
+
export interface BattleConfig {
|
|
99
|
+
formation: Record<Formation, NestedFormationDef>;
|
|
100
|
+
anti_air_cutin: Record<number, AntiAirCutinDef>;
|
|
101
|
+
day_cutin: Record<DayCutin, DayCutinDef>;
|
|
102
|
+
night_cutin: Record<NightCutin, NightCutinDef>;
|
|
103
|
+
}
|
|
104
|
+
|
|
105
|
+
export interface NightCutinDef {
|
|
106
|
+
tag: NightCutin;
|
|
107
|
+
hits: number;
|
|
108
|
+
type_factor: number | null;
|
|
109
|
+
power_mod: number | null;
|
|
110
|
+
accuracy_mod: number | null;
|
|
111
|
+
}
|
|
112
|
+
|
|
113
|
+
export interface DayCutinDef {
|
|
114
|
+
tag: DayCutin;
|
|
115
|
+
hits: number;
|
|
116
|
+
type_factor: number | null;
|
|
117
|
+
power_mod: number | null;
|
|
118
|
+
accuracy_mod: number | null;
|
|
119
|
+
}
|
|
120
|
+
|
|
121
|
+
export interface AntiAirCutinDef {
|
|
122
|
+
id: number;
|
|
123
|
+
type_factor: number | null;
|
|
124
|
+
multiplier: number | null;
|
|
125
|
+
guaranteed: number | null;
|
|
126
|
+
sequential: boolean | null;
|
|
127
|
+
}
|
|
128
|
+
|
|
129
|
+
export type NestedFormationDef =
|
|
130
|
+
| FormationDef
|
|
131
|
+
| { top_half: FormationDef; bottom_half: FormationDef };
|
|
132
|
+
|
|
133
|
+
export interface FormationDef {
|
|
134
|
+
tag: Formation;
|
|
135
|
+
protection_rate: number | null;
|
|
136
|
+
fleet_anti_air_mod: number;
|
|
137
|
+
shelling: FormationWarfareDef;
|
|
138
|
+
torpedo: FormationWarfareDef;
|
|
139
|
+
asw: FormationWarfareDef;
|
|
140
|
+
night: FormationWarfareDef;
|
|
141
|
+
shelling_support: FormationWarfareDef;
|
|
142
|
+
}
|
|
143
|
+
|
|
144
|
+
export interface FormationWarfareDef {
|
|
145
|
+
power_mod: number | null;
|
|
146
|
+
accuracy_mod: number | null;
|
|
147
|
+
evasion_mod: number | null;
|
|
148
|
+
}
|
|
149
|
+
|
|
150
|
+
export type AirWaveType = "Jet" | "LandBase" | "Carrier";
|
|
151
|
+
|
|
152
|
+
export type AswAttackType = "DepthCharge" | "Aircraft";
|
|
153
|
+
|
|
98
154
|
export type OrgType =
|
|
99
155
|
| "Single"
|
|
100
156
|
| "CarrierTaskForce"
|
|
@@ -477,7 +533,7 @@ export type GearAttr =
|
|
|
477
533
|
| "SurfaceRadar"
|
|
478
534
|
| "AirRadar"
|
|
479
535
|
| "DepthChargeProjector"
|
|
480
|
-
| "
|
|
536
|
+
| "SynergisticDepthCharge"
|
|
481
537
|
| "AntiSubMortar"
|
|
482
538
|
| "AntiSubWeapon"
|
|
483
539
|
| "AntiSubAircraft"
|
|
@@ -557,8 +613,112 @@ export interface ShipAntiAirInfo {
|
|
|
557
613
|
anti_air_propellant_barrage_chance: number | null;
|
|
558
614
|
}
|
|
559
615
|
|
|
616
|
+
export type ShipStateMap = Record<ShipKey, ShipState>;
|
|
617
|
+
|
|
618
|
+
export type ShipKey = "s1" | "s2" | "s3" | "s4" | "s5" | "s6" | "s7";
|
|
619
|
+
|
|
620
|
+
export interface OrgState {
|
|
621
|
+
id?: string;
|
|
622
|
+
f1?: FleetState;
|
|
623
|
+
f2?: FleetState;
|
|
624
|
+
f3?: FleetState;
|
|
625
|
+
f4?: FleetState;
|
|
626
|
+
a1?: AirSquadronState;
|
|
627
|
+
a2?: AirSquadronState;
|
|
628
|
+
a3?: AirSquadronState;
|
|
629
|
+
hq_level?: number;
|
|
630
|
+
org_type?: OrgType;
|
|
631
|
+
sortie?: string;
|
|
632
|
+
route_sup?: string;
|
|
633
|
+
boss_sup?: string;
|
|
634
|
+
}
|
|
635
|
+
|
|
636
|
+
export interface AirSquadronState {
|
|
637
|
+
id?: string;
|
|
638
|
+
mode?: AirSquadronMode;
|
|
639
|
+
g1?: GearState;
|
|
640
|
+
g2?: GearState;
|
|
641
|
+
g3?: GearState;
|
|
642
|
+
g4?: GearState;
|
|
643
|
+
g5?: GearState;
|
|
644
|
+
gx?: GearState;
|
|
645
|
+
ss1?: number;
|
|
646
|
+
ss2?: number;
|
|
647
|
+
ss3?: number;
|
|
648
|
+
ss4?: number;
|
|
649
|
+
ss5?: number;
|
|
650
|
+
}
|
|
651
|
+
|
|
652
|
+
export type AirSquadronMode = "Sortie" | "AirDefense";
|
|
653
|
+
|
|
654
|
+
export interface FleetState {
|
|
655
|
+
id?: string;
|
|
656
|
+
len?: number;
|
|
657
|
+
s1?: ShipState;
|
|
658
|
+
s2?: ShipState;
|
|
659
|
+
s3?: ShipState;
|
|
660
|
+
s4?: ShipState;
|
|
661
|
+
s5?: ShipState;
|
|
662
|
+
s6?: ShipState;
|
|
663
|
+
s7?: ShipState;
|
|
664
|
+
}
|
|
665
|
+
|
|
666
|
+
export interface ShipState {
|
|
667
|
+
id?: string;
|
|
668
|
+
ship_id: number;
|
|
669
|
+
level?: number;
|
|
670
|
+
current_hp?: number;
|
|
671
|
+
morale?: number;
|
|
672
|
+
ammo?: number;
|
|
673
|
+
fuel?: number;
|
|
674
|
+
max_hp_mod?: number;
|
|
675
|
+
firepower_mod?: number;
|
|
676
|
+
torpedo_mod?: number;
|
|
677
|
+
armor_mod?: number;
|
|
678
|
+
anti_air_mod?: number;
|
|
679
|
+
evasion_mod?: number;
|
|
680
|
+
asw_mod?: number;
|
|
681
|
+
los_mod?: number;
|
|
682
|
+
luck_mod?: number;
|
|
683
|
+
g1?: GearState;
|
|
684
|
+
g2?: GearState;
|
|
685
|
+
g3?: GearState;
|
|
686
|
+
g4?: GearState;
|
|
687
|
+
g5?: GearState;
|
|
688
|
+
gx?: GearState;
|
|
689
|
+
ss1?: number;
|
|
690
|
+
ss2?: number;
|
|
691
|
+
ss3?: number;
|
|
692
|
+
ss4?: number;
|
|
693
|
+
ss5?: number;
|
|
694
|
+
overrides?: ShipOverrides;
|
|
695
|
+
}
|
|
696
|
+
|
|
697
|
+
export interface ShipOverrides {
|
|
698
|
+
naked_max_hp?: number;
|
|
699
|
+
naked_luck?: number;
|
|
700
|
+
naked_evasion?: number;
|
|
701
|
+
naked_asw?: number;
|
|
702
|
+
naked_los?: number;
|
|
703
|
+
}
|
|
704
|
+
|
|
705
|
+
export interface GearState {
|
|
706
|
+
id?: string;
|
|
707
|
+
gear_id: number;
|
|
708
|
+
exp?: number;
|
|
709
|
+
stars?: number;
|
|
710
|
+
}
|
|
711
|
+
|
|
560
712
|
export type Side = "Player" | "Enemy";
|
|
561
713
|
|
|
714
|
+
export type NightBattleAttackType =
|
|
715
|
+
| { t: "NightAttack"; c: NightAttackType }
|
|
716
|
+
| { t: "Asw"; c: AswAttackType };
|
|
717
|
+
|
|
718
|
+
export type DayBattleAttackType =
|
|
719
|
+
| { t: "Shelling"; c: ShellingAttackType }
|
|
720
|
+
| { t: "Asw"; c: AswAttackType };
|
|
721
|
+
|
|
562
722
|
export type NightAttackType = "Normal" | "ArkRoyal" | "Carrier";
|
|
563
723
|
|
|
564
724
|
export type NightSpecialAttack =
|
|
@@ -622,14 +782,6 @@ export interface HitRateParams {
|
|
|
622
782
|
hit_percentage_bonus: number;
|
|
623
783
|
}
|
|
624
784
|
|
|
625
|
-
export type NightBattleAttackType =
|
|
626
|
-
| { t: "NightAttack"; c: NightAttackType }
|
|
627
|
-
| { t: "Asw"; c: AswAttackType };
|
|
628
|
-
|
|
629
|
-
export type DayBattleAttackType =
|
|
630
|
-
| { t: "Shelling"; c: ShellingAttackType }
|
|
631
|
-
| { t: "Asw"; c: AswAttackType };
|
|
632
|
-
|
|
633
785
|
export interface WarfareInfo {
|
|
634
786
|
day: AttackInfo<DayBattleAttackType, DayCutin | null> | null;
|
|
635
787
|
closing_torpedo: AttackInfo<null, null> | null;
|
|
@@ -656,93 +808,6 @@ export interface WarfareAnalyzerShipEnvironment {
|
|
|
656
808
|
custom_mods: CustomModifiers;
|
|
657
809
|
}
|
|
658
810
|
|
|
659
|
-
export type ShipStateMap = Record<ShipKey, ShipState>;
|
|
660
|
-
|
|
661
|
-
export type ShipKey = "s1" | "s2" | "s3" | "s4" | "s5" | "s6" | "s7";
|
|
662
|
-
|
|
663
|
-
export interface OrgState {
|
|
664
|
-
id?: string;
|
|
665
|
-
f1?: FleetState;
|
|
666
|
-
f2?: FleetState;
|
|
667
|
-
f3?: FleetState;
|
|
668
|
-
f4?: FleetState;
|
|
669
|
-
a1?: AirSquadronState;
|
|
670
|
-
a2?: AirSquadronState;
|
|
671
|
-
a3?: AirSquadronState;
|
|
672
|
-
hq_level?: number;
|
|
673
|
-
org_type?: OrgType;
|
|
674
|
-
sortie?: string;
|
|
675
|
-
route_sup?: string;
|
|
676
|
-
boss_sup?: string;
|
|
677
|
-
}
|
|
678
|
-
|
|
679
|
-
export interface AirSquadronState {
|
|
680
|
-
id?: string;
|
|
681
|
-
mode?: AirSquadronMode;
|
|
682
|
-
g1?: GearState;
|
|
683
|
-
g2?: GearState;
|
|
684
|
-
g3?: GearState;
|
|
685
|
-
g4?: GearState;
|
|
686
|
-
g5?: GearState;
|
|
687
|
-
gx?: GearState;
|
|
688
|
-
ss1?: number;
|
|
689
|
-
ss2?: number;
|
|
690
|
-
ss3?: number;
|
|
691
|
-
ss4?: number;
|
|
692
|
-
ss5?: number;
|
|
693
|
-
}
|
|
694
|
-
|
|
695
|
-
export type AirSquadronMode = "Sortie" | "AirDefense";
|
|
696
|
-
|
|
697
|
-
export interface FleetState {
|
|
698
|
-
id?: string;
|
|
699
|
-
len?: number;
|
|
700
|
-
s1?: ShipState;
|
|
701
|
-
s2?: ShipState;
|
|
702
|
-
s3?: ShipState;
|
|
703
|
-
s4?: ShipState;
|
|
704
|
-
s5?: ShipState;
|
|
705
|
-
s6?: ShipState;
|
|
706
|
-
s7?: ShipState;
|
|
707
|
-
}
|
|
708
|
-
|
|
709
|
-
export interface ShipState {
|
|
710
|
-
id?: string;
|
|
711
|
-
ship_id: number;
|
|
712
|
-
level?: number;
|
|
713
|
-
current_hp?: number;
|
|
714
|
-
morale?: number;
|
|
715
|
-
ammo?: number;
|
|
716
|
-
fuel?: number;
|
|
717
|
-
max_hp_mod?: number;
|
|
718
|
-
firepower_mod?: number;
|
|
719
|
-
torpedo_mod?: number;
|
|
720
|
-
armor_mod?: number;
|
|
721
|
-
anti_air_mod?: number;
|
|
722
|
-
evasion_mod?: number;
|
|
723
|
-
asw_mod?: number;
|
|
724
|
-
los_mod?: number;
|
|
725
|
-
luck_mod?: number;
|
|
726
|
-
g1?: GearState;
|
|
727
|
-
g2?: GearState;
|
|
728
|
-
g3?: GearState;
|
|
729
|
-
g4?: GearState;
|
|
730
|
-
g5?: GearState;
|
|
731
|
-
gx?: GearState;
|
|
732
|
-
ss1?: number;
|
|
733
|
-
ss2?: number;
|
|
734
|
-
ss3?: number;
|
|
735
|
-
ss4?: number;
|
|
736
|
-
ss5?: number;
|
|
737
|
-
}
|
|
738
|
-
|
|
739
|
-
export interface GearState {
|
|
740
|
-
id?: string;
|
|
741
|
-
gear_id: number;
|
|
742
|
-
exp?: number;
|
|
743
|
-
stars?: number;
|
|
744
|
-
}
|
|
745
|
-
|
|
746
811
|
export type GearTypeIdArray = [number, number, number, number, number];
|
|
747
812
|
|
|
748
813
|
export type SlotSizeVec = (number | null)[];
|
|
@@ -807,62 +872,6 @@ export interface NightContactChance {
|
|
|
807
872
|
total: number;
|
|
808
873
|
}
|
|
809
874
|
|
|
810
|
-
export interface BattleConfig {
|
|
811
|
-
formation: Record<Formation, NestedFormationDef>;
|
|
812
|
-
anti_air_cutin: Record<number, AntiAirCutinDef>;
|
|
813
|
-
day_cutin: Record<DayCutin, DayCutinDef>;
|
|
814
|
-
night_cutin: Record<NightCutin, NightCutinDef>;
|
|
815
|
-
}
|
|
816
|
-
|
|
817
|
-
export interface NightCutinDef {
|
|
818
|
-
tag: NightCutin;
|
|
819
|
-
hits: number;
|
|
820
|
-
chance_denom: number | null;
|
|
821
|
-
power_mod: number | null;
|
|
822
|
-
accuracy_mod: number | null;
|
|
823
|
-
}
|
|
824
|
-
|
|
825
|
-
export interface DayCutinDef {
|
|
826
|
-
tag: DayCutin;
|
|
827
|
-
hits: number;
|
|
828
|
-
chance_denom: number | null;
|
|
829
|
-
power_mod: number | null;
|
|
830
|
-
accuracy_mod: number | null;
|
|
831
|
-
}
|
|
832
|
-
|
|
833
|
-
export interface AntiAirCutinDef {
|
|
834
|
-
id: number;
|
|
835
|
-
chance_numer: number | null;
|
|
836
|
-
multiplier: number | null;
|
|
837
|
-
guaranteed: number | null;
|
|
838
|
-
sequential: boolean | null;
|
|
839
|
-
}
|
|
840
|
-
|
|
841
|
-
export type NestedFormationDef =
|
|
842
|
-
| FormationDef
|
|
843
|
-
| { top_half: FormationDef; bottom_half: FormationDef };
|
|
844
|
-
|
|
845
|
-
export interface FormationDef {
|
|
846
|
-
tag: Formation;
|
|
847
|
-
protection_rate: number | null;
|
|
848
|
-
fleet_anti_air_mod: number;
|
|
849
|
-
shelling: FormationWarfareDef;
|
|
850
|
-
torpedo: FormationWarfareDef;
|
|
851
|
-
asw: FormationWarfareDef;
|
|
852
|
-
night: FormationWarfareDef;
|
|
853
|
-
shelling_support: FormationWarfareDef;
|
|
854
|
-
}
|
|
855
|
-
|
|
856
|
-
export interface FormationWarfareDef {
|
|
857
|
-
power_mod: number | null;
|
|
858
|
-
accuracy_mod: number | null;
|
|
859
|
-
evasion_mod: number | null;
|
|
860
|
-
}
|
|
861
|
-
|
|
862
|
-
export type AirWaveType = "Jet" | "LandBase" | "Carrier";
|
|
863
|
-
|
|
864
|
-
export type AswAttackType = "DepthCharge" | "Aircraft";
|
|
865
|
-
|
|
866
875
|
/**
|
|
867
876
|
*/
|
|
868
877
|
export class AirSquadron {
|
package/pkg/fleethub_core_bg.js
CHANGED
|
@@ -117,21 +117,6 @@ const u32CvtShim = new Uint32Array(2);
|
|
|
117
117
|
|
|
118
118
|
const uint64CvtShim = new BigUint64Array(u32CvtShim.buffer);
|
|
119
119
|
|
|
120
|
-
function _assertClass(instance, klass) {
|
|
121
|
-
if (!(instance instanceof klass)) {
|
|
122
|
-
throw new Error(`expected instance of ${klass.name}`);
|
|
123
|
-
}
|
|
124
|
-
return instance.ptr;
|
|
125
|
-
}
|
|
126
|
-
|
|
127
|
-
let cachegetFloat64Memory0 = null;
|
|
128
|
-
function getFloat64Memory0() {
|
|
129
|
-
if (cachegetFloat64Memory0 === null || cachegetFloat64Memory0.buffer !== wasm.memory.buffer) {
|
|
130
|
-
cachegetFloat64Memory0 = new Float64Array(wasm.memory.buffer);
|
|
131
|
-
}
|
|
132
|
-
return cachegetFloat64Memory0;
|
|
133
|
-
}
|
|
134
|
-
|
|
135
120
|
function isLikeNone(x) {
|
|
136
121
|
return x === undefined || x === null;
|
|
137
122
|
}
|
|
@@ -154,6 +139,14 @@ function getArrayJsValueFromWasm0(ptr, len) {
|
|
|
154
139
|
return result;
|
|
155
140
|
}
|
|
156
141
|
|
|
142
|
+
let cachegetFloat64Memory0 = null;
|
|
143
|
+
function getFloat64Memory0() {
|
|
144
|
+
if (cachegetFloat64Memory0 === null || cachegetFloat64Memory0.buffer !== wasm.memory.buffer) {
|
|
145
|
+
cachegetFloat64Memory0 = new Float64Array(wasm.memory.buffer);
|
|
146
|
+
}
|
|
147
|
+
return cachegetFloat64Memory0;
|
|
148
|
+
}
|
|
149
|
+
|
|
157
150
|
let cachegetUint16Memory0 = null;
|
|
158
151
|
function getUint16Memory0() {
|
|
159
152
|
if (cachegetUint16Memory0 === null || cachegetUint16Memory0.buffer !== wasm.memory.buffer) {
|
|
@@ -166,6 +159,13 @@ function getArrayU16FromWasm0(ptr, len) {
|
|
|
166
159
|
return getUint16Memory0().subarray(ptr / 2, ptr / 2 + len);
|
|
167
160
|
}
|
|
168
161
|
|
|
162
|
+
function _assertClass(instance, klass) {
|
|
163
|
+
if (!(instance instanceof klass)) {
|
|
164
|
+
throw new Error(`expected instance of ${klass.name}`);
|
|
165
|
+
}
|
|
166
|
+
return instance.ptr;
|
|
167
|
+
}
|
|
168
|
+
|
|
169
169
|
function passArray16ToWasm0(arg, malloc) {
|
|
170
170
|
const ptr = malloc(arg.length * 2);
|
|
171
171
|
getUint16Memory0().set(arg, ptr / 2);
|
|
@@ -3231,7 +3231,7 @@ export function __wbindgen_object_drop_ref(arg0) {
|
|
|
3231
3231
|
takeObject(arg0);
|
|
3232
3232
|
};
|
|
3233
3233
|
|
|
3234
|
-
export function
|
|
3234
|
+
export function __wbg_createEquipmentBonuses_7e1c98f5e473fb02(arg0, arg1) {
|
|
3235
3235
|
const ret = createEquipmentBonuses(takeObject(arg0), takeObject(arg1));
|
|
3236
3236
|
return addHeapObject(ret);
|
|
3237
3237
|
};
|
|
Binary file
|
|
@@ -1,101 +1,6 @@
|
|
|
1
1
|
/* tslint:disable */
|
|
2
2
|
/* eslint-disable */
|
|
3
3
|
export const memory: WebAssembly.Memory;
|
|
4
|
-
export function __wbg_ship_free(a: number): void;
|
|
5
|
-
export function __wbg_get_ship_id(a: number, b: number): void;
|
|
6
|
-
export function __wbg_set_ship_id(a: number, b: number, c: number): void;
|
|
7
|
-
export function __wbg_get_ship_xxh3(a: number, b: number): void;
|
|
8
|
-
export function __wbg_set_ship_xxh3(a: number, b: number, c: number): void;
|
|
9
|
-
export function __wbg_get_ship_ship_id(a: number): number;
|
|
10
|
-
export function __wbg_set_ship_ship_id(a: number, b: number): void;
|
|
11
|
-
export function __wbg_get_ship_level(a: number): number;
|
|
12
|
-
export function __wbg_set_ship_level(a: number, b: number): void;
|
|
13
|
-
export function __wbg_get_ship_current_hp(a: number): number;
|
|
14
|
-
export function __wbg_set_ship_current_hp(a: number, b: number): void;
|
|
15
|
-
export function __wbg_get_ship_morale(a: number): number;
|
|
16
|
-
export function __wbg_set_ship_morale(a: number, b: number): void;
|
|
17
|
-
export function __wbg_get_ship_ammo(a: number): number;
|
|
18
|
-
export function __wbg_set_ship_ammo(a: number, b: number): void;
|
|
19
|
-
export function __wbg_get_ship_fuel(a: number): number;
|
|
20
|
-
export function __wbg_set_ship_fuel(a: number, b: number): void;
|
|
21
|
-
export function __wbg_get_ship_ship_type(a: number): number;
|
|
22
|
-
export function __wbg_set_ship_ship_type(a: number, b: number): void;
|
|
23
|
-
export function __wbg_get_ship_ctype(a: number): number;
|
|
24
|
-
export function __wbg_set_ship_ctype(a: number, b: number): void;
|
|
25
|
-
export function __wbg_get_ship_slots(a: number): number;
|
|
26
|
-
export function __wbg_set_ship_slots(a: number, b: number): void;
|
|
27
|
-
export function ship_naked_firepower(a: number): number;
|
|
28
|
-
export function ship_naked_torpedo(a: number): number;
|
|
29
|
-
export function ship_naked_armor(a: number): number;
|
|
30
|
-
export function ship_naked_anti_air(a: number): number;
|
|
31
|
-
export function ship_naked_evasion(a: number): number;
|
|
32
|
-
export function ship_naked_asw(a: number): number;
|
|
33
|
-
export function ship_naked_los(a: number): number;
|
|
34
|
-
export function ship_firepower(a: number): number;
|
|
35
|
-
export function ship_torpedo(a: number): number;
|
|
36
|
-
export function ship_armor(a: number): number;
|
|
37
|
-
export function ship_anti_air(a: number): number;
|
|
38
|
-
export function ship_evasion(a: number): number;
|
|
39
|
-
export function ship_asw(a: number): number;
|
|
40
|
-
export function ship_los(a: number): number;
|
|
41
|
-
export function ship_default(): number;
|
|
42
|
-
export function ship_eq_id(a: number, b: number, c: number): number;
|
|
43
|
-
export function ship_state(a: number): number;
|
|
44
|
-
export function ship_meta(a: number): number;
|
|
45
|
-
export function ship_name(a: number, b: number): void;
|
|
46
|
-
export function ship_yomi(a: number, b: number): void;
|
|
47
|
-
export function ship_stype(a: number): number;
|
|
48
|
-
export function ship_sort_id(a: number): number;
|
|
49
|
-
export function ship_remodel_rank(a: number): number;
|
|
50
|
-
export function ship_slotnum(a: number): number;
|
|
51
|
-
export function ship_next_id(a: number): number;
|
|
52
|
-
export function ship_useful(a: number): number;
|
|
53
|
-
export function ship_damage_state(a: number): number;
|
|
54
|
-
export function ship_morale_state(a: number): number;
|
|
55
|
-
export function ship_category(a: number): number;
|
|
56
|
-
export function ship_has_attr(a: number, b: number): number;
|
|
57
|
-
export function ship_gear_keys(a: number): number;
|
|
58
|
-
export function ship_get_gear(a: number, b: number, c: number): number;
|
|
59
|
-
export function ship_get_damage_bound(a: number, b: number): number;
|
|
60
|
-
export function ship_get_remaining_fuel(a: number, b: number, c: number): number;
|
|
61
|
-
export function ship_get_remaining_ammo(a: number, b: number, c: number): number;
|
|
62
|
-
export function ship_has_unknown_stat(a: number, b: number, c: number): number;
|
|
63
|
-
export function ship_get_naked_stat(a: number, b: number, c: number): number;
|
|
64
|
-
export function ship_get_stat_interval_left(a: number, b: number, c: number): number;
|
|
65
|
-
export function ship_get_stat_interval_right(a: number, b: number, c: number): number;
|
|
66
|
-
export function ship_get_gear_stat(a: number, b: number, c: number): number;
|
|
67
|
-
export function ship_get_ebonus(a: number, b: number, c: number): number;
|
|
68
|
-
export function ship_get_stat_mod(a: number, b: number, c: number): number;
|
|
69
|
-
export function ship_is_abyssal(a: number): number;
|
|
70
|
-
export function ship_is_submarine(a: number): number;
|
|
71
|
-
export function ship_can_equip(a: number, b: number, c: number, d: number): number;
|
|
72
|
-
export function ship_max_hp(a: number): number;
|
|
73
|
-
export function ship_max_ammo(a: number): number;
|
|
74
|
-
export function ship_max_fuel(a: number): number;
|
|
75
|
-
export function ship_naked_range(a: number): number;
|
|
76
|
-
export function ship_naked_speed(a: number): number;
|
|
77
|
-
export function ship_luck(a: number): number;
|
|
78
|
-
export function ship_range(a: number): number;
|
|
79
|
-
export function ship_speed(a: number): number;
|
|
80
|
-
export function ship_accuracy(a: number): number;
|
|
81
|
-
export function ship_torpedo_accuracy_mod(a: number): number;
|
|
82
|
-
export function ship_is_installation(a: number): number;
|
|
83
|
-
export function ship_get_slot_size(a: number, b: number): number;
|
|
84
|
-
export function ship_get_max_slot_size(a: number, b: number): number;
|
|
85
|
-
export function ship_remaining_ammo_mod(a: number): number;
|
|
86
|
-
export function ship_remaining_fuel_mod(a: number): number;
|
|
87
|
-
export function ship_fighter_power(a: number, b: number, c: number): void;
|
|
88
|
-
export function ship_fleet_los_factor(a: number, b: number): void;
|
|
89
|
-
export function ship_fleet_anti_air_mod(a: number): number;
|
|
90
|
-
export function ship_cruiser_fit_bonus(a: number): number;
|
|
91
|
-
export function ship_fit_gun_bonus(a: number, b: number): number;
|
|
92
|
-
export function ship_basic_accuracy_term(a: number, b: number): void;
|
|
93
|
-
export function ship_basic_evasion_term(a: number, b: number): void;
|
|
94
|
-
export function ship_evasion_term(a: number, b: number, c: number, d: number, e: number): void;
|
|
95
|
-
export function ship_basic_defense_power(a: number, b: number, c: number): void;
|
|
96
|
-
export function ship_transport_point(a: number): number;
|
|
97
|
-
export function ship_elos(a: number, b: number, c: number): void;
|
|
98
|
-
export function ship_take_damage(a: number, b: number): void;
|
|
99
4
|
export function __wbg_org_free(a: number): void;
|
|
100
5
|
export function __wbg_get_org_id(a: number, b: number): void;
|
|
101
6
|
export function __wbg_set_org_id(a: number, b: number, c: number): void;
|
|
@@ -337,6 +242,101 @@ export function gear_expedition_bonus(a: number): number;
|
|
|
337
242
|
export function gear_can_be_deployed_to_land_base(a: number): number;
|
|
338
243
|
export function gear_has_proficiency(a: number): number;
|
|
339
244
|
export function set_panic_hook(): void;
|
|
245
|
+
export function __wbg_ship_free(a: number): void;
|
|
246
|
+
export function __wbg_get_ship_id(a: number, b: number): void;
|
|
247
|
+
export function __wbg_set_ship_id(a: number, b: number, c: number): void;
|
|
248
|
+
export function __wbg_get_ship_xxh3(a: number, b: number): void;
|
|
249
|
+
export function __wbg_set_ship_xxh3(a: number, b: number, c: number): void;
|
|
250
|
+
export function __wbg_get_ship_ship_id(a: number): number;
|
|
251
|
+
export function __wbg_set_ship_ship_id(a: number, b: number): void;
|
|
252
|
+
export function __wbg_get_ship_level(a: number): number;
|
|
253
|
+
export function __wbg_set_ship_level(a: number, b: number): void;
|
|
254
|
+
export function __wbg_get_ship_current_hp(a: number): number;
|
|
255
|
+
export function __wbg_set_ship_current_hp(a: number, b: number): void;
|
|
256
|
+
export function __wbg_get_ship_morale(a: number): number;
|
|
257
|
+
export function __wbg_set_ship_morale(a: number, b: number): void;
|
|
258
|
+
export function __wbg_get_ship_ammo(a: number): number;
|
|
259
|
+
export function __wbg_set_ship_ammo(a: number, b: number): void;
|
|
260
|
+
export function __wbg_get_ship_fuel(a: number): number;
|
|
261
|
+
export function __wbg_set_ship_fuel(a: number, b: number): void;
|
|
262
|
+
export function __wbg_get_ship_ship_type(a: number): number;
|
|
263
|
+
export function __wbg_set_ship_ship_type(a: number, b: number): void;
|
|
264
|
+
export function __wbg_get_ship_ctype(a: number): number;
|
|
265
|
+
export function __wbg_set_ship_ctype(a: number, b: number): void;
|
|
266
|
+
export function __wbg_get_ship_slots(a: number): number;
|
|
267
|
+
export function __wbg_set_ship_slots(a: number, b: number): void;
|
|
268
|
+
export function ship_naked_firepower(a: number): number;
|
|
269
|
+
export function ship_naked_torpedo(a: number): number;
|
|
270
|
+
export function ship_naked_armor(a: number): number;
|
|
271
|
+
export function ship_naked_anti_air(a: number): number;
|
|
272
|
+
export function ship_naked_evasion(a: number): number;
|
|
273
|
+
export function ship_naked_asw(a: number): number;
|
|
274
|
+
export function ship_naked_los(a: number): number;
|
|
275
|
+
export function ship_firepower(a: number): number;
|
|
276
|
+
export function ship_torpedo(a: number): number;
|
|
277
|
+
export function ship_armor(a: number): number;
|
|
278
|
+
export function ship_anti_air(a: number): number;
|
|
279
|
+
export function ship_evasion(a: number): number;
|
|
280
|
+
export function ship_asw(a: number): number;
|
|
281
|
+
export function ship_los(a: number): number;
|
|
282
|
+
export function ship_default(): number;
|
|
283
|
+
export function ship_eq_id(a: number, b: number, c: number): number;
|
|
284
|
+
export function ship_state(a: number): number;
|
|
285
|
+
export function ship_meta(a: number): number;
|
|
286
|
+
export function ship_name(a: number, b: number): void;
|
|
287
|
+
export function ship_yomi(a: number, b: number): void;
|
|
288
|
+
export function ship_stype(a: number): number;
|
|
289
|
+
export function ship_sort_id(a: number): number;
|
|
290
|
+
export function ship_remodel_rank(a: number): number;
|
|
291
|
+
export function ship_slotnum(a: number): number;
|
|
292
|
+
export function ship_next_id(a: number): number;
|
|
293
|
+
export function ship_useful(a: number): number;
|
|
294
|
+
export function ship_damage_state(a: number): number;
|
|
295
|
+
export function ship_morale_state(a: number): number;
|
|
296
|
+
export function ship_category(a: number): number;
|
|
297
|
+
export function ship_has_attr(a: number, b: number): number;
|
|
298
|
+
export function ship_gear_keys(a: number): number;
|
|
299
|
+
export function ship_get_gear(a: number, b: number, c: number): number;
|
|
300
|
+
export function ship_get_damage_bound(a: number, b: number): number;
|
|
301
|
+
export function ship_get_remaining_fuel(a: number, b: number, c: number): number;
|
|
302
|
+
export function ship_get_remaining_ammo(a: number, b: number, c: number): number;
|
|
303
|
+
export function ship_has_unknown_stat(a: number, b: number, c: number): number;
|
|
304
|
+
export function ship_get_naked_stat(a: number, b: number, c: number): number;
|
|
305
|
+
export function ship_get_stat_interval_left(a: number, b: number, c: number): number;
|
|
306
|
+
export function ship_get_stat_interval_right(a: number, b: number, c: number): number;
|
|
307
|
+
export function ship_get_gear_stat(a: number, b: number, c: number): number;
|
|
308
|
+
export function ship_get_ebonus(a: number, b: number, c: number): number;
|
|
309
|
+
export function ship_get_stat_mod(a: number, b: number, c: number): number;
|
|
310
|
+
export function ship_is_abyssal(a: number): number;
|
|
311
|
+
export function ship_is_submarine(a: number): number;
|
|
312
|
+
export function ship_can_equip(a: number, b: number, c: number, d: number): number;
|
|
313
|
+
export function ship_max_hp(a: number): number;
|
|
314
|
+
export function ship_max_ammo(a: number): number;
|
|
315
|
+
export function ship_max_fuel(a: number): number;
|
|
316
|
+
export function ship_naked_range(a: number): number;
|
|
317
|
+
export function ship_naked_speed(a: number): number;
|
|
318
|
+
export function ship_luck(a: number): number;
|
|
319
|
+
export function ship_range(a: number): number;
|
|
320
|
+
export function ship_speed(a: number): number;
|
|
321
|
+
export function ship_accuracy(a: number): number;
|
|
322
|
+
export function ship_torpedo_accuracy_mod(a: number): number;
|
|
323
|
+
export function ship_is_installation(a: number): number;
|
|
324
|
+
export function ship_get_slot_size(a: number, b: number): number;
|
|
325
|
+
export function ship_get_max_slot_size(a: number, b: number): number;
|
|
326
|
+
export function ship_remaining_ammo_mod(a: number): number;
|
|
327
|
+
export function ship_remaining_fuel_mod(a: number): number;
|
|
328
|
+
export function ship_fighter_power(a: number, b: number, c: number): void;
|
|
329
|
+
export function ship_fleet_los_factor(a: number, b: number): void;
|
|
330
|
+
export function ship_fleet_anti_air_mod(a: number): number;
|
|
331
|
+
export function ship_cruiser_fit_bonus(a: number): number;
|
|
332
|
+
export function ship_fit_gun_bonus(a: number, b: number): number;
|
|
333
|
+
export function ship_basic_accuracy_term(a: number, b: number): void;
|
|
334
|
+
export function ship_basic_evasion_term(a: number, b: number): void;
|
|
335
|
+
export function ship_evasion_term(a: number, b: number, c: number, d: number, e: number): void;
|
|
336
|
+
export function ship_basic_defense_power(a: number, b: number, c: number): void;
|
|
337
|
+
export function ship_transport_point(a: number): number;
|
|
338
|
+
export function ship_elos(a: number, b: number, c: number): void;
|
|
339
|
+
export function ship_take_damage(a: number, b: number): void;
|
|
340
340
|
export function __wbindgen_malloc(a: number): number;
|
|
341
341
|
export function __wbindgen_realloc(a: number, b: number, c: number): number;
|
|
342
342
|
export function __wbindgen_add_to_stack_pointer(a: number): number;
|