fleethub-core 1.4.0 → 1.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -95,6 +95,62 @@ export interface DamageInfo {
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  damage_state_map: NumMap<DamageState, number>;
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  }
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+ export interface BattleConfig {
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+ formation: Record<Formation, NestedFormationDef>;
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+ anti_air_cutin: Record<number, AntiAirCutinDef>;
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+ day_cutin: Record<DayCutin, DayCutinDef>;
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+ night_cutin: Record<NightCutin, NightCutinDef>;
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+ }
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+
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+ export interface NightCutinDef {
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+ tag: NightCutin;
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+ hits: number;
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+ chance_denom: number | null;
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+ power_mod: number | null;
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+ accuracy_mod: number | null;
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+ }
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+
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+ export interface DayCutinDef {
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+ tag: DayCutin;
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+ hits: number;
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+ chance_denom: number | null;
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+ power_mod: number | null;
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+ accuracy_mod: number | null;
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+ }
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+
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+ export interface AntiAirCutinDef {
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+ id: number;
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+ chance_numer: number | null;
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+ multiplier: number | null;
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+ guaranteed: number | null;
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+ sequential: boolean | null;
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+ }
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+
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+ export type NestedFormationDef =
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+ | FormationDef
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+ | { top_half: FormationDef; bottom_half: FormationDef };
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+
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+ export interface FormationDef {
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+ tag: Formation;
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+ protection_rate: number | null;
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+ fleet_anti_air_mod: number;
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+ shelling: FormationWarfareDef;
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+ torpedo: FormationWarfareDef;
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+ asw: FormationWarfareDef;
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+ night: FormationWarfareDef;
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+ shelling_support: FormationWarfareDef;
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+ }
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+
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+ export interface FormationWarfareDef {
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+ power_mod: number | null;
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+ accuracy_mod: number | null;
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+ evasion_mod: number | null;
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+ }
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+
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+ export type AirWaveType = "Jet" | "LandBase" | "Carrier";
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+
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+ export type AswAttackType = "DepthCharge" | "Aircraft";
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+
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  export type OrgType =
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  | "Single"
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  | "CarrierTaskForce"
@@ -477,7 +533,7 @@ export type GearAttr =
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  | "SurfaceRadar"
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  | "AirRadar"
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  | "DepthChargeProjector"
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- | "AdditionalDepthCharge"
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+ | "SynergisticDepthCharge"
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  | "AntiSubMortar"
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  | "AntiSubWeapon"
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  | "AntiSubAircraft"
@@ -557,8 +613,112 @@ export interface ShipAntiAirInfo {
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  anti_air_propellant_barrage_chance: number | null;
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  }
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+ export type ShipStateMap = Record<ShipKey, ShipState>;
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+
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+ export type ShipKey = "s1" | "s2" | "s3" | "s4" | "s5" | "s6" | "s7";
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+
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+ export interface OrgState {
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+ id?: string;
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+ f1?: FleetState;
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+ f2?: FleetState;
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+ f3?: FleetState;
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+ f4?: FleetState;
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+ a1?: AirSquadronState;
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+ a2?: AirSquadronState;
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+ a3?: AirSquadronState;
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+ hq_level?: number;
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+ org_type?: OrgType;
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+ sortie?: string;
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+ route_sup?: string;
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+ boss_sup?: string;
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+ }
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+
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+ export interface AirSquadronState {
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+ id?: string;
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+ mode?: AirSquadronMode;
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+ g1?: GearState;
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+ g2?: GearState;
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+ g3?: GearState;
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+ g4?: GearState;
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+ g5?: GearState;
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+ gx?: GearState;
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+ ss1?: number;
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+ ss2?: number;
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+ ss3?: number;
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+ ss4?: number;
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+ ss5?: number;
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+ }
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+
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+ export type AirSquadronMode = "Sortie" | "AirDefense";
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+
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+ export interface FleetState {
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+ id?: string;
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+ len?: number;
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+ s1?: ShipState;
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+ s2?: ShipState;
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+ s3?: ShipState;
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+ s4?: ShipState;
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+ s5?: ShipState;
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+ s6?: ShipState;
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+ s7?: ShipState;
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+ }
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+
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+ export interface ShipState {
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+ id?: string;
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+ ship_id: number;
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+ level?: number;
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+ current_hp?: number;
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+ morale?: number;
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+ ammo?: number;
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+ fuel?: number;
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+ max_hp_mod?: number;
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+ firepower_mod?: number;
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+ torpedo_mod?: number;
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+ armor_mod?: number;
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+ anti_air_mod?: number;
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+ evasion_mod?: number;
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+ asw_mod?: number;
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+ los_mod?: number;
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+ luck_mod?: number;
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+ g1?: GearState;
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+ g2?: GearState;
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+ g3?: GearState;
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+ g4?: GearState;
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+ g5?: GearState;
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+ gx?: GearState;
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+ ss1?: number;
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+ ss2?: number;
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+ ss3?: number;
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+ ss4?: number;
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+ ss5?: number;
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+ overrides?: ShipOverrides;
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+ }
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+
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+ export interface ShipOverrides {
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+ max_hp?: number;
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+ luck?: number;
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+ naked_evasion?: number;
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+ naked_asw?: number;
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+ naked_los?: number;
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+ }
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+
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+ export interface GearState {
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+ id?: string;
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+ gear_id: number;
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+ exp?: number;
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+ stars?: number;
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+ }
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+
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  export type Side = "Player" | "Enemy";
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+ export type NightBattleAttackType =
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+ | { t: "NightAttack"; c: NightAttackType }
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+ | { t: "Asw"; c: AswAttackType };
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+
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+ export type DayBattleAttackType =
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+ | { t: "Shelling"; c: ShellingAttackType }
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+ | { t: "Asw"; c: AswAttackType };
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+
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  export type NightAttackType = "Normal" | "ArkRoyal" | "Carrier";
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  export type NightSpecialAttack =
@@ -622,14 +782,6 @@ export interface HitRateParams {
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  hit_percentage_bonus: number;
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  }
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- export type NightBattleAttackType =
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- | { t: "NightAttack"; c: NightAttackType }
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- | { t: "Asw"; c: AswAttackType };
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-
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- export type DayBattleAttackType =
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- | { t: "Shelling"; c: ShellingAttackType }
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- | { t: "Asw"; c: AswAttackType };
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-
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  export interface WarfareInfo {
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  day: AttackInfo<DayBattleAttackType, DayCutin | null> | null;
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  closing_torpedo: AttackInfo<null, null> | null;
@@ -656,93 +808,6 @@ export interface WarfareAnalyzerShipEnvironment {
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  custom_mods: CustomModifiers;
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  }
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- export type ShipStateMap = Record<ShipKey, ShipState>;
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-
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- export type ShipKey = "s1" | "s2" | "s3" | "s4" | "s5" | "s6" | "s7";
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-
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- export interface OrgState {
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- id?: string;
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- f1?: FleetState;
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- f2?: FleetState;
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- f3?: FleetState;
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- f4?: FleetState;
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- a1?: AirSquadronState;
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- a2?: AirSquadronState;
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- a3?: AirSquadronState;
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- hq_level?: number;
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- org_type?: OrgType;
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- sortie?: string;
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- route_sup?: string;
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- boss_sup?: string;
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- }
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-
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- export interface AirSquadronState {
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- id?: string;
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- mode?: AirSquadronMode;
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- g1?: GearState;
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- g2?: GearState;
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- g3?: GearState;
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- g4?: GearState;
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- g5?: GearState;
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- gx?: GearState;
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- ss1?: number;
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- ss2?: number;
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- ss3?: number;
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- ss4?: number;
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- ss5?: number;
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- }
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-
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- export type AirSquadronMode = "Sortie" | "AirDefense";
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-
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- export interface FleetState {
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- id?: string;
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- len?: number;
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- s1?: ShipState;
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- s2?: ShipState;
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- s3?: ShipState;
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- s4?: ShipState;
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- s5?: ShipState;
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- s6?: ShipState;
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- s7?: ShipState;
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- }
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-
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- export interface ShipState {
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- id?: string;
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- ship_id: number;
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- level?: number;
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- current_hp?: number;
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- morale?: number;
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- ammo?: number;
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- fuel?: number;
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- max_hp_mod?: number;
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- firepower_mod?: number;
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- torpedo_mod?: number;
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- armor_mod?: number;
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- anti_air_mod?: number;
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- evasion_mod?: number;
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- asw_mod?: number;
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- los_mod?: number;
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- luck_mod?: number;
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- g1?: GearState;
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- g2?: GearState;
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- g3?: GearState;
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- g4?: GearState;
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- g5?: GearState;
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- gx?: GearState;
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- ss1?: number;
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- ss2?: number;
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- ss3?: number;
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- ss4?: number;
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- ss5?: number;
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- }
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-
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- export interface GearState {
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- id?: string;
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- gear_id: number;
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- exp?: number;
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- stars?: number;
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- }
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-
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  export type GearTypeIdArray = [number, number, number, number, number];
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  export type SlotSizeVec = (number | null)[];
@@ -807,62 +872,6 @@ export interface NightContactChance {
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  total: number;
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  }
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- export interface BattleConfig {
811
- formation: Record<Formation, NestedFormationDef>;
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- anti_air_cutin: Record<number, AntiAirCutinDef>;
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- day_cutin: Record<DayCutin, DayCutinDef>;
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- night_cutin: Record<NightCutin, NightCutinDef>;
815
- }
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-
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- export interface NightCutinDef {
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- tag: NightCutin;
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- hits: number;
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- chance_denom: number | null;
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- power_mod: number | null;
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- accuracy_mod: number | null;
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- }
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-
825
- export interface DayCutinDef {
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- tag: DayCutin;
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- hits: number;
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- chance_denom: number | null;
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- power_mod: number | null;
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- accuracy_mod: number | null;
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- }
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-
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- export interface AntiAirCutinDef {
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- id: number;
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- chance_numer: number | null;
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- multiplier: number | null;
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- guaranteed: number | null;
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- sequential: boolean | null;
839
- }
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-
841
- export type NestedFormationDef =
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- | FormationDef
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- | { top_half: FormationDef; bottom_half: FormationDef };
844
-
845
- export interface FormationDef {
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- tag: Formation;
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- protection_rate: number | null;
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- fleet_anti_air_mod: number;
849
- shelling: FormationWarfareDef;
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- torpedo: FormationWarfareDef;
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- asw: FormationWarfareDef;
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- night: FormationWarfareDef;
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- shelling_support: FormationWarfareDef;
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- }
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-
856
- export interface FormationWarfareDef {
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- power_mod: number | null;
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- accuracy_mod: number | null;
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- evasion_mod: number | null;
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- }
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-
862
- export type AirWaveType = "Jet" | "LandBase" | "Carrier";
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-
864
- export type AswAttackType = "DepthCharge" | "Aircraft";
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-
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  /**
867
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  */
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  export class AirSquadron {
@@ -116,21 +116,6 @@ const u32CvtShim = new Uint32Array(2);
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  const uint64CvtShim = new BigUint64Array(u32CvtShim.buffer);
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119
- function _assertClass(instance, klass) {
120
- if (!(instance instanceof klass)) {
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- throw new Error(`expected instance of ${klass.name}`);
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- }
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- return instance.ptr;
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- }
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-
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- let cachegetFloat64Memory0 = null;
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- function getFloat64Memory0() {
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- if (cachegetFloat64Memory0 === null || cachegetFloat64Memory0.buffer !== wasm.memory.buffer) {
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- cachegetFloat64Memory0 = new Float64Array(wasm.memory.buffer);
130
- }
131
- return cachegetFloat64Memory0;
132
- }
133
-
134
119
  function isLikeNone(x) {
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  return x === undefined || x === null;
136
121
  }
@@ -153,6 +138,14 @@ function getArrayJsValueFromWasm0(ptr, len) {
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  return result;
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  }
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+ let cachegetFloat64Memory0 = null;
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+ function getFloat64Memory0() {
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+ if (cachegetFloat64Memory0 === null || cachegetFloat64Memory0.buffer !== wasm.memory.buffer) {
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+ cachegetFloat64Memory0 = new Float64Array(wasm.memory.buffer);
145
+ }
146
+ return cachegetFloat64Memory0;
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+ }
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+
156
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  let cachegetUint16Memory0 = null;
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  function getUint16Memory0() {
158
151
  if (cachegetUint16Memory0 === null || cachegetUint16Memory0.buffer !== wasm.memory.buffer) {
@@ -165,6 +158,13 @@ function getArrayU16FromWasm0(ptr, len) {
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  return getUint16Memory0().subarray(ptr / 2, ptr / 2 + len);
166
159
  }
167
160
 
161
+ function _assertClass(instance, klass) {
162
+ if (!(instance instanceof klass)) {
163
+ throw new Error(`expected instance of ${klass.name}`);
164
+ }
165
+ return instance.ptr;
166
+ }
167
+
168
168
  function passArray16ToWasm0(arg, malloc) {
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169
  const ptr = malloc(arg.length * 2);
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170
  getUint16Memory0().set(arg, ptr / 2);
@@ -3239,7 +3239,7 @@ module.exports.__wbindgen_object_drop_ref = function(arg0) {
3239
3239
  takeObject(arg0);
3240
3240
  };
3241
3241
 
3242
- module.exports.__wbg_createEquipmentBonuses_273b5cec732de9f9 = function(arg0, arg1) {
3242
+ module.exports.__wbg_createEquipmentBonuses_d374fed5e2951497 = function(arg0, arg1) {
3243
3243
  const ret = createEquipmentBonuses(takeObject(arg0), takeObject(arg1));
3244
3244
  return addHeapObject(ret);
3245
3245
  };
Binary file
@@ -1,101 +1,6 @@
1
1
  /* tslint:disable */
2
2
  /* eslint-disable */
3
3
  export const memory: WebAssembly.Memory;
4
- export function __wbg_ship_free(a: number): void;
5
- export function __wbg_get_ship_id(a: number, b: number): void;
6
- export function __wbg_set_ship_id(a: number, b: number, c: number): void;
7
- export function __wbg_get_ship_xxh3(a: number, b: number): void;
8
- export function __wbg_set_ship_xxh3(a: number, b: number, c: number): void;
9
- export function __wbg_get_ship_ship_id(a: number): number;
10
- export function __wbg_set_ship_ship_id(a: number, b: number): void;
11
- export function __wbg_get_ship_level(a: number): number;
12
- export function __wbg_set_ship_level(a: number, b: number): void;
13
- export function __wbg_get_ship_current_hp(a: number): number;
14
- export function __wbg_set_ship_current_hp(a: number, b: number): void;
15
- export function __wbg_get_ship_morale(a: number): number;
16
- export function __wbg_set_ship_morale(a: number, b: number): void;
17
- export function __wbg_get_ship_ammo(a: number): number;
18
- export function __wbg_set_ship_ammo(a: number, b: number): void;
19
- export function __wbg_get_ship_fuel(a: number): number;
20
- export function __wbg_set_ship_fuel(a: number, b: number): void;
21
- export function __wbg_get_ship_ship_type(a: number): number;
22
- export function __wbg_set_ship_ship_type(a: number, b: number): void;
23
- export function __wbg_get_ship_ctype(a: number): number;
24
- export function __wbg_set_ship_ctype(a: number, b: number): void;
25
- export function __wbg_get_ship_slots(a: number): number;
26
- export function __wbg_set_ship_slots(a: number, b: number): void;
27
- export function ship_naked_firepower(a: number): number;
28
- export function ship_naked_torpedo(a: number): number;
29
- export function ship_naked_armor(a: number): number;
30
- export function ship_naked_anti_air(a: number): number;
31
- export function ship_naked_evasion(a: number): number;
32
- export function ship_naked_asw(a: number): number;
33
- export function ship_naked_los(a: number): number;
34
- export function ship_firepower(a: number): number;
35
- export function ship_torpedo(a: number): number;
36
- export function ship_armor(a: number): number;
37
- export function ship_anti_air(a: number): number;
38
- export function ship_evasion(a: number): number;
39
- export function ship_asw(a: number): number;
40
- export function ship_los(a: number): number;
41
- export function ship_default(): number;
42
- export function ship_eq_id(a: number, b: number, c: number): number;
43
- export function ship_state(a: number): number;
44
- export function ship_meta(a: number): number;
45
- export function ship_name(a: number, b: number): void;
46
- export function ship_yomi(a: number, b: number): void;
47
- export function ship_stype(a: number): number;
48
- export function ship_sort_id(a: number): number;
49
- export function ship_remodel_rank(a: number): number;
50
- export function ship_slotnum(a: number): number;
51
- export function ship_next_id(a: number): number;
52
- export function ship_useful(a: number): number;
53
- export function ship_damage_state(a: number): number;
54
- export function ship_morale_state(a: number): number;
55
- export function ship_category(a: number): number;
56
- export function ship_has_attr(a: number, b: number): number;
57
- export function ship_gear_keys(a: number): number;
58
- export function ship_get_gear(a: number, b: number, c: number): number;
59
- export function ship_get_damage_bound(a: number, b: number): number;
60
- export function ship_get_remaining_fuel(a: number, b: number, c: number): number;
61
- export function ship_get_remaining_ammo(a: number, b: number, c: number): number;
62
- export function ship_has_unknown_stat(a: number, b: number, c: number): number;
63
- export function ship_get_naked_stat(a: number, b: number, c: number): number;
64
- export function ship_get_stat_interval_left(a: number, b: number, c: number): number;
65
- export function ship_get_stat_interval_right(a: number, b: number, c: number): number;
66
- export function ship_get_gear_stat(a: number, b: number, c: number): number;
67
- export function ship_get_ebonus(a: number, b: number, c: number): number;
68
- export function ship_get_stat_mod(a: number, b: number, c: number): number;
69
- export function ship_is_abyssal(a: number): number;
70
- export function ship_is_submarine(a: number): number;
71
- export function ship_can_equip(a: number, b: number, c: number, d: number): number;
72
- export function ship_max_hp(a: number): number;
73
- export function ship_max_ammo(a: number): number;
74
- export function ship_max_fuel(a: number): number;
75
- export function ship_naked_range(a: number): number;
76
- export function ship_naked_speed(a: number): number;
77
- export function ship_luck(a: number): number;
78
- export function ship_range(a: number): number;
79
- export function ship_speed(a: number): number;
80
- export function ship_accuracy(a: number): number;
81
- export function ship_torpedo_accuracy_mod(a: number): number;
82
- export function ship_is_installation(a: number): number;
83
- export function ship_get_slot_size(a: number, b: number): number;
84
- export function ship_get_max_slot_size(a: number, b: number): number;
85
- export function ship_remaining_ammo_mod(a: number): number;
86
- export function ship_remaining_fuel_mod(a: number): number;
87
- export function ship_fighter_power(a: number, b: number, c: number): void;
88
- export function ship_fleet_los_factor(a: number, b: number): void;
89
- export function ship_fleet_anti_air_mod(a: number): number;
90
- export function ship_cruiser_fit_bonus(a: number): number;
91
- export function ship_fit_gun_bonus(a: number, b: number): number;
92
- export function ship_basic_accuracy_term(a: number, b: number): void;
93
- export function ship_basic_evasion_term(a: number, b: number): void;
94
- export function ship_evasion_term(a: number, b: number, c: number, d: number, e: number): void;
95
- export function ship_basic_defense_power(a: number, b: number, c: number): void;
96
- export function ship_transport_point(a: number): number;
97
- export function ship_elos(a: number, b: number, c: number): void;
98
- export function ship_take_damage(a: number, b: number): void;
99
4
  export function __wbg_org_free(a: number): void;
100
5
  export function __wbg_get_org_id(a: number, b: number): void;
101
6
  export function __wbg_set_org_id(a: number, b: number, c: number): void;
@@ -337,6 +242,101 @@ export function gear_expedition_bonus(a: number): number;
337
242
  export function gear_can_be_deployed_to_land_base(a: number): number;
338
243
  export function gear_has_proficiency(a: number): number;
339
244
  export function set_panic_hook(): void;
245
+ export function __wbg_ship_free(a: number): void;
246
+ export function __wbg_get_ship_id(a: number, b: number): void;
247
+ export function __wbg_set_ship_id(a: number, b: number, c: number): void;
248
+ export function __wbg_get_ship_xxh3(a: number, b: number): void;
249
+ export function __wbg_set_ship_xxh3(a: number, b: number, c: number): void;
250
+ export function __wbg_get_ship_ship_id(a: number): number;
251
+ export function __wbg_set_ship_ship_id(a: number, b: number): void;
252
+ export function __wbg_get_ship_level(a: number): number;
253
+ export function __wbg_set_ship_level(a: number, b: number): void;
254
+ export function __wbg_get_ship_current_hp(a: number): number;
255
+ export function __wbg_set_ship_current_hp(a: number, b: number): void;
256
+ export function __wbg_get_ship_morale(a: number): number;
257
+ export function __wbg_set_ship_morale(a: number, b: number): void;
258
+ export function __wbg_get_ship_ammo(a: number): number;
259
+ export function __wbg_set_ship_ammo(a: number, b: number): void;
260
+ export function __wbg_get_ship_fuel(a: number): number;
261
+ export function __wbg_set_ship_fuel(a: number, b: number): void;
262
+ export function __wbg_get_ship_ship_type(a: number): number;
263
+ export function __wbg_set_ship_ship_type(a: number, b: number): void;
264
+ export function __wbg_get_ship_ctype(a: number): number;
265
+ export function __wbg_set_ship_ctype(a: number, b: number): void;
266
+ export function __wbg_get_ship_slots(a: number): number;
267
+ export function __wbg_set_ship_slots(a: number, b: number): void;
268
+ export function ship_naked_firepower(a: number): number;
269
+ export function ship_naked_torpedo(a: number): number;
270
+ export function ship_naked_armor(a: number): number;
271
+ export function ship_naked_anti_air(a: number): number;
272
+ export function ship_naked_evasion(a: number): number;
273
+ export function ship_naked_asw(a: number): number;
274
+ export function ship_naked_los(a: number): number;
275
+ export function ship_firepower(a: number): number;
276
+ export function ship_torpedo(a: number): number;
277
+ export function ship_armor(a: number): number;
278
+ export function ship_anti_air(a: number): number;
279
+ export function ship_evasion(a: number): number;
280
+ export function ship_asw(a: number): number;
281
+ export function ship_los(a: number): number;
282
+ export function ship_default(): number;
283
+ export function ship_eq_id(a: number, b: number, c: number): number;
284
+ export function ship_state(a: number): number;
285
+ export function ship_meta(a: number): number;
286
+ export function ship_name(a: number, b: number): void;
287
+ export function ship_yomi(a: number, b: number): void;
288
+ export function ship_stype(a: number): number;
289
+ export function ship_sort_id(a: number): number;
290
+ export function ship_remodel_rank(a: number): number;
291
+ export function ship_slotnum(a: number): number;
292
+ export function ship_next_id(a: number): number;
293
+ export function ship_useful(a: number): number;
294
+ export function ship_damage_state(a: number): number;
295
+ export function ship_morale_state(a: number): number;
296
+ export function ship_category(a: number): number;
297
+ export function ship_has_attr(a: number, b: number): number;
298
+ export function ship_gear_keys(a: number): number;
299
+ export function ship_get_gear(a: number, b: number, c: number): number;
300
+ export function ship_get_damage_bound(a: number, b: number): number;
301
+ export function ship_get_remaining_fuel(a: number, b: number, c: number): number;
302
+ export function ship_get_remaining_ammo(a: number, b: number, c: number): number;
303
+ export function ship_has_unknown_stat(a: number, b: number, c: number): number;
304
+ export function ship_get_naked_stat(a: number, b: number, c: number): number;
305
+ export function ship_get_stat_interval_left(a: number, b: number, c: number): number;
306
+ export function ship_get_stat_interval_right(a: number, b: number, c: number): number;
307
+ export function ship_get_gear_stat(a: number, b: number, c: number): number;
308
+ export function ship_get_ebonus(a: number, b: number, c: number): number;
309
+ export function ship_get_stat_mod(a: number, b: number, c: number): number;
310
+ export function ship_is_abyssal(a: number): number;
311
+ export function ship_is_submarine(a: number): number;
312
+ export function ship_can_equip(a: number, b: number, c: number, d: number): number;
313
+ export function ship_max_hp(a: number): number;
314
+ export function ship_max_ammo(a: number): number;
315
+ export function ship_max_fuel(a: number): number;
316
+ export function ship_naked_range(a: number): number;
317
+ export function ship_naked_speed(a: number): number;
318
+ export function ship_luck(a: number): number;
319
+ export function ship_range(a: number): number;
320
+ export function ship_speed(a: number): number;
321
+ export function ship_accuracy(a: number): number;
322
+ export function ship_torpedo_accuracy_mod(a: number): number;
323
+ export function ship_is_installation(a: number): number;
324
+ export function ship_get_slot_size(a: number, b: number): number;
325
+ export function ship_get_max_slot_size(a: number, b: number): number;
326
+ export function ship_remaining_ammo_mod(a: number): number;
327
+ export function ship_remaining_fuel_mod(a: number): number;
328
+ export function ship_fighter_power(a: number, b: number, c: number): void;
329
+ export function ship_fleet_los_factor(a: number, b: number): void;
330
+ export function ship_fleet_anti_air_mod(a: number): number;
331
+ export function ship_cruiser_fit_bonus(a: number): number;
332
+ export function ship_fit_gun_bonus(a: number, b: number): number;
333
+ export function ship_basic_accuracy_term(a: number, b: number): void;
334
+ export function ship_basic_evasion_term(a: number, b: number): void;
335
+ export function ship_evasion_term(a: number, b: number, c: number, d: number, e: number): void;
336
+ export function ship_basic_defense_power(a: number, b: number, c: number): void;
337
+ export function ship_transport_point(a: number): number;
338
+ export function ship_elos(a: number, b: number, c: number): void;
339
+ export function ship_take_damage(a: number, b: number): void;
340
340
  export function __wbindgen_malloc(a: number): number;
341
341
  export function __wbindgen_realloc(a: number, b: number, c: number): number;
342
342
  export function __wbindgen_add_to_stack_pointer(a: number): number;
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "fleethub-core",
3
- "version": "1.4.0",
3
+ "version": "1.4.1",
4
4
  "license": "UNLICENSED",
5
5
  "sideEffects": false,
6
6
  "exports": {
@@ -95,6 +95,62 @@ export interface DamageInfo {
95
95
  damage_state_map: NumMap<DamageState, number>;
96
96
  }
97
97
 
98
+ export interface BattleConfig {
99
+ formation: Record<Formation, NestedFormationDef>;
100
+ anti_air_cutin: Record<number, AntiAirCutinDef>;
101
+ day_cutin: Record<DayCutin, DayCutinDef>;
102
+ night_cutin: Record<NightCutin, NightCutinDef>;
103
+ }
104
+
105
+ export interface NightCutinDef {
106
+ tag: NightCutin;
107
+ hits: number;
108
+ chance_denom: number | null;
109
+ power_mod: number | null;
110
+ accuracy_mod: number | null;
111
+ }
112
+
113
+ export interface DayCutinDef {
114
+ tag: DayCutin;
115
+ hits: number;
116
+ chance_denom: number | null;
117
+ power_mod: number | null;
118
+ accuracy_mod: number | null;
119
+ }
120
+
121
+ export interface AntiAirCutinDef {
122
+ id: number;
123
+ chance_numer: number | null;
124
+ multiplier: number | null;
125
+ guaranteed: number | null;
126
+ sequential: boolean | null;
127
+ }
128
+
129
+ export type NestedFormationDef =
130
+ | FormationDef
131
+ | { top_half: FormationDef; bottom_half: FormationDef };
132
+
133
+ export interface FormationDef {
134
+ tag: Formation;
135
+ protection_rate: number | null;
136
+ fleet_anti_air_mod: number;
137
+ shelling: FormationWarfareDef;
138
+ torpedo: FormationWarfareDef;
139
+ asw: FormationWarfareDef;
140
+ night: FormationWarfareDef;
141
+ shelling_support: FormationWarfareDef;
142
+ }
143
+
144
+ export interface FormationWarfareDef {
145
+ power_mod: number | null;
146
+ accuracy_mod: number | null;
147
+ evasion_mod: number | null;
148
+ }
149
+
150
+ export type AirWaveType = "Jet" | "LandBase" | "Carrier";
151
+
152
+ export type AswAttackType = "DepthCharge" | "Aircraft";
153
+
98
154
  export type OrgType =
99
155
  | "Single"
100
156
  | "CarrierTaskForce"
@@ -477,7 +533,7 @@ export type GearAttr =
477
533
  | "SurfaceRadar"
478
534
  | "AirRadar"
479
535
  | "DepthChargeProjector"
480
- | "AdditionalDepthCharge"
536
+ | "SynergisticDepthCharge"
481
537
  | "AntiSubMortar"
482
538
  | "AntiSubWeapon"
483
539
  | "AntiSubAircraft"
@@ -557,8 +613,112 @@ export interface ShipAntiAirInfo {
557
613
  anti_air_propellant_barrage_chance: number | null;
558
614
  }
559
615
 
616
+ export type ShipStateMap = Record<ShipKey, ShipState>;
617
+
618
+ export type ShipKey = "s1" | "s2" | "s3" | "s4" | "s5" | "s6" | "s7";
619
+
620
+ export interface OrgState {
621
+ id?: string;
622
+ f1?: FleetState;
623
+ f2?: FleetState;
624
+ f3?: FleetState;
625
+ f4?: FleetState;
626
+ a1?: AirSquadronState;
627
+ a2?: AirSquadronState;
628
+ a3?: AirSquadronState;
629
+ hq_level?: number;
630
+ org_type?: OrgType;
631
+ sortie?: string;
632
+ route_sup?: string;
633
+ boss_sup?: string;
634
+ }
635
+
636
+ export interface AirSquadronState {
637
+ id?: string;
638
+ mode?: AirSquadronMode;
639
+ g1?: GearState;
640
+ g2?: GearState;
641
+ g3?: GearState;
642
+ g4?: GearState;
643
+ g5?: GearState;
644
+ gx?: GearState;
645
+ ss1?: number;
646
+ ss2?: number;
647
+ ss3?: number;
648
+ ss4?: number;
649
+ ss5?: number;
650
+ }
651
+
652
+ export type AirSquadronMode = "Sortie" | "AirDefense";
653
+
654
+ export interface FleetState {
655
+ id?: string;
656
+ len?: number;
657
+ s1?: ShipState;
658
+ s2?: ShipState;
659
+ s3?: ShipState;
660
+ s4?: ShipState;
661
+ s5?: ShipState;
662
+ s6?: ShipState;
663
+ s7?: ShipState;
664
+ }
665
+
666
+ export interface ShipState {
667
+ id?: string;
668
+ ship_id: number;
669
+ level?: number;
670
+ current_hp?: number;
671
+ morale?: number;
672
+ ammo?: number;
673
+ fuel?: number;
674
+ max_hp_mod?: number;
675
+ firepower_mod?: number;
676
+ torpedo_mod?: number;
677
+ armor_mod?: number;
678
+ anti_air_mod?: number;
679
+ evasion_mod?: number;
680
+ asw_mod?: number;
681
+ los_mod?: number;
682
+ luck_mod?: number;
683
+ g1?: GearState;
684
+ g2?: GearState;
685
+ g3?: GearState;
686
+ g4?: GearState;
687
+ g5?: GearState;
688
+ gx?: GearState;
689
+ ss1?: number;
690
+ ss2?: number;
691
+ ss3?: number;
692
+ ss4?: number;
693
+ ss5?: number;
694
+ overrides?: ShipOverrides;
695
+ }
696
+
697
+ export interface ShipOverrides {
698
+ max_hp?: number;
699
+ luck?: number;
700
+ naked_evasion?: number;
701
+ naked_asw?: number;
702
+ naked_los?: number;
703
+ }
704
+
705
+ export interface GearState {
706
+ id?: string;
707
+ gear_id: number;
708
+ exp?: number;
709
+ stars?: number;
710
+ }
711
+
560
712
  export type Side = "Player" | "Enemy";
561
713
 
714
+ export type NightBattleAttackType =
715
+ | { t: "NightAttack"; c: NightAttackType }
716
+ | { t: "Asw"; c: AswAttackType };
717
+
718
+ export type DayBattleAttackType =
719
+ | { t: "Shelling"; c: ShellingAttackType }
720
+ | { t: "Asw"; c: AswAttackType };
721
+
562
722
  export type NightAttackType = "Normal" | "ArkRoyal" | "Carrier";
563
723
 
564
724
  export type NightSpecialAttack =
@@ -622,14 +782,6 @@ export interface HitRateParams {
622
782
  hit_percentage_bonus: number;
623
783
  }
624
784
 
625
- export type NightBattleAttackType =
626
- | { t: "NightAttack"; c: NightAttackType }
627
- | { t: "Asw"; c: AswAttackType };
628
-
629
- export type DayBattleAttackType =
630
- | { t: "Shelling"; c: ShellingAttackType }
631
- | { t: "Asw"; c: AswAttackType };
632
-
633
785
  export interface WarfareInfo {
634
786
  day: AttackInfo<DayBattleAttackType, DayCutin | null> | null;
635
787
  closing_torpedo: AttackInfo<null, null> | null;
@@ -656,93 +808,6 @@ export interface WarfareAnalyzerShipEnvironment {
656
808
  custom_mods: CustomModifiers;
657
809
  }
658
810
 
659
- export type ShipStateMap = Record<ShipKey, ShipState>;
660
-
661
- export type ShipKey = "s1" | "s2" | "s3" | "s4" | "s5" | "s6" | "s7";
662
-
663
- export interface OrgState {
664
- id?: string;
665
- f1?: FleetState;
666
- f2?: FleetState;
667
- f3?: FleetState;
668
- f4?: FleetState;
669
- a1?: AirSquadronState;
670
- a2?: AirSquadronState;
671
- a3?: AirSquadronState;
672
- hq_level?: number;
673
- org_type?: OrgType;
674
- sortie?: string;
675
- route_sup?: string;
676
- boss_sup?: string;
677
- }
678
-
679
- export interface AirSquadronState {
680
- id?: string;
681
- mode?: AirSquadronMode;
682
- g1?: GearState;
683
- g2?: GearState;
684
- g3?: GearState;
685
- g4?: GearState;
686
- g5?: GearState;
687
- gx?: GearState;
688
- ss1?: number;
689
- ss2?: number;
690
- ss3?: number;
691
- ss4?: number;
692
- ss5?: number;
693
- }
694
-
695
- export type AirSquadronMode = "Sortie" | "AirDefense";
696
-
697
- export interface FleetState {
698
- id?: string;
699
- len?: number;
700
- s1?: ShipState;
701
- s2?: ShipState;
702
- s3?: ShipState;
703
- s4?: ShipState;
704
- s5?: ShipState;
705
- s6?: ShipState;
706
- s7?: ShipState;
707
- }
708
-
709
- export interface ShipState {
710
- id?: string;
711
- ship_id: number;
712
- level?: number;
713
- current_hp?: number;
714
- morale?: number;
715
- ammo?: number;
716
- fuel?: number;
717
- max_hp_mod?: number;
718
- firepower_mod?: number;
719
- torpedo_mod?: number;
720
- armor_mod?: number;
721
- anti_air_mod?: number;
722
- evasion_mod?: number;
723
- asw_mod?: number;
724
- los_mod?: number;
725
- luck_mod?: number;
726
- g1?: GearState;
727
- g2?: GearState;
728
- g3?: GearState;
729
- g4?: GearState;
730
- g5?: GearState;
731
- gx?: GearState;
732
- ss1?: number;
733
- ss2?: number;
734
- ss3?: number;
735
- ss4?: number;
736
- ss5?: number;
737
- }
738
-
739
- export interface GearState {
740
- id?: string;
741
- gear_id: number;
742
- exp?: number;
743
- stars?: number;
744
- }
745
-
746
811
  export type GearTypeIdArray = [number, number, number, number, number];
747
812
 
748
813
  export type SlotSizeVec = (number | null)[];
@@ -807,62 +872,6 @@ export interface NightContactChance {
807
872
  total: number;
808
873
  }
809
874
 
810
- export interface BattleConfig {
811
- formation: Record<Formation, NestedFormationDef>;
812
- anti_air_cutin: Record<number, AntiAirCutinDef>;
813
- day_cutin: Record<DayCutin, DayCutinDef>;
814
- night_cutin: Record<NightCutin, NightCutinDef>;
815
- }
816
-
817
- export interface NightCutinDef {
818
- tag: NightCutin;
819
- hits: number;
820
- chance_denom: number | null;
821
- power_mod: number | null;
822
- accuracy_mod: number | null;
823
- }
824
-
825
- export interface DayCutinDef {
826
- tag: DayCutin;
827
- hits: number;
828
- chance_denom: number | null;
829
- power_mod: number | null;
830
- accuracy_mod: number | null;
831
- }
832
-
833
- export interface AntiAirCutinDef {
834
- id: number;
835
- chance_numer: number | null;
836
- multiplier: number | null;
837
- guaranteed: number | null;
838
- sequential: boolean | null;
839
- }
840
-
841
- export type NestedFormationDef =
842
- | FormationDef
843
- | { top_half: FormationDef; bottom_half: FormationDef };
844
-
845
- export interface FormationDef {
846
- tag: Formation;
847
- protection_rate: number | null;
848
- fleet_anti_air_mod: number;
849
- shelling: FormationWarfareDef;
850
- torpedo: FormationWarfareDef;
851
- asw: FormationWarfareDef;
852
- night: FormationWarfareDef;
853
- shelling_support: FormationWarfareDef;
854
- }
855
-
856
- export interface FormationWarfareDef {
857
- power_mod: number | null;
858
- accuracy_mod: number | null;
859
- evasion_mod: number | null;
860
- }
861
-
862
- export type AirWaveType = "Jet" | "LandBase" | "Carrier";
863
-
864
- export type AswAttackType = "DepthCharge" | "Aircraft";
865
-
866
875
  /**
867
876
  */
868
877
  export class AirSquadron {
@@ -117,21 +117,6 @@ const u32CvtShim = new Uint32Array(2);
117
117
 
118
118
  const uint64CvtShim = new BigUint64Array(u32CvtShim.buffer);
119
119
 
120
- function _assertClass(instance, klass) {
121
- if (!(instance instanceof klass)) {
122
- throw new Error(`expected instance of ${klass.name}`);
123
- }
124
- return instance.ptr;
125
- }
126
-
127
- let cachegetFloat64Memory0 = null;
128
- function getFloat64Memory0() {
129
- if (cachegetFloat64Memory0 === null || cachegetFloat64Memory0.buffer !== wasm.memory.buffer) {
130
- cachegetFloat64Memory0 = new Float64Array(wasm.memory.buffer);
131
- }
132
- return cachegetFloat64Memory0;
133
- }
134
-
135
120
  function isLikeNone(x) {
136
121
  return x === undefined || x === null;
137
122
  }
@@ -154,6 +139,14 @@ function getArrayJsValueFromWasm0(ptr, len) {
154
139
  return result;
155
140
  }
156
141
 
142
+ let cachegetFloat64Memory0 = null;
143
+ function getFloat64Memory0() {
144
+ if (cachegetFloat64Memory0 === null || cachegetFloat64Memory0.buffer !== wasm.memory.buffer) {
145
+ cachegetFloat64Memory0 = new Float64Array(wasm.memory.buffer);
146
+ }
147
+ return cachegetFloat64Memory0;
148
+ }
149
+
157
150
  let cachegetUint16Memory0 = null;
158
151
  function getUint16Memory0() {
159
152
  if (cachegetUint16Memory0 === null || cachegetUint16Memory0.buffer !== wasm.memory.buffer) {
@@ -166,6 +159,13 @@ function getArrayU16FromWasm0(ptr, len) {
166
159
  return getUint16Memory0().subarray(ptr / 2, ptr / 2 + len);
167
160
  }
168
161
 
162
+ function _assertClass(instance, klass) {
163
+ if (!(instance instanceof klass)) {
164
+ throw new Error(`expected instance of ${klass.name}`);
165
+ }
166
+ return instance.ptr;
167
+ }
168
+
169
169
  function passArray16ToWasm0(arg, malloc) {
170
170
  const ptr = malloc(arg.length * 2);
171
171
  getUint16Memory0().set(arg, ptr / 2);
@@ -3231,7 +3231,7 @@ export function __wbindgen_object_drop_ref(arg0) {
3231
3231
  takeObject(arg0);
3232
3232
  };
3233
3233
 
3234
- export function __wbg_createEquipmentBonuses_273b5cec732de9f9(arg0, arg1) {
3234
+ export function __wbg_createEquipmentBonuses_d374fed5e2951497(arg0, arg1) {
3235
3235
  const ret = createEquipmentBonuses(takeObject(arg0), takeObject(arg1));
3236
3236
  return addHeapObject(ret);
3237
3237
  };
Binary file
@@ -1,101 +1,6 @@
1
1
  /* tslint:disable */
2
2
  /* eslint-disable */
3
3
  export const memory: WebAssembly.Memory;
4
- export function __wbg_ship_free(a: number): void;
5
- export function __wbg_get_ship_id(a: number, b: number): void;
6
- export function __wbg_set_ship_id(a: number, b: number, c: number): void;
7
- export function __wbg_get_ship_xxh3(a: number, b: number): void;
8
- export function __wbg_set_ship_xxh3(a: number, b: number, c: number): void;
9
- export function __wbg_get_ship_ship_id(a: number): number;
10
- export function __wbg_set_ship_ship_id(a: number, b: number): void;
11
- export function __wbg_get_ship_level(a: number): number;
12
- export function __wbg_set_ship_level(a: number, b: number): void;
13
- export function __wbg_get_ship_current_hp(a: number): number;
14
- export function __wbg_set_ship_current_hp(a: number, b: number): void;
15
- export function __wbg_get_ship_morale(a: number): number;
16
- export function __wbg_set_ship_morale(a: number, b: number): void;
17
- export function __wbg_get_ship_ammo(a: number): number;
18
- export function __wbg_set_ship_ammo(a: number, b: number): void;
19
- export function __wbg_get_ship_fuel(a: number): number;
20
- export function __wbg_set_ship_fuel(a: number, b: number): void;
21
- export function __wbg_get_ship_ship_type(a: number): number;
22
- export function __wbg_set_ship_ship_type(a: number, b: number): void;
23
- export function __wbg_get_ship_ctype(a: number): number;
24
- export function __wbg_set_ship_ctype(a: number, b: number): void;
25
- export function __wbg_get_ship_slots(a: number): number;
26
- export function __wbg_set_ship_slots(a: number, b: number): void;
27
- export function ship_naked_firepower(a: number): number;
28
- export function ship_naked_torpedo(a: number): number;
29
- export function ship_naked_armor(a: number): number;
30
- export function ship_naked_anti_air(a: number): number;
31
- export function ship_naked_evasion(a: number): number;
32
- export function ship_naked_asw(a: number): number;
33
- export function ship_naked_los(a: number): number;
34
- export function ship_firepower(a: number): number;
35
- export function ship_torpedo(a: number): number;
36
- export function ship_armor(a: number): number;
37
- export function ship_anti_air(a: number): number;
38
- export function ship_evasion(a: number): number;
39
- export function ship_asw(a: number): number;
40
- export function ship_los(a: number): number;
41
- export function ship_default(): number;
42
- export function ship_eq_id(a: number, b: number, c: number): number;
43
- export function ship_state(a: number): number;
44
- export function ship_meta(a: number): number;
45
- export function ship_name(a: number, b: number): void;
46
- export function ship_yomi(a: number, b: number): void;
47
- export function ship_stype(a: number): number;
48
- export function ship_sort_id(a: number): number;
49
- export function ship_remodel_rank(a: number): number;
50
- export function ship_slotnum(a: number): number;
51
- export function ship_next_id(a: number): number;
52
- export function ship_useful(a: number): number;
53
- export function ship_damage_state(a: number): number;
54
- export function ship_morale_state(a: number): number;
55
- export function ship_category(a: number): number;
56
- export function ship_has_attr(a: number, b: number): number;
57
- export function ship_gear_keys(a: number): number;
58
- export function ship_get_gear(a: number, b: number, c: number): number;
59
- export function ship_get_damage_bound(a: number, b: number): number;
60
- export function ship_get_remaining_fuel(a: number, b: number, c: number): number;
61
- export function ship_get_remaining_ammo(a: number, b: number, c: number): number;
62
- export function ship_has_unknown_stat(a: number, b: number, c: number): number;
63
- export function ship_get_naked_stat(a: number, b: number, c: number): number;
64
- export function ship_get_stat_interval_left(a: number, b: number, c: number): number;
65
- export function ship_get_stat_interval_right(a: number, b: number, c: number): number;
66
- export function ship_get_gear_stat(a: number, b: number, c: number): number;
67
- export function ship_get_ebonus(a: number, b: number, c: number): number;
68
- export function ship_get_stat_mod(a: number, b: number, c: number): number;
69
- export function ship_is_abyssal(a: number): number;
70
- export function ship_is_submarine(a: number): number;
71
- export function ship_can_equip(a: number, b: number, c: number, d: number): number;
72
- export function ship_max_hp(a: number): number;
73
- export function ship_max_ammo(a: number): number;
74
- export function ship_max_fuel(a: number): number;
75
- export function ship_naked_range(a: number): number;
76
- export function ship_naked_speed(a: number): number;
77
- export function ship_luck(a: number): number;
78
- export function ship_range(a: number): number;
79
- export function ship_speed(a: number): number;
80
- export function ship_accuracy(a: number): number;
81
- export function ship_torpedo_accuracy_mod(a: number): number;
82
- export function ship_is_installation(a: number): number;
83
- export function ship_get_slot_size(a: number, b: number): number;
84
- export function ship_get_max_slot_size(a: number, b: number): number;
85
- export function ship_remaining_ammo_mod(a: number): number;
86
- export function ship_remaining_fuel_mod(a: number): number;
87
- export function ship_fighter_power(a: number, b: number, c: number): void;
88
- export function ship_fleet_los_factor(a: number, b: number): void;
89
- export function ship_fleet_anti_air_mod(a: number): number;
90
- export function ship_cruiser_fit_bonus(a: number): number;
91
- export function ship_fit_gun_bonus(a: number, b: number): number;
92
- export function ship_basic_accuracy_term(a: number, b: number): void;
93
- export function ship_basic_evasion_term(a: number, b: number): void;
94
- export function ship_evasion_term(a: number, b: number, c: number, d: number, e: number): void;
95
- export function ship_basic_defense_power(a: number, b: number, c: number): void;
96
- export function ship_transport_point(a: number): number;
97
- export function ship_elos(a: number, b: number, c: number): void;
98
- export function ship_take_damage(a: number, b: number): void;
99
4
  export function __wbg_org_free(a: number): void;
100
5
  export function __wbg_get_org_id(a: number, b: number): void;
101
6
  export function __wbg_set_org_id(a: number, b: number, c: number): void;
@@ -337,6 +242,101 @@ export function gear_expedition_bonus(a: number): number;
337
242
  export function gear_can_be_deployed_to_land_base(a: number): number;
338
243
  export function gear_has_proficiency(a: number): number;
339
244
  export function set_panic_hook(): void;
245
+ export function __wbg_ship_free(a: number): void;
246
+ export function __wbg_get_ship_id(a: number, b: number): void;
247
+ export function __wbg_set_ship_id(a: number, b: number, c: number): void;
248
+ export function __wbg_get_ship_xxh3(a: number, b: number): void;
249
+ export function __wbg_set_ship_xxh3(a: number, b: number, c: number): void;
250
+ export function __wbg_get_ship_ship_id(a: number): number;
251
+ export function __wbg_set_ship_ship_id(a: number, b: number): void;
252
+ export function __wbg_get_ship_level(a: number): number;
253
+ export function __wbg_set_ship_level(a: number, b: number): void;
254
+ export function __wbg_get_ship_current_hp(a: number): number;
255
+ export function __wbg_set_ship_current_hp(a: number, b: number): void;
256
+ export function __wbg_get_ship_morale(a: number): number;
257
+ export function __wbg_set_ship_morale(a: number, b: number): void;
258
+ export function __wbg_get_ship_ammo(a: number): number;
259
+ export function __wbg_set_ship_ammo(a: number, b: number): void;
260
+ export function __wbg_get_ship_fuel(a: number): number;
261
+ export function __wbg_set_ship_fuel(a: number, b: number): void;
262
+ export function __wbg_get_ship_ship_type(a: number): number;
263
+ export function __wbg_set_ship_ship_type(a: number, b: number): void;
264
+ export function __wbg_get_ship_ctype(a: number): number;
265
+ export function __wbg_set_ship_ctype(a: number, b: number): void;
266
+ export function __wbg_get_ship_slots(a: number): number;
267
+ export function __wbg_set_ship_slots(a: number, b: number): void;
268
+ export function ship_naked_firepower(a: number): number;
269
+ export function ship_naked_torpedo(a: number): number;
270
+ export function ship_naked_armor(a: number): number;
271
+ export function ship_naked_anti_air(a: number): number;
272
+ export function ship_naked_evasion(a: number): number;
273
+ export function ship_naked_asw(a: number): number;
274
+ export function ship_naked_los(a: number): number;
275
+ export function ship_firepower(a: number): number;
276
+ export function ship_torpedo(a: number): number;
277
+ export function ship_armor(a: number): number;
278
+ export function ship_anti_air(a: number): number;
279
+ export function ship_evasion(a: number): number;
280
+ export function ship_asw(a: number): number;
281
+ export function ship_los(a: number): number;
282
+ export function ship_default(): number;
283
+ export function ship_eq_id(a: number, b: number, c: number): number;
284
+ export function ship_state(a: number): number;
285
+ export function ship_meta(a: number): number;
286
+ export function ship_name(a: number, b: number): void;
287
+ export function ship_yomi(a: number, b: number): void;
288
+ export function ship_stype(a: number): number;
289
+ export function ship_sort_id(a: number): number;
290
+ export function ship_remodel_rank(a: number): number;
291
+ export function ship_slotnum(a: number): number;
292
+ export function ship_next_id(a: number): number;
293
+ export function ship_useful(a: number): number;
294
+ export function ship_damage_state(a: number): number;
295
+ export function ship_morale_state(a: number): number;
296
+ export function ship_category(a: number): number;
297
+ export function ship_has_attr(a: number, b: number): number;
298
+ export function ship_gear_keys(a: number): number;
299
+ export function ship_get_gear(a: number, b: number, c: number): number;
300
+ export function ship_get_damage_bound(a: number, b: number): number;
301
+ export function ship_get_remaining_fuel(a: number, b: number, c: number): number;
302
+ export function ship_get_remaining_ammo(a: number, b: number, c: number): number;
303
+ export function ship_has_unknown_stat(a: number, b: number, c: number): number;
304
+ export function ship_get_naked_stat(a: number, b: number, c: number): number;
305
+ export function ship_get_stat_interval_left(a: number, b: number, c: number): number;
306
+ export function ship_get_stat_interval_right(a: number, b: number, c: number): number;
307
+ export function ship_get_gear_stat(a: number, b: number, c: number): number;
308
+ export function ship_get_ebonus(a: number, b: number, c: number): number;
309
+ export function ship_get_stat_mod(a: number, b: number, c: number): number;
310
+ export function ship_is_abyssal(a: number): number;
311
+ export function ship_is_submarine(a: number): number;
312
+ export function ship_can_equip(a: number, b: number, c: number, d: number): number;
313
+ export function ship_max_hp(a: number): number;
314
+ export function ship_max_ammo(a: number): number;
315
+ export function ship_max_fuel(a: number): number;
316
+ export function ship_naked_range(a: number): number;
317
+ export function ship_naked_speed(a: number): number;
318
+ export function ship_luck(a: number): number;
319
+ export function ship_range(a: number): number;
320
+ export function ship_speed(a: number): number;
321
+ export function ship_accuracy(a: number): number;
322
+ export function ship_torpedo_accuracy_mod(a: number): number;
323
+ export function ship_is_installation(a: number): number;
324
+ export function ship_get_slot_size(a: number, b: number): number;
325
+ export function ship_get_max_slot_size(a: number, b: number): number;
326
+ export function ship_remaining_ammo_mod(a: number): number;
327
+ export function ship_remaining_fuel_mod(a: number): number;
328
+ export function ship_fighter_power(a: number, b: number, c: number): void;
329
+ export function ship_fleet_los_factor(a: number, b: number): void;
330
+ export function ship_fleet_anti_air_mod(a: number): number;
331
+ export function ship_cruiser_fit_bonus(a: number): number;
332
+ export function ship_fit_gun_bonus(a: number, b: number): number;
333
+ export function ship_basic_accuracy_term(a: number, b: number): void;
334
+ export function ship_basic_evasion_term(a: number, b: number): void;
335
+ export function ship_evasion_term(a: number, b: number, c: number, d: number, e: number): void;
336
+ export function ship_basic_defense_power(a: number, b: number, c: number): void;
337
+ export function ship_transport_point(a: number): number;
338
+ export function ship_elos(a: number, b: number, c: number): void;
339
+ export function ship_take_damage(a: number, b: number): void;
340
340
  export function __wbindgen_malloc(a: number): number;
341
341
  export function __wbindgen_realloc(a: number, b: number, c: number): number;
342
342
  export function __wbindgen_add_to_stack_pointer(a: number): number;