fleethub-core 1.3.3 → 1.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -3,9 +3,7 @@
3
3
  /**
4
4
  */
5
5
  export function set_panic_hook(): void;
6
- export interface EBonusFnGearInput {
7
- gear_id: number;
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- types: GearTypeIdArray;
6
+ export interface EBonuses {
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  firepower: number;
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  torpedo: number;
11
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  anti_air: number;
@@ -16,19 +14,18 @@ export interface EBonusFnGearInput {
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  bombing: number;
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  accuracy: number;
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  range: number;
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- radius: number;
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- stars: number;
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- ace: number;
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  }
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18
 
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- export interface EBonusFnShipInput {
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+ export interface ShipInput {
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  ship_id: number;
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  ctype: number;
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  stype: number;
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  yomi: string;
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  }
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- export interface EBonuses {
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+ export interface GearInput {
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+ gear_id: number;
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+ types: GearTypeIdArray;
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  firepower: number;
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  torpedo: number;
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  anti_air: number;
@@ -39,8 +36,13 @@ export interface EBonuses {
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  bombing: number;
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  accuracy: number;
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  range: number;
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+ radius: number;
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+ stars: number;
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+ ace: number;
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  }
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+ export type GearVecInput = GearInput[];
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+
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  export type AirStateRank = "Rank0" | "Rank1" | "Rank2" | "Rank3";
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  export type AirState =
@@ -1072,9 +1074,8 @@ export class FhCore {
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  free(): void;
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  /**
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  * @param {MasterData} js_master
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- * @param {Function} js_fn
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  */
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- constructor(js_master: MasterData, js_fn: Function);
1078
+ constructor(js_master: MasterData);
1078
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  /**
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  * @param {GearState | undefined} input
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  * @returns {Gear | undefined}
@@ -1105,6 +1106,10 @@ export class FhCore {
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  * @returns {Ship | undefined}
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  */
1107
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  create_ship_by_id(ship_id: number): Ship | undefined;
1109
+ /**
1110
+ * @returns {Ship[]}
1111
+ */
1112
+ create_all_ships(): Ship[];
1108
1113
  /**
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  * @param {Uint16Array} main
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  * @param {Uint16Array | undefined} escort
@@ -1977,6 +1982,10 @@ export class Ship {
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  * @returns {number | undefined}
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  */
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  readonly torpedo: number | undefined;
1985
+ /**
1986
+ * @returns {number}
1987
+ */
1988
+ readonly torpedo_accuracy_mod: number;
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1989
  /**
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1990
  * @returns {boolean}
1982
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  */
@@ -1,6 +1,7 @@
1
1
  let imports = {};
2
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  imports['__wbindgen_placeholder__'] = module.exports;
3
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  let wasm;
4
+ const { createEquipmentBonuses } = require(`equipment-bonus`);
4
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  const { TextEncoder, TextDecoder } = require(`util`);
5
6
 
6
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  const heap = new Array(32).fill(undefined);
@@ -111,71 +112,6 @@ function addHeapObject(obj) {
111
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  return idx;
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  }
113
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114
- function debugString(val) {
115
- // primitive types
116
- const type = typeof val;
117
- if (type == 'number' || type == 'boolean' || val == null) {
118
- return `${val}`;
119
- }
120
- if (type == 'string') {
121
- return `"${val}"`;
122
- }
123
- if (type == 'symbol') {
124
- const description = val.description;
125
- if (description == null) {
126
- return 'Symbol';
127
- } else {
128
- return `Symbol(${description})`;
129
- }
130
- }
131
- if (type == 'function') {
132
- const name = val.name;
133
- if (typeof name == 'string' && name.length > 0) {
134
- return `Function(${name})`;
135
- } else {
136
- return 'Function';
137
- }
138
- }
139
- // objects
140
- if (Array.isArray(val)) {
141
- const length = val.length;
142
- let debug = '[';
143
- if (length > 0) {
144
- debug += debugString(val[0]);
145
- }
146
- for(let i = 1; i < length; i++) {
147
- debug += ', ' + debugString(val[i]);
148
- }
149
- debug += ']';
150
- return debug;
151
- }
152
- // Test for built-in
153
- const builtInMatches = /\[object ([^\]]+)\]/.exec(toString.call(val));
154
- let className;
155
- if (builtInMatches.length > 1) {
156
- className = builtInMatches[1];
157
- } else {
158
- // Failed to match the standard '[object ClassName]'
159
- return toString.call(val);
160
- }
161
- if (className == 'Object') {
162
- // we're a user defined class or Object
163
- // JSON.stringify avoids problems with cycles, and is generally much
164
- // easier than looping through ownProperties of `val`.
165
- try {
166
- return 'Object(' + JSON.stringify(val) + ')';
167
- } catch (_) {
168
- return 'Object';
169
- }
170
- }
171
- // errors
172
- if (val instanceof Error) {
173
- return `${val.name}: ${val.message}\n${val.stack}`;
174
- }
175
- // TODO we could test for more things here, like `Set`s and `Map`s.
176
- return className;
177
- }
178
-
179
115
  const u32CvtShim = new Uint32Array(2);
180
116
 
181
117
  const uint64CvtShim = new BigUint64Array(u32CvtShim.buffer);
@@ -228,11 +164,6 @@ function getUint16Memory0() {
228
164
  function getArrayU16FromWasm0(ptr, len) {
229
165
  return getUint16Memory0().subarray(ptr / 2, ptr / 2 + len);
230
166
  }
231
- /**
232
- */
233
- module.exports.set_panic_hook = function() {
234
- wasm.set_panic_hook();
235
- };
236
167
 
237
168
  function passArray16ToWasm0(arg, malloc) {
238
169
  const ptr = malloc(arg.length * 2);
@@ -251,6 +182,11 @@ function passArray8ToWasm0(arg, malloc) {
251
182
  WASM_VECTOR_LEN = arg.length;
252
183
  return ptr;
253
184
  }
185
+ /**
186
+ */
187
+ module.exports.set_panic_hook = function() {
188
+ wasm.set_panic_hook();
189
+ };
254
190
 
255
191
  function handleError(f, args) {
256
192
  try {
@@ -815,12 +751,11 @@ class FhCore {
815
751
  }
816
752
  /**
817
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  * @param {MasterData} js_master
818
- * @param {Function} js_fn
819
754
  */
820
- constructor(js_master, js_fn) {
755
+ constructor(js_master) {
821
756
  try {
822
757
  const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
823
- wasm.fhcore_new(retptr, addHeapObject(js_master), addHeapObject(js_fn));
758
+ wasm.fhcore_new(retptr, addHeapObject(js_master));
824
759
  var r0 = getInt32Memory0()[retptr / 4 + 0];
825
760
  var r1 = getInt32Memory0()[retptr / 4 + 1];
826
761
  var r2 = getInt32Memory0()[retptr / 4 + 2];
@@ -881,6 +816,13 @@ class FhCore {
881
816
  return ret === 0 ? undefined : Ship.__wrap(ret);
882
817
  }
883
818
  /**
819
+ * @returns {Ship[]}
820
+ */
821
+ create_all_ships() {
822
+ const ret = wasm.fhcore_create_all_ships(this.ptr);
823
+ return takeObject(ret);
824
+ }
825
+ /**
884
826
  * @param {Uint16Array} main
885
827
  * @param {Uint16Array | undefined} escort
886
828
  * @returns {Comp}
@@ -3103,6 +3045,13 @@ class Ship {
3103
3045
  return ret;
3104
3046
  }
3105
3047
  /**
3048
+ * @returns {number}
3049
+ */
3050
+ get torpedo_accuracy_mod() {
3051
+ const ret = wasm.ship_torpedo_accuracy_mod(this.ptr);
3052
+ return ret;
3053
+ }
3054
+ /**
3106
3055
  * @returns {boolean}
3107
3056
  */
3108
3057
  is_installation() {
@@ -3281,10 +3230,20 @@ class Ship {
3281
3230
  }
3282
3231
  module.exports.Ship = Ship;
3283
3232
 
3233
+ module.exports.__wbg_ship_new = function(arg0) {
3234
+ const ret = Ship.__wrap(arg0);
3235
+ return addHeapObject(ret);
3236
+ };
3237
+
3284
3238
  module.exports.__wbindgen_object_drop_ref = function(arg0) {
3285
3239
  takeObject(arg0);
3286
3240
  };
3287
3241
 
3242
+ module.exports.__wbg_createEquipmentBonuses_273b5cec732de9f9 = function(arg0, arg1) {
3243
+ const ret = createEquipmentBonuses(takeObject(arg0), takeObject(arg1));
3244
+ return addHeapObject(ret);
3245
+ };
3246
+
3288
3247
  module.exports.__wbindgen_json_serialize = function(arg0, arg1) {
3289
3248
  const obj = getObject(arg1);
3290
3249
  const ret = JSON.stringify(obj === undefined ? null : obj);
@@ -3379,6 +3338,11 @@ module.exports.__wbg_msCrypto_d07655bf62361f21 = function(arg0) {
3379
3338
  return addHeapObject(ret);
3380
3339
  };
3381
3340
 
3341
+ module.exports.__wbg_new_94fb1279cf6afea5 = function() {
3342
+ const ret = new Array();
3343
+ return addHeapObject(ret);
3344
+ };
3345
+
3382
3346
  module.exports.__wbg_newnoargs_e23b458e372830de = function(arg0, arg1) {
3383
3347
  const ret = new Function(getStringFromWasm0(arg0, arg1));
3384
3348
  return addHeapObject(ret);
@@ -3394,10 +3358,10 @@ module.exports.__wbindgen_object_clone_ref = function(arg0) {
3394
3358
  return addHeapObject(ret);
3395
3359
  };
3396
3360
 
3397
- module.exports.__wbg_call_a19d3173f3e1d3c5 = function() { return handleError(function (arg0, arg1, arg2, arg3) {
3398
- const ret = getObject(arg0).call(getObject(arg1), getObject(arg2), getObject(arg3));
3399
- return addHeapObject(ret);
3400
- }, arguments) };
3361
+ module.exports.__wbg_push_40c6a90f1805aa90 = function(arg0, arg1) {
3362
+ const ret = getObject(arg0).push(getObject(arg1));
3363
+ return ret;
3364
+ };
3401
3365
 
3402
3366
  module.exports.__wbg_self_99737b4dcdf6f0d8 = function() { return handleError(function () {
3403
3367
  const ret = self.self;
@@ -3453,14 +3417,6 @@ module.exports.__wbg_subarray_da527dbd24eafb6b = function(arg0, arg1, arg2) {
3453
3417
  return addHeapObject(ret);
3454
3418
  };
3455
3419
 
3456
- module.exports.__wbindgen_debug_string = function(arg0, arg1) {
3457
- const ret = debugString(getObject(arg1));
3458
- const ptr0 = passStringToWasm0(ret, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
3459
- const len0 = WASM_VECTOR_LEN;
3460
- getInt32Memory0()[arg0 / 4 + 1] = len0;
3461
- getInt32Memory0()[arg0 / 4 + 0] = ptr0;
3462
- };
3463
-
3464
3420
  module.exports.__wbindgen_throw = function(arg0, arg1) {
3465
3421
  throw new Error(getStringFromWasm0(arg0, arg1));
3466
3422
  };
Binary file
@@ -78,6 +78,7 @@ export function ship_luck(a: number): number;
78
78
  export function ship_range(a: number): number;
79
79
  export function ship_speed(a: number): number;
80
80
  export function ship_accuracy(a: number): number;
81
+ export function ship_torpedo_accuracy_mod(a: number): number;
81
82
  export function ship_is_installation(a: number): number;
82
83
  export function ship_get_slot_size(a: number, b: number): number;
83
84
  export function ship_get_max_slot_size(a: number, b: number): number;
@@ -207,18 +208,18 @@ export function fleet_expedition_bonus(a: number): number;
207
208
  export function fleet_sum_ship_stat_by(a: number, b: number, c: number, d: number): void;
208
209
  export function fleet_reset_battle_state(a: number): void;
209
210
  export function __wbg_fhcore_free(a: number): void;
210
- export function fhcore_new(a: number, b: number, c: number): void;
211
+ export function fhcore_new(a: number, b: number): void;
211
212
  export function fhcore_create_gear(a: number, b: number): number;
212
213
  export function fhcore_create_ship(a: number, b: number): number;
213
214
  export function fhcore_create_air_squadron(a: number, b: number): number;
214
215
  export function fhcore_create_fleet(a: number, b: number): number;
215
216
  export function fhcore_create_org(a: number, b: number): number;
216
217
  export function fhcore_create_ship_by_id(a: number, b: number): number;
218
+ export function fhcore_create_all_ships(a: number): number;
217
219
  export function fhcore_create_comp_by_map_enemy(a: number, b: number, c: number, d: number, e: number): number;
218
220
  export function fhcore_create_default_ship(a: number): number;
219
221
  export function fhcore_create_analyzer(a: number): number;
220
222
  export function fhcore_simulate_shelling_support(a: number, b: number, c: number, d: number, e: number, f: number): void;
221
- export function set_panic_hook(): void;
222
223
  export function __wbg_ibonuses_free(a: number): void;
223
224
  export function __wbg_get_ibonuses_shelling_power(a: number): number;
224
225
  export function __wbg_set_ibonuses_shelling_power(a: number, b: number): void;
@@ -335,6 +336,7 @@ export function gear_is_abyssal_patrolling_attack_hawk(a: number): number;
335
336
  export function gear_expedition_bonus(a: number): number;
336
337
  export function gear_can_be_deployed_to_land_base(a: number): number;
337
338
  export function gear_has_proficiency(a: number): number;
339
+ export function set_panic_hook(): void;
338
340
  export function __wbindgen_malloc(a: number): number;
339
341
  export function __wbindgen_realloc(a: number, b: number, c: number): number;
340
342
  export function __wbindgen_add_to_stack_pointer(a: number): number;
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "fleethub-core",
3
- "version": "1.3.3",
3
+ "version": "1.4.0",
4
4
  "license": "UNLICENSED",
5
5
  "sideEffects": false,
6
6
  "exports": {
@@ -16,7 +16,7 @@
16
16
  "collaborators": [
17
17
  "まどの <madonoharu@gmail.com>"
18
18
  ],
19
- "devDependencies": {
20
- "jest-environment-jsdom": "^28.0.2"
19
+ "peerDependencies": {
20
+ "equipment-bonus": "*"
21
21
  }
22
22
  }
@@ -3,9 +3,7 @@
3
3
  /**
4
4
  */
5
5
  export function set_panic_hook(): void;
6
- export interface EBonusFnGearInput {
7
- gear_id: number;
8
- types: GearTypeIdArray;
6
+ export interface EBonuses {
9
7
  firepower: number;
10
8
  torpedo: number;
11
9
  anti_air: number;
@@ -16,19 +14,18 @@ export interface EBonusFnGearInput {
16
14
  bombing: number;
17
15
  accuracy: number;
18
16
  range: number;
19
- radius: number;
20
- stars: number;
21
- ace: number;
22
17
  }
23
18
 
24
- export interface EBonusFnShipInput {
19
+ export interface ShipInput {
25
20
  ship_id: number;
26
21
  ctype: number;
27
22
  stype: number;
28
23
  yomi: string;
29
24
  }
30
25
 
31
- export interface EBonuses {
26
+ export interface GearInput {
27
+ gear_id: number;
28
+ types: GearTypeIdArray;
32
29
  firepower: number;
33
30
  torpedo: number;
34
31
  anti_air: number;
@@ -39,8 +36,13 @@ export interface EBonuses {
39
36
  bombing: number;
40
37
  accuracy: number;
41
38
  range: number;
39
+ radius: number;
40
+ stars: number;
41
+ ace: number;
42
42
  }
43
43
 
44
+ export type GearVecInput = GearInput[];
45
+
44
46
  export type AirStateRank = "Rank0" | "Rank1" | "Rank2" | "Rank3";
45
47
 
46
48
  export type AirState =
@@ -1072,9 +1074,8 @@ export class FhCore {
1072
1074
  free(): void;
1073
1075
  /**
1074
1076
  * @param {MasterData} js_master
1075
- * @param {Function} js_fn
1076
1077
  */
1077
- constructor(js_master: MasterData, js_fn: Function);
1078
+ constructor(js_master: MasterData);
1078
1079
  /**
1079
1080
  * @param {GearState | undefined} input
1080
1081
  * @returns {Gear | undefined}
@@ -1105,6 +1106,10 @@ export class FhCore {
1105
1106
  * @returns {Ship | undefined}
1106
1107
  */
1107
1108
  create_ship_by_id(ship_id: number): Ship | undefined;
1109
+ /**
1110
+ * @returns {Ship[]}
1111
+ */
1112
+ create_all_ships(): Ship[];
1108
1113
  /**
1109
1114
  * @param {Uint16Array} main
1110
1115
  * @param {Uint16Array | undefined} escort
@@ -1977,6 +1982,10 @@ export class Ship {
1977
1982
  * @returns {number | undefined}
1978
1983
  */
1979
1984
  readonly torpedo: number | undefined;
1985
+ /**
1986
+ * @returns {number}
1987
+ */
1988
+ readonly torpedo_accuracy_mod: number;
1980
1989
  /**
1981
1990
  * @returns {boolean}
1982
1991
  */
@@ -1,3 +1,4 @@
1
+ import { createEquipmentBonuses } from 'equipment-bonus';
1
2
  import * as wasm from './fleethub_core_bg.wasm';
2
3
 
3
4
  const heap = new Array(32).fill(undefined);
@@ -112,71 +113,6 @@ function addHeapObject(obj) {
112
113
  return idx;
113
114
  }
114
115
 
115
- function debugString(val) {
116
- // primitive types
117
- const type = typeof val;
118
- if (type == 'number' || type == 'boolean' || val == null) {
119
- return `${val}`;
120
- }
121
- if (type == 'string') {
122
- return `"${val}"`;
123
- }
124
- if (type == 'symbol') {
125
- const description = val.description;
126
- if (description == null) {
127
- return 'Symbol';
128
- } else {
129
- return `Symbol(${description})`;
130
- }
131
- }
132
- if (type == 'function') {
133
- const name = val.name;
134
- if (typeof name == 'string' && name.length > 0) {
135
- return `Function(${name})`;
136
- } else {
137
- return 'Function';
138
- }
139
- }
140
- // objects
141
- if (Array.isArray(val)) {
142
- const length = val.length;
143
- let debug = '[';
144
- if (length > 0) {
145
- debug += debugString(val[0]);
146
- }
147
- for(let i = 1; i < length; i++) {
148
- debug += ', ' + debugString(val[i]);
149
- }
150
- debug += ']';
151
- return debug;
152
- }
153
- // Test for built-in
154
- const builtInMatches = /\[object ([^\]]+)\]/.exec(toString.call(val));
155
- let className;
156
- if (builtInMatches.length > 1) {
157
- className = builtInMatches[1];
158
- } else {
159
- // Failed to match the standard '[object ClassName]'
160
- return toString.call(val);
161
- }
162
- if (className == 'Object') {
163
- // we're a user defined class or Object
164
- // JSON.stringify avoids problems with cycles, and is generally much
165
- // easier than looping through ownProperties of `val`.
166
- try {
167
- return 'Object(' + JSON.stringify(val) + ')';
168
- } catch (_) {
169
- return 'Object';
170
- }
171
- }
172
- // errors
173
- if (val instanceof Error) {
174
- return `${val.name}: ${val.message}\n${val.stack}`;
175
- }
176
- // TODO we could test for more things here, like `Set`s and `Map`s.
177
- return className;
178
- }
179
-
180
116
  const u32CvtShim = new Uint32Array(2);
181
117
 
182
118
  const uint64CvtShim = new BigUint64Array(u32CvtShim.buffer);
@@ -229,11 +165,6 @@ function getUint16Memory0() {
229
165
  function getArrayU16FromWasm0(ptr, len) {
230
166
  return getUint16Memory0().subarray(ptr / 2, ptr / 2 + len);
231
167
  }
232
- /**
233
- */
234
- export function set_panic_hook() {
235
- wasm.set_panic_hook();
236
- }
237
168
 
238
169
  function passArray16ToWasm0(arg, malloc) {
239
170
  const ptr = malloc(arg.length * 2);
@@ -252,6 +183,11 @@ function passArray8ToWasm0(arg, malloc) {
252
183
  WASM_VECTOR_LEN = arg.length;
253
184
  return ptr;
254
185
  }
186
+ /**
187
+ */
188
+ export function set_panic_hook() {
189
+ wasm.set_panic_hook();
190
+ }
255
191
 
256
192
  function handleError(f, args) {
257
193
  try {
@@ -813,12 +749,11 @@ export class FhCore {
813
749
  }
814
750
  /**
815
751
  * @param {MasterData} js_master
816
- * @param {Function} js_fn
817
752
  */
818
- constructor(js_master, js_fn) {
753
+ constructor(js_master) {
819
754
  try {
820
755
  const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
821
- wasm.fhcore_new(retptr, addHeapObject(js_master), addHeapObject(js_fn));
756
+ wasm.fhcore_new(retptr, addHeapObject(js_master));
822
757
  var r0 = getInt32Memory0()[retptr / 4 + 0];
823
758
  var r1 = getInt32Memory0()[retptr / 4 + 1];
824
759
  var r2 = getInt32Memory0()[retptr / 4 + 2];
@@ -879,6 +814,13 @@ export class FhCore {
879
814
  return ret === 0 ? undefined : Ship.__wrap(ret);
880
815
  }
881
816
  /**
817
+ * @returns {Ship[]}
818
+ */
819
+ create_all_ships() {
820
+ const ret = wasm.fhcore_create_all_ships(this.ptr);
821
+ return takeObject(ret);
822
+ }
823
+ /**
882
824
  * @param {Uint16Array} main
883
825
  * @param {Uint16Array | undefined} escort
884
826
  * @returns {Comp}
@@ -3096,6 +3038,13 @@ export class Ship {
3096
3038
  return ret;
3097
3039
  }
3098
3040
  /**
3041
+ * @returns {number}
3042
+ */
3043
+ get torpedo_accuracy_mod() {
3044
+ const ret = wasm.ship_torpedo_accuracy_mod(this.ptr);
3045
+ return ret;
3046
+ }
3047
+ /**
3099
3048
  * @returns {boolean}
3100
3049
  */
3101
3050
  is_installation() {
@@ -3273,10 +3222,20 @@ export class Ship {
3273
3222
  }
3274
3223
  }
3275
3224
 
3225
+ export function __wbg_ship_new(arg0) {
3226
+ const ret = Ship.__wrap(arg0);
3227
+ return addHeapObject(ret);
3228
+ };
3229
+
3276
3230
  export function __wbindgen_object_drop_ref(arg0) {
3277
3231
  takeObject(arg0);
3278
3232
  };
3279
3233
 
3234
+ export function __wbg_createEquipmentBonuses_273b5cec732de9f9(arg0, arg1) {
3235
+ const ret = createEquipmentBonuses(takeObject(arg0), takeObject(arg1));
3236
+ return addHeapObject(ret);
3237
+ };
3238
+
3280
3239
  export function __wbindgen_json_serialize(arg0, arg1) {
3281
3240
  const obj = getObject(arg1);
3282
3241
  const ret = JSON.stringify(obj === undefined ? null : obj);
@@ -3371,6 +3330,11 @@ export function __wbg_msCrypto_d07655bf62361f21(arg0) {
3371
3330
  return addHeapObject(ret);
3372
3331
  };
3373
3332
 
3333
+ export function __wbg_new_94fb1279cf6afea5() {
3334
+ const ret = new Array();
3335
+ return addHeapObject(ret);
3336
+ };
3337
+
3374
3338
  export function __wbg_newnoargs_e23b458e372830de(arg0, arg1) {
3375
3339
  const ret = new Function(getStringFromWasm0(arg0, arg1));
3376
3340
  return addHeapObject(ret);
@@ -3386,10 +3350,10 @@ export function __wbindgen_object_clone_ref(arg0) {
3386
3350
  return addHeapObject(ret);
3387
3351
  };
3388
3352
 
3389
- export function __wbg_call_a19d3173f3e1d3c5() { return handleError(function (arg0, arg1, arg2, arg3) {
3390
- const ret = getObject(arg0).call(getObject(arg1), getObject(arg2), getObject(arg3));
3391
- return addHeapObject(ret);
3392
- }, arguments) };
3353
+ export function __wbg_push_40c6a90f1805aa90(arg0, arg1) {
3354
+ const ret = getObject(arg0).push(getObject(arg1));
3355
+ return ret;
3356
+ };
3393
3357
 
3394
3358
  export function __wbg_self_99737b4dcdf6f0d8() { return handleError(function () {
3395
3359
  const ret = self.self;
@@ -3445,14 +3409,6 @@ export function __wbg_subarray_da527dbd24eafb6b(arg0, arg1, arg2) {
3445
3409
  return addHeapObject(ret);
3446
3410
  };
3447
3411
 
3448
- export function __wbindgen_debug_string(arg0, arg1) {
3449
- const ret = debugString(getObject(arg1));
3450
- const ptr0 = passStringToWasm0(ret, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
3451
- const len0 = WASM_VECTOR_LEN;
3452
- getInt32Memory0()[arg0 / 4 + 1] = len0;
3453
- getInt32Memory0()[arg0 / 4 + 0] = ptr0;
3454
- };
3455
-
3456
3412
  export function __wbindgen_throw(arg0, arg1) {
3457
3413
  throw new Error(getStringFromWasm0(arg0, arg1));
3458
3414
  };
Binary file
@@ -78,6 +78,7 @@ export function ship_luck(a: number): number;
78
78
  export function ship_range(a: number): number;
79
79
  export function ship_speed(a: number): number;
80
80
  export function ship_accuracy(a: number): number;
81
+ export function ship_torpedo_accuracy_mod(a: number): number;
81
82
  export function ship_is_installation(a: number): number;
82
83
  export function ship_get_slot_size(a: number, b: number): number;
83
84
  export function ship_get_max_slot_size(a: number, b: number): number;
@@ -207,18 +208,18 @@ export function fleet_expedition_bonus(a: number): number;
207
208
  export function fleet_sum_ship_stat_by(a: number, b: number, c: number, d: number): void;
208
209
  export function fleet_reset_battle_state(a: number): void;
209
210
  export function __wbg_fhcore_free(a: number): void;
210
- export function fhcore_new(a: number, b: number, c: number): void;
211
+ export function fhcore_new(a: number, b: number): void;
211
212
  export function fhcore_create_gear(a: number, b: number): number;
212
213
  export function fhcore_create_ship(a: number, b: number): number;
213
214
  export function fhcore_create_air_squadron(a: number, b: number): number;
214
215
  export function fhcore_create_fleet(a: number, b: number): number;
215
216
  export function fhcore_create_org(a: number, b: number): number;
216
217
  export function fhcore_create_ship_by_id(a: number, b: number): number;
218
+ export function fhcore_create_all_ships(a: number): number;
217
219
  export function fhcore_create_comp_by_map_enemy(a: number, b: number, c: number, d: number, e: number): number;
218
220
  export function fhcore_create_default_ship(a: number): number;
219
221
  export function fhcore_create_analyzer(a: number): number;
220
222
  export function fhcore_simulate_shelling_support(a: number, b: number, c: number, d: number, e: number, f: number): void;
221
- export function set_panic_hook(): void;
222
223
  export function __wbg_ibonuses_free(a: number): void;
223
224
  export function __wbg_get_ibonuses_shelling_power(a: number): number;
224
225
  export function __wbg_set_ibonuses_shelling_power(a: number, b: number): void;
@@ -335,6 +336,7 @@ export function gear_is_abyssal_patrolling_attack_hawk(a: number): number;
335
336
  export function gear_expedition_bonus(a: number): number;
336
337
  export function gear_can_be_deployed_to_land_base(a: number): number;
337
338
  export function gear_has_proficiency(a: number): number;
339
+ export function set_panic_hook(): void;
338
340
  export function __wbindgen_malloc(a: number): number;
339
341
  export function __wbindgen_realloc(a: number, b: number, c: number): number;
340
342
  export function __wbindgen_add_to_stack_pointer(a: number): number;