fleethub-core 1.2.1 → 1.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/node/fleethub_core.d.ts +144 -144
- package/node/fleethub_core.js +389 -389
- package/node/fleethub_core_bg.wasm +0 -0
- package/node/fleethub_core_bg.wasm.d.ts +96 -96
- package/package.json +1 -1
- package/pkg/fleethub_core.d.ts +144 -144
- package/pkg/fleethub_core_bg.js +389 -389
- package/pkg/fleethub_core_bg.wasm +0 -0
- package/pkg/fleethub_core_bg.wasm.d.ts +96 -96
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/* tslint:disable */
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/* eslint-disable */
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export const memory: WebAssembly.Memory;
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export function __wbg_ship_free(a: number): void;
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export function __wbg_get_ship_id(a: number, b: number): void;
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export function __wbg_set_ship_id(a: number, b: number, c: number): void;
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export function __wbg_get_ship_xxh3(a: number, b: number): void;
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export function __wbg_set_ship_xxh3(a: number, b: number, c: number): void;
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export function __wbg_get_ship_ship_id(a: number): number;
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export function __wbg_set_ship_ship_id(a: number, b: number): void;
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export function __wbg_get_ship_level(a: number): number;
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export function __wbg_set_ship_level(a: number, b: number): void;
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export function __wbg_get_ship_current_hp(a: number): number;
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export function __wbg_set_ship_current_hp(a: number, b: number): void;
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export function __wbg_get_ship_morale(a: number): number;
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export function __wbg_set_ship_morale(a: number, b: number): void;
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export function __wbg_get_ship_ammo(a: number): number;
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export function __wbg_set_ship_ammo(a: number, b: number): void;
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export function __wbg_get_ship_fuel(a: number): number;
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export function __wbg_set_ship_fuel(a: number, b: number): void;
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export function __wbg_get_ship_ship_type(a: number): number;
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export function __wbg_set_ship_ship_type(a: number, b: number): void;
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export function __wbg_get_ship_ctype(a: number): number;
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export function __wbg_set_ship_ctype(a: number, b: number): void;
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export function ship_naked_firepower(a: number): number;
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export function ship_naked_torpedo(a: number): number;
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export function ship_naked_armor(a: number): number;
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export function ship_naked_anti_air(a: number): number;
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export function ship_naked_evasion(a: number): number;
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export function ship_naked_asw(a: number): number;
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export function ship_naked_los(a: number): number;
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export function ship_firepower(a: number): number;
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export function ship_torpedo(a: number): number;
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export function ship_armor(a: number): number;
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export function ship_anti_air(a: number): number;
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export function ship_evasion(a: number): number;
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export function ship_asw(a: number): number;
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export function ship_los(a: number): number;
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export function ship_default(): number;
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export function ship_eq_id(a: number, b: number, c: number): number;
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export function ship_state(a: number): number;
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export function ship_meta(a: number): number;
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export function ship_name(a: number, b: number): void;
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export function ship_yomi(a: number, b: number): void;
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export function ship_stype(a: number): number;
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export function ship_sort_id(a: number): number;
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export function ship_remodel_rank(a: number): number;
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export function ship_slotnum(a: number): number;
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export function ship_next_id(a: number): number;
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export function ship_useful(a: number): number;
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export function ship_damage_state(a: number): number;
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export function ship_morale_state(a: number): number;
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export function ship_category(a: number): number;
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export function ship_has_attr(a: number, b: number): number;
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export function ship_gear_keys(a: number): number;
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export function ship_get_gear(a: number, b: number, c: number): number;
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export function ship_get_damage_bound(a: number, b: number): number;
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export function ship_get_remaining_fuel(a: number, b: number, c: number): number;
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export function ship_get_remaining_ammo(a: number, b: number, c: number): number;
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export function ship_has_unknown_stat(a: number, b: number, c: number): number;
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export function ship_get_naked_stat(a: number, b: number, c: number): number;
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export function ship_get_stat_interval_left(a: number, b: number, c: number): number;
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export function ship_get_stat_interval_right(a: number, b: number, c: number): number;
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export function ship_get_gear_stat(a: number, b: number, c: number): number;
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export function ship_get_ebonus(a: number, b: number, c: number): number;
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export function ship_get_stat_mod(a: number, b: number, c: number): number;
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export function ship_is_abyssal(a: number): number;
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export function ship_is_submarine(a: number): number;
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export function ship_can_equip(a: number, b: number, c: number, d: number): number;
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export function ship_max_hp(a: number): number;
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export function ship_max_ammo(a: number): number;
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export function ship_max_fuel(a: number): number;
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export function ship_naked_range(a: number): number;
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export function ship_naked_speed(a: number): number;
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export function ship_luck(a: number): number;
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export function ship_range(a: number): number;
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export function ship_speed(a: number): number;
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export function ship_accuracy(a: number): number;
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export function ship_is_installation(a: number): number;
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export function ship_get_slot_size(a: number, b: number): number;
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export function ship_get_max_slot_size(a: number, b: number): number;
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export function ship_remaining_ammo_mod(a: number): number;
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export function ship_remaining_fuel_mod(a: number): number;
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export function ship_fighter_power(a: number, b: number, c: number): void;
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export function ship_fleet_los_factor(a: number, b: number): void;
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export function ship_fleet_anti_air(a: number): number;
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export function ship_cruiser_fit_bonus(a: number): number;
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export function ship_fit_gun_bonus(a: number, b: number): number;
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export function ship_basic_accuracy_term(a: number, b: number): void;
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export function ship_basic_evasion_term(a: number, b: number): void;
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export function ship_evasion_term(a: number, b: number, c: number, d: number, e: number): void;
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export function ship_basic_defense_power(a: number, b: number, c: number): void;
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export function ship_transport_point(a: number): number;
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export function ship_elos(a: number, b: number, c: number): void;
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export function ship_take_damage(a: number, b: number): void;
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export function __wbg_org_free(a: number): void;
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export function __wbg_get_org_id(a: number, b: number): void;
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export function __wbg_set_org_id(a: number, b: number, c: number): void;
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export function airsquadron_fighter_power(a: number): number;
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export function airsquadron_interception_power(a: number): number;
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export function airsquadron_radius(a: number): number;
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export function org_type_is_single(a: number): number;
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export function org_type_default_formation(a: number): number;
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export function org_type_is_player(a: number): number;
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export function org_type_side(a: number): number;
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export function __wbg_fleet_free(a: number): void;
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export function __wbg_get_fleet_id(a: number, b: number): void;
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export function __wbg_set_fleet_id(a: number, b: number, c: number): void;
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export function fleet_expedition_bonus(a: number): number;
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export function fleet_sum_ship_stat_by(a: number, b: number, c: number, d: number): void;
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export function fleet_reset_battle_state(a: number): void;
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export function org_type_is_single(a: number): number;
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export function org_type_default_formation(a: number): number;
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export function org_type_is_player(a: number): number;
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export function org_type_side(a: number): number;
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export function set_panic_hook(): void;
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export function __wbg_ibonuses_free(a: number): void;
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export function __wbg_get_ibonuses_shelling_power(a: number): number;
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export function fhcore_create_default_ship(a: number): number;
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export function fhcore_create_analyzer(a: number): number;
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export function fhcore_simulate_shelling_support(a: number, b: number, c: number, d: number, e: number, f: number): void;
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export function __wbg_ship_free(a: number): void;
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export function __wbg_get_ship_id(a: number, b: number): void;
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export function __wbg_set_ship_id(a: number, b: number, c: number): void;
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export function __wbg_get_ship_xxh3(a: number, b: number): void;
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export function __wbg_set_ship_xxh3(a: number, b: number, c: number): void;
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export function __wbg_get_ship_ship_id(a: number): number;
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export function __wbg_set_ship_ship_id(a: number, b: number): void;
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export function __wbg_get_ship_level(a: number): number;
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export function __wbg_set_ship_level(a: number, b: number): void;
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export function __wbg_get_ship_current_hp(a: number): number;
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export function __wbg_set_ship_current_hp(a: number, b: number): void;
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export function __wbg_get_ship_morale(a: number): number;
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export function __wbg_set_ship_morale(a: number, b: number): void;
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export function __wbg_get_ship_ammo(a: number): number;
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export function __wbg_set_ship_ammo(a: number, b: number): void;
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export function __wbg_get_ship_fuel(a: number): number;
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export function __wbg_set_ship_fuel(a: number, b: number): void;
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export function __wbg_get_ship_ship_type(a: number): number;
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export function __wbg_set_ship_ship_type(a: number, b: number): void;
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export function __wbg_get_ship_ctype(a: number): number;
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export function __wbg_set_ship_ctype(a: number, b: number): void;
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export function ship_naked_firepower(a: number): number;
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export function ship_naked_torpedo(a: number): number;
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export function ship_naked_armor(a: number): number;
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export function ship_naked_anti_air(a: number): number;
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export function ship_naked_evasion(a: number): number;
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export function ship_naked_asw(a: number): number;
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export function ship_naked_los(a: number): number;
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export function ship_firepower(a: number): number;
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export function ship_torpedo(a: number): number;
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export function ship_armor(a: number): number;
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export function ship_anti_air(a: number): number;
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export function ship_evasion(a: number): number;
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export function ship_asw(a: number): number;
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export function ship_los(a: number): number;
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export function ship_default(): number;
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export function ship_eq_id(a: number, b: number, c: number): number;
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export function ship_state(a: number): number;
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export function ship_meta(a: number): number;
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export function ship_name(a: number, b: number): void;
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export function ship_yomi(a: number, b: number): void;
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export function ship_stype(a: number): number;
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export function ship_sort_id(a: number): number;
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export function ship_remodel_rank(a: number): number;
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export function ship_slotnum(a: number): number;
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export function ship_next_id(a: number): number;
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export function ship_useful(a: number): number;
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export function ship_damage_state(a: number): number;
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export function ship_morale_state(a: number): number;
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export function ship_category(a: number): number;
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export function ship_has_attr(a: number, b: number): number;
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export function ship_gear_keys(a: number): number;
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export function ship_get_gear(a: number, b: number, c: number): number;
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export function ship_get_damage_bound(a: number, b: number): number;
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export function ship_get_remaining_fuel(a: number, b: number, c: number): number;
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export function ship_get_remaining_ammo(a: number, b: number, c: number): number;
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export function ship_has_unknown_stat(a: number, b: number, c: number): number;
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export function ship_get_naked_stat(a: number, b: number, c: number): number;
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export function ship_get_stat_interval_left(a: number, b: number, c: number): number;
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export function ship_get_stat_interval_right(a: number, b: number, c: number): number;
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export function ship_get_gear_stat(a: number, b: number, c: number): number;
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export function ship_get_ebonus(a: number, b: number, c: number): number;
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export function ship_get_stat_mod(a: number, b: number, c: number): number;
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export function ship_is_abyssal(a: number): number;
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export function ship_is_submarine(a: number): number;
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export function ship_can_equip(a: number, b: number, c: number, d: number): number;
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export function ship_max_hp(a: number): number;
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export function ship_max_ammo(a: number): number;
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export function ship_max_fuel(a: number): number;
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export function ship_naked_range(a: number): number;
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export function ship_naked_speed(a: number): number;
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export function ship_luck(a: number): number;
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export function ship_range(a: number): number;
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export function ship_speed(a: number): number;
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export function ship_accuracy(a: number): number;
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export function ship_is_installation(a: number): number;
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export function ship_get_slot_size(a: number, b: number): number;
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export function ship_get_max_slot_size(a: number, b: number): number;
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export function ship_remaining_ammo_mod(a: number): number;
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export function ship_remaining_fuel_mod(a: number): number;
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export function ship_fighter_power(a: number, b: number, c: number): void;
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export function ship_fleet_los_factor(a: number, b: number): void;
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export function ship_fleet_anti_air(a: number): number;
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export function ship_cruiser_fit_bonus(a: number): number;
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export function ship_fit_gun_bonus(a: number, b: number): number;
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export function ship_basic_accuracy_term(a: number, b: number): void;
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export function ship_basic_evasion_term(a: number, b: number): void;
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export function ship_evasion_term(a: number, b: number, c: number, d: number, e: number): void;
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export function ship_basic_defense_power(a: number, b: number, c: number): void;
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export function ship_transport_point(a: number): number;
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export function ship_elos(a: number, b: number, c: number): void;
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export function ship_take_damage(a: number, b: number): void;
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export function __wbindgen_malloc(a: number): number;
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export function __wbindgen_realloc(a: number, b: number, c: number): number;
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export function __wbindgen_add_to_stack_pointer(a: number): number;
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package/pkg/fleethub_core.d.ts
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export function air_squadron_can_equip(gear: Gear): boolean;
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/**
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*/
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export function set_panic_hook(): void;
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/**
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* @param {OrgType} org_type
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* @returns {boolean}
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@@ -25,31 +28,6 @@ export function org_type_is_player(org_type: OrgType): boolean;
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* @returns {Side}
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*/
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export function org_type_side(org_type: OrgType): Side;
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/**
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*/
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export function set_panic_hook(): void;
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export type AirStateRank = "Rank0" | "Rank1" | "Rank2" | "Rank3";
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export type AirState =
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| "AirIncapability";
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export type ShellingSupportSimulatorParams = {
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attacker_formation: Formation;
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target_formation: Formation;
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};
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export type NightSituation = {
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starshell: boolean;
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searchlight: boolean;
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export type CompDayCutinRateInfo = {
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main: FleetDayCutinRateInfo;
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escort: FleetDayCutinRateInfo | null;
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@@ -196,8 +174,6 @@ export type MasterData = {
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export type ContactRank = "Rank1" | "Rank2" | "Rank3";
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export type AirWaveType = "Jet" | "LandBase" | "Carrier";
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export type SimulatorResult = {
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items: SimulatorResultItem[];
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sunk_vec: [number, number, number][];
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@@ -279,18 +255,6 @@ export type ShipCategory =
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| "AuxiliaryShip";
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export type CompMeta = { fleets: Record<FleetType, FleetMeta> };
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export type FleetMeta = {
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len: number;
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};
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export type ShipMeta = { id: string; ship_id: number };
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export type Engagement = "GreenT" | "Parallel" | "HeadOn" | "RedT";
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export type WarfareContext = {
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attacker_env: WarfareShipEnvironment;
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target_env: WarfareShipEnvironment;
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@@ -324,43 +288,17 @@ export type DayCutin =
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| "AirSea";
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export type
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gear_id: number;
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types: GearTypes;
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firepower: number;
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torpedo: number;
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anti_air: number;
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armor: number;
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evasion: number;
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asw: number;
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los: number;
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bombing: number;
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accuracy: number;
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range: number;
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radius: number;
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stars: number;
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ace: number;
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};
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export type CompMeta = { fleets: Record<FleetType, FleetMeta> };
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export type
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yomi: string;
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export type FleetMeta = {
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id: string;
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len: number;
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ships: [string, ShipMeta | null][];
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};
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export type
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anti_air: number;
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armor: number;
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evasion: number;
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asw: number;
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los: number;
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bombing: number;
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accuracy: number;
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range: number;
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};
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+
export type ShipMeta = { id: string; ship_id: number };
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+
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+
export type Engagement = "GreenT" | "Parallel" | "HeadOn" | "RedT";
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|
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365
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|
export type AttackPower = {
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366
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precap: number;
|
|
@@ -404,6 +342,66 @@ export type SpecialEnemyModifiers = {
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343
|
export type AttackPowerModifier = { a: number; b: number };
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406
344
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345
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+
export type EBonusFnGearInput = {
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|
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gear_id: number;
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types: GearTypes;
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+
firepower: number;
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+
torpedo: number;
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anti_air: number;
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armor: number;
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+
evasion: number;
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asw: number;
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los: number;
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bombing: number;
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+
accuracy: number;
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|
+
range: number;
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|
+
radius: number;
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|
+
stars: number;
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360
|
+
ace: number;
|
|
361
|
+
};
|
|
362
|
+
|
|
363
|
+
export type EBonusFnShipInput = {
|
|
364
|
+
ship_id: number;
|
|
365
|
+
ctype: number;
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|
366
|
+
stype: number;
|
|
367
|
+
yomi: string;
|
|
368
|
+
};
|
|
369
|
+
|
|
370
|
+
export type EBonuses = {
|
|
371
|
+
firepower: number;
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|
372
|
+
torpedo: number;
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|
373
|
+
anti_air: number;
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|
+
armor: number;
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|
+
evasion: number;
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|
+
asw: number;
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|
+
los: number;
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378
|
+
bombing: number;
|
|
379
|
+
accuracy: number;
|
|
380
|
+
range: number;
|
|
381
|
+
};
|
|
382
|
+
|
|
383
|
+
export type AirStateRank = "Rank0" | "Rank1" | "Rank2" | "Rank3";
|
|
384
|
+
|
|
385
|
+
export type AirState =
|
|
386
|
+
| "AirSupremacy"
|
|
387
|
+
| "AirSuperiority"
|
|
388
|
+
| "AirParity"
|
|
389
|
+
| "AirDenial"
|
|
390
|
+
| "AirIncapability";
|
|
391
|
+
|
|
392
|
+
export type ShellingSupportSimulatorParams = {
|
|
393
|
+
attacker_formation: Formation;
|
|
394
|
+
target_formation: Formation;
|
|
395
|
+
engagement: Engagement;
|
|
396
|
+
custom_mods: CustomModifiers;
|
|
397
|
+
};
|
|
398
|
+
|
|
399
|
+
export type NightSituation = {
|
|
400
|
+
night_contact_rank: ContactRank | null;
|
|
401
|
+
starshell: boolean;
|
|
402
|
+
searchlight: boolean;
|
|
403
|
+
};
|
|
404
|
+
|
|
407
405
|
export type GearState = {
|
|
408
406
|
id?: string;
|
|
409
407
|
gear_id: number;
|
|
@@ -503,65 +501,8 @@ export type ShipKey = "s1" | "s2" | "s3" | "s4" | "s5" | "s6" | "s7";
|
|
|
503
501
|
|
|
504
502
|
export type ShipStateMap = Record<ShipKey, ShipState>;
|
|
505
503
|
|
|
506
|
-
export type Formation = SingleFormation | CombinedFormation;
|
|
507
|
-
|
|
508
|
-
export type CombinedFormation =
|
|
509
|
-
| "Cruising1"
|
|
510
|
-
| "Cruising2"
|
|
511
|
-
| "Cruising3"
|
|
512
|
-
| "Cruising4";
|
|
513
|
-
|
|
514
|
-
export type SingleFormation =
|
|
515
|
-
| "LineAhead"
|
|
516
|
-
| "DoubleLine"
|
|
517
|
-
| "Diamond"
|
|
518
|
-
| "Echelon"
|
|
519
|
-
| "LineAbreast"
|
|
520
|
-
| "Vanguard";
|
|
521
|
-
|
|
522
504
|
export type FleetType = "Main" | "Escort" | "RouteSup" | "BossSup";
|
|
523
505
|
|
|
524
|
-
export type ShellingAttackType = "Normal" | "Carrier";
|
|
525
|
-
|
|
526
|
-
export type FleetCutinAnalysis = {
|
|
527
|
-
shelling: FleetCutinInfo[];
|
|
528
|
-
night: FleetCutinInfo[];
|
|
529
|
-
};
|
|
530
|
-
|
|
531
|
-
export type FleetCutinInfo = {
|
|
532
|
-
cutin: FleetCutin;
|
|
533
|
-
formation: Formation;
|
|
534
|
-
items: FleetCutinInfoItem[];
|
|
535
|
-
};
|
|
536
|
-
|
|
537
|
-
export type FleetCutinInfoItem = {
|
|
538
|
-
ship_id: number;
|
|
539
|
-
cutin: FleetCutin;
|
|
540
|
-
fleet_cutin_mod: number;
|
|
541
|
-
stats: AttackStats;
|
|
542
|
-
};
|
|
543
|
-
|
|
544
|
-
export type AttackInfo<AttackType, Cutin> = {
|
|
545
|
-
attack_type: AttackType;
|
|
546
|
-
items: AttackInfoItem<Cutin>[];
|
|
547
|
-
damage_state_map: NumMap<DamageState, number> | null;
|
|
548
|
-
};
|
|
549
|
-
|
|
550
|
-
export type AttackInfoItem<Cutin> = {
|
|
551
|
-
cutin: Cutin;
|
|
552
|
-
rate: number | null;
|
|
553
|
-
stats: AttackStats;
|
|
554
|
-
};
|
|
555
|
-
|
|
556
|
-
export type AttackStats = {
|
|
557
|
-
attack_power: AttackPower | null;
|
|
558
|
-
attack_power_params: AttackPowerParams | null;
|
|
559
|
-
hits: number;
|
|
560
|
-
hit_rate: HitRate | null;
|
|
561
|
-
hit_rate_params: HitRateParams | null;
|
|
562
|
-
damage: DamageInfo | null;
|
|
563
|
-
};
|
|
564
|
-
|
|
565
506
|
export type CompAntiAirInfo = {
|
|
566
507
|
fleet_anti_air: number;
|
|
567
508
|
ships: ShipAntiAirInfo[];
|
|
@@ -578,20 +519,6 @@ export type ShipAntiAirInfo = {
|
|
|
578
519
|
anti_air_propellant_barrage_chance: number | null;
|
|
579
520
|
};
|
|
580
521
|
|
|
581
|
-
export type CompContactChanceInfo = {
|
|
582
|
-
single: AirstrikeContactChance[] | null;
|
|
583
|
-
combined: AirstrikeContactChance[] | null;
|
|
584
|
-
};
|
|
585
|
-
|
|
586
|
-
export type AirstrikeContactChance = {
|
|
587
|
-
air_state: AirState;
|
|
588
|
-
trigger_rate: number;
|
|
589
|
-
rank3: number;
|
|
590
|
-
rank2: number;
|
|
591
|
-
rank1: number;
|
|
592
|
-
total: number;
|
|
593
|
-
};
|
|
594
|
-
|
|
595
522
|
export type GearAttr =
|
|
596
523
|
| "Abyssal"
|
|
597
524
|
| "HighAngleMount"
|
|
@@ -697,6 +624,77 @@ export type GearType =
|
|
|
697
624
|
| "LargeRadar2"
|
|
698
625
|
| "CbRecon2";
|
|
699
626
|
|
|
627
|
+
export type Formation = SingleFormation | CombinedFormation;
|
|
628
|
+
|
|
629
|
+
export type CombinedFormation =
|
|
630
|
+
| "Cruising1"
|
|
631
|
+
| "Cruising2"
|
|
632
|
+
| "Cruising3"
|
|
633
|
+
| "Cruising4";
|
|
634
|
+
|
|
635
|
+
export type SingleFormation =
|
|
636
|
+
| "LineAhead"
|
|
637
|
+
| "DoubleLine"
|
|
638
|
+
| "Diamond"
|
|
639
|
+
| "Echelon"
|
|
640
|
+
| "LineAbreast"
|
|
641
|
+
| "Vanguard";
|
|
642
|
+
|
|
643
|
+
export type FleetCutinAnalysis = {
|
|
644
|
+
shelling: FleetCutinInfo[];
|
|
645
|
+
night: FleetCutinInfo[];
|
|
646
|
+
};
|
|
647
|
+
|
|
648
|
+
export type FleetCutinInfo = {
|
|
649
|
+
cutin: FleetCutin;
|
|
650
|
+
formation: Formation;
|
|
651
|
+
items: FleetCutinInfoItem[];
|
|
652
|
+
};
|
|
653
|
+
|
|
654
|
+
export type FleetCutinInfoItem = {
|
|
655
|
+
ship_id: number;
|
|
656
|
+
cutin: FleetCutin;
|
|
657
|
+
fleet_cutin_mod: number;
|
|
658
|
+
stats: AttackStats;
|
|
659
|
+
};
|
|
660
|
+
|
|
661
|
+
export type AttackInfo<AttackType, Cutin> = {
|
|
662
|
+
attack_type: AttackType;
|
|
663
|
+
items: AttackInfoItem<Cutin>[];
|
|
664
|
+
damage_state_map: NumMap<DamageState, number> | null;
|
|
665
|
+
};
|
|
666
|
+
|
|
667
|
+
export type AttackInfoItem<Cutin> = {
|
|
668
|
+
cutin: Cutin;
|
|
669
|
+
rate: number | null;
|
|
670
|
+
stats: AttackStats;
|
|
671
|
+
};
|
|
672
|
+
|
|
673
|
+
export type AttackStats = {
|
|
674
|
+
attack_power: AttackPower | null;
|
|
675
|
+
attack_power_params: AttackPowerParams | null;
|
|
676
|
+
hits: number;
|
|
677
|
+
hit_rate: HitRate | null;
|
|
678
|
+
hit_rate_params: HitRateParams | null;
|
|
679
|
+
damage: DamageInfo | null;
|
|
680
|
+
};
|
|
681
|
+
|
|
682
|
+
export type CompContactChanceInfo = {
|
|
683
|
+
single: AirstrikeContactChance[] | null;
|
|
684
|
+
combined: AirstrikeContactChance[] | null;
|
|
685
|
+
};
|
|
686
|
+
|
|
687
|
+
export type AirstrikeContactChance = {
|
|
688
|
+
air_state: AirState;
|
|
689
|
+
trigger_rate: number;
|
|
690
|
+
rank3: number;
|
|
691
|
+
rank2: number;
|
|
692
|
+
rank1: number;
|
|
693
|
+
total: number;
|
|
694
|
+
};
|
|
695
|
+
|
|
696
|
+
export type ShellingAttackType = "Normal" | "Carrier";
|
|
697
|
+
|
|
700
698
|
export type NightBattleAttackType =
|
|
701
699
|
| { t: "NightAttack"; c: NightAttackType }
|
|
702
700
|
| { t: "Asw"; c: AswAttackType };
|
|
@@ -826,6 +824,8 @@ export type FormationWarfareDef = {
|
|
|
826
824
|
evasion_mod: number | null;
|
|
827
825
|
};
|
|
828
826
|
|
|
827
|
+
export type AirWaveType = "Jet" | "LandBase" | "Carrier";
|
|
828
|
+
|
|
829
829
|
export type FleetNightCutinRateInfo = {
|
|
830
830
|
night_contact_chance: NightContactChance;
|
|
831
831
|
ships: ShipNightCutinRateInfo[];
|