fleethub-core 1.2.1 → 1.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Binary file
@@ -1,98 +1,6 @@
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  /* tslint:disable */
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  /* eslint-disable */
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  export const memory: WebAssembly.Memory;
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- export function __wbg_ship_free(a: number): void;
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- export function __wbg_get_ship_id(a: number, b: number): void;
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- export function __wbg_set_ship_id(a: number, b: number, c: number): void;
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- export function __wbg_get_ship_xxh3(a: number, b: number): void;
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- export function __wbg_set_ship_xxh3(a: number, b: number, c: number): void;
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- export function __wbg_get_ship_ship_id(a: number): number;
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- export function __wbg_set_ship_ship_id(a: number, b: number): void;
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- export function __wbg_get_ship_level(a: number): number;
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- export function __wbg_set_ship_level(a: number, b: number): void;
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- export function __wbg_get_ship_current_hp(a: number): number;
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- export function __wbg_set_ship_current_hp(a: number, b: number): void;
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- export function __wbg_get_ship_morale(a: number): number;
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- export function __wbg_set_ship_morale(a: number, b: number): void;
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- export function __wbg_get_ship_ammo(a: number): number;
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- export function __wbg_set_ship_ammo(a: number, b: number): void;
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- export function __wbg_get_ship_fuel(a: number): number;
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- export function __wbg_set_ship_fuel(a: number, b: number): void;
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- export function __wbg_get_ship_ship_type(a: number): number;
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- export function __wbg_set_ship_ship_type(a: number, b: number): void;
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- export function __wbg_get_ship_ctype(a: number): number;
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- export function __wbg_set_ship_ctype(a: number, b: number): void;
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- export function ship_naked_firepower(a: number): number;
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- export function ship_naked_torpedo(a: number): number;
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- export function ship_naked_armor(a: number): number;
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- export function ship_naked_anti_air(a: number): number;
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- export function ship_naked_evasion(a: number): number;
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- export function ship_naked_asw(a: number): number;
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- export function ship_naked_los(a: number): number;
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- export function ship_firepower(a: number): number;
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- export function ship_torpedo(a: number): number;
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- export function ship_armor(a: number): number;
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- export function ship_anti_air(a: number): number;
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- export function ship_evasion(a: number): number;
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- export function ship_asw(a: number): number;
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- export function ship_los(a: number): number;
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- export function ship_default(): number;
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- export function ship_eq_id(a: number, b: number, c: number): number;
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- export function ship_state(a: number): number;
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- export function ship_meta(a: number): number;
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- export function ship_name(a: number, b: number): void;
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- export function ship_yomi(a: number, b: number): void;
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- export function ship_stype(a: number): number;
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- export function ship_sort_id(a: number): number;
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- export function ship_remodel_rank(a: number): number;
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- export function ship_slotnum(a: number): number;
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- export function ship_next_id(a: number): number;
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- export function ship_useful(a: number): number;
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- export function ship_damage_state(a: number): number;
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- export function ship_morale_state(a: number): number;
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- export function ship_category(a: number): number;
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- export function ship_has_attr(a: number, b: number): number;
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- export function ship_gear_keys(a: number): number;
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- export function ship_get_gear(a: number, b: number, c: number): number;
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- export function ship_get_damage_bound(a: number, b: number): number;
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- export function ship_get_remaining_fuel(a: number, b: number, c: number): number;
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- export function ship_get_remaining_ammo(a: number, b: number, c: number): number;
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- export function ship_has_unknown_stat(a: number, b: number, c: number): number;
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- export function ship_get_naked_stat(a: number, b: number, c: number): number;
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- export function ship_get_stat_interval_left(a: number, b: number, c: number): number;
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- export function ship_get_stat_interval_right(a: number, b: number, c: number): number;
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- export function ship_get_gear_stat(a: number, b: number, c: number): number;
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- export function ship_get_ebonus(a: number, b: number, c: number): number;
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- export function ship_get_stat_mod(a: number, b: number, c: number): number;
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- export function ship_is_abyssal(a: number): number;
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- export function ship_is_submarine(a: number): number;
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- export function ship_can_equip(a: number, b: number, c: number, d: number): number;
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- export function ship_max_hp(a: number): number;
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- export function ship_max_ammo(a: number): number;
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- export function ship_max_fuel(a: number): number;
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- export function ship_naked_range(a: number): number;
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- export function ship_naked_speed(a: number): number;
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- export function ship_luck(a: number): number;
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- export function ship_range(a: number): number;
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- export function ship_speed(a: number): number;
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- export function ship_accuracy(a: number): number;
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- export function ship_is_installation(a: number): number;
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- export function ship_get_slot_size(a: number, b: number): number;
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- export function ship_get_max_slot_size(a: number, b: number): number;
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- export function ship_remaining_ammo_mod(a: number): number;
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- export function ship_remaining_fuel_mod(a: number): number;
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- export function ship_fighter_power(a: number, b: number, c: number): void;
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- export function ship_fleet_los_factor(a: number, b: number): void;
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- export function ship_fleet_anti_air(a: number): number;
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- export function ship_cruiser_fit_bonus(a: number): number;
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- export function ship_fit_gun_bonus(a: number, b: number): number;
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- export function ship_basic_accuracy_term(a: number, b: number): void;
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- export function ship_basic_evasion_term(a: number, b: number): void;
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- export function ship_evasion_term(a: number, b: number, c: number, d: number, e: number): void;
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- export function ship_basic_defense_power(a: number, b: number, c: number): void;
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- export function ship_transport_point(a: number): number;
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- export function ship_elos(a: number, b: number, c: number): void;
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- export function ship_take_damage(a: number, b: number): void;
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  export function __wbg_org_free(a: number): void;
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  export function __wbg_get_org_id(a: number, b: number): void;
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  export function __wbg_set_org_id(a: number, b: number, c: number): void;
@@ -182,10 +90,6 @@ export function airsquadron_get_max_slot_size(a: number, b: number, c: number):
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  export function airsquadron_fighter_power(a: number): number;
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  export function airsquadron_interception_power(a: number): number;
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  export function airsquadron_radius(a: number): number;
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- export function org_type_is_single(a: number): number;
186
- export function org_type_default_formation(a: number): number;
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- export function org_type_is_player(a: number): number;
188
- export function org_type_side(a: number): number;
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  export function __wbg_fleet_free(a: number): void;
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94
  export function __wbg_get_fleet_id(a: number, b: number): void;
191
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  export function __wbg_set_fleet_id(a: number, b: number, c: number): void;
@@ -210,6 +114,10 @@ export function fleet_aviation_detection_score(a: number, b: number): void;
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  export function fleet_expedition_bonus(a: number): number;
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115
  export function fleet_sum_ship_stat_by(a: number, b: number, c: number, d: number): void;
212
116
  export function fleet_reset_battle_state(a: number): void;
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+ export function org_type_is_single(a: number): number;
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+ export function org_type_default_formation(a: number): number;
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+ export function org_type_is_player(a: number): number;
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+ export function org_type_side(a: number): number;
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121
  export function set_panic_hook(): void;
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122
  export function __wbg_ibonuses_free(a: number): void;
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123
  export function __wbg_get_ibonuses_shelling_power(a: number): number;
@@ -337,6 +245,98 @@ export function fhcore_create_comp_by_map_enemy(a: number, b: number, c: number,
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  export function fhcore_create_default_ship(a: number): number;
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246
  export function fhcore_create_analyzer(a: number): number;
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247
  export function fhcore_simulate_shelling_support(a: number, b: number, c: number, d: number, e: number, f: number): void;
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+ export function __wbg_ship_free(a: number): void;
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+ export function __wbg_get_ship_id(a: number, b: number): void;
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+ export function __wbg_set_ship_id(a: number, b: number, c: number): void;
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+ export function __wbg_get_ship_xxh3(a: number, b: number): void;
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+ export function __wbg_set_ship_xxh3(a: number, b: number, c: number): void;
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+ export function __wbg_get_ship_ship_id(a: number): number;
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+ export function __wbg_set_ship_ship_id(a: number, b: number): void;
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+ export function __wbg_get_ship_level(a: number): number;
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+ export function __wbg_set_ship_level(a: number, b: number): void;
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+ export function __wbg_get_ship_current_hp(a: number): number;
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+ export function __wbg_set_ship_current_hp(a: number, b: number): void;
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+ export function __wbg_get_ship_morale(a: number): number;
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+ export function __wbg_set_ship_morale(a: number, b: number): void;
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+ export function __wbg_get_ship_ammo(a: number): number;
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+ export function __wbg_set_ship_ammo(a: number, b: number): void;
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+ export function __wbg_get_ship_fuel(a: number): number;
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+ export function __wbg_set_ship_fuel(a: number, b: number): void;
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+ export function __wbg_get_ship_ship_type(a: number): number;
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+ export function __wbg_set_ship_ship_type(a: number, b: number): void;
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+ export function __wbg_get_ship_ctype(a: number): number;
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+ export function __wbg_set_ship_ctype(a: number, b: number): void;
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+ export function ship_naked_firepower(a: number): number;
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+ export function ship_naked_torpedo(a: number): number;
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+ export function ship_naked_armor(a: number): number;
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+ export function ship_naked_anti_air(a: number): number;
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+ export function ship_naked_evasion(a: number): number;
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+ export function ship_naked_asw(a: number): number;
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+ export function ship_naked_los(a: number): number;
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+ export function ship_firepower(a: number): number;
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+ export function ship_torpedo(a: number): number;
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+ export function ship_armor(a: number): number;
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+ export function ship_anti_air(a: number): number;
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+ export function ship_evasion(a: number): number;
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+ export function ship_asw(a: number): number;
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+ export function ship_los(a: number): number;
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+ export function ship_default(): number;
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+ export function ship_eq_id(a: number, b: number, c: number): number;
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+ export function ship_state(a: number): number;
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+ export function ship_meta(a: number): number;
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+ export function ship_name(a: number, b: number): void;
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+ export function ship_yomi(a: number, b: number): void;
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+ export function ship_stype(a: number): number;
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+ export function ship_sort_id(a: number): number;
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+ export function ship_remodel_rank(a: number): number;
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+ export function ship_slotnum(a: number): number;
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+ export function ship_next_id(a: number): number;
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+ export function ship_useful(a: number): number;
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+ export function ship_damage_state(a: number): number;
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+ export function ship_morale_state(a: number): number;
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+ export function ship_category(a: number): number;
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+ export function ship_has_attr(a: number, b: number): number;
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+ export function ship_gear_keys(a: number): number;
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+ export function ship_get_gear(a: number, b: number, c: number): number;
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+ export function ship_get_damage_bound(a: number, b: number): number;
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+ export function ship_get_remaining_fuel(a: number, b: number, c: number): number;
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+ export function ship_get_remaining_ammo(a: number, b: number, c: number): number;
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+ export function ship_has_unknown_stat(a: number, b: number, c: number): number;
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+ export function ship_get_naked_stat(a: number, b: number, c: number): number;
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+ export function ship_get_stat_interval_left(a: number, b: number, c: number): number;
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+ export function ship_get_stat_interval_right(a: number, b: number, c: number): number;
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+ export function ship_get_gear_stat(a: number, b: number, c: number): number;
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+ export function ship_get_ebonus(a: number, b: number, c: number): number;
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+ export function ship_get_stat_mod(a: number, b: number, c: number): number;
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+ export function ship_is_abyssal(a: number): number;
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+ export function ship_is_submarine(a: number): number;
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+ export function ship_can_equip(a: number, b: number, c: number, d: number): number;
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+ export function ship_max_hp(a: number): number;
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+ export function ship_max_ammo(a: number): number;
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+ export function ship_max_fuel(a: number): number;
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+ export function ship_naked_range(a: number): number;
318
+ export function ship_naked_speed(a: number): number;
319
+ export function ship_luck(a: number): number;
320
+ export function ship_range(a: number): number;
321
+ export function ship_speed(a: number): number;
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+ export function ship_accuracy(a: number): number;
323
+ export function ship_is_installation(a: number): number;
324
+ export function ship_get_slot_size(a: number, b: number): number;
325
+ export function ship_get_max_slot_size(a: number, b: number): number;
326
+ export function ship_remaining_ammo_mod(a: number): number;
327
+ export function ship_remaining_fuel_mod(a: number): number;
328
+ export function ship_fighter_power(a: number, b: number, c: number): void;
329
+ export function ship_fleet_los_factor(a: number, b: number): void;
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+ export function ship_fleet_anti_air(a: number): number;
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+ export function ship_cruiser_fit_bonus(a: number): number;
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+ export function ship_fit_gun_bonus(a: number, b: number): number;
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+ export function ship_basic_accuracy_term(a: number, b: number): void;
334
+ export function ship_basic_evasion_term(a: number, b: number): void;
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+ export function ship_evasion_term(a: number, b: number, c: number, d: number, e: number): void;
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+ export function ship_basic_defense_power(a: number, b: number, c: number): void;
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+ export function ship_transport_point(a: number): number;
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+ export function ship_elos(a: number, b: number, c: number): void;
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+ export function ship_take_damage(a: number, b: number): void;
340
340
  export function __wbindgen_malloc(a: number): number;
341
341
  export function __wbindgen_realloc(a: number, b: number, c: number): number;
342
342
  export function __wbindgen_add_to_stack_pointer(a: number): number;
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "fleethub-core",
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- "version": "1.2.1",
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+ "version": "1.3.0",
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  "license": "UNLICENSED",
5
5
  "sideEffects": false,
6
6
  "exports": {
@@ -5,6 +5,9 @@
5
5
  * @returns {boolean}
6
6
  */
7
7
  export function air_squadron_can_equip(gear: Gear): boolean;
8
+ /**
9
+ */
10
+ export function set_panic_hook(): void;
8
11
  /**
9
12
  * @param {OrgType} org_type
10
13
  * @returns {boolean}
@@ -25,31 +28,6 @@ export function org_type_is_player(org_type: OrgType): boolean;
25
28
  * @returns {Side}
26
29
  */
27
30
  export function org_type_side(org_type: OrgType): Side;
28
- /**
29
- */
30
- export function set_panic_hook(): void;
31
- export type AirStateRank = "Rank0" | "Rank1" | "Rank2" | "Rank3";
32
-
33
- export type AirState =
34
- | "AirSupremacy"
35
- | "AirSuperiority"
36
- | "AirParity"
37
- | "AirDenial"
38
- | "AirIncapability";
39
-
40
- export type ShellingSupportSimulatorParams = {
41
- attacker_formation: Formation;
42
- target_formation: Formation;
43
- engagement: Engagement;
44
- custom_mods: CustomModifiers;
45
- };
46
-
47
- export type NightSituation = {
48
- night_contact_rank: ContactRank | null;
49
- starshell: boolean;
50
- searchlight: boolean;
51
- };
52
-
53
31
  export type CompDayCutinRateInfo = {
54
32
  main: FleetDayCutinRateInfo;
55
33
  escort: FleetDayCutinRateInfo | null;
@@ -196,8 +174,6 @@ export type MasterData = {
196
174
 
197
175
  export type ContactRank = "Rank1" | "Rank2" | "Rank3";
198
176
 
199
- export type AirWaveType = "Jet" | "LandBase" | "Carrier";
200
-
201
177
  export type SimulatorResult = {
202
178
  items: SimulatorResultItem[];
203
179
  sunk_vec: [number, number, number][];
@@ -279,18 +255,6 @@ export type ShipCategory =
279
255
  | "Submarine"
280
256
  | "AuxiliaryShip";
281
257
 
282
- export type CompMeta = { fleets: Record<FleetType, FleetMeta> };
283
-
284
- export type FleetMeta = {
285
- id: string;
286
- len: number;
287
- ships: [string, ShipMeta | null][];
288
- };
289
-
290
- export type ShipMeta = { id: string; ship_id: number };
291
-
292
- export type Engagement = "GreenT" | "Parallel" | "HeadOn" | "RedT";
293
-
294
258
  export type WarfareContext = {
295
259
  attacker_env: WarfareShipEnvironment;
296
260
  target_env: WarfareShipEnvironment;
@@ -324,43 +288,17 @@ export type DayCutin =
324
288
  | "Zuiun"
325
289
  | "AirSea";
326
290
 
327
- export type EBonusFnGearInput = {
328
- gear_id: number;
329
- types: GearTypes;
330
- firepower: number;
331
- torpedo: number;
332
- anti_air: number;
333
- armor: number;
334
- evasion: number;
335
- asw: number;
336
- los: number;
337
- bombing: number;
338
- accuracy: number;
339
- range: number;
340
- radius: number;
341
- stars: number;
342
- ace: number;
343
- };
291
+ export type CompMeta = { fleets: Record<FleetType, FleetMeta> };
344
292
 
345
- export type EBonusFnShipInput = {
346
- ship_id: number;
347
- ctype: number;
348
- stype: number;
349
- yomi: string;
293
+ export type FleetMeta = {
294
+ id: string;
295
+ len: number;
296
+ ships: [string, ShipMeta | null][];
350
297
  };
351
298
 
352
- export type EBonuses = {
353
- firepower: number;
354
- torpedo: number;
355
- anti_air: number;
356
- armor: number;
357
- evasion: number;
358
- asw: number;
359
- los: number;
360
- bombing: number;
361
- accuracy: number;
362
- range: number;
363
- };
299
+ export type ShipMeta = { id: string; ship_id: number };
300
+
301
+ export type Engagement = "GreenT" | "Parallel" | "HeadOn" | "RedT";
364
302
 
365
303
  export type AttackPower = {
366
304
  precap: number;
@@ -404,6 +342,66 @@ export type SpecialEnemyModifiers = {
404
342
 
405
343
  export type AttackPowerModifier = { a: number; b: number };
406
344
 
345
+ export type EBonusFnGearInput = {
346
+ gear_id: number;
347
+ types: GearTypes;
348
+ firepower: number;
349
+ torpedo: number;
350
+ anti_air: number;
351
+ armor: number;
352
+ evasion: number;
353
+ asw: number;
354
+ los: number;
355
+ bombing: number;
356
+ accuracy: number;
357
+ range: number;
358
+ radius: number;
359
+ stars: number;
360
+ ace: number;
361
+ };
362
+
363
+ export type EBonusFnShipInput = {
364
+ ship_id: number;
365
+ ctype: number;
366
+ stype: number;
367
+ yomi: string;
368
+ };
369
+
370
+ export type EBonuses = {
371
+ firepower: number;
372
+ torpedo: number;
373
+ anti_air: number;
374
+ armor: number;
375
+ evasion: number;
376
+ asw: number;
377
+ los: number;
378
+ bombing: number;
379
+ accuracy: number;
380
+ range: number;
381
+ };
382
+
383
+ export type AirStateRank = "Rank0" | "Rank1" | "Rank2" | "Rank3";
384
+
385
+ export type AirState =
386
+ | "AirSupremacy"
387
+ | "AirSuperiority"
388
+ | "AirParity"
389
+ | "AirDenial"
390
+ | "AirIncapability";
391
+
392
+ export type ShellingSupportSimulatorParams = {
393
+ attacker_formation: Formation;
394
+ target_formation: Formation;
395
+ engagement: Engagement;
396
+ custom_mods: CustomModifiers;
397
+ };
398
+
399
+ export type NightSituation = {
400
+ night_contact_rank: ContactRank | null;
401
+ starshell: boolean;
402
+ searchlight: boolean;
403
+ };
404
+
407
405
  export type GearState = {
408
406
  id?: string;
409
407
  gear_id: number;
@@ -503,65 +501,8 @@ export type ShipKey = "s1" | "s2" | "s3" | "s4" | "s5" | "s6" | "s7";
503
501
 
504
502
  export type ShipStateMap = Record<ShipKey, ShipState>;
505
503
 
506
- export type Formation = SingleFormation | CombinedFormation;
507
-
508
- export type CombinedFormation =
509
- | "Cruising1"
510
- | "Cruising2"
511
- | "Cruising3"
512
- | "Cruising4";
513
-
514
- export type SingleFormation =
515
- | "LineAhead"
516
- | "DoubleLine"
517
- | "Diamond"
518
- | "Echelon"
519
- | "LineAbreast"
520
- | "Vanguard";
521
-
522
504
  export type FleetType = "Main" | "Escort" | "RouteSup" | "BossSup";
523
505
 
524
- export type ShellingAttackType = "Normal" | "Carrier";
525
-
526
- export type FleetCutinAnalysis = {
527
- shelling: FleetCutinInfo[];
528
- night: FleetCutinInfo[];
529
- };
530
-
531
- export type FleetCutinInfo = {
532
- cutin: FleetCutin;
533
- formation: Formation;
534
- items: FleetCutinInfoItem[];
535
- };
536
-
537
- export type FleetCutinInfoItem = {
538
- ship_id: number;
539
- cutin: FleetCutin;
540
- fleet_cutin_mod: number;
541
- stats: AttackStats;
542
- };
543
-
544
- export type AttackInfo<AttackType, Cutin> = {
545
- attack_type: AttackType;
546
- items: AttackInfoItem<Cutin>[];
547
- damage_state_map: NumMap<DamageState, number> | null;
548
- };
549
-
550
- export type AttackInfoItem<Cutin> = {
551
- cutin: Cutin;
552
- rate: number | null;
553
- stats: AttackStats;
554
- };
555
-
556
- export type AttackStats = {
557
- attack_power: AttackPower | null;
558
- attack_power_params: AttackPowerParams | null;
559
- hits: number;
560
- hit_rate: HitRate | null;
561
- hit_rate_params: HitRateParams | null;
562
- damage: DamageInfo | null;
563
- };
564
-
565
506
  export type CompAntiAirInfo = {
566
507
  fleet_anti_air: number;
567
508
  ships: ShipAntiAirInfo[];
@@ -578,20 +519,6 @@ export type ShipAntiAirInfo = {
578
519
  anti_air_propellant_barrage_chance: number | null;
579
520
  };
580
521
 
581
- export type CompContactChanceInfo = {
582
- single: AirstrikeContactChance[] | null;
583
- combined: AirstrikeContactChance[] | null;
584
- };
585
-
586
- export type AirstrikeContactChance = {
587
- air_state: AirState;
588
- trigger_rate: number;
589
- rank3: number;
590
- rank2: number;
591
- rank1: number;
592
- total: number;
593
- };
594
-
595
522
  export type GearAttr =
596
523
  | "Abyssal"
597
524
  | "HighAngleMount"
@@ -697,6 +624,77 @@ export type GearType =
697
624
  | "LargeRadar2"
698
625
  | "CbRecon2";
699
626
 
627
+ export type Formation = SingleFormation | CombinedFormation;
628
+
629
+ export type CombinedFormation =
630
+ | "Cruising1"
631
+ | "Cruising2"
632
+ | "Cruising3"
633
+ | "Cruising4";
634
+
635
+ export type SingleFormation =
636
+ | "LineAhead"
637
+ | "DoubleLine"
638
+ | "Diamond"
639
+ | "Echelon"
640
+ | "LineAbreast"
641
+ | "Vanguard";
642
+
643
+ export type FleetCutinAnalysis = {
644
+ shelling: FleetCutinInfo[];
645
+ night: FleetCutinInfo[];
646
+ };
647
+
648
+ export type FleetCutinInfo = {
649
+ cutin: FleetCutin;
650
+ formation: Formation;
651
+ items: FleetCutinInfoItem[];
652
+ };
653
+
654
+ export type FleetCutinInfoItem = {
655
+ ship_id: number;
656
+ cutin: FleetCutin;
657
+ fleet_cutin_mod: number;
658
+ stats: AttackStats;
659
+ };
660
+
661
+ export type AttackInfo<AttackType, Cutin> = {
662
+ attack_type: AttackType;
663
+ items: AttackInfoItem<Cutin>[];
664
+ damage_state_map: NumMap<DamageState, number> | null;
665
+ };
666
+
667
+ export type AttackInfoItem<Cutin> = {
668
+ cutin: Cutin;
669
+ rate: number | null;
670
+ stats: AttackStats;
671
+ };
672
+
673
+ export type AttackStats = {
674
+ attack_power: AttackPower | null;
675
+ attack_power_params: AttackPowerParams | null;
676
+ hits: number;
677
+ hit_rate: HitRate | null;
678
+ hit_rate_params: HitRateParams | null;
679
+ damage: DamageInfo | null;
680
+ };
681
+
682
+ export type CompContactChanceInfo = {
683
+ single: AirstrikeContactChance[] | null;
684
+ combined: AirstrikeContactChance[] | null;
685
+ };
686
+
687
+ export type AirstrikeContactChance = {
688
+ air_state: AirState;
689
+ trigger_rate: number;
690
+ rank3: number;
691
+ rank2: number;
692
+ rank1: number;
693
+ total: number;
694
+ };
695
+
696
+ export type ShellingAttackType = "Normal" | "Carrier";
697
+
700
698
  export type NightBattleAttackType =
701
699
  | { t: "NightAttack"; c: NightAttackType }
702
700
  | { t: "Asw"; c: AswAttackType };
@@ -826,6 +824,8 @@ export type FormationWarfareDef = {
826
824
  evasion_mod: number | null;
827
825
  };
828
826
 
827
+ export type AirWaveType = "Jet" | "LandBase" | "Carrier";
828
+
829
829
  export type FleetNightCutinRateInfo = {
830
830
  night_contact_chance: NightContactChance;
831
831
  ships: ShipNightCutinRateInfo[];