fleethub-core 1.12.7 → 1.12.8

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@@ -121,6 +121,30 @@ function isLikeNone(x) {
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  return x === undefined || x === null;
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  }
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+ function takeFromExternrefTable0(idx) {
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+ const value = wasm.__wbindgen_export_2.get(idx);
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+ wasm.__externref_table_dealloc(idx);
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+ return value;
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+ }
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+ /**
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+ * @param {ShipConditions} value
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+ * @returns {ShipConditions}
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+ */
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+ export function parse_ship_conditions(value) {
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+ const ret = wasm.parse_ship_conditions(value);
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+ return ret;
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+ }
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+
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+ function _assertClass(instance, klass) {
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+ if (!(instance instanceof klass)) {
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+ throw new Error(`expected instance of ${klass.name}`);
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+ }
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+ }
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+
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+ export function set_panic_hook() {
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+ wasm.set_panic_hook();
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+ }
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+
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  function getArrayJsValueFromWasm0(ptr, len) {
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  ptr = ptr >>> 0;
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  const mem = getDataViewMemory0();
@@ -132,16 +156,11 @@ function getArrayJsValueFromWasm0(ptr, len) {
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  return result;
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  }
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- function _assertClass(instance, klass) {
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- if (!(instance instanceof klass)) {
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- throw new Error(`expected instance of ${klass.name}`);
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- }
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- }
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-
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- function takeFromExternrefTable0(idx) {
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- const value = wasm.__wbindgen_export_2.get(idx);
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- wasm.__externref_table_dealloc(idx);
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- return value;
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+ function passArray8ToWasm0(arg, malloc) {
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+ const ptr = malloc(arg.length * 1, 1) >>> 0;
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+ getUint8ArrayMemory0().set(arg, ptr / 1);
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+ WASM_VECTOR_LEN = arg.length;
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+ return ptr;
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  }
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  let cachedUint16ArrayMemory0 = null;
@@ -153,35 +172,16 @@ function getUint16ArrayMemory0() {
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  return cachedUint16ArrayMemory0;
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  }
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- function passArray16ToWasm0(arg, malloc) {
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- const ptr = malloc(arg.length * 2, 2) >>> 0;
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- getUint16ArrayMemory0().set(arg, ptr / 2);
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- WASM_VECTOR_LEN = arg.length;
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- return ptr;
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- }
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-
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- function passArray8ToWasm0(arg, malloc) {
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- const ptr = malloc(arg.length * 1, 1) >>> 0;
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- getUint8ArrayMemory0().set(arg, ptr / 1);
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- WASM_VECTOR_LEN = arg.length;
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- return ptr;
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- }
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-
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  function getArrayU16FromWasm0(ptr, len) {
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  ptr = ptr >>> 0;
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  return getUint16ArrayMemory0().subarray(ptr / 2, ptr / 2 + len);
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  }
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- /**
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- * @param {ShipConditions} value
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- * @returns {ShipConditions}
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- */
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- export function parse_ship_conditions(value) {
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- const ret = wasm.parse_ship_conditions(value);
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- return ret;
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- }
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- export function set_panic_hook() {
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- wasm.set_panic_hook();
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+ function passArray16ToWasm0(arg, malloc) {
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+ const ptr = malloc(arg.length * 2, 2) >>> 0;
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+ getUint16ArrayMemory0().set(arg, ptr / 2);
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+ WASM_VECTOR_LEN = arg.length;
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+ return ptr;
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  }
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  const AirSquadronFinalization = (typeof FinalizationRegistry === 'undefined')
@@ -1862,6 +1862,29 @@ export class Ship {
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  const ptr = this.__destroy_into_raw();
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  wasm.__wbg_ship_free(ptr, 0);
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  }
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+ /**
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+ * @returns {number | undefined}
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+ */
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+ state_day_gunfit_accuracy() {
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+ const ret = wasm.ship_state_day_gunfit_accuracy(this.__wbg_ptr);
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+ return ret[0] === 0 ? undefined : ret[1];
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+ }
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+ /**
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+ * @returns {number | undefined}
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+ */
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+ state_night_gunfit_accuracy() {
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+ const ret = wasm.ship_state_night_gunfit_accuracy(this.__wbg_ptr);
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+ return ret[0] === 0 ? undefined : ret[1];
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+ }
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+ /**
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+ * フィット砲補正
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+ * @param {boolean} is_night
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+ * @returns {number}
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+ */
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+ gunfit_accuracy(is_night) {
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+ const ret = wasm.ship_gunfit_accuracy(this.__wbg_ptr, is_night);
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+ return ret;
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+ }
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  /**
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  * @returns {string}
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  */
@@ -2568,29 +2591,6 @@ export class Ship {
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  const ret = wasm.ship_ohko_power(this.__wbg_ptr);
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  return ret[0] === 0 ? undefined : ret[1];
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  }
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- /**
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- * @returns {number | undefined}
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- */
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- state_day_gunfit_accuracy() {
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- const ret = wasm.ship_state_day_gunfit_accuracy(this.__wbg_ptr);
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- return ret[0] === 0 ? undefined : ret[1];
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- }
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- /**
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- * @returns {number | undefined}
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- */
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- state_night_gunfit_accuracy() {
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- const ret = wasm.ship_state_night_gunfit_accuracy(this.__wbg_ptr);
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- return ret[0] === 0 ? undefined : ret[1];
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- }
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- /**
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- * フィット砲補正
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- * @param {boolean} is_night
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- * @returns {number}
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- */
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- gunfit_accuracy(is_night) {
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- const ret = wasm.ship_gunfit_accuracy(this.__wbg_ptr, is_night);
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- return ret;
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- }
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  }
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  if (Symbol.dispose) Ship.prototype[Symbol.dispose] = Ship.prototype.free;
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Binary file
@@ -1,118 +1,52 @@
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  /* tslint:disable */
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  /* eslint-disable */
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  export const memory: WebAssembly.Memory;
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- export const __wbg_ship_free: (a: number, b: number) => void;
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- export const __wbg_get_ship_id: (a: number) => [number, number];
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- export const __wbg_set_ship_id: (a: number, b: number, c: number) => void;
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- export const __wbg_get_ship_hash: (a: number) => bigint;
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- export const __wbg_get_ship_ship_id: (a: number) => number;
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- export const __wbg_get_ship_level: (a: number) => number;
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- export const __wbg_get_ship_current_hp: (a: number) => number;
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- export const __wbg_get_ship_morale: (a: number) => number;
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- export const __wbg_get_ship_ammo: (a: number) => number;
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- export const __wbg_get_ship_fuel: (a: number) => number;
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- export const __wbg_get_ship_ship_type: (a: number) => any;
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- export const __wbg_get_ship_ctype: (a: number) => number;
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- export const __wbg_get_ship_slots: (a: number) => any;
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- export const __wbg_set_ship_slots: (a: number, b: any) => void;
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- export const ship_naked_firepower: (a: number) => number;
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- export const ship_naked_torpedo: (a: number) => number;
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- export const ship_naked_armor: (a: number) => number;
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- export const ship_naked_anti_air: (a: number) => number;
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- export const ship_naked_evasion: (a: number) => number;
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- export const ship_naked_asw: (a: number) => number;
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- export const ship_naked_los: (a: number) => number;
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- export const ship_firepower: (a: number) => number;
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- export const ship_torpedo: (a: number) => number;
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- export const ship_armor: (a: number) => number;
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- export const ship_anti_air: (a: number) => number;
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- export const ship_evasion: (a: number) => number;
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- export const ship_asw: (a: number) => number;
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- export const ship_los: (a: number) => number;
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- export const ship_default: () => number;
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- export const ship_eq_id: (a: number, b: number, c: number) => number;
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- export const ship_state: (a: number) => any;
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- export const ship_custom_power_mods: (a: number) => any;
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- export const ship_meta: (a: number) => any;
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- export const ship_name: (a: number) => [number, number];
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- export const ship_yomi: (a: number) => [number, number];
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- export const ship_stype: (a: number) => number;
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- export const ship_sort_id: (a: number) => number;
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- export const ship_remodel_rank: (a: number) => number;
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- export const ship_slotnum: (a: number) => number;
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- export const ship_next_id: (a: number) => number;
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- export const ship_useful: (a: number) => number;
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- export const ship_damage_state: (a: number) => any;
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- export const ship_morale_state: (a: number) => any;
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- export const ship_category: (a: number) => any;
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- export const ship_has_attr: (a: number, b: any) => number;
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- export const ship_gear_keys: (a: number) => [number, number];
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- export const ship_get_gear: (a: number, b: number, c: number) => number;
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- export const ship_get_damage_bound: (a: number, b: any) => number;
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- export const ship_get_remaining_fuel: (a: number, b: number, c: number) => number;
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- export const ship_get_remaining_ammo: (a: number, b: number, c: number) => number;
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- export const ship_has_unknown_stat: (a: number, b: number, c: number) => number;
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- export const ship_get_naked_stat: (a: number, b: number, c: number) => number;
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- export const ship_get_stat_interval_left: (a: number, b: number, c: number) => number;
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- export const ship_get_stat_interval_right: (a: number, b: number, c: number) => number;
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- export const ship_get_gear_stat: (a: number, b: number, c: number) => number;
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- export const ship_get_ebonus: (a: number, b: number, c: number) => number;
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- export const ship_get_stat_mod: (a: number, b: number, c: number) => number;
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- export const ship_is_abyssal: (a: number) => number;
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- export const ship_is_submarine: (a: number) => number;
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- export const ship_is_amagiri: (a: number) => number;
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- export const ship_can_equip: (a: number, b: number, c: number, d: number) => number;
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- export const ship_max_hp: (a: number) => number;
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- export const ship_max_ammo: (a: number) => number;
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- export const ship_max_fuel: (a: number) => number;
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- export const ship_naked_range: (a: number) => number;
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- export const ship_naked_speed: (a: number) => number;
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- export const ship_luck: (a: number) => number;
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- export const ship_range: (a: number) => number;
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- export const ship_speed: (a: number) => number;
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- export const ship_accuracy: (a: number) => number;
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- export const ship_innate_torpedo_accuracy: (a: number) => number;
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- export const ship_is_installation: (a: number) => number;
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- export const ship_is_pt_imp: (a: number) => number;
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- export const ship_special_enemy_type: (a: number) => any;
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- export const ship_is_attackable_by_torpedo: (a: number) => number;
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- export const ship_get_slot_size: (a: number, b: number) => number;
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- export const ship_get_max_slot_size: (a: number, b: number) => number;
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- export const ship_remaining_ammo_mod: (a: number) => number;
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- export const ship_remaining_fuel_mod: (a: number) => number;
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- export const ship_fighter_power: (a: number, b: any) => number;
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- export const ship_fleet_los_factor: (a: number) => [number, number];
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- export const ship_ship_adjusted_anti_air: (a: number, b: any) => [number, number];
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- export const ship_fleet_anti_air_mod: (a: number) => number;
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- export const ship_cruiser_fit_bonus: (a: number) => number;
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- export const ship_basic_accuracy_term: (a: number) => [number, number];
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- export const ship_basic_evasion_term: (a: number) => [number, number];
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- export const ship_evasion_term: (a: number, b: number, c: number, d: number) => [number, number];
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- export const ship_basic_defense_power: (a: number, b: number) => [number, number];
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- export const ship_transport_point: (a: number) => number;
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- export const ship_elos: (a: number, b: number) => [number, number];
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- export const ship_ohko_power: (a: number) => [number, number];
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- export const __wbg_analyzer_free: (a: number, b: number) => void;
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- export const analyzer_analyze_ship_attack: (a: number, b: any, c: number, d: number, e: number) => any;
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- export const analyzer_analyze_node_attack: (a: number, b: any, c: number, d: number, e: number, f: number) => any;
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- export const analyzer_analyze_comp: (a: number, b: number, c: any) => any;
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- export const analyzer_simulate_support_shelling: (a: number, b: number, c: number, d: any, e: number) => [number, number, number];
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- export const ship_state_day_gunfit_accuracy: (a: number) => [number, number];
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- export const ship_state_night_gunfit_accuracy: (a: number) => [number, number];
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- export const ship_gunfit_accuracy: (a: number, b: number) => number;
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- export const __wbg_fhcore_free: (a: number, b: number) => void;
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- export const fhcore_new: (a: any) => [number, number, number];
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- export const fhcore_create_gear: (a: number, b: number) => number;
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- export const fhcore_create_ship: (a: number, b: number) => number;
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- export const fhcore_create_air_squadron: (a: number, b: number) => number;
108
- export const fhcore_create_fleet: (a: number, b: number) => number;
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- export const fhcore_create_org: (a: number, b: number) => number;
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- export const fhcore_create_ship_state_by_id: (a: number, b: number) => any;
111
- export const fhcore_create_ship_by_id: (a: number, b: number) => number;
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- export const fhcore_create_all_ships: (a: number) => any;
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- export const fhcore_create_comp_by_map_enemy: (a: number, b: number, c: number, d: number, e: number) => number;
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- export const fhcore_create_default_ship: (a: number) => number;
115
- export const fhcore_create_analyzer: (a: number) => number;
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+ export const __wbg_airsquadron_free: (a: number, b: number) => void;
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+ export const __wbg_get_airsquadron_id: (a: number) => [number, number];
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+ export const __wbg_set_airsquadron_id: (a: number, b: number, c: number) => void;
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+ export const __wbg_get_airsquadron_hash: (a: number) => bigint;
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+ export const __wbg_set_airsquadron_hash: (a: number, b: bigint) => void;
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+ export const __wbg_get_airsquadron_mode: (a: number) => any;
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+ export const __wbg_set_airsquadron_mode: (a: number, b: any) => void;
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+ export const airsquadron_get_gear: (a: number, b: number, c: number) => number;
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+ export const airsquadron_get_slot_size: (a: number, b: number) => [number, number, number];
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+ export const airsquadron_get_max_slot_size: (a: number, b: number) => [number, number, number];
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+ export const airsquadron_fighter_power: (a: number) => number;
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+ export const airsquadron_interception_power: (a: number) => number;
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+ export const airsquadron_radius: (a: number) => number;
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+ export const parse_ship_conditions: (a: any) => any;
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+ export const __wbg_comp_free: (a: number, b: number) => void;
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+ export const __wbg_get_comp_org_type: (a: number) => any;
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+ export const __wbg_get_comp_hq_level: (a: number) => number;
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+ export const __wbg_get_comp_main: (a: number) => number;
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+ export const __wbg_set_comp_main: (a: number, b: number) => void;
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+ export const __wbg_get_comp_escort: (a: number) => number;
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+ export const __wbg_set_comp_escort: (a: number, b: number) => void;
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+ export const __wbg_get_comp_route_sup: (a: number) => number;
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+ export const __wbg_set_comp_route_sup: (a: number, b: number) => void;
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+ export const __wbg_get_comp_boss_sup: (a: number) => number;
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+ export const __wbg_set_comp_boss_sup: (a: number, b: number) => void;
29
+ export const comp_side: (a: number) => any;
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+ export const comp_is_combined: (a: number) => number;
31
+ export const comp_is_player: (a: number) => number;
32
+ export const comp_is_enemy: (a: number) => number;
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+ export const comp_has_ship_eid: (a: number, b: number, c: number) => number;
34
+ export const comp_first_ship_id: (a: number) => [number, number];
35
+ export const comp_has_route_sup: (a: number) => number;
36
+ export const comp_meta: (a: number) => any;
37
+ export const comp_get_fleet_id: (a: number, b: any) => [number, number];
38
+ export const comp_get_ship_with_clone: (a: number, b: any, c: any) => number;
39
+ export const comp_get_ship_entity_id: (a: number, b: any, c: any) => [number, number];
40
+ export const comp_get_ship_by_eid_with_clone: (a: number, b: number, c: number) => number;
41
+ export const comp_default_formation: (a: number) => any;
42
+ export const comp_adjusted_anti_air: (a: number, b: number) => number;
43
+ export const comp_fighter_power: (a: number, b: number, c: any) => number;
44
+ export const comp_elos: (a: number, b: number) => [number, number];
45
+ export const comp_transport_point: (a: number) => number;
46
+ export const comp_get_ship_conditions: (a: number, b: number, c: number) => any;
47
+ export const comp_fleet_los_mod: (a: number, b: any) => [number, number];
48
+ export const comp_balloons: (a: number) => number;
49
+ export const set_panic_hook: () => void;
116
50
  export const __wbg_fleet_free: (a: number, b: number) => void;
117
51
  export const __wbg_get_fleet_id: (a: number) => [number, number];
118
52
  export const __wbg_set_fleet_id: (a: number, b: number, c: number) => void;
@@ -232,58 +166,124 @@ export const org_create_move_ship_payload: (a: number, b: number, c: number, d:
232
166
  export const org_get_fleet_type: (a: number, b: any) => any;
233
167
  export const gear_has_proficiency: (a: number) => number;
234
168
  export const __wbg_get_org_hash: (a: number) => bigint;
235
- export const __wbg_airsquadron_free: (a: number, b: number) => void;
236
- export const __wbg_get_airsquadron_id: (a: number) => [number, number];
237
- export const __wbg_set_airsquadron_id: (a: number, b: number, c: number) => void;
238
- export const __wbg_get_airsquadron_hash: (a: number) => bigint;
239
- export const __wbg_set_airsquadron_hash: (a: number, b: bigint) => void;
240
- export const __wbg_get_airsquadron_mode: (a: number) => any;
241
- export const __wbg_set_airsquadron_mode: (a: number, b: any) => void;
242
- export const airsquadron_get_gear: (a: number, b: number, c: number) => number;
243
- export const airsquadron_get_slot_size: (a: number, b: number) => [number, number, number];
244
- export const airsquadron_get_max_slot_size: (a: number, b: number) => [number, number, number];
245
- export const airsquadron_fighter_power: (a: number) => number;
246
- export const airsquadron_interception_power: (a: number) => number;
247
- export const airsquadron_radius: (a: number) => number;
248
- export const parse_ship_conditions: (a: any) => any;
249
- export const __wbg_comp_free: (a: number, b: number) => void;
250
- export const __wbg_get_comp_org_type: (a: number) => any;
251
- export const __wbg_get_comp_hq_level: (a: number) => number;
252
- export const __wbg_get_comp_main: (a: number) => number;
253
- export const __wbg_set_comp_main: (a: number, b: number) => void;
254
- export const __wbg_get_comp_escort: (a: number) => number;
255
- export const __wbg_set_comp_escort: (a: number, b: number) => void;
256
- export const __wbg_get_comp_route_sup: (a: number) => number;
257
- export const __wbg_set_comp_route_sup: (a: number, b: number) => void;
258
- export const __wbg_get_comp_boss_sup: (a: number) => number;
259
- export const __wbg_set_comp_boss_sup: (a: number, b: number) => void;
260
- export const comp_side: (a: number) => any;
261
- export const comp_is_combined: (a: number) => number;
262
- export const comp_is_player: (a: number) => number;
263
- export const comp_is_enemy: (a: number) => number;
264
- export const comp_has_ship_eid: (a: number, b: number, c: number) => number;
265
- export const comp_first_ship_id: (a: number) => [number, number];
266
- export const comp_has_route_sup: (a: number) => number;
267
- export const comp_meta: (a: number) => any;
268
- export const comp_get_fleet_id: (a: number, b: any) => [number, number];
269
- export const comp_get_ship_with_clone: (a: number, b: any, c: any) => number;
270
- export const comp_get_ship_entity_id: (a: number, b: any, c: any) => [number, number];
271
- export const comp_get_ship_by_eid_with_clone: (a: number, b: number, c: number) => number;
272
- export const comp_default_formation: (a: number) => any;
273
- export const comp_adjusted_anti_air: (a: number, b: number) => number;
274
- export const comp_fighter_power: (a: number, b: number, c: any) => number;
275
- export const comp_elos: (a: number, b: number) => [number, number];
276
- export const comp_transport_point: (a: number) => number;
277
- export const comp_get_ship_conditions: (a: number, b: number, c: number) => any;
278
- export const comp_fleet_los_mod: (a: number, b: any) => [number, number];
279
- export const comp_balloons: (a: number) => number;
280
- export const set_panic_hook: () => void;
169
+ export const __wbg_analyzer_free: (a: number, b: number) => void;
170
+ export const analyzer_analyze_ship_attack: (a: number, b: any, c: number, d: number, e: number) => any;
171
+ export const analyzer_analyze_node_attack: (a: number, b: any, c: number, d: number, e: number, f: number) => any;
172
+ export const analyzer_analyze_comp: (a: number, b: number, c: any) => any;
173
+ export const analyzer_simulate_support_shelling: (a: number, b: number, c: number, d: any, e: number) => [number, number, number];
174
+ export const ship_state_day_gunfit_accuracy: (a: number) => [number, number];
175
+ export const ship_state_night_gunfit_accuracy: (a: number) => [number, number];
176
+ export const ship_gunfit_accuracy: (a: number, b: number) => number;
177
+ export const __wbg_fhcore_free: (a: number, b: number) => void;
178
+ export const fhcore_new: (a: any) => [number, number, number];
179
+ export const fhcore_create_gear: (a: number, b: number) => number;
180
+ export const fhcore_create_ship: (a: number, b: number) => number;
181
+ export const fhcore_create_air_squadron: (a: number, b: number) => number;
182
+ export const fhcore_create_fleet: (a: number, b: number) => number;
183
+ export const fhcore_create_org: (a: number, b: number) => number;
184
+ export const fhcore_create_ship_state_by_id: (a: number, b: number) => any;
185
+ export const fhcore_create_ship_by_id: (a: number, b: number) => number;
186
+ export const fhcore_create_all_ships: (a: number) => any;
187
+ export const fhcore_create_comp_by_map_enemy: (a: number, b: number, c: number, d: number, e: number) => number;
188
+ export const fhcore_create_default_ship: (a: number) => number;
189
+ export const fhcore_create_analyzer: (a: number) => number;
190
+ export const __wbg_ship_free: (a: number, b: number) => void;
191
+ export const __wbg_get_ship_id: (a: number) => [number, number];
192
+ export const __wbg_set_ship_id: (a: number, b: number, c: number) => void;
193
+ export const __wbg_get_ship_hash: (a: number) => bigint;
194
+ export const __wbg_get_ship_ship_id: (a: number) => number;
195
+ export const __wbg_get_ship_level: (a: number) => number;
196
+ export const __wbg_get_ship_current_hp: (a: number) => number;
197
+ export const __wbg_get_ship_morale: (a: number) => number;
198
+ export const __wbg_get_ship_ammo: (a: number) => number;
199
+ export const __wbg_get_ship_fuel: (a: number) => number;
200
+ export const __wbg_get_ship_ship_type: (a: number) => any;
201
+ export const __wbg_get_ship_ctype: (a: number) => number;
202
+ export const __wbg_get_ship_slots: (a: number) => any;
203
+ export const __wbg_set_ship_slots: (a: number, b: any) => void;
204
+ export const ship_naked_firepower: (a: number) => number;
205
+ export const ship_naked_torpedo: (a: number) => number;
206
+ export const ship_naked_armor: (a: number) => number;
207
+ export const ship_naked_anti_air: (a: number) => number;
208
+ export const ship_naked_evasion: (a: number) => number;
209
+ export const ship_naked_asw: (a: number) => number;
210
+ export const ship_naked_los: (a: number) => number;
211
+ export const ship_firepower: (a: number) => number;
212
+ export const ship_torpedo: (a: number) => number;
213
+ export const ship_armor: (a: number) => number;
214
+ export const ship_anti_air: (a: number) => number;
215
+ export const ship_evasion: (a: number) => number;
216
+ export const ship_asw: (a: number) => number;
217
+ export const ship_los: (a: number) => number;
218
+ export const ship_default: () => number;
219
+ export const ship_eq_id: (a: number, b: number, c: number) => number;
220
+ export const ship_state: (a: number) => any;
221
+ export const ship_custom_power_mods: (a: number) => any;
222
+ export const ship_meta: (a: number) => any;
223
+ export const ship_name: (a: number) => [number, number];
224
+ export const ship_yomi: (a: number) => [number, number];
225
+ export const ship_stype: (a: number) => number;
226
+ export const ship_sort_id: (a: number) => number;
227
+ export const ship_remodel_rank: (a: number) => number;
228
+ export const ship_slotnum: (a: number) => number;
229
+ export const ship_next_id: (a: number) => number;
230
+ export const ship_useful: (a: number) => number;
231
+ export const ship_damage_state: (a: number) => any;
232
+ export const ship_morale_state: (a: number) => any;
233
+ export const ship_category: (a: number) => any;
234
+ export const ship_has_attr: (a: number, b: any) => number;
235
+ export const ship_gear_keys: (a: number) => [number, number];
236
+ export const ship_get_gear: (a: number, b: number, c: number) => number;
237
+ export const ship_get_damage_bound: (a: number, b: any) => number;
238
+ export const ship_get_remaining_fuel: (a: number, b: number, c: number) => number;
239
+ export const ship_get_remaining_ammo: (a: number, b: number, c: number) => number;
240
+ export const ship_has_unknown_stat: (a: number, b: number, c: number) => number;
241
+ export const ship_get_naked_stat: (a: number, b: number, c: number) => number;
242
+ export const ship_get_stat_interval_left: (a: number, b: number, c: number) => number;
243
+ export const ship_get_stat_interval_right: (a: number, b: number, c: number) => number;
244
+ export const ship_get_gear_stat: (a: number, b: number, c: number) => number;
245
+ export const ship_get_ebonus: (a: number, b: number, c: number) => number;
246
+ export const ship_get_stat_mod: (a: number, b: number, c: number) => number;
247
+ export const ship_is_abyssal: (a: number) => number;
248
+ export const ship_is_submarine: (a: number) => number;
249
+ export const ship_is_amagiri: (a: number) => number;
250
+ export const ship_can_equip: (a: number, b: number, c: number, d: number) => number;
251
+ export const ship_max_hp: (a: number) => number;
252
+ export const ship_max_ammo: (a: number) => number;
253
+ export const ship_max_fuel: (a: number) => number;
254
+ export const ship_naked_range: (a: number) => number;
255
+ export const ship_naked_speed: (a: number) => number;
256
+ export const ship_luck: (a: number) => number;
257
+ export const ship_range: (a: number) => number;
258
+ export const ship_speed: (a: number) => number;
259
+ export const ship_accuracy: (a: number) => number;
260
+ export const ship_innate_torpedo_accuracy: (a: number) => number;
261
+ export const ship_is_installation: (a: number) => number;
262
+ export const ship_is_pt_imp: (a: number) => number;
263
+ export const ship_special_enemy_type: (a: number) => any;
264
+ export const ship_is_attackable_by_torpedo: (a: number) => number;
265
+ export const ship_get_slot_size: (a: number, b: number) => number;
266
+ export const ship_get_max_slot_size: (a: number, b: number) => number;
267
+ export const ship_remaining_ammo_mod: (a: number) => number;
268
+ export const ship_remaining_fuel_mod: (a: number) => number;
269
+ export const ship_fighter_power: (a: number, b: any) => number;
270
+ export const ship_fleet_los_factor: (a: number) => [number, number];
271
+ export const ship_ship_adjusted_anti_air: (a: number, b: any) => [number, number];
272
+ export const ship_fleet_anti_air_mod: (a: number) => number;
273
+ export const ship_cruiser_fit_bonus: (a: number) => number;
274
+ export const ship_basic_accuracy_term: (a: number) => [number, number];
275
+ export const ship_basic_evasion_term: (a: number) => [number, number];
276
+ export const ship_evasion_term: (a: number, b: number, c: number, d: number) => [number, number];
277
+ export const ship_basic_defense_power: (a: number, b: number) => [number, number];
278
+ export const ship_transport_point: (a: number) => number;
279
+ export const ship_elos: (a: number, b: number) => [number, number];
280
+ export const ship_ohko_power: (a: number) => [number, number];
281
281
  export const __wbindgen_exn_store: (a: number) => void;
282
282
  export const __externref_table_alloc: () => number;
283
283
  export const __wbindgen_export_2: WebAssembly.Table;
284
284
  export const __wbindgen_free: (a: number, b: number, c: number) => void;
285
285
  export const __wbindgen_malloc: (a: number, b: number) => number;
286
286
  export const __wbindgen_realloc: (a: number, b: number, c: number, d: number) => number;
287
- export const __externref_drop_slice: (a: number, b: number) => void;
288
287
  export const __externref_table_dealloc: (a: number) => void;
288
+ export const __externref_drop_slice: (a: number, b: number) => void;
289
289
  export const __wbindgen_start: () => void;