fleethub-core 1.12.4 → 1.12.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,285 +1,289 @@
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  /* tslint:disable */
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  /* eslint-disable */
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  export const memory: WebAssembly.Memory;
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- export function __wbg_ship_free(a: number, b: number): void;
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- export function __wbg_get_ship_id(a: number, b: number): void;
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- export function __wbg_set_ship_id(a: number, b: number, c: number): void;
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- export function __wbg_get_ship_hash(a: number): number;
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- export function __wbg_get_ship_ship_id(a: number): number;
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- export function __wbg_get_ship_level(a: number): number;
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- export function __wbg_get_ship_current_hp(a: number): number;
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- export function __wbg_get_ship_morale(a: number): number;
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- export function __wbg_get_ship_ammo(a: number): number;
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- export function __wbg_get_ship_fuel(a: number): number;
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- export function __wbg_get_ship_ship_type(a: number): number;
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- export function __wbg_get_ship_ctype(a: number): number;
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- export function __wbg_get_ship_slots(a: number): number;
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- export function __wbg_set_ship_slots(a: number, b: number): void;
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- export function ship_naked_firepower(a: number): number;
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- export function ship_naked_torpedo(a: number): number;
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- export function ship_naked_armor(a: number): number;
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- export function ship_naked_anti_air(a: number): number;
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- export function ship_naked_evasion(a: number): number;
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- export function ship_naked_asw(a: number): number;
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- export function ship_naked_los(a: number): number;
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- export function ship_firepower(a: number): number;
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- export function ship_torpedo(a: number): number;
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- export function ship_armor(a: number): number;
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- export function ship_anti_air(a: number): number;
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- export function ship_evasion(a: number): number;
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- export function ship_asw(a: number): number;
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- export function ship_los(a: number): number;
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- export function ship_default(): number;
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- export function ship_eq_id(a: number, b: number, c: number): number;
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- export function ship_state(a: number): number;
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- export function ship_custom_power_mods(a: number): number;
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- export function ship_meta(a: number): number;
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- export function ship_name(a: number, b: number): void;
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- export function ship_yomi(a: number, b: number): void;
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- export function ship_stype(a: number): number;
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- export function ship_sort_id(a: number): number;
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- export function ship_remodel_rank(a: number): number;
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- export function ship_slotnum(a: number): number;
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- export function ship_next_id(a: number): number;
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- export function ship_useful(a: number): number;
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- export function ship_damage_state(a: number): number;
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- export function ship_morale_state(a: number): number;
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- export function ship_category(a: number): number;
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- export function ship_has_attr(a: number, b: number): number;
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- export function ship_gear_keys(a: number, b: number): void;
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- export function ship_get_gear(a: number, b: number, c: number): number;
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- export function ship_get_damage_bound(a: number, b: number): number;
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- export function ship_get_remaining_fuel(a: number, b: number, c: number): number;
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- export function ship_get_remaining_ammo(a: number, b: number, c: number): number;
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- export function ship_has_unknown_stat(a: number, b: number, c: number): number;
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- export function ship_get_naked_stat(a: number, b: number, c: number): number;
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- export function ship_get_stat_interval_left(a: number, b: number, c: number): number;
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- export function ship_get_stat_interval_right(a: number, b: number, c: number): number;
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- export function ship_get_gear_stat(a: number, b: number, c: number): number;
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- export function ship_get_ebonus(a: number, b: number, c: number): number;
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- export function ship_get_stat_mod(a: number, b: number, c: number): number;
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- export function ship_is_abyssal(a: number): number;
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- export function ship_is_submarine(a: number): number;
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- export function ship_is_amagiri(a: number): number;
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- export function ship_can_equip(a: number, b: number, c: number, d: number): number;
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- export function ship_max_hp(a: number): number;
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- export function ship_max_ammo(a: number): number;
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- export function ship_max_fuel(a: number): number;
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- export function ship_naked_range(a: number): number;
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- export function ship_naked_speed(a: number): number;
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- export function ship_luck(a: number): number;
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- export function ship_range(a: number): number;
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- export function ship_speed(a: number): number;
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- export function ship_accuracy(a: number): number;
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- export function ship_innate_torpedo_accuracy(a: number): number;
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- export function ship_is_installation(a: number): number;
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- export function ship_is_pt_imp(a: number): number;
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- export function ship_special_enemy_type(a: number): number;
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- export function ship_is_attackable_by_torpedo(a: number): number;
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- export function ship_get_slot_size(a: number, b: number): number;
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- export function ship_get_max_slot_size(a: number, b: number): number;
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- export function ship_remaining_ammo_mod(a: number): number;
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- export function ship_remaining_fuel_mod(a: number): number;
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- export function ship_fighter_power(a: number, b: number, c: number): void;
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- export function ship_fleet_los_factor(a: number, b: number): void;
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- export function ship_ship_adjusted_anti_air(a: number, b: number, c: number): void;
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- export function ship_fleet_anti_air_mod(a: number): number;
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- export function ship_cruiser_fit_bonus(a: number): number;
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- export function ship_basic_accuracy_term(a: number, b: number): void;
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- export function ship_basic_evasion_term(a: number, b: number): void;
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- export function ship_evasion_term(a: number, b: number, c: number, d: number, e: number): void;
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- export function ship_basic_defense_power(a: number, b: number, c: number): void;
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- export function ship_transport_point(a: number): number;
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- export function ship_elos(a: number, b: number, c: number): void;
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- export function ship_ohko_power(a: number, b: number): void;
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- export function __wbg_airsquadron_free(a: number, b: number): void;
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- export function __wbg_get_airsquadron_id(a: number, b: number): void;
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- export function __wbg_set_airsquadron_id(a: number, b: number, c: number): void;
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- export function __wbg_get_airsquadron_hash(a: number): number;
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- export function __wbg_set_airsquadron_hash(a: number, b: number): void;
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- export function __wbg_get_airsquadron_mode(a: number): number;
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- export function __wbg_set_airsquadron_mode(a: number, b: number): void;
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- export function airsquadron_get_gear(a: number, b: number, c: number): number;
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- export function airsquadron_get_slot_size(a: number, b: number, c: number): void;
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- export function airsquadron_get_max_slot_size(a: number, b: number, c: number): void;
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- export function airsquadron_fighter_power(a: number): number;
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- export function airsquadron_interception_power(a: number): number;
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- export function airsquadron_radius(a: number): number;
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- export function __wbg_analyzer_free(a: number, b: number): void;
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- export function analyzer_analyze_ship_attack(a: number, b: number, c: number, d: number, e: number): number;
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- export function analyzer_analyze_node_attack(a: number, b: number, c: number, d: number, e: number, f: number): number;
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- export function analyzer_analyze_comp(a: number, b: number, c: number): number;
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- export function analyzer_simulate_support_shelling(a: number, b: number, c: number, d: number, e: number, f: number): void;
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- export function __wbg_comp_free(a: number, b: number): void;
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- export function __wbg_get_comp_org_type(a: number): number;
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- export function __wbg_get_comp_hq_level(a: number): number;
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- export function __wbg_get_comp_main(a: number): number;
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- export function __wbg_set_comp_main(a: number, b: number): void;
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- export function __wbg_get_comp_escort(a: number): number;
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- export function __wbg_set_comp_escort(a: number, b: number): void;
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- export function __wbg_get_comp_route_sup(a: number): number;
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- export function __wbg_set_comp_route_sup(a: number, b: number): void;
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- export function __wbg_get_comp_boss_sup(a: number): number;
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- export function __wbg_set_comp_boss_sup(a: number, b: number): void;
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- export function comp_side(a: number): number;
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- export function comp_is_combined(a: number): number;
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- export function comp_is_player(a: number): number;
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- export function comp_is_enemy(a: number): number;
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- export function comp_has_ship_eid(a: number, b: number, c: number): number;
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- export function comp_first_ship_id(a: number, b: number): void;
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- export function comp_has_route_sup(a: number): number;
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- export function comp_meta(a: number): number;
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- export function comp_get_fleet_id(a: number, b: number, c: number): void;
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- export function comp_get_ship_with_clone(a: number, b: number, c: number): number;
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- export function comp_get_ship_entity_id(a: number, b: number, c: number, d: number): void;
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- export function comp_get_ship_by_eid_with_clone(a: number, b: number, c: number): number;
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- export function comp_default_formation(a: number): number;
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- export function comp_adjusted_anti_air(a: number, b: number): number;
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- export function comp_fighter_power(a: number, b: number, c: number, d: number): void;
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- export function comp_elos(a: number, b: number, c: number): void;
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- export function comp_transport_point(a: number): number;
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- export function comp_get_ship_conditions(a: number, b: number, c: number): number;
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- export function comp_fleet_los_mod(a: number, b: number, c: number): void;
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- export function comp_balloons(a: number): number;
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- export function __wbg_fleet_free(a: number, b: number): void;
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- export function __wbg_get_fleet_id(a: number, b: number): void;
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- export function __wbg_set_fleet_id(a: number, b: number, c: number): void;
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- export function __wbg_get_fleet_hash(a: number): number;
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- export function __wbg_get_fleet_len(a: number): number;
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- export function fleet_meta(a: number): number;
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- export function fleet_ship_keys(a: number, b: number): void;
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- export function fleet_ship_ids(a: number, b: number): void;
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- export function fleet_get_gear_ids_by_improvable(a: number, b: number): void;
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- export function fleet_get_gear_ids_by_proficiency(a: number, b: number): void;
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- export function fleet_get_damage_bound(a: number, b: number, c: number, d: number): number;
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- export function fleet_get_remaining_fuel(a: number, b: number, c: number, d: number, e: number): number;
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- export function fleet_get_remaining_ammo(a: number, b: number, c: number, d: number, e: number): number;
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- export function fleet_count_ships(a: number): number;
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- export function fleet_get_ship(a: number, b: number): number;
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- export function fleet_fleet_los_mod(a: number, b: number): void;
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- export function fleet_fighter_power(a: number, b: number, c: number): void;
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- export function fleet_elos(a: number, b: number, c: number, d: number): void;
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- export function fleet_aviation_detection_score(a: number, b: number): void;
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- export function fleet_expedition_bonus(a: number): number;
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- export function fleet_sum_ship_stat_by(a: number, b: number, c: number, d: number): void;
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- export function fleet_reset_battle_state(a: number): void;
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- export function __wbg_gear_free(a: number, b: number): void;
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- export function __wbg_get_gear_id(a: number, b: number): void;
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- export function __wbg_set_gear_id(a: number, b: number, c: number): void;
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- export function __wbg_get_gear_hash(a: number): number;
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- export function __wbg_get_gear_gear_id(a: number): number;
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- export function __wbg_get_gear_stars(a: number): number;
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- export function __wbg_get_gear_exp(a: number): number;
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- export function __wbg_get_gear_default_exp(a: number): number;
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- export function __wbg_get_gear_name(a: number, b: number): void;
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- export function __wbg_set_gear_name(a: number, b: number, c: number): void;
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- export function __wbg_get_gear_types(a: number, b: number): void;
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- export function __wbg_set_gear_types(a: number, b: number, c: number): void;
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- export function __wbg_get_gear_gear_type(a: number): number;
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- export function __wbg_get_gear_max_hp(a: number): number;
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- export function __wbg_get_gear_firepower(a: number): number;
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- export function __wbg_get_gear_armor(a: number): number;
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- export function __wbg_get_gear_torpedo(a: number): number;
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- export function __wbg_get_gear_anti_air(a: number): number;
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- export function __wbg_get_gear_speed(a: number): number;
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- export function __wbg_get_gear_bombing(a: number): number;
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- export function __wbg_get_gear_asw(a: number): number;
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- export function __wbg_get_gear_los(a: number): number;
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- export function __wbg_get_gear_luck(a: number): number;
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- export function __wbg_get_gear_accuracy(a: number): number;
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- export function __wbg_get_gear_evasion(a: number): number;
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- export function __wbg_get_gear_range(a: number): number;
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- export function __wbg_get_gear_radius(a: number): number;
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- export function __wbg_get_gear_cost(a: number): number;
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- export function __wbg_get_gear_improvable(a: number): number;
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- export function __wbg_get_gear_ship_anti_air_resist(a: number): number;
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- export function __wbg_get_gear_fleet_anti_air_resist(a: number): number;
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- export function gear_default(): number;
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- export function gear_gear_type_id(a: number): number;
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- export function gear_special_type(a: number): number;
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- export function gear_icon_id(a: number): number;
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- export function gear_has_attr(a: number, b: number): number;
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- export function gear_category(a: number): number;
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- export function gear_ace(a: number): number;
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- export function gear_anti_bomber(a: number): number;
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- export function gear_interception(a: number): number;
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- export function gear_is_high_angle_mount(a: number): number;
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- export function gear_is_carrier_shelling_plane(a: number): number;
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- export function gear_is_hayabusa_20th_squadron(a: number): number;
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- export function gear_has_proficiency(a: number): number;
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- export function gear_max_exp_eq_120(a: number): number;
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- export function gear_calc_fighter_power(a: number, b: number): number;
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- export function gear_calc_interception_power(a: number, b: number): number;
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- export function gear_fleet_anti_air_mod(a: number): number;
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- export function gear_ship_anti_air_mod(a: number): number;
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- export function gear_calc_contact_trigger_factor(a: number, b: number): number;
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- export function gear_contact_selection_rate(a: number, b: number): number;
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- export function gear_night_contact_rate(a: number, b: number): number;
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- export function gear_is_night_attacker(a: number): number;
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- export function gear_is_night_fighter(a: number): number;
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- export function gear_is_night_plane(a: number): number;
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- export function gear_night_plane_power(a: number, b: number, c: number): number;
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- export function gear_elos(a: number): number;
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- export function gear_is_abyssal(a: number): number;
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- export function gear_is_abyssal_cuttlefish_torpedo(a: number): number;
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- export function gear_is_abyssal_patrolling_attack_hawk(a: number): number;
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- export function gear_expedition_bonus(a: number): number;
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- export function gear_can_be_deployed_to_land_base(a: number): number;
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- export function gear_is_balloon(a: number): number;
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- export function __wbg_org_free(a: number, b: number): void;
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- export function __wbg_get_org_id(a: number, b: number): void;
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- export function __wbg_set_org_id(a: number, b: number, c: number): void;
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- export function __wbg_get_org_hq_level(a: number): number;
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- export function __wbg_get_org_org_type(a: number): number;
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- export function __wbg_get_org_sortie(a: number): number;
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- export function __wbg_get_org_route_sup(a: number): number;
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- export function __wbg_get_org_boss_sup(a: number): number;
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- export function org_first_ship_id(a: number, b: number): void;
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- export function org_get_ship_mid(a: number, b: number, c: number): number;
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- export function org_get_ship_eid(a: number, b: number, c: number, d: number): void;
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- export function org_get_fleet_id(a: number, b: number, c: number): void;
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- export function org_air_squadron_ids(a: number, b: number): void;
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- export function org_main_ship_ids(a: number, b: number): void;
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- export function org_escort_ship_ids(a: number, b: number): void;
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- export function org_clone_fleet(a: number, b: number): number;
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- export function org_clone_ship(a: number, b: number, c: number): number;
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- export function org_get_ship_by_id(a: number, b: number, c: number): number;
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- export function org_ship_keys(a: number, b: number, c: number): void;
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- export function org_create_comp(a: number): number;
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- export function org_create_comp_by_key(a: number, b: number): number;
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- export function org_get_air_squadron(a: number, b: number, c: number, d: number): void;
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- export function org_get_air_squadron_gear_ids_by_improvable(a: number, b: number): void;
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- export function org_get_air_squadron_gear_ids_by_proficiency(a: number, b: number): void;
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- export function org_side(a: number): number;
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- export function org_is_player(a: number): number;
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- export function org_is_enemy(a: number): number;
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- export function org_is_single(a: number): number;
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- export function org_is_combined(a: number): number;
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- export function org_interception_power(a: number): number;
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- export function org_high_altitude_interception_power(a: number): number;
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- export function org_create_move_ship_payload(a: number, b: number, c: number, d: number, e: number): number;
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- export function org_get_fleet_type(a: number, b: number): number;
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- export function ship_state_day_gunfit_accuracy(a: number, b: number): void;
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- export function ship_state_night_gunfit_accuracy(a: number, b: number): void;
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- export function ship_gunfit_accuracy(a: number, b: number): number;
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- export function __wbg_fhcore_free(a: number, b: number): void;
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- export function fhcore_new(a: number, b: number): void;
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- export function fhcore_create_gear(a: number, b: number): number;
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- export function fhcore_create_ship(a: number, b: number): number;
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- export function fhcore_create_air_squadron(a: number, b: number): number;
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- export function fhcore_create_fleet(a: number, b: number): number;
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- export function fhcore_create_org(a: number, b: number): number;
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- export function fhcore_create_ship_state_by_id(a: number, b: number): number;
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- export function fhcore_create_ship_by_id(a: number, b: number): number;
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- export function fhcore_create_all_ships(a: number): number;
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- export function fhcore_create_comp_by_map_enemy(a: number, b: number, c: number, d: number, e: number): number;
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- export function fhcore_create_default_ship(a: number): number;
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- export function fhcore_create_analyzer(a: number): number;
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- export function __wbg_get_org_hash(a: number): number;
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- export function set_panic_hook(): void;
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- export function parse_ship_conditions(a: number): number;
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- export function __wbindgen_malloc(a: number, b: number): number;
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- export function __wbindgen_realloc(a: number, b: number, c: number, d: number): number;
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- export function __wbindgen_add_to_stack_pointer(a: number): number;
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- export function __wbindgen_free(a: number, b: number, c: number): void;
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- export function __wbindgen_exn_store(a: number): void;
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+ export const ship_state_day_gunfit_accuracy: (a: number) => [number, number];
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+ export const ship_state_night_gunfit_accuracy: (a: number) => [number, number];
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+ export const ship_gunfit_accuracy: (a: number, b: number) => number;
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+ export const __wbg_ship_free: (a: number, b: number) => void;
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+ export const __wbg_get_ship_id: (a: number) => [number, number];
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+ export const __wbg_set_ship_id: (a: number, b: number, c: number) => void;
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+ export const __wbg_get_ship_hash: (a: number) => bigint;
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+ export const __wbg_get_ship_ship_id: (a: number) => number;
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+ export const __wbg_get_ship_level: (a: number) => number;
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+ export const __wbg_get_ship_current_hp: (a: number) => number;
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+ export const __wbg_get_ship_morale: (a: number) => number;
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+ export const __wbg_get_ship_ammo: (a: number) => number;
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+ export const __wbg_get_ship_fuel: (a: number) => number;
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+ export const __wbg_get_ship_ship_type: (a: number) => any;
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+ export const __wbg_get_ship_ctype: (a: number) => number;
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+ export const __wbg_get_ship_slots: (a: number) => any;
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+ export const __wbg_set_ship_slots: (a: number, b: any) => void;
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+ export const ship_naked_firepower: (a: number) => number;
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+ export const ship_naked_torpedo: (a: number) => number;
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+ export const ship_naked_armor: (a: number) => number;
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+ export const ship_naked_anti_air: (a: number) => number;
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+ export const ship_naked_evasion: (a: number) => number;
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+ export const ship_naked_asw: (a: number) => number;
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+ export const ship_naked_los: (a: number) => number;
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+ export const ship_firepower: (a: number) => number;
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+ export const ship_torpedo: (a: number) => number;
30
+ export const ship_armor: (a: number) => number;
31
+ export const ship_anti_air: (a: number) => number;
32
+ export const ship_evasion: (a: number) => number;
33
+ export const ship_asw: (a: number) => number;
34
+ export const ship_los: (a: number) => number;
35
+ export const ship_default: () => number;
36
+ export const ship_eq_id: (a: number, b: number, c: number) => number;
37
+ export const ship_state: (a: number) => any;
38
+ export const ship_custom_power_mods: (a: number) => any;
39
+ export const ship_meta: (a: number) => any;
40
+ export const ship_name: (a: number) => [number, number];
41
+ export const ship_yomi: (a: number) => [number, number];
42
+ export const ship_stype: (a: number) => number;
43
+ export const ship_sort_id: (a: number) => number;
44
+ export const ship_remodel_rank: (a: number) => number;
45
+ export const ship_slotnum: (a: number) => number;
46
+ export const ship_next_id: (a: number) => number;
47
+ export const ship_useful: (a: number) => number;
48
+ export const ship_damage_state: (a: number) => any;
49
+ export const ship_morale_state: (a: number) => any;
50
+ export const ship_category: (a: number) => any;
51
+ export const ship_has_attr: (a: number, b: any) => number;
52
+ export const ship_gear_keys: (a: number) => [number, number];
53
+ export const ship_get_gear: (a: number, b: number, c: number) => number;
54
+ export const ship_get_damage_bound: (a: number, b: any) => number;
55
+ export const ship_get_remaining_fuel: (a: number, b: number, c: number) => number;
56
+ export const ship_get_remaining_ammo: (a: number, b: number, c: number) => number;
57
+ export const ship_has_unknown_stat: (a: number, b: number, c: number) => number;
58
+ export const ship_get_naked_stat: (a: number, b: number, c: number) => number;
59
+ export const ship_get_stat_interval_left: (a: number, b: number, c: number) => number;
60
+ export const ship_get_stat_interval_right: (a: number, b: number, c: number) => number;
61
+ export const ship_get_gear_stat: (a: number, b: number, c: number) => number;
62
+ export const ship_get_ebonus: (a: number, b: number, c: number) => number;
63
+ export const ship_get_stat_mod: (a: number, b: number, c: number) => number;
64
+ export const ship_is_abyssal: (a: number) => number;
65
+ export const ship_is_submarine: (a: number) => number;
66
+ export const ship_is_amagiri: (a: number) => number;
67
+ export const ship_can_equip: (a: number, b: number, c: number, d: number) => number;
68
+ export const ship_max_hp: (a: number) => number;
69
+ export const ship_max_ammo: (a: number) => number;
70
+ export const ship_max_fuel: (a: number) => number;
71
+ export const ship_naked_range: (a: number) => number;
72
+ export const ship_naked_speed: (a: number) => number;
73
+ export const ship_luck: (a: number) => number;
74
+ export const ship_range: (a: number) => number;
75
+ export const ship_speed: (a: number) => number;
76
+ export const ship_accuracy: (a: number) => number;
77
+ export const ship_innate_torpedo_accuracy: (a: number) => number;
78
+ export const ship_is_installation: (a: number) => number;
79
+ export const ship_is_pt_imp: (a: number) => number;
80
+ export const ship_special_enemy_type: (a: number) => any;
81
+ export const ship_is_attackable_by_torpedo: (a: number) => number;
82
+ export const ship_get_slot_size: (a: number, b: number) => number;
83
+ export const ship_get_max_slot_size: (a: number, b: number) => number;
84
+ export const ship_remaining_ammo_mod: (a: number) => number;
85
+ export const ship_remaining_fuel_mod: (a: number) => number;
86
+ export const ship_fighter_power: (a: number, b: any) => number;
87
+ export const ship_fleet_los_factor: (a: number) => [number, number];
88
+ export const ship_ship_adjusted_anti_air: (a: number, b: any) => [number, number];
89
+ export const ship_fleet_anti_air_mod: (a: number) => number;
90
+ export const ship_cruiser_fit_bonus: (a: number) => number;
91
+ export const ship_basic_accuracy_term: (a: number) => [number, number];
92
+ export const ship_basic_evasion_term: (a: number) => [number, number];
93
+ export const ship_evasion_term: (a: number, b: number, c: number, d: number) => [number, number];
94
+ export const ship_basic_defense_power: (a: number, b: number) => [number, number];
95
+ export const ship_transport_point: (a: number) => number;
96
+ export const ship_elos: (a: number, b: number) => [number, number];
97
+ export const ship_ohko_power: (a: number) => [number, number];
98
+ export const __wbg_airsquadron_free: (a: number, b: number) => void;
99
+ export const __wbg_get_airsquadron_id: (a: number) => [number, number];
100
+ export const __wbg_set_airsquadron_id: (a: number, b: number, c: number) => void;
101
+ export const __wbg_get_airsquadron_hash: (a: number) => bigint;
102
+ export const __wbg_set_airsquadron_hash: (a: number, b: bigint) => void;
103
+ export const __wbg_get_airsquadron_mode: (a: number) => any;
104
+ export const __wbg_set_airsquadron_mode: (a: number, b: any) => void;
105
+ export const airsquadron_get_gear: (a: number, b: number, c: number) => number;
106
+ export const airsquadron_get_slot_size: (a: number, b: number) => [number, number, number];
107
+ export const airsquadron_get_max_slot_size: (a: number, b: number) => [number, number, number];
108
+ export const airsquadron_fighter_power: (a: number) => number;
109
+ export const airsquadron_interception_power: (a: number) => number;
110
+ export const airsquadron_radius: (a: number) => number;
111
+ export const __wbg_analyzer_free: (a: number, b: number) => void;
112
+ export const analyzer_analyze_ship_attack: (a: number, b: any, c: number, d: number, e: number) => any;
113
+ export const analyzer_analyze_node_attack: (a: number, b: any, c: number, d: number, e: number, f: number) => any;
114
+ export const analyzer_analyze_comp: (a: number, b: number, c: any) => any;
115
+ export const analyzer_simulate_support_shelling: (a: number, b: number, c: number, d: any, e: number) => [number, number, number];
116
+ export const __wbg_comp_free: (a: number, b: number) => void;
117
+ export const __wbg_get_comp_org_type: (a: number) => any;
118
+ export const __wbg_get_comp_hq_level: (a: number) => number;
119
+ export const __wbg_get_comp_main: (a: number) => number;
120
+ export const __wbg_set_comp_main: (a: number, b: number) => void;
121
+ export const __wbg_get_comp_escort: (a: number) => number;
122
+ export const __wbg_set_comp_escort: (a: number, b: number) => void;
123
+ export const __wbg_get_comp_route_sup: (a: number) => number;
124
+ export const __wbg_set_comp_route_sup: (a: number, b: number) => void;
125
+ export const __wbg_get_comp_boss_sup: (a: number) => number;
126
+ export const __wbg_set_comp_boss_sup: (a: number, b: number) => void;
127
+ export const comp_side: (a: number) => any;
128
+ export const comp_is_combined: (a: number) => number;
129
+ export const comp_is_player: (a: number) => number;
130
+ export const comp_is_enemy: (a: number) => number;
131
+ export const comp_has_ship_eid: (a: number, b: number, c: number) => number;
132
+ export const comp_first_ship_id: (a: number) => [number, number];
133
+ export const comp_has_route_sup: (a: number) => number;
134
+ export const comp_meta: (a: number) => any;
135
+ export const comp_get_fleet_id: (a: number, b: any) => [number, number];
136
+ export const comp_get_ship_with_clone: (a: number, b: any, c: any) => number;
137
+ export const comp_get_ship_entity_id: (a: number, b: any, c: any) => [number, number];
138
+ export const comp_get_ship_by_eid_with_clone: (a: number, b: number, c: number) => number;
139
+ export const comp_default_formation: (a: number) => any;
140
+ export const comp_adjusted_anti_air: (a: number, b: number) => number;
141
+ export const comp_fighter_power: (a: number, b: number, c: any) => number;
142
+ export const comp_elos: (a: number, b: number) => [number, number];
143
+ export const comp_transport_point: (a: number) => number;
144
+ export const comp_get_ship_conditions: (a: number, b: number, c: number) => any;
145
+ export const comp_fleet_los_mod: (a: number, b: any) => [number, number];
146
+ export const comp_balloons: (a: number) => number;
147
+ export const __wbg_gear_free: (a: number, b: number) => void;
148
+ export const __wbg_get_gear_id: (a: number) => [number, number];
149
+ export const __wbg_set_gear_id: (a: number, b: number, c: number) => void;
150
+ export const __wbg_get_gear_hash: (a: number) => bigint;
151
+ export const __wbg_get_gear_gear_id: (a: number) => number;
152
+ export const __wbg_get_gear_stars: (a: number) => number;
153
+ export const __wbg_get_gear_exp: (a: number) => number;
154
+ export const __wbg_get_gear_default_exp: (a: number) => number;
155
+ export const __wbg_get_gear_name: (a: number) => [number, number];
156
+ export const __wbg_set_gear_name: (a: number, b: number, c: number) => void;
157
+ export const __wbg_get_gear_types: (a: number) => [number, number];
158
+ export const __wbg_set_gear_types: (a: number, b: number, c: number) => void;
159
+ export const __wbg_get_gear_gear_type: (a: number) => any;
160
+ export const __wbg_get_gear_max_hp: (a: number) => number;
161
+ export const __wbg_get_gear_firepower: (a: number) => number;
162
+ export const __wbg_get_gear_armor: (a: number) => number;
163
+ export const __wbg_get_gear_torpedo: (a: number) => number;
164
+ export const __wbg_get_gear_anti_air: (a: number) => number;
165
+ export const __wbg_get_gear_speed: (a: number) => number;
166
+ export const __wbg_get_gear_bombing: (a: number) => number;
167
+ export const __wbg_get_gear_asw: (a: number) => number;
168
+ export const __wbg_get_gear_los: (a: number) => number;
169
+ export const __wbg_get_gear_luck: (a: number) => number;
170
+ export const __wbg_get_gear_accuracy: (a: number) => number;
171
+ export const __wbg_get_gear_evasion: (a: number) => number;
172
+ export const __wbg_get_gear_range: (a: number) => number;
173
+ export const __wbg_get_gear_radius: (a: number) => number;
174
+ export const __wbg_get_gear_cost: (a: number) => number;
175
+ export const __wbg_get_gear_improvable: (a: number) => number;
176
+ export const __wbg_get_gear_ship_anti_air_resist: (a: number) => number;
177
+ export const __wbg_get_gear_fleet_anti_air_resist: (a: number) => number;
178
+ export const gear_default: () => number;
179
+ export const gear_gear_type_id: (a: number) => number;
180
+ export const gear_special_type: (a: number) => number;
181
+ export const gear_icon_id: (a: number) => number;
182
+ export const gear_has_attr: (a: number, b: any) => number;
183
+ export const gear_category: (a: number) => any;
184
+ export const gear_ace: (a: number) => number;
185
+ export const gear_anti_bomber: (a: number) => number;
186
+ export const gear_interception: (a: number) => number;
187
+ export const gear_is_high_angle_mount: (a: number) => number;
188
+ export const gear_is_carrier_shelling_plane: (a: number) => number;
189
+ export const gear_is_hayabusa_20th_squadron: (a: number) => number;
190
+ export const gear_has_proficiency: (a: number) => number;
191
+ export const gear_max_exp_eq_120: (a: number) => number;
192
+ export const gear_calc_fighter_power: (a: number, b: number) => number;
193
+ export const gear_calc_interception_power: (a: number, b: number) => number;
194
+ export const gear_fleet_anti_air_mod: (a: number) => number;
195
+ export const gear_ship_anti_air_mod: (a: number) => number;
196
+ export const gear_calc_contact_trigger_factor: (a: number, b: number) => number;
197
+ export const gear_contact_selection_rate: (a: number, b: any) => number;
198
+ export const gear_night_contact_rate: (a: number, b: number) => number;
199
+ export const gear_is_night_attacker: (a: number) => number;
200
+ export const gear_is_night_fighter: (a: number) => number;
201
+ export const gear_is_night_plane: (a: number) => number;
202
+ export const gear_night_plane_power: (a: number, b: number, c: number) => number;
203
+ export const gear_elos: (a: number) => number;
204
+ export const gear_is_abyssal: (a: number) => number;
205
+ export const gear_is_abyssal_cuttlefish_torpedo: (a: number) => number;
206
+ export const gear_is_abyssal_patrolling_attack_hawk: (a: number) => number;
207
+ export const gear_expedition_bonus: (a: number) => number;
208
+ export const gear_can_be_deployed_to_land_base: (a: number) => number;
209
+ export const gear_is_balloon: (a: number) => number;
210
+ export const __wbg_fhcore_free: (a: number, b: number) => void;
211
+ export const fhcore_new: (a: any) => [number, number, number];
212
+ export const fhcore_create_gear: (a: number, b: number) => number;
213
+ export const fhcore_create_ship: (a: number, b: number) => number;
214
+ export const fhcore_create_air_squadron: (a: number, b: number) => number;
215
+ export const fhcore_create_fleet: (a: number, b: number) => number;
216
+ export const fhcore_create_org: (a: number, b: number) => number;
217
+ export const fhcore_create_ship_state_by_id: (a: number, b: number) => any;
218
+ export const fhcore_create_ship_by_id: (a: number, b: number) => number;
219
+ export const fhcore_create_all_ships: (a: number) => any;
220
+ export const fhcore_create_comp_by_map_enemy: (a: number, b: number, c: number, d: number, e: number) => number;
221
+ export const fhcore_create_default_ship: (a: number) => number;
222
+ export const fhcore_create_analyzer: (a: number) => number;
223
+ export const parse_ship_conditions: (a: any) => any;
224
+ export const __wbg_fleet_free: (a: number, b: number) => void;
225
+ export const __wbg_get_fleet_id: (a: number) => [number, number];
226
+ export const __wbg_set_fleet_id: (a: number, b: number, c: number) => void;
227
+ export const __wbg_get_fleet_hash: (a: number) => bigint;
228
+ export const __wbg_get_fleet_len: (a: number) => number;
229
+ export const fleet_meta: (a: number) => any;
230
+ export const fleet_ship_keys: (a: number) => [number, number];
231
+ export const fleet_ship_ids: (a: number) => [number, number];
232
+ export const fleet_get_gear_ids_by_improvable: (a: number) => [number, number];
233
+ export const fleet_get_gear_ids_by_proficiency: (a: number) => [number, number];
234
+ export const fleet_get_damage_bound: (a: number, b: number, c: number, d: any) => number;
235
+ export const fleet_get_remaining_fuel: (a: number, b: number, c: number, d: number, e: number) => number;
236
+ export const fleet_get_remaining_ammo: (a: number, b: number, c: number, d: number, e: number) => number;
237
+ export const fleet_count_ships: (a: number) => number;
238
+ export const fleet_get_ship: (a: number, b: any) => number;
239
+ export const fleet_fleet_los_mod: (a: number) => [number, number];
240
+ export const fleet_fighter_power: (a: number, b: any) => number;
241
+ export const fleet_elos: (a: number, b: number, c: number) => [number, number];
242
+ export const fleet_aviation_detection_score: (a: number) => [number, number];
243
+ export const fleet_expedition_bonus: (a: number) => number;
244
+ export const fleet_sum_ship_stat_by: (a: number, b: number, c: number) => [number, number];
245
+ export const fleet_reset_battle_state: (a: number) => void;
246
+ export const __wbg_org_free: (a: number, b: number) => void;
247
+ export const __wbg_get_org_id: (a: number) => [number, number];
248
+ export const __wbg_set_org_id: (a: number, b: number, c: number) => void;
249
+ export const __wbg_get_org_hash: (a: number) => bigint;
250
+ export const __wbg_get_org_hq_level: (a: number) => number;
251
+ export const __wbg_get_org_org_type: (a: number) => any;
252
+ export const __wbg_get_org_sortie: (a: number) => any;
253
+ export const __wbg_get_org_route_sup: (a: number) => any;
254
+ export const __wbg_get_org_boss_sup: (a: number) => any;
255
+ export const org_first_ship_id: (a: number) => [number, number];
256
+ export const org_get_ship_mid: (a: number, b: any, c: any) => number;
257
+ export const org_get_ship_eid: (a: number, b: any, c: any) => [number, number];
258
+ export const org_get_fleet_id: (a: number, b: any) => [number, number];
259
+ export const org_air_squadron_ids: (a: number) => [number, number];
260
+ export const org_main_ship_ids: (a: number) => [number, number];
261
+ export const org_escort_ship_ids: (a: number) => [number, number];
262
+ export const org_clone_fleet: (a: number, b: any) => number;
263
+ export const org_clone_ship: (a: number, b: any, c: any) => number;
264
+ export const org_get_ship_by_id: (a: number, b: number, c: number) => number;
265
+ export const org_ship_keys: (a: number, b: any) => [number, number];
266
+ export const org_create_comp: (a: number) => number;
267
+ export const org_create_comp_by_key: (a: number, b: any) => number;
268
+ export const org_get_air_squadron: (a: number, b: number, c: number) => [number, number, number];
269
+ export const org_get_air_squadron_gear_ids_by_improvable: (a: number) => [number, number];
270
+ export const org_get_air_squadron_gear_ids_by_proficiency: (a: number) => [number, number];
271
+ export const org_side: (a: number) => any;
272
+ export const org_is_player: (a: number) => number;
273
+ export const org_is_enemy: (a: number) => number;
274
+ export const org_is_single: (a: number) => number;
275
+ export const org_is_combined: (a: number) => number;
276
+ export const org_interception_power: (a: number) => number;
277
+ export const org_high_altitude_interception_power: (a: number) => number;
278
+ export const org_create_move_ship_payload: (a: number, b: number, c: number, d: number, e: number) => any;
279
+ export const org_get_fleet_type: (a: number, b: any) => any;
280
+ export const set_panic_hook: () => void;
281
+ export const __wbindgen_exn_store: (a: number) => void;
282
+ export const __externref_table_alloc: () => number;
283
+ export const __wbindgen_export_2: WebAssembly.Table;
284
+ export const __wbindgen_free: (a: number, b: number, c: number) => void;
285
+ export const __wbindgen_malloc: (a: number, b: number) => number;
286
+ export const __wbindgen_realloc: (a: number, b: number, c: number, d: number) => number;
287
+ export const __externref_drop_slice: (a: number, b: number) => void;
288
+ export const __externref_table_dealloc: (a: number) => void;
289
+ export const __wbindgen_start: () => void;