fleethub-core 1.12.19 → 1.12.20

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Binary file
@@ -1,9 +1,19 @@
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  /* tslint:disable */
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  /* eslint-disable */
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  export const memory: WebAssembly.Memory;
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+ export const __wbg_airsquadron_free: (a: number, b: number) => void;
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+ export const __wbg_analyzer_free: (a: number, b: number) => void;
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+ export const __wbg_comp_free: (a: number, b: number) => void;
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  export const __wbg_fhcore_free: (a: number, b: number) => void;
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  export const __wbg_fleet_free: (a: number, b: number) => void;
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  export const __wbg_gear_free: (a: number, b: number) => void;
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+ export const __wbg_get_airsquadron_hash: (a: number) => bigint;
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+ export const __wbg_get_airsquadron_id: (a: number) => [number, number];
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+ export const __wbg_get_comp_boss_sup: (a: number) => number;
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+ export const __wbg_get_comp_escort: (a: number) => number;
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+ export const __wbg_get_comp_hq_level: (a: number) => number;
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+ export const __wbg_get_comp_main: (a: number) => number;
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+ export const __wbg_get_comp_route_sup: (a: number) => number;
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  export const __wbg_get_fleet_hash: (a: number) => bigint;
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  export const __wbg_get_fleet_id: (a: number) => [number, number];
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  export const __wbg_get_fleet_len: (a: number) => number;
@@ -19,7 +29,6 @@ export const __wbg_get_gear_exp: (a: number) => number;
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  export const __wbg_get_gear_firepower: (a: number) => number;
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  export const __wbg_get_gear_fleet_anti_air_resist: (a: number) => number;
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  export const __wbg_get_gear_gear_id: (a: number) => number;
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- export const __wbg_get_gear_gear_type: (a: number) => any;
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  export const __wbg_get_gear_hash: (a: number) => bigint;
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  export const __wbg_get_gear_id: (a: number) => [number, number];
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  export const __wbg_get_gear_improvable: (a: number) => number;
@@ -34,43 +43,90 @@ export const __wbg_get_gear_speed: (a: number) => number;
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  export const __wbg_get_gear_stars: (a: number) => number;
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  export const __wbg_get_gear_torpedo: (a: number) => number;
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  export const __wbg_get_gear_types: (a: number) => [number, number];
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- export const __wbg_get_org_boss_sup: (a: number) => any;
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+ export const __wbg_get_org_hash: (a: number) => bigint;
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  export const __wbg_get_org_hq_level: (a: number) => number;
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  export const __wbg_get_org_id: (a: number) => [number, number];
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- export const __wbg_get_org_org_type: (a: number) => any;
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- export const __wbg_get_org_route_sup: (a: number) => any;
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- export const __wbg_get_org_sortie: (a: number) => any;
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+ export const __wbg_get_ship_ammo: (a: number) => number;
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+ export const __wbg_get_ship_ctype: (a: number) => number;
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+ export const __wbg_get_ship_current_hp: (a: number) => number;
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+ export const __wbg_get_ship_fuel: (a: number) => number;
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+ export const __wbg_get_ship_hash: (a: number) => bigint;
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+ export const __wbg_get_ship_id: (a: number) => [number, number];
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+ export const __wbg_get_ship_level: (a: number) => number;
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+ export const __wbg_get_ship_morale: (a: number) => number;
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+ export const __wbg_get_ship_ship_id: (a: number) => number;
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  export const __wbg_org_free: (a: number, b: number) => void;
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+ export const __wbg_set_airsquadron_hash: (a: number, b: bigint) => void;
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+ export const __wbg_set_airsquadron_id: (a: number, b: number, c: number) => void;
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+ export const __wbg_set_comp_boss_sup: (a: number, b: number) => void;
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+ export const __wbg_set_comp_escort: (a: number, b: number) => void;
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+ export const __wbg_set_comp_main: (a: number, b: number) => void;
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+ export const __wbg_set_comp_route_sup: (a: number, b: number) => void;
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  export const __wbg_set_fleet_id: (a: number, b: number, c: number) => void;
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  export const __wbg_set_gear_id: (a: number, b: number, c: number) => void;
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  export const __wbg_set_gear_name: (a: number, b: number, c: number) => void;
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  export const __wbg_set_gear_types: (a: number, b: number, c: number) => void;
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  export const __wbg_set_org_id: (a: number, b: number, c: number) => void;
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- export const fhcore_create_air_squadron: (a: number, b: number) => number;
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+ export const __wbg_set_ship_id: (a: number, b: number, c: number) => void;
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+ export const __wbg_ship_free: (a: number, b: number) => void;
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+ export const airsquadron_fighter_power: (a: number) => number;
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+ export const airsquadron_get_gear: (a: number, b: number, c: number) => number;
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+ export const airsquadron_get_max_slot_size: (a: number, b: number) => [number, number, number];
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+ export const airsquadron_get_slot_size: (a: number, b: number) => [number, number, number];
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+ export const airsquadron_interception_power: (a: number) => number;
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+ export const airsquadron_mode: (a: number) => [number, number, number];
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+ export const airsquadron_radius: (a: number) => number;
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+ export const airsquadron_set_mode: (a: number, b: any) => [number, number];
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+ export const analyzer_analyze_comp: (a: number, b: number, c: any) => [number, number, number];
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+ export const analyzer_analyze_node_attack: (a: number, b: any, c: number, d: number, e: number, f: number, g: number) => [number, number, number];
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+ export const analyzer_analyze_ship_attack: (a: number, b: any, c: number, d: number, e: number) => [number, number, number];
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+ export const analyzer_simulate_support_shelling: (a: number, b: number, c: number, d: any, e: number) => [number, number, number];
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+ export const comp_adjusted_anti_air: (a: number, b: number) => number;
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+ export const comp_balloons: (a: number) => number;
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+ export const comp_default_formation: (a: number) => [number, number, number];
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+ export const comp_elos: (a: number, b: number) => [number, number];
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+ export const comp_fighter_power: (a: number, b: number, c: any) => [number, number, number];
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+ export const comp_first_ship_id: (a: number) => [number, number];
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+ export const comp_fleet_los_mod: (a: number, b: any) => [number, number, number, number];
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+ export const comp_get_fleet_id: (a: number, b: any) => [number, number, number, number];
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+ export const comp_get_ship_by_eid_with_clone: (a: number, b: number, c: number) => number;
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+ export const comp_get_ship_conditions: (a: number, b: number, c: number) => [number, number, number];
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+ export const comp_get_ship_entity_id: (a: number, b: any, c: any) => [number, number, number, number];
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+ export const comp_get_ship_with_clone: (a: number, b: any, c: any) => [number, number, number];
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+ export const comp_has_route_sup: (a: number) => number;
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+ export const comp_has_ship_eid: (a: number, b: number, c: number) => number;
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+ export const comp_is_combined: (a: number) => number;
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+ export const comp_is_enemy: (a: number) => number;
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+ export const comp_is_player: (a: number) => number;
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+ export const comp_meta: (a: number) => [number, number, number];
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+ export const comp_org_type: (a: number) => [number, number, number];
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+ export const comp_side: (a: number) => [number, number, number];
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+ export const comp_transport_point: (a: number) => number;
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+ export const fhcore_create_air_squadron: (a: number, b: number) => [number, number, number];
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  export const fhcore_create_all_ships: (a: number) => any;
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  export const fhcore_create_analyzer: (a: number) => number;
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  export const fhcore_create_comp_by_map_enemy: (a: number, b: number, c: number, d: number, e: number) => number;
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  export const fhcore_create_default_ship: (a: number) => number;
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- export const fhcore_create_fleet: (a: number, b: number) => number;
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- export const fhcore_create_gear: (a: number, b: number) => number;
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- export const fhcore_create_org: (a: number, b: number) => number;
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- export const fhcore_create_ship: (a: number, b: number) => number;
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+ export const fhcore_create_fleet: (a: number, b: number) => [number, number, number];
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+ export const fhcore_create_gear: (a: number, b: number) => [number, number, number];
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+ export const fhcore_create_org: (a: number, b: number) => [number, number, number];
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+ export const fhcore_create_ship: (a: number, b: number) => [number, number, number];
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  export const fhcore_create_ship_by_id: (a: number, b: number) => number;
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- export const fhcore_create_ship_state_by_id: (a: number, b: number) => any;
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+ export const fhcore_create_ship_state_by_id: (a: number, b: number) => [number, number, number];
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  export const fhcore_new: (a: any) => [number, number, number];
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  export const fleet_aviation_detection_score: (a: number) => [number, number];
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  export const fleet_count_ships: (a: number) => number;
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  export const fleet_elos: (a: number, b: number, c: number) => [number, number];
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  export const fleet_expedition_bonus: (a: number) => number;
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- export const fleet_fighter_power: (a: number, b: any) => number;
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+ export const fleet_fighter_power: (a: number, b: any) => [number, number, number];
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  export const fleet_fleet_los_mod: (a: number) => [number, number];
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- export const fleet_get_damage_bound: (a: number, b: number, c: number, d: any) => number;
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+ export const fleet_get_damage_bound: (a: number, b: number, c: number, d: any) => [number, number, number];
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  export const fleet_get_gear_ids_by_improvable: (a: number) => [number, number];
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  export const fleet_get_gear_ids_by_proficiency: (a: number) => [number, number];
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  export const fleet_get_remaining_ammo: (a: number, b: number, c: number, d: number, e: number) => number;
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  export const fleet_get_remaining_fuel: (a: number, b: number, c: number, d: number, e: number) => number;
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- export const fleet_get_ship: (a: number, b: any) => number;
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- export const fleet_meta: (a: number) => any;
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+ export const fleet_get_ship: (a: number, b: any) => [number, number, number];
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+ export const fleet_meta: (a: number) => [number, number, number];
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  export const fleet_reset_battle_state: (a: number) => void;
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  export const fleet_ship_ids: (a: number) => [number, number];
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  export const fleet_ship_keys: (a: number) => [number, number];
@@ -81,14 +137,16 @@ export const gear_calc_contact_trigger_factor: (a: number, b: number) => number;
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  export const gear_calc_fighter_power: (a: number, b: number) => number;
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  export const gear_calc_interception_power: (a: number, b: number) => number;
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  export const gear_can_be_deployed_to_land_base: (a: number) => number;
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- export const gear_category: (a: number) => any;
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- export const gear_contact_selection_rate: (a: number, b: any) => number;
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+ export const gear_category: (a: number) => [number, number, number];
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+ export const gear_contact_selection_rate: (a: number, b: any) => [number, number, number];
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  export const gear_default: () => number;
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  export const gear_elos: (a: number) => number;
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  export const gear_expedition_bonus: (a: number) => number;
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  export const gear_fleet_anti_air_mod: (a: number) => number;
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  export const gear_gear_type_id: (a: number) => number;
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- export const gear_has_attr: (a: number, b: any) => number;
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+ export const gear_gear_type_js: (a: number) => [number, number, number];
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+ export const gear_has_attr: (a: number, b: any) => [number, number, number];
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+ export const gear_has_proficiency: (a: number) => number;
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  export const gear_icon_id: (a: number) => number;
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  export const gear_interception: (a: number) => number;
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  export const gear_is_abyssal: (a: number) => number;
@@ -108,21 +166,22 @@ export const gear_night_plane_power: (a: number, b: number, c: number) => number
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  export const gear_ship_anti_air_mod: (a: number) => number;
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  export const gear_special_type: (a: number) => number;
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  export const org_air_squadron_ids: (a: number) => [number, number];
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- export const org_clone_fleet: (a: number, b: any) => number;
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- export const org_clone_ship: (a: number, b: any, c: any) => number;
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+ export const org_boss_sup: (a: number) => [number, number, number];
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+ export const org_clone_fleet: (a: number, b: any) => [number, number, number];
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+ export const org_clone_ship: (a: number, b: any, c: any) => [number, number, number];
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  export const org_create_comp: (a: number) => number;
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- export const org_create_comp_by_key: (a: number, b: any) => number;
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- export const org_create_move_ship_payload: (a: number, b: number, c: number, d: number, e: number) => any;
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+ export const org_create_comp_by_key: (a: number, b: any) => [number, number, number];
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+ export const org_create_move_ship_payload: (a: number, b: number, c: number, d: number, e: number) => [number, number, number];
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  export const org_escort_ship_ids: (a: number) => [number, number];
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  export const org_first_ship_id: (a: number) => [number, number];
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  export const org_get_air_squadron: (a: number, b: number, c: number) => [number, number, number];
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  export const org_get_air_squadron_gear_ids_by_improvable: (a: number) => [number, number];
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  export const org_get_air_squadron_gear_ids_by_proficiency: (a: number) => [number, number];
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- export const org_get_fleet_id: (a: number, b: any) => [number, number];
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- export const org_get_fleet_type: (a: number, b: any) => any;
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+ export const org_get_fleet_id: (a: number, b: any) => [number, number, number, number];
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+ export const org_get_fleet_type: (a: number, b: any) => [number, number, number];
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  export const org_get_ship_by_id: (a: number, b: number, c: number) => number;
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- export const org_get_ship_eid: (a: number, b: any, c: any) => [number, number];
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- export const org_get_ship_mid: (a: number, b: any, c: any) => number;
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+ export const org_get_ship_eid: (a: number, b: any, c: any) => [number, number, number, number];
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+ export const org_get_ship_mid: (a: number, b: any, c: any) => [number, number, number];
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  export const org_high_altitude_interception_power: (a: number) => number;
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  export const org_interception_power: (a: number) => number;
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  export const org_is_combined: (a: number) => number;
@@ -130,77 +189,13 @@ export const org_is_enemy: (a: number) => number;
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  export const org_is_player: (a: number) => number;
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  export const org_is_single: (a: number) => number;
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  export const org_main_ship_ids: (a: number) => [number, number];
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- export const org_ship_keys: (a: number, b: any) => [number, number];
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- export const org_side: (a: number) => any;
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- export const __wbg_get_org_hash: (a: number) => bigint;
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- export const gear_has_proficiency: (a: number) => number;
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- export const __wbg_airsquadron_free: (a: number, b: number) => void;
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- export const __wbg_analyzer_free: (a: number, b: number) => void;
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- export const __wbg_comp_free: (a: number, b: number) => void;
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- export const __wbg_get_airsquadron_hash: (a: number) => bigint;
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- export const __wbg_get_airsquadron_id: (a: number) => [number, number];
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- export const __wbg_get_airsquadron_mode: (a: number) => any;
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- export const __wbg_get_comp_boss_sup: (a: number) => number;
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- export const __wbg_get_comp_escort: (a: number) => number;
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- export const __wbg_get_comp_hq_level: (a: number) => number;
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- export const __wbg_get_comp_main: (a: number) => number;
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- export const __wbg_get_comp_org_type: (a: number) => any;
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- export const __wbg_get_comp_route_sup: (a: number) => number;
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- export const __wbg_set_airsquadron_hash: (a: number, b: bigint) => void;
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- export const __wbg_set_airsquadron_id: (a: number, b: number, c: number) => void;
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- export const __wbg_set_airsquadron_mode: (a: number, b: any) => void;
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- export const __wbg_set_comp_boss_sup: (a: number, b: number) => void;
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- export const __wbg_set_comp_escort: (a: number, b: number) => void;
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- export const __wbg_set_comp_main: (a: number, b: number) => void;
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- export const __wbg_set_comp_route_sup: (a: number, b: number) => void;
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- export const airsquadron_fighter_power: (a: number) => number;
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- export const airsquadron_get_gear: (a: number, b: number, c: number) => number;
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- export const airsquadron_get_max_slot_size: (a: number, b: number) => [number, number, number];
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- export const airsquadron_get_slot_size: (a: number, b: number) => [number, number, number];
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- export const airsquadron_interception_power: (a: number) => number;
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- export const airsquadron_radius: (a: number) => number;
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- export const analyzer_analyze_comp: (a: number, b: number, c: any) => any;
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- export const analyzer_analyze_node_attack: (a: number, b: any, c: number, d: number, e: number, f: number, g: number) => any;
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- export const analyzer_analyze_ship_attack: (a: number, b: any, c: number, d: number, e: number) => any;
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- export const analyzer_simulate_support_shelling: (a: number, b: number, c: number, d: any, e: number) => [number, number, number];
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- export const comp_adjusted_anti_air: (a: number, b: number) => number;
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- export const comp_balloons: (a: number) => number;
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- export const comp_default_formation: (a: number) => any;
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- export const comp_elos: (a: number, b: number) => [number, number];
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- export const comp_fighter_power: (a: number, b: number, c: any) => number;
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- export const comp_first_ship_id: (a: number) => [number, number];
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- export const comp_fleet_los_mod: (a: number, b: any) => [number, number];
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- export const comp_get_fleet_id: (a: number, b: any) => [number, number];
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- export const comp_get_ship_by_eid_with_clone: (a: number, b: number, c: number) => number;
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- export const comp_get_ship_conditions: (a: number, b: number, c: number) => any;
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- export const comp_get_ship_entity_id: (a: number, b: any, c: any) => [number, number];
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- export const comp_get_ship_with_clone: (a: number, b: any, c: any) => number;
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- export const comp_has_route_sup: (a: number) => number;
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- export const comp_has_ship_eid: (a: number, b: number, c: number) => number;
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- export const comp_is_combined: (a: number) => number;
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- export const comp_is_enemy: (a: number) => number;
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- export const comp_is_player: (a: number) => number;
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- export const comp_meta: (a: number) => any;
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- export const comp_side: (a: number) => any;
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- export const comp_transport_point: (a: number) => number;
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- export const parse_ship_conditions: (a: any) => any;
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- export const ship_gunfit_accuracy: (a: number, b: number) => number;
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- export const ship_state_day_gunfit_accuracy: (a: number) => [number, number];
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- export const ship_state_night_gunfit_accuracy: (a: number) => [number, number];
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- export const __wbg_get_ship_ammo: (a: number) => number;
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- export const __wbg_get_ship_ctype: (a: number) => number;
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- export const __wbg_get_ship_current_hp: (a: number) => number;
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- export const __wbg_get_ship_fuel: (a: number) => number;
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- export const __wbg_get_ship_hash: (a: number) => bigint;
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- export const __wbg_get_ship_id: (a: number) => [number, number];
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- export const __wbg_get_ship_level: (a: number) => number;
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- export const __wbg_get_ship_morale: (a: number) => number;
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- export const __wbg_get_ship_ship_id: (a: number) => number;
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- export const __wbg_get_ship_ship_type: (a: number) => any;
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- export const __wbg_get_ship_slots: (a: number) => any;
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- export const __wbg_set_ship_id: (a: number, b: number, c: number) => void;
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- export const __wbg_set_ship_slots: (a: number, b: any) => void;
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- export const __wbg_ship_free: (a: number, b: number) => void;
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+ export const org_org_type: (a: number) => [number, number, number];
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+ export const org_route_sup: (a: number) => [number, number, number];
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+ export const org_ship_keys: (a: number, b: any) => [number, number, number, number];
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+ export const org_side: (a: number) => [number, number, number];
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+ export const org_sortie: (a: number) => [number, number, number];
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+ export const parse_ship_conditions: (a: any) => [number, number, number];
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+ export const set_panic_hook: () => void;
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  export const ship_accuracy: (a: number) => number;
205
200
  export const ship_anti_air: (a: number) => number;
206
201
  export const ship_armor: (a: number) => number;
@@ -209,21 +204,21 @@ export const ship_basic_accuracy_term: (a: number) => [number, number];
209
204
  export const ship_basic_defense_power: (a: number, b: number) => [number, number];
210
205
  export const ship_basic_evasion_term: (a: number) => [number, number];
211
206
  export const ship_can_equip: (a: number, b: number, c: number, d: number) => number;
212
- export const ship_category: (a: number) => any;
207
+ export const ship_category: (a: number) => [number, number, number];
213
208
  export const ship_cruiser_fit_bonus: (a: number) => number;
214
- export const ship_custom_power_mods: (a: number) => any;
215
- export const ship_damage_state: (a: number) => any;
209
+ export const ship_custom_power_mods: (a: number) => [number, number, number];
210
+ export const ship_damage_state: (a: number) => [number, number, number];
216
211
  export const ship_default: () => number;
217
212
  export const ship_elos: (a: number, b: number) => [number, number];
218
213
  export const ship_eq_id: (a: number, b: number, c: number) => number;
219
214
  export const ship_evasion: (a: number) => number;
220
215
  export const ship_evasion_term: (a: number, b: number, c: number, d: number) => [number, number];
221
- export const ship_fighter_power: (a: number, b: any) => number;
216
+ export const ship_fighter_power: (a: number, b: any) => [number, number, number];
222
217
  export const ship_firepower: (a: number) => number;
223
218
  export const ship_fleet_anti_air_mod: (a: number) => number;
224
219
  export const ship_fleet_los_factor: (a: number) => [number, number];
225
220
  export const ship_gear_keys: (a: number) => [number, number];
226
- export const ship_get_damage_bound: (a: number, b: any) => number;
221
+ export const ship_get_damage_bound: (a: number, b: any) => [number, number, number];
227
222
  export const ship_get_ebonus: (a: number, b: number, c: number) => number;
228
223
  export const ship_get_gear: (a: number, b: number, c: number) => number;
229
224
  export const ship_get_gear_stat: (a: number, b: number, c: number) => number;
@@ -235,7 +230,8 @@ export const ship_get_slot_size: (a: number, b: number) => number;
235
230
  export const ship_get_stat_interval_left: (a: number, b: number, c: number) => number;
236
231
  export const ship_get_stat_interval_right: (a: number, b: number, c: number) => number;
237
232
  export const ship_get_stat_mod: (a: number, b: number, c: number) => number;
238
- export const ship_has_attr: (a: number, b: any) => number;
233
+ export const ship_gunfit_accuracy: (a: number, b: number) => number;
234
+ export const ship_has_attr: (a: number, b: any) => [number, number, number];
239
235
  export const ship_has_unknown_stat: (a: number, b: number, c: number) => number;
240
236
  export const ship_innate_torpedo_accuracy: (a: number) => number;
241
237
  export const ship_is_abyssal: (a: number) => number;
@@ -249,8 +245,8 @@ export const ship_luck: (a: number) => number;
249
245
  export const ship_max_ammo: (a: number) => number;
250
246
  export const ship_max_fuel: (a: number) => number;
251
247
  export const ship_max_hp: (a: number) => number;
252
- export const ship_meta: (a: number) => any;
253
- export const ship_morale_state: (a: number) => any;
248
+ export const ship_meta: (a: number) => [number, number, number];
249
+ export const ship_morale_state: (a: number) => [number, number, number];
254
250
  export const ship_naked_anti_air: (a: number) => number;
255
251
  export const ship_naked_armor: (a: number) => number;
256
252
  export const ship_naked_asw: (a: number) => number;
@@ -267,18 +263,22 @@ export const ship_range: (a: number) => number;
267
263
  export const ship_remaining_ammo_mod: (a: number) => number;
268
264
  export const ship_remaining_fuel_mod: (a: number) => number;
269
265
  export const ship_remodel_rank: (a: number) => number;
270
- export const ship_ship_adjusted_anti_air: (a: number, b: any) => [number, number];
266
+ export const ship_set_slots_js: (a: number, b: any) => [number, number];
267
+ export const ship_ship_adjusted_anti_air: (a: number, b: any) => [number, number, number, number];
268
+ export const ship_ship_type_js: (a: number) => [number, number, number];
271
269
  export const ship_slotnum: (a: number) => number;
270
+ export const ship_slots_js: (a: number) => [number, number, number];
272
271
  export const ship_sort_id: (a: number) => number;
273
- export const ship_special_enemy_type: (a: number) => any;
272
+ export const ship_special_enemy_type: (a: number) => [number, number, number];
274
273
  export const ship_speed: (a: number) => number;
275
- export const ship_state: (a: number) => any;
274
+ export const ship_state: (a: number) => [number, number, number];
275
+ export const ship_state_day_gunfit_accuracy: (a: number) => [number, number];
276
+ export const ship_state_night_gunfit_accuracy: (a: number) => [number, number];
276
277
  export const ship_stype: (a: number) => number;
277
278
  export const ship_torpedo: (a: number) => number;
278
279
  export const ship_transport_point: (a: number) => number;
279
280
  export const ship_useful: (a: number) => number;
280
281
  export const ship_yomi: (a: number) => [number, number];
281
- export const set_panic_hook: () => void;
282
282
  export const __wbindgen_malloc: (a: number, b: number) => number;
283
283
  export const __wbindgen_realloc: (a: number, b: number, c: number, d: number) => number;
284
284
  export const __wbindgen_exn_store: (a: number) => void;
package/package.json CHANGED
@@ -1,10 +1,10 @@
1
1
  {
2
2
  "name": "fleethub-core",
3
- "version": "1.12.19",
3
+ "version": "1.12.20",
4
4
  "license": "UNLICENSED",
5
5
  "exports": {
6
- "import": "./pkg/fleethub_core.js",
7
- "node": "./node/fleethub_core.js"
6
+ "node": "./node/fleethub_core.js",
7
+ "import": "./pkg/fleethub_core.js"
8
8
  },
9
9
  "main": "./node/fleethub_core.js",
10
10
  "types": "pkg/fleethub_core.d.ts",
@@ -12,6 +12,12 @@
12
12
  "pkg",
13
13
  "node"
14
14
  ],
15
+ "dependencies": {
16
+ "equipment-bonus": "7.13.26"
17
+ },
18
+ "engines": {
19
+ "node": ">=19"
20
+ },
15
21
  "collaborators": [
16
22
  "まどの <madonoharu@gmail.com>"
17
23
  ]
@@ -5,6 +5,31 @@ export type CompiledEvaler = string;
5
5
 
6
6
  export type Histogram<K extends keyof any, V> = Partial<Record<K, V>>;
7
7
 
8
+ /**
9
+ * `DamageReport` にどこまでの分布を持たせるか。
10
+ */
11
+ export type DensityDetail = "Total" | "WithNoPenetration";
12
+
13
+ /**
14
+ * 特殊敵種別
15
+ */
16
+ export type SpecialEnemyType =
17
+ | "None"
18
+ | "SoftSkinned"
19
+ | "Pillbox"
20
+ | "IsolatedIsland"
21
+ | "SupplyDepot"
22
+ | "NewSupplyDepot"
23
+ | "HarbourSummerPrincess"
24
+ | "PtImp"
25
+ | "BattleshipSummerPrincess"
26
+ | "HeavyCruiserSummerPrincess"
27
+ | "FrenchBattleshipPrincess"
28
+ | "AnchorageWaterDemonVacationMode"
29
+ | "DockPrincess"
30
+ | "SummerAircraftCarrierDemon"
31
+ | "EuropeanWaterPrincess";
32
+
8
33
  export interface ActionReport<T> {
9
34
  data: Record<string, AttackReport<T>>;
10
35
  damage_state_density: Histogram<DamageState, number> | null;
@@ -193,6 +218,16 @@ export interface DamageReport {
193
218
  normal_scratch_rate: number;
194
219
  critical_scratch_rate: number;
195
220
  damage_density: Histogram<number, number>;
221
+ /**
222
+ * 1発も装甲を貫通しなかった場合の分布。`damage_density` との差が
223
+ * 「少なくとも1発貫通した場合」になる。
224
+ *
225
+ * 割合ダメージを 0 ダメージ扱いにした分布との差では代わりにならない。多段では
226
+ * 「割合+貫通」の結果が貫通ぶんだけ大きなダメージ値へ動くので、その位置まで
227
+ * 割合として数えてしまう。
228
+ *
229
+ * 両者は加算順が違うため、差は丸め誤差の幅で負になり得る。
230
+ */
196
231
  damage_density_no_penetration: Histogram<number, number> | null;
197
232
  damage_state_density: Histogram<DamageState, number>;
198
233
  }
@@ -775,8 +810,6 @@ export type DayPhaseAttackType =
775
810
  | { t: "Shelling"; c: ShellingType }
776
811
  | { t: "Asw"; c: AswAttackType };
777
812
 
778
- export type DensityDetail = "Total" | "WithNoPenetration";
779
-
780
813
  export type Engagement = "GreenT" | "Parallel" | "HeadOn" | "RedT";
781
814
 
782
815
  export type FhResult<T> = { Ok: T } | { Err: string };
@@ -1035,23 +1068,6 @@ export type SingleFormation =
1035
1068
 
1036
1069
  export type SlotSizeVec = (number | null)[];
1037
1070
 
1038
- export type SpecialEnemyType =
1039
- | "None"
1040
- | "SoftSkinned"
1041
- | "Pillbox"
1042
- | "IsolatedIsland"
1043
- | "SupplyDepot"
1044
- | "NewSupplyDepot"
1045
- | "HarbourSummerPrincess"
1046
- | "PtImp"
1047
- | "BattleshipSummerPrincess"
1048
- | "HeavyCruiserSummerPrincess"
1049
- | "FrenchBattleshipPrincess"
1050
- | "AnchorageWaterDemonVacationMode"
1051
- | "DockPrincess"
1052
- | "SummerAircraftCarrierDemon"
1053
- | "EuropeanWaterPrincess";
1054
-
1055
1071
  export type SpeedGroup = "A" | "B1" | "B2" | "C";
1056
1072
 
1057
1073
  export type StatInterval = [number | null, number | null];
@@ -1073,9 +1089,9 @@ export class AirSquadron {
1073
1089
  * 行動半径
1074
1090
  */
1075
1091
  radius(): number;
1092
+ mode: AirSquadronMode;
1076
1093
  hash: bigint;
1077
1094
  id: string;
1078
- mode: AirSquadronMode;
1079
1095
  }
1080
1096
 
1081
1097
  export class Analyzer {
@@ -1144,13 +1160,13 @@ export class Comp {
1144
1160
  * 輸送物資量(TP)
1145
1161
  */
1146
1162
  transport_point(): number;
1163
+ readonly org_type: OrgType;
1147
1164
  get boss_sup(): Fleet | undefined;
1148
1165
  set boss_sup(value: Fleet | null | undefined);
1149
1166
  get escort(): Fleet | undefined;
1150
1167
  set escort(value: Fleet | null | undefined);
1151
1168
  readonly hq_level: number;
1152
1169
  main: Fleet;
1153
- readonly org_type: OrgType;
1154
1170
  get route_sup(): Fleet | undefined;
1155
1171
  set route_sup(value: Fleet | null | undefined);
1156
1172
  }
@@ -1252,6 +1268,7 @@ export class Gear {
1252
1268
  readonly ace: number;
1253
1269
  readonly anti_bomber: number;
1254
1270
  readonly gear_type_id: number;
1271
+ readonly gear_type: GearType;
1255
1272
  readonly icon_id: number;
1256
1273
  readonly interception: number;
1257
1274
  readonly special_type: number;
@@ -1267,7 +1284,6 @@ export class Gear {
1267
1284
  readonly firepower: number;
1268
1285
  readonly fleet_anti_air_resist: number;
1269
1286
  readonly gear_id: number;
1270
- readonly gear_type: GearType;
1271
1287
  readonly hash: bigint;
1272
1288
  id: string;
1273
1289
  readonly improvable: boolean;
@@ -1323,10 +1339,10 @@ export class Org {
1323
1339
  main_ship_ids(): Uint16Array;
1324
1340
  ship_keys(key: FleetKey): string[];
1325
1341
  side(): Side;
1326
- readonly boss_sup: FleetKey | undefined;
1327
1342
  readonly hash: bigint;
1328
1343
  readonly hq_level: number;
1329
1344
  id: string;
1345
+ readonly boss_sup: FleetKey | undefined;
1330
1346
  readonly org_type: OrgType;
1331
1347
  readonly route_sup: FleetKey | undefined;
1332
1348
  readonly sortie: FleetKey;
@@ -1409,8 +1425,6 @@ export class Ship {
1409
1425
  readonly level: number;
1410
1426
  readonly morale: number;
1411
1427
  readonly ship_id: number;
1412
- readonly ship_type: ShipType;
1413
- slots: SlotSizeVec;
1414
1428
  readonly accuracy: number;
1415
1429
  readonly anti_air: number | undefined;
1416
1430
  readonly armor: number | undefined;
@@ -1436,6 +1450,8 @@ export class Ship {
1436
1450
  readonly next_id: number;
1437
1451
  readonly range: number | undefined;
1438
1452
  readonly remodel_rank: number;
1453
+ slots: SlotSizeVec;
1454
+ readonly ship_type: ShipType;
1439
1455
  readonly slotnum: number;
1440
1456
  readonly sort_id: number;
1441
1457
  readonly speed: number;