fleethub-core 1.12.15 → 1.12.17
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/node/fleethub_core.d.ts +646 -641
- package/node/fleethub_core.js +42 -35
- package/node/fleethub_core_bg.wasm +0 -0
- package/node/fleethub_core_bg.wasm.d.ts +94 -93
- package/package.json +1 -1
- package/pkg/fleethub_core.d.ts +646 -641
- package/pkg/fleethub_core_bg.js +42 -35
- package/pkg/fleethub_core_bg.wasm +0 -0
- package/pkg/fleethub_core_bg.wasm.d.ts +94 -93
package/pkg/fleethub_core_bg.js
CHANGED
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@@ -149,11 +149,6 @@ function _assertClass(instance, klass) {
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}
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}
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function getArrayU16FromWasm0(ptr, len) {
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ptr = ptr >>> 0;
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return getUint16ArrayMemory0().subarray(ptr / 2, ptr / 2 + len);
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}
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-
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function getArrayJsValueFromWasm0(ptr, len) {
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ptr = ptr >>> 0;
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const mem = getDataViewMemory0();
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@@ -164,13 +159,6 @@ function getArrayJsValueFromWasm0(ptr, len) {
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wasm.__externref_drop_slice(ptr, len);
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return result;
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}
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-
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function passArray8ToWasm0(arg, malloc) {
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const ptr = malloc(arg.length * 1, 1) >>> 0;
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getUint8ArrayMemory0().set(arg, ptr / 1);
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WASM_VECTOR_LEN = arg.length;
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return ptr;
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}
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/**
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* @param {ShipConditions} value
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* @returns {ShipConditions}
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@@ -184,6 +172,18 @@ export function set_panic_hook() {
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wasm.set_panic_hook();
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}
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function getArrayU16FromWasm0(ptr, len) {
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ptr = ptr >>> 0;
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return getUint16ArrayMemory0().subarray(ptr / 2, ptr / 2 + len);
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}
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function passArray8ToWasm0(arg, malloc) {
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const ptr = malloc(arg.length * 1, 1) >>> 0;
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getUint8ArrayMemory0().set(arg, ptr / 1);
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WASM_VECTOR_LEN = arg.length;
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return ptr;
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}
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+
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const AirSquadronFinalization = (typeof FinalizationRegistry === 'undefined')
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? { register: () => {}, unregister: () => {} }
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: new FinalizationRegistry(ptr => wasm.__wbg_airsquadron_free(ptr >>> 0, 1));
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@@ -1340,6 +1340,13 @@ export class Gear {
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const ret = wasm.gear_can_be_deployed_to_land_base(this.__wbg_ptr);
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return ret !== 0;
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}
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/**
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* @returns {boolean}
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*/
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is_night_bomber() {
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const ret = wasm.gear_is_night_bomber(this.__wbg_ptr);
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return ret !== 0;
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}
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/**
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* @returns {number}
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*/
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@@ -1862,29 +1869,6 @@ export class Ship {
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const ptr = this.__destroy_into_raw();
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wasm.__wbg_ship_free(ptr, 0);
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}
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/**
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* フィット砲補正
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* @param {boolean} is_night
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* @returns {number}
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*/
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gunfit_accuracy(is_night) {
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const ret = wasm.ship_gunfit_accuracy(this.__wbg_ptr, is_night);
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return ret;
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}
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/**
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* @returns {number | undefined}
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*/
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state_day_gunfit_accuracy() {
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const ret = wasm.ship_state_day_gunfit_accuracy(this.__wbg_ptr);
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return ret[0] === 0 ? undefined : ret[1];
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}
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/**
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* @returns {number | undefined}
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*/
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state_night_gunfit_accuracy() {
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const ret = wasm.ship_state_night_gunfit_accuracy(this.__wbg_ptr);
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return ret[0] === 0 ? undefined : ret[1];
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}
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/**
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* @returns {string}
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*/
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@@ -2591,6 +2575,29 @@ export class Ship {
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const ret = wasm.ship_naked_los(this.__wbg_ptr);
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return ret === 0xFFFFFF ? undefined : ret;
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}
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/**
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* フィット砲補正
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* @param {boolean} is_night
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* @returns {number}
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*/
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gunfit_accuracy(is_night) {
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const ret = wasm.ship_gunfit_accuracy(this.__wbg_ptr, is_night);
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return ret;
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}
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/**
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* @returns {number | undefined}
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*/
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state_day_gunfit_accuracy() {
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const ret = wasm.ship_state_day_gunfit_accuracy(this.__wbg_ptr);
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return ret[0] === 0 ? undefined : ret[1];
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}
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/**
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* @returns {number | undefined}
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*/
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state_night_gunfit_accuracy() {
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const ret = wasm.ship_state_night_gunfit_accuracy(this.__wbg_ptr);
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return ret[0] === 0 ? undefined : ret[1];
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}
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}
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if (Symbol.dispose) Ship.prototype[Symbol.dispose] = Ship.prototype.free;
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Binary file
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@@ -19,6 +19,97 @@ export const fhcore_create_ship: (a: number, b: number) => number;
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export const fhcore_create_ship_by_id: (a: number, b: number) => number;
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export const fhcore_create_ship_state_by_id: (a: number, b: number) => any;
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export const fhcore_new: (a: any) => [number, number, number];
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export const __wbg_get_ship_ammo: (a: number) => number;
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export const __wbg_get_ship_ctype: (a: number) => number;
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export const __wbg_get_ship_current_hp: (a: number) => number;
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export const __wbg_get_ship_fuel: (a: number) => number;
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export const __wbg_get_ship_hash: (a: number) => bigint;
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export const __wbg_get_ship_id: (a: number) => [number, number];
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export const __wbg_get_ship_level: (a: number) => number;
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export const __wbg_get_ship_morale: (a: number) => number;
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export const __wbg_get_ship_ship_id: (a: number) => number;
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export const __wbg_get_ship_ship_type: (a: number) => any;
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export const __wbg_get_ship_slots: (a: number) => any;
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export const __wbg_set_ship_id: (a: number, b: number, c: number) => void;
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export const __wbg_set_ship_slots: (a: number, b: any) => void;
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export const __wbg_ship_free: (a: number, b: number) => void;
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export const ship_accuracy: (a: number) => number;
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export const ship_anti_air: (a: number) => number;
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export const ship_armor: (a: number) => number;
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export const ship_asw: (a: number) => number;
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export const ship_basic_accuracy_term: (a: number) => [number, number];
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export const ship_basic_defense_power: (a: number, b: number) => [number, number];
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export const ship_basic_evasion_term: (a: number) => [number, number];
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export const ship_can_equip: (a: number, b: number, c: number, d: number) => number;
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export const ship_category: (a: number) => any;
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export const ship_cruiser_fit_bonus: (a: number) => number;
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export const ship_custom_power_mods: (a: number) => any;
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export const ship_damage_state: (a: number) => any;
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export const ship_default: () => number;
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export const ship_elos: (a: number, b: number) => [number, number];
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export const ship_eq_id: (a: number, b: number, c: number) => number;
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export const ship_evasion: (a: number) => number;
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export const ship_evasion_term: (a: number, b: number, c: number, d: number) => [number, number];
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export const ship_fighter_power: (a: number, b: any) => number;
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export const ship_firepower: (a: number) => number;
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export const ship_fleet_anti_air_mod: (a: number) => number;
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export const ship_fleet_los_factor: (a: number) => [number, number];
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export const ship_gear_keys: (a: number) => [number, number];
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export const ship_get_damage_bound: (a: number, b: any) => number;
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export const ship_get_ebonus: (a: number, b: number, c: number) => number;
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export const ship_get_gear: (a: number, b: number, c: number) => number;
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export const ship_get_gear_stat: (a: number, b: number, c: number) => number;
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export const ship_get_max_slot_size: (a: number, b: number) => number;
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export const ship_get_naked_stat: (a: number, b: number, c: number) => number;
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export const ship_get_remaining_ammo: (a: number, b: number, c: number) => number;
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export const ship_get_remaining_fuel: (a: number, b: number, c: number) => number;
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export const ship_get_slot_size: (a: number, b: number) => number;
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export const ship_get_stat_interval_left: (a: number, b: number, c: number) => number;
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export const ship_get_stat_interval_right: (a: number, b: number, c: number) => number;
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export const ship_get_stat_mod: (a: number, b: number, c: number) => number;
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export const ship_has_attr: (a: number, b: any) => number;
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export const ship_has_unknown_stat: (a: number, b: number, c: number) => number;
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export const ship_innate_torpedo_accuracy: (a: number) => number;
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export const ship_is_abyssal: (a: number) => number;
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export const ship_is_amagiri: (a: number) => number;
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export const ship_is_attackable_by_torpedo: (a: number) => number;
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export const ship_is_installation: (a: number) => number;
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export const ship_is_pt_imp: (a: number) => number;
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export const ship_is_submarine: (a: number) => number;
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export const ship_los: (a: number) => number;
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export const ship_luck: (a: number) => number;
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export const ship_max_ammo: (a: number) => number;
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export const ship_max_fuel: (a: number) => number;
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export const ship_max_hp: (a: number) => number;
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export const ship_meta: (a: number) => any;
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export const ship_morale_state: (a: number) => any;
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export const ship_naked_anti_air: (a: number) => number;
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export const ship_naked_armor: (a: number) => number;
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export const ship_naked_asw: (a: number) => number;
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export const ship_naked_evasion: (a: number) => number;
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export const ship_naked_firepower: (a: number) => number;
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export const ship_naked_los: (a: number) => number;
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export const ship_naked_range: (a: number) => number;
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export const ship_naked_speed: (a: number) => number;
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export const ship_naked_torpedo: (a: number) => number;
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export const ship_name: (a: number) => [number, number];
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export const ship_next_id: (a: number) => number;
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export const ship_ohko_power: (a: number) => [number, number];
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export const ship_range: (a: number) => number;
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export const ship_remaining_ammo_mod: (a: number) => number;
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export const ship_remaining_fuel_mod: (a: number) => number;
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export const ship_remodel_rank: (a: number) => number;
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export const ship_ship_adjusted_anti_air: (a: number, b: any) => [number, number];
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export const ship_slotnum: (a: number) => number;
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export const ship_sort_id: (a: number) => number;
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export const ship_special_enemy_type: (a: number) => any;
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export const ship_speed: (a: number) => number;
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export const ship_state: (a: number) => any;
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export const ship_stype: (a: number) => number;
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export const ship_torpedo: (a: number) => number;
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export const ship_transport_point: (a: number) => number;
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export const ship_useful: (a: number) => number;
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export const ship_yomi: (a: number) => [number, number];
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export const __wbg_airsquadron_free: (a: number, b: number) => void;
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export const __wbg_comp_free: (a: number, b: number) => void;
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export const __wbg_get_airsquadron_hash: (a: number) => bigint;
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@@ -63,9 +154,11 @@ export const comp_is_player: (a: number) => number;
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export const comp_meta: (a: number) => any;
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export const comp_side: (a: number) => any;
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export const comp_transport_point: (a: number) => number;
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export const parse_ship_conditions: (a: any) => any;
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export const ship_gunfit_accuracy: (a: number, b: number) => number;
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export const ship_state_day_gunfit_accuracy: (a: number) => [number, number];
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export const ship_state_night_gunfit_accuracy: (a: number) => [number, number];
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export const set_panic_hook: () => void;
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export const __wbg_fleet_free: (a: number, b: number) => void;
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export const __wbg_gear_free: (a: number, b: number) => void;
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export const __wbg_get_fleet_hash: (a: number) => bigint;
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@@ -151,6 +244,7 @@ export const gear_is_carrier_shelling_plane: (a: number) => number;
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export const gear_is_hayabusa_20th_squadron: (a: number) => number;
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export const gear_is_high_angle_mount: (a: number) => number;
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export const gear_is_night_attacker: (a: number) => number;
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+
export const gear_is_night_bomber: (a: number) => number;
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export const gear_is_night_fighter: (a: number) => number;
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export const gear_is_night_plane: (a: number) => number;
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export const gear_max_exp_eq_120: (a: number) => number;
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@@ -183,101 +277,8 @@ export const org_is_single: (a: number) => number;
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export const org_main_ship_ids: (a: number) => [number, number];
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export const org_ship_keys: (a: number, b: any) => [number, number];
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export const org_side: (a: number) => any;
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-
export const parse_ship_conditions: (a: any) => any;
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-
export const set_panic_hook: () => void;
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export const gear_has_proficiency: (a: number) => number;
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281
|
export const __wbg_get_org_hash: (a: number) => bigint;
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-
export const __wbg_get_ship_ammo: (a: number) => number;
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-
export const __wbg_get_ship_ctype: (a: number) => number;
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-
export const __wbg_get_ship_current_hp: (a: number) => number;
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-
export const __wbg_get_ship_fuel: (a: number) => number;
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export const __wbg_get_ship_hash: (a: number) => bigint;
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195
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export const __wbg_get_ship_id: (a: number) => [number, number];
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196
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export const __wbg_get_ship_level: (a: number) => number;
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197
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export const __wbg_get_ship_morale: (a: number) => number;
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198
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export const __wbg_get_ship_ship_id: (a: number) => number;
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199
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export const __wbg_get_ship_ship_type: (a: number) => any;
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200
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export const __wbg_get_ship_slots: (a: number) => any;
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201
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export const __wbg_set_ship_id: (a: number, b: number, c: number) => void;
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202
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export const __wbg_set_ship_slots: (a: number, b: any) => void;
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203
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export const __wbg_ship_free: (a: number, b: number) => void;
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204
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export const ship_accuracy: (a: number) => number;
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205
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export const ship_anti_air: (a: number) => number;
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206
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export const ship_armor: (a: number) => number;
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207
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export const ship_asw: (a: number) => number;
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208
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export const ship_basic_accuracy_term: (a: number) => [number, number];
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209
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export const ship_basic_defense_power: (a: number, b: number) => [number, number];
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210
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export const ship_basic_evasion_term: (a: number) => [number, number];
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211
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export const ship_can_equip: (a: number, b: number, c: number, d: number) => number;
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212
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export const ship_category: (a: number) => any;
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213
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export const ship_cruiser_fit_bonus: (a: number) => number;
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214
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export const ship_custom_power_mods: (a: number) => any;
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215
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export const ship_damage_state: (a: number) => any;
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216
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export const ship_default: () => number;
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217
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export const ship_elos: (a: number, b: number) => [number, number];
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218
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export const ship_eq_id: (a: number, b: number, c: number) => number;
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219
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export const ship_evasion: (a: number) => number;
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220
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export const ship_evasion_term: (a: number, b: number, c: number, d: number) => [number, number];
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221
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export const ship_fighter_power: (a: number, b: any) => number;
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222
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export const ship_firepower: (a: number) => number;
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223
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export const ship_fleet_anti_air_mod: (a: number) => number;
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224
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export const ship_fleet_los_factor: (a: number) => [number, number];
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225
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export const ship_gear_keys: (a: number) => [number, number];
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226
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export const ship_get_damage_bound: (a: number, b: any) => number;
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227
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export const ship_get_ebonus: (a: number, b: number, c: number) => number;
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228
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export const ship_get_gear: (a: number, b: number, c: number) => number;
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229
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export const ship_get_gear_stat: (a: number, b: number, c: number) => number;
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230
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export const ship_get_max_slot_size: (a: number, b: number) => number;
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231
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export const ship_get_naked_stat: (a: number, b: number, c: number) => number;
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232
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export const ship_get_remaining_ammo: (a: number, b: number, c: number) => number;
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233
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export const ship_get_remaining_fuel: (a: number, b: number, c: number) => number;
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234
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export const ship_get_slot_size: (a: number, b: number) => number;
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235
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export const ship_get_stat_interval_left: (a: number, b: number, c: number) => number;
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236
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export const ship_get_stat_interval_right: (a: number, b: number, c: number) => number;
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237
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export const ship_get_stat_mod: (a: number, b: number, c: number) => number;
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238
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export const ship_has_attr: (a: number, b: any) => number;
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239
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export const ship_has_unknown_stat: (a: number, b: number, c: number) => number;
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240
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export const ship_innate_torpedo_accuracy: (a: number) => number;
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241
|
-
export const ship_is_abyssal: (a: number) => number;
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242
|
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export const ship_is_amagiri: (a: number) => number;
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243
|
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export const ship_is_attackable_by_torpedo: (a: number) => number;
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244
|
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export const ship_is_installation: (a: number) => number;
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245
|
-
export const ship_is_pt_imp: (a: number) => number;
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246
|
-
export const ship_is_submarine: (a: number) => number;
|
|
247
|
-
export const ship_los: (a: number) => number;
|
|
248
|
-
export const ship_luck: (a: number) => number;
|
|
249
|
-
export const ship_max_ammo: (a: number) => number;
|
|
250
|
-
export const ship_max_fuel: (a: number) => number;
|
|
251
|
-
export const ship_max_hp: (a: number) => number;
|
|
252
|
-
export const ship_meta: (a: number) => any;
|
|
253
|
-
export const ship_morale_state: (a: number) => any;
|
|
254
|
-
export const ship_naked_anti_air: (a: number) => number;
|
|
255
|
-
export const ship_naked_armor: (a: number) => number;
|
|
256
|
-
export const ship_naked_asw: (a: number) => number;
|
|
257
|
-
export const ship_naked_evasion: (a: number) => number;
|
|
258
|
-
export const ship_naked_firepower: (a: number) => number;
|
|
259
|
-
export const ship_naked_los: (a: number) => number;
|
|
260
|
-
export const ship_naked_range: (a: number) => number;
|
|
261
|
-
export const ship_naked_speed: (a: number) => number;
|
|
262
|
-
export const ship_naked_torpedo: (a: number) => number;
|
|
263
|
-
export const ship_name: (a: number) => [number, number];
|
|
264
|
-
export const ship_next_id: (a: number) => number;
|
|
265
|
-
export const ship_ohko_power: (a: number) => [number, number];
|
|
266
|
-
export const ship_range: (a: number) => number;
|
|
267
|
-
export const ship_remaining_ammo_mod: (a: number) => number;
|
|
268
|
-
export const ship_remaining_fuel_mod: (a: number) => number;
|
|
269
|
-
export const ship_remodel_rank: (a: number) => number;
|
|
270
|
-
export const ship_ship_adjusted_anti_air: (a: number, b: any) => [number, number];
|
|
271
|
-
export const ship_slotnum: (a: number) => number;
|
|
272
|
-
export const ship_sort_id: (a: number) => number;
|
|
273
|
-
export const ship_special_enemy_type: (a: number) => any;
|
|
274
|
-
export const ship_speed: (a: number) => number;
|
|
275
|
-
export const ship_state: (a: number) => any;
|
|
276
|
-
export const ship_stype: (a: number) => number;
|
|
277
|
-
export const ship_torpedo: (a: number) => number;
|
|
278
|
-
export const ship_transport_point: (a: number) => number;
|
|
279
|
-
export const ship_useful: (a: number) => number;
|
|
280
|
-
export const ship_yomi: (a: number) => [number, number];
|
|
281
282
|
export const __wbindgen_exn_store: (a: number) => void;
|
|
282
283
|
export const __externref_table_alloc: () => number;
|
|
283
284
|
export const __wbindgen_export_2: WebAssembly.Table;
|