fleethub-core 1.12.15 → 1.12.17

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@@ -149,11 +149,6 @@ function _assertClass(instance, klass) {
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  }
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  }
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- function getArrayU16FromWasm0(ptr, len) {
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- ptr = ptr >>> 0;
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- return getUint16ArrayMemory0().subarray(ptr / 2, ptr / 2 + len);
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- }
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-
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  function getArrayJsValueFromWasm0(ptr, len) {
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  ptr = ptr >>> 0;
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  const mem = getDataViewMemory0();
@@ -164,13 +159,6 @@ function getArrayJsValueFromWasm0(ptr, len) {
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  wasm.__externref_drop_slice(ptr, len);
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  return result;
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  }
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-
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- function passArray8ToWasm0(arg, malloc) {
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- const ptr = malloc(arg.length * 1, 1) >>> 0;
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- getUint8ArrayMemory0().set(arg, ptr / 1);
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- WASM_VECTOR_LEN = arg.length;
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- return ptr;
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- }
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  /**
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  * @param {ShipConditions} value
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  * @returns {ShipConditions}
@@ -184,6 +172,18 @@ export function set_panic_hook() {
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  wasm.set_panic_hook();
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  }
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+ function getArrayU16FromWasm0(ptr, len) {
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+ ptr = ptr >>> 0;
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+ return getUint16ArrayMemory0().subarray(ptr / 2, ptr / 2 + len);
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+ }
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+
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+ function passArray8ToWasm0(arg, malloc) {
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+ const ptr = malloc(arg.length * 1, 1) >>> 0;
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+ getUint8ArrayMemory0().set(arg, ptr / 1);
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+ WASM_VECTOR_LEN = arg.length;
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+ return ptr;
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+ }
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+
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  const AirSquadronFinalization = (typeof FinalizationRegistry === 'undefined')
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  ? { register: () => {}, unregister: () => {} }
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  : new FinalizationRegistry(ptr => wasm.__wbg_airsquadron_free(ptr >>> 0, 1));
@@ -1340,6 +1340,13 @@ export class Gear {
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  const ret = wasm.gear_can_be_deployed_to_land_base(this.__wbg_ptr);
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  return ret !== 0;
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  }
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+ /**
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+ * @returns {boolean}
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+ */
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+ is_night_bomber() {
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+ const ret = wasm.gear_is_night_bomber(this.__wbg_ptr);
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+ return ret !== 0;
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+ }
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  /**
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  * @returns {number}
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  */
@@ -1862,29 +1869,6 @@ export class Ship {
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  const ptr = this.__destroy_into_raw();
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  wasm.__wbg_ship_free(ptr, 0);
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  }
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- /**
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- * フィット砲補正
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- * @param {boolean} is_night
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- * @returns {number}
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- */
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- gunfit_accuracy(is_night) {
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- const ret = wasm.ship_gunfit_accuracy(this.__wbg_ptr, is_night);
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- return ret;
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- }
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- /**
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- * @returns {number | undefined}
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- */
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- state_day_gunfit_accuracy() {
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- const ret = wasm.ship_state_day_gunfit_accuracy(this.__wbg_ptr);
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- return ret[0] === 0 ? undefined : ret[1];
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- }
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- /**
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- * @returns {number | undefined}
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- */
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- state_night_gunfit_accuracy() {
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- const ret = wasm.ship_state_night_gunfit_accuracy(this.__wbg_ptr);
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- return ret[0] === 0 ? undefined : ret[1];
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- }
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  /**
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  * @returns {string}
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  */
@@ -2591,6 +2575,29 @@ export class Ship {
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  const ret = wasm.ship_naked_los(this.__wbg_ptr);
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  return ret === 0xFFFFFF ? undefined : ret;
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  }
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+ /**
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+ * フィット砲補正
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+ * @param {boolean} is_night
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+ * @returns {number}
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+ */
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+ gunfit_accuracy(is_night) {
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+ const ret = wasm.ship_gunfit_accuracy(this.__wbg_ptr, is_night);
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+ return ret;
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+ }
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+ /**
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+ * @returns {number | undefined}
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+ */
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+ state_day_gunfit_accuracy() {
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+ const ret = wasm.ship_state_day_gunfit_accuracy(this.__wbg_ptr);
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+ return ret[0] === 0 ? undefined : ret[1];
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+ }
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+ /**
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+ * @returns {number | undefined}
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+ */
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+ state_night_gunfit_accuracy() {
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+ const ret = wasm.ship_state_night_gunfit_accuracy(this.__wbg_ptr);
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+ return ret[0] === 0 ? undefined : ret[1];
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+ }
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  }
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  if (Symbol.dispose) Ship.prototype[Symbol.dispose] = Ship.prototype.free;
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Binary file
@@ -19,6 +19,97 @@ export const fhcore_create_ship: (a: number, b: number) => number;
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  export const fhcore_create_ship_by_id: (a: number, b: number) => number;
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  export const fhcore_create_ship_state_by_id: (a: number, b: number) => any;
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  export const fhcore_new: (a: any) => [number, number, number];
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+ export const __wbg_get_ship_ammo: (a: number) => number;
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+ export const __wbg_get_ship_ctype: (a: number) => number;
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+ export const __wbg_get_ship_current_hp: (a: number) => number;
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+ export const __wbg_get_ship_fuel: (a: number) => number;
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+ export const __wbg_get_ship_hash: (a: number) => bigint;
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+ export const __wbg_get_ship_id: (a: number) => [number, number];
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+ export const __wbg_get_ship_level: (a: number) => number;
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+ export const __wbg_get_ship_morale: (a: number) => number;
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+ export const __wbg_get_ship_ship_id: (a: number) => number;
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+ export const __wbg_get_ship_ship_type: (a: number) => any;
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+ export const __wbg_get_ship_slots: (a: number) => any;
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+ export const __wbg_set_ship_id: (a: number, b: number, c: number) => void;
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+ export const __wbg_set_ship_slots: (a: number, b: any) => void;
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+ export const __wbg_ship_free: (a: number, b: number) => void;
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+ export const ship_accuracy: (a: number) => number;
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+ export const ship_anti_air: (a: number) => number;
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+ export const ship_armor: (a: number) => number;
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+ export const ship_asw: (a: number) => number;
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+ export const ship_basic_accuracy_term: (a: number) => [number, number];
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+ export const ship_basic_defense_power: (a: number, b: number) => [number, number];
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+ export const ship_basic_evasion_term: (a: number) => [number, number];
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+ export const ship_can_equip: (a: number, b: number, c: number, d: number) => number;
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+ export const ship_category: (a: number) => any;
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+ export const ship_cruiser_fit_bonus: (a: number) => number;
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+ export const ship_custom_power_mods: (a: number) => any;
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+ export const ship_damage_state: (a: number) => any;
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+ export const ship_default: () => number;
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+ export const ship_elos: (a: number, b: number) => [number, number];
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+ export const ship_eq_id: (a: number, b: number, c: number) => number;
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+ export const ship_evasion: (a: number) => number;
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+ export const ship_evasion_term: (a: number, b: number, c: number, d: number) => [number, number];
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+ export const ship_fighter_power: (a: number, b: any) => number;
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+ export const ship_firepower: (a: number) => number;
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+ export const ship_fleet_anti_air_mod: (a: number) => number;
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+ export const ship_fleet_los_factor: (a: number) => [number, number];
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+ export const ship_gear_keys: (a: number) => [number, number];
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+ export const ship_get_damage_bound: (a: number, b: any) => number;
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+ export const ship_get_ebonus: (a: number, b: number, c: number) => number;
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+ export const ship_get_gear: (a: number, b: number, c: number) => number;
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+ export const ship_get_gear_stat: (a: number, b: number, c: number) => number;
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+ export const ship_get_max_slot_size: (a: number, b: number) => number;
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+ export const ship_get_naked_stat: (a: number, b: number, c: number) => number;
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+ export const ship_get_remaining_ammo: (a: number, b: number, c: number) => number;
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+ export const ship_get_remaining_fuel: (a: number, b: number, c: number) => number;
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+ export const ship_get_slot_size: (a: number, b: number) => number;
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+ export const ship_get_stat_interval_left: (a: number, b: number, c: number) => number;
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+ export const ship_get_stat_interval_right: (a: number, b: number, c: number) => number;
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+ export const ship_get_stat_mod: (a: number, b: number, c: number) => number;
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+ export const ship_has_attr: (a: number, b: any) => number;
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+ export const ship_has_unknown_stat: (a: number, b: number, c: number) => number;
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+ export const ship_innate_torpedo_accuracy: (a: number) => number;
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+ export const ship_is_abyssal: (a: number) => number;
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+ export const ship_is_amagiri: (a: number) => number;
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+ export const ship_is_attackable_by_torpedo: (a: number) => number;
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+ export const ship_is_installation: (a: number) => number;
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+ export const ship_is_pt_imp: (a: number) => number;
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+ export const ship_is_submarine: (a: number) => number;
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+ export const ship_los: (a: number) => number;
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+ export const ship_luck: (a: number) => number;
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+ export const ship_max_ammo: (a: number) => number;
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+ export const ship_max_fuel: (a: number) => number;
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+ export const ship_max_hp: (a: number) => number;
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+ export const ship_meta: (a: number) => any;
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+ export const ship_morale_state: (a: number) => any;
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+ export const ship_naked_anti_air: (a: number) => number;
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+ export const ship_naked_armor: (a: number) => number;
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+ export const ship_naked_asw: (a: number) => number;
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+ export const ship_naked_evasion: (a: number) => number;
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+ export const ship_naked_firepower: (a: number) => number;
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+ export const ship_naked_los: (a: number) => number;
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+ export const ship_naked_range: (a: number) => number;
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+ export const ship_naked_speed: (a: number) => number;
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+ export const ship_naked_torpedo: (a: number) => number;
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+ export const ship_name: (a: number) => [number, number];
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+ export const ship_next_id: (a: number) => number;
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+ export const ship_ohko_power: (a: number) => [number, number];
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+ export const ship_range: (a: number) => number;
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+ export const ship_remaining_ammo_mod: (a: number) => number;
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+ export const ship_remaining_fuel_mod: (a: number) => number;
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+ export const ship_remodel_rank: (a: number) => number;
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+ export const ship_ship_adjusted_anti_air: (a: number, b: any) => [number, number];
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+ export const ship_slotnum: (a: number) => number;
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+ export const ship_sort_id: (a: number) => number;
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+ export const ship_special_enemy_type: (a: number) => any;
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+ export const ship_speed: (a: number) => number;
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+ export const ship_state: (a: number) => any;
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+ export const ship_stype: (a: number) => number;
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+ export const ship_torpedo: (a: number) => number;
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+ export const ship_transport_point: (a: number) => number;
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+ export const ship_useful: (a: number) => number;
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+ export const ship_yomi: (a: number) => [number, number];
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  export const __wbg_airsquadron_free: (a: number, b: number) => void;
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  export const __wbg_comp_free: (a: number, b: number) => void;
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  export const __wbg_get_airsquadron_hash: (a: number) => bigint;
@@ -63,9 +154,11 @@ export const comp_is_player: (a: number) => number;
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  export const comp_meta: (a: number) => any;
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  export const comp_side: (a: number) => any;
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  export const comp_transport_point: (a: number) => number;
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+ export const parse_ship_conditions: (a: any) => any;
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  export const ship_gunfit_accuracy: (a: number, b: number) => number;
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  export const ship_state_day_gunfit_accuracy: (a: number) => [number, number];
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  export const ship_state_night_gunfit_accuracy: (a: number) => [number, number];
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+ export const set_panic_hook: () => void;
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  export const __wbg_fleet_free: (a: number, b: number) => void;
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  export const __wbg_gear_free: (a: number, b: number) => void;
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  export const __wbg_get_fleet_hash: (a: number) => bigint;
@@ -151,6 +244,7 @@ export const gear_is_carrier_shelling_plane: (a: number) => number;
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  export const gear_is_hayabusa_20th_squadron: (a: number) => number;
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  export const gear_is_high_angle_mount: (a: number) => number;
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  export const gear_is_night_attacker: (a: number) => number;
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+ export const gear_is_night_bomber: (a: number) => number;
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  export const gear_is_night_fighter: (a: number) => number;
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  export const gear_is_night_plane: (a: number) => number;
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  export const gear_max_exp_eq_120: (a: number) => number;
@@ -183,101 +277,8 @@ export const org_is_single: (a: number) => number;
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  export const org_main_ship_ids: (a: number) => [number, number];
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  export const org_ship_keys: (a: number, b: any) => [number, number];
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  export const org_side: (a: number) => any;
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- export const parse_ship_conditions: (a: any) => any;
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- export const set_panic_hook: () => void;
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  export const gear_has_proficiency: (a: number) => number;
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  export const __wbg_get_org_hash: (a: number) => bigint;
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- export const __wbg_get_ship_ammo: (a: number) => number;
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- export const __wbg_get_ship_ctype: (a: number) => number;
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- export const __wbg_get_ship_current_hp: (a: number) => number;
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- export const __wbg_get_ship_fuel: (a: number) => number;
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- export const __wbg_get_ship_hash: (a: number) => bigint;
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- export const __wbg_get_ship_id: (a: number) => [number, number];
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- export const __wbg_get_ship_level: (a: number) => number;
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- export const __wbg_get_ship_morale: (a: number) => number;
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- export const __wbg_get_ship_ship_id: (a: number) => number;
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- export const __wbg_get_ship_ship_type: (a: number) => any;
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- export const __wbg_get_ship_slots: (a: number) => any;
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- export const __wbg_set_ship_id: (a: number, b: number, c: number) => void;
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- export const __wbg_set_ship_slots: (a: number, b: any) => void;
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- export const __wbg_ship_free: (a: number, b: number) => void;
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- export const ship_accuracy: (a: number) => number;
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- export const ship_anti_air: (a: number) => number;
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- export const ship_armor: (a: number) => number;
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- export const ship_asw: (a: number) => number;
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- export const ship_basic_accuracy_term: (a: number) => [number, number];
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- export const ship_basic_defense_power: (a: number, b: number) => [number, number];
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- export const ship_basic_evasion_term: (a: number) => [number, number];
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- export const ship_can_equip: (a: number, b: number, c: number, d: number) => number;
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- export const ship_category: (a: number) => any;
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- export const ship_cruiser_fit_bonus: (a: number) => number;
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- export const ship_custom_power_mods: (a: number) => any;
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- export const ship_damage_state: (a: number) => any;
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- export const ship_default: () => number;
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- export const ship_elos: (a: number, b: number) => [number, number];
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- export const ship_eq_id: (a: number, b: number, c: number) => number;
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- export const ship_evasion: (a: number) => number;
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- export const ship_evasion_term: (a: number, b: number, c: number, d: number) => [number, number];
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- export const ship_fighter_power: (a: number, b: any) => number;
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- export const ship_firepower: (a: number) => number;
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- export const ship_fleet_anti_air_mod: (a: number) => number;
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- export const ship_fleet_los_factor: (a: number) => [number, number];
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- export const ship_gear_keys: (a: number) => [number, number];
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- export const ship_get_damage_bound: (a: number, b: any) => number;
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- export const ship_get_ebonus: (a: number, b: number, c: number) => number;
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- export const ship_get_gear: (a: number, b: number, c: number) => number;
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- export const ship_get_gear_stat: (a: number, b: number, c: number) => number;
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- export const ship_get_max_slot_size: (a: number, b: number) => number;
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- export const ship_get_naked_stat: (a: number, b: number, c: number) => number;
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- export const ship_get_remaining_ammo: (a: number, b: number, c: number) => number;
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- export const ship_get_remaining_fuel: (a: number, b: number, c: number) => number;
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- export const ship_get_slot_size: (a: number, b: number) => number;
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- export const ship_get_stat_interval_left: (a: number, b: number, c: number) => number;
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- export const ship_get_stat_interval_right: (a: number, b: number, c: number) => number;
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- export const ship_get_stat_mod: (a: number, b: number, c: number) => number;
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- export const ship_has_attr: (a: number, b: any) => number;
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- export const ship_has_unknown_stat: (a: number, b: number, c: number) => number;
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- export const ship_innate_torpedo_accuracy: (a: number) => number;
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- export const ship_is_abyssal: (a: number) => number;
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- export const ship_is_amagiri: (a: number) => number;
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- export const ship_is_attackable_by_torpedo: (a: number) => number;
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- export const ship_is_installation: (a: number) => number;
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- export const ship_is_pt_imp: (a: number) => number;
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- export const ship_is_submarine: (a: number) => number;
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- export const ship_los: (a: number) => number;
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- export const ship_luck: (a: number) => number;
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- export const ship_max_ammo: (a: number) => number;
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- export const ship_max_fuel: (a: number) => number;
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- export const ship_max_hp: (a: number) => number;
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- export const ship_meta: (a: number) => any;
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- export const ship_morale_state: (a: number) => any;
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- export const ship_naked_anti_air: (a: number) => number;
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- export const ship_naked_armor: (a: number) => number;
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- export const ship_naked_asw: (a: number) => number;
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- export const ship_naked_evasion: (a: number) => number;
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- export const ship_naked_firepower: (a: number) => number;
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- export const ship_naked_los: (a: number) => number;
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- export const ship_naked_range: (a: number) => number;
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- export const ship_naked_speed: (a: number) => number;
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- export const ship_naked_torpedo: (a: number) => number;
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- export const ship_name: (a: number) => [number, number];
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- export const ship_next_id: (a: number) => number;
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- export const ship_ohko_power: (a: number) => [number, number];
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- export const ship_range: (a: number) => number;
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- export const ship_remaining_ammo_mod: (a: number) => number;
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- export const ship_remaining_fuel_mod: (a: number) => number;
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- export const ship_remodel_rank: (a: number) => number;
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- export const ship_ship_adjusted_anti_air: (a: number, b: any) => [number, number];
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- export const ship_slotnum: (a: number) => number;
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- export const ship_sort_id: (a: number) => number;
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- export const ship_special_enemy_type: (a: number) => any;
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- export const ship_speed: (a: number) => number;
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- export const ship_state: (a: number) => any;
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- export const ship_stype: (a: number) => number;
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- export const ship_torpedo: (a: number) => number;
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- export const ship_transport_point: (a: number) => number;
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- export const ship_useful: (a: number) => number;
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- export const ship_yomi: (a: number) => [number, number];
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  export const __wbindgen_exn_store: (a: number) => void;
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  export const __externref_table_alloc: () => number;
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  export const __wbindgen_export_2: WebAssembly.Table;