fleethub-core 1.12.14 → 1.12.16

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@@ -121,18 +121,20 @@ function isLikeNone(x) {
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  return x === undefined || x === null;
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  }
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- let cachedUint16ArrayMemory0 = null;
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+ function takeFromExternrefTable0(idx) {
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+ const value = wasm.__wbindgen_export_2.get(idx);
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+ wasm.__externref_table_dealloc(idx);
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+ return value;
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+ }
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- function getUint16ArrayMemory0() {
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- if (cachedUint16ArrayMemory0 === null || cachedUint16ArrayMemory0.byteLength === 0) {
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- cachedUint16ArrayMemory0 = new Uint16Array(wasm.memory.buffer);
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+ function _assertClass(instance, klass) {
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+ if (!(instance instanceof klass)) {
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+ throw new Error(`expected instance of ${klass.name}`);
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  }
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- return cachedUint16ArrayMemory0;
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  }
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- function getArrayU16FromWasm0(ptr, len) {
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- ptr = ptr >>> 0;
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- return getUint16ArrayMemory0().subarray(ptr / 2, ptr / 2 + len);
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+ export function set_panic_hook() {
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+ wasm.set_panic_hook();
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  }
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  function getArrayJsValueFromWasm0(ptr, len) {
@@ -146,10 +148,18 @@ function getArrayJsValueFromWasm0(ptr, len) {
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  return result;
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  }
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- function takeFromExternrefTable0(idx) {
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- const value = wasm.__wbindgen_export_2.get(idx);
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- wasm.__externref_table_dealloc(idx);
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- return value;
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+ let cachedUint16ArrayMemory0 = null;
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+
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+ function getUint16ArrayMemory0() {
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+ if (cachedUint16ArrayMemory0 === null || cachedUint16ArrayMemory0.byteLength === 0) {
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+ cachedUint16ArrayMemory0 = new Uint16Array(wasm.memory.buffer);
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+ }
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+ return cachedUint16ArrayMemory0;
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+ }
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+
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+ function getArrayU16FromWasm0(ptr, len) {
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+ ptr = ptr >>> 0;
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+ return getUint16ArrayMemory0().subarray(ptr / 2, ptr / 2 + len);
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  }
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  function passArray8ToWasm0(arg, malloc) {
@@ -174,16 +184,6 @@ function passArray16ToWasm0(arg, malloc) {
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  return ptr;
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  }
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- function _assertClass(instance, klass) {
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- if (!(instance instanceof klass)) {
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- throw new Error(`expected instance of ${klass.name}`);
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- }
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- }
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-
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- export function set_panic_hook() {
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- wasm.set_panic_hook();
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- }
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-
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  const AirSquadronFinalization = (typeof FinalizationRegistry === 'undefined')
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  ? { register: () => {}, unregister: () => {} }
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  : new FinalizationRegistry(ptr => wasm.__wbg_airsquadron_free(ptr >>> 0, 1));
@@ -1340,6 +1340,13 @@ export class Gear {
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  const ret = wasm.gear_can_be_deployed_to_land_base(this.__wbg_ptr);
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  return ret !== 0;
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  }
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+ /**
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+ * @returns {boolean}
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+ */
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+ is_night_bomber() {
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+ const ret = wasm.gear_is_night_bomber(this.__wbg_ptr);
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+ return ret !== 0;
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+ }
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  /**
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  * @returns {number}
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  */
@@ -1862,6 +1869,29 @@ export class Ship {
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  const ptr = this.__destroy_into_raw();
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  wasm.__wbg_ship_free(ptr, 0);
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  }
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+ /**
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+ * フィット砲補正
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+ * @param {boolean} is_night
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+ * @returns {number}
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+ */
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+ gunfit_accuracy(is_night) {
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+ const ret = wasm.ship_gunfit_accuracy(this.__wbg_ptr, is_night);
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+ return ret;
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+ }
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+ /**
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+ * @returns {number | undefined}
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+ */
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+ state_day_gunfit_accuracy() {
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+ const ret = wasm.ship_state_day_gunfit_accuracy(this.__wbg_ptr);
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+ return ret[0] === 0 ? undefined : ret[1];
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+ }
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+ /**
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+ * @returns {number | undefined}
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+ */
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+ state_night_gunfit_accuracy() {
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+ const ret = wasm.ship_state_night_gunfit_accuracy(this.__wbg_ptr);
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+ return ret[0] === 0 ? undefined : ret[1];
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+ }
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  /**
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  * @returns {string}
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  */
@@ -2568,29 +2598,6 @@ export class Ship {
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  const ret = wasm.ship_naked_los(this.__wbg_ptr);
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  return ret === 0xFFFFFF ? undefined : ret;
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  }
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- /**
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- * フィット砲補正
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- * @param {boolean} is_night
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- * @returns {number}
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- */
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- gunfit_accuracy(is_night) {
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- const ret = wasm.ship_gunfit_accuracy(this.__wbg_ptr, is_night);
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- return ret;
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- }
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- /**
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- * @returns {number | undefined}
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- */
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- state_day_gunfit_accuracy() {
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- const ret = wasm.ship_state_day_gunfit_accuracy(this.__wbg_ptr);
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- return ret[0] === 0 ? undefined : ret[1];
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- }
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- /**
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- * @returns {number | undefined}
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- */
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- state_night_gunfit_accuracy() {
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- const ret = wasm.ship_state_night_gunfit_accuracy(this.__wbg_ptr);
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- return ret[0] === 0 ? undefined : ret[1];
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- }
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  }
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  if (Symbol.dispose) Ship.prototype[Symbol.dispose] = Ship.prototype.free;
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Binary file
@@ -1,6 +1,145 @@
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  /* tslint:disable */
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  /* eslint-disable */
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  export const memory: WebAssembly.Memory;
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+ export const __wbg_airsquadron_free: (a: number, b: number) => void;
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+ export const __wbg_comp_free: (a: number, b: number) => void;
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+ export const __wbg_get_airsquadron_hash: (a: number) => bigint;
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+ export const __wbg_get_airsquadron_id: (a: number) => [number, number];
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+ export const __wbg_get_airsquadron_mode: (a: number) => any;
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+ export const __wbg_get_comp_boss_sup: (a: number) => number;
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+ export const __wbg_get_comp_escort: (a: number) => number;
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+ export const __wbg_get_comp_hq_level: (a: number) => number;
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+ export const __wbg_get_comp_main: (a: number) => number;
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+ export const __wbg_get_comp_org_type: (a: number) => any;
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+ export const __wbg_get_comp_route_sup: (a: number) => number;
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+ export const __wbg_set_airsquadron_hash: (a: number, b: bigint) => void;
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+ export const __wbg_set_airsquadron_id: (a: number, b: number, c: number) => void;
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+ export const __wbg_set_airsquadron_mode: (a: number, b: any) => void;
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+ export const __wbg_set_comp_boss_sup: (a: number, b: number) => void;
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+ export const __wbg_set_comp_escort: (a: number, b: number) => void;
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+ export const __wbg_set_comp_main: (a: number, b: number) => void;
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+ export const __wbg_set_comp_route_sup: (a: number, b: number) => void;
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+ export const airsquadron_fighter_power: (a: number) => number;
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+ export const airsquadron_get_gear: (a: number, b: number, c: number) => number;
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+ export const airsquadron_get_max_slot_size: (a: number, b: number) => [number, number, number];
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+ export const airsquadron_get_slot_size: (a: number, b: number) => [number, number, number];
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+ export const airsquadron_interception_power: (a: number) => number;
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+ export const airsquadron_radius: (a: number) => number;
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+ export const comp_adjusted_anti_air: (a: number, b: number) => number;
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+ export const comp_balloons: (a: number) => number;
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+ export const comp_default_formation: (a: number) => any;
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+ export const comp_elos: (a: number, b: number) => [number, number];
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+ export const comp_fighter_power: (a: number, b: number, c: any) => number;
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+ export const comp_first_ship_id: (a: number) => [number, number];
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+ export const comp_fleet_los_mod: (a: number, b: any) => [number, number];
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+ export const comp_get_fleet_id: (a: number, b: any) => [number, number];
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+ export const comp_get_ship_by_eid_with_clone: (a: number, b: number, c: number) => number;
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+ export const comp_get_ship_conditions: (a: number, b: number, c: number) => any;
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+ export const comp_get_ship_entity_id: (a: number, b: any, c: any) => [number, number];
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+ export const comp_get_ship_with_clone: (a: number, b: any, c: any) => number;
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+ export const comp_has_route_sup: (a: number) => number;
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+ export const comp_has_ship_eid: (a: number, b: number, c: number) => number;
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+ export const comp_is_combined: (a: number) => number;
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+ export const comp_is_enemy: (a: number) => number;
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+ export const comp_is_player: (a: number) => number;
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+ export const comp_meta: (a: number) => any;
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+ export const comp_side: (a: number) => any;
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+ export const comp_transport_point: (a: number) => number;
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+ export const ship_gunfit_accuracy: (a: number, b: number) => number;
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+ export const ship_state_day_gunfit_accuracy: (a: number) => [number, number];
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+ export const ship_state_night_gunfit_accuracy: (a: number) => [number, number];
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+ export const set_panic_hook: () => void;
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+ export const __wbg_get_ship_ammo: (a: number) => number;
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+ export const __wbg_get_ship_ctype: (a: number) => number;
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+ export const __wbg_get_ship_current_hp: (a: number) => number;
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+ export const __wbg_get_ship_fuel: (a: number) => number;
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+ export const __wbg_get_ship_hash: (a: number) => bigint;
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+ export const __wbg_get_ship_id: (a: number) => [number, number];
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+ export const __wbg_get_ship_level: (a: number) => number;
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+ export const __wbg_get_ship_morale: (a: number) => number;
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+ export const __wbg_get_ship_ship_id: (a: number) => number;
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+ export const __wbg_get_ship_ship_type: (a: number) => any;
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+ export const __wbg_get_ship_slots: (a: number) => any;
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+ export const __wbg_set_ship_id: (a: number, b: number, c: number) => void;
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+ export const __wbg_set_ship_slots: (a: number, b: any) => void;
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+ export const __wbg_ship_free: (a: number, b: number) => void;
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+ export const ship_accuracy: (a: number) => number;
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+ export const ship_anti_air: (a: number) => number;
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+ export const ship_armor: (a: number) => number;
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+ export const ship_asw: (a: number) => number;
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+ export const ship_basic_accuracy_term: (a: number) => [number, number];
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+ export const ship_basic_defense_power: (a: number, b: number) => [number, number];
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+ export const ship_basic_evasion_term: (a: number) => [number, number];
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+ export const ship_can_equip: (a: number, b: number, c: number, d: number) => number;
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+ export const ship_category: (a: number) => any;
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+ export const ship_cruiser_fit_bonus: (a: number) => number;
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+ export const ship_custom_power_mods: (a: number) => any;
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+ export const ship_damage_state: (a: number) => any;
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+ export const ship_default: () => number;
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+ export const ship_elos: (a: number, b: number) => [number, number];
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+ export const ship_eq_id: (a: number, b: number, c: number) => number;
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+ export const ship_evasion: (a: number) => number;
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+ export const ship_evasion_term: (a: number, b: number, c: number, d: number) => [number, number];
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+ export const ship_fighter_power: (a: number, b: any) => number;
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+ export const ship_firepower: (a: number) => number;
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+ export const ship_fleet_anti_air_mod: (a: number) => number;
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+ export const ship_fleet_los_factor: (a: number) => [number, number];
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+ export const ship_gear_keys: (a: number) => [number, number];
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+ export const ship_get_damage_bound: (a: number, b: any) => number;
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+ export const ship_get_ebonus: (a: number, b: number, c: number) => number;
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+ export const ship_get_gear: (a: number, b: number, c: number) => number;
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+ export const ship_get_gear_stat: (a: number, b: number, c: number) => number;
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+ export const ship_get_max_slot_size: (a: number, b: number) => number;
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+ export const ship_get_naked_stat: (a: number, b: number, c: number) => number;
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+ export const ship_get_remaining_ammo: (a: number, b: number, c: number) => number;
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+ export const ship_get_remaining_fuel: (a: number, b: number, c: number) => number;
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+ export const ship_get_slot_size: (a: number, b: number) => number;
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+ export const ship_get_stat_interval_left: (a: number, b: number, c: number) => number;
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+ export const ship_get_stat_interval_right: (a: number, b: number, c: number) => number;
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+ export const ship_get_stat_mod: (a: number, b: number, c: number) => number;
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+ export const ship_has_attr: (a: number, b: any) => number;
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+ export const ship_has_unknown_stat: (a: number, b: number, c: number) => number;
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+ export const ship_innate_torpedo_accuracy: (a: number) => number;
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+ export const ship_is_abyssal: (a: number) => number;
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+ export const ship_is_amagiri: (a: number) => number;
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+ export const ship_is_attackable_by_torpedo: (a: number) => number;
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+ export const ship_is_installation: (a: number) => number;
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+ export const ship_is_pt_imp: (a: number) => number;
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+ export const ship_is_submarine: (a: number) => number;
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+ export const ship_los: (a: number) => number;
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+ export const ship_luck: (a: number) => number;
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+ export const ship_max_ammo: (a: number) => number;
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+ export const ship_max_fuel: (a: number) => number;
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+ export const ship_max_hp: (a: number) => number;
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+ export const ship_meta: (a: number) => any;
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+ export const ship_morale_state: (a: number) => any;
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+ export const ship_naked_anti_air: (a: number) => number;
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+ export const ship_naked_armor: (a: number) => number;
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+ export const ship_naked_asw: (a: number) => number;
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+ export const ship_naked_evasion: (a: number) => number;
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+ export const ship_naked_firepower: (a: number) => number;
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+ export const ship_naked_los: (a: number) => number;
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+ export const ship_naked_range: (a: number) => number;
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+ export const ship_naked_speed: (a: number) => number;
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+ export const ship_naked_torpedo: (a: number) => number;
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+ export const ship_name: (a: number) => [number, number];
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+ export const ship_next_id: (a: number) => number;
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+ export const ship_ohko_power: (a: number) => [number, number];
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+ export const ship_range: (a: number) => number;
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+ export const ship_remaining_ammo_mod: (a: number) => number;
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+ export const ship_remaining_fuel_mod: (a: number) => number;
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+ export const ship_remodel_rank: (a: number) => number;
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+ export const ship_ship_adjusted_anti_air: (a: number, b: any) => [number, number];
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+ export const ship_slotnum: (a: number) => number;
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+ export const ship_sort_id: (a: number) => number;
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+ export const ship_special_enemy_type: (a: number) => any;
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+ export const ship_speed: (a: number) => number;
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+ export const ship_state: (a: number) => any;
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+ export const ship_stype: (a: number) => number;
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+ export const ship_torpedo: (a: number) => number;
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+ export const ship_transport_point: (a: number) => number;
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+ export const ship_useful: (a: number) => number;
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+ export const ship_yomi: (a: number) => [number, number];
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  export const __wbg_fleet_free: (a: number, b: number) => void;
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  export const __wbg_gear_free: (a: number, b: number) => void;
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  export const __wbg_get_fleet_hash: (a: number) => bigint;
@@ -86,6 +225,7 @@ export const gear_is_carrier_shelling_plane: (a: number) => number;
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  export const gear_is_hayabusa_20th_squadron: (a: number) => number;
87
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  export const gear_is_high_angle_mount: (a: number) => number;
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  export const gear_is_night_attacker: (a: number) => number;
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+ export const gear_is_night_bomber: (a: number) => number;
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  export const gear_is_night_fighter: (a: number) => number;
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  export const gear_is_night_plane: (a: number) => number;
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  export const gear_max_exp_eq_120: (a: number) => number;
@@ -139,151 +279,12 @@ export const fhcore_create_ship: (a: number, b: number) => number;
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  export const fhcore_create_ship_by_id: (a: number, b: number) => number;
140
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  export const fhcore_create_ship_state_by_id: (a: number, b: number) => any;
141
281
  export const fhcore_new: (a: any) => [number, number, number];
142
- export const __wbg_get_ship_ammo: (a: number) => number;
143
- export const __wbg_get_ship_ctype: (a: number) => number;
144
- export const __wbg_get_ship_current_hp: (a: number) => number;
145
- export const __wbg_get_ship_fuel: (a: number) => number;
146
- export const __wbg_get_ship_hash: (a: number) => bigint;
147
- export const __wbg_get_ship_id: (a: number) => [number, number];
148
- export const __wbg_get_ship_level: (a: number) => number;
149
- export const __wbg_get_ship_morale: (a: number) => number;
150
- export const __wbg_get_ship_ship_id: (a: number) => number;
151
- export const __wbg_get_ship_ship_type: (a: number) => any;
152
- export const __wbg_get_ship_slots: (a: number) => any;
153
- export const __wbg_set_ship_id: (a: number, b: number, c: number) => void;
154
- export const __wbg_set_ship_slots: (a: number, b: any) => void;
155
- export const __wbg_ship_free: (a: number, b: number) => void;
156
- export const ship_accuracy: (a: number) => number;
157
- export const ship_anti_air: (a: number) => number;
158
- export const ship_armor: (a: number) => number;
159
- export const ship_asw: (a: number) => number;
160
- export const ship_basic_accuracy_term: (a: number) => [number, number];
161
- export const ship_basic_defense_power: (a: number, b: number) => [number, number];
162
- export const ship_basic_evasion_term: (a: number) => [number, number];
163
- export const ship_can_equip: (a: number, b: number, c: number, d: number) => number;
164
- export const ship_category: (a: number) => any;
165
- export const ship_cruiser_fit_bonus: (a: number) => number;
166
- export const ship_custom_power_mods: (a: number) => any;
167
- export const ship_damage_state: (a: number) => any;
168
- export const ship_default: () => number;
169
- export const ship_elos: (a: number, b: number) => [number, number];
170
- export const ship_eq_id: (a: number, b: number, c: number) => number;
171
- export const ship_evasion: (a: number) => number;
172
- export const ship_evasion_term: (a: number, b: number, c: number, d: number) => [number, number];
173
- export const ship_fighter_power: (a: number, b: any) => number;
174
- export const ship_firepower: (a: number) => number;
175
- export const ship_fleet_anti_air_mod: (a: number) => number;
176
- export const ship_fleet_los_factor: (a: number) => [number, number];
177
- export const ship_gear_keys: (a: number) => [number, number];
178
- export const ship_get_damage_bound: (a: number, b: any) => number;
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- export const ship_get_ebonus: (a: number, b: number, c: number) => number;
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- export const ship_get_gear: (a: number, b: number, c: number) => number;
181
- export const ship_get_gear_stat: (a: number, b: number, c: number) => number;
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- export const ship_get_max_slot_size: (a: number, b: number) => number;
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- export const ship_get_naked_stat: (a: number, b: number, c: number) => number;
184
- export const ship_get_remaining_ammo: (a: number, b: number, c: number) => number;
185
- export const ship_get_remaining_fuel: (a: number, b: number, c: number) => number;
186
- export const ship_get_slot_size: (a: number, b: number) => number;
187
- export const ship_get_stat_interval_left: (a: number, b: number, c: number) => number;
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- export const ship_get_stat_interval_right: (a: number, b: number, c: number) => number;
189
- export const ship_get_stat_mod: (a: number, b: number, c: number) => number;
190
- export const ship_has_attr: (a: number, b: any) => number;
191
- export const ship_has_unknown_stat: (a: number, b: number, c: number) => number;
192
- export const ship_innate_torpedo_accuracy: (a: number) => number;
193
- export const ship_is_abyssal: (a: number) => number;
194
- export const ship_is_amagiri: (a: number) => number;
195
- export const ship_is_attackable_by_torpedo: (a: number) => number;
196
- export const ship_is_installation: (a: number) => number;
197
- export const ship_is_pt_imp: (a: number) => number;
198
- export const ship_is_submarine: (a: number) => number;
199
- export const ship_los: (a: number) => number;
200
- export const ship_luck: (a: number) => number;
201
- export const ship_max_ammo: (a: number) => number;
202
- export const ship_max_fuel: (a: number) => number;
203
- export const ship_max_hp: (a: number) => number;
204
- export const ship_meta: (a: number) => any;
205
- export const ship_morale_state: (a: number) => any;
206
- export const ship_naked_anti_air: (a: number) => number;
207
- export const ship_naked_armor: (a: number) => number;
208
- export const ship_naked_asw: (a: number) => number;
209
- export const ship_naked_evasion: (a: number) => number;
210
- export const ship_naked_firepower: (a: number) => number;
211
- export const ship_naked_los: (a: number) => number;
212
- export const ship_naked_range: (a: number) => number;
213
- export const ship_naked_speed: (a: number) => number;
214
- export const ship_naked_torpedo: (a: number) => number;
215
- export const ship_name: (a: number) => [number, number];
216
- export const ship_next_id: (a: number) => number;
217
- export const ship_ohko_power: (a: number) => [number, number];
218
- export const ship_range: (a: number) => number;
219
- export const ship_remaining_ammo_mod: (a: number) => number;
220
- export const ship_remaining_fuel_mod: (a: number) => number;
221
- export const ship_remodel_rank: (a: number) => number;
222
- export const ship_ship_adjusted_anti_air: (a: number, b: any) => [number, number];
223
- export const ship_slotnum: (a: number) => number;
224
- export const ship_sort_id: (a: number) => number;
225
- export const ship_special_enemy_type: (a: number) => any;
226
- export const ship_speed: (a: number) => number;
227
- export const ship_state: (a: number) => any;
228
- export const ship_stype: (a: number) => number;
229
- export const ship_torpedo: (a: number) => number;
230
- export const ship_transport_point: (a: number) => number;
231
- export const ship_useful: (a: number) => number;
232
- export const ship_yomi: (a: number) => [number, number];
233
- export const set_panic_hook: () => void;
234
- export const __wbg_airsquadron_free: (a: number, b: number) => void;
235
- export const __wbg_comp_free: (a: number, b: number) => void;
236
- export const __wbg_get_airsquadron_hash: (a: number) => bigint;
237
- export const __wbg_get_airsquadron_id: (a: number) => [number, number];
238
- export const __wbg_get_airsquadron_mode: (a: number) => any;
239
- export const __wbg_get_comp_boss_sup: (a: number) => number;
240
- export const __wbg_get_comp_escort: (a: number) => number;
241
- export const __wbg_get_comp_hq_level: (a: number) => number;
242
- export const __wbg_get_comp_main: (a: number) => number;
243
- export const __wbg_get_comp_org_type: (a: number) => any;
244
- export const __wbg_get_comp_route_sup: (a: number) => number;
245
- export const __wbg_set_airsquadron_hash: (a: number, b: bigint) => void;
246
- export const __wbg_set_airsquadron_id: (a: number, b: number, c: number) => void;
247
- export const __wbg_set_airsquadron_mode: (a: number, b: any) => void;
248
- export const __wbg_set_comp_boss_sup: (a: number, b: number) => void;
249
- export const __wbg_set_comp_escort: (a: number, b: number) => void;
250
- export const __wbg_set_comp_main: (a: number, b: number) => void;
251
- export const __wbg_set_comp_route_sup: (a: number, b: number) => void;
252
- export const airsquadron_fighter_power: (a: number) => number;
253
- export const airsquadron_get_gear: (a: number, b: number, c: number) => number;
254
- export const airsquadron_get_max_slot_size: (a: number, b: number) => [number, number, number];
255
- export const airsquadron_get_slot_size: (a: number, b: number) => [number, number, number];
256
- export const airsquadron_interception_power: (a: number) => number;
257
- export const airsquadron_radius: (a: number) => number;
258
- export const comp_adjusted_anti_air: (a: number, b: number) => number;
259
- export const comp_balloons: (a: number) => number;
260
- export const comp_default_formation: (a: number) => any;
261
- export const comp_elos: (a: number, b: number) => [number, number];
262
- export const comp_fighter_power: (a: number, b: number, c: any) => number;
263
- export const comp_first_ship_id: (a: number) => [number, number];
264
- export const comp_fleet_los_mod: (a: number, b: any) => [number, number];
265
- export const comp_get_fleet_id: (a: number, b: any) => [number, number];
266
- export const comp_get_ship_by_eid_with_clone: (a: number, b: number, c: number) => number;
267
- export const comp_get_ship_conditions: (a: number, b: number, c: number) => any;
268
- export const comp_get_ship_entity_id: (a: number, b: any, c: any) => [number, number];
269
- export const comp_get_ship_with_clone: (a: number, b: any, c: any) => number;
270
- export const comp_has_route_sup: (a: number) => number;
271
- export const comp_has_ship_eid: (a: number, b: number, c: number) => number;
272
- export const comp_is_combined: (a: number) => number;
273
- export const comp_is_enemy: (a: number) => number;
274
- export const comp_is_player: (a: number) => number;
275
- export const comp_meta: (a: number) => any;
276
- export const comp_side: (a: number) => any;
277
- export const comp_transport_point: (a: number) => number;
278
- export const ship_gunfit_accuracy: (a: number, b: number) => number;
279
- export const ship_state_day_gunfit_accuracy: (a: number) => [number, number];
280
- export const ship_state_night_gunfit_accuracy: (a: number) => [number, number];
281
282
  export const __wbindgen_exn_store: (a: number) => void;
282
283
  export const __externref_table_alloc: () => number;
283
284
  export const __wbindgen_export_2: WebAssembly.Table;
284
285
  export const __wbindgen_free: (a: number, b: number, c: number) => void;
285
286
  export const __wbindgen_malloc: (a: number, b: number) => number;
286
287
  export const __wbindgen_realloc: (a: number, b: number, c: number, d: number) => number;
287
- export const __externref_drop_slice: (a: number, b: number) => void;
288
288
  export const __externref_table_dealloc: (a: number) => void;
289
+ export const __externref_drop_slice: (a: number, b: number) => void;
289
290
  export const __wbindgen_start: () => void;