fleethub-core 1.11.7 → 1.11.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -125,6 +125,22 @@ function getInt32Memory0() {
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  return cachedInt32Memory0;
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  }
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+ let cachedFloat64Memory0 = null;
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+
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+ function getFloat64Memory0() {
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+ if (cachedFloat64Memory0 === null || cachedFloat64Memory0.byteLength === 0) {
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+ cachedFloat64Memory0 = new Float64Array(wasm.memory.buffer);
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+ }
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+ return cachedFloat64Memory0;
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+ }
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+
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+ function _assertClass(instance, klass) {
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+ if (!(instance instanceof klass)) {
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+ throw new Error(`expected instance of ${klass.name}`);
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+ }
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+ return instance.ptr;
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+ }
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+
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  function getArrayU8FromWasm0(ptr, len) {
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  ptr = ptr >>> 0;
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  return getUint8Memory0().subarray(ptr / 1, ptr / 1 + len);
@@ -157,22 +173,6 @@ function getArrayJsValueFromWasm0(ptr, len) {
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  return result;
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  }
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- function _assertClass(instance, klass) {
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- if (!(instance instanceof klass)) {
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- throw new Error(`expected instance of ${klass.name}`);
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- }
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- return instance.ptr;
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- }
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-
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- let cachedFloat64Memory0 = null;
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-
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- function getFloat64Memory0() {
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- if (cachedFloat64Memory0 === null || cachedFloat64Memory0.byteLength === 0) {
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- cachedFloat64Memory0 = new Float64Array(wasm.memory.buffer);
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- }
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- return cachedFloat64Memory0;
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- }
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-
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  let cachedUint16Memory0 = null;
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  function getUint16Memory0() {
@@ -182,6 +182,11 @@ function getUint16Memory0() {
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  return cachedUint16Memory0;
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  }
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+ function getArrayU16FromWasm0(ptr, len) {
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+ ptr = ptr >>> 0;
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+ return getUint16Memory0().subarray(ptr / 2, ptr / 2 + len);
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+ }
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+
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  function passArray16ToWasm0(arg, malloc) {
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  const ptr = malloc(arg.length * 2, 2) >>> 0;
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  getUint16Memory0().set(arg, ptr / 2);
@@ -189,16 +194,6 @@ function passArray16ToWasm0(arg, malloc) {
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  return ptr;
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  }
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  /**
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- */
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- export function set_panic_hook() {
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- wasm.set_panic_hook();
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- }
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-
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- function getArrayU16FromWasm0(ptr, len) {
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- ptr = ptr >>> 0;
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- return getUint16Memory0().subarray(ptr / 2, ptr / 2 + len);
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- }
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- /**
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  * @param {ShipConditions} value
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  * @returns {ShipConditions}
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  */
@@ -207,6 +202,12 @@ export function parse_ship_conditions(value) {
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  return takeObject(ret);
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  }
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+ /**
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+ */
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+ export function set_panic_hook() {
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+ wasm.set_panic_hook();
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+ }
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+
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  function handleError(f, args) {
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  try {
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  return f.apply(this, args);
@@ -1725,7 +1726,7 @@ export class Org {
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  * @returns {bigint}
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  */
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  get hash() {
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- const ret = wasm.__wbg_get_org_hash(this.__wbg_ptr);
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+ const ret = wasm.__wbg_get_gear_hash(this.__wbg_ptr);
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  return BigInt.asUintN(64, ret);
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  }
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  /**
@@ -2090,6 +2091,43 @@ export class Ship {
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  wasm.__wbg_ship_free(ptr);
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  }
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  /**
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+ * @returns {number | undefined}
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+ */
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+ state_day_gunfit_accuracy() {
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+ try {
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+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
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+ wasm.ship_state_day_gunfit_accuracy(retptr, this.__wbg_ptr);
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+ var r0 = getInt32Memory0()[retptr / 4 + 0];
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+ var r2 = getFloat64Memory0()[retptr / 8 + 1];
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+ return r0 === 0 ? undefined : r2;
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+ } finally {
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+ wasm.__wbindgen_add_to_stack_pointer(16);
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+ }
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+ }
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+ /**
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+ * @returns {number | undefined}
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+ */
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+ state_night_gunfit_accuracy() {
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+ try {
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+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
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+ wasm.ship_state_night_gunfit_accuracy(retptr, this.__wbg_ptr);
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+ var r0 = getInt32Memory0()[retptr / 4 + 0];
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+ var r2 = getFloat64Memory0()[retptr / 8 + 1];
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+ return r0 === 0 ? undefined : r2;
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+ } finally {
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+ wasm.__wbindgen_add_to_stack_pointer(16);
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+ }
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+ }
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+ /**
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+ * フィット砲補正
2123
+ * @param {boolean} is_night
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+ * @returns {number}
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+ */
2126
+ gunfit_accuracy(is_night) {
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+ const ret = wasm.ship_gunfit_accuracy(this.__wbg_ptr, is_night);
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+ return ret;
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+ }
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+ /**
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  * @returns {string}
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  */
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  get id() {
@@ -2877,45 +2915,13 @@ export class Ship {
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  wasm.__wbindgen_add_to_stack_pointer(16);
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  }
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  }
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- /**
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- * @returns {number | undefined}
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- */
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- state_day_gunfit_accuracy() {
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- try {
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- const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
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- wasm.ship_state_day_gunfit_accuracy(retptr, this.__wbg_ptr);
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- var r0 = getInt32Memory0()[retptr / 4 + 0];
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- var r2 = getFloat64Memory0()[retptr / 8 + 1];
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- return r0 === 0 ? undefined : r2;
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- } finally {
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- wasm.__wbindgen_add_to_stack_pointer(16);
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- }
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- }
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- /**
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- * @returns {number | undefined}
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- */
2897
- state_night_gunfit_accuracy() {
2898
- try {
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- const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
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- wasm.ship_state_night_gunfit_accuracy(retptr, this.__wbg_ptr);
2901
- var r0 = getInt32Memory0()[retptr / 4 + 0];
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- var r2 = getFloat64Memory0()[retptr / 8 + 1];
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- return r0 === 0 ? undefined : r2;
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- } finally {
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- wasm.__wbindgen_add_to_stack_pointer(16);
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- }
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- }
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- /**
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- * フィット砲補正
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- * @param {boolean} is_night
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- * @returns {number}
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- */
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- gunfit_accuracy(is_night) {
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- const ret = wasm.ship_gunfit_accuracy(this.__wbg_ptr, is_night);
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- return ret;
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- }
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  }
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2920
+ export function __wbg_createEquipmentBonuses_f1b1f1a68ef49487(arg0, arg1) {
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+ const ret = createEquipmentBonuses(takeObject(arg0), takeObject(arg1));
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+ return addHeapObject(ret);
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+ };
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+
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  export function __wbindgen_object_clone_ref(arg0) {
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  const ret = getObject(arg0);
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  return addHeapObject(ret);
@@ -2930,11 +2936,6 @@ export function __wbindgen_string_new(arg0, arg1) {
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  return addHeapObject(ret);
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  };
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2933
- export function __wbg_createEquipmentBonuses_6a1a4721ce4d6ff7(arg0, arg1) {
2934
- const ret = createEquipmentBonuses(takeObject(arg0), takeObject(arg1));
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- return addHeapObject(ret);
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- };
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-
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  export function __wbg_ship_new(arg0) {
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  const ret = Ship.__wrap(arg0);
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  return addHeapObject(ret);
@@ -2970,6 +2971,14 @@ export function __wbg_error_f851667af71bcfc6(arg0, arg1) {
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  }
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  };
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+ export function __wbg_getRandomValues_37fa2ca9e4e07fab() { return handleError(function (arg0, arg1) {
2975
+ getObject(arg0).getRandomValues(getObject(arg1));
2976
+ }, arguments) };
2977
+
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+ export function __wbg_randomFillSync_dc1e9a60c158336d() { return handleError(function (arg0, arg1) {
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+ getObject(arg0).randomFillSync(takeObject(arg1));
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+ }, arguments) };
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+
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  export function __wbg_crypto_c48a774b022d20ac(arg0) {
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  const ret = getObject(arg0).crypto;
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  return addHeapObject(ret);
@@ -3016,14 +3025,6 @@ export function __wbindgen_is_function(arg0) {
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  return ret;
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  };
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3019
- export function __wbg_getRandomValues_37fa2ca9e4e07fab() { return handleError(function (arg0, arg1) {
3020
- getObject(arg0).getRandomValues(getObject(arg1));
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- }, arguments) };
3022
-
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- export function __wbg_randomFillSync_dc1e9a60c158336d() { return handleError(function (arg0, arg1) {
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- getObject(arg0).randomFillSync(takeObject(arg1));
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- }, arguments) };
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-
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  export function __wbg_new_898a68150f225f2e() {
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  const ret = new Array();
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  return addHeapObject(ret);
Binary file
@@ -1,6 +1,39 @@
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  /* tslint:disable */
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  /* eslint-disable */
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  export const memory: WebAssembly.Memory;
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+ export function ship_state_day_gunfit_accuracy(a: number, b: number): void;
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+ export function ship_state_night_gunfit_accuracy(a: number, b: number): void;
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+ export function ship_gunfit_accuracy(a: number, b: number): number;
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+ export function __wbg_comp_free(a: number): void;
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+ export function __wbg_get_comp_org_type(a: number): number;
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+ export function __wbg_get_comp_hq_level(a: number): number;
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+ export function __wbg_get_comp_main(a: number): number;
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+ export function __wbg_set_comp_main(a: number, b: number): void;
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+ export function __wbg_get_comp_escort(a: number): number;
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+ export function __wbg_set_comp_escort(a: number, b: number): void;
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+ export function __wbg_get_comp_route_sup(a: number): number;
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+ export function __wbg_set_comp_route_sup(a: number, b: number): void;
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+ export function __wbg_get_comp_boss_sup(a: number): number;
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+ export function __wbg_set_comp_boss_sup(a: number, b: number): void;
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+ export function comp_side(a: number): number;
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+ export function comp_is_combined(a: number): number;
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+ export function comp_is_player(a: number): number;
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+ export function comp_is_enemy(a: number): number;
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+ export function comp_has_ship_eid(a: number, b: number, c: number): number;
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+ export function comp_first_ship_id(a: number, b: number): void;
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+ export function comp_has_route_sup(a: number): number;
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+ export function comp_meta(a: number): number;
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+ export function comp_get_fleet_id(a: number, b: number, c: number): void;
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+ export function comp_get_ship_with_clone(a: number, b: number, c: number): number;
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+ export function comp_get_ship_entity_id(a: number, b: number, c: number, d: number): void;
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+ export function comp_get_ship_by_eid_with_clone(a: number, b: number, c: number): number;
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+ export function comp_default_formation(a: number): number;
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+ export function comp_adjusted_anti_air(a: number, b: number): number;
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+ export function comp_fighter_power(a: number, b: number, c: number, d: number): void;
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+ export function comp_elos(a: number, b: number, c: number): void;
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+ export function comp_transport_point(a: number): number;
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+ export function comp_get_ship_conditions(a: number, b: number, c: number): number;
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+ export function comp_fleet_los_mod(a: number, b: number, c: number): void;
4
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  export function __wbg_gear_free(a: number): void;
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  export function __wbg_get_gear_id(a: number, b: number): void;
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  export function __wbg_set_gear_id(a: number, b: number, c: number): void;
@@ -61,7 +94,53 @@ export function gear_is_abyssal_cuttlefish_torpedo(a: number): number;
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  export function gear_is_abyssal_patrolling_attack_hawk(a: number): number;
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  export function gear_expedition_bonus(a: number): number;
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  export function gear_can_be_deployed_to_land_base(a: number): number;
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+ export function __wbg_org_free(a: number): void;
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+ export function __wbg_get_org_id(a: number, b: number): void;
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+ export function __wbg_set_org_id(a: number, b: number, c: number): void;
100
+ export function __wbg_get_org_hq_level(a: number): number;
101
+ export function __wbg_get_org_org_type(a: number): number;
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+ export function __wbg_get_org_sortie(a: number): number;
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+ export function __wbg_get_org_route_sup(a: number): number;
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+ export function __wbg_get_org_boss_sup(a: number): number;
105
+ export function org_first_ship_id(a: number, b: number): void;
106
+ export function org_get_ship_mid(a: number, b: number, c: number): number;
107
+ export function org_get_ship_eid(a: number, b: number, c: number, d: number): void;
108
+ export function org_get_fleet_id(a: number, b: number, c: number): void;
109
+ export function org_air_squadron_ids(a: number, b: number): void;
110
+ export function org_main_ship_ids(a: number, b: number): void;
111
+ export function org_escort_ship_ids(a: number, b: number): void;
112
+ export function org_clone_fleet(a: number, b: number): number;
113
+ export function org_clone_ship(a: number, b: number, c: number): number;
114
+ export function org_get_ship_by_id(a: number, b: number, c: number): number;
115
+ export function org_ship_keys(a: number, b: number, c: number): void;
116
+ export function org_create_comp(a: number): number;
117
+ export function org_create_comp_by_key(a: number, b: number): number;
118
+ export function org_get_air_squadron(a: number, b: number, c: number, d: number): void;
119
+ export function org_get_air_squadron_gear_ids_by_improvable(a: number, b: number): void;
120
+ export function org_get_air_squadron_gear_ids_by_proficiency(a: number, b: number): void;
121
+ export function org_side(a: number): number;
122
+ export function org_is_player(a: number): number;
123
+ export function org_is_enemy(a: number): number;
124
+ export function org_is_single(a: number): number;
125
+ export function org_is_combined(a: number): number;
126
+ export function org_interception_power(a: number): number;
127
+ export function org_high_altitude_interception_power(a: number): number;
128
+ export function org_create_move_ship_payload(a: number, b: number, c: number, d: number, e: number): number;
129
+ export function org_get_fleet_type(a: number, b: number): number;
130
+ export function __wbg_get_org_hash(a: number): number;
64
131
  export function gear_has_proficiency(a: number): number;
132
+ export function __wbg_fhcore_free(a: number): void;
133
+ export function fhcore_new(a: number, b: number): void;
134
+ export function fhcore_create_gear(a: number, b: number): number;
135
+ export function fhcore_create_ship(a: number, b: number): number;
136
+ export function fhcore_create_air_squadron(a: number, b: number): number;
137
+ export function fhcore_create_fleet(a: number, b: number): number;
138
+ export function fhcore_create_org(a: number, b: number): number;
139
+ export function fhcore_create_ship_by_id(a: number, b: number): number;
140
+ export function fhcore_create_all_ships(a: number): number;
141
+ export function fhcore_create_comp_by_map_enemy(a: number, b: number, c: number, d: number, e: number): number;
142
+ export function fhcore_create_default_ship(a: number): number;
143
+ export function fhcore_create_analyzer(a: number): number;
65
144
  export function __wbg_ship_free(a: number): void;
66
145
  export function __wbg_get_ship_id(a: number, b: number): void;
67
146
  export function __wbg_set_ship_id(a: number, b: number, c: number): void;
@@ -153,85 +232,7 @@ export function ship_basic_defense_power(a: number, b: number, c: number): void;
153
232
  export function ship_transport_point(a: number): number;
154
233
  export function ship_elos(a: number, b: number, c: number): void;
155
234
  export function ship_ohko_power(a: number, b: number): void;
156
- export function __wbg_fhcore_free(a: number): void;
157
- export function fhcore_new(a: number, b: number): void;
158
- export function fhcore_create_gear(a: number, b: number): number;
159
- export function fhcore_create_ship(a: number, b: number): number;
160
- export function fhcore_create_air_squadron(a: number, b: number): number;
161
- export function fhcore_create_fleet(a: number, b: number): number;
162
- export function fhcore_create_org(a: number, b: number): number;
163
- export function fhcore_create_ship_by_id(a: number, b: number): number;
164
- export function fhcore_create_all_ships(a: number): number;
165
- export function fhcore_create_comp_by_map_enemy(a: number, b: number, c: number, d: number, e: number): number;
166
- export function fhcore_create_default_ship(a: number): number;
167
- export function fhcore_create_analyzer(a: number): number;
168
- export function __wbg_comp_free(a: number): void;
169
- export function __wbg_get_comp_org_type(a: number): number;
170
- export function __wbg_get_comp_hq_level(a: number): number;
171
- export function __wbg_get_comp_main(a: number): number;
172
- export function __wbg_set_comp_main(a: number, b: number): void;
173
- export function __wbg_get_comp_escort(a: number): number;
174
- export function __wbg_set_comp_escort(a: number, b: number): void;
175
- export function __wbg_get_comp_route_sup(a: number): number;
176
- export function __wbg_set_comp_route_sup(a: number, b: number): void;
177
- export function __wbg_get_comp_boss_sup(a: number): number;
178
- export function __wbg_set_comp_boss_sup(a: number, b: number): void;
179
- export function comp_side(a: number): number;
180
- export function comp_is_combined(a: number): number;
181
- export function comp_is_player(a: number): number;
182
- export function comp_is_enemy(a: number): number;
183
- export function comp_has_ship_eid(a: number, b: number, c: number): number;
184
- export function comp_first_ship_id(a: number, b: number): void;
185
- export function comp_has_route_sup(a: number): number;
186
- export function comp_meta(a: number): number;
187
- export function comp_get_fleet_id(a: number, b: number, c: number): void;
188
- export function comp_get_ship_with_clone(a: number, b: number, c: number): number;
189
- export function comp_get_ship_entity_id(a: number, b: number, c: number, d: number): void;
190
- export function comp_get_ship_by_eid_with_clone(a: number, b: number, c: number): number;
191
- export function comp_default_formation(a: number): number;
192
- export function comp_adjusted_anti_air(a: number, b: number): number;
193
- export function comp_fighter_power(a: number, b: number, c: number, d: number): void;
194
- export function comp_elos(a: number, b: number, c: number): void;
195
- export function comp_transport_point(a: number): number;
196
- export function comp_get_ship_conditions(a: number, b: number, c: number): number;
197
- export function comp_fleet_los_mod(a: number, b: number, c: number): void;
198
- export function __wbg_org_free(a: number): void;
199
- export function __wbg_get_org_id(a: number, b: number): void;
200
- export function __wbg_set_org_id(a: number, b: number, c: number): void;
201
- export function __wbg_get_org_hash(a: number): number;
202
- export function __wbg_get_org_hq_level(a: number): number;
203
- export function __wbg_get_org_org_type(a: number): number;
204
- export function __wbg_get_org_sortie(a: number): number;
205
- export function __wbg_get_org_route_sup(a: number): number;
206
- export function __wbg_get_org_boss_sup(a: number): number;
207
- export function org_first_ship_id(a: number, b: number): void;
208
- export function org_get_ship_mid(a: number, b: number, c: number): number;
209
- export function org_get_ship_eid(a: number, b: number, c: number, d: number): void;
210
- export function org_get_fleet_id(a: number, b: number, c: number): void;
211
- export function org_air_squadron_ids(a: number, b: number): void;
212
- export function org_main_ship_ids(a: number, b: number): void;
213
- export function org_escort_ship_ids(a: number, b: number): void;
214
- export function org_clone_fleet(a: number, b: number): number;
215
- export function org_clone_ship(a: number, b: number, c: number): number;
216
- export function org_get_ship_by_id(a: number, b: number, c: number): number;
217
- export function org_ship_keys(a: number, b: number, c: number): void;
218
- export function org_create_comp(a: number): number;
219
- export function org_create_comp_by_key(a: number, b: number): number;
220
- export function org_get_air_squadron(a: number, b: number, c: number, d: number): void;
221
- export function org_get_air_squadron_gear_ids_by_improvable(a: number, b: number): void;
222
- export function org_get_air_squadron_gear_ids_by_proficiency(a: number, b: number): void;
223
- export function org_side(a: number): number;
224
- export function org_is_player(a: number): number;
225
- export function org_is_enemy(a: number): number;
226
- export function org_is_single(a: number): number;
227
- export function org_is_combined(a: number): number;
228
- export function org_interception_power(a: number): number;
229
- export function org_high_altitude_interception_power(a: number): number;
230
- export function org_create_move_ship_payload(a: number, b: number, c: number, d: number, e: number): number;
231
- export function org_get_fleet_type(a: number, b: number): number;
232
- export function ship_state_day_gunfit_accuracy(a: number, b: number): void;
233
- export function ship_state_night_gunfit_accuracy(a: number, b: number): void;
234
- export function ship_gunfit_accuracy(a: number, b: number): number;
235
+ export function parse_ship_conditions(a: number): number;
235
236
  export function set_panic_hook(): void;
236
237
  export function __wbg_airsquadron_free(a: number): void;
237
238
  export function __wbg_get_airsquadron_id(a: number, b: number): void;
@@ -246,12 +247,6 @@ export function airsquadron_get_max_slot_size(a: number, b: number, c: number):
246
247
  export function airsquadron_fighter_power(a: number): number;
247
248
  export function airsquadron_interception_power(a: number): number;
248
249
  export function airsquadron_radius(a: number): number;
249
- export function __wbg_analyzer_free(a: number): void;
250
- export function analyzer_analyze_ship_attack(a: number, b: number, c: number, d: number, e: number): number;
251
- export function analyzer_analyze_node_attack(a: number, b: number, c: number, d: number, e: number, f: number): number;
252
- export function analyzer_analyze_comp(a: number, b: number, c: number): number;
253
- export function analyzer_simulate_support_shelling(a: number, b: number, c: number, d: number, e: number, f: number): void;
254
- export function parse_ship_conditions(a: number): number;
255
250
  export function __wbg_fleet_free(a: number): void;
256
251
  export function __wbg_get_fleet_id(a: number, b: number): void;
257
252
  export function __wbg_set_fleet_id(a: number, b: number, c: number): void;
@@ -274,6 +269,11 @@ export function fleet_aviation_detection_score(a: number, b: number): void;
274
269
  export function fleet_expedition_bonus(a: number): number;
275
270
  export function fleet_sum_ship_stat_by(a: number, b: number, c: number, d: number): void;
276
271
  export function fleet_reset_battle_state(a: number): void;
272
+ export function __wbg_analyzer_free(a: number): void;
273
+ export function analyzer_analyze_ship_attack(a: number, b: number, c: number, d: number, e: number): number;
274
+ export function analyzer_analyze_node_attack(a: number, b: number, c: number, d: number, e: number, f: number): number;
275
+ export function analyzer_analyze_comp(a: number, b: number, c: number): number;
276
+ export function analyzer_simulate_support_shelling(a: number, b: number, c: number, d: number, e: number, f: number): void;
277
277
  export function __wbindgen_malloc(a: number, b: number): number;
278
278
  export function __wbindgen_realloc(a: number, b: number, c: number, d: number): number;
279
279
  export function __wbindgen_add_to_stack_pointer(a: number): number;