fleethub-core 1.11.20 → 1.11.22

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@@ -244,6 +244,37 @@ export interface MasterAttrRule<T> {
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  expr: CompiledEvaler;
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  }
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+ export interface EquippabilityRule {
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+ ship: CompiledEvaler;
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+ keys?: string[];
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+ include?: string;
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+ exclude?: string;
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+ }
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+
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+ export interface MasterEquippability {
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+ equip_stype: EquipStype[];
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+ equip_exslot: number[];
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+ equip_ship: MstEquipShip[];
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+ equip_exslot_ship: Record<number, MstEquipExslotShip>;
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+ rules: EquippabilityRule[];
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+ }
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+
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+ export interface MstEquipExslotShip {
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+ api_ctypes: Record<number, number> | null;
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+ api_ship_ids: Record<number, number> | null;
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+ api_stypes: Record<number, number> | null;
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+ }
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+
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+ export interface MstEquipShip {
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+ api_ship_id: number;
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+ api_equip_type: number[];
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+ }
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+
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+ export interface EquipStype {
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+ id: number;
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+ equip_type: number[];
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+ }
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+
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  export interface MasterBattleDefinitions {
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  formation: NestedFormationDef[];
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  anti_air_cutin: AntiAirCutinDef[];
@@ -375,37 +406,6 @@ export type OrgType =
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  | "EnemySingle"
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  | "EnemyCombined";
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- export interface EquippabilityRule {
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- ship: CompiledEvaler;
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- keys?: string[];
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- include?: string;
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- exclude?: string;
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- }
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-
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- export interface MasterEquippability {
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- equip_stype: EquipStype[];
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- equip_exslot: number[];
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- equip_ship: MstEquipShip[];
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- equip_exslot_ship: Record<number, MstEquipExslotShip>;
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- rules: EquippabilityRule[];
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- }
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-
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- export interface MstEquipExslotShip {
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- api_ctypes: Record<number, number> | null;
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- api_ship_ids: Record<number, number> | null;
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- api_stypes: Record<number, number> | null;
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- }
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-
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- export interface MstEquipShip {
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- api_ship_id: number;
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- api_equip_type: number[];
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- }
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-
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- export interface EquipStype {
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- id: number;
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- equip_type: number[];
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- }
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-
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  export interface AttackReport<T> {
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  style: T;
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  proc_rate: number | null;
@@ -2971,7 +2971,7 @@ module.exports.__wbindgen_is_undefined = function(arg0) {
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  return ret;
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  };
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- module.exports.__wbg_createEquipmentBonuses_144c688a77d7a9b3 = function(arg0, arg1) {
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+ module.exports.__wbg_createEquipmentBonuses_281143b94a69f4b4 = function(arg0, arg1) {
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  const ret = createEquipmentBonuses(takeObject(arg0), takeObject(arg1));
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  return addHeapObject(ret);
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  };
Binary file
@@ -128,37 +128,6 @@ export function airsquadron_fighter_power(a: number): number;
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  export function airsquadron_interception_power(a: number): number;
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  export function airsquadron_radius(a: number): number;
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  export function parse_ship_conditions(a: number): number;
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- export function __wbg_comp_free(a: number): void;
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- export function __wbg_get_comp_org_type(a: number): number;
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- export function __wbg_get_comp_hq_level(a: number): number;
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- export function __wbg_get_comp_main(a: number): number;
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- export function __wbg_set_comp_main(a: number, b: number): void;
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- export function __wbg_get_comp_escort(a: number): number;
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- export function __wbg_set_comp_escort(a: number, b: number): void;
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- export function __wbg_get_comp_route_sup(a: number): number;
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- export function __wbg_set_comp_route_sup(a: number, b: number): void;
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- export function __wbg_get_comp_boss_sup(a: number): number;
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- export function __wbg_set_comp_boss_sup(a: number, b: number): void;
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- export function comp_side(a: number): number;
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- export function comp_is_combined(a: number): number;
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- export function comp_is_player(a: number): number;
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- export function comp_is_enemy(a: number): number;
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- export function comp_has_ship_eid(a: number, b: number, c: number): number;
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- export function comp_first_ship_id(a: number, b: number): void;
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- export function comp_has_route_sup(a: number): number;
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- export function comp_meta(a: number): number;
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- export function comp_get_fleet_id(a: number, b: number, c: number): void;
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- export function comp_get_ship_with_clone(a: number, b: number, c: number): number;
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- export function comp_get_ship_entity_id(a: number, b: number, c: number, d: number): void;
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- export function comp_get_ship_by_eid_with_clone(a: number, b: number, c: number): number;
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- export function comp_default_formation(a: number): number;
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- export function comp_adjusted_anti_air(a: number, b: number): number;
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- export function comp_fighter_power(a: number, b: number, c: number, d: number): void;
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- export function comp_elos(a: number, b: number, c: number): void;
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- export function comp_transport_point(a: number): number;
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- export function comp_get_ship_conditions(a: number, b: number, c: number): number;
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- export function comp_fleet_los_mod(a: number, b: number, c: number): void;
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- export function comp_balloons(a: number): number;
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  export function __wbg_gear_free(a: number): void;
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  export function __wbg_get_gear_id(a: number, b: number): void;
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  export function __wbg_set_gear_id(a: number, b: number, c: number): void;
@@ -222,6 +191,37 @@ export function gear_expedition_bonus(a: number): number;
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  export function gear_can_be_deployed_to_land_base(a: number): number;
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  export function gear_is_balloon(a: number): number;
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  export function gear_has_proficiency(a: number): number;
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+ export function __wbg_comp_free(a: number): void;
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+ export function __wbg_get_comp_org_type(a: number): number;
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+ export function __wbg_get_comp_hq_level(a: number): number;
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+ export function __wbg_get_comp_main(a: number): number;
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+ export function __wbg_set_comp_main(a: number, b: number): void;
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+ export function __wbg_get_comp_escort(a: number): number;
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+ export function __wbg_set_comp_escort(a: number, b: number): void;
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+ export function __wbg_get_comp_route_sup(a: number): number;
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+ export function __wbg_set_comp_route_sup(a: number, b: number): void;
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+ export function __wbg_get_comp_boss_sup(a: number): number;
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+ export function __wbg_set_comp_boss_sup(a: number, b: number): void;
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+ export function comp_side(a: number): number;
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+ export function comp_is_combined(a: number): number;
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+ export function comp_is_player(a: number): number;
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+ export function comp_is_enemy(a: number): number;
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+ export function comp_has_ship_eid(a: number, b: number, c: number): number;
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+ export function comp_first_ship_id(a: number, b: number): void;
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+ export function comp_has_route_sup(a: number): number;
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+ export function comp_meta(a: number): number;
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+ export function comp_get_fleet_id(a: number, b: number, c: number): void;
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+ export function comp_get_ship_with_clone(a: number, b: number, c: number): number;
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+ export function comp_get_ship_entity_id(a: number, b: number, c: number, d: number): void;
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+ export function comp_get_ship_by_eid_with_clone(a: number, b: number, c: number): number;
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+ export function comp_default_formation(a: number): number;
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+ export function comp_adjusted_anti_air(a: number, b: number): number;
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+ export function comp_fighter_power(a: number, b: number, c: number, d: number): void;
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+ export function comp_elos(a: number, b: number, c: number): void;
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+ export function comp_transport_point(a: number): number;
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+ export function comp_get_ship_conditions(a: number, b: number, c: number): number;
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+ export function comp_fleet_los_mod(a: number, b: number, c: number): void;
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+ export function comp_balloons(a: number): number;
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  export function set_panic_hook(): void;
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  export function ship_state_day_gunfit_accuracy(a: number, b: number): void;
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  export function ship_state_night_gunfit_accuracy(a: number, b: number): void;
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "fleethub-core",
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- "version": "1.11.20",
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+ "version": "1.11.22",
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  "license": "UNLICENSED",
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  "exports": {
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  "import": "./pkg/fleethub_core.js",
@@ -244,6 +244,37 @@ export interface MasterAttrRule<T> {
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  expr: CompiledEvaler;
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  }
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+ export interface EquippabilityRule {
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+ ship: CompiledEvaler;
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+ keys?: string[];
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+ include?: string;
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+ exclude?: string;
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+ }
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+
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+ export interface MasterEquippability {
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+ equip_stype: EquipStype[];
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+ equip_exslot: number[];
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+ equip_ship: MstEquipShip[];
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+ equip_exslot_ship: Record<number, MstEquipExslotShip>;
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+ rules: EquippabilityRule[];
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+ }
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+
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+ export interface MstEquipExslotShip {
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+ api_ctypes: Record<number, number> | null;
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+ api_ship_ids: Record<number, number> | null;
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+ api_stypes: Record<number, number> | null;
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+ }
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+
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+ export interface MstEquipShip {
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+ api_ship_id: number;
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+ api_equip_type: number[];
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+ }
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+
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+ export interface EquipStype {
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+ id: number;
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+ equip_type: number[];
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+ }
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+
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  export interface MasterBattleDefinitions {
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  formation: NestedFormationDef[];
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  anti_air_cutin: AntiAirCutinDef[];
@@ -375,37 +406,6 @@ export type OrgType =
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  | "EnemySingle"
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  | "EnemyCombined";
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- export interface EquippabilityRule {
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- ship: CompiledEvaler;
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- keys?: string[];
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- include?: string;
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- exclude?: string;
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- }
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-
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- export interface MasterEquippability {
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- equip_stype: EquipStype[];
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- equip_exslot: number[];
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- equip_ship: MstEquipShip[];
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- equip_exslot_ship: Record<number, MstEquipExslotShip>;
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- rules: EquippabilityRule[];
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- }
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-
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- export interface MstEquipExslotShip {
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- api_ctypes: Record<number, number> | null;
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- api_ship_ids: Record<number, number> | null;
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- api_stypes: Record<number, number> | null;
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- }
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-
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- export interface MstEquipShip {
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- api_ship_id: number;
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- api_equip_type: number[];
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- }
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-
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- export interface EquipStype {
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- id: number;
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- equip_type: number[];
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- }
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-
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  export interface AttackReport<T> {
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  style: T;
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  proc_rate: number | null;
@@ -2969,7 +2969,7 @@ export function __wbindgen_is_undefined(arg0) {
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  return ret;
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  };
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- export function __wbg_createEquipmentBonuses_144c688a77d7a9b3(arg0, arg1) {
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+ export function __wbg_createEquipmentBonuses_281143b94a69f4b4(arg0, arg1) {
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  const ret = createEquipmentBonuses(takeObject(arg0), takeObject(arg1));
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  return addHeapObject(ret);
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  };
Binary file
@@ -128,37 +128,6 @@ export function airsquadron_fighter_power(a: number): number;
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  export function airsquadron_interception_power(a: number): number;
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  export function airsquadron_radius(a: number): number;
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  export function parse_ship_conditions(a: number): number;
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- export function __wbg_comp_free(a: number): void;
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- export function __wbg_get_comp_org_type(a: number): number;
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- export function __wbg_get_comp_hq_level(a: number): number;
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- export function __wbg_get_comp_main(a: number): number;
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- export function __wbg_set_comp_main(a: number, b: number): void;
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- export function __wbg_get_comp_escort(a: number): number;
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- export function __wbg_set_comp_escort(a: number, b: number): void;
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- export function __wbg_get_comp_route_sup(a: number): number;
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- export function __wbg_set_comp_route_sup(a: number, b: number): void;
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- export function __wbg_get_comp_boss_sup(a: number): number;
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- export function __wbg_set_comp_boss_sup(a: number, b: number): void;
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- export function comp_side(a: number): number;
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- export function comp_is_combined(a: number): number;
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- export function comp_is_player(a: number): number;
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- export function comp_is_enemy(a: number): number;
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- export function comp_has_ship_eid(a: number, b: number, c: number): number;
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- export function comp_first_ship_id(a: number, b: number): void;
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- export function comp_has_route_sup(a: number): number;
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- export function comp_meta(a: number): number;
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- export function comp_get_fleet_id(a: number, b: number, c: number): void;
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- export function comp_get_ship_with_clone(a: number, b: number, c: number): number;
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- export function comp_get_ship_entity_id(a: number, b: number, c: number, d: number): void;
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- export function comp_get_ship_by_eid_with_clone(a: number, b: number, c: number): number;
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- export function comp_default_formation(a: number): number;
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- export function comp_adjusted_anti_air(a: number, b: number): number;
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- export function comp_fighter_power(a: number, b: number, c: number, d: number): void;
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- export function comp_elos(a: number, b: number, c: number): void;
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- export function comp_transport_point(a: number): number;
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- export function comp_get_ship_conditions(a: number, b: number, c: number): number;
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- export function comp_fleet_los_mod(a: number, b: number, c: number): void;
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- export function comp_balloons(a: number): number;
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  export function __wbg_gear_free(a: number): void;
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  export function __wbg_get_gear_id(a: number, b: number): void;
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  export function __wbg_set_gear_id(a: number, b: number, c: number): void;
@@ -222,6 +191,37 @@ export function gear_expedition_bonus(a: number): number;
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  export function gear_can_be_deployed_to_land_base(a: number): number;
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  export function gear_is_balloon(a: number): number;
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  export function gear_has_proficiency(a: number): number;
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+ export function __wbg_comp_free(a: number): void;
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+ export function __wbg_get_comp_org_type(a: number): number;
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+ export function __wbg_get_comp_hq_level(a: number): number;
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+ export function __wbg_get_comp_main(a: number): number;
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+ export function __wbg_set_comp_main(a: number, b: number): void;
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+ export function __wbg_get_comp_escort(a: number): number;
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+ export function __wbg_set_comp_escort(a: number, b: number): void;
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+ export function __wbg_get_comp_route_sup(a: number): number;
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+ export function __wbg_set_comp_route_sup(a: number, b: number): void;
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+ export function __wbg_get_comp_boss_sup(a: number): number;
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+ export function __wbg_set_comp_boss_sup(a: number, b: number): void;
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+ export function comp_side(a: number): number;
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+ export function comp_is_combined(a: number): number;
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+ export function comp_is_player(a: number): number;
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+ export function comp_is_enemy(a: number): number;
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+ export function comp_has_ship_eid(a: number, b: number, c: number): number;
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+ export function comp_first_ship_id(a: number, b: number): void;
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+ export function comp_has_route_sup(a: number): number;
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+ export function comp_meta(a: number): number;
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+ export function comp_get_fleet_id(a: number, b: number, c: number): void;
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+ export function comp_get_ship_with_clone(a: number, b: number, c: number): number;
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+ export function comp_get_ship_entity_id(a: number, b: number, c: number, d: number): void;
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+ export function comp_get_ship_by_eid_with_clone(a: number, b: number, c: number): number;
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+ export function comp_default_formation(a: number): number;
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+ export function comp_adjusted_anti_air(a: number, b: number): number;
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+ export function comp_fighter_power(a: number, b: number, c: number, d: number): void;
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+ export function comp_elos(a: number, b: number, c: number): void;
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+ export function comp_transport_point(a: number): number;
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+ export function comp_get_ship_conditions(a: number, b: number, c: number): number;
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+ export function comp_fleet_los_mod(a: number, b: number, c: number): void;
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+ export function comp_balloons(a: number): number;
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  export function set_panic_hook(): void;
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  export function ship_state_day_gunfit_accuracy(a: number, b: number): void;
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  export function ship_state_night_gunfit_accuracy(a: number, b: number): void;