fleethub-core 1.11.18 → 1.11.20

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -8,21 +8,6 @@ export function parse_ship_conditions(value: ShipConditions): ShipConditions;
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  /**
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  */
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  export function set_panic_hook(): void;
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- export type GearTypeIdArray = [number, number, number, number, number];
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-
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- export interface DamageReport {
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- miss_damage_min: number;
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- miss_damage_max: number;
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- normal_damage_min: number;
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- normal_damage_max: number;
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- critical_damage_min: number;
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- critical_damage_max: number;
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- normal_scratch_rate: number;
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- critical_scratch_rate: number;
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- damage_density: Histogram<number, number>;
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- damage_state_density: Histogram<DamageState, number>;
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- }
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-
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  export interface CompAnalyzerConfig {
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  engagement: Engagement;
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  formation: Formation;
@@ -184,6 +169,8 @@ export interface NightFleetConditions {
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  export type ContactRank = "Rank1" | "Rank2" | "Rank3";
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+ export type DamageState = "Normal" | "Shouha" | "Chuuha" | "Taiha" | "Sunk";
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+
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  export interface FleetState {
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  id?: string;
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  len?: number;
@@ -218,6 +205,22 @@ export interface ShipConditions extends ShipPosition {
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  amagiri_index?: number | null;
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  }
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+ export type SpecialEnemyType =
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+ | "None"
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+ | "SoftSkinned"
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+ | "Pillbox"
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+ | "IsolatedIsland"
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+ | "SupplyDepot"
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+ | "NewSupplyDepot"
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+ | "HarbourSummerPrincess"
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+ | "PtImp"
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+ | "BattleshipSummerPrincess"
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+ | "HeavyCruiserSummerPrincess"
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+ | "FrenchBattleshipPrincess"
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+ | "AnchorageWaterDemonVacationMode"
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+ | "DockPrincess"
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+ | "SummerAircraftCarrierDemon";
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+
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  export type FhResult<T> = { Ok: T } | { Err: string };
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  export interface MasterData extends MasterBattleDefinitions {
@@ -403,24 +406,33 @@ export interface EquipStype {
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  equip_type: number[];
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  }
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- export interface NodeAttackAnalyzerShipConfig extends NightFleetConditions {
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- formation?: Formation;
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- balloons?: number;
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+ export interface AttackReport<T> {
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+ style: T;
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+ proc_rate: number | null;
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+ attack_power: AttackPower | null;
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+ attack_power_params: AttackPowerParams | null;
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+ hits: number;
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+ hit_rate: HitRate | null;
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+ hit_rate_params: HitRateParams | null;
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+ damage: DamageReport | null;
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  }
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- export interface NodeAttackAnalyzerConfig {
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- air_state?: AirState;
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- engagement?: Engagement;
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- node_state?: NodeState;
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- left?: NodeAttackAnalyzerShipConfig;
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- right?: NodeAttackAnalyzerShipConfig;
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+ export interface CompAntiAirAnalysis {
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+ fleet_adjusted_anti_air: number;
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+ ships: AntiAirReport[];
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+ anti_air_cutin_chance: [number, number][];
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  }
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419
- export interface NodeAttackAnalysis {
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- left: AttackAnalysis;
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- right: AttackAnalysis;
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- shelling_fleet_cutin: FleetCutinReport<ShellingStyle>[];
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- night_fleet_cutin: FleetCutinReport<NightAttackStyle>[];
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+ export interface AntiAirReport {
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+ ship_id: number;
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+ role: Role;
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+ index: number;
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+ adjusted_anti_air: number | null;
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+ proportional_shotdown_rate: number | null;
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+ fixed_shotdown_number: number | null;
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+ guaranteed: number | null;
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+ anti_air_cutin_chance: [number, number][];
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+ anti_air_propellant_barrage_chance: number | null;
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  }
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426
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  export interface FormationCombatModifiersDef {
@@ -505,31 +517,7 @@ export interface ShipPosition {
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  index?: number;
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  }
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- export interface SimulatorResult {
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- items: SimulatorResultItem[];
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- sunk_vec: [number, number, number][];
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- }
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-
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- export interface SimulatorResultItem {
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- id: string;
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- fleet_type: FleetType;
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- index: number;
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- damage_state_map: Record<DamageState, number>;
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- }
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-
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- export interface ContactAnalysis {
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- single: DayContactChance[] | null;
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- combined: DayContactChance[] | null;
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- }
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-
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- export interface DayContactChance {
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- air_state: AirState;
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- trigger_rate: number;
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- rank3: number;
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- rank2: number;
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- rank1: number;
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- total: number;
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- }
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+ export type Histogram<K extends keyof any, V> = Partial<Record<K, V>>;
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  export type NodeId = string;
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@@ -546,10 +534,20 @@ export type Side = "Player" | "Enemy";
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  export type Align = "Left" | "Right";
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- export type Histogram<K extends keyof any, V> = Partial<Record<K, V>>;
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-
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  export type CompiledEvaler = string;
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539
+ export interface SimulatorResult {
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+ items: SimulatorResultItem[];
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+ sunk_vec: [number, number, number][];
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+ }
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+
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+ export interface SimulatorResultItem {
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+ id: string;
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+ fleet_type: FleetType;
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+ index: number;
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+ damage_state_map: Record<DamageState, number>;
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+ }
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+
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  export interface HitRate {
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  normal: number;
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  critical: number;
@@ -572,33 +570,37 @@ export interface ShipAnalyzerConfig {
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  right?: AttackAnalyzerShipConfig;
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  }
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572
 
575
- export interface AttackReport<T> {
576
- style: T;
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- proc_rate: number | null;
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- attack_power: AttackPower | null;
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- attack_power_params: AttackPowerParams | null;
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- hits: number;
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- hit_rate: HitRate | null;
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- hit_rate_params: HitRateParams | null;
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- damage: DamageReport | null;
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+ export interface NodeAttackAnalyzerShipConfig extends NightFleetConditions {
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+ formation?: Formation;
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  }
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576
 
586
- export interface CompAntiAirAnalysis {
587
- fleet_adjusted_anti_air: number;
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- ships: AntiAirReport[];
589
- anti_air_cutin_chance: [number, number][];
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+ export interface NodeAttackAnalyzerConfig {
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+ air_state?: AirState;
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+ engagement?: Engagement;
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+ node_state?: NodeState;
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+ left?: NodeAttackAnalyzerShipConfig;
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+ right?: NodeAttackAnalyzerShipConfig;
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  }
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- export interface AntiAirReport {
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- ship_id: number;
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- role: Role;
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- index: number;
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- adjusted_anti_air: number | null;
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- proportional_shotdown_rate: number | null;
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- fixed_shotdown_number: number | null;
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- guaranteed: number | null;
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- anti_air_cutin_chance: [number, number][];
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- anti_air_propellant_barrage_chance: number | null;
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+ export interface NodeAttackAnalysis {
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+ left: AttackAnalysis;
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+ right: AttackAnalysis;
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+ shelling_fleet_cutin: FleetCutinReport<ShellingStyle>[];
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+ night_fleet_cutin: FleetCutinReport<NightAttackStyle>[];
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+ }
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+
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+ export interface ContactAnalysis {
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+ single: DayContactChance[] | null;
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+ combined: DayContactChance[] | null;
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+ }
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+
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+ export interface DayContactChance {
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+ air_state: AirState;
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+ trigger_rate: number;
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+ rank3: number;
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+ rank2: number;
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+ rank1: number;
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+ total: number;
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  }
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604
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  export type AirWaveType = "Jet" | "LandBase" | "Carrier";
@@ -732,46 +734,6 @@ export type SlotSizeVec = (number | null)[];
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  export type SpeedGroup = "A" | "B1" | "B2" | "C";
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735
- export type GearVecInput = GearInput[];
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-
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- export interface GearInput {
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- gear_id: number;
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- types: GearTypeIdArray;
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- firepower: number;
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- torpedo: number;
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- anti_air: number;
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- armor: number;
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- evasion: number;
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- asw: number;
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- los: number;
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- bombing: number;
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- accuracy: number;
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- range: number;
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- radius: number;
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- stars: number;
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- ace: number;
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- }
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-
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- export interface ShipInput {
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- ship_id: number;
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- ctype: number;
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- stype: number;
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- yomi: string;
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- }
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-
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- export interface EBonuses {
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- firepower: number;
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- torpedo: number;
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- anti_air: number;
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- armor: number;
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- evasion: number;
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- asw: number;
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- los: number;
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- bombing: number;
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- accuracy: number;
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- range: number;
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- }
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-
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  export interface MasterShip {
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  ship_id: number;
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  name: string;
@@ -806,17 +768,16 @@ export interface MasterShip {
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  export type StatInterval = [number | null, number | null];
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809
- export interface FleetCutinReport<T> {
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- cutin: FleetCutin;
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- rate: number | null;
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- formation: Formation;
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- attacks: FleetCutinAttackReport<T>[];
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- }
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-
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- export interface FleetCutinAttackReport<T> extends AttackReport<T> {
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- index: number;
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- ship_id: number;
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- power_mod: number;
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+ export interface AttackAnalysis {
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+ attacker_is_player: boolean;
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+ attacker_ship_id: number;
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+ target_ship_id: number;
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+ historical_params: HistoricalParams;
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+ day: ActionReport<DayPhaseAttackStyle>;
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+ night: ActionReport<NightPhaseAttackStyle>;
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+ closing_torpedo: ActionReport<TorpedoAttackStyle>;
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+ opening_asw: ActionReport<AswAttackStyle>;
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+ support_shelling: ActionReport<SupportShellingStyle>;
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  }
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  export type DayCutin =
@@ -958,6 +919,27 @@ export type GearCategory =
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  | "LandBased"
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  | "Misc";
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921
 
922
+ export type ShipAttr =
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+ | "Unknown"
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+ | "NightCarrier"
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+ | "Installation"
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+ | "RoyalNavy"
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+ | "Kai2"
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+ | "TurbineSpeedBonus"
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+ | "NewModelBoilerSpeedBonus"
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+ | "Pillbox"
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+ | "IsolatedIsland"
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+ | "HarbourSummerPrincess"
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+ | "SupplyDepot"
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+ | "NewSupplyDepot"
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+ | "PtImp"
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+ | "BattleshipSummerPrincess"
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+ | "HeavyCruiserSummerPrincess"
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+ | "AnchorageWaterDemonVacationMode"
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+ | "FrenchBattleshipPrincess"
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+ | "DockPrincess"
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+ | "SummerAircraftCarrierDemon";
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+
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  export type ShipCategory =
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  | "Battleship"
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  | "AircraftCarrier"
@@ -993,56 +975,73 @@ export type ShipType =
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  | "CT"
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  | "AO";
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977
 
996
- export interface AttackAnalysis {
997
- attacker_is_player: boolean;
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- attacker_ship_id: number;
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- target_ship_id: number;
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- historical_params: HistoricalParams;
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- day: ActionReport<DayPhaseAttackStyle>;
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- night: ActionReport<NightPhaseAttackStyle>;
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- closing_torpedo: ActionReport<TorpedoAttackStyle>;
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- opening_asw: ActionReport<AswAttackStyle>;
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- support_shelling: ActionReport<SupportShellingStyle>;
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+ export type GearTypeIdArray = [number, number, number, number, number];
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+
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+ export type GearVecInput = GearInput[];
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+
982
+ export interface GearInput {
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+ gear_id: number;
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+ types: GearTypeIdArray;
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+ firepower: number;
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+ torpedo: number;
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+ anti_air: number;
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+ armor: number;
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+ evasion: number;
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+ asw: number;
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+ los: number;
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+ bombing: number;
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+ accuracy: number;
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+ range: number;
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+ radius: number;
996
+ stars: number;
997
+ ace: number;
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998
  }
1007
999
 
1008
- export type DamageState = "Normal" | "Shouha" | "Chuuha" | "Taiha" | "Sunk";
1000
+ export interface ShipInput {
1001
+ ship_id: number;
1002
+ ctype: number;
1003
+ stype: number;
1004
+ yomi: string;
1005
+ }
1009
1006
 
1010
- export type ShipAttr =
1011
- | "Unknown"
1012
- | "NightCarrier"
1013
- | "Installation"
1014
- | "RoyalNavy"
1015
- | "Kai2"
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- | "TurbineSpeedBonus"
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- | "NewModelBoilerSpeedBonus"
1018
- | "Pillbox"
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- | "IsolatedIsland"
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- | "HarbourSummerPrincess"
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- | "SupplyDepot"
1022
- | "NewSupplyDepot"
1023
- | "PtImp"
1024
- | "BattleshipSummerPrincess"
1025
- | "HeavyCruiserSummerPrincess"
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- | "AnchorageWaterDemonVacationMode"
1027
- | "FrenchBattleshipPrincess"
1028
- | "DockPrincess"
1029
- | "SummerAircraftCarrierDemon";
1007
+ export interface EBonuses {
1008
+ firepower: number;
1009
+ torpedo: number;
1010
+ anti_air: number;
1011
+ armor: number;
1012
+ evasion: number;
1013
+ asw: number;
1014
+ los: number;
1015
+ bombing: number;
1016
+ accuracy: number;
1017
+ range: number;
1018
+ }
1030
1019
 
1031
- export type SpecialEnemyType =
1032
- | "None"
1033
- | "SoftSkinned"
1034
- | "Pillbox"
1035
- | "IsolatedIsland"
1036
- | "SupplyDepot"
1037
- | "NewSupplyDepot"
1038
- | "HarbourSummerPrincess"
1039
- | "PtImp"
1040
- | "BattleshipSummerPrincess"
1041
- | "HeavyCruiserSummerPrincess"
1042
- | "FrenchBattleshipPrincess"
1043
- | "AnchorageWaterDemonVacationMode"
1044
- | "DockPrincess"
1045
- | "SummerAircraftCarrierDemon";
1020
+ export interface FleetCutinReport<T> {
1021
+ cutin: FleetCutin;
1022
+ rate: number | null;
1023
+ formation: Formation;
1024
+ attacks: FleetCutinAttackReport<T>[];
1025
+ }
1026
+
1027
+ export interface FleetCutinAttackReport<T> extends AttackReport<T> {
1028
+ index: number;
1029
+ ship_id: number;
1030
+ power_mod: number;
1031
+ }
1032
+
1033
+ export interface DamageReport {
1034
+ miss_damage_min: number;
1035
+ miss_damage_max: number;
1036
+ normal_damage_min: number;
1037
+ normal_damage_max: number;
1038
+ critical_damage_min: number;
1039
+ critical_damage_max: number;
1040
+ normal_scratch_rate: number;
1041
+ critical_scratch_rate: number;
1042
+ damage_density: Histogram<number, number>;
1043
+ damage_state_density: Histogram<DamageState, number>;
1044
+ }
1046
1045
 
1047
1046
  /**
1048
1047
  */
@@ -1295,6 +1294,11 @@ export class FhCore {
1295
1294
  * @returns {Org | undefined}
1296
1295
  */
1297
1296
  create_org(input?: OrgState): Org | undefined;
1297
+ /**
1298
+ * @param {number} ship_id
1299
+ * @returns {ShipState | undefined}
1300
+ */
1301
+ create_ship_state_by_id(ship_id: number): ShipState | undefined;
1298
1302
  /**
1299
1303
  * @param {number} ship_id
1300
1304
  * @returns {Ship | undefined}
@@ -139,13 +139,6 @@ function getArrayJsValueFromWasm0(ptr, len) {
139
139
  return result;
140
140
  }
141
141
 
142
- function _assertClass(instance, klass) {
143
- if (!(instance instanceof klass)) {
144
- throw new Error(`expected instance of ${klass.name}`);
145
- }
146
- return instance.ptr;
147
- }
148
-
149
142
  let cachedFloat64Memory0 = null;
150
143
 
151
144
  function getFloat64Memory0() {
@@ -154,6 +147,13 @@ function getFloat64Memory0() {
154
147
  }
155
148
  return cachedFloat64Memory0;
156
149
  }
150
+
151
+ function _assertClass(instance, klass) {
152
+ if (!(instance instanceof klass)) {
153
+ throw new Error(`expected instance of ${klass.name}`);
154
+ }
155
+ return instance.ptr;
156
+ }
157
157
  /**
158
158
  * @param {ShipConditions} value
159
159
  * @returns {ShipConditions}
@@ -863,6 +863,14 @@ class FhCore {
863
863
  }
864
864
  /**
865
865
  * @param {number} ship_id
866
+ * @returns {ShipState | undefined}
867
+ */
868
+ create_ship_state_by_id(ship_id) {
869
+ const ret = wasm.fhcore_create_ship_state_by_id(this.__wbg_ptr, ship_id);
870
+ return takeObject(ret);
871
+ }
872
+ /**
873
+ * @param {number} ship_id
866
874
  * @returns {Ship | undefined}
867
875
  */
868
876
  create_ship_by_id(ship_id) {
@@ -2953,17 +2961,17 @@ module.exports.__wbindgen_string_new = function(arg0, arg1) {
2953
2961
  return addHeapObject(ret);
2954
2962
  };
2955
2963
 
2956
- module.exports.__wbindgen_is_undefined = function(arg0) {
2957
- const ret = getObject(arg0) === undefined;
2958
- return ret;
2959
- };
2960
-
2961
2964
  module.exports.__wbg_ship_new = function(arg0) {
2962
2965
  const ret = Ship.__wrap(arg0);
2963
2966
  return addHeapObject(ret);
2964
2967
  };
2965
2968
 
2966
- module.exports.__wbg_createEquipmentBonuses_03da72c9fa1a8001 = function(arg0, arg1) {
2969
+ module.exports.__wbindgen_is_undefined = function(arg0) {
2970
+ const ret = getObject(arg0) === undefined;
2971
+ return ret;
2972
+ };
2973
+
2974
+ module.exports.__wbg_createEquipmentBonuses_144c688a77d7a9b3 = function(arg0, arg1) {
2967
2975
  const ret = createEquipmentBonuses(takeObject(arg0), takeObject(arg1));
2968
2976
  return addHeapObject(ret);
2969
2977
  };
Binary file
@@ -1,19 +1,28 @@
1
1
  /* tslint:disable */
2
2
  /* eslint-disable */
3
3
  export const memory: WebAssembly.Memory;
4
- export function __wbg_airsquadron_free(a: number): void;
5
- export function __wbg_get_airsquadron_id(a: number, b: number): void;
6
- export function __wbg_set_airsquadron_id(a: number, b: number, c: number): void;
7
- export function __wbg_get_airsquadron_hash(a: number): number;
8
- export function __wbg_set_airsquadron_hash(a: number, b: number): void;
9
- export function __wbg_get_airsquadron_mode(a: number): number;
10
- export function __wbg_set_airsquadron_mode(a: number, b: number): void;
11
- export function airsquadron_get_gear(a: number, b: number, c: number): number;
12
- export function airsquadron_get_slot_size(a: number, b: number, c: number): void;
13
- export function airsquadron_get_max_slot_size(a: number, b: number, c: number): void;
14
- export function airsquadron_fighter_power(a: number): number;
15
- export function airsquadron_interception_power(a: number): number;
16
- export function airsquadron_radius(a: number): number;
4
+ export function __wbg_fleet_free(a: number): void;
5
+ export function __wbg_get_fleet_id(a: number, b: number): void;
6
+ export function __wbg_set_fleet_id(a: number, b: number, c: number): void;
7
+ export function __wbg_get_fleet_hash(a: number): number;
8
+ export function __wbg_get_fleet_len(a: number): number;
9
+ export function fleet_meta(a: number): number;
10
+ export function fleet_ship_keys(a: number, b: number): void;
11
+ export function fleet_ship_ids(a: number, b: number): void;
12
+ export function fleet_get_gear_ids_by_improvable(a: number, b: number): void;
13
+ export function fleet_get_gear_ids_by_proficiency(a: number, b: number): void;
14
+ export function fleet_get_damage_bound(a: number, b: number, c: number, d: number): number;
15
+ export function fleet_get_remaining_fuel(a: number, b: number, c: number, d: number, e: number): number;
16
+ export function fleet_get_remaining_ammo(a: number, b: number, c: number, d: number, e: number): number;
17
+ export function fleet_count_ships(a: number): number;
18
+ export function fleet_get_ship(a: number, b: number): number;
19
+ export function fleet_fleet_los_mod(a: number, b: number): void;
20
+ export function fleet_fighter_power(a: number, b: number, c: number): void;
21
+ export function fleet_elos(a: number, b: number, c: number, d: number): void;
22
+ export function fleet_aviation_detection_score(a: number, b: number): void;
23
+ export function fleet_expedition_bonus(a: number): number;
24
+ export function fleet_sum_ship_stat_by(a: number, b: number, c: number, d: number): void;
25
+ export function fleet_reset_battle_state(a: number): void;
17
26
  export function __wbg_ship_free(a: number): void;
18
27
  export function __wbg_get_ship_id(a: number, b: number): void;
19
28
  export function __wbg_set_ship_id(a: number, b: number, c: number): void;
@@ -105,29 +114,20 @@ export function ship_basic_defense_power(a: number, b: number, c: number): void;
105
114
  export function ship_transport_point(a: number): number;
106
115
  export function ship_elos(a: number, b: number, c: number): void;
107
116
  export function ship_ohko_power(a: number, b: number): void;
117
+ export function __wbg_airsquadron_free(a: number): void;
118
+ export function __wbg_get_airsquadron_id(a: number, b: number): void;
119
+ export function __wbg_set_airsquadron_id(a: number, b: number, c: number): void;
120
+ export function __wbg_get_airsquadron_hash(a: number): number;
121
+ export function __wbg_set_airsquadron_hash(a: number, b: number): void;
122
+ export function __wbg_get_airsquadron_mode(a: number): number;
123
+ export function __wbg_set_airsquadron_mode(a: number, b: number): void;
124
+ export function airsquadron_get_gear(a: number, b: number, c: number): number;
125
+ export function airsquadron_get_slot_size(a: number, b: number, c: number): void;
126
+ export function airsquadron_get_max_slot_size(a: number, b: number, c: number): void;
127
+ export function airsquadron_fighter_power(a: number): number;
128
+ export function airsquadron_interception_power(a: number): number;
129
+ export function airsquadron_radius(a: number): number;
108
130
  export function parse_ship_conditions(a: number): number;
109
- export function __wbg_fleet_free(a: number): void;
110
- export function __wbg_get_fleet_id(a: number, b: number): void;
111
- export function __wbg_set_fleet_id(a: number, b: number, c: number): void;
112
- export function __wbg_get_fleet_hash(a: number): number;
113
- export function __wbg_get_fleet_len(a: number): number;
114
- export function fleet_meta(a: number): number;
115
- export function fleet_ship_keys(a: number, b: number): void;
116
- export function fleet_ship_ids(a: number, b: number): void;
117
- export function fleet_get_gear_ids_by_improvable(a: number, b: number): void;
118
- export function fleet_get_gear_ids_by_proficiency(a: number, b: number): void;
119
- export function fleet_get_damage_bound(a: number, b: number, c: number, d: number): number;
120
- export function fleet_get_remaining_fuel(a: number, b: number, c: number, d: number, e: number): number;
121
- export function fleet_get_remaining_ammo(a: number, b: number, c: number, d: number, e: number): number;
122
- export function fleet_count_ships(a: number): number;
123
- export function fleet_get_ship(a: number, b: number): number;
124
- export function fleet_fleet_los_mod(a: number, b: number): void;
125
- export function fleet_fighter_power(a: number, b: number, c: number): void;
126
- export function fleet_elos(a: number, b: number, c: number, d: number): void;
127
- export function fleet_aviation_detection_score(a: number, b: number): void;
128
- export function fleet_expedition_bonus(a: number): number;
129
- export function fleet_sum_ship_stat_by(a: number, b: number, c: number, d: number): void;
130
- export function fleet_reset_battle_state(a: number): void;
131
131
  export function __wbg_comp_free(a: number): void;
132
132
  export function __wbg_get_comp_org_type(a: number): number;
133
133
  export function __wbg_get_comp_hq_level(a: number): number;
@@ -267,6 +267,7 @@ export function fhcore_create_ship(a: number, b: number): number;
267
267
  export function fhcore_create_air_squadron(a: number, b: number): number;
268
268
  export function fhcore_create_fleet(a: number, b: number): number;
269
269
  export function fhcore_create_org(a: number, b: number): number;
270
+ export function fhcore_create_ship_state_by_id(a: number, b: number): number;
270
271
  export function fhcore_create_ship_by_id(a: number, b: number): number;
271
272
  export function fhcore_create_all_ships(a: number): number;
272
273
  export function fhcore_create_comp_by_map_enemy(a: number, b: number, c: number, d: number, e: number): number;
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "fleethub-core",
3
- "version": "1.11.18",
3
+ "version": "1.11.20",
4
4
  "license": "UNLICENSED",
5
5
  "exports": {
6
6
  "import": "./pkg/fleethub_core.js",
@@ -8,21 +8,6 @@ export function parse_ship_conditions(value: ShipConditions): ShipConditions;
8
8
  /**
9
9
  */
10
10
  export function set_panic_hook(): void;
11
- export type GearTypeIdArray = [number, number, number, number, number];
12
-
13
- export interface DamageReport {
14
- miss_damage_min: number;
15
- miss_damage_max: number;
16
- normal_damage_min: number;
17
- normal_damage_max: number;
18
- critical_damage_min: number;
19
- critical_damage_max: number;
20
- normal_scratch_rate: number;
21
- critical_scratch_rate: number;
22
- damage_density: Histogram<number, number>;
23
- damage_state_density: Histogram<DamageState, number>;
24
- }
25
-
26
11
  export interface CompAnalyzerConfig {
27
12
  engagement: Engagement;
28
13
  formation: Formation;
@@ -184,6 +169,8 @@ export interface NightFleetConditions {
184
169
 
185
170
  export type ContactRank = "Rank1" | "Rank2" | "Rank3";
186
171
 
172
+ export type DamageState = "Normal" | "Shouha" | "Chuuha" | "Taiha" | "Sunk";
173
+
187
174
  export interface FleetState {
188
175
  id?: string;
189
176
  len?: number;
@@ -218,6 +205,22 @@ export interface ShipConditions extends ShipPosition {
218
205
  amagiri_index?: number | null;
219
206
  }
220
207
 
208
+ export type SpecialEnemyType =
209
+ | "None"
210
+ | "SoftSkinned"
211
+ | "Pillbox"
212
+ | "IsolatedIsland"
213
+ | "SupplyDepot"
214
+ | "NewSupplyDepot"
215
+ | "HarbourSummerPrincess"
216
+ | "PtImp"
217
+ | "BattleshipSummerPrincess"
218
+ | "HeavyCruiserSummerPrincess"
219
+ | "FrenchBattleshipPrincess"
220
+ | "AnchorageWaterDemonVacationMode"
221
+ | "DockPrincess"
222
+ | "SummerAircraftCarrierDemon";
223
+
221
224
  export type FhResult<T> = { Ok: T } | { Err: string };
222
225
 
223
226
  export interface MasterData extends MasterBattleDefinitions {
@@ -403,24 +406,33 @@ export interface EquipStype {
403
406
  equip_type: number[];
404
407
  }
405
408
 
406
- export interface NodeAttackAnalyzerShipConfig extends NightFleetConditions {
407
- formation?: Formation;
408
- balloons?: number;
409
+ export interface AttackReport<T> {
410
+ style: T;
411
+ proc_rate: number | null;
412
+ attack_power: AttackPower | null;
413
+ attack_power_params: AttackPowerParams | null;
414
+ hits: number;
415
+ hit_rate: HitRate | null;
416
+ hit_rate_params: HitRateParams | null;
417
+ damage: DamageReport | null;
409
418
  }
410
419
 
411
- export interface NodeAttackAnalyzerConfig {
412
- air_state?: AirState;
413
- engagement?: Engagement;
414
- node_state?: NodeState;
415
- left?: NodeAttackAnalyzerShipConfig;
416
- right?: NodeAttackAnalyzerShipConfig;
420
+ export interface CompAntiAirAnalysis {
421
+ fleet_adjusted_anti_air: number;
422
+ ships: AntiAirReport[];
423
+ anti_air_cutin_chance: [number, number][];
417
424
  }
418
425
 
419
- export interface NodeAttackAnalysis {
420
- left: AttackAnalysis;
421
- right: AttackAnalysis;
422
- shelling_fleet_cutin: FleetCutinReport<ShellingStyle>[];
423
- night_fleet_cutin: FleetCutinReport<NightAttackStyle>[];
426
+ export interface AntiAirReport {
427
+ ship_id: number;
428
+ role: Role;
429
+ index: number;
430
+ adjusted_anti_air: number | null;
431
+ proportional_shotdown_rate: number | null;
432
+ fixed_shotdown_number: number | null;
433
+ guaranteed: number | null;
434
+ anti_air_cutin_chance: [number, number][];
435
+ anti_air_propellant_barrage_chance: number | null;
424
436
  }
425
437
 
426
438
  export interface FormationCombatModifiersDef {
@@ -505,31 +517,7 @@ export interface ShipPosition {
505
517
  index?: number;
506
518
  }
507
519
 
508
- export interface SimulatorResult {
509
- items: SimulatorResultItem[];
510
- sunk_vec: [number, number, number][];
511
- }
512
-
513
- export interface SimulatorResultItem {
514
- id: string;
515
- fleet_type: FleetType;
516
- index: number;
517
- damage_state_map: Record<DamageState, number>;
518
- }
519
-
520
- export interface ContactAnalysis {
521
- single: DayContactChance[] | null;
522
- combined: DayContactChance[] | null;
523
- }
524
-
525
- export interface DayContactChance {
526
- air_state: AirState;
527
- trigger_rate: number;
528
- rank3: number;
529
- rank2: number;
530
- rank1: number;
531
- total: number;
532
- }
520
+ export type Histogram<K extends keyof any, V> = Partial<Record<K, V>>;
533
521
 
534
522
  export type NodeId = string;
535
523
 
@@ -546,10 +534,20 @@ export type Side = "Player" | "Enemy";
546
534
 
547
535
  export type Align = "Left" | "Right";
548
536
 
549
- export type Histogram<K extends keyof any, V> = Partial<Record<K, V>>;
550
-
551
537
  export type CompiledEvaler = string;
552
538
 
539
+ export interface SimulatorResult {
540
+ items: SimulatorResultItem[];
541
+ sunk_vec: [number, number, number][];
542
+ }
543
+
544
+ export interface SimulatorResultItem {
545
+ id: string;
546
+ fleet_type: FleetType;
547
+ index: number;
548
+ damage_state_map: Record<DamageState, number>;
549
+ }
550
+
553
551
  export interface HitRate {
554
552
  normal: number;
555
553
  critical: number;
@@ -572,33 +570,37 @@ export interface ShipAnalyzerConfig {
572
570
  right?: AttackAnalyzerShipConfig;
573
571
  }
574
572
 
575
- export interface AttackReport<T> {
576
- style: T;
577
- proc_rate: number | null;
578
- attack_power: AttackPower | null;
579
- attack_power_params: AttackPowerParams | null;
580
- hits: number;
581
- hit_rate: HitRate | null;
582
- hit_rate_params: HitRateParams | null;
583
- damage: DamageReport | null;
573
+ export interface NodeAttackAnalyzerShipConfig extends NightFleetConditions {
574
+ formation?: Formation;
584
575
  }
585
576
 
586
- export interface CompAntiAirAnalysis {
587
- fleet_adjusted_anti_air: number;
588
- ships: AntiAirReport[];
589
- anti_air_cutin_chance: [number, number][];
577
+ export interface NodeAttackAnalyzerConfig {
578
+ air_state?: AirState;
579
+ engagement?: Engagement;
580
+ node_state?: NodeState;
581
+ left?: NodeAttackAnalyzerShipConfig;
582
+ right?: NodeAttackAnalyzerShipConfig;
590
583
  }
591
584
 
592
- export interface AntiAirReport {
593
- ship_id: number;
594
- role: Role;
595
- index: number;
596
- adjusted_anti_air: number | null;
597
- proportional_shotdown_rate: number | null;
598
- fixed_shotdown_number: number | null;
599
- guaranteed: number | null;
600
- anti_air_cutin_chance: [number, number][];
601
- anti_air_propellant_barrage_chance: number | null;
585
+ export interface NodeAttackAnalysis {
586
+ left: AttackAnalysis;
587
+ right: AttackAnalysis;
588
+ shelling_fleet_cutin: FleetCutinReport<ShellingStyle>[];
589
+ night_fleet_cutin: FleetCutinReport<NightAttackStyle>[];
590
+ }
591
+
592
+ export interface ContactAnalysis {
593
+ single: DayContactChance[] | null;
594
+ combined: DayContactChance[] | null;
595
+ }
596
+
597
+ export interface DayContactChance {
598
+ air_state: AirState;
599
+ trigger_rate: number;
600
+ rank3: number;
601
+ rank2: number;
602
+ rank1: number;
603
+ total: number;
602
604
  }
603
605
 
604
606
  export type AirWaveType = "Jet" | "LandBase" | "Carrier";
@@ -732,46 +734,6 @@ export type SlotSizeVec = (number | null)[];
732
734
 
733
735
  export type SpeedGroup = "A" | "B1" | "B2" | "C";
734
736
 
735
- export type GearVecInput = GearInput[];
736
-
737
- export interface GearInput {
738
- gear_id: number;
739
- types: GearTypeIdArray;
740
- firepower: number;
741
- torpedo: number;
742
- anti_air: number;
743
- armor: number;
744
- evasion: number;
745
- asw: number;
746
- los: number;
747
- bombing: number;
748
- accuracy: number;
749
- range: number;
750
- radius: number;
751
- stars: number;
752
- ace: number;
753
- }
754
-
755
- export interface ShipInput {
756
- ship_id: number;
757
- ctype: number;
758
- stype: number;
759
- yomi: string;
760
- }
761
-
762
- export interface EBonuses {
763
- firepower: number;
764
- torpedo: number;
765
- anti_air: number;
766
- armor: number;
767
- evasion: number;
768
- asw: number;
769
- los: number;
770
- bombing: number;
771
- accuracy: number;
772
- range: number;
773
- }
774
-
775
737
  export interface MasterShip {
776
738
  ship_id: number;
777
739
  name: string;
@@ -806,17 +768,16 @@ export interface MasterShip {
806
768
 
807
769
  export type StatInterval = [number | null, number | null];
808
770
 
809
- export interface FleetCutinReport<T> {
810
- cutin: FleetCutin;
811
- rate: number | null;
812
- formation: Formation;
813
- attacks: FleetCutinAttackReport<T>[];
814
- }
815
-
816
- export interface FleetCutinAttackReport<T> extends AttackReport<T> {
817
- index: number;
818
- ship_id: number;
819
- power_mod: number;
771
+ export interface AttackAnalysis {
772
+ attacker_is_player: boolean;
773
+ attacker_ship_id: number;
774
+ target_ship_id: number;
775
+ historical_params: HistoricalParams;
776
+ day: ActionReport<DayPhaseAttackStyle>;
777
+ night: ActionReport<NightPhaseAttackStyle>;
778
+ closing_torpedo: ActionReport<TorpedoAttackStyle>;
779
+ opening_asw: ActionReport<AswAttackStyle>;
780
+ support_shelling: ActionReport<SupportShellingStyle>;
820
781
  }
821
782
 
822
783
  export type DayCutin =
@@ -958,6 +919,27 @@ export type GearCategory =
958
919
  | "LandBased"
959
920
  | "Misc";
960
921
 
922
+ export type ShipAttr =
923
+ | "Unknown"
924
+ | "NightCarrier"
925
+ | "Installation"
926
+ | "RoyalNavy"
927
+ | "Kai2"
928
+ | "TurbineSpeedBonus"
929
+ | "NewModelBoilerSpeedBonus"
930
+ | "Pillbox"
931
+ | "IsolatedIsland"
932
+ | "HarbourSummerPrincess"
933
+ | "SupplyDepot"
934
+ | "NewSupplyDepot"
935
+ | "PtImp"
936
+ | "BattleshipSummerPrincess"
937
+ | "HeavyCruiserSummerPrincess"
938
+ | "AnchorageWaterDemonVacationMode"
939
+ | "FrenchBattleshipPrincess"
940
+ | "DockPrincess"
941
+ | "SummerAircraftCarrierDemon";
942
+
961
943
  export type ShipCategory =
962
944
  | "Battleship"
963
945
  | "AircraftCarrier"
@@ -993,56 +975,73 @@ export type ShipType =
993
975
  | "CT"
994
976
  | "AO";
995
977
 
996
- export interface AttackAnalysis {
997
- attacker_is_player: boolean;
998
- attacker_ship_id: number;
999
- target_ship_id: number;
1000
- historical_params: HistoricalParams;
1001
- day: ActionReport<DayPhaseAttackStyle>;
1002
- night: ActionReport<NightPhaseAttackStyle>;
1003
- closing_torpedo: ActionReport<TorpedoAttackStyle>;
1004
- opening_asw: ActionReport<AswAttackStyle>;
1005
- support_shelling: ActionReport<SupportShellingStyle>;
978
+ export type GearTypeIdArray = [number, number, number, number, number];
979
+
980
+ export type GearVecInput = GearInput[];
981
+
982
+ export interface GearInput {
983
+ gear_id: number;
984
+ types: GearTypeIdArray;
985
+ firepower: number;
986
+ torpedo: number;
987
+ anti_air: number;
988
+ armor: number;
989
+ evasion: number;
990
+ asw: number;
991
+ los: number;
992
+ bombing: number;
993
+ accuracy: number;
994
+ range: number;
995
+ radius: number;
996
+ stars: number;
997
+ ace: number;
1006
998
  }
1007
999
 
1008
- export type DamageState = "Normal" | "Shouha" | "Chuuha" | "Taiha" | "Sunk";
1000
+ export interface ShipInput {
1001
+ ship_id: number;
1002
+ ctype: number;
1003
+ stype: number;
1004
+ yomi: string;
1005
+ }
1009
1006
 
1010
- export type ShipAttr =
1011
- | "Unknown"
1012
- | "NightCarrier"
1013
- | "Installation"
1014
- | "RoyalNavy"
1015
- | "Kai2"
1016
- | "TurbineSpeedBonus"
1017
- | "NewModelBoilerSpeedBonus"
1018
- | "Pillbox"
1019
- | "IsolatedIsland"
1020
- | "HarbourSummerPrincess"
1021
- | "SupplyDepot"
1022
- | "NewSupplyDepot"
1023
- | "PtImp"
1024
- | "BattleshipSummerPrincess"
1025
- | "HeavyCruiserSummerPrincess"
1026
- | "AnchorageWaterDemonVacationMode"
1027
- | "FrenchBattleshipPrincess"
1028
- | "DockPrincess"
1029
- | "SummerAircraftCarrierDemon";
1007
+ export interface EBonuses {
1008
+ firepower: number;
1009
+ torpedo: number;
1010
+ anti_air: number;
1011
+ armor: number;
1012
+ evasion: number;
1013
+ asw: number;
1014
+ los: number;
1015
+ bombing: number;
1016
+ accuracy: number;
1017
+ range: number;
1018
+ }
1030
1019
 
1031
- export type SpecialEnemyType =
1032
- | "None"
1033
- | "SoftSkinned"
1034
- | "Pillbox"
1035
- | "IsolatedIsland"
1036
- | "SupplyDepot"
1037
- | "NewSupplyDepot"
1038
- | "HarbourSummerPrincess"
1039
- | "PtImp"
1040
- | "BattleshipSummerPrincess"
1041
- | "HeavyCruiserSummerPrincess"
1042
- | "FrenchBattleshipPrincess"
1043
- | "AnchorageWaterDemonVacationMode"
1044
- | "DockPrincess"
1045
- | "SummerAircraftCarrierDemon";
1020
+ export interface FleetCutinReport<T> {
1021
+ cutin: FleetCutin;
1022
+ rate: number | null;
1023
+ formation: Formation;
1024
+ attacks: FleetCutinAttackReport<T>[];
1025
+ }
1026
+
1027
+ export interface FleetCutinAttackReport<T> extends AttackReport<T> {
1028
+ index: number;
1029
+ ship_id: number;
1030
+ power_mod: number;
1031
+ }
1032
+
1033
+ export interface DamageReport {
1034
+ miss_damage_min: number;
1035
+ miss_damage_max: number;
1036
+ normal_damage_min: number;
1037
+ normal_damage_max: number;
1038
+ critical_damage_min: number;
1039
+ critical_damage_max: number;
1040
+ normal_scratch_rate: number;
1041
+ critical_scratch_rate: number;
1042
+ damage_density: Histogram<number, number>;
1043
+ damage_state_density: Histogram<DamageState, number>;
1044
+ }
1046
1045
 
1047
1046
  /**
1048
1047
  */
@@ -1295,6 +1294,11 @@ export class FhCore {
1295
1294
  * @returns {Org | undefined}
1296
1295
  */
1297
1296
  create_org(input?: OrgState): Org | undefined;
1297
+ /**
1298
+ * @param {number} ship_id
1299
+ * @returns {ShipState | undefined}
1300
+ */
1301
+ create_ship_state_by_id(ship_id: number): ShipState | undefined;
1298
1302
  /**
1299
1303
  * @param {number} ship_id
1300
1304
  * @returns {Ship | undefined}
@@ -145,13 +145,6 @@ function getArrayJsValueFromWasm0(ptr, len) {
145
145
  return result;
146
146
  }
147
147
 
148
- function _assertClass(instance, klass) {
149
- if (!(instance instanceof klass)) {
150
- throw new Error(`expected instance of ${klass.name}`);
151
- }
152
- return instance.ptr;
153
- }
154
-
155
148
  let cachedFloat64Memory0 = null;
156
149
 
157
150
  function getFloat64Memory0() {
@@ -160,6 +153,13 @@ function getFloat64Memory0() {
160
153
  }
161
154
  return cachedFloat64Memory0;
162
155
  }
156
+
157
+ function _assertClass(instance, klass) {
158
+ if (!(instance instanceof klass)) {
159
+ throw new Error(`expected instance of ${klass.name}`);
160
+ }
161
+ return instance.ptr;
162
+ }
163
163
  /**
164
164
  * @param {ShipConditions} value
165
165
  * @returns {ShipConditions}
@@ -866,6 +866,14 @@ export class FhCore {
866
866
  }
867
867
  /**
868
868
  * @param {number} ship_id
869
+ * @returns {ShipState | undefined}
870
+ */
871
+ create_ship_state_by_id(ship_id) {
872
+ const ret = wasm.fhcore_create_ship_state_by_id(this.__wbg_ptr, ship_id);
873
+ return takeObject(ret);
874
+ }
875
+ /**
876
+ * @param {number} ship_id
869
877
  * @returns {Ship | undefined}
870
878
  */
871
879
  create_ship_by_id(ship_id) {
@@ -2951,17 +2959,17 @@ export function __wbindgen_string_new(arg0, arg1) {
2951
2959
  return addHeapObject(ret);
2952
2960
  };
2953
2961
 
2954
- export function __wbindgen_is_undefined(arg0) {
2955
- const ret = getObject(arg0) === undefined;
2956
- return ret;
2957
- };
2958
-
2959
2962
  export function __wbg_ship_new(arg0) {
2960
2963
  const ret = Ship.__wrap(arg0);
2961
2964
  return addHeapObject(ret);
2962
2965
  };
2963
2966
 
2964
- export function __wbg_createEquipmentBonuses_03da72c9fa1a8001(arg0, arg1) {
2967
+ export function __wbindgen_is_undefined(arg0) {
2968
+ const ret = getObject(arg0) === undefined;
2969
+ return ret;
2970
+ };
2971
+
2972
+ export function __wbg_createEquipmentBonuses_144c688a77d7a9b3(arg0, arg1) {
2965
2973
  const ret = createEquipmentBonuses(takeObject(arg0), takeObject(arg1));
2966
2974
  return addHeapObject(ret);
2967
2975
  };
Binary file
@@ -1,19 +1,28 @@
1
1
  /* tslint:disable */
2
2
  /* eslint-disable */
3
3
  export const memory: WebAssembly.Memory;
4
- export function __wbg_airsquadron_free(a: number): void;
5
- export function __wbg_get_airsquadron_id(a: number, b: number): void;
6
- export function __wbg_set_airsquadron_id(a: number, b: number, c: number): void;
7
- export function __wbg_get_airsquadron_hash(a: number): number;
8
- export function __wbg_set_airsquadron_hash(a: number, b: number): void;
9
- export function __wbg_get_airsquadron_mode(a: number): number;
10
- export function __wbg_set_airsquadron_mode(a: number, b: number): void;
11
- export function airsquadron_get_gear(a: number, b: number, c: number): number;
12
- export function airsquadron_get_slot_size(a: number, b: number, c: number): void;
13
- export function airsquadron_get_max_slot_size(a: number, b: number, c: number): void;
14
- export function airsquadron_fighter_power(a: number): number;
15
- export function airsquadron_interception_power(a: number): number;
16
- export function airsquadron_radius(a: number): number;
4
+ export function __wbg_fleet_free(a: number): void;
5
+ export function __wbg_get_fleet_id(a: number, b: number): void;
6
+ export function __wbg_set_fleet_id(a: number, b: number, c: number): void;
7
+ export function __wbg_get_fleet_hash(a: number): number;
8
+ export function __wbg_get_fleet_len(a: number): number;
9
+ export function fleet_meta(a: number): number;
10
+ export function fleet_ship_keys(a: number, b: number): void;
11
+ export function fleet_ship_ids(a: number, b: number): void;
12
+ export function fleet_get_gear_ids_by_improvable(a: number, b: number): void;
13
+ export function fleet_get_gear_ids_by_proficiency(a: number, b: number): void;
14
+ export function fleet_get_damage_bound(a: number, b: number, c: number, d: number): number;
15
+ export function fleet_get_remaining_fuel(a: number, b: number, c: number, d: number, e: number): number;
16
+ export function fleet_get_remaining_ammo(a: number, b: number, c: number, d: number, e: number): number;
17
+ export function fleet_count_ships(a: number): number;
18
+ export function fleet_get_ship(a: number, b: number): number;
19
+ export function fleet_fleet_los_mod(a: number, b: number): void;
20
+ export function fleet_fighter_power(a: number, b: number, c: number): void;
21
+ export function fleet_elos(a: number, b: number, c: number, d: number): void;
22
+ export function fleet_aviation_detection_score(a: number, b: number): void;
23
+ export function fleet_expedition_bonus(a: number): number;
24
+ export function fleet_sum_ship_stat_by(a: number, b: number, c: number, d: number): void;
25
+ export function fleet_reset_battle_state(a: number): void;
17
26
  export function __wbg_ship_free(a: number): void;
18
27
  export function __wbg_get_ship_id(a: number, b: number): void;
19
28
  export function __wbg_set_ship_id(a: number, b: number, c: number): void;
@@ -105,29 +114,20 @@ export function ship_basic_defense_power(a: number, b: number, c: number): void;
105
114
  export function ship_transport_point(a: number): number;
106
115
  export function ship_elos(a: number, b: number, c: number): void;
107
116
  export function ship_ohko_power(a: number, b: number): void;
117
+ export function __wbg_airsquadron_free(a: number): void;
118
+ export function __wbg_get_airsquadron_id(a: number, b: number): void;
119
+ export function __wbg_set_airsquadron_id(a: number, b: number, c: number): void;
120
+ export function __wbg_get_airsquadron_hash(a: number): number;
121
+ export function __wbg_set_airsquadron_hash(a: number, b: number): void;
122
+ export function __wbg_get_airsquadron_mode(a: number): number;
123
+ export function __wbg_set_airsquadron_mode(a: number, b: number): void;
124
+ export function airsquadron_get_gear(a: number, b: number, c: number): number;
125
+ export function airsquadron_get_slot_size(a: number, b: number, c: number): void;
126
+ export function airsquadron_get_max_slot_size(a: number, b: number, c: number): void;
127
+ export function airsquadron_fighter_power(a: number): number;
128
+ export function airsquadron_interception_power(a: number): number;
129
+ export function airsquadron_radius(a: number): number;
108
130
  export function parse_ship_conditions(a: number): number;
109
- export function __wbg_fleet_free(a: number): void;
110
- export function __wbg_get_fleet_id(a: number, b: number): void;
111
- export function __wbg_set_fleet_id(a: number, b: number, c: number): void;
112
- export function __wbg_get_fleet_hash(a: number): number;
113
- export function __wbg_get_fleet_len(a: number): number;
114
- export function fleet_meta(a: number): number;
115
- export function fleet_ship_keys(a: number, b: number): void;
116
- export function fleet_ship_ids(a: number, b: number): void;
117
- export function fleet_get_gear_ids_by_improvable(a: number, b: number): void;
118
- export function fleet_get_gear_ids_by_proficiency(a: number, b: number): void;
119
- export function fleet_get_damage_bound(a: number, b: number, c: number, d: number): number;
120
- export function fleet_get_remaining_fuel(a: number, b: number, c: number, d: number, e: number): number;
121
- export function fleet_get_remaining_ammo(a: number, b: number, c: number, d: number, e: number): number;
122
- export function fleet_count_ships(a: number): number;
123
- export function fleet_get_ship(a: number, b: number): number;
124
- export function fleet_fleet_los_mod(a: number, b: number): void;
125
- export function fleet_fighter_power(a: number, b: number, c: number): void;
126
- export function fleet_elos(a: number, b: number, c: number, d: number): void;
127
- export function fleet_aviation_detection_score(a: number, b: number): void;
128
- export function fleet_expedition_bonus(a: number): number;
129
- export function fleet_sum_ship_stat_by(a: number, b: number, c: number, d: number): void;
130
- export function fleet_reset_battle_state(a: number): void;
131
131
  export function __wbg_comp_free(a: number): void;
132
132
  export function __wbg_get_comp_org_type(a: number): number;
133
133
  export function __wbg_get_comp_hq_level(a: number): number;
@@ -267,6 +267,7 @@ export function fhcore_create_ship(a: number, b: number): number;
267
267
  export function fhcore_create_air_squadron(a: number, b: number): number;
268
268
  export function fhcore_create_fleet(a: number, b: number): number;
269
269
  export function fhcore_create_org(a: number, b: number): number;
270
+ export function fhcore_create_ship_state_by_id(a: number, b: number): number;
270
271
  export function fhcore_create_ship_by_id(a: number, b: number): number;
271
272
  export function fhcore_create_all_ships(a: number): number;
272
273
  export function fhcore_create_comp_by_map_enemy(a: number, b: number, c: number, d: number, e: number): number;