fleethub-core 1.11.16 → 1.11.18
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/node/fleethub_core.d.ts +213 -198
- package/node/fleethub_core.js +67 -53
- package/node/fleethub_core_bg.wasm +0 -0
- package/node/fleethub_core_bg.wasm.d.ts +136 -134
- package/package.json +1 -1
- package/pkg/fleethub_core.d.ts +213 -198
- package/pkg/fleethub_core_bg.js +67 -53
- package/pkg/fleethub_core_bg.wasm +0 -0
- package/pkg/fleethub_core_bg.wasm.d.ts +136 -134
package/pkg/fleethub_core_bg.js
CHANGED
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@@ -124,14 +124,6 @@ function getInt32Memory0() {
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124
124
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}
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125
125
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return cachedInt32Memory0;
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126
126
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}
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127
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-
/**
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128
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-
* @param {ShipConditions} value
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129
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-
* @returns {ShipConditions}
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130
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-
*/
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131
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-
export function parse_ship_conditions(value) {
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132
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-
const ret = wasm.parse_ship_conditions(addHeapObject(value));
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133
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-
return takeObject(ret);
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134
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-
}
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127
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136
128
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let cachedUint32Memory0 = null;
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137
129
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@@ -153,6 +145,13 @@ function getArrayJsValueFromWasm0(ptr, len) {
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145
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return result;
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146
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}
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147
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148
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+
function _assertClass(instance, klass) {
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149
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if (!(instance instanceof klass)) {
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150
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throw new Error(`expected instance of ${klass.name}`);
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}
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152
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return instance.ptr;
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153
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}
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154
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+
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155
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let cachedFloat64Memory0 = null;
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156
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157
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function getFloat64Memory0() {
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@@ -161,6 +160,14 @@ function getFloat64Memory0() {
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}
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return cachedFloat64Memory0;
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162
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}
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163
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+
/**
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164
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+
* @param {ShipConditions} value
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165
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* @returns {ShipConditions}
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166
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+
*/
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167
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+
export function parse_ship_conditions(value) {
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168
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const ret = wasm.parse_ship_conditions(addHeapObject(value));
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169
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return takeObject(ret);
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170
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}
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171
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172
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function getArrayU8FromWasm0(ptr, len) {
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ptr = ptr >>> 0;
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@@ -173,13 +180,6 @@ function passArray8ToWasm0(arg, malloc) {
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WASM_VECTOR_LEN = arg.length;
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return ptr;
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}
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-
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177
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-
function _assertClass(instance, klass) {
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178
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-
if (!(instance instanceof klass)) {
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179
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-
throw new Error(`expected instance of ${klass.name}`);
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180
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}
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181
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-
return instance.ptr;
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182
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-
}
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183
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/**
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*/
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185
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export function set_panic_hook() {
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@@ -773,6 +773,13 @@ export class Comp {
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wasm.__wbindgen_add_to_stack_pointer(16);
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}
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}
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776
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/**
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777
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* @returns {number}
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778
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*/
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779
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balloons() {
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780
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const ret = wasm.comp_balloons(this.__wbg_ptr);
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781
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return ret >>> 0;
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782
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}
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776
783
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}
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777
784
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778
785
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const FhCoreFinalization = new FinalizationRegistry(ptr => wasm.__wbg_fhcore_free(ptr >>> 0));
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@@ -1675,6 +1682,13 @@ export class Gear {
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1675
1682
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const ret = wasm.gear_can_be_deployed_to_land_base(this.__wbg_ptr);
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1676
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return ret !== 0;
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1677
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}
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1685
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+
/**
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1686
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* @returns {boolean}
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1687
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+
*/
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1688
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+
is_balloon() {
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1689
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const ret = wasm.gear_is_balloon(this.__wbg_ptr);
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1690
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+
return ret !== 0;
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1691
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}
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1678
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}
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1679
1693
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const OrgFinalization = new FinalizationRegistry(ptr => wasm.__wbg_org_free(ptr >>> 0));
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@@ -2097,43 +2111,6 @@ export class Ship {
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wasm.__wbg_ship_free(ptr);
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}
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/**
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2100
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* @returns {number | undefined}
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2101
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*/
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2102
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state_day_gunfit_accuracy() {
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2103
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try {
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2104
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const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
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2105
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-
wasm.ship_state_day_gunfit_accuracy(retptr, this.__wbg_ptr);
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2106
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-
var r0 = getInt32Memory0()[retptr / 4 + 0];
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2107
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-
var r2 = getFloat64Memory0()[retptr / 8 + 1];
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2108
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-
return r0 === 0 ? undefined : r2;
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2109
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-
} finally {
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2110
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wasm.__wbindgen_add_to_stack_pointer(16);
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2111
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-
}
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2112
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-
}
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2113
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-
/**
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2114
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* @returns {number | undefined}
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2115
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-
*/
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2116
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-
state_night_gunfit_accuracy() {
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2117
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-
try {
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2118
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-
const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
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2119
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-
wasm.ship_state_night_gunfit_accuracy(retptr, this.__wbg_ptr);
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2120
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-
var r0 = getInt32Memory0()[retptr / 4 + 0];
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2121
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-
var r2 = getFloat64Memory0()[retptr / 8 + 1];
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2122
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-
return r0 === 0 ? undefined : r2;
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2123
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-
} finally {
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2124
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-
wasm.__wbindgen_add_to_stack_pointer(16);
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2125
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-
}
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2126
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-
}
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2127
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-
/**
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2128
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-
* フィット砲補正
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2129
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-
* @param {boolean} is_night
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2130
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-
* @returns {number}
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2131
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-
*/
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2132
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-
gunfit_accuracy(is_night) {
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2133
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-
const ret = wasm.ship_gunfit_accuracy(this.__wbg_ptr, is_night);
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2134
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-
return ret;
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2135
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-
}
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2136
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-
/**
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* @returns {string}
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*/
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2116
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get id() {
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@@ -2921,6 +2898,43 @@ export class Ship {
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2921
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wasm.__wbindgen_add_to_stack_pointer(16);
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2922
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}
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2923
2900
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}
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2901
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+
/**
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2902
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+
* @returns {number | undefined}
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2903
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+
*/
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2904
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+
state_day_gunfit_accuracy() {
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2905
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+
try {
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2906
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const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
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2907
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wasm.ship_state_day_gunfit_accuracy(retptr, this.__wbg_ptr);
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2908
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+
var r0 = getInt32Memory0()[retptr / 4 + 0];
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2909
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+
var r2 = getFloat64Memory0()[retptr / 8 + 1];
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2910
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+
return r0 === 0 ? undefined : r2;
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2911
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} finally {
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2912
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wasm.__wbindgen_add_to_stack_pointer(16);
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2913
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}
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2914
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}
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2915
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/**
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2916
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* @returns {number | undefined}
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2917
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*/
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2918
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state_night_gunfit_accuracy() {
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2919
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try {
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2920
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const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
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2921
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+
wasm.ship_state_night_gunfit_accuracy(retptr, this.__wbg_ptr);
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2922
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var r0 = getInt32Memory0()[retptr / 4 + 0];
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2923
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+
var r2 = getFloat64Memory0()[retptr / 8 + 1];
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2924
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+
return r0 === 0 ? undefined : r2;
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2925
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+
} finally {
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2926
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+
wasm.__wbindgen_add_to_stack_pointer(16);
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2927
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+
}
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2928
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+
}
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2929
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+
/**
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2930
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+
* フィット砲補正
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2931
|
+
* @param {boolean} is_night
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2932
|
+
* @returns {number}
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2933
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+
*/
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2934
|
+
gunfit_accuracy(is_night) {
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2935
|
+
const ret = wasm.ship_gunfit_accuracy(this.__wbg_ptr, is_night);
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2936
|
+
return ret;
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2937
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+
}
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2924
2938
|
}
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2925
2939
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2926
2940
|
export function __wbindgen_object_clone_ref(arg0) {
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@@ -2947,7 +2961,7 @@ export function __wbg_ship_new(arg0) {
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2947
2961
|
return addHeapObject(ret);
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2948
2962
|
};
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2949
2963
|
|
|
2950
|
-
export function
|
|
2964
|
+
export function __wbg_createEquipmentBonuses_03da72c9fa1a8001(arg0, arg1) {
|
|
2951
2965
|
const ret = createEquipmentBonuses(takeObject(arg0), takeObject(arg1));
|
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2952
2966
|
return addHeapObject(ret);
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2953
2967
|
};
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Binary file
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@@ -1,6 +1,110 @@
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1
1
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/* tslint:disable */
|
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2
2
|
/* eslint-disable */
|
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3
3
|
export const memory: WebAssembly.Memory;
|
|
4
|
+
export function __wbg_airsquadron_free(a: number): void;
|
|
5
|
+
export function __wbg_get_airsquadron_id(a: number, b: number): void;
|
|
6
|
+
export function __wbg_set_airsquadron_id(a: number, b: number, c: number): void;
|
|
7
|
+
export function __wbg_get_airsquadron_hash(a: number): number;
|
|
8
|
+
export function __wbg_set_airsquadron_hash(a: number, b: number): void;
|
|
9
|
+
export function __wbg_get_airsquadron_mode(a: number): number;
|
|
10
|
+
export function __wbg_set_airsquadron_mode(a: number, b: number): void;
|
|
11
|
+
export function airsquadron_get_gear(a: number, b: number, c: number): number;
|
|
12
|
+
export function airsquadron_get_slot_size(a: number, b: number, c: number): void;
|
|
13
|
+
export function airsquadron_get_max_slot_size(a: number, b: number, c: number): void;
|
|
14
|
+
export function airsquadron_fighter_power(a: number): number;
|
|
15
|
+
export function airsquadron_interception_power(a: number): number;
|
|
16
|
+
export function airsquadron_radius(a: number): number;
|
|
17
|
+
export function __wbg_ship_free(a: number): void;
|
|
18
|
+
export function __wbg_get_ship_id(a: number, b: number): void;
|
|
19
|
+
export function __wbg_set_ship_id(a: number, b: number, c: number): void;
|
|
20
|
+
export function __wbg_get_ship_hash(a: number): number;
|
|
21
|
+
export function __wbg_get_ship_ship_id(a: number): number;
|
|
22
|
+
export function __wbg_get_ship_level(a: number): number;
|
|
23
|
+
export function __wbg_get_ship_current_hp(a: number): number;
|
|
24
|
+
export function __wbg_get_ship_morale(a: number): number;
|
|
25
|
+
export function __wbg_get_ship_ammo(a: number): number;
|
|
26
|
+
export function __wbg_get_ship_fuel(a: number): number;
|
|
27
|
+
export function __wbg_get_ship_ship_type(a: number): number;
|
|
28
|
+
export function __wbg_get_ship_ctype(a: number): number;
|
|
29
|
+
export function __wbg_get_ship_slots(a: number): number;
|
|
30
|
+
export function __wbg_set_ship_slots(a: number, b: number): void;
|
|
31
|
+
export function ship_naked_firepower(a: number): number;
|
|
32
|
+
export function ship_naked_torpedo(a: number): number;
|
|
33
|
+
export function ship_naked_armor(a: number): number;
|
|
34
|
+
export function ship_naked_anti_air(a: number): number;
|
|
35
|
+
export function ship_naked_evasion(a: number): number;
|
|
36
|
+
export function ship_naked_asw(a: number): number;
|
|
37
|
+
export function ship_naked_los(a: number): number;
|
|
38
|
+
export function ship_firepower(a: number): number;
|
|
39
|
+
export function ship_torpedo(a: number): number;
|
|
40
|
+
export function ship_armor(a: number): number;
|
|
41
|
+
export function ship_anti_air(a: number): number;
|
|
42
|
+
export function ship_evasion(a: number): number;
|
|
43
|
+
export function ship_asw(a: number): number;
|
|
44
|
+
export function ship_los(a: number): number;
|
|
45
|
+
export function ship_default(): number;
|
|
46
|
+
export function ship_eq_id(a: number, b: number, c: number): number;
|
|
47
|
+
export function ship_state(a: number): number;
|
|
48
|
+
export function ship_custom_power_mods(a: number): number;
|
|
49
|
+
export function ship_meta(a: number): number;
|
|
50
|
+
export function ship_name(a: number, b: number): void;
|
|
51
|
+
export function ship_yomi(a: number, b: number): void;
|
|
52
|
+
export function ship_stype(a: number): number;
|
|
53
|
+
export function ship_sort_id(a: number): number;
|
|
54
|
+
export function ship_remodel_rank(a: number): number;
|
|
55
|
+
export function ship_slotnum(a: number): number;
|
|
56
|
+
export function ship_next_id(a: number): number;
|
|
57
|
+
export function ship_useful(a: number): number;
|
|
58
|
+
export function ship_damage_state(a: number): number;
|
|
59
|
+
export function ship_morale_state(a: number): number;
|
|
60
|
+
export function ship_category(a: number): number;
|
|
61
|
+
export function ship_has_attr(a: number, b: number): number;
|
|
62
|
+
export function ship_gear_keys(a: number, b: number): void;
|
|
63
|
+
export function ship_get_gear(a: number, b: number, c: number): number;
|
|
64
|
+
export function ship_get_damage_bound(a: number, b: number): number;
|
|
65
|
+
export function ship_get_remaining_fuel(a: number, b: number, c: number): number;
|
|
66
|
+
export function ship_get_remaining_ammo(a: number, b: number, c: number): number;
|
|
67
|
+
export function ship_has_unknown_stat(a: number, b: number, c: number): number;
|
|
68
|
+
export function ship_get_naked_stat(a: number, b: number, c: number): number;
|
|
69
|
+
export function ship_get_stat_interval_left(a: number, b: number, c: number): number;
|
|
70
|
+
export function ship_get_stat_interval_right(a: number, b: number, c: number): number;
|
|
71
|
+
export function ship_get_gear_stat(a: number, b: number, c: number): number;
|
|
72
|
+
export function ship_get_ebonus(a: number, b: number, c: number): number;
|
|
73
|
+
export function ship_get_stat_mod(a: number, b: number, c: number): number;
|
|
74
|
+
export function ship_is_abyssal(a: number): number;
|
|
75
|
+
export function ship_is_submarine(a: number): number;
|
|
76
|
+
export function ship_is_amagiri(a: number): number;
|
|
77
|
+
export function ship_can_equip(a: number, b: number, c: number, d: number): number;
|
|
78
|
+
export function ship_max_hp(a: number): number;
|
|
79
|
+
export function ship_max_ammo(a: number): number;
|
|
80
|
+
export function ship_max_fuel(a: number): number;
|
|
81
|
+
export function ship_naked_range(a: number): number;
|
|
82
|
+
export function ship_naked_speed(a: number): number;
|
|
83
|
+
export function ship_luck(a: number): number;
|
|
84
|
+
export function ship_range(a: number): number;
|
|
85
|
+
export function ship_speed(a: number): number;
|
|
86
|
+
export function ship_accuracy(a: number): number;
|
|
87
|
+
export function ship_innate_torpedo_accuracy(a: number): number;
|
|
88
|
+
export function ship_is_installation(a: number): number;
|
|
89
|
+
export function ship_is_pt_imp(a: number): number;
|
|
90
|
+
export function ship_special_enemy_type(a: number): number;
|
|
91
|
+
export function ship_is_attackable_by_torpedo(a: number): number;
|
|
92
|
+
export function ship_get_slot_size(a: number, b: number): number;
|
|
93
|
+
export function ship_get_max_slot_size(a: number, b: number): number;
|
|
94
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+
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export function ship_basic_accuracy_term(a: number, b: number): void;
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export function ship_elos(a: number, b: number, c: number): void;
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@@ -24,19 +128,37 @@ export function fleet_aviation_detection_score(a: number, b: number): void;
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export function fleet_expedition_bonus(a: number): number;
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export function __wbg_comp_free(a: number): void;
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export function __wbg_get_comp_org_type(a: number): number;
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export function __wbg_get_comp_hq_level(a: number): number;
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export function __wbg_set_comp_main(a: number, b: number): void;
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export function __wbg_get_comp_escort(a: number): number;
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export function __wbg_set_comp_escort(a: number, b: number): void;
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export function __wbg_get_comp_route_sup(a: number): number;
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export function __wbg_set_comp_route_sup(a: number, b: number): void;
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export function __wbg_get_comp_boss_sup(a: number): number;
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export function __wbg_set_comp_boss_sup(a: number, b: number): void;
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export function comp_side(a: number): number;
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export function comp_is_enemy(a: number): number;
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export function comp_has_ship_eid(a: number, b: number, c: number): number;
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export function comp_first_ship_id(a: number, b: number): void;
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export function comp_get_fleet_id(a: number, b: number, c: number): void;
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export function comp_get_ship_with_clone(a: number, b: number, c: number): number;
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export function comp_get_ship_entity_id(a: number, b: number, c: number, d: number): void;
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export function comp_get_ship_by_eid_with_clone(a: number, b: number, c: number): number;
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export function comp_default_formation(a: number): number;
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export function comp_adjusted_anti_air(a: number, b: number): number;
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export function comp_fighter_power(a: number, b: number, c: number, d: number): void;
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export function comp_elos(a: number, b: number, c: number): void;
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export function comp_transport_point(a: number): number;
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export function comp_fleet_los_mod(a: number, b: number, c: number): void;
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export function comp_balloons(a: number): number;
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@@ -98,37 +220,8 @@ export function gear_is_abyssal_cuttlefish_torpedo(a: number): number;
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export function gear_is_abyssal_patrolling_attack_hawk(a: number): number;
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export function gear_can_be_deployed_to_land_base(a: number): number;
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export function gear_is_balloon(a: number): number;
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export function __wbg_comp_free(a: number): void;
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export function __wbg_get_comp_org_type(a: number): number;
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export function __wbg_get_comp_hq_level(a: number): number;
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export function __wbg_get_comp_main(a: number): number;
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export function __wbg_set_comp_main(a: number, b: number): void;
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export function __wbg_get_comp_escort(a: number): number;
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export function __wbg_set_comp_escort(a: number, b: number): void;
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export function __wbg_get_comp_route_sup(a: number): number;
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export function __wbg_set_comp_route_sup(a: number, b: number): void;
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export function __wbg_get_comp_boss_sup(a: number): number;
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export function __wbg_set_comp_boss_sup(a: number, b: number): void;
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export function comp_side(a: number): number;
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114
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export function comp_is_combined(a: number): number;
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115
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export function comp_is_player(a: number): number;
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export function comp_is_enemy(a: number): number;
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117
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export function comp_has_ship_eid(a: number, b: number, c: number): number;
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export function comp_first_ship_id(a: number, b: number): void;
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119
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export function comp_has_route_sup(a: number): number;
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export function comp_meta(a: number): number;
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export function comp_get_fleet_id(a: number, b: number, c: number): void;
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export function comp_get_ship_with_clone(a: number, b: number, c: number): number;
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123
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export function comp_get_ship_entity_id(a: number, b: number, c: number, d: number): void;
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124
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export function comp_get_ship_by_eid_with_clone(a: number, b: number, c: number): number;
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125
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export function comp_default_formation(a: number): number;
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126
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export function comp_adjusted_anti_air(a: number, b: number): number;
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export function comp_fighter_power(a: number, b: number, c: number, d: number): void;
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export function comp_elos(a: number, b: number, c: number): void;
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export function comp_transport_point(a: number): number;
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export function comp_get_ship_conditions(a: number, b: number, c: number): number;
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export function comp_fleet_los_mod(a: number, b: number, c: number): void;
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export function set_panic_hook(): void;
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export function ship_state_day_gunfit_accuracy(a: number, b: number): void;
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export function ship_state_night_gunfit_accuracy(a: number, b: number): void;
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|
@@ -184,97 +277,6 @@ export function analyzer_analyze_ship_attack(a: number, b: number, c: number, d:
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export function analyzer_analyze_node_attack(a: number, b: number, c: number, d: number, e: number, f: number): number;
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export function analyzer_simulate_support_shelling(a: number, b: number, c: number, d: number, e: number, f: number): void;
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export function __wbg_ship_free(a: number): void;
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export function __wbg_get_ship_id(a: number, b: number): void;
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export function __wbg_set_ship_id(a: number, b: number, c: number): void;
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export function __wbg_get_ship_hash(a: number): number;
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export function __wbg_get_ship_ship_id(a: number): number;
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export function __wbg_get_ship_level(a: number): number;
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export function __wbg_get_ship_current_hp(a: number): number;
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export function __wbg_get_ship_morale(a: number): number;
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export function __wbg_get_ship_ammo(a: number): number;
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export function __wbg_get_ship_fuel(a: number): number;
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export function __wbg_get_ship_ship_type(a: number): number;
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export function __wbg_get_ship_ctype(a: number): number;
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export function __wbg_get_ship_slots(a: number): number;
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export function __wbg_set_ship_slots(a: number, b: number): void;
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export function ship_naked_firepower(a: number): number;
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export function ship_naked_torpedo(a: number): number;
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export function ship_naked_armor(a: number): number;
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export function ship_naked_anti_air(a: number): number;
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export function ship_naked_asw(a: number): number;
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export function ship_naked_los(a: number): number;
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export function ship_firepower(a: number): number;
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export function ship_torpedo(a: number): number;
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export function ship_armor(a: number): number;
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export function ship_anti_air(a: number): number;
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export function ship_evasion(a: number): number;
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export function ship_asw(a: number): number;
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export function ship_los(a: number): number;
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export function ship_default(): number;
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export function ship_eq_id(a: number, b: number, c: number): number;
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export function ship_state(a: number): number;
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export function ship_custom_power_mods(a: number): number;
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export function ship_meta(a: number): number;
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export function ship_name(a: number, b: number): void;
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export function ship_yomi(a: number, b: number): void;
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|
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export function ship_stype(a: number): number;
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export function ship_sort_id(a: number): number;
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export function ship_remodel_rank(a: number): number;
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export function ship_next_id(a: number): number;
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export function ship_useful(a: number): number;
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export function ship_damage_state(a: number): number;
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export function ship_morale_state(a: number): number;
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export function ship_category(a: number): number;
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export function ship_has_attr(a: number, b: number): number;
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export function ship_gear_keys(a: number, b: number): void;
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export function ship_get_gear(a: number, b: number, c: number): number;
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export function ship_get_damage_bound(a: number, b: number): number;
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export function ship_get_remaining_fuel(a: number, b: number, c: number): number;
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export function ship_get_remaining_ammo(a: number, b: number, c: number): number;
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export function ship_has_unknown_stat(a: number, b: number, c: number): number;
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|
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export function ship_get_naked_stat(a: number, b: number, c: number): number;
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export function ship_get_stat_interval_left(a: number, b: number, c: number): number;
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export function ship_get_stat_interval_right(a: number, b: number, c: number): number;
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|
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export function ship_get_gear_stat(a: number, b: number, c: number): number;
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|
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export function ship_get_ebonus(a: number, b: number, c: number): number;
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export function ship_get_stat_mod(a: number, b: number, c: number): number;
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|
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export function ship_is_abyssal(a: number): number;
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245
|
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export function ship_is_submarine(a: number): number;
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246
|
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export function ship_is_amagiri(a: number): number;
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247
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export function ship_can_equip(a: number, b: number, c: number, d: number): number;
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248
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export function ship_max_hp(a: number): number;
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249
|
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export function ship_max_ammo(a: number): number;
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250
|
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export function ship_max_fuel(a: number): number;
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251
|
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export function ship_naked_range(a: number): number;
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252
|
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export function ship_naked_speed(a: number): number;
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253
|
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export function ship_luck(a: number): number;
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254
|
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export function ship_range(a: number): number;
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255
|
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export function ship_speed(a: number): number;
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256
|
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export function ship_accuracy(a: number): number;
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257
|
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export function ship_innate_torpedo_accuracy(a: number): number;
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258
|
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export function ship_is_installation(a: number): number;
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259
|
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export function ship_is_pt_imp(a: number): number;
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260
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export function ship_special_enemy_type(a: number): number;
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261
|
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export function ship_is_attackable_by_torpedo(a: number): number;
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262
|
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export function ship_get_slot_size(a: number, b: number): number;
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|
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export function ship_get_max_slot_size(a: number, b: number): number;
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264
|
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export function ship_remaining_ammo_mod(a: number): number;
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265
|
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export function ship_remaining_fuel_mod(a: number): number;
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266
|
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export function ship_fighter_power(a: number, b: number, c: number): void;
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267
|
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export function ship_fleet_los_factor(a: number, b: number): void;
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268
|
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export function ship_ship_adjusted_anti_air(a: number, b: number, c: number): void;
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269
|
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export function ship_fleet_anti_air_mod(a: number): number;
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270
|
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export function ship_cruiser_fit_bonus(a: number): number;
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271
|
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export function ship_basic_accuracy_term(a: number, b: number): void;
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272
|
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export function ship_basic_evasion_term(a: number, b: number): void;
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273
|
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export function ship_evasion_term(a: number, b: number, c: number, d: number, e: number): void;
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|
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export function ship_basic_defense_power(a: number, b: number, c: number): void;
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275
|
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export function ship_transport_point(a: number): number;
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276
|
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export function ship_elos(a: number, b: number, c: number): void;
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277
|
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export function ship_ohko_power(a: number, b: number): void;
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export function __wbindgen_malloc(a: number, b: number): number;
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export function __wbindgen_realloc(a: number, b: number, c: number, d: number): number;
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282
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export function __wbindgen_add_to_stack_pointer(a: number): number;
|