fleethub-core 1.11.15 → 1.11.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -124,6 +124,34 @@ function getInt32Memory0() {
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  }
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  return cachedInt32Memory0;
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  }
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+ /**
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+ * @param {ShipConditions} value
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+ * @returns {ShipConditions}
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+ */
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+ export function parse_ship_conditions(value) {
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+ const ret = wasm.parse_ship_conditions(addHeapObject(value));
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+ return takeObject(ret);
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+ }
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+
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+ let cachedUint32Memory0 = null;
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+
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+ function getUint32Memory0() {
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+ if (cachedUint32Memory0 === null || cachedUint32Memory0.byteLength === 0) {
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+ cachedUint32Memory0 = new Uint32Array(wasm.memory.buffer);
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+ }
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+ return cachedUint32Memory0;
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+ }
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+
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+ function getArrayJsValueFromWasm0(ptr, len) {
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+ ptr = ptr >>> 0;
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+ const mem = getUint32Memory0();
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+ const slice = mem.subarray(ptr / 4, ptr / 4 + len);
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+ const result = [];
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+ for (let i = 0; i < slice.length; i++) {
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+ result.push(takeObject(slice[i]));
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+ }
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+ return result;
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+ }
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  let cachedFloat64Memory0 = null;
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@@ -134,13 +162,6 @@ function getFloat64Memory0() {
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  return cachedFloat64Memory0;
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  }
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- function _assertClass(instance, klass) {
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- if (!(instance instanceof klass)) {
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- throw new Error(`expected instance of ${klass.name}`);
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- }
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- return instance.ptr;
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- }
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-
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  function getArrayU8FromWasm0(ptr, len) {
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  ptr = ptr >>> 0;
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  return getUint8Memory0().subarray(ptr / 1, ptr / 1 + len);
@@ -153,24 +174,16 @@ function passArray8ToWasm0(arg, malloc) {
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  return ptr;
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  }
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- let cachedUint32Memory0 = null;
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-
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- function getUint32Memory0() {
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- if (cachedUint32Memory0 === null || cachedUint32Memory0.byteLength === 0) {
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- cachedUint32Memory0 = new Uint32Array(wasm.memory.buffer);
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+ function _assertClass(instance, klass) {
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+ if (!(instance instanceof klass)) {
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+ throw new Error(`expected instance of ${klass.name}`);
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  }
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- return cachedUint32Memory0;
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+ return instance.ptr;
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  }
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-
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- function getArrayJsValueFromWasm0(ptr, len) {
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- ptr = ptr >>> 0;
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- const mem = getUint32Memory0();
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- const slice = mem.subarray(ptr / 4, ptr / 4 + len);
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- const result = [];
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- for (let i = 0; i < slice.length; i++) {
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- result.push(takeObject(slice[i]));
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- }
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- return result;
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+ /**
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+ */
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+ export function set_panic_hook() {
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+ wasm.set_panic_hook();
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  }
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  let cachedUint16Memory0 = null;
@@ -193,20 +206,6 @@ function passArray16ToWasm0(arg, malloc) {
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  WASM_VECTOR_LEN = arg.length;
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  return ptr;
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  }
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- /**
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- * @param {ShipConditions} value
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- * @returns {ShipConditions}
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- */
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- export function parse_ship_conditions(value) {
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- const ret = wasm.parse_ship_conditions(addHeapObject(value));
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- return takeObject(ret);
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- }
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-
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- /**
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- */
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- export function set_panic_hook() {
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- wasm.set_panic_hook();
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- }
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  function handleError(f, args) {
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  try {
@@ -1733,7 +1732,7 @@ export class Org {
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  * @returns {bigint}
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  */
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  get hash() {
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- const ret = wasm.__wbg_get_gear_hash(this.__wbg_ptr);
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+ const ret = wasm.__wbg_get_org_hash(this.__wbg_ptr);
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  return BigInt.asUintN(64, ret);
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  }
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  /**
@@ -2428,7 +2427,7 @@ export class Ship {
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  /**
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  * @returns {number}
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  */
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- remodel_rank() {
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+ get remodel_rank() {
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  const ret = wasm.ship_remodel_rank(this.__wbg_ptr);
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  return ret;
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  }
@@ -2924,11 +2923,6 @@ export class Ship {
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  }
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  }
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- export function __wbg_createEquipmentBonuses_7af886b4822e89e7(arg0, arg1) {
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- const ret = createEquipmentBonuses(takeObject(arg0), takeObject(arg1));
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- return addHeapObject(ret);
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- };
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-
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  export function __wbindgen_object_clone_ref(arg0) {
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  const ret = getObject(arg0);
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  return addHeapObject(ret);
@@ -2943,14 +2937,19 @@ export function __wbindgen_string_new(arg0, arg1) {
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  return addHeapObject(ret);
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  };
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+ export function __wbindgen_is_undefined(arg0) {
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+ const ret = getObject(arg0) === undefined;
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+ return ret;
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+ };
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+
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  export function __wbg_ship_new(arg0) {
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  const ret = Ship.__wrap(arg0);
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  return addHeapObject(ret);
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  };
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- export function __wbindgen_is_undefined(arg0) {
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- const ret = getObject(arg0) === undefined;
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- return ret;
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+ export function __wbg_createEquipmentBonuses_1e815d3f82287e3d(arg0, arg1) {
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+ const ret = createEquipmentBonuses(takeObject(arg0), takeObject(arg1));
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+ return addHeapObject(ret);
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  };
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  export function __wbg_new_abda76e883ba8a5f() {
@@ -2978,14 +2977,6 @@ export function __wbg_error_f851667af71bcfc6(arg0, arg1) {
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  }
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  };
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- export function __wbg_getRandomValues_37fa2ca9e4e07fab() { return handleError(function (arg0, arg1) {
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- getObject(arg0).getRandomValues(getObject(arg1));
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- }, arguments) };
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-
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- export function __wbg_randomFillSync_dc1e9a60c158336d() { return handleError(function (arg0, arg1) {
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- getObject(arg0).randomFillSync(takeObject(arg1));
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- }, arguments) };
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-
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  export function __wbg_crypto_c48a774b022d20ac(arg0) {
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  const ret = getObject(arg0).crypto;
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  return addHeapObject(ret);
@@ -3032,6 +3023,14 @@ export function __wbindgen_is_function(arg0) {
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  return ret;
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  };
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+ export function __wbg_getRandomValues_37fa2ca9e4e07fab() { return handleError(function (arg0, arg1) {
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+ getObject(arg0).getRandomValues(getObject(arg1));
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+ }, arguments) };
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+
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+ export function __wbg_randomFillSync_dc1e9a60c158336d() { return handleError(function (arg0, arg1) {
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+ getObject(arg0).randomFillSync(takeObject(arg1));
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+ }, arguments) };
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+
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  export function __wbg_new_898a68150f225f2e() {
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  const ret = new Array();
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  return addHeapObject(ret);
Binary file
@@ -1,39 +1,42 @@
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  /* tslint:disable */
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  /* eslint-disable */
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  export const memory: WebAssembly.Memory;
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- export function ship_state_day_gunfit_accuracy(a: number, b: number): void;
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- export function ship_state_night_gunfit_accuracy(a: number, b: number): void;
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- export function ship_gunfit_accuracy(a: number, b: number): number;
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- export function __wbg_comp_free(a: number): void;
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- export function __wbg_get_comp_org_type(a: number): number;
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- export function __wbg_get_comp_hq_level(a: number): number;
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- export function __wbg_get_comp_main(a: number): number;
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- export function __wbg_set_comp_main(a: number, b: number): void;
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- export function __wbg_get_comp_escort(a: number): number;
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- export function __wbg_set_comp_escort(a: number, b: number): void;
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- export function __wbg_get_comp_route_sup(a: number): number;
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- export function __wbg_set_comp_route_sup(a: number, b: number): void;
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- export function __wbg_get_comp_boss_sup(a: number): number;
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- export function __wbg_set_comp_boss_sup(a: number, b: number): void;
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- export function comp_side(a: number): number;
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- export function comp_is_combined(a: number): number;
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- export function comp_is_player(a: number): number;
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- export function comp_is_enemy(a: number): number;
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- export function comp_has_ship_eid(a: number, b: number, c: number): number;
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- export function comp_first_ship_id(a: number, b: number): void;
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- export function comp_has_route_sup(a: number): number;
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- export function comp_meta(a: number): number;
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- export function comp_get_fleet_id(a: number, b: number, c: number): void;
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- export function comp_get_ship_with_clone(a: number, b: number, c: number): number;
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- export function comp_get_ship_entity_id(a: number, b: number, c: number, d: number): void;
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- export function comp_get_ship_by_eid_with_clone(a: number, b: number, c: number): number;
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- export function comp_default_formation(a: number): number;
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- export function comp_adjusted_anti_air(a: number, b: number): number;
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- export function comp_fighter_power(a: number, b: number, c: number, d: number): void;
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- export function comp_elos(a: number, b: number, c: number): void;
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- export function comp_transport_point(a: number): number;
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- export function comp_get_ship_conditions(a: number, b: number, c: number): number;
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- export function comp_fleet_los_mod(a: number, b: number, c: number): void;
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+ export function parse_ship_conditions(a: number): number;
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+ export function __wbg_fleet_free(a: number): void;
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+ export function __wbg_get_fleet_id(a: number, b: number): void;
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+ export function __wbg_set_fleet_id(a: number, b: number, c: number): void;
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+ export function __wbg_get_fleet_hash(a: number): number;
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+ export function __wbg_get_fleet_len(a: number): number;
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+ export function fleet_meta(a: number): number;
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+ export function fleet_ship_keys(a: number, b: number): void;
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+ export function fleet_ship_ids(a: number, b: number): void;
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+ export function fleet_get_gear_ids_by_improvable(a: number, b: number): void;
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+ export function fleet_get_gear_ids_by_proficiency(a: number, b: number): void;
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+ export function fleet_get_damage_bound(a: number, b: number, c: number, d: number): number;
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+ export function fleet_get_remaining_fuel(a: number, b: number, c: number, d: number, e: number): number;
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+ export function fleet_get_remaining_ammo(a: number, b: number, c: number, d: number, e: number): number;
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+ export function fleet_count_ships(a: number): number;
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+ export function fleet_get_ship(a: number, b: number): number;
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+ export function fleet_fleet_los_mod(a: number, b: number): void;
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+ export function fleet_fighter_power(a: number, b: number, c: number): void;
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+ export function fleet_elos(a: number, b: number, c: number, d: number): void;
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+ export function fleet_aviation_detection_score(a: number, b: number): void;
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+ export function fleet_expedition_bonus(a: number): number;
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+ export function fleet_sum_ship_stat_by(a: number, b: number, c: number, d: number): void;
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+ export function fleet_reset_battle_state(a: number): void;
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+ export function __wbg_airsquadron_free(a: number): void;
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+ export function __wbg_get_airsquadron_id(a: number, b: number): void;
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+ export function __wbg_set_airsquadron_id(a: number, b: number, c: number): void;
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+ export function __wbg_get_airsquadron_hash(a: number): number;
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+ export function __wbg_set_airsquadron_hash(a: number, b: number): void;
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+ export function __wbg_get_airsquadron_mode(a: number): number;
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+ export function __wbg_set_airsquadron_mode(a: number, b: number): void;
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+ export function airsquadron_get_gear(a: number, b: number, c: number): number;
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+ export function airsquadron_get_slot_size(a: number, b: number, c: number): void;
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+ export function airsquadron_get_max_slot_size(a: number, b: number, c: number): void;
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+ export function airsquadron_fighter_power(a: number): number;
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+ export function airsquadron_interception_power(a: number): number;
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+ export function airsquadron_radius(a: number): number;
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  export function __wbg_gear_free(a: number): void;
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  export function __wbg_get_gear_id(a: number, b: number): void;
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  export function __wbg_set_gear_id(a: number, b: number, c: number): void;
@@ -95,9 +98,45 @@ export function gear_is_abyssal_cuttlefish_torpedo(a: number): number;
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  export function gear_is_abyssal_patrolling_attack_hawk(a: number): number;
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  export function gear_expedition_bonus(a: number): number;
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  export function gear_can_be_deployed_to_land_base(a: number): number;
101
+ export function gear_has_proficiency(a: number): number;
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+ export function __wbg_comp_free(a: number): void;
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+ export function __wbg_get_comp_org_type(a: number): number;
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+ export function __wbg_get_comp_hq_level(a: number): number;
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+ export function __wbg_get_comp_main(a: number): number;
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+ export function __wbg_set_comp_main(a: number, b: number): void;
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+ export function __wbg_get_comp_escort(a: number): number;
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+ export function __wbg_set_comp_escort(a: number, b: number): void;
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+ export function __wbg_get_comp_route_sup(a: number): number;
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+ export function __wbg_set_comp_route_sup(a: number, b: number): void;
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+ export function __wbg_get_comp_boss_sup(a: number): number;
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+ export function __wbg_set_comp_boss_sup(a: number, b: number): void;
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+ export function comp_side(a: number): number;
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+ export function comp_is_combined(a: number): number;
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+ export function comp_is_player(a: number): number;
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+ export function comp_is_enemy(a: number): number;
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+ export function comp_has_ship_eid(a: number, b: number, c: number): number;
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+ export function comp_first_ship_id(a: number, b: number): void;
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+ export function comp_has_route_sup(a: number): number;
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+ export function comp_meta(a: number): number;
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+ export function comp_get_fleet_id(a: number, b: number, c: number): void;
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+ export function comp_get_ship_with_clone(a: number, b: number, c: number): number;
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+ export function comp_get_ship_entity_id(a: number, b: number, c: number, d: number): void;
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+ export function comp_get_ship_by_eid_with_clone(a: number, b: number, c: number): number;
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+ export function comp_default_formation(a: number): number;
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+ export function comp_adjusted_anti_air(a: number, b: number): number;
127
+ export function comp_fighter_power(a: number, b: number, c: number, d: number): void;
128
+ export function comp_elos(a: number, b: number, c: number): void;
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+ export function comp_transport_point(a: number): number;
130
+ export function comp_get_ship_conditions(a: number, b: number, c: number): number;
131
+ export function comp_fleet_los_mod(a: number, b: number, c: number): void;
132
+ export function set_panic_hook(): void;
133
+ export function ship_state_day_gunfit_accuracy(a: number, b: number): void;
134
+ export function ship_state_night_gunfit_accuracy(a: number, b: number): void;
135
+ export function ship_gunfit_accuracy(a: number, b: number): number;
98
136
  export function __wbg_org_free(a: number): void;
99
137
  export function __wbg_get_org_id(a: number, b: number): void;
100
138
  export function __wbg_set_org_id(a: number, b: number, c: number): void;
139
+ export function __wbg_get_org_hash(a: number): number;
101
140
  export function __wbg_get_org_hq_level(a: number): number;
102
141
  export function __wbg_get_org_org_type(a: number): number;
103
142
  export function __wbg_get_org_sortie(a: number): number;
@@ -128,8 +167,6 @@ export function org_interception_power(a: number): number;
128
167
  export function org_high_altitude_interception_power(a: number): number;
129
168
  export function org_create_move_ship_payload(a: number, b: number, c: number, d: number, e: number): number;
130
169
  export function org_get_fleet_type(a: number, b: number): number;
131
- export function __wbg_get_org_hash(a: number): number;
132
- export function gear_has_proficiency(a: number): number;
133
170
  export function __wbg_fhcore_free(a: number): void;
134
171
  export function fhcore_new(a: number, b: number): void;
135
172
  export function fhcore_create_gear(a: number, b: number): number;
@@ -142,6 +179,11 @@ export function fhcore_create_all_ships(a: number): number;
142
179
  export function fhcore_create_comp_by_map_enemy(a: number, b: number, c: number, d: number, e: number): number;
143
180
  export function fhcore_create_default_ship(a: number): number;
144
181
  export function fhcore_create_analyzer(a: number): number;
182
+ export function __wbg_analyzer_free(a: number): void;
183
+ export function analyzer_analyze_ship_attack(a: number, b: number, c: number, d: number, e: number): number;
184
+ export function analyzer_analyze_node_attack(a: number, b: number, c: number, d: number, e: number, f: number): number;
185
+ export function analyzer_analyze_comp(a: number, b: number, c: number): number;
186
+ export function analyzer_simulate_support_shelling(a: number, b: number, c: number, d: number, e: number, f: number): void;
145
187
  export function __wbg_ship_free(a: number): void;
146
188
  export function __wbg_get_ship_id(a: number, b: number): void;
147
189
  export function __wbg_set_ship_id(a: number, b: number, c: number): void;
@@ -233,48 +275,6 @@ export function ship_basic_defense_power(a: number, b: number, c: number): void;
233
275
  export function ship_transport_point(a: number): number;
234
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  export function ship_elos(a: number, b: number, c: number): void;
235
277
  export function ship_ohko_power(a: number, b: number): void;
236
- export function parse_ship_conditions(a: number): number;
237
- export function set_panic_hook(): void;
238
- export function __wbg_airsquadron_free(a: number): void;
239
- export function __wbg_get_airsquadron_id(a: number, b: number): void;
240
- export function __wbg_set_airsquadron_id(a: number, b: number, c: number): void;
241
- export function __wbg_get_airsquadron_hash(a: number): number;
242
- export function __wbg_set_airsquadron_hash(a: number, b: number): void;
243
- export function __wbg_get_airsquadron_mode(a: number): number;
244
- export function __wbg_set_airsquadron_mode(a: number, b: number): void;
245
- export function airsquadron_get_gear(a: number, b: number, c: number): number;
246
- export function airsquadron_get_slot_size(a: number, b: number, c: number): void;
247
- export function airsquadron_get_max_slot_size(a: number, b: number, c: number): void;
248
- export function airsquadron_fighter_power(a: number): number;
249
- export function airsquadron_interception_power(a: number): number;
250
- export function airsquadron_radius(a: number): number;
251
- export function __wbg_fleet_free(a: number): void;
252
- export function __wbg_get_fleet_id(a: number, b: number): void;
253
- export function __wbg_set_fleet_id(a: number, b: number, c: number): void;
254
- export function __wbg_get_fleet_hash(a: number): number;
255
- export function __wbg_get_fleet_len(a: number): number;
256
- export function fleet_meta(a: number): number;
257
- export function fleet_ship_keys(a: number, b: number): void;
258
- export function fleet_ship_ids(a: number, b: number): void;
259
- export function fleet_get_gear_ids_by_improvable(a: number, b: number): void;
260
- export function fleet_get_gear_ids_by_proficiency(a: number, b: number): void;
261
- export function fleet_get_damage_bound(a: number, b: number, c: number, d: number): number;
262
- export function fleet_get_remaining_fuel(a: number, b: number, c: number, d: number, e: number): number;
263
- export function fleet_get_remaining_ammo(a: number, b: number, c: number, d: number, e: number): number;
264
- export function fleet_count_ships(a: number): number;
265
- export function fleet_get_ship(a: number, b: number): number;
266
- export function fleet_fleet_los_mod(a: number, b: number): void;
267
- export function fleet_fighter_power(a: number, b: number, c: number): void;
268
- export function fleet_elos(a: number, b: number, c: number, d: number): void;
269
- export function fleet_aviation_detection_score(a: number, b: number): void;
270
- export function fleet_expedition_bonus(a: number): number;
271
- export function fleet_sum_ship_stat_by(a: number, b: number, c: number, d: number): void;
272
- export function fleet_reset_battle_state(a: number): void;
273
- export function __wbg_analyzer_free(a: number): void;
274
- export function analyzer_analyze_ship_attack(a: number, b: number, c: number, d: number, e: number): number;
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- export function analyzer_analyze_node_attack(a: number, b: number, c: number, d: number, e: number, f: number): number;
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- export function analyzer_analyze_comp(a: number, b: number, c: number): number;
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- export function analyzer_simulate_support_shelling(a: number, b: number, c: number, d: number, e: number, f: number): void;
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  export function __wbindgen_malloc(a: number, b: number): number;
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  export function __wbindgen_realloc(a: number, b: number, c: number, d: number): number;
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  export function __wbindgen_add_to_stack_pointer(a: number): number;