fleethub-core 1.11.14 → 1.11.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -124,6 +124,34 @@ function getInt32Memory0() {
124
124
  }
125
125
  return cachedInt32Memory0;
126
126
  }
127
+ /**
128
+ * @param {ShipConditions} value
129
+ * @returns {ShipConditions}
130
+ */
131
+ export function parse_ship_conditions(value) {
132
+ const ret = wasm.parse_ship_conditions(addHeapObject(value));
133
+ return takeObject(ret);
134
+ }
135
+
136
+ let cachedUint32Memory0 = null;
137
+
138
+ function getUint32Memory0() {
139
+ if (cachedUint32Memory0 === null || cachedUint32Memory0.byteLength === 0) {
140
+ cachedUint32Memory0 = new Uint32Array(wasm.memory.buffer);
141
+ }
142
+ return cachedUint32Memory0;
143
+ }
144
+
145
+ function getArrayJsValueFromWasm0(ptr, len) {
146
+ ptr = ptr >>> 0;
147
+ const mem = getUint32Memory0();
148
+ const slice = mem.subarray(ptr / 4, ptr / 4 + len);
149
+ const result = [];
150
+ for (let i = 0; i < slice.length; i++) {
151
+ result.push(takeObject(slice[i]));
152
+ }
153
+ return result;
154
+ }
127
155
 
128
156
  let cachedFloat64Memory0 = null;
129
157
 
@@ -134,13 +162,6 @@ function getFloat64Memory0() {
134
162
  return cachedFloat64Memory0;
135
163
  }
136
164
 
137
- function _assertClass(instance, klass) {
138
- if (!(instance instanceof klass)) {
139
- throw new Error(`expected instance of ${klass.name}`);
140
- }
141
- return instance.ptr;
142
- }
143
-
144
165
  function getArrayU8FromWasm0(ptr, len) {
145
166
  ptr = ptr >>> 0;
146
167
  return getUint8Memory0().subarray(ptr / 1, ptr / 1 + len);
@@ -153,24 +174,16 @@ function passArray8ToWasm0(arg, malloc) {
153
174
  return ptr;
154
175
  }
155
176
 
156
- let cachedUint32Memory0 = null;
157
-
158
- function getUint32Memory0() {
159
- if (cachedUint32Memory0 === null || cachedUint32Memory0.byteLength === 0) {
160
- cachedUint32Memory0 = new Uint32Array(wasm.memory.buffer);
177
+ function _assertClass(instance, klass) {
178
+ if (!(instance instanceof klass)) {
179
+ throw new Error(`expected instance of ${klass.name}`);
161
180
  }
162
- return cachedUint32Memory0;
181
+ return instance.ptr;
163
182
  }
164
-
165
- function getArrayJsValueFromWasm0(ptr, len) {
166
- ptr = ptr >>> 0;
167
- const mem = getUint32Memory0();
168
- const slice = mem.subarray(ptr / 4, ptr / 4 + len);
169
- const result = [];
170
- for (let i = 0; i < slice.length; i++) {
171
- result.push(takeObject(slice[i]));
172
- }
173
- return result;
183
+ /**
184
+ */
185
+ export function set_panic_hook() {
186
+ wasm.set_panic_hook();
174
187
  }
175
188
 
176
189
  let cachedUint16Memory0 = null;
@@ -193,20 +206,6 @@ function passArray16ToWasm0(arg, malloc) {
193
206
  WASM_VECTOR_LEN = arg.length;
194
207
  return ptr;
195
208
  }
196
- /**
197
- * @param {ShipConditions} value
198
- * @returns {ShipConditions}
199
- */
200
- export function parse_ship_conditions(value) {
201
- const ret = wasm.parse_ship_conditions(addHeapObject(value));
202
- return takeObject(ret);
203
- }
204
-
205
- /**
206
- */
207
- export function set_panic_hook() {
208
- wasm.set_panic_hook();
209
- }
210
209
 
211
210
  function handleError(f, args) {
212
211
  try {
@@ -1532,6 +1531,13 @@ export class Gear {
1532
1531
  /**
1533
1532
  * @returns {boolean}
1534
1533
  */
1534
+ is_hayabusa_20th_squadron() {
1535
+ const ret = wasm.gear_is_hayabusa_20th_squadron(this.__wbg_ptr);
1536
+ return ret !== 0;
1537
+ }
1538
+ /**
1539
+ * @returns {boolean}
1540
+ */
1535
1541
  has_proficiency() {
1536
1542
  const ret = wasm.gear_can_be_deployed_to_land_base(this.__wbg_ptr);
1537
1543
  return ret !== 0;
@@ -1726,7 +1732,7 @@ export class Org {
1726
1732
  * @returns {bigint}
1727
1733
  */
1728
1734
  get hash() {
1729
- const ret = wasm.__wbg_get_gear_hash(this.__wbg_ptr);
1735
+ const ret = wasm.__wbg_get_org_hash(this.__wbg_ptr);
1730
1736
  return BigInt.asUintN(64, ret);
1731
1737
  }
1732
1738
  /**
@@ -2421,7 +2427,7 @@ export class Ship {
2421
2427
  /**
2422
2428
  * @returns {number}
2423
2429
  */
2424
- remodel_rank() {
2430
+ get remodel_rank() {
2425
2431
  const ret = wasm.ship_remodel_rank(this.__wbg_ptr);
2426
2432
  return ret;
2427
2433
  }
@@ -2917,11 +2923,6 @@ export class Ship {
2917
2923
  }
2918
2924
  }
2919
2925
 
2920
- export function __wbg_createEquipmentBonuses_9d77f4ee13daa4c9(arg0, arg1) {
2921
- const ret = createEquipmentBonuses(takeObject(arg0), takeObject(arg1));
2922
- return addHeapObject(ret);
2923
- };
2924
-
2925
2926
  export function __wbindgen_object_clone_ref(arg0) {
2926
2927
  const ret = getObject(arg0);
2927
2928
  return addHeapObject(ret);
@@ -2936,14 +2937,19 @@ export function __wbindgen_string_new(arg0, arg1) {
2936
2937
  return addHeapObject(ret);
2937
2938
  };
2938
2939
 
2940
+ export function __wbindgen_is_undefined(arg0) {
2941
+ const ret = getObject(arg0) === undefined;
2942
+ return ret;
2943
+ };
2944
+
2939
2945
  export function __wbg_ship_new(arg0) {
2940
2946
  const ret = Ship.__wrap(arg0);
2941
2947
  return addHeapObject(ret);
2942
2948
  };
2943
2949
 
2944
- export function __wbindgen_is_undefined(arg0) {
2945
- const ret = getObject(arg0) === undefined;
2946
- return ret;
2950
+ export function __wbg_createEquipmentBonuses_1e815d3f82287e3d(arg0, arg1) {
2951
+ const ret = createEquipmentBonuses(takeObject(arg0), takeObject(arg1));
2952
+ return addHeapObject(ret);
2947
2953
  };
2948
2954
 
2949
2955
  export function __wbg_new_abda76e883ba8a5f() {
Binary file
@@ -1,39 +1,42 @@
1
1
  /* tslint:disable */
2
2
  /* eslint-disable */
3
3
  export const memory: WebAssembly.Memory;
4
- export function ship_state_day_gunfit_accuracy(a: number, b: number): void;
5
- export function ship_state_night_gunfit_accuracy(a: number, b: number): void;
6
- export function ship_gunfit_accuracy(a: number, b: number): number;
7
- export function __wbg_comp_free(a: number): void;
8
- export function __wbg_get_comp_org_type(a: number): number;
9
- export function __wbg_get_comp_hq_level(a: number): number;
10
- export function __wbg_get_comp_main(a: number): number;
11
- export function __wbg_set_comp_main(a: number, b: number): void;
12
- export function __wbg_get_comp_escort(a: number): number;
13
- export function __wbg_set_comp_escort(a: number, b: number): void;
14
- export function __wbg_get_comp_route_sup(a: number): number;
15
- export function __wbg_set_comp_route_sup(a: number, b: number): void;
16
- export function __wbg_get_comp_boss_sup(a: number): number;
17
- export function __wbg_set_comp_boss_sup(a: number, b: number): void;
18
- export function comp_side(a: number): number;
19
- export function comp_is_combined(a: number): number;
20
- export function comp_is_player(a: number): number;
21
- export function comp_is_enemy(a: number): number;
22
- export function comp_has_ship_eid(a: number, b: number, c: number): number;
23
- export function comp_first_ship_id(a: number, b: number): void;
24
- export function comp_has_route_sup(a: number): number;
25
- export function comp_meta(a: number): number;
26
- export function comp_get_fleet_id(a: number, b: number, c: number): void;
27
- export function comp_get_ship_with_clone(a: number, b: number, c: number): number;
28
- export function comp_get_ship_entity_id(a: number, b: number, c: number, d: number): void;
29
- export function comp_get_ship_by_eid_with_clone(a: number, b: number, c: number): number;
30
- export function comp_default_formation(a: number): number;
31
- export function comp_adjusted_anti_air(a: number, b: number): number;
32
- export function comp_fighter_power(a: number, b: number, c: number, d: number): void;
33
- export function comp_elos(a: number, b: number, c: number): void;
34
- export function comp_transport_point(a: number): number;
35
- export function comp_get_ship_conditions(a: number, b: number, c: number): number;
36
- export function comp_fleet_los_mod(a: number, b: number, c: number): void;
4
+ export function parse_ship_conditions(a: number): number;
5
+ export function __wbg_fleet_free(a: number): void;
6
+ export function __wbg_get_fleet_id(a: number, b: number): void;
7
+ export function __wbg_set_fleet_id(a: number, b: number, c: number): void;
8
+ export function __wbg_get_fleet_hash(a: number): number;
9
+ export function __wbg_get_fleet_len(a: number): number;
10
+ export function fleet_meta(a: number): number;
11
+ export function fleet_ship_keys(a: number, b: number): void;
12
+ export function fleet_ship_ids(a: number, b: number): void;
13
+ export function fleet_get_gear_ids_by_improvable(a: number, b: number): void;
14
+ export function fleet_get_gear_ids_by_proficiency(a: number, b: number): void;
15
+ export function fleet_get_damage_bound(a: number, b: number, c: number, d: number): number;
16
+ export function fleet_get_remaining_fuel(a: number, b: number, c: number, d: number, e: number): number;
17
+ export function fleet_get_remaining_ammo(a: number, b: number, c: number, d: number, e: number): number;
18
+ export function fleet_count_ships(a: number): number;
19
+ export function fleet_get_ship(a: number, b: number): number;
20
+ export function fleet_fleet_los_mod(a: number, b: number): void;
21
+ export function fleet_fighter_power(a: number, b: number, c: number): void;
22
+ export function fleet_elos(a: number, b: number, c: number, d: number): void;
23
+ export function fleet_aviation_detection_score(a: number, b: number): void;
24
+ export function fleet_expedition_bonus(a: number): number;
25
+ export function fleet_sum_ship_stat_by(a: number, b: number, c: number, d: number): void;
26
+ export function fleet_reset_battle_state(a: number): void;
27
+ export function __wbg_airsquadron_free(a: number): void;
28
+ export function __wbg_get_airsquadron_id(a: number, b: number): void;
29
+ export function __wbg_set_airsquadron_id(a: number, b: number, c: number): void;
30
+ export function __wbg_get_airsquadron_hash(a: number): number;
31
+ export function __wbg_set_airsquadron_hash(a: number, b: number): void;
32
+ export function __wbg_get_airsquadron_mode(a: number): number;
33
+ export function __wbg_set_airsquadron_mode(a: number, b: number): void;
34
+ export function airsquadron_get_gear(a: number, b: number, c: number): number;
35
+ export function airsquadron_get_slot_size(a: number, b: number, c: number): void;
36
+ export function airsquadron_get_max_slot_size(a: number, b: number, c: number): void;
37
+ export function airsquadron_fighter_power(a: number): number;
38
+ export function airsquadron_interception_power(a: number): number;
39
+ export function airsquadron_radius(a: number): number;
37
40
  export function __wbg_gear_free(a: number): void;
38
41
  export function __wbg_get_gear_id(a: number, b: number): void;
39
42
  export function __wbg_set_gear_id(a: number, b: number, c: number): void;
@@ -76,6 +79,7 @@ export function gear_anti_bomber(a: number): number;
76
79
  export function gear_interception(a: number): number;
77
80
  export function gear_is_high_angle_mount(a: number): number;
78
81
  export function gear_is_carrier_shelling_plane(a: number): number;
82
+ export function gear_is_hayabusa_20th_squadron(a: number): number;
79
83
  export function gear_max_exp_eq_120(a: number): number;
80
84
  export function gear_calc_fighter_power(a: number, b: number): number;
81
85
  export function gear_calc_interception_power(a: number, b: number): number;
@@ -94,9 +98,45 @@ export function gear_is_abyssal_cuttlefish_torpedo(a: number): number;
94
98
  export function gear_is_abyssal_patrolling_attack_hawk(a: number): number;
95
99
  export function gear_expedition_bonus(a: number): number;
96
100
  export function gear_can_be_deployed_to_land_base(a: number): number;
101
+ export function gear_has_proficiency(a: number): number;
102
+ export function __wbg_comp_free(a: number): void;
103
+ export function __wbg_get_comp_org_type(a: number): number;
104
+ export function __wbg_get_comp_hq_level(a: number): number;
105
+ export function __wbg_get_comp_main(a: number): number;
106
+ export function __wbg_set_comp_main(a: number, b: number): void;
107
+ export function __wbg_get_comp_escort(a: number): number;
108
+ export function __wbg_set_comp_escort(a: number, b: number): void;
109
+ export function __wbg_get_comp_route_sup(a: number): number;
110
+ export function __wbg_set_comp_route_sup(a: number, b: number): void;
111
+ export function __wbg_get_comp_boss_sup(a: number): number;
112
+ export function __wbg_set_comp_boss_sup(a: number, b: number): void;
113
+ export function comp_side(a: number): number;
114
+ export function comp_is_combined(a: number): number;
115
+ export function comp_is_player(a: number): number;
116
+ export function comp_is_enemy(a: number): number;
117
+ export function comp_has_ship_eid(a: number, b: number, c: number): number;
118
+ export function comp_first_ship_id(a: number, b: number): void;
119
+ export function comp_has_route_sup(a: number): number;
120
+ export function comp_meta(a: number): number;
121
+ export function comp_get_fleet_id(a: number, b: number, c: number): void;
122
+ export function comp_get_ship_with_clone(a: number, b: number, c: number): number;
123
+ export function comp_get_ship_entity_id(a: number, b: number, c: number, d: number): void;
124
+ export function comp_get_ship_by_eid_with_clone(a: number, b: number, c: number): number;
125
+ export function comp_default_formation(a: number): number;
126
+ export function comp_adjusted_anti_air(a: number, b: number): number;
127
+ export function comp_fighter_power(a: number, b: number, c: number, d: number): void;
128
+ export function comp_elos(a: number, b: number, c: number): void;
129
+ export function comp_transport_point(a: number): number;
130
+ export function comp_get_ship_conditions(a: number, b: number, c: number): number;
131
+ export function comp_fleet_los_mod(a: number, b: number, c: number): void;
132
+ export function set_panic_hook(): void;
133
+ export function ship_state_day_gunfit_accuracy(a: number, b: number): void;
134
+ export function ship_state_night_gunfit_accuracy(a: number, b: number): void;
135
+ export function ship_gunfit_accuracy(a: number, b: number): number;
97
136
  export function __wbg_org_free(a: number): void;
98
137
  export function __wbg_get_org_id(a: number, b: number): void;
99
138
  export function __wbg_set_org_id(a: number, b: number, c: number): void;
139
+ export function __wbg_get_org_hash(a: number): number;
100
140
  export function __wbg_get_org_hq_level(a: number): number;
101
141
  export function __wbg_get_org_org_type(a: number): number;
102
142
  export function __wbg_get_org_sortie(a: number): number;
@@ -127,8 +167,6 @@ export function org_interception_power(a: number): number;
127
167
  export function org_high_altitude_interception_power(a: number): number;
128
168
  export function org_create_move_ship_payload(a: number, b: number, c: number, d: number, e: number): number;
129
169
  export function org_get_fleet_type(a: number, b: number): number;
130
- export function __wbg_get_org_hash(a: number): number;
131
- export function gear_has_proficiency(a: number): number;
132
170
  export function __wbg_fhcore_free(a: number): void;
133
171
  export function fhcore_new(a: number, b: number): void;
134
172
  export function fhcore_create_gear(a: number, b: number): number;
@@ -141,6 +179,11 @@ export function fhcore_create_all_ships(a: number): number;
141
179
  export function fhcore_create_comp_by_map_enemy(a: number, b: number, c: number, d: number, e: number): number;
142
180
  export function fhcore_create_default_ship(a: number): number;
143
181
  export function fhcore_create_analyzer(a: number): number;
182
+ export function __wbg_analyzer_free(a: number): void;
183
+ export function analyzer_analyze_ship_attack(a: number, b: number, c: number, d: number, e: number): number;
184
+ export function analyzer_analyze_node_attack(a: number, b: number, c: number, d: number, e: number, f: number): number;
185
+ export function analyzer_analyze_comp(a: number, b: number, c: number): number;
186
+ export function analyzer_simulate_support_shelling(a: number, b: number, c: number, d: number, e: number, f: number): void;
144
187
  export function __wbg_ship_free(a: number): void;
145
188
  export function __wbg_get_ship_id(a: number, b: number): void;
146
189
  export function __wbg_set_ship_id(a: number, b: number, c: number): void;
@@ -232,48 +275,6 @@ export function ship_basic_defense_power(a: number, b: number, c: number): void;
232
275
  export function ship_transport_point(a: number): number;
233
276
  export function ship_elos(a: number, b: number, c: number): void;
234
277
  export function ship_ohko_power(a: number, b: number): void;
235
- export function parse_ship_conditions(a: number): number;
236
- export function set_panic_hook(): void;
237
- export function __wbg_airsquadron_free(a: number): void;
238
- export function __wbg_get_airsquadron_id(a: number, b: number): void;
239
- export function __wbg_set_airsquadron_id(a: number, b: number, c: number): void;
240
- export function __wbg_get_airsquadron_hash(a: number): number;
241
- export function __wbg_set_airsquadron_hash(a: number, b: number): void;
242
- export function __wbg_get_airsquadron_mode(a: number): number;
243
- export function __wbg_set_airsquadron_mode(a: number, b: number): void;
244
- export function airsquadron_get_gear(a: number, b: number, c: number): number;
245
- export function airsquadron_get_slot_size(a: number, b: number, c: number): void;
246
- export function airsquadron_get_max_slot_size(a: number, b: number, c: number): void;
247
- export function airsquadron_fighter_power(a: number): number;
248
- export function airsquadron_interception_power(a: number): number;
249
- export function airsquadron_radius(a: number): number;
250
- export function __wbg_fleet_free(a: number): void;
251
- export function __wbg_get_fleet_id(a: number, b: number): void;
252
- export function __wbg_set_fleet_id(a: number, b: number, c: number): void;
253
- export function __wbg_get_fleet_hash(a: number): number;
254
- export function __wbg_get_fleet_len(a: number): number;
255
- export function fleet_meta(a: number): number;
256
- export function fleet_ship_keys(a: number, b: number): void;
257
- export function fleet_ship_ids(a: number, b: number): void;
258
- export function fleet_get_gear_ids_by_improvable(a: number, b: number): void;
259
- export function fleet_get_gear_ids_by_proficiency(a: number, b: number): void;
260
- export function fleet_get_damage_bound(a: number, b: number, c: number, d: number): number;
261
- export function fleet_get_remaining_fuel(a: number, b: number, c: number, d: number, e: number): number;
262
- export function fleet_get_remaining_ammo(a: number, b: number, c: number, d: number, e: number): number;
263
- export function fleet_count_ships(a: number): number;
264
- export function fleet_get_ship(a: number, b: number): number;
265
- export function fleet_fleet_los_mod(a: number, b: number): void;
266
- export function fleet_fighter_power(a: number, b: number, c: number): void;
267
- export function fleet_elos(a: number, b: number, c: number, d: number): void;
268
- export function fleet_aviation_detection_score(a: number, b: number): void;
269
- export function fleet_expedition_bonus(a: number): number;
270
- export function fleet_sum_ship_stat_by(a: number, b: number, c: number, d: number): void;
271
- export function fleet_reset_battle_state(a: number): void;
272
- export function __wbg_analyzer_free(a: number): void;
273
- export function analyzer_analyze_ship_attack(a: number, b: number, c: number, d: number, e: number): number;
274
- export function analyzer_analyze_node_attack(a: number, b: number, c: number, d: number, e: number, f: number): number;
275
- export function analyzer_analyze_comp(a: number, b: number, c: number): number;
276
- export function analyzer_simulate_support_shelling(a: number, b: number, c: number, d: number, e: number, f: number): void;
277
278
  export function __wbindgen_malloc(a: number, b: number): number;
278
279
  export function __wbindgen_realloc(a: number, b: number, c: number, d: number): number;
279
280
  export function __wbindgen_add_to_stack_pointer(a: number): number;