fleethub-core 1.10.4 → 1.10.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -60,6 +60,25 @@ export interface MasterGear {
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  historical_aircraft_group?: number;
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  }
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+ export interface NodeAttackAnalyzerShipConfig extends NightFleetConditions {
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+ formation?: Formation;
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+ }
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+
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+ export interface NodeAttackAnalyzerConfig {
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+ air_state?: AirState;
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+ engagement?: Engagement;
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+ node_state?: NodeState;
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+ left?: NodeAttackAnalyzerShipConfig;
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+ right?: NodeAttackAnalyzerShipConfig;
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+ }
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+
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+ export interface NodeAttackAnalysis {
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+ left: AttackAnalysis;
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+ right: AttackAnalysis;
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+ shelling_fleet_cutin: FleetCutinReport<ShellingStyle>[];
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+ night_fleet_cutin: FleetCutinReport<NightAttackStyle>[];
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+ }
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+
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  export interface CompAnalyzerConfig {
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  engagement: Engagement;
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  formation: Formation;
@@ -168,6 +187,20 @@ export interface GearState {
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  stars?: number;
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  }
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+ export type Role = "Main" | "Escort";
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+
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+ export interface ActionReport<T> {
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+ data: Record<string, AttackReport<T>>;
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+ damage_state_density: Histogram<DamageState, number> | null;
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+ is_active: boolean;
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+ }
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+
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+ export type GearTypeIdArray = [number, number, number, number, number];
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+
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+ export type Align = "Left" | "Right";
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+
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+ export type Side = "Player" | "Enemy";
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+
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  export type ShipType =
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  | "Unknown"
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  | "DE"
@@ -203,39 +236,6 @@ export type ShipCategory =
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  | "Submarine"
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  | "AuxiliaryShip";
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- export type Role = "Main" | "Escort";
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-
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- export interface NodeAttackAnalyzerShipConfig extends NightFleetConditions {
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- formation?: Formation;
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- }
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-
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- export interface NodeAttackAnalyzerConfig {
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- air_state?: AirState;
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- engagement?: Engagement;
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- node_state?: NodeState;
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- left?: NodeAttackAnalyzerShipConfig;
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- right?: NodeAttackAnalyzerShipConfig;
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- }
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-
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- export interface NodeAttackAnalysis {
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- left: AttackAnalysis;
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- right: AttackAnalysis;
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- shelling_fleet_cutin: FleetCutinReport<ShellingStyle>[];
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- night_fleet_cutin: FleetCutinReport<NightAttackStyle>[];
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- }
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-
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- export interface ActionReport<T> {
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- data: Record<string, AttackReport<T>>;
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- damage_state_density: Histogram<DamageState, number> | null;
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- is_active: boolean;
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- }
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-
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- export type GearTypeIdArray = [number, number, number, number, number];
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-
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- export type Align = "Left" | "Right";
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-
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- export type Side = "Player" | "Enemy";
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-
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  export interface MasterIBonuses {
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  shelling_power: MasterIBonusRule[];
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  shelling_accuracy: MasterIBonusRule[];
@@ -1804,9 +1804,9 @@ export class Ship {
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  */
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  has_attr(attr: ShipAttr): boolean;
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  /**
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- * @returns {any}
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+ * @returns {(string)[]}
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  */
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- gear_keys(): any;
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+ gear_keys(): string[];
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  /**
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  * @param {string} key
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  * @returns {Gear | undefined}
@@ -105,6 +105,10 @@ function passStringToWasm0(arg, malloc, realloc) {
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  return ptr;
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  }
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+ function isLikeNone(x) {
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+ return x === undefined || x === null;
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+ }
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+
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  let cachedInt32Memory0 = new Int32Array();
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  function getInt32Memory0() {
@@ -142,10 +146,6 @@ function getFloat64Memory0() {
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  return cachedFloat64Memory0;
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  }
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- function isLikeNone(x) {
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- return x === undefined || x === null;
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- }
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-
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  let cachedUint16Memory0 = new Uint16Array();
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  function getUint16Memory0() {
@@ -2432,11 +2432,20 @@ class Ship {
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  return ret !== 0;
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  }
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  /**
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- * @returns {any}
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+ * @returns {(string)[]}
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  */
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  gear_keys() {
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- const ret = wasm.ship_gear_keys(this.ptr);
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- return takeObject(ret);
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+ try {
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+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
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+ wasm.ship_gear_keys(retptr, this.ptr);
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+ var r0 = getInt32Memory0()[retptr / 4 + 0];
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+ var r1 = getInt32Memory0()[retptr / 4 + 1];
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+ var v0 = getArrayJsValueFromWasm0(r0, r1).slice();
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+ wasm.__wbindgen_free(r0, r1 * 4);
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+ return v0;
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+ } finally {
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+ wasm.__wbindgen_add_to_stack_pointer(16);
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+ }
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  }
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  /**
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  * @param {string} key
@@ -2874,30 +2883,21 @@ module.exports.__wbindgen_object_drop_ref = function(arg0) {
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  takeObject(arg0);
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  };
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2877
- module.exports.__wbindgen_json_serialize = function(arg0, arg1) {
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- const obj = getObject(arg1);
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- const ret = JSON.stringify(obj === undefined ? null : obj);
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- const ptr0 = passStringToWasm0(ret, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
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- const len0 = WASM_VECTOR_LEN;
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- getInt32Memory0()[arg0 / 4 + 1] = len0;
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- getInt32Memory0()[arg0 / 4 + 0] = ptr0;
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- };
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-
2886
- module.exports.__wbg_createEquipmentBonuses_bfb6061bf74b1305 = function(arg0, arg1) {
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- const ret = createEquipmentBonuses(takeObject(arg0), takeObject(arg1));
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- return addHeapObject(ret);
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- };
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-
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  module.exports.__wbg_ship_new = function(arg0) {
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  const ret = Ship.__wrap(arg0);
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  return addHeapObject(ret);
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  };
2895
2890
 
2896
- module.exports.__wbindgen_json_parse = function(arg0, arg1) {
2897
- const ret = JSON.parse(getStringFromWasm0(arg0, arg1));
2891
+ module.exports.__wbg_createEquipmentBonuses_baa4cdf178663a51 = function(arg0, arg1) {
2892
+ const ret = createEquipmentBonuses(takeObject(arg0), takeObject(arg1));
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  return addHeapObject(ret);
2899
2894
  };
2900
2895
 
2896
+ module.exports.__wbindgen_is_undefined = function(arg0) {
2897
+ const ret = getObject(arg0) === undefined;
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+ return ret;
2899
+ };
2900
+
2901
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  module.exports.__wbg_new_abda76e883ba8a5f = function() {
2902
2902
  const ret = new Error();
2903
2903
  return addHeapObject(ret);
@@ -2988,6 +2988,15 @@ module.exports.__wbg_call_97ae9d8645dc388b = function() { return handleError(fun
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  return addHeapObject(ret);
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2989
  }, arguments) };
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2991
+ module.exports.__wbindgen_string_get = function(arg0, arg1) {
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+ const obj = getObject(arg1);
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+ const ret = typeof(obj) === 'string' ? obj : undefined;
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+ var ptr0 = isLikeNone(ret) ? 0 : passStringToWasm0(ret, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
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+ var len0 = WASM_VECTOR_LEN;
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+ getInt32Memory0()[arg0 / 4 + 1] = len0;
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+ getInt32Memory0()[arg0 / 4 + 0] = ptr0;
2998
+ };
2999
+
2991
3000
  module.exports.__wbindgen_object_clone_ref = function(arg0) {
2992
3001
  const ret = getObject(arg0);
2993
3002
  return addHeapObject(ret);
@@ -3013,11 +3022,6 @@ module.exports.__wbg_global_ba75c50d1cf384f4 = function() { return handleError(f
3013
3022
  return addHeapObject(ret);
3014
3023
  }, arguments) };
3015
3024
 
3016
- module.exports.__wbindgen_is_undefined = function(arg0) {
3017
- const ret = getObject(arg0) === undefined;
3018
- return ret;
3019
- };
3020
-
3021
3025
  module.exports.__wbg_push_740e4b286702d964 = function(arg0, arg1) {
3022
3026
  const ret = getObject(arg0).push(getObject(arg1));
3023
3027
  return ret;
@@ -3052,6 +3056,16 @@ module.exports.__wbg_subarray_58ad4efbb5bcb886 = function(arg0, arg1, arg2) {
3052
3056
  return addHeapObject(ret);
3053
3057
  };
3054
3058
 
3059
+ module.exports.__wbg_parse_e23be3fecd886e2a = function() { return handleError(function (arg0, arg1) {
3060
+ const ret = JSON.parse(getStringFromWasm0(arg0, arg1));
3061
+ return addHeapObject(ret);
3062
+ }, arguments) };
3063
+
3064
+ module.exports.__wbg_stringify_d6471d300ded9b68 = function() { return handleError(function (arg0) {
3065
+ const ret = JSON.stringify(getObject(arg0));
3066
+ return addHeapObject(ret);
3067
+ }, arguments) };
3068
+
3055
3069
  module.exports.__wbindgen_throw = function(arg0, arg1) {
3056
3070
  throw new Error(getStringFromWasm0(arg0, arg1));
3057
3071
  };
Binary file
@@ -147,7 +147,7 @@ export function ship_damage_state(a: number): number;
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  export function ship_morale_state(a: number): number;
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  export function ship_category(a: number): number;
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  export function ship_has_attr(a: number, b: number): number;
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- export function ship_gear_keys(a: number): number;
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+ export function ship_gear_keys(a: number, b: number): void;
151
151
  export function ship_get_gear(a: number, b: number, c: number): number;
152
152
  export function ship_get_damage_bound(a: number, b: number): number;
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  export function ship_get_remaining_fuel(a: number, b: number, c: number): number;
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
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2
  "name": "fleethub-core",
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- "version": "1.10.4",
3
+ "version": "1.10.5",
4
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  "license": "UNLICENSED",
5
5
  "sideEffects": false,
6
6
  "exports": {
@@ -60,6 +60,25 @@ export interface MasterGear {
60
60
  historical_aircraft_group?: number;
61
61
  }
62
62
 
63
+ export interface NodeAttackAnalyzerShipConfig extends NightFleetConditions {
64
+ formation?: Formation;
65
+ }
66
+
67
+ export interface NodeAttackAnalyzerConfig {
68
+ air_state?: AirState;
69
+ engagement?: Engagement;
70
+ node_state?: NodeState;
71
+ left?: NodeAttackAnalyzerShipConfig;
72
+ right?: NodeAttackAnalyzerShipConfig;
73
+ }
74
+
75
+ export interface NodeAttackAnalysis {
76
+ left: AttackAnalysis;
77
+ right: AttackAnalysis;
78
+ shelling_fleet_cutin: FleetCutinReport<ShellingStyle>[];
79
+ night_fleet_cutin: FleetCutinReport<NightAttackStyle>[];
80
+ }
81
+
63
82
  export interface CompAnalyzerConfig {
64
83
  engagement: Engagement;
65
84
  formation: Formation;
@@ -168,6 +187,20 @@ export interface GearState {
168
187
  stars?: number;
169
188
  }
170
189
 
190
+ export type Role = "Main" | "Escort";
191
+
192
+ export interface ActionReport<T> {
193
+ data: Record<string, AttackReport<T>>;
194
+ damage_state_density: Histogram<DamageState, number> | null;
195
+ is_active: boolean;
196
+ }
197
+
198
+ export type GearTypeIdArray = [number, number, number, number, number];
199
+
200
+ export type Align = "Left" | "Right";
201
+
202
+ export type Side = "Player" | "Enemy";
203
+
171
204
  export type ShipType =
172
205
  | "Unknown"
173
206
  | "DE"
@@ -203,39 +236,6 @@ export type ShipCategory =
203
236
  | "Submarine"
204
237
  | "AuxiliaryShip";
205
238
 
206
- export type Role = "Main" | "Escort";
207
-
208
- export interface NodeAttackAnalyzerShipConfig extends NightFleetConditions {
209
- formation?: Formation;
210
- }
211
-
212
- export interface NodeAttackAnalyzerConfig {
213
- air_state?: AirState;
214
- engagement?: Engagement;
215
- node_state?: NodeState;
216
- left?: NodeAttackAnalyzerShipConfig;
217
- right?: NodeAttackAnalyzerShipConfig;
218
- }
219
-
220
- export interface NodeAttackAnalysis {
221
- left: AttackAnalysis;
222
- right: AttackAnalysis;
223
- shelling_fleet_cutin: FleetCutinReport<ShellingStyle>[];
224
- night_fleet_cutin: FleetCutinReport<NightAttackStyle>[];
225
- }
226
-
227
- export interface ActionReport<T> {
228
- data: Record<string, AttackReport<T>>;
229
- damage_state_density: Histogram<DamageState, number> | null;
230
- is_active: boolean;
231
- }
232
-
233
- export type GearTypeIdArray = [number, number, number, number, number];
234
-
235
- export type Align = "Left" | "Right";
236
-
237
- export type Side = "Player" | "Enemy";
238
-
239
239
  export interface MasterIBonuses {
240
240
  shelling_power: MasterIBonusRule[];
241
241
  shelling_accuracy: MasterIBonusRule[];
@@ -1804,9 +1804,9 @@ export class Ship {
1804
1804
  */
1805
1805
  has_attr(attr: ShipAttr): boolean;
1806
1806
  /**
1807
- * @returns {any}
1807
+ * @returns {(string)[]}
1808
1808
  */
1809
- gear_keys(): any;
1809
+ gear_keys(): string[];
1810
1810
  /**
1811
1811
  * @param {string} key
1812
1812
  * @returns {Gear | undefined}
@@ -106,6 +106,10 @@ function passStringToWasm0(arg, malloc, realloc) {
106
106
  return ptr;
107
107
  }
108
108
 
109
+ function isLikeNone(x) {
110
+ return x === undefined || x === null;
111
+ }
112
+
109
113
  let cachedInt32Memory0 = new Int32Array();
110
114
 
111
115
  function getInt32Memory0() {
@@ -143,10 +147,6 @@ function getFloat64Memory0() {
143
147
  return cachedFloat64Memory0;
144
148
  }
145
149
 
146
- function isLikeNone(x) {
147
- return x === undefined || x === null;
148
- }
149
-
150
150
  let cachedUint16Memory0 = new Uint16Array();
151
151
 
152
152
  function getUint16Memory0() {
@@ -2426,11 +2426,20 @@ export class Ship {
2426
2426
  return ret !== 0;
2427
2427
  }
2428
2428
  /**
2429
- * @returns {any}
2429
+ * @returns {(string)[]}
2430
2430
  */
2431
2431
  gear_keys() {
2432
- const ret = wasm.ship_gear_keys(this.ptr);
2433
- return takeObject(ret);
2432
+ try {
2433
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
2434
+ wasm.ship_gear_keys(retptr, this.ptr);
2435
+ var r0 = getInt32Memory0()[retptr / 4 + 0];
2436
+ var r1 = getInt32Memory0()[retptr / 4 + 1];
2437
+ var v0 = getArrayJsValueFromWasm0(r0, r1).slice();
2438
+ wasm.__wbindgen_free(r0, r1 * 4);
2439
+ return v0;
2440
+ } finally {
2441
+ wasm.__wbindgen_add_to_stack_pointer(16);
2442
+ }
2434
2443
  }
2435
2444
  /**
2436
2445
  * @param {string} key
@@ -2867,30 +2876,21 @@ export function __wbindgen_object_drop_ref(arg0) {
2867
2876
  takeObject(arg0);
2868
2877
  };
2869
2878
 
2870
- export function __wbindgen_json_serialize(arg0, arg1) {
2871
- const obj = getObject(arg1);
2872
- const ret = JSON.stringify(obj === undefined ? null : obj);
2873
- const ptr0 = passStringToWasm0(ret, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
2874
- const len0 = WASM_VECTOR_LEN;
2875
- getInt32Memory0()[arg0 / 4 + 1] = len0;
2876
- getInt32Memory0()[arg0 / 4 + 0] = ptr0;
2877
- };
2878
-
2879
- export function __wbg_createEquipmentBonuses_bfb6061bf74b1305(arg0, arg1) {
2880
- const ret = createEquipmentBonuses(takeObject(arg0), takeObject(arg1));
2881
- return addHeapObject(ret);
2882
- };
2883
-
2884
2879
  export function __wbg_ship_new(arg0) {
2885
2880
  const ret = Ship.__wrap(arg0);
2886
2881
  return addHeapObject(ret);
2887
2882
  };
2888
2883
 
2889
- export function __wbindgen_json_parse(arg0, arg1) {
2890
- const ret = JSON.parse(getStringFromWasm0(arg0, arg1));
2884
+ export function __wbg_createEquipmentBonuses_baa4cdf178663a51(arg0, arg1) {
2885
+ const ret = createEquipmentBonuses(takeObject(arg0), takeObject(arg1));
2891
2886
  return addHeapObject(ret);
2892
2887
  };
2893
2888
 
2889
+ export function __wbindgen_is_undefined(arg0) {
2890
+ const ret = getObject(arg0) === undefined;
2891
+ return ret;
2892
+ };
2893
+
2894
2894
  export function __wbg_new_abda76e883ba8a5f() {
2895
2895
  const ret = new Error();
2896
2896
  return addHeapObject(ret);
@@ -2981,6 +2981,15 @@ export function __wbg_call_97ae9d8645dc388b() { return handleError(function (arg
2981
2981
  return addHeapObject(ret);
2982
2982
  }, arguments) };
2983
2983
 
2984
+ export function __wbindgen_string_get(arg0, arg1) {
2985
+ const obj = getObject(arg1);
2986
+ const ret = typeof(obj) === 'string' ? obj : undefined;
2987
+ var ptr0 = isLikeNone(ret) ? 0 : passStringToWasm0(ret, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
2988
+ var len0 = WASM_VECTOR_LEN;
2989
+ getInt32Memory0()[arg0 / 4 + 1] = len0;
2990
+ getInt32Memory0()[arg0 / 4 + 0] = ptr0;
2991
+ };
2992
+
2984
2993
  export function __wbindgen_object_clone_ref(arg0) {
2985
2994
  const ret = getObject(arg0);
2986
2995
  return addHeapObject(ret);
@@ -3006,11 +3015,6 @@ export function __wbg_global_ba75c50d1cf384f4() { return handleError(function ()
3006
3015
  return addHeapObject(ret);
3007
3016
  }, arguments) };
3008
3017
 
3009
- export function __wbindgen_is_undefined(arg0) {
3010
- const ret = getObject(arg0) === undefined;
3011
- return ret;
3012
- };
3013
-
3014
3018
  export function __wbg_push_740e4b286702d964(arg0, arg1) {
3015
3019
  const ret = getObject(arg0).push(getObject(arg1));
3016
3020
  return ret;
@@ -3045,6 +3049,16 @@ export function __wbg_subarray_58ad4efbb5bcb886(arg0, arg1, arg2) {
3045
3049
  return addHeapObject(ret);
3046
3050
  };
3047
3051
 
3052
+ export function __wbg_parse_e23be3fecd886e2a() { return handleError(function (arg0, arg1) {
3053
+ const ret = JSON.parse(getStringFromWasm0(arg0, arg1));
3054
+ return addHeapObject(ret);
3055
+ }, arguments) };
3056
+
3057
+ export function __wbg_stringify_d6471d300ded9b68() { return handleError(function (arg0) {
3058
+ const ret = JSON.stringify(getObject(arg0));
3059
+ return addHeapObject(ret);
3060
+ }, arguments) };
3061
+
3048
3062
  export function __wbindgen_throw(arg0, arg1) {
3049
3063
  throw new Error(getStringFromWasm0(arg0, arg1));
3050
3064
  };
Binary file
@@ -147,7 +147,7 @@ export function ship_damage_state(a: number): number;
147
147
  export function ship_morale_state(a: number): number;
148
148
  export function ship_category(a: number): number;
149
149
  export function ship_has_attr(a: number, b: number): number;
150
- export function ship_gear_keys(a: number): number;
150
+ export function ship_gear_keys(a: number, b: number): void;
151
151
  export function ship_get_gear(a: number, b: number, c: number): number;
152
152
  export function ship_get_damage_bound(a: number, b: number): number;
153
153
  export function ship_get_remaining_fuel(a: number, b: number, c: number): number;