fleethub-core 1.10.13 → 1.10.15
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/node/fleethub_core.d.ts +632 -633
- package/node/fleethub_core.js +81 -80
- package/node/fleethub_core_bg.wasm +0 -0
- package/node/fleethub_core_bg.wasm.d.ts +39 -39
- package/package.json +1 -1
- package/pkg/fleethub_core.d.ts +632 -633
- package/pkg/fleethub_core_bg.js +81 -80
- package/pkg/fleethub_core_bg.wasm +0 -0
- package/pkg/fleethub_core_bg.wasm.d.ts +39 -39
package/node/fleethub_core.js
CHANGED
|
@@ -118,23 +118,11 @@ function getInt32Memory0() {
|
|
|
118
118
|
return cachedInt32Memory0;
|
|
119
119
|
}
|
|
120
120
|
|
|
121
|
-
|
|
122
|
-
|
|
123
|
-
|
|
124
|
-
if (cachedUint32Memory0.byteLength === 0) {
|
|
125
|
-
cachedUint32Memory0 = new Uint32Array(wasm.memory.buffer);
|
|
126
|
-
}
|
|
127
|
-
return cachedUint32Memory0;
|
|
128
|
-
}
|
|
129
|
-
|
|
130
|
-
function getArrayJsValueFromWasm0(ptr, len) {
|
|
131
|
-
const mem = getUint32Memory0();
|
|
132
|
-
const slice = mem.subarray(ptr / 4, ptr / 4 + len);
|
|
133
|
-
const result = [];
|
|
134
|
-
for (let i = 0; i < slice.length; i++) {
|
|
135
|
-
result.push(takeObject(slice[i]));
|
|
121
|
+
function _assertClass(instance, klass) {
|
|
122
|
+
if (!(instance instanceof klass)) {
|
|
123
|
+
throw new Error(`expected instance of ${klass.name}`);
|
|
136
124
|
}
|
|
137
|
-
return
|
|
125
|
+
return instance.ptr;
|
|
138
126
|
}
|
|
139
127
|
|
|
140
128
|
let cachedFloat64Memory0 = new Float64Array();
|
|
@@ -162,11 +150,23 @@ function passArray16ToWasm0(arg, malloc) {
|
|
|
162
150
|
return ptr;
|
|
163
151
|
}
|
|
164
152
|
|
|
165
|
-
|
|
166
|
-
|
|
167
|
-
|
|
153
|
+
let cachedUint32Memory0 = new Uint32Array();
|
|
154
|
+
|
|
155
|
+
function getUint32Memory0() {
|
|
156
|
+
if (cachedUint32Memory0.byteLength === 0) {
|
|
157
|
+
cachedUint32Memory0 = new Uint32Array(wasm.memory.buffer);
|
|
168
158
|
}
|
|
169
|
-
return
|
|
159
|
+
return cachedUint32Memory0;
|
|
160
|
+
}
|
|
161
|
+
|
|
162
|
+
function getArrayJsValueFromWasm0(ptr, len) {
|
|
163
|
+
const mem = getUint32Memory0();
|
|
164
|
+
const slice = mem.subarray(ptr / 4, ptr / 4 + len);
|
|
165
|
+
const result = [];
|
|
166
|
+
for (let i = 0; i < slice.length; i++) {
|
|
167
|
+
result.push(takeObject(slice[i]));
|
|
168
|
+
}
|
|
169
|
+
return result;
|
|
170
170
|
}
|
|
171
171
|
|
|
172
172
|
function getArrayU16FromWasm0(ptr, len) {
|
|
@@ -181,6 +181,12 @@ module.exports.parse_ship_conditions = function(value) {
|
|
|
181
181
|
return takeObject(ret);
|
|
182
182
|
};
|
|
183
183
|
|
|
184
|
+
/**
|
|
185
|
+
*/
|
|
186
|
+
module.exports.set_panic_hook = function() {
|
|
187
|
+
wasm.set_panic_hook();
|
|
188
|
+
};
|
|
189
|
+
|
|
184
190
|
function getArrayU8FromWasm0(ptr, len) {
|
|
185
191
|
return getUint8Memory0().subarray(ptr / 1, ptr / 1 + len);
|
|
186
192
|
}
|
|
@@ -191,11 +197,6 @@ function passArray8ToWasm0(arg, malloc) {
|
|
|
191
197
|
WASM_VECTOR_LEN = arg.length;
|
|
192
198
|
return ptr;
|
|
193
199
|
}
|
|
194
|
-
/**
|
|
195
|
-
*/
|
|
196
|
-
module.exports.set_panic_hook = function() {
|
|
197
|
-
wasm.set_panic_hook();
|
|
198
|
-
};
|
|
199
200
|
|
|
200
201
|
function handleError(f, args) {
|
|
201
202
|
try {
|
|
@@ -1216,7 +1217,7 @@ class Gear {
|
|
|
1216
1217
|
* @returns {bigint}
|
|
1217
1218
|
*/
|
|
1218
1219
|
get hash() {
|
|
1219
|
-
const ret = wasm.
|
|
1220
|
+
const ret = wasm.__wbg_get_gear_hash(this.ptr);
|
|
1220
1221
|
return BigInt.asUintN(64, ret);
|
|
1221
1222
|
}
|
|
1222
1223
|
/**
|
|
@@ -2059,43 +2060,6 @@ class Ship {
|
|
|
2059
2060
|
wasm.__wbg_ship_free(ptr);
|
|
2060
2061
|
}
|
|
2061
2062
|
/**
|
|
2062
|
-
* @returns {number | undefined}
|
|
2063
|
-
*/
|
|
2064
|
-
state_day_gunfit_accuracy() {
|
|
2065
|
-
try {
|
|
2066
|
-
const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
|
|
2067
|
-
wasm.ship_state_day_gunfit_accuracy(retptr, this.ptr);
|
|
2068
|
-
var r0 = getInt32Memory0()[retptr / 4 + 0];
|
|
2069
|
-
var r2 = getFloat64Memory0()[retptr / 8 + 1];
|
|
2070
|
-
return r0 === 0 ? undefined : r2;
|
|
2071
|
-
} finally {
|
|
2072
|
-
wasm.__wbindgen_add_to_stack_pointer(16);
|
|
2073
|
-
}
|
|
2074
|
-
}
|
|
2075
|
-
/**
|
|
2076
|
-
* @returns {number | undefined}
|
|
2077
|
-
*/
|
|
2078
|
-
state_night_gunfit_accuracy() {
|
|
2079
|
-
try {
|
|
2080
|
-
const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
|
|
2081
|
-
wasm.ship_state_night_gunfit_accuracy(retptr, this.ptr);
|
|
2082
|
-
var r0 = getInt32Memory0()[retptr / 4 + 0];
|
|
2083
|
-
var r2 = getFloat64Memory0()[retptr / 8 + 1];
|
|
2084
|
-
return r0 === 0 ? undefined : r2;
|
|
2085
|
-
} finally {
|
|
2086
|
-
wasm.__wbindgen_add_to_stack_pointer(16);
|
|
2087
|
-
}
|
|
2088
|
-
}
|
|
2089
|
-
/**
|
|
2090
|
-
* フィット砲補正
|
|
2091
|
-
* @param {boolean} is_night
|
|
2092
|
-
* @returns {number}
|
|
2093
|
-
*/
|
|
2094
|
-
gunfit_accuracy(is_night) {
|
|
2095
|
-
const ret = wasm.ship_gunfit_accuracy(this.ptr, is_night);
|
|
2096
|
-
return ret;
|
|
2097
|
-
}
|
|
2098
|
-
/**
|
|
2099
2063
|
* @returns {string}
|
|
2100
2064
|
*/
|
|
2101
2065
|
get id() {
|
|
@@ -2871,6 +2835,43 @@ class Ship {
|
|
|
2871
2835
|
wasm.__wbindgen_add_to_stack_pointer(16);
|
|
2872
2836
|
}
|
|
2873
2837
|
}
|
|
2838
|
+
/**
|
|
2839
|
+
* @returns {number | undefined}
|
|
2840
|
+
*/
|
|
2841
|
+
state_day_gunfit_accuracy() {
|
|
2842
|
+
try {
|
|
2843
|
+
const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
|
|
2844
|
+
wasm.ship_state_day_gunfit_accuracy(retptr, this.ptr);
|
|
2845
|
+
var r0 = getInt32Memory0()[retptr / 4 + 0];
|
|
2846
|
+
var r2 = getFloat64Memory0()[retptr / 8 + 1];
|
|
2847
|
+
return r0 === 0 ? undefined : r2;
|
|
2848
|
+
} finally {
|
|
2849
|
+
wasm.__wbindgen_add_to_stack_pointer(16);
|
|
2850
|
+
}
|
|
2851
|
+
}
|
|
2852
|
+
/**
|
|
2853
|
+
* @returns {number | undefined}
|
|
2854
|
+
*/
|
|
2855
|
+
state_night_gunfit_accuracy() {
|
|
2856
|
+
try {
|
|
2857
|
+
const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
|
|
2858
|
+
wasm.ship_state_night_gunfit_accuracy(retptr, this.ptr);
|
|
2859
|
+
var r0 = getInt32Memory0()[retptr / 4 + 0];
|
|
2860
|
+
var r2 = getFloat64Memory0()[retptr / 8 + 1];
|
|
2861
|
+
return r0 === 0 ? undefined : r2;
|
|
2862
|
+
} finally {
|
|
2863
|
+
wasm.__wbindgen_add_to_stack_pointer(16);
|
|
2864
|
+
}
|
|
2865
|
+
}
|
|
2866
|
+
/**
|
|
2867
|
+
* フィット砲補正
|
|
2868
|
+
* @param {boolean} is_night
|
|
2869
|
+
* @returns {number}
|
|
2870
|
+
*/
|
|
2871
|
+
gunfit_accuracy(is_night) {
|
|
2872
|
+
const ret = wasm.ship_gunfit_accuracy(this.ptr, is_night);
|
|
2873
|
+
return ret;
|
|
2874
|
+
}
|
|
2874
2875
|
}
|
|
2875
2876
|
module.exports.Ship = Ship;
|
|
2876
2877
|
|
|
@@ -2888,6 +2889,11 @@ module.exports.__wbindgen_string_new = function(arg0, arg1) {
|
|
|
2888
2889
|
return addHeapObject(ret);
|
|
2889
2890
|
};
|
|
2890
2891
|
|
|
2892
|
+
module.exports.__wbg_createEquipmentBonuses_1ee1062465254d3d = function(arg0, arg1) {
|
|
2893
|
+
const ret = createEquipmentBonuses(takeObject(arg0), takeObject(arg1));
|
|
2894
|
+
return addHeapObject(ret);
|
|
2895
|
+
};
|
|
2896
|
+
|
|
2891
2897
|
module.exports.__wbg_ship_new = function(arg0) {
|
|
2892
2898
|
const ret = Ship.__wrap(arg0);
|
|
2893
2899
|
return addHeapObject(ret);
|
|
@@ -2898,11 +2904,6 @@ module.exports.__wbindgen_is_undefined = function(arg0) {
|
|
|
2898
2904
|
return ret;
|
|
2899
2905
|
};
|
|
2900
2906
|
|
|
2901
|
-
module.exports.__wbg_createEquipmentBonuses_04e2a613eb71208e = function(arg0, arg1) {
|
|
2902
|
-
const ret = createEquipmentBonuses(takeObject(arg0), takeObject(arg1));
|
|
2903
|
-
return addHeapObject(ret);
|
|
2904
|
-
};
|
|
2905
|
-
|
|
2906
2907
|
module.exports.__wbg_new_abda76e883ba8a5f = function() {
|
|
2907
2908
|
const ret = new Error();
|
|
2908
2909
|
return addHeapObject(ret);
|
|
@@ -2924,14 +2925,6 @@ module.exports.__wbg_error_f851667af71bcfc6 = function(arg0, arg1) {
|
|
|
2924
2925
|
}
|
|
2925
2926
|
};
|
|
2926
2927
|
|
|
2927
|
-
module.exports.__wbg_randomFillSync_6894564c2c334c42 = function() { return handleError(function (arg0, arg1, arg2) {
|
|
2928
|
-
getObject(arg0).randomFillSync(getArrayU8FromWasm0(arg1, arg2));
|
|
2929
|
-
}, arguments) };
|
|
2930
|
-
|
|
2931
|
-
module.exports.__wbg_getRandomValues_805f1c3d65988a5a = function() { return handleError(function (arg0, arg1) {
|
|
2932
|
-
getObject(arg0).getRandomValues(getObject(arg1));
|
|
2933
|
-
}, arguments) };
|
|
2934
|
-
|
|
2935
2928
|
module.exports.__wbg_crypto_e1d53a1d73fb10b8 = function(arg0) {
|
|
2936
2929
|
const ret = getObject(arg0).crypto;
|
|
2937
2930
|
return addHeapObject(ret);
|
|
@@ -2963,6 +2956,11 @@ module.exports.__wbindgen_is_string = function(arg0) {
|
|
|
2963
2956
|
return ret;
|
|
2964
2957
|
};
|
|
2965
2958
|
|
|
2959
|
+
module.exports.__wbg_msCrypto_6e7d3e1f92610cbb = function(arg0) {
|
|
2960
|
+
const ret = getObject(arg0).msCrypto;
|
|
2961
|
+
return addHeapObject(ret);
|
|
2962
|
+
};
|
|
2963
|
+
|
|
2966
2964
|
module.exports.__wbg_require_78a3dcfbdba9cbce = function() { return handleError(function () {
|
|
2967
2965
|
const ret = module.require;
|
|
2968
2966
|
return addHeapObject(ret);
|
|
@@ -2973,10 +2971,13 @@ module.exports.__wbindgen_is_function = function(arg0) {
|
|
|
2973
2971
|
return ret;
|
|
2974
2972
|
};
|
|
2975
2973
|
|
|
2976
|
-
module.exports.
|
|
2977
|
-
|
|
2978
|
-
|
|
2979
|
-
|
|
2974
|
+
module.exports.__wbg_getRandomValues_805f1c3d65988a5a = function() { return handleError(function (arg0, arg1) {
|
|
2975
|
+
getObject(arg0).getRandomValues(getObject(arg1));
|
|
2976
|
+
}, arguments) };
|
|
2977
|
+
|
|
2978
|
+
module.exports.__wbg_randomFillSync_6894564c2c334c42 = function() { return handleError(function (arg0, arg1, arg2) {
|
|
2979
|
+
getObject(arg0).randomFillSync(getArrayU8FromWasm0(arg1, arg2));
|
|
2980
|
+
}, arguments) };
|
|
2980
2981
|
|
|
2981
2982
|
module.exports.__wbg_new_1d9a920c6bfc44a8 = function() {
|
|
2982
2983
|
const ret = new Array();
|
|
Binary file
|
|
@@ -1,43 +1,6 @@
|
|
|
1
1
|
/* tslint:disable */
|
|
2
2
|
/* eslint-disable */
|
|
3
3
|
export const memory: WebAssembly.Memory;
|
|
4
|
-
export function __wbg_fleet_free(a: number): void;
|
|
5
|
-
export function __wbg_get_fleet_id(a: number, b: number): void;
|
|
6
|
-
export function __wbg_set_fleet_id(a: number, b: number, c: number): void;
|
|
7
|
-
export function __wbg_get_fleet_hash(a: number): number;
|
|
8
|
-
export function __wbg_get_fleet_len(a: number): number;
|
|
9
|
-
export function fleet_meta(a: number): number;
|
|
10
|
-
export function fleet_ship_keys(a: number, b: number): void;
|
|
11
|
-
export function fleet_ship_ids(a: number, b: number): void;
|
|
12
|
-
export function fleet_get_gear_ids_by_improvable(a: number, b: number): void;
|
|
13
|
-
export function fleet_get_gear_ids_by_proficiency(a: number, b: number): void;
|
|
14
|
-
export function fleet_get_damage_bound(a: number, b: number, c: number, d: number): number;
|
|
15
|
-
export function fleet_get_remaining_fuel(a: number, b: number, c: number, d: number, e: number): number;
|
|
16
|
-
export function fleet_get_remaining_ammo(a: number, b: number, c: number, d: number, e: number): number;
|
|
17
|
-
export function fleet_count_ships(a: number): number;
|
|
18
|
-
export function fleet_get_ship(a: number, b: number): number;
|
|
19
|
-
export function fleet_fleet_los_mod(a: number, b: number): void;
|
|
20
|
-
export function fleet_fighter_power(a: number, b: number, c: number): void;
|
|
21
|
-
export function fleet_elos(a: number, b: number, c: number, d: number): void;
|
|
22
|
-
export function fleet_aviation_detection_score(a: number, b: number): void;
|
|
23
|
-
export function fleet_expedition_bonus(a: number): number;
|
|
24
|
-
export function fleet_sum_ship_stat_by(a: number, b: number, c: number, d: number): void;
|
|
25
|
-
export function fleet_reset_battle_state(a: number): void;
|
|
26
|
-
export function ship_state_day_gunfit_accuracy(a: number, b: number): void;
|
|
27
|
-
export function ship_state_night_gunfit_accuracy(a: number, b: number): void;
|
|
28
|
-
export function ship_gunfit_accuracy(a: number, b: number): number;
|
|
29
|
-
export function __wbg_fhcore_free(a: number): void;
|
|
30
|
-
export function fhcore_new(a: number, b: number): void;
|
|
31
|
-
export function fhcore_create_gear(a: number, b: number): number;
|
|
32
|
-
export function fhcore_create_ship(a: number, b: number): number;
|
|
33
|
-
export function fhcore_create_air_squadron(a: number, b: number): number;
|
|
34
|
-
export function fhcore_create_fleet(a: number, b: number): number;
|
|
35
|
-
export function fhcore_create_org(a: number, b: number): number;
|
|
36
|
-
export function fhcore_create_ship_by_id(a: number, b: number): number;
|
|
37
|
-
export function fhcore_create_all_ships(a: number): number;
|
|
38
|
-
export function fhcore_create_comp_by_map_enemy(a: number, b: number, c: number, d: number, e: number): number;
|
|
39
|
-
export function fhcore_create_default_ship(a: number): number;
|
|
40
|
-
export function fhcore_create_analyzer(a: number): number;
|
|
41
4
|
export function __wbg_comp_free(a: number): void;
|
|
42
5
|
export function __wbg_get_comp_org_type(a: number): number;
|
|
43
6
|
export function __wbg_get_comp_hq_level(a: number): number;
|
|
@@ -68,6 +31,18 @@ export function comp_elos(a: number, b: number, c: number): void;
|
|
|
68
31
|
export function comp_transport_point(a: number): number;
|
|
69
32
|
export function comp_get_ship_conditions(a: number, b: number, c: number): number;
|
|
70
33
|
export function comp_fleet_los_mod(a: number, b: number, c: number): void;
|
|
34
|
+
export function __wbg_fhcore_free(a: number): void;
|
|
35
|
+
export function fhcore_new(a: number, b: number): void;
|
|
36
|
+
export function fhcore_create_gear(a: number, b: number): number;
|
|
37
|
+
export function fhcore_create_ship(a: number, b: number): number;
|
|
38
|
+
export function fhcore_create_air_squadron(a: number, b: number): number;
|
|
39
|
+
export function fhcore_create_fleet(a: number, b: number): number;
|
|
40
|
+
export function fhcore_create_org(a: number, b: number): number;
|
|
41
|
+
export function fhcore_create_ship_by_id(a: number, b: number): number;
|
|
42
|
+
export function fhcore_create_all_ships(a: number): number;
|
|
43
|
+
export function fhcore_create_comp_by_map_enemy(a: number, b: number, c: number, d: number, e: number): number;
|
|
44
|
+
export function fhcore_create_default_ship(a: number): number;
|
|
45
|
+
export function fhcore_create_analyzer(a: number): number;
|
|
71
46
|
export function __wbg_org_free(a: number): void;
|
|
72
47
|
export function __wbg_get_org_id(a: number, b: number): void;
|
|
73
48
|
export function __wbg_set_org_id(a: number, b: number, c: number): void;
|
|
@@ -193,12 +168,38 @@ export function ship_basic_defense_power(a: number, b: number, c: number): void;
|
|
|
193
168
|
export function ship_transport_point(a: number): number;
|
|
194
169
|
export function ship_elos(a: number, b: number, c: number): void;
|
|
195
170
|
export function ship_ohko_power(a: number, b: number): void;
|
|
171
|
+
export function ship_state_day_gunfit_accuracy(a: number, b: number): void;
|
|
172
|
+
export function ship_state_night_gunfit_accuracy(a: number, b: number): void;
|
|
173
|
+
export function ship_gunfit_accuracy(a: number, b: number): number;
|
|
196
174
|
export function __wbg_analyzer_free(a: number): void;
|
|
197
175
|
export function analyzer_analyze_ship_attack(a: number, b: number, c: number, d: number, e: number): number;
|
|
198
176
|
export function analyzer_analyze_node_attack(a: number, b: number, c: number, d: number, e: number, f: number): number;
|
|
199
177
|
export function analyzer_analyze_comp(a: number, b: number, c: number): number;
|
|
200
178
|
export function analyzer_simulate_support_shelling(a: number, b: number, c: number, d: number, e: number, f: number): void;
|
|
201
179
|
export function parse_ship_conditions(a: number): number;
|
|
180
|
+
export function set_panic_hook(): void;
|
|
181
|
+
export function __wbg_fleet_free(a: number): void;
|
|
182
|
+
export function __wbg_get_fleet_id(a: number, b: number): void;
|
|
183
|
+
export function __wbg_set_fleet_id(a: number, b: number, c: number): void;
|
|
184
|
+
export function __wbg_get_fleet_hash(a: number): number;
|
|
185
|
+
export function __wbg_get_fleet_len(a: number): number;
|
|
186
|
+
export function fleet_meta(a: number): number;
|
|
187
|
+
export function fleet_ship_keys(a: number, b: number): void;
|
|
188
|
+
export function fleet_ship_ids(a: number, b: number): void;
|
|
189
|
+
export function fleet_get_gear_ids_by_improvable(a: number, b: number): void;
|
|
190
|
+
export function fleet_get_gear_ids_by_proficiency(a: number, b: number): void;
|
|
191
|
+
export function fleet_get_damage_bound(a: number, b: number, c: number, d: number): number;
|
|
192
|
+
export function fleet_get_remaining_fuel(a: number, b: number, c: number, d: number, e: number): number;
|
|
193
|
+
export function fleet_get_remaining_ammo(a: number, b: number, c: number, d: number, e: number): number;
|
|
194
|
+
export function fleet_count_ships(a: number): number;
|
|
195
|
+
export function fleet_get_ship(a: number, b: number): number;
|
|
196
|
+
export function fleet_fleet_los_mod(a: number, b: number): void;
|
|
197
|
+
export function fleet_fighter_power(a: number, b: number, c: number): void;
|
|
198
|
+
export function fleet_elos(a: number, b: number, c: number, d: number): void;
|
|
199
|
+
export function fleet_aviation_detection_score(a: number, b: number): void;
|
|
200
|
+
export function fleet_expedition_bonus(a: number): number;
|
|
201
|
+
export function fleet_sum_ship_stat_by(a: number, b: number, c: number, d: number): void;
|
|
202
|
+
export function fleet_reset_battle_state(a: number): void;
|
|
202
203
|
export function __wbg_airsquadron_free(a: number): void;
|
|
203
204
|
export function __wbg_get_airsquadron_id(a: number, b: number): void;
|
|
204
205
|
export function __wbg_set_airsquadron_id(a: number, b: number, c: number): void;
|
|
@@ -215,6 +216,7 @@ export function airsquadron_radius(a: number): number;
|
|
|
215
216
|
export function __wbg_gear_free(a: number): void;
|
|
216
217
|
export function __wbg_get_gear_id(a: number, b: number): void;
|
|
217
218
|
export function __wbg_set_gear_id(a: number, b: number, c: number): void;
|
|
219
|
+
export function __wbg_get_gear_hash(a: number): number;
|
|
218
220
|
export function __wbg_get_gear_gear_id(a: number): number;
|
|
219
221
|
export function __wbg_get_gear_stars(a: number): number;
|
|
220
222
|
export function __wbg_get_gear_exp(a: number): number;
|
|
@@ -271,9 +273,7 @@ export function gear_is_abyssal_cuttlefish_torpedo(a: number): number;
|
|
|
271
273
|
export function gear_is_abyssal_patrolling_attack_hawk(a: number): number;
|
|
272
274
|
export function gear_expedition_bonus(a: number): number;
|
|
273
275
|
export function gear_can_be_deployed_to_land_base(a: number): number;
|
|
274
|
-
export function __wbg_get_gear_hash(a: number): number;
|
|
275
276
|
export function gear_has_proficiency(a: number): number;
|
|
276
|
-
export function set_panic_hook(): void;
|
|
277
277
|
export function __wbindgen_malloc(a: number): number;
|
|
278
278
|
export function __wbindgen_realloc(a: number, b: number, c: number): number;
|
|
279
279
|
export function __wbindgen_add_to_stack_pointer(a: number): number;
|