fleethub-core 1.10.10 → 1.10.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,6 +1,28 @@
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  /* tslint:disable */
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  /* eslint-disable */
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  export const memory: WebAssembly.Memory;
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+ export function __wbg_fleet_free(a: number): void;
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+ export function __wbg_get_fleet_id(a: number, b: number): void;
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+ export function __wbg_set_fleet_id(a: number, b: number, c: number): void;
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+ export function __wbg_get_fleet_hash(a: number): number;
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+ export function __wbg_get_fleet_len(a: number): number;
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+ export function fleet_meta(a: number): number;
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+ export function fleet_ship_keys(a: number, b: number): void;
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+ export function fleet_ship_ids(a: number, b: number): void;
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+ export function fleet_get_gear_ids_by_improvable(a: number, b: number): void;
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+ export function fleet_get_gear_ids_by_proficiency(a: number, b: number): void;
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+ export function fleet_get_damage_bound(a: number, b: number, c: number, d: number): number;
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+ export function fleet_get_remaining_fuel(a: number, b: number, c: number, d: number, e: number): number;
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+ export function fleet_get_remaining_ammo(a: number, b: number, c: number, d: number, e: number): number;
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+ export function fleet_count_ships(a: number): number;
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+ export function fleet_get_ship(a: number, b: number): number;
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+ export function fleet_fleet_los_mod(a: number, b: number): void;
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+ export function fleet_fighter_power(a: number, b: number, c: number): void;
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+ export function fleet_elos(a: number, b: number, c: number, d: number): void;
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+ export function fleet_aviation_detection_score(a: number, b: number): void;
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+ export function fleet_expedition_bonus(a: number): number;
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+ export function fleet_sum_ship_stat_by(a: number, b: number, c: number, d: number): void;
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+ export function fleet_reset_battle_state(a: number): void;
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  export function ship_state_day_gunfit_accuracy(a: number, b: number): void;
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  export function ship_state_night_gunfit_accuracy(a: number, b: number): void;
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  export function ship_gunfit_accuracy(a: number, b: number): number;
@@ -46,6 +68,40 @@ export function comp_elos(a: number, b: number, c: number): void;
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  export function comp_transport_point(a: number): number;
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  export function comp_get_ship_conditions(a: number, b: number, c: number): number;
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  export function comp_fleet_los_mod(a: number, b: number, c: number): void;
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+ export function __wbg_org_free(a: number): void;
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+ export function __wbg_get_org_id(a: number, b: number): void;
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+ export function __wbg_set_org_id(a: number, b: number, c: number): void;
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+ export function __wbg_get_org_hash(a: number): number;
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+ export function __wbg_get_org_hq_level(a: number): number;
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+ export function __wbg_get_org_org_type(a: number): number;
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+ export function __wbg_get_org_sortie(a: number): number;
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+ export function __wbg_get_org_route_sup(a: number): number;
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+ export function __wbg_get_org_boss_sup(a: number): number;
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+ export function org_first_ship_id(a: number, b: number): void;
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+ export function org_get_ship_mid(a: number, b: number, c: number): number;
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+ export function org_get_ship_eid(a: number, b: number, c: number, d: number): void;
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+ export function org_get_fleet_id(a: number, b: number, c: number): void;
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+ export function org_air_squadron_ids(a: number, b: number): void;
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+ export function org_main_ship_ids(a: number, b: number): void;
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+ export function org_escort_ship_ids(a: number, b: number): void;
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+ export function org_clone_fleet(a: number, b: number): number;
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+ export function org_clone_ship(a: number, b: number, c: number): number;
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+ export function org_get_ship_by_id(a: number, b: number, c: number): number;
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+ export function org_ship_keys(a: number, b: number, c: number): void;
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+ export function org_create_comp(a: number): number;
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+ export function org_create_comp_by_key(a: number, b: number): number;
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+ export function org_get_air_squadron(a: number, b: number, c: number, d: number): void;
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+ export function org_get_air_squadron_gear_ids_by_improvable(a: number, b: number): void;
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+ export function org_get_air_squadron_gear_ids_by_proficiency(a: number, b: number): void;
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+ export function org_side(a: number): number;
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+ export function org_is_player(a: number): number;
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+ export function org_is_enemy(a: number): number;
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+ export function org_is_single(a: number): number;
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+ export function org_is_combined(a: number): number;
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+ export function org_interception_power(a: number): number;
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+ export function org_high_altitude_interception_power(a: number): number;
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+ export function org_create_move_ship_payload(a: number, b: number, c: number, d: number, e: number): number;
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+ export function org_get_fleet_type(a: number, b: number): number;
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  export function __wbg_ship_free(a: number): void;
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  export function __wbg_get_ship_id(a: number, b: number): void;
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  export function __wbg_set_ship_id(a: number, b: number, c: number): void;
@@ -137,40 +193,6 @@ export function ship_basic_defense_power(a: number, b: number, c: number): void;
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  export function ship_transport_point(a: number): number;
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  export function ship_elos(a: number, b: number, c: number): void;
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  export function ship_ohko_power(a: number, b: number): void;
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- export function __wbg_org_free(a: number): void;
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- export function __wbg_get_org_id(a: number, b: number): void;
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- export function __wbg_set_org_id(a: number, b: number, c: number): void;
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- export function __wbg_get_org_hash(a: number): number;
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- export function __wbg_get_org_hq_level(a: number): number;
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- export function __wbg_get_org_org_type(a: number): number;
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- export function __wbg_get_org_sortie(a: number): number;
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- export function __wbg_get_org_route_sup(a: number): number;
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- export function __wbg_get_org_boss_sup(a: number): number;
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- export function org_first_ship_id(a: number, b: number): void;
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- export function org_get_ship_mid(a: number, b: number, c: number): number;
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- export function org_get_ship_eid(a: number, b: number, c: number, d: number): void;
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- export function org_get_fleet_id(a: number, b: number, c: number): void;
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- export function org_air_squadron_ids(a: number, b: number): void;
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- export function org_main_ship_ids(a: number, b: number): void;
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- export function org_escort_ship_ids(a: number, b: number): void;
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- export function org_clone_fleet(a: number, b: number): number;
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- export function org_clone_ship(a: number, b: number, c: number): number;
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- export function org_get_ship_by_id(a: number, b: number, c: number): number;
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- export function org_ship_keys(a: number, b: number, c: number): void;
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- export function org_create_comp(a: number): number;
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- export function org_create_comp_by_key(a: number, b: number): number;
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- export function org_get_air_squadron(a: number, b: number, c: number, d: number): void;
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- export function org_get_air_squadron_gear_ids_by_improvable(a: number, b: number): void;
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- export function org_get_air_squadron_gear_ids_by_proficiency(a: number, b: number): void;
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- export function org_side(a: number): number;
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- export function org_is_player(a: number): number;
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- export function org_is_enemy(a: number): number;
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- export function org_is_single(a: number): number;
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- export function org_is_combined(a: number): number;
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- export function org_interception_power(a: number): number;
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- export function org_high_altitude_interception_power(a: number): number;
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- export function org_create_move_ship_payload(a: number, b: number, c: number, d: number, e: number): number;
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- export function org_get_fleet_type(a: number, b: number): number;
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  export function __wbg_analyzer_free(a: number): void;
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  export function analyzer_analyze_ship_attack(a: number, b: number, c: number, d: number, e: number): number;
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  export function analyzer_analyze_node_attack(a: number, b: number, c: number, d: number, e: number, f: number): number;
@@ -251,28 +273,6 @@ export function gear_expedition_bonus(a: number): number;
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  export function gear_can_be_deployed_to_land_base(a: number): number;
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  export function __wbg_get_gear_hash(a: number): number;
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  export function gear_has_proficiency(a: number): number;
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- export function __wbg_fleet_free(a: number): void;
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- export function __wbg_get_fleet_id(a: number, b: number): void;
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- export function __wbg_set_fleet_id(a: number, b: number, c: number): void;
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- export function __wbg_get_fleet_hash(a: number): number;
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- export function __wbg_get_fleet_len(a: number): number;
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- export function fleet_meta(a: number): number;
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- export function fleet_ship_keys(a: number, b: number): void;
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- export function fleet_ship_ids(a: number, b: number): void;
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- export function fleet_get_gear_ids_by_improvable(a: number, b: number): void;
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- export function fleet_get_gear_ids_by_proficiency(a: number, b: number): void;
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- export function fleet_get_damage_bound(a: number, b: number, c: number, d: number): number;
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- export function fleet_get_remaining_fuel(a: number, b: number, c: number, d: number, e: number): number;
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- export function fleet_get_remaining_ammo(a: number, b: number, c: number, d: number, e: number): number;
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- export function fleet_count_ships(a: number): number;
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- export function fleet_get_ship(a: number, b: number): number;
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- export function fleet_fleet_los_mod(a: number, b: number): void;
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- export function fleet_fighter_power(a: number, b: number, c: number): void;
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- export function fleet_elos(a: number, b: number, c: number, d: number): void;
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- export function fleet_aviation_detection_score(a: number, b: number): void;
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- export function fleet_expedition_bonus(a: number): number;
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- export function fleet_sum_ship_stat_by(a: number, b: number, c: number, d: number): void;
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- export function fleet_reset_battle_state(a: number): void;
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  export function set_panic_hook(): void;
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  export function __wbindgen_malloc(a: number): number;
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  export function __wbindgen_realloc(a: number, b: number, c: number): number;
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "fleethub-core",
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- "version": "1.10.10",
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+ "version": "1.10.11",
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  "license": "UNLICENSED",
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  "sideEffects": false,
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  "exports": {
@@ -104,8 +104,6 @@ export interface ShipState extends GearVecState, SlotSizeVecState {
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105
105
  export type ShipKey = "s1" | "s2" | "s3" | "s4" | "s5" | "s6" | "s7";
106
106
 
107
- export type SlotSizeVec = (number | null)[];
108
-
109
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  export type SpeedGroup = "A" | "B1" | "B2" | "C";
110
108
 
111
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  export interface EquippabilityRule {
@@ -179,41 +177,9 @@ export type ShipType =
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  | "CT"
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178
  | "AO";
181
179
 
182
- export type GearTypeIdArray = [number, number, number, number, number];
183
-
184
- export interface MasterShip {
185
- ship_id: number;
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- name: string;
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- yomi: string;
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- stype: number;
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- ctype: number;
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- nationality?: number;
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- sort_id?: number;
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- max_hp: StatInterval;
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- firepower: StatInterval;
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- armor: StatInterval;
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- torpedo: StatInterval;
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- evasion: StatInterval;
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- anti_air: StatInterval;
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- asw: StatInterval;
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- los: StatInterval;
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- luck: StatInterval;
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- torpedo_accuracy?: number;
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- basic_evasion_term?: number;
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- speed: number;
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- range?: number;
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- fuel?: number;
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- ammo?: number;
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- next_id?: number;
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- next_level?: number;
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- slotnum: number;
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- slots: SlotSizeVec;
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- stock: GearState[];
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- speed_group?: SpeedGroup;
213
- useful?: boolean;
214
- }
180
+ export type SlotSizeVec = (number | null)[];
215
181
 
216
- export type StatInterval = [number | null, number | null];
182
+ export type GearTypeIdArray = [number, number, number, number, number];
217
183
 
218
184
  export interface BattleConditions {
219
185
  org_type: OrgType;
@@ -257,7 +223,39 @@ export type Side = "Player" | "Enemy";
257
223
 
258
224
  export type Align = "Left" | "Right";
259
225
 
260
- export type AirWaveType = "Jet" | "LandBase" | "Carrier";
226
+ export interface MasterShip {
227
+ ship_id: number;
228
+ name: string;
229
+ yomi: string;
230
+ stype: number;
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+ ctype: number;
232
+ nationality?: number;
233
+ sort_id?: number;
234
+ max_hp: StatInterval;
235
+ firepower: StatInterval;
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+ armor: StatInterval;
237
+ torpedo: StatInterval;
238
+ evasion: StatInterval;
239
+ anti_air: StatInterval;
240
+ asw: StatInterval;
241
+ los: StatInterval;
242
+ luck: StatInterval;
243
+ torpedo_accuracy?: number;
244
+ basic_evasion_term?: number;
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+ speed: number;
246
+ range?: number;
247
+ fuel?: number;
248
+ ammo?: number;
249
+ next_id?: number;
250
+ next_level?: number;
251
+ slotnum: number;
252
+ slots: SlotSizeVec;
253
+ stock: GearState[];
254
+ speed_group?: SpeedGroup;
255
+ useful?: boolean;
256
+ }
257
+
258
+ export type StatInterval = [number | null, number | null];
261
259
 
262
260
  export interface FormationCombatModifiersDef {
263
261
  power_mod?: number;
@@ -387,6 +385,8 @@ export interface AttackReport<T> {
387
385
  damage: DamageReport | null;
388
386
  }
389
387
 
388
+ export type AirWaveType = "Jet" | "LandBase" | "Carrier";
389
+
390
390
  export type ContactRank = "Rank1" | "Rank2" | "Rank3";
391
391
 
392
392
  export type DamageState = "Normal" | "Shouha" | "Chuuha" | "Taiha" | "Sunk";
@@ -472,29 +472,6 @@ export type AirState =
472
472
 
473
473
  export type AirStateRank = "Rank0" | "Rank1" | "Rank2" | "Rank3";
474
474
 
475
- export interface AttackPowerModifier {
476
- a?: number;
477
- b?: number;
478
- }
479
-
480
- export interface SpecialEnemyModifiers {
481
- precap_general_mod: AttackPowerModifier;
482
- stype_mod: AttackPowerModifier;
483
- landing_craft_synergy_mod: AttackPowerModifier;
484
- toku_daihatsu_tank_mod: AttackPowerModifier;
485
- m4a1dd_mod: AttackPowerModifier;
486
- honi_mod: AttackPowerModifier;
487
- postcap_general_mod: AttackPowerModifier;
488
- pt_mod: AttackPowerModifier;
489
- }
490
-
491
- export interface CustomPowerModifiers {
492
- precap_mod?: AttackPowerModifier;
493
- postcap_mod?: AttackPowerModifier;
494
- basic_power_mod?: AttackPowerModifier;
495
- historical_mod?: AttackPowerModifier;
496
- }
497
-
498
475
  export type Engagement = "GreenT" | "Parallel" | "HeadOn" | "RedT";
499
476
 
500
477
  export type GearType =
@@ -573,56 +550,52 @@ export type GearCategory =
573
550
  | "LandBased"
574
551
  | "Misc";
575
552
 
553
+ export type ShipAttr =
554
+ | "Unknown"
555
+ | "Abyssal"
556
+ | "NightCarrier"
557
+ | "Installation"
558
+ | "RoyalNavy"
559
+ | "Kai2"
560
+ | "TurbineSpeedBonus"
561
+ | "Pillbox"
562
+ | "IsolatedIsland"
563
+ | "HarbourSummerPrincess"
564
+ | "SupplyDepot"
565
+ | "NewSupplyDepot"
566
+ | "PtImp"
567
+ | "BattleshipSummerPrincess"
568
+ | "HeavyCruiserSummerPrincess"
569
+ | "AnchorageWaterDemonVacationMode"
570
+ | "FrenchBattleshipPrincess"
571
+ | "DockPrincess";
572
+
576
573
  export interface ShipConditions extends ShipPosition {
577
574
  formation?: Formation;
578
575
  amagiri_index?: number | null;
579
576
  }
580
577
 
581
- export interface MasterIBonuses {
582
- shelling_power: MasterIBonusRule[];
583
- shelling_accuracy: MasterIBonusRule[];
584
- shelling_aerial_power: MasterIBonusRule[];
585
- torpedo_power: MasterIBonusRule[];
586
- torpedo_accuracy: MasterIBonusRule[];
587
- torpedo_evasion: MasterIBonusRule[];
588
- asw_power: MasterIBonusRule[];
589
- asw_accuracy: MasterIBonusRule[];
590
- night_power: MasterIBonusRule[];
591
- night_aerial_power: MasterIBonusRule[];
592
- night_accuracy: MasterIBonusRule[];
593
- defense_power: MasterIBonusRule[];
594
- contact_selection: MasterIBonusRule[];
595
- fighter_power: MasterIBonusRule[];
596
- ship_anti_air: MasterIBonusRule[];
597
- fleet_anti_air: MasterIBonusRule[];
598
- elos: MasterIBonusRule[];
599
- }
600
-
601
- export interface MasterIBonusRule {
602
- expr: CompiledEvaler;
603
- formula: CompiledEvaler;
604
- }
605
-
606
- export interface ShipMeta {
607
- id: string;
608
- ship_id: number;
609
- }
610
-
611
- export interface FleetMeta {
612
- id: string;
613
- len: number;
614
- ships: [string, ShipMeta | null][];
578
+ export interface AttackPowerModifier {
579
+ a?: number;
580
+ b?: number;
615
581
  }
616
582
 
617
- export interface CompMeta {
618
- fleets: Record<FleetType, FleetMeta>;
583
+ export interface SpecialEnemyModifiers {
584
+ precap_general_mod: AttackPowerModifier;
585
+ stype_mod: AttackPowerModifier;
586
+ landing_craft_synergy_mod: AttackPowerModifier;
587
+ toku_daihatsu_tank_mod: AttackPowerModifier;
588
+ m4a1dd_mod: AttackPowerModifier;
589
+ honi_mod: AttackPowerModifier;
590
+ postcap_general_mod: AttackPowerModifier;
591
+ pt_mod: AttackPowerModifier;
619
592
  }
620
593
 
621
- export interface ShipPosition {
622
- org_type?: OrgType;
623
- fleet_type?: FleetType;
624
- fleet_len?: number;
625
- index?: number;
594
+ export interface CustomPowerModifiers {
595
+ precap_mod?: AttackPowerModifier;
596
+ postcap_mod?: AttackPowerModifier;
597
+ basic_power_mod?: AttackPowerModifier;
598
+ historical_mod?: AttackPowerModifier;
626
599
  }
627
600
 
628
601
  export type CompiledEvaler = string;
@@ -648,11 +621,29 @@ export interface MasterAttrRule<T> {
648
621
  expr: CompiledEvaler;
649
622
  }
650
623
 
651
- export interface ShipAnalyzerConfig {
652
- air_state?: AirState;
653
- engagement?: Engagement;
654
- left?: AttackAnalyzerShipConfig;
655
- right?: AttackAnalyzerShipConfig;
624
+ export interface MasterIBonuses {
625
+ shelling_power: MasterIBonusRule[];
626
+ shelling_accuracy: MasterIBonusRule[];
627
+ shelling_aerial_power: MasterIBonusRule[];
628
+ torpedo_power: MasterIBonusRule[];
629
+ torpedo_accuracy: MasterIBonusRule[];
630
+ torpedo_evasion: MasterIBonusRule[];
631
+ asw_power: MasterIBonusRule[];
632
+ asw_accuracy: MasterIBonusRule[];
633
+ night_power: MasterIBonusRule[];
634
+ night_aerial_power: MasterIBonusRule[];
635
+ night_accuracy: MasterIBonusRule[];
636
+ defense_power: MasterIBonusRule[];
637
+ contact_selection: MasterIBonusRule[];
638
+ fighter_power: MasterIBonusRule[];
639
+ ship_anti_air: MasterIBonusRule[];
640
+ fleet_anti_air: MasterIBonusRule[];
641
+ elos: MasterIBonusRule[];
642
+ }
643
+
644
+ export interface MasterIBonusRule {
645
+ expr: CompiledEvaler;
646
+ formula: CompiledEvaler;
656
647
  }
657
648
 
658
649
  export interface NightContactChance {
@@ -748,6 +739,21 @@ export type GearAttr =
748
739
  | "SemiNightPlane"
749
740
  | "HighAltitudeInterceptor";
750
741
 
742
+ export interface ShipMeta {
743
+ id: string;
744
+ ship_id: number;
745
+ }
746
+
747
+ export interface FleetMeta {
748
+ id: string;
749
+ len: number;
750
+ ships: [string, ShipMeta | null][];
751
+ }
752
+
753
+ export interface CompMeta {
754
+ fleets: Record<FleetType, FleetMeta>;
755
+ }
756
+
751
757
  export type OrgType =
752
758
  | "Single"
753
759
  | "CarrierTaskForce"
@@ -756,62 +762,27 @@ export type OrgType =
756
762
  | "EnemySingle"
757
763
  | "EnemyCombined";
758
764
 
759
- export type ShipAttr =
760
- | "Unknown"
761
- | "Abyssal"
762
- | "NightCarrier"
763
- | "Installation"
764
- | "RoyalNavy"
765
- | "Kai2"
766
- | "TurbineSpeedBonus"
765
+ export interface ShipPosition {
766
+ org_type?: OrgType;
767
+ fleet_type?: FleetType;
768
+ fleet_len?: number;
769
+ index?: number;
770
+ }
771
+
772
+ export type SpecialEnemyType =
773
+ | "None"
774
+ | "SoftSkinned"
767
775
  | "Pillbox"
768
776
  | "IsolatedIsland"
769
- | "HarbourSummerPrincess"
770
777
  | "SupplyDepot"
771
778
  | "NewSupplyDepot"
779
+ | "HarbourSummerPrincess"
772
780
  | "PtImp"
773
781
  | "BattleshipSummerPrincess"
774
- | "HeavyCruiserSummerPrincess";
775
-
776
- export type GearVecInput = GearInput[];
777
-
778
- export interface GearInput {
779
- gear_id: number;
780
- types: GearTypeIdArray;
781
- firepower: number;
782
- torpedo: number;
783
- anti_air: number;
784
- armor: number;
785
- evasion: number;
786
- asw: number;
787
- los: number;
788
- bombing: number;
789
- accuracy: number;
790
- range: number;
791
- radius: number;
792
- stars: number;
793
- ace: number;
794
- }
795
-
796
- export interface ShipInput {
797
- ship_id: number;
798
- ctype: number;
799
- stype: number;
800
- yomi: string;
801
- }
802
-
803
- export interface EBonuses {
804
- firepower: number;
805
- torpedo: number;
806
- anti_air: number;
807
- armor: number;
808
- evasion: number;
809
- asw: number;
810
- los: number;
811
- bombing: number;
812
- accuracy: number;
813
- range: number;
814
- }
782
+ | "HeavyCruiserSummerPrincess"
783
+ | "FrenchBattleshipPrincess"
784
+ | "AnchorageWaterDemonVacationMode"
785
+ | "DockPrincess";
815
786
 
816
787
  export interface SupportShellingSimulatorParams {
817
788
  attacker_formation?: Formation;
@@ -827,6 +798,13 @@ export interface MasterBattleDefinitions {
827
798
  historical_bonuses?: HistoricalBonusDef[];
828
799
  }
829
800
 
801
+ export interface ShipAnalyzerConfig {
802
+ air_state?: AirState;
803
+ engagement?: Engagement;
804
+ left?: AttackAnalyzerShipConfig;
805
+ right?: AttackAnalyzerShipConfig;
806
+ }
807
+
830
808
  export interface CompDayCutinAnalysis {
831
809
  rank3_air_state: AirState;
832
810
  rank2_air_state: AirState;
@@ -881,22 +859,44 @@ export type FleetKey = "f1" | "f2" | "f3" | "f4";
881
859
 
882
860
  export type Histogram<K extends keyof any, V> = Partial<Record<K, V>>;
883
861
 
884
- export interface CompAntiAirAnalysis {
885
- fleet_adjusted_anti_air: number;
886
- ships: AntiAirReport[];
887
- anti_air_cutin_chance: [number, number][];
862
+ export type GearVecInput = GearInput[];
863
+
864
+ export interface GearInput {
865
+ gear_id: number;
866
+ types: GearTypeIdArray;
867
+ firepower: number;
868
+ torpedo: number;
869
+ anti_air: number;
870
+ armor: number;
871
+ evasion: number;
872
+ asw: number;
873
+ los: number;
874
+ bombing: number;
875
+ accuracy: number;
876
+ range: number;
877
+ radius: number;
878
+ stars: number;
879
+ ace: number;
888
880
  }
889
881
 
890
- export interface AntiAirReport {
882
+ export interface ShipInput {
891
883
  ship_id: number;
892
- role: Role;
893
- index: number;
894
- adjusted_anti_air: number | null;
895
- proportional_shotdown_rate: number | null;
896
- fixed_shotdown_number: number | null;
897
- guaranteed: number | null;
898
- anti_air_cutin_chance: [number, number][];
899
- anti_air_propellant_barrage_chance: number | null;
884
+ ctype: number;
885
+ stype: number;
886
+ yomi: string;
887
+ }
888
+
889
+ export interface EBonuses {
890
+ firepower: number;
891
+ torpedo: number;
892
+ anti_air: number;
893
+ armor: number;
894
+ evasion: number;
895
+ asw: number;
896
+ los: number;
897
+ bombing: number;
898
+ accuracy: number;
899
+ range: number;
900
900
  }
901
901
 
902
902
  export interface ShellingStyle {
@@ -998,6 +998,24 @@ export interface AttackAnalyzerShipConfig
998
998
  fleet_los_mod?: number | null;
999
999
  }
1000
1000
 
1001
+ export interface CompAntiAirAnalysis {
1002
+ fleet_adjusted_anti_air: number;
1003
+ ships: AntiAirReport[];
1004
+ anti_air_cutin_chance: [number, number][];
1005
+ }
1006
+
1007
+ export interface AntiAirReport {
1008
+ ship_id: number;
1009
+ role: Role;
1010
+ index: number;
1011
+ adjusted_anti_air: number | null;
1012
+ proportional_shotdown_rate: number | null;
1013
+ fixed_shotdown_number: number | null;
1014
+ guaranteed: number | null;
1015
+ anti_air_cutin_chance: [number, number][];
1016
+ anti_air_propellant_barrage_chance: number | null;
1017
+ }
1018
+
1001
1019
  export type NodeId = string;
1002
1020
 
1003
1021
  export interface NodeState {
@@ -1008,18 +1026,6 @@ export interface NodeState {
1008
1026
  disable_historical_mod?: boolean;
1009
1027
  }
1010
1028
 
1011
- export type SpecialEnemyType =
1012
- | "None"
1013
- | "SoftSkinned"
1014
- | "Pillbox"
1015
- | "IsolatedIsland"
1016
- | "SupplyDepot"
1017
- | "NewSupplyDepot"
1018
- | "HarbourSummerPrincess"
1019
- | "PtImp"
1020
- | "BattleshipSummerPrincess"
1021
- | "HeavyCruiserSummerPrincess";
1022
-
1023
1029
  /**
1024
1030
  */
1025
1031
  export class AirSquadron {