fleethub-core 1.10.0 → 1.10.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -114,13 +114,6 @@ function getInt32Memory0() {
114
114
  return cachedInt32Memory0;
115
115
  }
116
116
 
117
- function _assertClass(instance, klass) {
118
- if (!(instance instanceof klass)) {
119
- throw new Error(`expected instance of ${klass.name}`);
120
- }
121
- return instance.ptr;
122
- }
123
-
124
117
  let cachedUint32Memory0 = new Uint32Array();
125
118
 
126
119
  function getUint32Memory0() {
@@ -169,6 +162,13 @@ function passArray16ToWasm0(arg, malloc) {
169
162
  return ptr;
170
163
  }
171
164
 
165
+ function _assertClass(instance, klass) {
166
+ if (!(instance instanceof klass)) {
167
+ throw new Error(`expected instance of ${klass.name}`);
168
+ }
169
+ return instance.ptr;
170
+ }
171
+
172
172
  function getArrayU16FromWasm0(ptr, len) {
173
173
  return getUint16Memory0().subarray(ptr / 2, ptr / 2 + len);
174
174
  }
@@ -578,6 +578,35 @@ class Comp {
578
578
  return ret !== 0;
579
579
  }
580
580
  /**
581
+ * @param {string} id
582
+ * @returns {boolean}
583
+ */
584
+ has_ship_eid(id) {
585
+ const ptr0 = passStringToWasm0(id, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
586
+ const len0 = WASM_VECTOR_LEN;
587
+ const ret = wasm.comp_has_ship_eid(this.ptr, ptr0, len0);
588
+ return ret !== 0;
589
+ }
590
+ /**
591
+ * @returns {string | undefined}
592
+ */
593
+ first_ship_id() {
594
+ try {
595
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
596
+ wasm.comp_first_ship_id(retptr, this.ptr);
597
+ var r0 = getInt32Memory0()[retptr / 4 + 0];
598
+ var r1 = getInt32Memory0()[retptr / 4 + 1];
599
+ let v0;
600
+ if (r0 !== 0) {
601
+ v0 = getStringFromWasm0(r0, r1).slice();
602
+ wasm.__wbindgen_free(r0, r1 * 1);
603
+ }
604
+ return v0;
605
+ } finally {
606
+ wasm.__wbindgen_add_to_stack_pointer(16);
607
+ }
608
+ }
609
+ /**
581
610
  * @returns {boolean}
582
611
  */
583
612
  has_route_sup() {
@@ -1187,7 +1216,7 @@ class Gear {
1187
1216
  * @returns {bigint}
1188
1217
  */
1189
1218
  get hash() {
1190
- const ret = wasm.__wbg_get_gear_hash(this.ptr);
1219
+ const ret = wasm.__wbg_get_airsquadron_hash(this.ptr);
1191
1220
  return BigInt.asUintN(64, ret);
1192
1221
  }
1193
1222
  /**
@@ -2854,7 +2883,7 @@ module.exports.__wbindgen_json_serialize = function(arg0, arg1) {
2854
2883
  getInt32Memory0()[arg0 / 4 + 0] = ptr0;
2855
2884
  };
2856
2885
 
2857
- module.exports.__wbg_createEquipmentBonuses_ed2c3581647f7fc0 = function(arg0, arg1) {
2886
+ module.exports.__wbg_createEquipmentBonuses_c5daaffd822a0d22 = function(arg0, arg1) {
2858
2887
  const ret = createEquipmentBonuses(takeObject(arg0), takeObject(arg1));
2859
2888
  return addHeapObject(ret);
2860
2889
  };
Binary file
@@ -1,11 +1,6 @@
1
1
  /* tslint:disable */
2
2
  /* eslint-disable */
3
3
  export const memory: WebAssembly.Memory;
4
- export function __wbg_analyzer_free(a: number): void;
5
- export function analyzer_analyze_ship_attack(a: number, b: number, c: number, d: number, e: number): number;
6
- export function analyzer_analyze_node_attack(a: number, b: number, c: number, d: number, e: number, f: number): number;
7
- export function analyzer_analyze_comp(a: number, b: number, c: number): number;
8
- export function analyzer_simulate_support_shelling(a: number, b: number, c: number, d: number, e: number, f: number): void;
9
4
  export function __wbg_fleet_free(a: number): void;
10
5
  export function __wbg_get_fleet_id(a: number, b: number): void;
11
6
  export function __wbg_set_fleet_id(a: number, b: number, c: number): void;
@@ -43,6 +38,36 @@ export function fhcore_create_all_ships(a: number): number;
43
38
  export function fhcore_create_comp_by_map_enemy(a: number, b: number, c: number, d: number, e: number): number;
44
39
  export function fhcore_create_default_ship(a: number): number;
45
40
  export function fhcore_create_analyzer(a: number): number;
41
+ export function __wbg_comp_free(a: number): void;
42
+ export function __wbg_get_comp_org_type(a: number): number;
43
+ export function __wbg_get_comp_hq_level(a: number): number;
44
+ export function __wbg_get_comp_main(a: number): number;
45
+ export function __wbg_set_comp_main(a: number, b: number): void;
46
+ export function __wbg_get_comp_escort(a: number): number;
47
+ export function __wbg_set_comp_escort(a: number, b: number): void;
48
+ export function __wbg_get_comp_route_sup(a: number): number;
49
+ export function __wbg_set_comp_route_sup(a: number, b: number): void;
50
+ export function __wbg_get_comp_boss_sup(a: number): number;
51
+ export function __wbg_set_comp_boss_sup(a: number, b: number): void;
52
+ export function comp_side(a: number): number;
53
+ export function comp_is_combined(a: number): number;
54
+ export function comp_is_player(a: number): number;
55
+ export function comp_is_enemy(a: number): number;
56
+ export function comp_has_ship_eid(a: number, b: number, c: number): number;
57
+ export function comp_first_ship_id(a: number, b: number): void;
58
+ export function comp_has_route_sup(a: number): number;
59
+ export function comp_meta(a: number): number;
60
+ export function comp_get_fleet_id(a: number, b: number, c: number): void;
61
+ export function comp_get_ship_with_clone(a: number, b: number, c: number): number;
62
+ export function comp_get_ship_entity_id(a: number, b: number, c: number, d: number): void;
63
+ export function comp_get_ship_by_eid_with_clone(a: number, b: number, c: number): number;
64
+ export function comp_default_formation(a: number): number;
65
+ export function comp_adjusted_anti_air(a: number, b: number): number;
66
+ export function comp_fighter_power(a: number, b: number, c: number, d: number): void;
67
+ export function comp_elos(a: number, b: number, c: number): void;
68
+ export function comp_transport_point(a: number): number;
69
+ export function comp_get_ship_conditions(a: number, b: number, c: number): number;
70
+ export function comp_fleet_los_mod(a: number, b: number, c: number): void;
46
71
  export function __wbg_org_free(a: number): void;
47
72
  export function __wbg_get_org_id(a: number, b: number): void;
48
73
  export function __wbg_set_org_id(a: number, b: number, c: number): void;
@@ -77,34 +102,6 @@ export function org_interception_power(a: number): number;
77
102
  export function org_high_altitude_interception_power(a: number): number;
78
103
  export function org_create_move_ship_payload(a: number, b: number, c: number, d: number, e: number): number;
79
104
  export function org_get_fleet_type(a: number, b: number): number;
80
- export function __wbg_comp_free(a: number): void;
81
- export function __wbg_get_comp_org_type(a: number): number;
82
- export function __wbg_get_comp_hq_level(a: number): number;
83
- export function __wbg_get_comp_main(a: number): number;
84
- export function __wbg_set_comp_main(a: number, b: number): void;
85
- export function __wbg_get_comp_escort(a: number): number;
86
- export function __wbg_set_comp_escort(a: number, b: number): void;
87
- export function __wbg_get_comp_route_sup(a: number): number;
88
- export function __wbg_set_comp_route_sup(a: number, b: number): void;
89
- export function __wbg_get_comp_boss_sup(a: number): number;
90
- export function __wbg_set_comp_boss_sup(a: number, b: number): void;
91
- export function comp_side(a: number): number;
92
- export function comp_is_combined(a: number): number;
93
- export function comp_is_player(a: number): number;
94
- export function comp_is_enemy(a: number): number;
95
- export function comp_has_route_sup(a: number): number;
96
- export function comp_meta(a: number): number;
97
- export function comp_get_fleet_id(a: number, b: number, c: number): void;
98
- export function comp_get_ship_with_clone(a: number, b: number, c: number): number;
99
- export function comp_get_ship_entity_id(a: number, b: number, c: number, d: number): void;
100
- export function comp_get_ship_by_eid_with_clone(a: number, b: number, c: number): number;
101
- export function comp_default_formation(a: number): number;
102
- export function comp_adjusted_anti_air(a: number, b: number): number;
103
- export function comp_fighter_power(a: number, b: number, c: number, d: number): void;
104
- export function comp_elos(a: number, b: number, c: number): void;
105
- export function comp_transport_point(a: number): number;
106
- export function comp_get_ship_conditions(a: number, b: number, c: number): number;
107
- export function comp_fleet_los_mod(a: number, b: number, c: number): void;
108
105
  export function __wbg_ship_free(a: number): void;
109
106
  export function __wbg_get_ship_id(a: number, b: number): void;
110
107
  export function __wbg_set_ship_id(a: number, b: number, c: number): void;
@@ -196,11 +193,28 @@ export function ship_basic_defense_power(a: number, b: number, c: number): void;
196
193
  export function ship_transport_point(a: number): number;
197
194
  export function ship_elos(a: number, b: number, c: number): void;
198
195
  export function ship_ohko_power(a: number, b: number): void;
196
+ export function __wbg_analyzer_free(a: number): void;
197
+ export function analyzer_analyze_ship_attack(a: number, b: number, c: number, d: number, e: number): number;
198
+ export function analyzer_analyze_node_attack(a: number, b: number, c: number, d: number, e: number, f: number): number;
199
+ export function analyzer_analyze_comp(a: number, b: number, c: number): number;
200
+ export function analyzer_simulate_support_shelling(a: number, b: number, c: number, d: number, e: number, f: number): void;
199
201
  export function parse_ship_conditions(a: number): number;
202
+ export function __wbg_airsquadron_free(a: number): void;
203
+ export function __wbg_get_airsquadron_id(a: number, b: number): void;
204
+ export function __wbg_set_airsquadron_id(a: number, b: number, c: number): void;
205
+ export function __wbg_get_airsquadron_hash(a: number): number;
206
+ export function __wbg_set_airsquadron_hash(a: number, b: number): void;
207
+ export function __wbg_get_airsquadron_mode(a: number): number;
208
+ export function __wbg_set_airsquadron_mode(a: number, b: number): void;
209
+ export function airsquadron_get_gear(a: number, b: number, c: number): number;
210
+ export function airsquadron_get_slot_size(a: number, b: number, c: number): void;
211
+ export function airsquadron_get_max_slot_size(a: number, b: number, c: number): void;
212
+ export function airsquadron_fighter_power(a: number): number;
213
+ export function airsquadron_interception_power(a: number): number;
214
+ export function airsquadron_radius(a: number): number;
200
215
  export function __wbg_gear_free(a: number): void;
201
216
  export function __wbg_get_gear_id(a: number, b: number): void;
202
217
  export function __wbg_set_gear_id(a: number, b: number, c: number): void;
203
- export function __wbg_get_gear_hash(a: number): number;
204
218
  export function __wbg_get_gear_gear_id(a: number): number;
205
219
  export function __wbg_get_gear_stars(a: number): number;
206
220
  export function __wbg_get_gear_exp(a: number): number;
@@ -257,20 +271,8 @@ export function gear_is_abyssal_cuttlefish_torpedo(a: number): number;
257
271
  export function gear_is_abyssal_patrolling_attack_hawk(a: number): number;
258
272
  export function gear_expedition_bonus(a: number): number;
259
273
  export function gear_can_be_deployed_to_land_base(a: number): number;
274
+ export function __wbg_get_gear_hash(a: number): number;
260
275
  export function gear_has_proficiency(a: number): number;
261
- export function __wbg_airsquadron_free(a: number): void;
262
- export function __wbg_get_airsquadron_id(a: number, b: number): void;
263
- export function __wbg_set_airsquadron_id(a: number, b: number, c: number): void;
264
- export function __wbg_get_airsquadron_hash(a: number): number;
265
- export function __wbg_set_airsquadron_hash(a: number, b: number): void;
266
- export function __wbg_get_airsquadron_mode(a: number): number;
267
- export function __wbg_set_airsquadron_mode(a: number, b: number): void;
268
- export function airsquadron_get_gear(a: number, b: number, c: number): number;
269
- export function airsquadron_get_slot_size(a: number, b: number, c: number): void;
270
- export function airsquadron_get_max_slot_size(a: number, b: number, c: number): void;
271
- export function airsquadron_fighter_power(a: number): number;
272
- export function airsquadron_interception_power(a: number): number;
273
- export function airsquadron_radius(a: number): number;
274
276
  export function set_panic_hook(): void;
275
277
  export function __wbindgen_malloc(a: number): number;
276
278
  export function __wbindgen_realloc(a: number, b: number, c: number): number;
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "fleethub-core",
3
- "version": "1.10.0",
3
+ "version": "1.10.1",
4
4
  "license": "UNLICENSED",
5
5
  "sideEffects": false,
6
6
  "exports": {