fleethub-core 1.1.6 → 1.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,15 +1,11 @@
1
1
  let imports = {};
2
2
  imports['__wbindgen_placeholder__'] = module.exports;
3
3
  let wasm;
4
- const { TextEncoder, TextDecoder } = require(`util`);
4
+ const { TextDecoder, TextEncoder } = require(`util`);
5
5
 
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- const heap = new Array(32).fill(undefined);
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-
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- heap.push(undefined, null, true, false);
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-
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- function getObject(idx) { return heap[idx]; }
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+ let cachedTextDecoder = new TextDecoder('utf-8', { ignoreBOM: true, fatal: true });
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7
 
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- let WASM_VECTOR_LEN = 0;
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+ cachedTextDecoder.decode();
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9
 
14
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  let cachegetUint8Memory0 = null;
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  function getUint8Memory0() {
@@ -19,6 +15,41 @@ function getUint8Memory0() {
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  return cachegetUint8Memory0;
20
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  }
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+ function getStringFromWasm0(ptr, len) {
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+ return cachedTextDecoder.decode(getUint8Memory0().subarray(ptr, ptr + len));
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+ }
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+
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+ const heap = new Array(32).fill(undefined);
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+
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+ heap.push(undefined, null, true, false);
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+
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+ let heap_next = heap.length;
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+
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+ function addHeapObject(obj) {
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+ if (heap_next === heap.length) heap.push(heap.length + 1);
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+ const idx = heap_next;
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+ heap_next = heap[idx];
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+
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+ heap[idx] = obj;
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+ return idx;
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+ }
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+
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+ function getObject(idx) { return heap[idx]; }
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+
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+ function dropObject(idx) {
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+ if (idx < 36) return;
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+ heap[idx] = heap_next;
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+ heap_next = idx;
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+ }
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+
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+ function takeObject(idx) {
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+ const ret = getObject(idx);
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+ dropObject(idx);
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+ return ret;
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+ }
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+
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+ let WASM_VECTOR_LEN = 0;
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+
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  let cachedTextEncoder = new TextEncoder('utf-8');
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  const encodeString = (typeof cachedTextEncoder.encodeInto === 'function'
@@ -80,37 +111,6 @@ function getInt32Memory0() {
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111
  return cachegetInt32Memory0;
81
112
  }
82
113
 
83
- let heap_next = heap.length;
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-
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- function dropObject(idx) {
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- if (idx < 36) return;
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- heap[idx] = heap_next;
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- heap_next = idx;
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- }
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-
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- function takeObject(idx) {
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- const ret = getObject(idx);
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- dropObject(idx);
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- return ret;
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- }
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-
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- let cachedTextDecoder = new TextDecoder('utf-8', { ignoreBOM: true, fatal: true });
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-
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- cachedTextDecoder.decode();
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-
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- function getStringFromWasm0(ptr, len) {
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- return cachedTextDecoder.decode(getUint8Memory0().subarray(ptr, ptr + len));
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- }
104
-
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- function addHeapObject(obj) {
106
- if (heap_next === heap.length) heap.push(heap.length + 1);
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- const idx = heap_next;
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- heap_next = heap[idx];
109
-
110
- heap[idx] = obj;
111
- return idx;
112
- }
113
-
114
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  function debugString(val) {
115
115
  // primitive types
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  const type = typeof val;
@@ -184,6 +184,32 @@ function isLikeNone(x) {
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184
  return x === undefined || x === null;
185
185
  }
186
186
 
187
+ let cachegetUint32Memory0 = null;
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+ function getUint32Memory0() {
189
+ if (cachegetUint32Memory0 === null || cachegetUint32Memory0.buffer !== wasm.memory.buffer) {
190
+ cachegetUint32Memory0 = new Uint32Array(wasm.memory.buffer);
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+ }
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+ return cachegetUint32Memory0;
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+ }
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+
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+ function getArrayJsValueFromWasm0(ptr, len) {
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+ const mem = getUint32Memory0();
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+ const slice = mem.subarray(ptr / 4, ptr / 4 + len);
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+ const result = [];
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+ for (let i = 0; i < slice.length; i++) {
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+ result.push(takeObject(slice[i]));
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+ }
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+ return result;
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+ }
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+
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+ let cachegetFloat64Memory0 = null;
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+ function getFloat64Memory0() {
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+ if (cachegetFloat64Memory0 === null || cachegetFloat64Memory0.buffer !== wasm.memory.buffer) {
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+ cachegetFloat64Memory0 = new Float64Array(wasm.memory.buffer);
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+ }
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+ return cachegetFloat64Memory0;
211
+ }
212
+
187
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  let cachegetUint16Memory0 = null;
188
214
  function getUint16Memory0() {
189
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  if (cachegetUint16Memory0 === null || cachegetUint16Memory0.buffer !== wasm.memory.buffer) {
@@ -192,11 +218,8 @@ function getUint16Memory0() {
192
218
  return cachegetUint16Memory0;
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  }
194
220
 
195
- function passArray16ToWasm0(arg, malloc) {
196
- const ptr = malloc(arg.length * 2);
197
- getUint16Memory0().set(arg, ptr / 2);
198
- WASM_VECTOR_LEN = arg.length;
199
- return ptr;
221
+ function getArrayU16FromWasm0(ptr, len) {
222
+ return getUint16Memory0().subarray(ptr / 2, ptr / 2 + len);
200
223
  }
201
224
 
202
225
  function _assertClass(instance, klass) {
@@ -205,45 +228,16 @@ function _assertClass(instance, klass) {
205
228
  }
206
229
  return instance.ptr;
207
230
  }
208
-
209
- let cachegetFloat64Memory0 = null;
210
- function getFloat64Memory0() {
211
- if (cachegetFloat64Memory0 === null || cachegetFloat64Memory0.buffer !== wasm.memory.buffer) {
212
- cachegetFloat64Memory0 = new Float64Array(wasm.memory.buffer);
213
- }
214
- return cachegetFloat64Memory0;
215
- }
216
-
217
- function getArrayU8FromWasm0(ptr, len) {
218
- return getUint8Memory0().subarray(ptr / 1, ptr / 1 + len);
219
- }
220
231
  /**
221
232
  * @param {Gear} gear
222
233
  * @returns {boolean}
223
234
  */
224
235
  module.exports.air_squadron_can_equip = function(gear) {
225
236
  _assertClass(gear, Gear);
226
- var ret = wasm.air_squadron_can_equip(gear.ptr);
237
+ const ret = wasm.air_squadron_can_equip(gear.ptr);
227
238
  return ret !== 0;
228
239
  };
229
240
 
230
- let cachegetUint32Memory0 = null;
231
- function getUint32Memory0() {
232
- if (cachegetUint32Memory0 === null || cachegetUint32Memory0.buffer !== wasm.memory.buffer) {
233
- cachegetUint32Memory0 = new Uint32Array(wasm.memory.buffer);
234
- }
235
- return cachegetUint32Memory0;
236
- }
237
-
238
- function getArrayJsValueFromWasm0(ptr, len) {
239
- const mem = getUint32Memory0();
240
- const slice = mem.subarray(ptr / 4, ptr / 4 + len);
241
- const result = [];
242
- for (let i = 0; i < slice.length; i++) {
243
- result.push(takeObject(slice[i]));
244
- }
245
- return result;
246
- }
247
241
  /**
248
242
  */
249
243
  module.exports.set_panic_hook = function() {
@@ -251,43 +245,46 @@ module.exports.set_panic_hook = function() {
251
245
  };
252
246
 
253
247
  /**
254
- * @param {bindings.OrgType} org_type
248
+ * @param {OrgType} org_type
255
249
  * @returns {boolean}
256
250
  */
257
251
  module.exports.org_type_is_single = function(org_type) {
258
- var ret = wasm.org_type_is_single(addHeapObject(org_type));
252
+ const ret = wasm.org_type_is_single(addHeapObject(org_type));
259
253
  return ret !== 0;
260
254
  };
261
255
 
262
256
  /**
263
- * @param {bindings.OrgType} org_type
264
- * @returns {bindings.Formation}
257
+ * @param {OrgType} org_type
258
+ * @returns {Formation}
265
259
  */
266
260
  module.exports.org_type_default_formation = function(org_type) {
267
- var ret = wasm.org_type_default_formation(addHeapObject(org_type));
261
+ const ret = wasm.org_type_default_formation(addHeapObject(org_type));
268
262
  return takeObject(ret);
269
263
  };
270
264
 
271
265
  /**
272
- * @param {bindings.OrgType} org_type
266
+ * @param {OrgType} org_type
273
267
  * @returns {boolean}
274
268
  */
275
269
  module.exports.org_type_is_player = function(org_type) {
276
- var ret = wasm.org_type_is_player(addHeapObject(org_type));
270
+ const ret = wasm.org_type_is_player(addHeapObject(org_type));
277
271
  return ret !== 0;
278
272
  };
279
273
 
280
274
  /**
281
- * @param {bindings.OrgType} org_type
282
- * @returns {bindings.Side}
275
+ * @param {OrgType} org_type
276
+ * @returns {Side}
283
277
  */
284
278
  module.exports.org_type_side = function(org_type) {
285
- var ret = wasm.org_type_side(addHeapObject(org_type));
279
+ const ret = wasm.org_type_side(addHeapObject(org_type));
286
280
  return takeObject(ret);
287
281
  };
288
282
 
289
- function getArrayU16FromWasm0(ptr, len) {
290
- return getUint16Memory0().subarray(ptr / 2, ptr / 2 + len);
283
+ function passArray16ToWasm0(arg, malloc) {
284
+ const ptr = malloc(arg.length * 2);
285
+ getUint16Memory0().set(arg, ptr / 2);
286
+ WASM_VECTOR_LEN = arg.length;
287
+ return ptr;
291
288
  }
292
289
 
293
290
  function handleError(f, args) {
@@ -298,6 +295,10 @@ function handleError(f, args) {
298
295
  }
299
296
  }
300
297
 
298
+ function getArrayU8FromWasm0(ptr, len) {
299
+ return getUint8Memory0().subarray(ptr / 1, ptr / 1 + len);
300
+ }
301
+
301
302
  const AirSquadronFinalization = new FinalizationRegistry(ptr => wasm.__wbg_airsquadron_free(ptr));
302
303
  /**
303
304
  */
@@ -339,8 +340,8 @@ class AirSquadron {
339
340
  * @param {string} arg0
340
341
  */
341
342
  set id(arg0) {
342
- var ptr0 = passStringToWasm0(arg0, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
343
- var len0 = WASM_VECTOR_LEN;
343
+ const ptr0 = passStringToWasm0(arg0, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
344
+ const len0 = WASM_VECTOR_LEN;
344
345
  wasm.__wbg_set_airsquadron_id(this.ptr, ptr0, len0);
345
346
  }
346
347
  /**
@@ -371,11 +372,11 @@ class AirSquadron {
371
372
  /**
372
373
  */
373
374
  get mode() {
374
- var ret = wasm.__wbg_get_airsquadron_mode(this.ptr);
375
+ const ret = wasm.__wbg_get_airsquadron_mode(this.ptr);
375
376
  return takeObject(ret);
376
377
  }
377
378
  /**
378
- * @param {bindings.AirSquadronMode} arg0
379
+ * @param {AirSquadronMode} arg0
379
380
  */
380
381
  set mode(arg0) {
381
382
  wasm.__wbg_set_airsquadron_mode(this.ptr, addHeapObject(arg0));
@@ -385,9 +386,9 @@ class AirSquadron {
385
386
  * @returns {Gear | undefined}
386
387
  */
387
388
  get_gear(key) {
388
- var ptr0 = passStringToWasm0(key, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
389
- var len0 = WASM_VECTOR_LEN;
390
- var ret = wasm.airsquadron_get_gear(this.ptr, ptr0, len0);
389
+ const ptr0 = passStringToWasm0(key, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
390
+ const len0 = WASM_VECTOR_LEN;
391
+ const ret = wasm.airsquadron_get_gear(this.ptr, ptr0, len0);
391
392
  return ret === 0 ? undefined : Gear.__wrap(ret);
392
393
  }
393
394
  /**
@@ -396,7 +397,7 @@ class AirSquadron {
396
397
  */
397
398
  can_equip(gear) {
398
399
  _assertClass(gear, Gear);
399
- var ret = wasm.airsquadron_can_equip(this.ptr, gear.ptr);
400
+ const ret = wasm.airsquadron_can_equip(this.ptr, gear.ptr);
400
401
  return ret !== 0;
401
402
  }
402
403
  /**
@@ -441,14 +442,14 @@ class AirSquadron {
441
442
  * @returns {number}
442
443
  */
443
444
  fighter_power() {
444
- var ret = wasm.airsquadron_fighter_power(this.ptr);
445
+ const ret = wasm.airsquadron_fighter_power(this.ptr);
445
446
  return ret;
446
447
  }
447
448
  /**
448
449
  * @returns {number}
449
450
  */
450
451
  interception_power() {
451
- var ret = wasm.airsquadron_interception_power(this.ptr);
452
+ const ret = wasm.airsquadron_interception_power(this.ptr);
452
453
  return ret;
453
454
  }
454
455
  /**
@@ -456,7 +457,7 @@ class AirSquadron {
456
457
  * @returns {number}
457
458
  */
458
459
  radius() {
459
- var ret = wasm.airsquadron_radius(this.ptr);
460
+ const ret = wasm.airsquadron_radius(this.ptr);
460
461
  return ret;
461
462
  }
462
463
  }
@@ -487,66 +488,66 @@ class Analyzer {
487
488
  }
488
489
  /**
489
490
  * @param {Comp} comp
490
- * @param {bindings.Formation} formation
491
+ * @param {Formation} formation
491
492
  * @param {number} adjusted_anti_air_resist
492
493
  * @param {number} fleet_anti_air_resist
493
494
  * @param {number | undefined} aaci
494
- * @returns {bindings.CompAntiAirInfo}
495
+ * @returns {CompAntiAirInfo}
495
496
  */
496
497
  analyze_anti_air(comp, formation, adjusted_anti_air_resist, fleet_anti_air_resist, aaci) {
497
498
  _assertClass(comp, Comp);
498
- var ret = wasm.analyzer_analyze_anti_air(this.ptr, comp.ptr, addHeapObject(formation), adjusted_anti_air_resist, fleet_anti_air_resist, isLikeNone(aaci) ? 0xFFFFFF : aaci);
499
+ const ret = wasm.analyzer_analyze_anti_air(this.ptr, comp.ptr, addHeapObject(formation), adjusted_anti_air_resist, fleet_anti_air_resist, isLikeNone(aaci) ? 0xFFFFFF : aaci);
499
500
  return takeObject(ret);
500
501
  }
501
502
  /**
502
503
  * @param {Comp} comp
503
- * @returns {bindings.CompDayCutinRateInfo}
504
+ * @returns {CompDayCutinRateInfo}
504
505
  */
505
506
  analyze_day_cutin(comp) {
506
507
  _assertClass(comp, Comp);
507
- var ret = wasm.analyzer_analyze_day_cutin(this.ptr, comp.ptr);
508
+ const ret = wasm.analyzer_analyze_day_cutin(this.ptr, comp.ptr);
508
509
  return takeObject(ret);
509
510
  }
510
511
  /**
511
512
  * @param {Comp} comp
512
- * @param {bindings.NightSituation} attacker_situation
513
- * @param {bindings.NightSituation} target_situation
514
- * @returns {bindings.FleetNightCutinRateInfo}
513
+ * @param {NightSituation} attacker_situation
514
+ * @param {NightSituation} target_situation
515
+ * @returns {FleetNightCutinRateInfo}
515
516
  */
516
517
  analyze_night_cutin(comp, attacker_situation, target_situation) {
517
518
  _assertClass(comp, Comp);
518
- var ret = wasm.analyzer_analyze_night_cutin(this.ptr, comp.ptr, addHeapObject(attacker_situation), addHeapObject(target_situation));
519
+ const ret = wasm.analyzer_analyze_night_cutin(this.ptr, comp.ptr, addHeapObject(attacker_situation), addHeapObject(target_situation));
519
520
  return takeObject(ret);
520
521
  }
521
522
  /**
522
523
  * @param {Comp} comp
523
- * @returns {bindings.CompContactChanceInfo}
524
+ * @returns {CompContactChanceInfo}
524
525
  */
525
526
  analyze_contact_chance(comp) {
526
527
  _assertClass(comp, Comp);
527
- var ret = wasm.analyzer_analyze_contact_chance(this.ptr, comp.ptr);
528
+ const ret = wasm.analyzer_analyze_contact_chance(this.ptr, comp.ptr);
528
529
  return takeObject(ret);
529
530
  }
530
531
  /**
531
- * @param {bindings.WarfareAnalyzerContext} params
532
+ * @param {WarfareAnalyzerContext} params
532
533
  * @param {Ship} attacker
533
534
  * @param {Ship} target
534
- * @returns {bindings.WarfareInfo}
535
+ * @returns {WarfareInfo}
535
536
  */
536
537
  analyze_warfare(params, attacker, target) {
537
538
  _assertClass(attacker, Ship);
538
539
  _assertClass(target, Ship);
539
- var ret = wasm.analyzer_analyze_warfare(this.ptr, addHeapObject(params), attacker.ptr, target.ptr);
540
+ const ret = wasm.analyzer_analyze_warfare(this.ptr, addHeapObject(params), attacker.ptr, target.ptr);
540
541
  return takeObject(ret);
541
542
  }
542
543
  /**
543
544
  * @param {Comp} comp
544
- * @param {bindings.Engagement} engagement
545
- * @returns {bindings.FleetCutinAnalysis}
545
+ * @param {Engagement} engagement
546
+ * @returns {FleetCutinAnalysis}
546
547
  */
547
548
  analyze_fleet_cutin(comp, engagement) {
548
549
  _assertClass(comp, Comp);
549
- var ret = wasm.analyzer_analyze_fleet_cutin(this.ptr, comp.ptr, addHeapObject(engagement));
550
+ const ret = wasm.analyzer_analyze_fleet_cutin(this.ptr, comp.ptr, addHeapObject(engagement));
550
551
  return takeObject(ret);
551
552
  }
552
553
  }
@@ -578,11 +579,11 @@ class Comp {
578
579
  /**
579
580
  */
580
581
  get org_type() {
581
- var ret = wasm.__wbg_get_comp_org_type(this.ptr);
582
+ const ret = wasm.__wbg_get_comp_org_type(this.ptr);
582
583
  return takeObject(ret);
583
584
  }
584
585
  /**
585
- * @param {bindings.OrgType} arg0
586
+ * @param {OrgType} arg0
586
587
  */
587
588
  set org_type(arg0) {
588
589
  wasm.__wbg_set_comp_org_type(this.ptr, addHeapObject(arg0));
@@ -590,7 +591,7 @@ class Comp {
590
591
  /**
591
592
  */
592
593
  get hq_level() {
593
- var ret = wasm.__wbg_get_comp_hq_level(this.ptr);
594
+ const ret = wasm.__wbg_get_comp_hq_level(this.ptr);
594
595
  return ret;
595
596
  }
596
597
  /**
@@ -602,7 +603,7 @@ class Comp {
602
603
  /**
603
604
  */
604
605
  get main() {
605
- var ret = wasm.__wbg_get_comp_main(this.ptr);
606
+ const ret = wasm.__wbg_get_comp_main(this.ptr);
606
607
  return Fleet.__wrap(ret);
607
608
  }
608
609
  /**
@@ -617,7 +618,7 @@ class Comp {
617
618
  /**
618
619
  */
619
620
  get escort() {
620
- var ret = wasm.__wbg_get_comp_escort(this.ptr);
621
+ const ret = wasm.__wbg_get_comp_escort(this.ptr);
621
622
  return ret === 0 ? undefined : Fleet.__wrap(ret);
622
623
  }
623
624
  /**
@@ -635,7 +636,7 @@ class Comp {
635
636
  /**
636
637
  */
637
638
  get route_sup() {
638
- var ret = wasm.__wbg_get_comp_route_sup(this.ptr);
639
+ const ret = wasm.__wbg_get_comp_route_sup(this.ptr);
639
640
  return ret === 0 ? undefined : Fleet.__wrap(ret);
640
641
  }
641
642
  /**
@@ -653,7 +654,7 @@ class Comp {
653
654
  /**
654
655
  */
655
656
  get boss_sup() {
656
- var ret = wasm.__wbg_get_comp_boss_sup(this.ptr);
657
+ const ret = wasm.__wbg_get_comp_boss_sup(this.ptr);
657
658
  return ret === 0 ? undefined : Fleet.__wrap(ret);
658
659
  }
659
660
  /**
@@ -669,35 +670,42 @@ class Comp {
669
670
  wasm.__wbg_set_comp_boss_sup(this.ptr, ptr0);
670
671
  }
671
672
  /**
672
- * @returns {bindings.Side}
673
+ * @returns {Side}
673
674
  */
674
675
  side() {
675
- var ret = wasm.comp_side(this.ptr);
676
+ const ret = wasm.comp_side(this.ptr);
676
677
  return takeObject(ret);
677
678
  }
678
679
  /**
679
680
  * @returns {boolean}
680
681
  */
681
682
  is_combined() {
682
- var ret = wasm.comp_is_combined(this.ptr);
683
+ const ret = wasm.comp_is_combined(this.ptr);
684
+ return ret !== 0;
685
+ }
686
+ /**
687
+ * @returns {boolean}
688
+ */
689
+ is_player() {
690
+ const ret = wasm.comp_is_player(this.ptr);
683
691
  return ret !== 0;
684
692
  }
685
693
  /**
686
694
  * @returns {boolean}
687
695
  */
688
696
  is_enemy() {
689
- var ret = wasm.comp_is_enemy(this.ptr);
697
+ const ret = wasm.comp_is_enemy(this.ptr);
690
698
  return ret !== 0;
691
699
  }
692
700
  /**
693
- * @returns {bindings.CompMeta}
701
+ * @returns {CompMeta}
694
702
  */
695
703
  meta() {
696
- var ret = wasm.comp_meta(this.ptr);
704
+ const ret = wasm.comp_meta(this.ptr);
697
705
  return takeObject(ret);
698
706
  }
699
707
  /**
700
- * @param {bindings.FleetType} ft
708
+ * @param {FleetType} ft
701
709
  * @returns {string | undefined}
702
710
  */
703
711
  get_fleet_id(ft) {
@@ -717,26 +725,26 @@ class Comp {
717
725
  }
718
726
  }
719
727
  /**
720
- * @param {bindings.FleetType} ft
728
+ * @param {FleetType} ft
721
729
  * @param {string} key
722
730
  * @returns {Ship | undefined}
723
731
  */
724
732
  get_ship_with_clone(ft, key) {
725
- var ptr0 = passStringToWasm0(key, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
726
- var len0 = WASM_VECTOR_LEN;
727
- var ret = wasm.comp_get_ship_with_clone(this.ptr, addHeapObject(ft), ptr0, len0);
733
+ const ptr0 = passStringToWasm0(key, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
734
+ const len0 = WASM_VECTOR_LEN;
735
+ const ret = wasm.comp_get_ship_with_clone(this.ptr, addHeapObject(ft), ptr0, len0);
728
736
  return ret === 0 ? undefined : Ship.__wrap(ret);
729
737
  }
730
738
  /**
731
- * @param {bindings.FleetType} ft
739
+ * @param {FleetType} ft
732
740
  * @param {string} key
733
741
  * @returns {string | undefined}
734
742
  */
735
743
  get_ship_entity_id(ft, key) {
736
744
  try {
737
745
  const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
738
- var ptr0 = passStringToWasm0(key, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
739
- var len0 = WASM_VECTOR_LEN;
746
+ const ptr0 = passStringToWasm0(key, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
747
+ const len0 = WASM_VECTOR_LEN;
740
748
  wasm.comp_get_ship_entity_id(retptr, this.ptr, addHeapObject(ft), ptr0, len0);
741
749
  var r0 = getInt32Memory0()[retptr / 4 + 0];
742
750
  var r1 = getInt32Memory0()[retptr / 4 + 1];
@@ -755,16 +763,16 @@ class Comp {
755
763
  * @returns {Ship | undefined}
756
764
  */
757
765
  get_ship_by_eid_with_clone(id) {
758
- var ptr0 = passStringToWasm0(id, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
759
- var len0 = WASM_VECTOR_LEN;
760
- var ret = wasm.comp_get_ship_by_eid_with_clone(this.ptr, ptr0, len0);
766
+ const ptr0 = passStringToWasm0(id, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
767
+ const len0 = WASM_VECTOR_LEN;
768
+ const ret = wasm.comp_get_ship_by_eid_with_clone(this.ptr, ptr0, len0);
761
769
  return ret === 0 ? undefined : Ship.__wrap(ret);
762
770
  }
763
771
  /**
764
- * @returns {bindings.Formation}
772
+ * @returns {Formation}
765
773
  */
766
774
  default_formation() {
767
- var ret = wasm.comp_default_formation(this.ptr);
775
+ const ret = wasm.comp_default_formation(this.ptr);
768
776
  return takeObject(ret);
769
777
  }
770
778
  /**
@@ -773,13 +781,13 @@ class Comp {
773
781
  * @returns {number}
774
782
  */
775
783
  fleet_anti_air(formation_mod) {
776
- var ret = wasm.comp_fleet_anti_air(this.ptr, formation_mod);
784
+ const ret = wasm.comp_fleet_anti_air(this.ptr, formation_mod);
777
785
  return ret;
778
786
  }
779
787
  /**
780
788
  * 制空値
781
789
  * @param {boolean} escort_participates
782
- * @param {bindings.AirWaveType} air_type
790
+ * @param {AirWaveType} air_type
783
791
  * @returns {number | undefined}
784
792
  */
785
793
  fighter_power(escort_participates, air_type) {
@@ -814,9 +822,19 @@ class Comp {
814
822
  * @returns {number}
815
823
  */
816
824
  transport_point() {
817
- var ret = wasm.comp_transport_point(this.ptr);
825
+ const ret = wasm.comp_transport_point(this.ptr);
818
826
  return ret;
819
827
  }
828
+ /**
829
+ * @param {Ship} ship
830
+ * @param {Formation} formation
831
+ * @returns {WarfareShipEnvironment}
832
+ */
833
+ create_warfare_ship_environment(ship, formation) {
834
+ _assertClass(ship, Ship);
835
+ const ret = wasm.comp_create_warfare_ship_environment(this.ptr, ship.ptr, addHeapObject(formation));
836
+ return takeObject(ret);
837
+ }
820
838
  }
821
839
  module.exports.Comp = Comp;
822
840
 
@@ -863,43 +881,43 @@ class FhCore {
863
881
  }
864
882
  }
865
883
  /**
866
- * @param {bindings.GearState | undefined} input
884
+ * @param {GearState | undefined} input
867
885
  * @returns {Gear | undefined}
868
886
  */
869
887
  create_gear(input) {
870
- var ret = wasm.fhcore_create_gear(this.ptr, isLikeNone(input) ? 0 : addHeapObject(input));
888
+ const ret = wasm.fhcore_create_gear(this.ptr, isLikeNone(input) ? 0 : addHeapObject(input));
871
889
  return ret === 0 ? undefined : Gear.__wrap(ret);
872
890
  }
873
891
  /**
874
- * @param {bindings.ShipState | undefined} input
892
+ * @param {ShipState | undefined} input
875
893
  * @returns {Ship | undefined}
876
894
  */
877
895
  create_ship(input) {
878
- var ret = wasm.fhcore_create_ship(this.ptr, isLikeNone(input) ? 0 : addHeapObject(input));
896
+ const ret = wasm.fhcore_create_ship(this.ptr, isLikeNone(input) ? 0 : addHeapObject(input));
879
897
  return ret === 0 ? undefined : Ship.__wrap(ret);
880
898
  }
881
899
  /**
882
- * @param {bindings.AirSquadronState | undefined} input
900
+ * @param {AirSquadronState | undefined} input
883
901
  * @returns {AirSquadron}
884
902
  */
885
903
  create_air_squadron(input) {
886
- var ret = wasm.fhcore_create_air_squadron(this.ptr, isLikeNone(input) ? 0 : addHeapObject(input));
904
+ const ret = wasm.fhcore_create_air_squadron(this.ptr, isLikeNone(input) ? 0 : addHeapObject(input));
887
905
  return AirSquadron.__wrap(ret);
888
906
  }
889
907
  /**
890
- * @param {bindings.FleetState | undefined} input
908
+ * @param {FleetState | undefined} input
891
909
  * @returns {Fleet}
892
910
  */
893
911
  create_fleet(input) {
894
- var ret = wasm.fhcore_create_fleet(this.ptr, isLikeNone(input) ? 0 : addHeapObject(input));
912
+ const ret = wasm.fhcore_create_fleet(this.ptr, isLikeNone(input) ? 0 : addHeapObject(input));
895
913
  return Fleet.__wrap(ret);
896
914
  }
897
915
  /**
898
- * @param {bindings.OrgState | undefined} input
916
+ * @param {OrgState | undefined} input
899
917
  * @returns {Org | undefined}
900
918
  */
901
919
  create_org(input) {
902
- var ret = wasm.fhcore_create_org(this.ptr, isLikeNone(input) ? 0 : addHeapObject(input));
920
+ const ret = wasm.fhcore_create_org(this.ptr, isLikeNone(input) ? 0 : addHeapObject(input));
903
921
  return ret === 0 ? undefined : Org.__wrap(ret);
904
922
  }
905
923
  /**
@@ -907,7 +925,7 @@ class FhCore {
907
925
  * @returns {Ship | undefined}
908
926
  */
909
927
  create_ship_by_id(ship_id) {
910
- var ret = wasm.fhcore_create_ship_by_id(this.ptr, ship_id);
928
+ const ret = wasm.fhcore_create_ship_by_id(this.ptr, ship_id);
911
929
  return ret === 0 ? undefined : Ship.__wrap(ret);
912
930
  }
913
931
  /**
@@ -916,33 +934,33 @@ class FhCore {
916
934
  * @returns {Comp}
917
935
  */
918
936
  create_comp_by_map_enemy(main, escort) {
919
- var ptr0 = passArray16ToWasm0(main, wasm.__wbindgen_malloc);
920
- var len0 = WASM_VECTOR_LEN;
937
+ const ptr0 = passArray16ToWasm0(main, wasm.__wbindgen_malloc);
938
+ const len0 = WASM_VECTOR_LEN;
921
939
  var ptr1 = isLikeNone(escort) ? 0 : passArray16ToWasm0(escort, wasm.__wbindgen_malloc);
922
940
  var len1 = WASM_VECTOR_LEN;
923
- var ret = wasm.fhcore_create_comp_by_map_enemy(this.ptr, ptr0, len0, ptr1, len1);
941
+ const ret = wasm.fhcore_create_comp_by_map_enemy(this.ptr, ptr0, len0, ptr1, len1);
924
942
  return Comp.__wrap(ret);
925
943
  }
926
944
  /**
927
945
  * @returns {Ship}
928
946
  */
929
947
  create_default_ship() {
930
- var ret = wasm.fhcore_create_default_ship(this.ptr);
948
+ const ret = wasm.fhcore_create_default_ship(this.ptr);
931
949
  return Ship.__wrap(ret);
932
950
  }
933
951
  /**
934
952
  * @returns {Analyzer}
935
953
  */
936
954
  create_analyzer() {
937
- var ret = wasm.fhcore_create_analyzer(this.ptr);
955
+ const ret = wasm.fhcore_create_analyzer(this.ptr);
938
956
  return Analyzer.__wrap(ret);
939
957
  }
940
958
  /**
941
959
  * @param {Comp} player
942
960
  * @param {Comp} enemy
943
- * @param {bindings.ShellingSupportSimulatorParams} params
961
+ * @param {ShellingSupportSimulatorParams} params
944
962
  * @param {number} times
945
- * @returns {bindings.SimulatorResult}
963
+ * @returns {SimulatorResult}
946
964
  */
947
965
  simulate_shelling_support(player, enemy, params, times) {
948
966
  try {
@@ -1005,8 +1023,8 @@ class Fleet {
1005
1023
  * @param {string} arg0
1006
1024
  */
1007
1025
  set id(arg0) {
1008
- var ptr0 = passStringToWasm0(arg0, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
1009
- var len0 = WASM_VECTOR_LEN;
1026
+ const ptr0 = passStringToWasm0(arg0, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
1027
+ const len0 = WASM_VECTOR_LEN;
1010
1028
  wasm.__wbg_set_fleet_id(this.ptr, ptr0, len0);
1011
1029
  }
1012
1030
  /**
@@ -1037,7 +1055,7 @@ class Fleet {
1037
1055
  /**
1038
1056
  */
1039
1057
  get len() {
1040
- var ret = wasm.__wbg_get_fleet_len(this.ptr);
1058
+ const ret = wasm.__wbg_get_fleet_len(this.ptr);
1041
1059
  return ret >>> 0;
1042
1060
  }
1043
1061
  /**
@@ -1047,10 +1065,10 @@ class Fleet {
1047
1065
  wasm.__wbg_set_fleet_len(this.ptr, arg0);
1048
1066
  }
1049
1067
  /**
1050
- * @returns {bindings.FleetMeta}
1068
+ * @returns {FleetMeta}
1051
1069
  */
1052
1070
  meta() {
1053
- var ret = wasm.fleet_meta(this.ptr);
1071
+ const ret = wasm.fleet_meta(this.ptr);
1054
1072
  return takeObject(ret);
1055
1073
  }
1056
1074
  /**
@@ -1119,13 +1137,13 @@ class Fleet {
1119
1137
  }
1120
1138
  /**
1121
1139
  * @param {string} id
1122
- * @param {bindings.DamageState} state
1140
+ * @param {DamageState} state
1123
1141
  * @returns {number | undefined}
1124
1142
  */
1125
1143
  get_damage_bound(id, state) {
1126
- var ptr0 = passStringToWasm0(id, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
1127
- var len0 = WASM_VECTOR_LEN;
1128
- var ret = wasm.fleet_get_damage_bound(this.ptr, ptr0, len0, addHeapObject(state));
1144
+ const ptr0 = passStringToWasm0(id, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
1145
+ const len0 = WASM_VECTOR_LEN;
1146
+ const ret = wasm.fleet_get_damage_bound(this.ptr, ptr0, len0, addHeapObject(state));
1129
1147
  return ret === 0xFFFFFF ? undefined : ret;
1130
1148
  }
1131
1149
  /**
@@ -1135,9 +1153,9 @@ class Fleet {
1135
1153
  * @returns {number | undefined}
1136
1154
  */
1137
1155
  get_remaining_fuel(id, rate, ceil) {
1138
- var ptr0 = passStringToWasm0(id, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
1139
- var len0 = WASM_VECTOR_LEN;
1140
- var ret = wasm.fleet_get_remaining_fuel(this.ptr, ptr0, len0, rate, ceil);
1156
+ const ptr0 = passStringToWasm0(id, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
1157
+ const len0 = WASM_VECTOR_LEN;
1158
+ const ret = wasm.fleet_get_remaining_fuel(this.ptr, ptr0, len0, rate, ceil);
1141
1159
  return ret === 0xFFFFFF ? undefined : ret;
1142
1160
  }
1143
1161
  /**
@@ -1147,16 +1165,16 @@ class Fleet {
1147
1165
  * @returns {number | undefined}
1148
1166
  */
1149
1167
  get_remaining_ammo(id, rate, ceil) {
1150
- var ptr0 = passStringToWasm0(id, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
1151
- var len0 = WASM_VECTOR_LEN;
1152
- var ret = wasm.fleet_get_remaining_ammo(this.ptr, ptr0, len0, rate, ceil);
1168
+ const ptr0 = passStringToWasm0(id, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
1169
+ const len0 = WASM_VECTOR_LEN;
1170
+ const ret = wasm.fleet_get_remaining_ammo(this.ptr, ptr0, len0, rate, ceil);
1153
1171
  return ret === 0xFFFFFF ? undefined : ret;
1154
1172
  }
1155
1173
  /**
1156
1174
  * @returns {number}
1157
1175
  */
1158
1176
  count_ships() {
1159
- var ret = wasm.fleet_count_ships(this.ptr);
1177
+ const ret = wasm.fleet_count_ships(this.ptr);
1160
1178
  return ret >>> 0;
1161
1179
  }
1162
1180
  /**
@@ -1164,9 +1182,9 @@ class Fleet {
1164
1182
  * @returns {Ship | undefined}
1165
1183
  */
1166
1184
  get_ship(key) {
1167
- var ptr0 = passStringToWasm0(key, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
1168
- var len0 = WASM_VECTOR_LEN;
1169
- var ret = wasm.fleet_get_ship(this.ptr, ptr0, len0);
1185
+ const ptr0 = passStringToWasm0(key, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
1186
+ const len0 = WASM_VECTOR_LEN;
1187
+ const ret = wasm.fleet_get_ship(this.ptr, ptr0, len0);
1170
1188
  return ret === 0 ? undefined : Ship.__wrap(ret);
1171
1189
  }
1172
1190
  /**
@@ -1184,7 +1202,7 @@ class Fleet {
1184
1202
  }
1185
1203
  }
1186
1204
  /**
1187
- * @param {bindings.AirWaveType} air_type
1205
+ * @param {AirWaveType} air_type
1188
1206
  * @returns {number | undefined}
1189
1207
  */
1190
1208
  fighter_power(air_type) {
@@ -1235,7 +1253,7 @@ class Fleet {
1235
1253
  * @returns {number}
1236
1254
  */
1237
1255
  expedition_bonus() {
1238
- var ret = wasm.fleet_expedition_bonus(this.ptr);
1256
+ const ret = wasm.fleet_expedition_bonus(this.ptr);
1239
1257
  return ret;
1240
1258
  }
1241
1259
  /**
@@ -1245,8 +1263,8 @@ class Fleet {
1245
1263
  sum_ship_stat_by(key) {
1246
1264
  try {
1247
1265
  const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
1248
- var ptr0 = passStringToWasm0(key, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
1249
- var len0 = WASM_VECTOR_LEN;
1266
+ const ptr0 = passStringToWasm0(key, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
1267
+ const len0 = WASM_VECTOR_LEN;
1250
1268
  wasm.fleet_sum_ship_stat_by(retptr, this.ptr, ptr0, len0);
1251
1269
  var r0 = getInt32Memory0()[retptr / 4 + 0];
1252
1270
  var r2 = getFloat64Memory0()[retptr / 8 + 1];
@@ -1304,8 +1322,8 @@ class Gear {
1304
1322
  * @param {string} arg0
1305
1323
  */
1306
1324
  set id(arg0) {
1307
- var ptr0 = passStringToWasm0(arg0, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
1308
- var len0 = WASM_VECTOR_LEN;
1325
+ const ptr0 = passStringToWasm0(arg0, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
1326
+ const len0 = WASM_VECTOR_LEN;
1309
1327
  wasm.__wbg_set_gear_id(this.ptr, ptr0, len0);
1310
1328
  }
1311
1329
  /**
@@ -1336,7 +1354,7 @@ class Gear {
1336
1354
  /**
1337
1355
  */
1338
1356
  get gear_id() {
1339
- var ret = wasm.__wbg_get_gear_gear_id(this.ptr);
1357
+ const ret = wasm.__wbg_get_gear_gear_id(this.ptr);
1340
1358
  return ret;
1341
1359
  }
1342
1360
  /**
@@ -1348,7 +1366,7 @@ class Gear {
1348
1366
  /**
1349
1367
  */
1350
1368
  get stars() {
1351
- var ret = wasm.__wbg_get_gear_stars(this.ptr);
1369
+ const ret = wasm.__wbg_get_gear_stars(this.ptr);
1352
1370
  return ret;
1353
1371
  }
1354
1372
  /**
@@ -1360,7 +1378,7 @@ class Gear {
1360
1378
  /**
1361
1379
  */
1362
1380
  get exp() {
1363
- var ret = wasm.__wbg_get_gear_exp(this.ptr);
1381
+ const ret = wasm.__wbg_get_gear_exp(this.ptr);
1364
1382
  return ret;
1365
1383
  }
1366
1384
  /**
@@ -1372,7 +1390,7 @@ class Gear {
1372
1390
  /**
1373
1391
  */
1374
1392
  get default_exp() {
1375
- var ret = wasm.__wbg_get_gear_default_exp(this.ptr);
1393
+ const ret = wasm.__wbg_get_gear_default_exp(this.ptr);
1376
1394
  return ret;
1377
1395
  }
1378
1396
  /**
@@ -1399,18 +1417,18 @@ class Gear {
1399
1417
  * @param {string} arg0
1400
1418
  */
1401
1419
  set name(arg0) {
1402
- var ptr0 = passStringToWasm0(arg0, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
1403
- var len0 = WASM_VECTOR_LEN;
1420
+ const ptr0 = passStringToWasm0(arg0, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
1421
+ const len0 = WASM_VECTOR_LEN;
1404
1422
  wasm.__wbg_set_gear_name(this.ptr, ptr0, len0);
1405
1423
  }
1406
1424
  /**
1407
1425
  */
1408
1426
  get gear_type() {
1409
- var ret = wasm.__wbg_get_gear_gear_type(this.ptr);
1427
+ const ret = wasm.__wbg_get_gear_gear_type(this.ptr);
1410
1428
  return takeObject(ret);
1411
1429
  }
1412
1430
  /**
1413
- * @param {bindings.GearType} arg0
1431
+ * @param {GearType} arg0
1414
1432
  */
1415
1433
  set gear_type(arg0) {
1416
1434
  wasm.__wbg_set_gear_gear_type(this.ptr, addHeapObject(arg0));
@@ -1418,7 +1436,7 @@ class Gear {
1418
1436
  /**
1419
1437
  */
1420
1438
  get max_hp() {
1421
- var ret = wasm.__wbg_get_gear_max_hp(this.ptr);
1439
+ const ret = wasm.__wbg_get_gear_max_hp(this.ptr);
1422
1440
  return ret;
1423
1441
  }
1424
1442
  /**
@@ -1430,7 +1448,7 @@ class Gear {
1430
1448
  /**
1431
1449
  */
1432
1450
  get firepower() {
1433
- var ret = wasm.__wbg_get_gear_firepower(this.ptr);
1451
+ const ret = wasm.__wbg_get_gear_firepower(this.ptr);
1434
1452
  return ret;
1435
1453
  }
1436
1454
  /**
@@ -1442,7 +1460,7 @@ class Gear {
1442
1460
  /**
1443
1461
  */
1444
1462
  get armor() {
1445
- var ret = wasm.__wbg_get_gear_armor(this.ptr);
1463
+ const ret = wasm.__wbg_get_gear_armor(this.ptr);
1446
1464
  return ret;
1447
1465
  }
1448
1466
  /**
@@ -1454,7 +1472,7 @@ class Gear {
1454
1472
  /**
1455
1473
  */
1456
1474
  get torpedo() {
1457
- var ret = wasm.__wbg_get_gear_torpedo(this.ptr);
1475
+ const ret = wasm.__wbg_get_gear_torpedo(this.ptr);
1458
1476
  return ret;
1459
1477
  }
1460
1478
  /**
@@ -1466,7 +1484,7 @@ class Gear {
1466
1484
  /**
1467
1485
  */
1468
1486
  get anti_air() {
1469
- var ret = wasm.__wbg_get_gear_anti_air(this.ptr);
1487
+ const ret = wasm.__wbg_get_gear_anti_air(this.ptr);
1470
1488
  return ret;
1471
1489
  }
1472
1490
  /**
@@ -1478,7 +1496,7 @@ class Gear {
1478
1496
  /**
1479
1497
  */
1480
1498
  get speed() {
1481
- var ret = wasm.__wbg_get_gear_speed(this.ptr);
1499
+ const ret = wasm.__wbg_get_gear_speed(this.ptr);
1482
1500
  return ret;
1483
1501
  }
1484
1502
  /**
@@ -1490,7 +1508,7 @@ class Gear {
1490
1508
  /**
1491
1509
  */
1492
1510
  get bombing() {
1493
- var ret = wasm.__wbg_get_gear_bombing(this.ptr);
1511
+ const ret = wasm.__wbg_get_gear_bombing(this.ptr);
1494
1512
  return ret;
1495
1513
  }
1496
1514
  /**
@@ -1502,7 +1520,7 @@ class Gear {
1502
1520
  /**
1503
1521
  */
1504
1522
  get asw() {
1505
- var ret = wasm.__wbg_get_gear_asw(this.ptr);
1523
+ const ret = wasm.__wbg_get_gear_asw(this.ptr);
1506
1524
  return ret;
1507
1525
  }
1508
1526
  /**
@@ -1514,7 +1532,7 @@ class Gear {
1514
1532
  /**
1515
1533
  */
1516
1534
  get los() {
1517
- var ret = wasm.__wbg_get_gear_los(this.ptr);
1535
+ const ret = wasm.__wbg_get_gear_los(this.ptr);
1518
1536
  return ret;
1519
1537
  }
1520
1538
  /**
@@ -1526,7 +1544,7 @@ class Gear {
1526
1544
  /**
1527
1545
  */
1528
1546
  get luck() {
1529
- var ret = wasm.__wbg_get_gear_luck(this.ptr);
1547
+ const ret = wasm.__wbg_get_gear_luck(this.ptr);
1530
1548
  return ret;
1531
1549
  }
1532
1550
  /**
@@ -1538,7 +1556,7 @@ class Gear {
1538
1556
  /**
1539
1557
  */
1540
1558
  get accuracy() {
1541
- var ret = wasm.__wbg_get_gear_accuracy(this.ptr);
1559
+ const ret = wasm.__wbg_get_gear_accuracy(this.ptr);
1542
1560
  return ret;
1543
1561
  }
1544
1562
  /**
@@ -1550,7 +1568,7 @@ class Gear {
1550
1568
  /**
1551
1569
  */
1552
1570
  get evasion() {
1553
- var ret = wasm.__wbg_get_gear_evasion(this.ptr);
1571
+ const ret = wasm.__wbg_get_gear_evasion(this.ptr);
1554
1572
  return ret;
1555
1573
  }
1556
1574
  /**
@@ -1562,7 +1580,7 @@ class Gear {
1562
1580
  /**
1563
1581
  */
1564
1582
  get range() {
1565
- var ret = wasm.__wbg_get_gear_range(this.ptr);
1583
+ const ret = wasm.__wbg_get_gear_range(this.ptr);
1566
1584
  return ret;
1567
1585
  }
1568
1586
  /**
@@ -1574,7 +1592,7 @@ class Gear {
1574
1592
  /**
1575
1593
  */
1576
1594
  get radius() {
1577
- var ret = wasm.__wbg_get_gear_radius(this.ptr);
1595
+ const ret = wasm.__wbg_get_gear_radius(this.ptr);
1578
1596
  return ret;
1579
1597
  }
1580
1598
  /**
@@ -1586,7 +1604,7 @@ class Gear {
1586
1604
  /**
1587
1605
  */
1588
1606
  get cost() {
1589
- var ret = wasm.__wbg_get_gear_cost(this.ptr);
1607
+ const ret = wasm.__wbg_get_gear_cost(this.ptr);
1590
1608
  return ret;
1591
1609
  }
1592
1610
  /**
@@ -1598,7 +1616,7 @@ class Gear {
1598
1616
  /**
1599
1617
  */
1600
1618
  get improvable() {
1601
- var ret = wasm.__wbg_get_gear_improvable(this.ptr);
1619
+ const ret = wasm.__wbg_get_gear_improvable(this.ptr);
1602
1620
  return ret !== 0;
1603
1621
  }
1604
1622
  /**
@@ -1610,7 +1628,7 @@ class Gear {
1610
1628
  /**
1611
1629
  */
1612
1630
  get adjusted_anti_air_resistance() {
1613
- var ret = wasm.__wbg_get_gear_adjusted_anti_air_resistance(this.ptr);
1631
+ const ret = wasm.__wbg_get_gear_adjusted_anti_air_resistance(this.ptr);
1614
1632
  return ret;
1615
1633
  }
1616
1634
  /**
@@ -1622,7 +1640,7 @@ class Gear {
1622
1640
  /**
1623
1641
  */
1624
1642
  get fleet_anti_air_resistance() {
1625
- var ret = wasm.__wbg_get_gear_fleet_anti_air_resistance(this.ptr);
1643
+ const ret = wasm.__wbg_get_gear_fleet_anti_air_resistance(this.ptr);
1626
1644
  return ret;
1627
1645
  }
1628
1646
  /**
@@ -1635,99 +1653,99 @@ class Gear {
1635
1653
  * @returns {Gear}
1636
1654
  */
1637
1655
  static default() {
1638
- var ret = wasm.gear_default();
1656
+ const ret = wasm.gear_default();
1639
1657
  return Gear.__wrap(ret);
1640
1658
  }
1641
1659
  /**
1642
1660
  * @returns {any}
1643
1661
  */
1644
1662
  get types() {
1645
- var ret = wasm.gear_types(this.ptr);
1663
+ const ret = wasm.gear_types(this.ptr);
1646
1664
  return takeObject(ret);
1647
1665
  }
1648
1666
  /**
1649
1667
  * @returns {number}
1650
1668
  */
1651
1669
  get gear_type_id() {
1652
- var ret = wasm.gear_gear_type_id(this.ptr);
1670
+ const ret = wasm.gear_gear_type_id(this.ptr);
1653
1671
  return ret;
1654
1672
  }
1655
1673
  /**
1656
1674
  * @returns {number}
1657
1675
  */
1658
1676
  get special_type_id() {
1659
- var ret = wasm.gear_special_type_id(this.ptr);
1677
+ const ret = wasm.gear_special_type_id(this.ptr);
1660
1678
  return ret;
1661
1679
  }
1662
1680
  /**
1663
1681
  * @returns {number}
1664
1682
  */
1665
1683
  get icon_id() {
1666
- var ret = wasm.gear_icon_id(this.ptr);
1684
+ const ret = wasm.gear_icon_id(this.ptr);
1667
1685
  return ret;
1668
1686
  }
1669
1687
  /**
1670
- * @param {bindings.GearAttr} attr
1688
+ * @param {GearAttr} attr
1671
1689
  * @returns {boolean}
1672
1690
  */
1673
1691
  has_attr(attr) {
1674
- var ret = wasm.gear_has_attr(this.ptr, addHeapObject(attr));
1692
+ const ret = wasm.gear_has_attr(this.ptr, addHeapObject(attr));
1675
1693
  return ret !== 0;
1676
1694
  }
1677
1695
  /**
1678
- * @returns {bindings.GearCategory}
1696
+ * @returns {GearCategory}
1679
1697
  */
1680
1698
  category() {
1681
- var ret = wasm.gear_category(this.ptr);
1699
+ const ret = wasm.gear_category(this.ptr);
1682
1700
  return takeObject(ret);
1683
1701
  }
1684
1702
  /**
1685
1703
  * @returns {number}
1686
1704
  */
1687
1705
  get ace() {
1688
- var ret = wasm.gear_ace(this.ptr);
1706
+ const ret = wasm.gear_ace(this.ptr);
1689
1707
  return ret;
1690
1708
  }
1691
1709
  /**
1692
1710
  * @returns {number}
1693
1711
  */
1694
1712
  get anti_bomber() {
1695
- var ret = wasm.gear_anti_bomber(this.ptr);
1713
+ const ret = wasm.gear_anti_bomber(this.ptr);
1696
1714
  return ret;
1697
1715
  }
1698
1716
  /**
1699
1717
  * @returns {number}
1700
1718
  */
1701
1719
  get interception() {
1702
- var ret = wasm.gear_interception(this.ptr);
1720
+ const ret = wasm.gear_interception(this.ptr);
1703
1721
  return ret;
1704
1722
  }
1705
1723
  /**
1706
1724
  * @returns {boolean}
1707
1725
  */
1708
1726
  is_carrier_shelling_plane() {
1709
- var ret = wasm.gear_is_carrier_shelling_plane(this.ptr);
1727
+ const ret = wasm.gear_is_carrier_shelling_plane(this.ptr);
1710
1728
  return ret !== 0;
1711
1729
  }
1712
1730
  /**
1713
1731
  * @returns {boolean}
1714
1732
  */
1715
1733
  has_proficiency() {
1716
- var ret = wasm.gear_has_proficiency(this.ptr);
1734
+ const ret = wasm.gear_has_proficiency(this.ptr);
1717
1735
  return ret !== 0;
1718
1736
  }
1719
1737
  /**
1720
1738
  * @returns {boolean}
1721
1739
  */
1722
1740
  max_exp_eq_120() {
1723
- var ret = wasm.gear_max_exp_eq_120(this.ptr);
1741
+ const ret = wasm.gear_max_exp_eq_120(this.ptr);
1724
1742
  return ret !== 0;
1725
1743
  }
1726
1744
  /**
1727
1745
  * @returns {number}
1728
1746
  */
1729
1747
  proficiency_critical_power_mod() {
1730
- var ret = wasm.gear_proficiency_critical_power_mod(this.ptr);
1748
+ const ret = wasm.gear_proficiency_critical_power_mod(this.ptr);
1731
1749
  return ret;
1732
1750
  }
1733
1751
  /**
@@ -1735,7 +1753,7 @@ class Gear {
1735
1753
  * @returns {number}
1736
1754
  */
1737
1755
  calc_fighter_power(slot_size) {
1738
- var ret = wasm.gear_calc_fighter_power(this.ptr, slot_size);
1756
+ const ret = wasm.gear_calc_fighter_power(this.ptr, slot_size);
1739
1757
  return ret;
1740
1758
  }
1741
1759
  /**
@@ -1743,21 +1761,21 @@ class Gear {
1743
1761
  * @returns {number}
1744
1762
  */
1745
1763
  calc_interception_power(slot_size) {
1746
- var ret = wasm.gear_calc_interception_power(this.ptr, slot_size);
1764
+ const ret = wasm.gear_calc_interception_power(this.ptr, slot_size);
1747
1765
  return ret;
1748
1766
  }
1749
1767
  /**
1750
1768
  * @returns {number}
1751
1769
  */
1752
1770
  fleet_anti_air() {
1753
- var ret = wasm.gear_fleet_anti_air(this.ptr);
1771
+ const ret = wasm.gear_fleet_anti_air(this.ptr);
1754
1772
  return ret;
1755
1773
  }
1756
1774
  /**
1757
1775
  * @returns {number}
1758
1776
  */
1759
1777
  adjusted_anti_air() {
1760
- var ret = wasm.gear_adjusted_anti_air(this.ptr);
1778
+ const ret = wasm.gear_adjusted_anti_air(this.ptr);
1761
1779
  return ret;
1762
1780
  }
1763
1781
  /**
@@ -1765,15 +1783,15 @@ class Gear {
1765
1783
  * @returns {number}
1766
1784
  */
1767
1785
  calc_contact_trigger_factor(slot_size) {
1768
- var ret = wasm.gear_calc_contact_trigger_factor(this.ptr, slot_size);
1786
+ const ret = wasm.gear_calc_contact_trigger_factor(this.ptr, slot_size);
1769
1787
  return ret;
1770
1788
  }
1771
1789
  /**
1772
- * @param {bindings.AirStateRank} rank
1790
+ * @param {AirStateRank} rank
1773
1791
  * @returns {number}
1774
1792
  */
1775
1793
  contact_selection_rate(rank) {
1776
- var ret = wasm.gear_contact_selection_rate(this.ptr, addHeapObject(rank));
1794
+ const ret = wasm.gear_contact_selection_rate(this.ptr, addHeapObject(rank));
1777
1795
  return ret;
1778
1796
  }
1779
1797
  /**
@@ -1781,14 +1799,14 @@ class Gear {
1781
1799
  * @returns {number}
1782
1800
  */
1783
1801
  night_contact_rate(level) {
1784
- var ret = wasm.gear_night_contact_rate(this.ptr, level);
1802
+ const ret = wasm.gear_night_contact_rate(this.ptr, level);
1785
1803
  return ret;
1786
1804
  }
1787
1805
  /**
1788
1806
  * @returns {boolean}
1789
1807
  */
1790
1808
  is_night_plane() {
1791
- var ret = wasm.gear_is_night_plane(this.ptr);
1809
+ const ret = wasm.gear_is_night_plane(this.ptr);
1792
1810
  return ret !== 0;
1793
1811
  }
1794
1812
  /**
@@ -1797,42 +1815,42 @@ class Gear {
1797
1815
  * @returns {number}
1798
1816
  */
1799
1817
  night_plane_power(slot_size, anti_inst) {
1800
- var ret = wasm.gear_night_plane_power(this.ptr, slot_size, anti_inst);
1818
+ const ret = wasm.gear_night_plane_power(this.ptr, slot_size, anti_inst);
1801
1819
  return ret;
1802
1820
  }
1803
1821
  /**
1804
1822
  * @returns {number}
1805
1823
  */
1806
1824
  elos() {
1807
- var ret = wasm.gear_elos(this.ptr);
1825
+ const ret = wasm.gear_elos(this.ptr);
1808
1826
  return ret;
1809
1827
  }
1810
1828
  /**
1811
1829
  * @returns {boolean}
1812
1830
  */
1813
1831
  is_abyssal() {
1814
- var ret = wasm.gear_is_abyssal(this.ptr);
1832
+ const ret = wasm.gear_is_abyssal(this.ptr);
1815
1833
  return ret !== 0;
1816
1834
  }
1817
1835
  /**
1818
1836
  * @returns {boolean}
1819
1837
  */
1820
1838
  is_abyssal_cuttlefish_torpedo() {
1821
- var ret = wasm.gear_is_abyssal_cuttlefish_torpedo(this.ptr);
1839
+ const ret = wasm.gear_is_abyssal_cuttlefish_torpedo(this.ptr);
1822
1840
  return ret !== 0;
1823
1841
  }
1824
1842
  /**
1825
1843
  * @returns {boolean}
1826
1844
  */
1827
1845
  is_abyssal_patrolling_attack_hawk() {
1828
- var ret = wasm.gear_is_abyssal_patrolling_attack_hawk(this.ptr);
1846
+ const ret = wasm.gear_is_abyssal_patrolling_attack_hawk(this.ptr);
1829
1847
  return ret !== 0;
1830
1848
  }
1831
1849
  /**
1832
1850
  * @returns {number}
1833
1851
  */
1834
1852
  expedition_bonus() {
1835
- var ret = wasm.gear_expedition_bonus(this.ptr);
1853
+ const ret = wasm.gear_expedition_bonus(this.ptr);
1836
1854
  return ret;
1837
1855
  }
1838
1856
  }
@@ -1857,7 +1875,7 @@ class IBonuses {
1857
1875
  /**
1858
1876
  */
1859
1877
  get shelling_power() {
1860
- var ret = wasm.__wbg_get_ibonuses_shelling_power(this.ptr);
1878
+ const ret = wasm.__wbg_get_ibonuses_shelling_power(this.ptr);
1861
1879
  return ret;
1862
1880
  }
1863
1881
  /**
@@ -1869,7 +1887,7 @@ class IBonuses {
1869
1887
  /**
1870
1888
  */
1871
1889
  get carrier_shelling_power() {
1872
- var ret = wasm.__wbg_get_ibonuses_carrier_shelling_power(this.ptr);
1890
+ const ret = wasm.__wbg_get_ibonuses_carrier_shelling_power(this.ptr);
1873
1891
  return ret;
1874
1892
  }
1875
1893
  /**
@@ -1881,7 +1899,7 @@ class IBonuses {
1881
1899
  /**
1882
1900
  */
1883
1901
  get shelling_accuracy() {
1884
- var ret = wasm.__wbg_get_ibonuses_shelling_accuracy(this.ptr);
1902
+ const ret = wasm.__wbg_get_ibonuses_shelling_accuracy(this.ptr);
1885
1903
  return ret;
1886
1904
  }
1887
1905
  /**
@@ -1893,7 +1911,7 @@ class IBonuses {
1893
1911
  /**
1894
1912
  */
1895
1913
  get torpedo_power() {
1896
- var ret = wasm.__wbg_get_ibonuses_torpedo_power(this.ptr);
1914
+ const ret = wasm.__wbg_get_ibonuses_torpedo_power(this.ptr);
1897
1915
  return ret;
1898
1916
  }
1899
1917
  /**
@@ -1905,7 +1923,7 @@ class IBonuses {
1905
1923
  /**
1906
1924
  */
1907
1925
  get torpedo_accuracy() {
1908
- var ret = wasm.__wbg_get_ibonuses_torpedo_accuracy(this.ptr);
1926
+ const ret = wasm.__wbg_get_ibonuses_torpedo_accuracy(this.ptr);
1909
1927
  return ret;
1910
1928
  }
1911
1929
  /**
@@ -1917,7 +1935,7 @@ class IBonuses {
1917
1935
  /**
1918
1936
  */
1919
1937
  get torpedo_evasion() {
1920
- var ret = wasm.__wbg_get_ibonuses_torpedo_evasion(this.ptr);
1938
+ const ret = wasm.__wbg_get_ibonuses_torpedo_evasion(this.ptr);
1921
1939
  return ret;
1922
1940
  }
1923
1941
  /**
@@ -1929,7 +1947,7 @@ class IBonuses {
1929
1947
  /**
1930
1948
  */
1931
1949
  get asw_power() {
1932
- var ret = wasm.__wbg_get_ibonuses_asw_power(this.ptr);
1950
+ const ret = wasm.__wbg_get_ibonuses_asw_power(this.ptr);
1933
1951
  return ret;
1934
1952
  }
1935
1953
  /**
@@ -1941,7 +1959,7 @@ class IBonuses {
1941
1959
  /**
1942
1960
  */
1943
1961
  get asw_accuracy() {
1944
- var ret = wasm.__wbg_get_ibonuses_asw_accuracy(this.ptr);
1962
+ const ret = wasm.__wbg_get_ibonuses_asw_accuracy(this.ptr);
1945
1963
  return ret;
1946
1964
  }
1947
1965
  /**
@@ -1953,7 +1971,7 @@ class IBonuses {
1953
1971
  /**
1954
1972
  */
1955
1973
  get night_power() {
1956
- var ret = wasm.__wbg_get_ibonuses_night_power(this.ptr);
1974
+ const ret = wasm.__wbg_get_ibonuses_night_power(this.ptr);
1957
1975
  return ret;
1958
1976
  }
1959
1977
  /**
@@ -1965,7 +1983,7 @@ class IBonuses {
1965
1983
  /**
1966
1984
  */
1967
1985
  get night_accuracy() {
1968
- var ret = wasm.__wbg_get_ibonuses_night_accuracy(this.ptr);
1986
+ const ret = wasm.__wbg_get_ibonuses_night_accuracy(this.ptr);
1969
1987
  return ret;
1970
1988
  }
1971
1989
  /**
@@ -1977,7 +1995,7 @@ class IBonuses {
1977
1995
  /**
1978
1996
  */
1979
1997
  get defense_power() {
1980
- var ret = wasm.__wbg_get_ibonuses_defense_power(this.ptr);
1998
+ const ret = wasm.__wbg_get_ibonuses_defense_power(this.ptr);
1981
1999
  return ret;
1982
2000
  }
1983
2001
  /**
@@ -1989,7 +2007,7 @@ class IBonuses {
1989
2007
  /**
1990
2008
  */
1991
2009
  get contact_selection() {
1992
- var ret = wasm.__wbg_get_ibonuses_contact_selection(this.ptr);
2010
+ const ret = wasm.__wbg_get_ibonuses_contact_selection(this.ptr);
1993
2011
  return ret;
1994
2012
  }
1995
2013
  /**
@@ -2001,7 +2019,7 @@ class IBonuses {
2001
2019
  /**
2002
2020
  */
2003
2021
  get fighter_power() {
2004
- var ret = wasm.__wbg_get_ibonuses_fighter_power(this.ptr);
2022
+ const ret = wasm.__wbg_get_ibonuses_fighter_power(this.ptr);
2005
2023
  return ret;
2006
2024
  }
2007
2025
  /**
@@ -2013,7 +2031,7 @@ class IBonuses {
2013
2031
  /**
2014
2032
  */
2015
2033
  get adjusted_anti_air() {
2016
- var ret = wasm.__wbg_get_ibonuses_adjusted_anti_air(this.ptr);
2034
+ const ret = wasm.__wbg_get_ibonuses_adjusted_anti_air(this.ptr);
2017
2035
  return ret;
2018
2036
  }
2019
2037
  /**
@@ -2025,7 +2043,7 @@ class IBonuses {
2025
2043
  /**
2026
2044
  */
2027
2045
  get fleet_anti_air() {
2028
- var ret = wasm.__wbg_get_ibonuses_fleet_anti_air(this.ptr);
2046
+ const ret = wasm.__wbg_get_ibonuses_fleet_anti_air(this.ptr);
2029
2047
  return ret;
2030
2048
  }
2031
2049
  /**
@@ -2037,7 +2055,7 @@ class IBonuses {
2037
2055
  /**
2038
2056
  */
2039
2057
  get elos() {
2040
- var ret = wasm.__wbg_get_ibonuses_elos(this.ptr);
2058
+ const ret = wasm.__wbg_get_ibonuses_elos(this.ptr);
2041
2059
  return ret;
2042
2060
  }
2043
2061
  /**
@@ -2090,8 +2108,8 @@ class Org {
2090
2108
  * @param {string} arg0
2091
2109
  */
2092
2110
  set id(arg0) {
2093
- var ptr0 = passStringToWasm0(arg0, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
2094
- var len0 = WASM_VECTOR_LEN;
2111
+ const ptr0 = passStringToWasm0(arg0, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
2112
+ const len0 = WASM_VECTOR_LEN;
2095
2113
  wasm.__wbg_set_org_id(this.ptr, ptr0, len0);
2096
2114
  }
2097
2115
  /**
@@ -2122,7 +2140,7 @@ class Org {
2122
2140
  /**
2123
2141
  */
2124
2142
  get hq_level() {
2125
- var ret = wasm.__wbg_get_org_hq_level(this.ptr);
2143
+ const ret = wasm.__wbg_get_org_hq_level(this.ptr);
2126
2144
  return ret;
2127
2145
  }
2128
2146
  /**
@@ -2134,11 +2152,11 @@ class Org {
2134
2152
  /**
2135
2153
  */
2136
2154
  get org_type() {
2137
- var ret = wasm.__wbg_get_org_org_type(this.ptr);
2155
+ const ret = wasm.__wbg_get_org_org_type(this.ptr);
2138
2156
  return takeObject(ret);
2139
2157
  }
2140
2158
  /**
2141
- * @param {bindings.OrgType} arg0
2159
+ * @param {OrgType} arg0
2142
2160
  */
2143
2161
  set org_type(arg0) {
2144
2162
  wasm.__wbg_set_org_org_type(this.ptr, addHeapObject(arg0));
@@ -2161,8 +2179,8 @@ class Org {
2161
2179
  * @param {string} arg0
2162
2180
  */
2163
2181
  set sortie(arg0) {
2164
- var ptr0 = passStringToWasm0(arg0, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
2165
- var len0 = WASM_VECTOR_LEN;
2182
+ const ptr0 = passStringToWasm0(arg0, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
2183
+ const len0 = WASM_VECTOR_LEN;
2166
2184
  wasm.__wbg_set_org_sortie(this.ptr, ptr0, len0);
2167
2185
  }
2168
2186
  /**
@@ -2218,23 +2236,23 @@ class Org {
2218
2236
  wasm.__wbg_set_org_boss_sup(this.ptr, ptr0, len0);
2219
2237
  }
2220
2238
  /**
2221
- * @param {bindings.Role} role
2239
+ * @param {Role} role
2222
2240
  * @returns {number}
2223
2241
  */
2224
2242
  fleet_len(role) {
2225
- var ret = wasm.org_fleet_len(this.ptr, addHeapObject(role));
2243
+ const ret = wasm.org_fleet_len(this.ptr, addHeapObject(role));
2226
2244
  return ret >>> 0;
2227
2245
  }
2228
2246
  /**
2229
- * @param {bindings.Role} role
2247
+ * @param {Role} role
2230
2248
  * @param {string} key
2231
2249
  * @returns {string | undefined}
2232
2250
  */
2233
2251
  get_ship_entity_id(role, key) {
2234
2252
  try {
2235
2253
  const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
2236
- var ptr0 = passStringToWasm0(key, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
2237
- var len0 = WASM_VECTOR_LEN;
2254
+ const ptr0 = passStringToWasm0(key, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
2255
+ const len0 = WASM_VECTOR_LEN;
2238
2256
  wasm.org_get_ship_entity_id(retptr, this.ptr, addHeapObject(role), ptr0, len0);
2239
2257
  var r0 = getInt32Memory0()[retptr / 4 + 0];
2240
2258
  var r1 = getInt32Memory0()[retptr / 4 + 1];
@@ -2265,7 +2283,7 @@ class Org {
2265
2283
  }
2266
2284
  }
2267
2285
  /**
2268
- * @param {bindings.Role} role
2286
+ * @param {Role} role
2269
2287
  * @returns {number | undefined}
2270
2288
  */
2271
2289
  fleet_los_mod(role) {
@@ -2316,20 +2334,20 @@ class Org {
2316
2334
  * @returns {Fleet}
2317
2335
  */
2318
2336
  clone_fleet(key) {
2319
- var ptr0 = passStringToWasm0(key, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
2320
- var len0 = WASM_VECTOR_LEN;
2321
- var ret = wasm.org_clone_fleet(this.ptr, ptr0, len0);
2337
+ const ptr0 = passStringToWasm0(key, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
2338
+ const len0 = WASM_VECTOR_LEN;
2339
+ const ret = wasm.org_clone_fleet(this.ptr, ptr0, len0);
2322
2340
  return Fleet.__wrap(ret);
2323
2341
  }
2324
2342
  /**
2325
- * @param {bindings.Role} role
2343
+ * @param {Role} role
2326
2344
  * @param {string} key
2327
2345
  * @returns {Ship | undefined}
2328
2346
  */
2329
2347
  get_ship(role, key) {
2330
- var ptr0 = passStringToWasm0(key, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
2331
- var len0 = WASM_VECTOR_LEN;
2332
- var ret = wasm.org_get_ship(this.ptr, addHeapObject(role), ptr0, len0);
2348
+ const ptr0 = passStringToWasm0(key, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
2349
+ const len0 = WASM_VECTOR_LEN;
2350
+ const ret = wasm.org_get_ship(this.ptr, addHeapObject(role), ptr0, len0);
2333
2351
  return ret === 0 ? undefined : Ship.__wrap(ret);
2334
2352
  }
2335
2353
  /**
@@ -2337,13 +2355,13 @@ class Org {
2337
2355
  * @returns {Ship | undefined}
2338
2356
  */
2339
2357
  get_ship_by_id(id) {
2340
- var ptr0 = passStringToWasm0(id, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
2341
- var len0 = WASM_VECTOR_LEN;
2342
- var ret = wasm.org_get_ship_by_id(this.ptr, ptr0, len0);
2358
+ const ptr0 = passStringToWasm0(id, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
2359
+ const len0 = WASM_VECTOR_LEN;
2360
+ const ret = wasm.org_get_ship_by_id(this.ptr, ptr0, len0);
2343
2361
  return ret === 0 ? undefined : Ship.__wrap(ret);
2344
2362
  }
2345
2363
  /**
2346
- * @param {bindings.Role} role
2364
+ * @param {Role} role
2347
2365
  * @returns {string}
2348
2366
  */
2349
2367
  get_fleet_id_by_role(role) {
@@ -2362,7 +2380,7 @@ class Org {
2362
2380
  * @returns {Comp}
2363
2381
  */
2364
2382
  create_comp() {
2365
- var ret = wasm.org_create_comp(this.ptr);
2383
+ const ret = wasm.org_create_comp(this.ptr);
2366
2384
  return Comp.__wrap(ret);
2367
2385
  }
2368
2386
  /**
@@ -2370,9 +2388,9 @@ class Org {
2370
2388
  * @returns {Comp}
2371
2389
  */
2372
2390
  create_comp_by_key(key) {
2373
- var ptr0 = passStringToWasm0(key, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
2374
- var len0 = WASM_VECTOR_LEN;
2375
- var ret = wasm.org_create_comp_by_key(this.ptr, ptr0, len0);
2391
+ const ptr0 = passStringToWasm0(key, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
2392
+ const len0 = WASM_VECTOR_LEN;
2393
+ const ret = wasm.org_create_comp_by_key(this.ptr, ptr0, len0);
2376
2394
  return Comp.__wrap(ret);
2377
2395
  }
2378
2396
  /**
@@ -2382,8 +2400,8 @@ class Org {
2382
2400
  get_air_squadron(key) {
2383
2401
  try {
2384
2402
  const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
2385
- var ptr0 = passStringToWasm0(key, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
2386
- var len0 = WASM_VECTOR_LEN;
2403
+ const ptr0 = passStringToWasm0(key, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
2404
+ const len0 = WASM_VECTOR_LEN;
2387
2405
  wasm.org_get_air_squadron(retptr, this.ptr, ptr0, len0);
2388
2406
  var r0 = getInt32Memory0()[retptr / 4 + 0];
2389
2407
  var r1 = getInt32Memory0()[retptr / 4 + 1];
@@ -2429,31 +2447,38 @@ class Org {
2429
2447
  }
2430
2448
  }
2431
2449
  /**
2450
+ * @returns {Side}
2451
+ */
2452
+ side() {
2453
+ const ret = wasm.org_side(this.ptr);
2454
+ return takeObject(ret);
2455
+ }
2456
+ /**
2432
2457
  * @returns {boolean}
2433
2458
  */
2434
2459
  is_player() {
2435
- var ret = wasm.org_is_player(this.ptr);
2460
+ const ret = wasm.org_is_player(this.ptr);
2436
2461
  return ret !== 0;
2437
2462
  }
2438
2463
  /**
2439
2464
  * @returns {boolean}
2440
2465
  */
2441
2466
  is_enemy() {
2442
- var ret = wasm.org_is_enemy(this.ptr);
2467
+ const ret = wasm.org_is_enemy(this.ptr);
2443
2468
  return ret !== 0;
2444
2469
  }
2445
2470
  /**
2446
2471
  * @returns {boolean}
2447
2472
  */
2448
2473
  is_single() {
2449
- var ret = wasm.org_is_single(this.ptr);
2474
+ const ret = wasm.org_is_single(this.ptr);
2450
2475
  return ret !== 0;
2451
2476
  }
2452
2477
  /**
2453
2478
  * @returns {boolean}
2454
2479
  */
2455
2480
  is_combined() {
2456
- var ret = wasm.org_is_combined(this.ptr);
2481
+ const ret = wasm.org_is_combined(this.ptr);
2457
2482
  return ret !== 0;
2458
2483
  }
2459
2484
  /**
@@ -2461,7 +2486,7 @@ class Org {
2461
2486
  * @returns {number}
2462
2487
  */
2463
2488
  interception_power() {
2464
- var ret = wasm.org_interception_power(this.ptr);
2489
+ const ret = wasm.org_interception_power(this.ptr);
2465
2490
  return ret;
2466
2491
  }
2467
2492
  /**
@@ -2469,24 +2494,24 @@ class Org {
2469
2494
  * @returns {number}
2470
2495
  */
2471
2496
  high_altitude_interception_power() {
2472
- var ret = wasm.org_high_altitude_interception_power(this.ptr);
2497
+ const ret = wasm.org_high_altitude_interception_power(this.ptr);
2473
2498
  return ret;
2474
2499
  }
2475
2500
  /**
2476
2501
  * @param {Ship} ship
2477
- * @param {bindings.Formation} formation
2478
- * @returns {bindings.WarfareShipEnvironment}
2502
+ * @param {Formation} formation
2503
+ * @returns {WarfareShipEnvironment}
2479
2504
  */
2480
2505
  create_warfare_ship_environment(ship, formation) {
2481
2506
  _assertClass(ship, Ship);
2482
- var ret = wasm.org_create_warfare_ship_environment(this.ptr, ship.ptr, addHeapObject(formation));
2507
+ const ret = wasm.org_create_warfare_ship_environment(this.ptr, ship.ptr, addHeapObject(formation));
2483
2508
  return takeObject(ret);
2484
2509
  }
2485
2510
  /**
2486
2511
  * @returns {Org}
2487
2512
  */
2488
2513
  static default() {
2489
- var ret = wasm.org_default();
2514
+ const ret = wasm.org_default();
2490
2515
  return Org.__wrap(ret);
2491
2516
  }
2492
2517
  }
@@ -2533,8 +2558,8 @@ class Ship {
2533
2558
  * @param {string} arg0
2534
2559
  */
2535
2560
  set id(arg0) {
2536
- var ptr0 = passStringToWasm0(arg0, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
2537
- var len0 = WASM_VECTOR_LEN;
2561
+ const ptr0 = passStringToWasm0(arg0, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
2562
+ const len0 = WASM_VECTOR_LEN;
2538
2563
  wasm.__wbg_set_ship_id(this.ptr, ptr0, len0);
2539
2564
  }
2540
2565
  /**
@@ -2565,7 +2590,7 @@ class Ship {
2565
2590
  /**
2566
2591
  */
2567
2592
  get ship_id() {
2568
- var ret = wasm.__wbg_get_ship_ship_id(this.ptr);
2593
+ const ret = wasm.__wbg_get_ship_ship_id(this.ptr);
2569
2594
  return ret;
2570
2595
  }
2571
2596
  /**
@@ -2577,7 +2602,7 @@ class Ship {
2577
2602
  /**
2578
2603
  */
2579
2604
  get level() {
2580
- var ret = wasm.__wbg_get_ship_level(this.ptr);
2605
+ const ret = wasm.__wbg_get_ship_level(this.ptr);
2581
2606
  return ret;
2582
2607
  }
2583
2608
  /**
@@ -2589,7 +2614,7 @@ class Ship {
2589
2614
  /**
2590
2615
  */
2591
2616
  get current_hp() {
2592
- var ret = wasm.__wbg_get_ship_current_hp(this.ptr);
2617
+ const ret = wasm.__wbg_get_ship_current_hp(this.ptr);
2593
2618
  return ret;
2594
2619
  }
2595
2620
  /**
@@ -2601,7 +2626,7 @@ class Ship {
2601
2626
  /**
2602
2627
  */
2603
2628
  get morale() {
2604
- var ret = wasm.__wbg_get_ship_morale(this.ptr);
2629
+ const ret = wasm.__wbg_get_ship_morale(this.ptr);
2605
2630
  return ret;
2606
2631
  }
2607
2632
  /**
@@ -2613,7 +2638,7 @@ class Ship {
2613
2638
  /**
2614
2639
  */
2615
2640
  get ammo() {
2616
- var ret = wasm.__wbg_get_ship_ammo(this.ptr);
2641
+ const ret = wasm.__wbg_get_ship_ammo(this.ptr);
2617
2642
  return ret;
2618
2643
  }
2619
2644
  /**
@@ -2625,7 +2650,7 @@ class Ship {
2625
2650
  /**
2626
2651
  */
2627
2652
  get fuel() {
2628
- var ret = wasm.__wbg_get_ship_fuel(this.ptr);
2653
+ const ret = wasm.__wbg_get_ship_fuel(this.ptr);
2629
2654
  return ret;
2630
2655
  }
2631
2656
  /**
@@ -2637,130 +2662,130 @@ class Ship {
2637
2662
  /**
2638
2663
  */
2639
2664
  get ship_type() {
2640
- var ret = wasm.__wbg_get_ship_ship_type(this.ptr);
2665
+ const ret = wasm.__wbg_get_ship_ship_type(this.ptr);
2641
2666
  return takeObject(ret);
2642
2667
  }
2643
2668
  /**
2644
- * @param {bindings.ShipType} arg0
2669
+ * @param {ShipType} arg0
2645
2670
  */
2646
2671
  set ship_type(arg0) {
2647
2672
  wasm.__wbg_set_ship_ship_type(this.ptr, addHeapObject(arg0));
2648
2673
  }
2649
2674
  /**
2650
2675
  */
2651
- get ship_class() {
2652
- var ret = wasm.__wbg_get_ship_ship_class(this.ptr);
2653
- return takeObject(ret);
2676
+ get ctype() {
2677
+ const ret = wasm.__wbg_get_ship_ctype(this.ptr);
2678
+ return ret;
2654
2679
  }
2655
2680
  /**
2656
- * @param {bindings.ShipClass} arg0
2681
+ * @param {number} arg0
2657
2682
  */
2658
- set ship_class(arg0) {
2659
- wasm.__wbg_set_ship_ship_class(this.ptr, addHeapObject(arg0));
2683
+ set ctype(arg0) {
2684
+ wasm.__wbg_set_ship_ctype(this.ptr, arg0);
2660
2685
  }
2661
2686
  /**
2662
2687
  * @returns {number | undefined}
2663
2688
  */
2664
2689
  get naked_firepower() {
2665
- var ret = wasm.ship_naked_firepower(this.ptr);
2690
+ const ret = wasm.ship_naked_firepower(this.ptr);
2666
2691
  return ret === 0xFFFFFF ? undefined : ret;
2667
2692
  }
2668
2693
  /**
2669
2694
  * @returns {number | undefined}
2670
2695
  */
2671
2696
  get naked_torpedo() {
2672
- var ret = wasm.ship_naked_torpedo(this.ptr);
2697
+ const ret = wasm.ship_naked_torpedo(this.ptr);
2673
2698
  return ret === 0xFFFFFF ? undefined : ret;
2674
2699
  }
2675
2700
  /**
2676
2701
  * @returns {number | undefined}
2677
2702
  */
2678
2703
  get naked_armor() {
2679
- var ret = wasm.ship_naked_armor(this.ptr);
2704
+ const ret = wasm.ship_naked_armor(this.ptr);
2680
2705
  return ret === 0xFFFFFF ? undefined : ret;
2681
2706
  }
2682
2707
  /**
2683
2708
  * @returns {number | undefined}
2684
2709
  */
2685
2710
  get naked_anti_air() {
2686
- var ret = wasm.ship_naked_anti_air(this.ptr);
2711
+ const ret = wasm.ship_naked_anti_air(this.ptr);
2687
2712
  return ret === 0xFFFFFF ? undefined : ret;
2688
2713
  }
2689
2714
  /**
2690
2715
  * @returns {number | undefined}
2691
2716
  */
2692
2717
  get naked_evasion() {
2693
- var ret = wasm.ship_naked_evasion(this.ptr);
2718
+ const ret = wasm.ship_naked_evasion(this.ptr);
2694
2719
  return ret === 0xFFFFFF ? undefined : ret;
2695
2720
  }
2696
2721
  /**
2697
2722
  * @returns {number | undefined}
2698
2723
  */
2699
2724
  get naked_asw() {
2700
- var ret = wasm.ship_naked_asw(this.ptr);
2725
+ const ret = wasm.ship_naked_asw(this.ptr);
2701
2726
  return ret === 0xFFFFFF ? undefined : ret;
2702
2727
  }
2703
2728
  /**
2704
2729
  * @returns {number | undefined}
2705
2730
  */
2706
2731
  get naked_los() {
2707
- var ret = wasm.ship_naked_los(this.ptr);
2732
+ const ret = wasm.ship_naked_los(this.ptr);
2708
2733
  return ret === 0xFFFFFF ? undefined : ret;
2709
2734
  }
2710
2735
  /**
2711
2736
  * @returns {number | undefined}
2712
2737
  */
2713
2738
  get firepower() {
2714
- var ret = wasm.ship_firepower(this.ptr);
2739
+ const ret = wasm.ship_firepower(this.ptr);
2715
2740
  return ret === 0xFFFFFF ? undefined : ret;
2716
2741
  }
2717
2742
  /**
2718
2743
  * @returns {number | undefined}
2719
2744
  */
2720
2745
  get torpedo() {
2721
- var ret = wasm.ship_torpedo(this.ptr);
2746
+ const ret = wasm.ship_torpedo(this.ptr);
2722
2747
  return ret === 0xFFFFFF ? undefined : ret;
2723
2748
  }
2724
2749
  /**
2725
2750
  * @returns {number | undefined}
2726
2751
  */
2727
2752
  get armor() {
2728
- var ret = wasm.ship_armor(this.ptr);
2753
+ const ret = wasm.ship_armor(this.ptr);
2729
2754
  return ret === 0xFFFFFF ? undefined : ret;
2730
2755
  }
2731
2756
  /**
2732
2757
  * @returns {number | undefined}
2733
2758
  */
2734
2759
  get anti_air() {
2735
- var ret = wasm.ship_anti_air(this.ptr);
2760
+ const ret = wasm.ship_anti_air(this.ptr);
2736
2761
  return ret === 0xFFFFFF ? undefined : ret;
2737
2762
  }
2738
2763
  /**
2739
2764
  * @returns {number | undefined}
2740
2765
  */
2741
2766
  get evasion() {
2742
- var ret = wasm.ship_evasion(this.ptr);
2767
+ const ret = wasm.ship_evasion(this.ptr);
2743
2768
  return ret === 0xFFFFFF ? undefined : ret;
2744
2769
  }
2745
2770
  /**
2746
2771
  * @returns {number | undefined}
2747
2772
  */
2748
2773
  get asw() {
2749
- var ret = wasm.ship_asw(this.ptr);
2774
+ const ret = wasm.ship_asw(this.ptr);
2750
2775
  return ret === 0xFFFFFF ? undefined : ret;
2751
2776
  }
2752
2777
  /**
2753
2778
  * @returns {number | undefined}
2754
2779
  */
2755
2780
  get los() {
2756
- var ret = wasm.ship_los(this.ptr);
2781
+ const ret = wasm.ship_los(this.ptr);
2757
2782
  return ret === 0xFFFFFF ? undefined : ret;
2758
2783
  }
2759
2784
  /**
2760
2785
  * @returns {Ship}
2761
2786
  */
2762
2787
  static default() {
2763
- var ret = wasm.ship_default();
2788
+ const ret = wasm.ship_default();
2764
2789
  return Ship.__wrap(ret);
2765
2790
  }
2766
2791
  /**
@@ -2768,23 +2793,23 @@ class Ship {
2768
2793
  * @returns {boolean}
2769
2794
  */
2770
2795
  eq_id(id) {
2771
- var ptr0 = passStringToWasm0(id, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
2772
- var len0 = WASM_VECTOR_LEN;
2773
- var ret = wasm.ship_eq_id(this.ptr, ptr0, len0);
2796
+ const ptr0 = passStringToWasm0(id, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
2797
+ const len0 = WASM_VECTOR_LEN;
2798
+ const ret = wasm.ship_eq_id(this.ptr, ptr0, len0);
2774
2799
  return ret !== 0;
2775
2800
  }
2776
2801
  /**
2777
- * @returns {bindings.ShipState}
2802
+ * @returns {ShipState}
2778
2803
  */
2779
2804
  state() {
2780
- var ret = wasm.ship_state(this.ptr);
2805
+ const ret = wasm.ship_state(this.ptr);
2781
2806
  return takeObject(ret);
2782
2807
  }
2783
2808
  /**
2784
- * @returns {bindings.ShipMeta}
2809
+ * @returns {ShipMeta}
2785
2810
  */
2786
2811
  meta() {
2787
- var ret = wasm.ship_meta(this.ptr);
2812
+ const ret = wasm.ship_meta(this.ptr);
2788
2813
  return takeObject(ret);
2789
2814
  }
2790
2815
  /**
@@ -2820,86 +2845,79 @@ class Ship {
2820
2845
  /**
2821
2846
  * @returns {number}
2822
2847
  */
2823
- get ctype() {
2824
- var ret = wasm.ship_ctype(this.ptr);
2825
- return ret;
2826
- }
2827
- /**
2828
- * @returns {number}
2829
- */
2830
2848
  get stype() {
2831
- var ret = wasm.ship_stype(this.ptr);
2849
+ const ret = wasm.ship_stype(this.ptr);
2832
2850
  return ret;
2833
2851
  }
2834
2852
  /**
2835
2853
  * @returns {number}
2836
2854
  */
2837
2855
  get sort_id() {
2838
- var ret = wasm.ship_sort_id(this.ptr);
2856
+ const ret = wasm.ship_sort_id(this.ptr);
2839
2857
  return ret;
2840
2858
  }
2841
2859
  /**
2842
2860
  * @returns {number}
2843
2861
  */
2844
2862
  remodel_rank() {
2845
- var ret = wasm.ship_remodel_rank(this.ptr);
2863
+ const ret = wasm.ship_remodel_rank(this.ptr);
2846
2864
  return ret;
2847
2865
  }
2848
2866
  /**
2849
2867
  * @returns {number}
2850
2868
  */
2851
2869
  get slotnum() {
2852
- var ret = wasm.ship_slotnum(this.ptr);
2870
+ const ret = wasm.ship_slotnum(this.ptr);
2853
2871
  return ret >>> 0;
2854
2872
  }
2855
2873
  /**
2856
2874
  * @returns {number}
2857
2875
  */
2858
2876
  get next_id() {
2859
- var ret = wasm.ship_next_id(this.ptr);
2877
+ const ret = wasm.ship_next_id(this.ptr);
2860
2878
  return ret;
2861
2879
  }
2862
2880
  /**
2863
2881
  * @returns {boolean}
2864
2882
  */
2865
2883
  get useful() {
2866
- var ret = wasm.ship_useful(this.ptr);
2884
+ const ret = wasm.ship_useful(this.ptr);
2867
2885
  return ret !== 0;
2868
2886
  }
2869
2887
  /**
2870
- * @returns {bindings.DamageState}
2888
+ * @returns {DamageState}
2871
2889
  */
2872
2890
  damage_state() {
2873
- var ret = wasm.ship_damage_state(this.ptr);
2891
+ const ret = wasm.ship_damage_state(this.ptr);
2874
2892
  return takeObject(ret);
2875
2893
  }
2876
2894
  /**
2877
- * @returns {bindings.MoraleState}
2895
+ * @returns {MoraleState}
2878
2896
  */
2879
2897
  morale_state() {
2880
- var ret = wasm.ship_morale_state(this.ptr);
2898
+ const ret = wasm.ship_morale_state(this.ptr);
2881
2899
  return takeObject(ret);
2882
2900
  }
2883
2901
  /**
2884
- * @returns {bindings.ShipCategory}
2902
+ * @returns {ShipCategory}
2885
2903
  */
2886
2904
  category() {
2887
- var ret = wasm.ship_category(this.ptr);
2905
+ const ret = wasm.ship_category(this.ptr);
2888
2906
  return takeObject(ret);
2889
2907
  }
2890
2908
  /**
2891
- * @param {bindings.ShipAttr} attr
2909
+ * @param {ShipAttr} attr
2892
2910
  * @returns {boolean}
2893
2911
  */
2894
2912
  has_attr(attr) {
2895
- var ret = wasm.ship_has_attr(this.ptr, addHeapObject(attr));
2913
+ const ret = wasm.ship_has_attr(this.ptr, addHeapObject(attr));
2896
2914
  return ret !== 0;
2897
2915
  }
2898
2916
  /**
2899
2917
  * @returns {any}
2900
2918
  */
2901
2919
  gear_keys() {
2902
- var ret = wasm.ship_gear_keys(this.ptr);
2920
+ const ret = wasm.ship_gear_keys(this.ptr);
2903
2921
  return takeObject(ret);
2904
2922
  }
2905
2923
  /**
@@ -2907,17 +2925,17 @@ class Ship {
2907
2925
  * @returns {Gear | undefined}
2908
2926
  */
2909
2927
  get_gear(key) {
2910
- var ptr0 = passStringToWasm0(key, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
2911
- var len0 = WASM_VECTOR_LEN;
2912
- var ret = wasm.ship_get_gear(this.ptr, ptr0, len0);
2928
+ const ptr0 = passStringToWasm0(key, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
2929
+ const len0 = WASM_VECTOR_LEN;
2930
+ const ret = wasm.ship_get_gear(this.ptr, ptr0, len0);
2913
2931
  return ret === 0 ? undefined : Gear.__wrap(ret);
2914
2932
  }
2915
2933
  /**
2916
- * @param {bindings.DamageState} state
2934
+ * @param {DamageState} state
2917
2935
  * @returns {number | undefined}
2918
2936
  */
2919
2937
  get_damage_bound(state) {
2920
- var ret = wasm.ship_get_damage_bound(this.ptr, addHeapObject(state));
2938
+ const ret = wasm.ship_get_damage_bound(this.ptr, addHeapObject(state));
2921
2939
  return ret === 0xFFFFFF ? undefined : ret;
2922
2940
  }
2923
2941
  /**
@@ -2926,7 +2944,7 @@ class Ship {
2926
2944
  * @returns {number}
2927
2945
  */
2928
2946
  get_remaining_fuel(rate, ceil) {
2929
- var ret = wasm.ship_get_remaining_fuel(this.ptr, rate, ceil);
2947
+ const ret = wasm.ship_get_remaining_fuel(this.ptr, rate, ceil);
2930
2948
  return ret;
2931
2949
  }
2932
2950
  /**
@@ -2935,7 +2953,7 @@ class Ship {
2935
2953
  * @returns {number}
2936
2954
  */
2937
2955
  get_remaining_ammo(rate, ceil) {
2938
- var ret = wasm.ship_get_remaining_ammo(this.ptr, rate, ceil);
2956
+ const ret = wasm.ship_get_remaining_ammo(this.ptr, rate, ceil);
2939
2957
  return ret;
2940
2958
  }
2941
2959
  /**
@@ -2943,9 +2961,9 @@ class Ship {
2943
2961
  * @returns {boolean}
2944
2962
  */
2945
2963
  has_unknown_stat(key) {
2946
- var ptr0 = passStringToWasm0(key, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
2947
- var len0 = WASM_VECTOR_LEN;
2948
- var ret = wasm.ship_has_unknown_stat(this.ptr, ptr0, len0);
2964
+ const ptr0 = passStringToWasm0(key, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
2965
+ const len0 = WASM_VECTOR_LEN;
2966
+ const ret = wasm.ship_has_unknown_stat(this.ptr, ptr0, len0);
2949
2967
  return ret !== 0;
2950
2968
  }
2951
2969
  /**
@@ -2953,9 +2971,9 @@ class Ship {
2953
2971
  * @returns {number | undefined}
2954
2972
  */
2955
2973
  get_naked_stat(key) {
2956
- var ptr0 = passStringToWasm0(key, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
2957
- var len0 = WASM_VECTOR_LEN;
2958
- var ret = wasm.ship_get_naked_stat(this.ptr, ptr0, len0);
2974
+ const ptr0 = passStringToWasm0(key, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
2975
+ const len0 = WASM_VECTOR_LEN;
2976
+ const ret = wasm.ship_get_naked_stat(this.ptr, ptr0, len0);
2959
2977
  return ret === 0xFFFFFF ? undefined : ret;
2960
2978
  }
2961
2979
  /**
@@ -2963,9 +2981,9 @@ class Ship {
2963
2981
  * @returns {number | undefined}
2964
2982
  */
2965
2983
  get_stat_interval_left(key) {
2966
- var ptr0 = passStringToWasm0(key, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
2967
- var len0 = WASM_VECTOR_LEN;
2968
- var ret = wasm.ship_get_stat_interval_left(this.ptr, ptr0, len0);
2984
+ const ptr0 = passStringToWasm0(key, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
2985
+ const len0 = WASM_VECTOR_LEN;
2986
+ const ret = wasm.ship_get_stat_interval_left(this.ptr, ptr0, len0);
2969
2987
  return ret === 0xFFFFFF ? undefined : ret;
2970
2988
  }
2971
2989
  /**
@@ -2973,9 +2991,9 @@ class Ship {
2973
2991
  * @returns {number | undefined}
2974
2992
  */
2975
2993
  get_stat_interval_right(key) {
2976
- var ptr0 = passStringToWasm0(key, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
2977
- var len0 = WASM_VECTOR_LEN;
2978
- var ret = wasm.ship_get_stat_interval_right(this.ptr, ptr0, len0);
2994
+ const ptr0 = passStringToWasm0(key, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
2995
+ const len0 = WASM_VECTOR_LEN;
2996
+ const ret = wasm.ship_get_stat_interval_right(this.ptr, ptr0, len0);
2979
2997
  return ret === 0xFFFFFF ? undefined : ret;
2980
2998
  }
2981
2999
  /**
@@ -2983,9 +3001,9 @@ class Ship {
2983
3001
  * @returns {number}
2984
3002
  */
2985
3003
  get_gear_stat(key) {
2986
- var ptr0 = passStringToWasm0(key, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
2987
- var len0 = WASM_VECTOR_LEN;
2988
- var ret = wasm.ship_get_gear_stat(this.ptr, ptr0, len0);
3004
+ const ptr0 = passStringToWasm0(key, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
3005
+ const len0 = WASM_VECTOR_LEN;
3006
+ const ret = wasm.ship_get_gear_stat(this.ptr, ptr0, len0);
2989
3007
  return ret;
2990
3008
  }
2991
3009
  /**
@@ -2993,9 +3011,9 @@ class Ship {
2993
3011
  * @returns {number}
2994
3012
  */
2995
3013
  get_ebonus(key) {
2996
- var ptr0 = passStringToWasm0(key, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
2997
- var len0 = WASM_VECTOR_LEN;
2998
- var ret = wasm.ship_get_ebonus(this.ptr, ptr0, len0);
3014
+ const ptr0 = passStringToWasm0(key, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
3015
+ const len0 = WASM_VECTOR_LEN;
3016
+ const ret = wasm.ship_get_ebonus(this.ptr, ptr0, len0);
2999
3017
  return ret;
3000
3018
  }
3001
3019
  /**
@@ -3003,23 +3021,23 @@ class Ship {
3003
3021
  * @returns {number | undefined}
3004
3022
  */
3005
3023
  get_stat_mod(key) {
3006
- var ptr0 = passStringToWasm0(key, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
3007
- var len0 = WASM_VECTOR_LEN;
3008
- var ret = wasm.ship_get_stat_mod(this.ptr, ptr0, len0);
3024
+ const ptr0 = passStringToWasm0(key, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
3025
+ const len0 = WASM_VECTOR_LEN;
3026
+ const ret = wasm.ship_get_stat_mod(this.ptr, ptr0, len0);
3009
3027
  return ret === 0xFFFFFF ? undefined : ret;
3010
3028
  }
3011
3029
  /**
3012
3030
  * @returns {boolean}
3013
3031
  */
3014
3032
  is_abyssal() {
3015
- var ret = wasm.ship_is_abyssal(this.ptr);
3033
+ const ret = wasm.ship_is_abyssal(this.ptr);
3016
3034
  return ret !== 0;
3017
3035
  }
3018
3036
  /**
3019
3037
  * @returns {boolean}
3020
3038
  */
3021
3039
  is_submarine() {
3022
- var ret = wasm.ship_is_submarine(this.ptr);
3040
+ const ret = wasm.ship_is_submarine(this.ptr);
3023
3041
  return ret !== 0;
3024
3042
  }
3025
3043
  /**
@@ -3029,79 +3047,79 @@ class Ship {
3029
3047
  */
3030
3048
  can_equip(gear, key) {
3031
3049
  _assertClass(gear, Gear);
3032
- var ptr0 = passStringToWasm0(key, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
3033
- var len0 = WASM_VECTOR_LEN;
3034
- var ret = wasm.ship_can_equip(this.ptr, gear.ptr, ptr0, len0);
3050
+ const ptr0 = passStringToWasm0(key, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
3051
+ const len0 = WASM_VECTOR_LEN;
3052
+ const ret = wasm.ship_can_equip(this.ptr, gear.ptr, ptr0, len0);
3035
3053
  return ret !== 0;
3036
3054
  }
3037
3055
  /**
3038
3056
  * @returns {number | undefined}
3039
3057
  */
3040
3058
  get max_hp() {
3041
- var ret = wasm.ship_max_hp(this.ptr);
3059
+ const ret = wasm.ship_max_hp(this.ptr);
3042
3060
  return ret === 0xFFFFFF ? undefined : ret;
3043
3061
  }
3044
3062
  /**
3045
3063
  * @returns {number}
3046
3064
  */
3047
3065
  get max_ammo() {
3048
- var ret = wasm.ship_max_ammo(this.ptr);
3066
+ const ret = wasm.ship_max_ammo(this.ptr);
3049
3067
  return ret;
3050
3068
  }
3051
3069
  /**
3052
3070
  * @returns {number}
3053
3071
  */
3054
3072
  get max_fuel() {
3055
- var ret = wasm.ship_max_fuel(this.ptr);
3073
+ const ret = wasm.ship_max_fuel(this.ptr);
3056
3074
  return ret;
3057
3075
  }
3058
3076
  /**
3059
3077
  * @returns {number | undefined}
3060
3078
  */
3061
3079
  get naked_range() {
3062
- var ret = wasm.ship_naked_range(this.ptr);
3080
+ const ret = wasm.ship_naked_range(this.ptr);
3063
3081
  return ret === 0xFFFFFF ? undefined : ret;
3064
3082
  }
3065
3083
  /**
3066
3084
  * @returns {number}
3067
3085
  */
3068
3086
  get naked_speed() {
3069
- var ret = wasm.ship_naked_speed(this.ptr);
3087
+ const ret = wasm.ship_naked_speed(this.ptr);
3070
3088
  return ret;
3071
3089
  }
3072
3090
  /**
3073
3091
  * @returns {number | undefined}
3074
3092
  */
3075
3093
  get luck() {
3076
- var ret = wasm.ship_luck(this.ptr);
3094
+ const ret = wasm.ship_luck(this.ptr);
3077
3095
  return ret === 0xFFFFFF ? undefined : ret;
3078
3096
  }
3079
3097
  /**
3080
3098
  * @returns {number | undefined}
3081
3099
  */
3082
3100
  get range() {
3083
- var ret = wasm.ship_range(this.ptr);
3101
+ const ret = wasm.ship_range(this.ptr);
3084
3102
  return ret === 0xFFFFFF ? undefined : ret;
3085
3103
  }
3086
3104
  /**
3087
3105
  * @returns {number}
3088
3106
  */
3089
3107
  get speed() {
3090
- var ret = wasm.ship_speed(this.ptr);
3108
+ const ret = wasm.ship_speed(this.ptr);
3091
3109
  return ret;
3092
3110
  }
3093
3111
  /**
3094
3112
  * @returns {number}
3095
3113
  */
3096
3114
  get accuracy() {
3097
- var ret = wasm.ship_accuracy(this.ptr);
3115
+ const ret = wasm.ship_accuracy(this.ptr);
3098
3116
  return ret;
3099
3117
  }
3100
3118
  /**
3101
3119
  * @returns {boolean}
3102
3120
  */
3103
3121
  is_installation() {
3104
- var ret = wasm.ship_is_installation(this.ptr);
3122
+ const ret = wasm.ship_is_installation(this.ptr);
3105
3123
  return ret !== 0;
3106
3124
  }
3107
3125
  /**
@@ -3109,7 +3127,7 @@ class Ship {
3109
3127
  * @returns {number | undefined}
3110
3128
  */
3111
3129
  get_slot_size(index) {
3112
- var ret = wasm.ship_get_slot_size(this.ptr, index);
3130
+ const ret = wasm.ship_get_slot_size(this.ptr, index);
3113
3131
  return ret === 0xFFFFFF ? undefined : ret;
3114
3132
  }
3115
3133
  /**
@@ -3117,25 +3135,25 @@ class Ship {
3117
3135
  * @returns {number | undefined}
3118
3136
  */
3119
3137
  get_max_slot_size(index) {
3120
- var ret = wasm.ship_get_max_slot_size(this.ptr, index);
3138
+ const ret = wasm.ship_get_max_slot_size(this.ptr, index);
3121
3139
  return ret === 0xFFFFFF ? undefined : ret;
3122
3140
  }
3123
3141
  /**
3124
3142
  * @returns {number}
3125
3143
  */
3126
3144
  remaining_ammo_mod() {
3127
- var ret = wasm.ship_remaining_ammo_mod(this.ptr);
3145
+ const ret = wasm.ship_remaining_ammo_mod(this.ptr);
3128
3146
  return ret;
3129
3147
  }
3130
3148
  /**
3131
3149
  * @returns {number}
3132
3150
  */
3133
3151
  remaining_fuel_mod() {
3134
- var ret = wasm.ship_remaining_fuel_mod(this.ptr);
3152
+ const ret = wasm.ship_remaining_fuel_mod(this.ptr);
3135
3153
  return ret;
3136
3154
  }
3137
3155
  /**
3138
- * @param {bindings.AirWaveType} air_type
3156
+ * @param {AirWaveType} air_type
3139
3157
  * @returns {number | undefined}
3140
3158
  */
3141
3159
  fighter_power(air_type) {
@@ -3167,14 +3185,14 @@ class Ship {
3167
3185
  * @returns {number}
3168
3186
  */
3169
3187
  fleet_anti_air() {
3170
- var ret = wasm.ship_fleet_anti_air(this.ptr);
3188
+ const ret = wasm.ship_fleet_anti_air(this.ptr);
3171
3189
  return ret;
3172
3190
  }
3173
3191
  /**
3174
3192
  * @returns {number}
3175
3193
  */
3176
3194
  cruiser_fit_bonus() {
3177
- var ret = wasm.ship_cruiser_fit_bonus(this.ptr);
3195
+ const ret = wasm.ship_cruiser_fit_bonus(this.ptr);
3178
3196
  return ret;
3179
3197
  }
3180
3198
  /**
@@ -3182,7 +3200,7 @@ class Ship {
3182
3200
  * @returns {number}
3183
3201
  */
3184
3202
  fit_gun_bonus(is_night) {
3185
- var ret = wasm.ship_fit_gun_bonus(this.ptr, is_night);
3203
+ const ret = wasm.ship_fit_gun_bonus(this.ptr, is_night);
3186
3204
  return ret;
3187
3205
  }
3188
3206
  /**
@@ -3246,26 +3264,10 @@ class Ship {
3246
3264
  }
3247
3265
  }
3248
3266
  /**
3249
- * @returns {Uint8Array}
3250
- */
3251
- get_possible_anti_air_cutin_ids() {
3252
- try {
3253
- const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
3254
- wasm.ship_get_possible_anti_air_cutin_ids(retptr, this.ptr);
3255
- var r0 = getInt32Memory0()[retptr / 4 + 0];
3256
- var r1 = getInt32Memory0()[retptr / 4 + 1];
3257
- var v0 = getArrayU8FromWasm0(r0, r1).slice();
3258
- wasm.__wbindgen_free(r0, r1 * 1);
3259
- return v0;
3260
- } finally {
3261
- wasm.__wbindgen_add_to_stack_pointer(16);
3262
- }
3263
- }
3264
- /**
3265
3267
  * @returns {number}
3266
3268
  */
3267
3269
  transport_point() {
3268
- var ret = wasm.ship_transport_point(this.ptr);
3270
+ const ret = wasm.ship_transport_point(this.ptr);
3269
3271
  return ret;
3270
3272
  }
3271
3273
  /**
@@ -3292,42 +3294,42 @@ class Ship {
3292
3294
  }
3293
3295
  module.exports.Ship = Ship;
3294
3296
 
3295
- module.exports.__wbindgen_json_serialize = function(arg0, arg1) {
3296
- const obj = getObject(arg1);
3297
- var ret = JSON.stringify(obj === undefined ? null : obj);
3298
- var ptr0 = passStringToWasm0(ret, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
3299
- var len0 = WASM_VECTOR_LEN;
3300
- getInt32Memory0()[arg0 / 4 + 1] = len0;
3301
- getInt32Memory0()[arg0 / 4 + 0] = ptr0;
3297
+ module.exports.__wbindgen_string_new = function(arg0, arg1) {
3298
+ const ret = getStringFromWasm0(arg0, arg1);
3299
+ return addHeapObject(ret);
3302
3300
  };
3303
3301
 
3304
3302
  module.exports.__wbindgen_object_drop_ref = function(arg0) {
3305
3303
  takeObject(arg0);
3306
3304
  };
3307
3305
 
3308
- module.exports.__wbindgen_string_new = function(arg0, arg1) {
3309
- var ret = getStringFromWasm0(arg0, arg1);
3310
- return addHeapObject(ret);
3306
+ module.exports.__wbindgen_json_serialize = function(arg0, arg1) {
3307
+ const obj = getObject(arg1);
3308
+ const ret = JSON.stringify(obj === undefined ? null : obj);
3309
+ const ptr0 = passStringToWasm0(ret, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
3310
+ const len0 = WASM_VECTOR_LEN;
3311
+ getInt32Memory0()[arg0 / 4 + 1] = len0;
3312
+ getInt32Memory0()[arg0 / 4 + 0] = ptr0;
3311
3313
  };
3312
3314
 
3313
3315
  module.exports.__wbindgen_json_parse = function(arg0, arg1) {
3314
- var ret = JSON.parse(getStringFromWasm0(arg0, arg1));
3316
+ const ret = JSON.parse(getStringFromWasm0(arg0, arg1));
3315
3317
  return addHeapObject(ret);
3316
3318
  };
3317
3319
 
3318
- module.exports.__wbg_error_ca520cb687b085a1 = function(arg0) {
3320
+ module.exports.__wbg_error_8ff19d586a987aef = function(arg0) {
3319
3321
  console.error(getObject(arg0));
3320
3322
  };
3321
3323
 
3322
3324
  module.exports.__wbg_new_693216e109162396 = function() {
3323
- var ret = new Error();
3325
+ const ret = new Error();
3324
3326
  return addHeapObject(ret);
3325
3327
  };
3326
3328
 
3327
3329
  module.exports.__wbg_stack_0ddaca5d1abfb52f = function(arg0, arg1) {
3328
- var ret = getObject(arg1).stack;
3329
- var ptr0 = passStringToWasm0(ret, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
3330
- var len0 = WASM_VECTOR_LEN;
3330
+ const ret = getObject(arg1).stack;
3331
+ const ptr0 = passStringToWasm0(ret, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
3332
+ const len0 = WASM_VECTOR_LEN;
3331
3333
  getInt32Memory0()[arg0 / 4 + 1] = len0;
3332
3334
  getInt32Memory0()[arg0 / 4 + 0] = ptr0;
3333
3335
  };
@@ -3340,138 +3342,138 @@ module.exports.__wbg_error_09919627ac0992f5 = function(arg0, arg1) {
3340
3342
  }
3341
3343
  };
3342
3344
 
3343
- module.exports.__wbg_randomFillSync_378e02b85af41ab6 = function() { return handleError(function (arg0, arg1, arg2) {
3345
+ module.exports.__wbg_randomFillSync_654a7797990fb8db = function() { return handleError(function (arg0, arg1, arg2) {
3344
3346
  getObject(arg0).randomFillSync(getArrayU8FromWasm0(arg1, arg2));
3345
3347
  }, arguments) };
3346
3348
 
3347
- module.exports.__wbg_getRandomValues_99bbe8a65f4aef87 = function() { return handleError(function (arg0, arg1) {
3349
+ module.exports.__wbg_getRandomValues_fb6b088efb6bead2 = function() { return handleError(function (arg0, arg1) {
3348
3350
  getObject(arg0).getRandomValues(getObject(arg1));
3349
3351
  }, arguments) };
3350
3352
 
3351
- module.exports.__wbg_process_5729605ce9d34ea8 = function(arg0) {
3352
- var ret = getObject(arg0).process;
3353
+ module.exports.__wbg_process_70251ed1291754d5 = function(arg0) {
3354
+ const ret = getObject(arg0).process;
3353
3355
  return addHeapObject(ret);
3354
3356
  };
3355
3357
 
3356
3358
  module.exports.__wbindgen_is_object = function(arg0) {
3357
3359
  const val = getObject(arg0);
3358
- var ret = typeof(val) === 'object' && val !== null;
3360
+ const ret = typeof(val) === 'object' && val !== null;
3359
3361
  return ret;
3360
3362
  };
3361
3363
 
3362
- module.exports.__wbg_versions_531e16e1a776ee97 = function(arg0) {
3363
- var ret = getObject(arg0).versions;
3364
+ module.exports.__wbg_versions_b23f2588cdb2ddbb = function(arg0) {
3365
+ const ret = getObject(arg0).versions;
3364
3366
  return addHeapObject(ret);
3365
3367
  };
3366
3368
 
3367
- module.exports.__wbg_node_18b58a160b60d170 = function(arg0) {
3368
- var ret = getObject(arg0).node;
3369
+ module.exports.__wbg_node_61b8c9a82499895d = function(arg0) {
3370
+ const ret = getObject(arg0).node;
3369
3371
  return addHeapObject(ret);
3370
3372
  };
3371
3373
 
3372
3374
  module.exports.__wbindgen_is_string = function(arg0) {
3373
- var ret = typeof(getObject(arg0)) === 'string';
3375
+ const ret = typeof(getObject(arg0)) === 'string';
3374
3376
  return ret;
3375
3377
  };
3376
3378
 
3377
- module.exports.__wbg_static_accessor_NODE_MODULE_bdc5ca9096c68aeb = function() {
3378
- var ret = module;
3379
+ module.exports.__wbg_static_accessor_NODE_MODULE_33b45247c55045b0 = function() {
3380
+ const ret = module;
3379
3381
  return addHeapObject(ret);
3380
3382
  };
3381
3383
 
3382
- module.exports.__wbg_require_edfaedd93e302925 = function() { return handleError(function (arg0, arg1, arg2) {
3383
- var ret = getObject(arg0).require(getStringFromWasm0(arg1, arg2));
3384
+ module.exports.__wbg_require_2a93bc09fee45aca = function() { return handleError(function (arg0, arg1, arg2) {
3385
+ const ret = getObject(arg0).require(getStringFromWasm0(arg1, arg2));
3384
3386
  return addHeapObject(ret);
3385
3387
  }, arguments) };
3386
3388
 
3387
- module.exports.__wbg_crypto_2bc4d5b05161de5b = function(arg0) {
3388
- var ret = getObject(arg0).crypto;
3389
+ module.exports.__wbg_crypto_2f56257a38275dbd = function(arg0) {
3390
+ const ret = getObject(arg0).crypto;
3389
3391
  return addHeapObject(ret);
3390
3392
  };
3391
3393
 
3392
- module.exports.__wbg_msCrypto_d003eebe62c636a9 = function(arg0) {
3393
- var ret = getObject(arg0).msCrypto;
3394
+ module.exports.__wbg_msCrypto_d07655bf62361f21 = function(arg0) {
3395
+ const ret = getObject(arg0).msCrypto;
3394
3396
  return addHeapObject(ret);
3395
3397
  };
3396
3398
 
3397
- module.exports.__wbg_newnoargs_f579424187aa1717 = function(arg0, arg1) {
3398
- var ret = new Function(getStringFromWasm0(arg0, arg1));
3399
+ module.exports.__wbg_newnoargs_e23b458e372830de = function(arg0, arg1) {
3400
+ const ret = new Function(getStringFromWasm0(arg0, arg1));
3399
3401
  return addHeapObject(ret);
3400
3402
  };
3401
3403
 
3402
- module.exports.__wbg_call_89558c3e96703ca1 = function() { return handleError(function (arg0, arg1) {
3403
- var ret = getObject(arg0).call(getObject(arg1));
3404
+ module.exports.__wbg_call_ae78342adc33730a = function() { return handleError(function (arg0, arg1) {
3405
+ const ret = getObject(arg0).call(getObject(arg1));
3404
3406
  return addHeapObject(ret);
3405
3407
  }, arguments) };
3406
3408
 
3407
3409
  module.exports.__wbindgen_object_clone_ref = function(arg0) {
3408
- var ret = getObject(arg0);
3410
+ const ret = getObject(arg0);
3409
3411
  return addHeapObject(ret);
3410
3412
  };
3411
3413
 
3412
- module.exports.__wbg_call_471669b9b42539e5 = function() { return handleError(function (arg0, arg1, arg2, arg3) {
3413
- var ret = getObject(arg0).call(getObject(arg1), getObject(arg2), getObject(arg3));
3414
+ module.exports.__wbg_call_a19d3173f3e1d3c5 = function() { return handleError(function (arg0, arg1, arg2, arg3) {
3415
+ const ret = getObject(arg0).call(getObject(arg1), getObject(arg2), getObject(arg3));
3414
3416
  return addHeapObject(ret);
3415
3417
  }, arguments) };
3416
3418
 
3417
- module.exports.__wbg_self_e23d74ae45fb17d1 = function() { return handleError(function () {
3418
- var ret = self.self;
3419
+ module.exports.__wbg_self_99737b4dcdf6f0d8 = function() { return handleError(function () {
3420
+ const ret = self.self;
3419
3421
  return addHeapObject(ret);
3420
3422
  }, arguments) };
3421
3423
 
3422
- module.exports.__wbg_window_b4be7f48b24ac56e = function() { return handleError(function () {
3423
- var ret = window.window;
3424
+ module.exports.__wbg_window_9b61fbbf3564c4fb = function() { return handleError(function () {
3425
+ const ret = window.window;
3424
3426
  return addHeapObject(ret);
3425
3427
  }, arguments) };
3426
3428
 
3427
- module.exports.__wbg_globalThis_d61b1f48a57191ae = function() { return handleError(function () {
3428
- var ret = globalThis.globalThis;
3429
+ module.exports.__wbg_globalThis_8e275ef40caea3a3 = function() { return handleError(function () {
3430
+ const ret = globalThis.globalThis;
3429
3431
  return addHeapObject(ret);
3430
3432
  }, arguments) };
3431
3433
 
3432
- module.exports.__wbg_global_e7669da72fd7f239 = function() { return handleError(function () {
3433
- var ret = global.global;
3434
+ module.exports.__wbg_global_5de1e0f82bddcd27 = function() { return handleError(function () {
3435
+ const ret = global.global;
3434
3436
  return addHeapObject(ret);
3435
3437
  }, arguments) };
3436
3438
 
3437
3439
  module.exports.__wbindgen_is_undefined = function(arg0) {
3438
- var ret = getObject(arg0) === undefined;
3440
+ const ret = getObject(arg0) === undefined;
3439
3441
  return ret;
3440
3442
  };
3441
3443
 
3442
- module.exports.__wbg_buffer_5e74a88a1424a2e0 = function(arg0) {
3443
- var ret = getObject(arg0).buffer;
3444
+ module.exports.__wbg_buffer_7af23f65f6c64548 = function(arg0) {
3445
+ const ret = getObject(arg0).buffer;
3444
3446
  return addHeapObject(ret);
3445
3447
  };
3446
3448
 
3447
- module.exports.__wbg_new_e3b800e570795b3c = function(arg0) {
3448
- var ret = new Uint8Array(getObject(arg0));
3449
+ module.exports.__wbg_new_cc9018bd6f283b6f = function(arg0) {
3450
+ const ret = new Uint8Array(getObject(arg0));
3449
3451
  return addHeapObject(ret);
3450
3452
  };
3451
3453
 
3452
- module.exports.__wbg_set_5b8081e9d002f0df = function(arg0, arg1, arg2) {
3454
+ module.exports.__wbg_set_f25e869e4565d2a2 = function(arg0, arg1, arg2) {
3453
3455
  getObject(arg0).set(getObject(arg1), arg2 >>> 0);
3454
3456
  };
3455
3457
 
3456
- module.exports.__wbg_length_30803400a8f15c59 = function(arg0) {
3457
- var ret = getObject(arg0).length;
3458
+ module.exports.__wbg_length_0acb1cf9bbaf8519 = function(arg0) {
3459
+ const ret = getObject(arg0).length;
3458
3460
  return ret;
3459
3461
  };
3460
3462
 
3461
- module.exports.__wbg_newwithlength_5f4ce114a24dfe1e = function(arg0) {
3462
- var ret = new Uint8Array(arg0 >>> 0);
3463
+ module.exports.__wbg_newwithlength_8f0657faca9f1422 = function(arg0) {
3464
+ const ret = new Uint8Array(arg0 >>> 0);
3463
3465
  return addHeapObject(ret);
3464
3466
  };
3465
3467
 
3466
- module.exports.__wbg_subarray_a68f835ca2af506f = function(arg0, arg1, arg2) {
3467
- var ret = getObject(arg0).subarray(arg1 >>> 0, arg2 >>> 0);
3468
+ module.exports.__wbg_subarray_da527dbd24eafb6b = function(arg0, arg1, arg2) {
3469
+ const ret = getObject(arg0).subarray(arg1 >>> 0, arg2 >>> 0);
3468
3470
  return addHeapObject(ret);
3469
3471
  };
3470
3472
 
3471
3473
  module.exports.__wbindgen_debug_string = function(arg0, arg1) {
3472
- var ret = debugString(getObject(arg1));
3473
- var ptr0 = passStringToWasm0(ret, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
3474
- var len0 = WASM_VECTOR_LEN;
3474
+ const ret = debugString(getObject(arg1));
3475
+ const ptr0 = passStringToWasm0(ret, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
3476
+ const len0 = WASM_VECTOR_LEN;
3475
3477
  getInt32Memory0()[arg0 / 4 + 1] = len0;
3476
3478
  getInt32Memory0()[arg0 / 4 + 0] = ptr0;
3477
3479
  };
@@ -3481,7 +3483,7 @@ module.exports.__wbindgen_throw = function(arg0, arg1) {
3481
3483
  };
3482
3484
 
3483
3485
  module.exports.__wbindgen_memory = function() {
3484
- var ret = wasm.memory;
3486
+ const ret = wasm.memory;
3485
3487
  return addHeapObject(ret);
3486
3488
  };
3487
3489