fleethub-core 1.0.4 → 1.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/bindings.d.ts CHANGED
@@ -298,6 +298,8 @@ export type CombinedFormation =
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  | "Cruising3"
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  | "Cruising4";
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+ export type AirWaveType = "Jet" | "LandBase" | "Carrier";
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+
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  export type AirState =
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  | "AirSupremacy"
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  | "AirSuperiority"
@@ -179,10 +179,10 @@ export class Comp {
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  /**
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  * 制空値
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  * @param {boolean} escort_participates
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- * @param {boolean} recon_participates
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+ * @param {bindings.AirWaveType} air_type
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  * @returns {number | undefined}
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  */
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- fighter_power(escort_participates: boolean, recon_participates: boolean): number | undefined;
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+ fighter_power(escort_participates: boolean, air_type: bindings.AirWaveType): number | undefined;
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  /**
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  * マップ索敵
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  * @param {number} node_divaricated_factor
@@ -329,10 +329,10 @@ export class Fleet {
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  */
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  get_ship(key: string): Ship | undefined;
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  /**
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- * @param {boolean} recon_participates
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+ * @param {bindings.AirWaveType} air_type
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  * @returns {number | undefined}
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  */
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- fighter_power(recon_participates: boolean): number | undefined;
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+ fighter_power(air_type: bindings.AirWaveType): number | undefined;
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  /**
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  * マップ索敵
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  * @param {number} hq_level
@@ -901,10 +901,10 @@ export class Ship {
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  */
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  remaining_fuel_mod(): number;
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  /**
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- * @param {boolean} recon_participates
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+ * @param {bindings.AirWaveType} air_type
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  * @returns {number | undefined}
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  */
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- fighter_power(recon_participates: boolean): number | undefined;
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+ fighter_power(air_type: bindings.AirWaveType): number | undefined;
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  /**
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  * @returns {number | undefined}
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  */
@@ -180,6 +180,25 @@ const u32CvtShim = new Uint32Array(2);
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  const uint64CvtShim = new BigUint64Array(u32CvtShim.buffer);
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+ function isLikeNone(x) {
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+ return x === undefined || x === null;
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+ }
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+
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+ let cachegetUint16Memory0 = null;
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+ function getUint16Memory0() {
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+ if (cachegetUint16Memory0 === null || cachegetUint16Memory0.buffer !== wasm.memory.buffer) {
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+ cachegetUint16Memory0 = new Uint16Array(wasm.memory.buffer);
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+ }
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+ return cachegetUint16Memory0;
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+ }
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+
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+ function passArray16ToWasm0(arg, malloc) {
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+ const ptr = malloc(arg.length * 2);
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+ getUint16Memory0().set(arg, ptr / 2);
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+ WASM_VECTOR_LEN = arg.length;
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+ return ptr;
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+ }
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+
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  function _assertClass(instance, klass) {
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  if (!(instance instanceof klass)) {
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  throw new Error(`expected instance of ${klass.name}`);
@@ -231,24 +250,6 @@ module.exports.set_panic_hook = function() {
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  wasm.set_panic_hook();
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  };
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- function isLikeNone(x) {
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- return x === undefined || x === null;
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- }
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-
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- let cachegetUint16Memory0 = null;
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- function getUint16Memory0() {
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- if (cachegetUint16Memory0 === null || cachegetUint16Memory0.buffer !== wasm.memory.buffer) {
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- cachegetUint16Memory0 = new Uint16Array(wasm.memory.buffer);
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- }
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- return cachegetUint16Memory0;
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- }
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-
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- function passArray16ToWasm0(arg, malloc) {
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- const ptr = malloc(arg.length * 2);
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- getUint16Memory0().set(arg, ptr / 2);
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- WASM_VECTOR_LEN = arg.length;
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- return ptr;
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- }
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  /**
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  * @param {bindings.OrgType} org_type
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  * @returns {boolean}
@@ -778,13 +779,13 @@ class Comp {
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  /**
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  * 制空値
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  * @param {boolean} escort_participates
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- * @param {boolean} recon_participates
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+ * @param {bindings.AirWaveType} air_type
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  * @returns {number | undefined}
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  */
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- fighter_power(escort_participates, recon_participates) {
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+ fighter_power(escort_participates, air_type) {
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  try {
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  const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
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- wasm.comp_fighter_power(retptr, this.ptr, escort_participates, recon_participates);
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+ wasm.comp_fighter_power(retptr, this.ptr, escort_participates, addHeapObject(air_type));
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  var r0 = getInt32Memory0()[retptr / 4 + 0];
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  var r1 = getInt32Memory0()[retptr / 4 + 1];
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  return r0 === 0 ? undefined : r1;
@@ -1183,13 +1184,13 @@ class Fleet {
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  }
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  }
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  /**
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- * @param {boolean} recon_participates
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+ * @param {bindings.AirWaveType} air_type
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  * @returns {number | undefined}
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  */
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- fighter_power(recon_participates) {
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+ fighter_power(air_type) {
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  try {
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  const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
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- wasm.fleet_fighter_power(retptr, this.ptr, recon_participates);
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+ wasm.fleet_fighter_power(retptr, this.ptr, addHeapObject(air_type));
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  var r0 = getInt32Memory0()[retptr / 4 + 0];
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  var r1 = getInt32Memory0()[retptr / 4 + 1];
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  return r0 === 0 ? undefined : r1;
@@ -3134,13 +3135,13 @@ class Ship {
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  return ret;
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  }
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  /**
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- * @param {boolean} recon_participates
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+ * @param {bindings.AirWaveType} air_type
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  * @returns {number | undefined}
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  */
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- fighter_power(recon_participates) {
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+ fighter_power(air_type) {
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  try {
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  const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
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- wasm.ship_fighter_power(retptr, this.ptr, recon_participates);
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+ wasm.ship_fighter_power(retptr, this.ptr, addHeapObject(air_type));
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  var r0 = getInt32Memory0()[retptr / 4 + 0];
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  var r1 = getInt32Memory0()[retptr / 4 + 1];
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  return r0 === 0 ? undefined : r1;
Binary file
@@ -1,6 +1,132 @@
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  /* tslint:disable */
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  /* eslint-disable */
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  export const memory: WebAssembly.Memory;
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+ export function __wbg_ibonuses_free(a: number): void;
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+ export function __wbg_get_ibonuses_shelling_power(a: number): number;
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+ export function __wbg_set_ibonuses_shelling_power(a: number, b: number): void;
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+ export function __wbg_get_ibonuses_carrier_shelling_power(a: number): number;
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+ export function __wbg_set_ibonuses_carrier_shelling_power(a: number, b: number): void;
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+ export function __wbg_get_ibonuses_shelling_accuracy(a: number): number;
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+ export function __wbg_set_ibonuses_shelling_accuracy(a: number, b: number): void;
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+ export function __wbg_get_ibonuses_torpedo_power(a: number): number;
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+ export function __wbg_set_ibonuses_torpedo_power(a: number, b: number): void;
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+ export function __wbg_get_ibonuses_torpedo_accuracy(a: number): number;
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+ export function __wbg_set_ibonuses_torpedo_accuracy(a: number, b: number): void;
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+ export function __wbg_get_ibonuses_torpedo_evasion(a: number): number;
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+ export function __wbg_set_ibonuses_torpedo_evasion(a: number, b: number): void;
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+ export function __wbg_get_ibonuses_asw_power(a: number): number;
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+ export function __wbg_set_ibonuses_asw_power(a: number, b: number): void;
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+ export function __wbg_get_ibonuses_asw_accuracy(a: number): number;
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+ export function __wbg_set_ibonuses_asw_accuracy(a: number, b: number): void;
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+ export function __wbg_get_ibonuses_night_power(a: number): number;
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+ export function __wbg_set_ibonuses_night_power(a: number, b: number): void;
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+ export function __wbg_get_ibonuses_night_accuracy(a: number): number;
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+ export function __wbg_set_ibonuses_night_accuracy(a: number, b: number): void;
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+ export function __wbg_get_ibonuses_defense_power(a: number): number;
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+ export function __wbg_set_ibonuses_defense_power(a: number, b: number): void;
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+ export function __wbg_get_ibonuses_contact_selection(a: number): number;
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+ export function __wbg_set_ibonuses_contact_selection(a: number, b: number): void;
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+ export function __wbg_get_ibonuses_fighter_power(a: number): number;
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+ export function __wbg_set_ibonuses_fighter_power(a: number, b: number): void;
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+ export function __wbg_get_ibonuses_adjusted_anti_air(a: number): number;
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+ export function __wbg_set_ibonuses_adjusted_anti_air(a: number, b: number): void;
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+ export function __wbg_get_ibonuses_fleet_anti_air(a: number): number;
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+ export function __wbg_set_ibonuses_fleet_anti_air(a: number, b: number): void;
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+ export function __wbg_get_ibonuses_elos(a: number): number;
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+ export function __wbg_set_ibonuses_elos(a: number, b: number): void;
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+ export function __wbg_gear_free(a: number): void;
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+ export function __wbg_get_gear_id(a: number, b: number): void;
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+ export function __wbg_set_gear_id(a: number, b: number, c: number): void;
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+ export function __wbg_get_gear_xxh3(a: number, b: number): void;
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+ export function __wbg_set_gear_xxh3(a: number, b: number, c: number): void;
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+ export function __wbg_get_gear_gear_id(a: number): number;
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+ export function __wbg_set_gear_gear_id(a: number, b: number): void;
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+ export function __wbg_get_gear_stars(a: number): number;
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+ export function __wbg_set_gear_stars(a: number, b: number): void;
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+ export function __wbg_get_gear_exp(a: number): number;
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+ export function __wbg_set_gear_exp(a: number, b: number): void;
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+ export function __wbg_get_gear_default_exp(a: number): number;
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+ export function __wbg_set_gear_default_exp(a: number, b: number): void;
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+ export function __wbg_get_gear_name(a: number, b: number): void;
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+ export function __wbg_set_gear_name(a: number, b: number, c: number): void;
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+ export function __wbg_get_gear_gear_type(a: number): number;
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+ export function __wbg_set_gear_gear_type(a: number, b: number): void;
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+ export function __wbg_get_gear_max_hp(a: number): number;
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+ export function __wbg_set_gear_max_hp(a: number, b: number): void;
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+ export function __wbg_get_gear_firepower(a: number): number;
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+ export function __wbg_set_gear_firepower(a: number, b: number): void;
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+ export function __wbg_get_gear_armor(a: number): number;
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+ export function __wbg_set_gear_armor(a: number, b: number): void;
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+ export function __wbg_get_gear_torpedo(a: number): number;
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+ export function __wbg_set_gear_torpedo(a: number, b: number): void;
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+ export function __wbg_get_gear_anti_air(a: number): number;
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+ export function __wbg_set_gear_anti_air(a: number, b: number): void;
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+ export function __wbg_get_gear_speed(a: number): number;
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+ export function __wbg_set_gear_speed(a: number, b: number): void;
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+ export function __wbg_get_gear_bombing(a: number): number;
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+ export function __wbg_set_gear_bombing(a: number, b: number): void;
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+ export function __wbg_get_gear_asw(a: number): number;
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+ export function __wbg_set_gear_asw(a: number, b: number): void;
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+ export function __wbg_get_gear_los(a: number): number;
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+ export function __wbg_set_gear_los(a: number, b: number): void;
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+ export function __wbg_get_gear_luck(a: number): number;
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+ export function __wbg_set_gear_luck(a: number, b: number): void;
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+ export function __wbg_get_gear_accuracy(a: number): number;
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+ export function __wbg_set_gear_accuracy(a: number, b: number): void;
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+ export function __wbg_get_gear_evasion(a: number): number;
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+ export function __wbg_set_gear_evasion(a: number, b: number): void;
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+ export function __wbg_get_gear_range(a: number): number;
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+ export function __wbg_set_gear_range(a: number, b: number): void;
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+ export function __wbg_get_gear_radius(a: number): number;
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+ export function __wbg_set_gear_radius(a: number, b: number): void;
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+ export function __wbg_get_gear_cost(a: number): number;
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+ export function __wbg_set_gear_cost(a: number, b: number): void;
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+ export function __wbg_get_gear_improvable(a: number): number;
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+ export function __wbg_set_gear_improvable(a: number, b: number): void;
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+ export function __wbg_get_gear_adjusted_anti_air_resistance(a: number): number;
87
+ export function __wbg_set_gear_adjusted_anti_air_resistance(a: number, b: number): void;
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+ export function __wbg_get_gear_fleet_anti_air_resistance(a: number): number;
89
+ export function __wbg_set_gear_fleet_anti_air_resistance(a: number, b: number): void;
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+ export function gear_default(): number;
91
+ export function gear_types(a: number): number;
92
+ export function gear_gear_type_id(a: number): number;
93
+ export function gear_special_type_id(a: number): number;
94
+ export function gear_icon_id(a: number): number;
95
+ export function gear_has_attr(a: number, b: number): number;
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+ export function gear_category(a: number): number;
97
+ export function gear_ace(a: number): number;
98
+ export function gear_anti_bomber(a: number): number;
99
+ export function gear_interception(a: number): number;
100
+ export function gear_is_carrier_shelling_plane(a: number): number;
101
+ export function gear_has_proficiency(a: number): number;
102
+ export function gear_max_exp_eq_120(a: number): number;
103
+ export function gear_proficiency_critical_power_mod(a: number): number;
104
+ export function gear_calc_fighter_power(a: number, b: number): number;
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+ export function gear_calc_interception_power(a: number, b: number): number;
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+ export function gear_fleet_anti_air(a: number): number;
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+ export function gear_adjusted_anti_air(a: number): number;
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+ export function gear_calc_contact_trigger_factor(a: number, b: number): number;
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+ export function gear_contact_selection_rate(a: number, b: number): number;
110
+ export function gear_night_contact_rate(a: number, b: number): number;
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+ export function gear_is_night_plane(a: number): number;
112
+ export function gear_night_plane_power(a: number, b: number, c: number): number;
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+ export function gear_elos(a: number): number;
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+ export function gear_is_abyssal(a: number): number;
115
+ export function gear_is_abyssal_cuttlefish_torpedo(a: number): number;
116
+ export function gear_is_abyssal_patrolling_attack_hawk(a: number): number;
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+ export function gear_expedition_bonus(a: number): number;
118
+ export function __wbg_fhcore_free(a: number): void;
119
+ export function fhcore_new(a: number, b: number, c: number): void;
120
+ export function fhcore_create_gear(a: number, b: number): number;
121
+ export function fhcore_create_ship(a: number, b: number): number;
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+ export function fhcore_create_air_squadron(a: number, b: number): number;
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+ export function fhcore_create_fleet(a: number, b: number): number;
124
+ export function fhcore_create_org(a: number, b: number): number;
125
+ export function fhcore_create_ship_by_id(a: number, b: number): number;
126
+ export function fhcore_create_comp_by_map_enemy(a: number, b: number, c: number, d: number, e: number): number;
127
+ export function fhcore_create_default_ship(a: number): number;
128
+ export function fhcore_create_analyzer(a: number): number;
129
+ export function fhcore_simulate_shelling_support(a: number, b: number, c: number, d: number, e: number, f: number): void;
4
130
  export function __wbg_ship_free(a: number): void;
5
131
  export function __wbg_get_ship_id(a: number, b: number): void;
6
132
  export function __wbg_set_ship_id(a: number, b: number, c: number): void;
@@ -135,136 +261,43 @@ export function fleet_expedition_bonus(a: number): number;
135
261
  export function fleet_sum_ship_stat_by(a: number, b: number, c: number, d: number): void;
136
262
  export function fleet_reset_battle_state(a: number): void;
137
263
  export function set_panic_hook(): void;
138
- export function __wbg_ibonuses_free(a: number): void;
139
- export function __wbg_get_ibonuses_shelling_power(a: number): number;
140
- export function __wbg_set_ibonuses_shelling_power(a: number, b: number): void;
141
- export function __wbg_get_ibonuses_carrier_shelling_power(a: number): number;
142
- export function __wbg_set_ibonuses_carrier_shelling_power(a: number, b: number): void;
143
- export function __wbg_get_ibonuses_shelling_accuracy(a: number): number;
144
- export function __wbg_set_ibonuses_shelling_accuracy(a: number, b: number): void;
145
- export function __wbg_get_ibonuses_torpedo_power(a: number): number;
146
- export function __wbg_set_ibonuses_torpedo_power(a: number, b: number): void;
147
- export function __wbg_get_ibonuses_torpedo_accuracy(a: number): number;
148
- export function __wbg_set_ibonuses_torpedo_accuracy(a: number, b: number): void;
149
- export function __wbg_get_ibonuses_torpedo_evasion(a: number): number;
150
- export function __wbg_set_ibonuses_torpedo_evasion(a: number, b: number): void;
151
- export function __wbg_get_ibonuses_asw_power(a: number): number;
152
- export function __wbg_set_ibonuses_asw_power(a: number, b: number): void;
153
- export function __wbg_get_ibonuses_asw_accuracy(a: number): number;
154
- export function __wbg_set_ibonuses_asw_accuracy(a: number, b: number): void;
155
- export function __wbg_get_ibonuses_night_power(a: number): number;
156
- export function __wbg_set_ibonuses_night_power(a: number, b: number): void;
157
- export function __wbg_get_ibonuses_night_accuracy(a: number): number;
158
- export function __wbg_set_ibonuses_night_accuracy(a: number, b: number): void;
159
- export function __wbg_get_ibonuses_defense_power(a: number): number;
160
- export function __wbg_set_ibonuses_defense_power(a: number, b: number): void;
161
- export function __wbg_get_ibonuses_contact_selection(a: number): number;
162
- export function __wbg_set_ibonuses_contact_selection(a: number, b: number): void;
163
- export function __wbg_get_ibonuses_fighter_power(a: number): number;
164
- export function __wbg_set_ibonuses_fighter_power(a: number, b: number): void;
165
- export function __wbg_get_ibonuses_adjusted_anti_air(a: number): number;
166
- export function __wbg_set_ibonuses_adjusted_anti_air(a: number, b: number): void;
167
- export function __wbg_get_ibonuses_fleet_anti_air(a: number): number;
168
- export function __wbg_set_ibonuses_fleet_anti_air(a: number, b: number): void;
169
- export function __wbg_get_ibonuses_elos(a: number): number;
170
- export function __wbg_set_ibonuses_elos(a: number, b: number): void;
171
- export function __wbg_gear_free(a: number): void;
172
- export function __wbg_get_gear_id(a: number, b: number): void;
173
- export function __wbg_set_gear_id(a: number, b: number, c: number): void;
174
- export function __wbg_get_gear_xxh3(a: number, b: number): void;
175
- export function __wbg_set_gear_xxh3(a: number, b: number, c: number): void;
176
- export function __wbg_get_gear_gear_id(a: number): number;
177
- export function __wbg_set_gear_gear_id(a: number, b: number): void;
178
- export function __wbg_get_gear_stars(a: number): number;
179
- export function __wbg_set_gear_stars(a: number, b: number): void;
180
- export function __wbg_get_gear_exp(a: number): number;
181
- export function __wbg_set_gear_exp(a: number, b: number): void;
182
- export function __wbg_get_gear_default_exp(a: number): number;
183
- export function __wbg_set_gear_default_exp(a: number, b: number): void;
184
- export function __wbg_get_gear_name(a: number, b: number): void;
185
- export function __wbg_set_gear_name(a: number, b: number, c: number): void;
186
- export function __wbg_get_gear_gear_type(a: number): number;
187
- export function __wbg_set_gear_gear_type(a: number, b: number): void;
188
- export function __wbg_get_gear_max_hp(a: number): number;
189
- export function __wbg_set_gear_max_hp(a: number, b: number): void;
190
- export function __wbg_get_gear_firepower(a: number): number;
191
- export function __wbg_set_gear_firepower(a: number, b: number): void;
192
- export function __wbg_get_gear_armor(a: number): number;
193
- export function __wbg_set_gear_armor(a: number, b: number): void;
194
- export function __wbg_get_gear_torpedo(a: number): number;
195
- export function __wbg_set_gear_torpedo(a: number, b: number): void;
196
- export function __wbg_get_gear_anti_air(a: number): number;
197
- export function __wbg_set_gear_anti_air(a: number, b: number): void;
198
- export function __wbg_get_gear_speed(a: number): number;
199
- export function __wbg_set_gear_speed(a: number, b: number): void;
200
- export function __wbg_get_gear_bombing(a: number): number;
201
- export function __wbg_set_gear_bombing(a: number, b: number): void;
202
- export function __wbg_get_gear_asw(a: number): number;
203
- export function __wbg_set_gear_asw(a: number, b: number): void;
204
- export function __wbg_get_gear_los(a: number): number;
205
- export function __wbg_set_gear_los(a: number, b: number): void;
206
- export function __wbg_get_gear_luck(a: number): number;
207
- export function __wbg_set_gear_luck(a: number, b: number): void;
208
- export function __wbg_get_gear_accuracy(a: number): number;
209
- export function __wbg_set_gear_accuracy(a: number, b: number): void;
210
- export function __wbg_get_gear_evasion(a: number): number;
211
- export function __wbg_set_gear_evasion(a: number, b: number): void;
212
- export function __wbg_get_gear_range(a: number): number;
213
- export function __wbg_set_gear_range(a: number, b: number): void;
214
- export function __wbg_get_gear_radius(a: number): number;
215
- export function __wbg_set_gear_radius(a: number, b: number): void;
216
- export function __wbg_get_gear_cost(a: number): number;
217
- export function __wbg_set_gear_cost(a: number, b: number): void;
218
- export function __wbg_get_gear_improvable(a: number): number;
219
- export function __wbg_set_gear_improvable(a: number, b: number): void;
220
- export function __wbg_get_gear_adjusted_anti_air_resistance(a: number): number;
221
- export function __wbg_set_gear_adjusted_anti_air_resistance(a: number, b: number): void;
222
- export function __wbg_get_gear_fleet_anti_air_resistance(a: number): number;
223
- export function __wbg_set_gear_fleet_anti_air_resistance(a: number, b: number): void;
224
- export function gear_default(): number;
225
- export function gear_types(a: number): number;
226
- export function gear_gear_type_id(a: number): number;
227
- export function gear_special_type_id(a: number): number;
228
- export function gear_icon_id(a: number): number;
229
- export function gear_has_attr(a: number, b: number): number;
230
- export function gear_category(a: number): number;
231
- export function gear_ace(a: number): number;
232
- export function gear_anti_bomber(a: number): number;
233
- export function gear_interception(a: number): number;
234
- export function gear_is_carrier_shelling_plane(a: number): number;
235
- export function gear_has_proficiency(a: number): number;
236
- export function gear_max_exp_eq_120(a: number): number;
237
- export function gear_proficiency_critical_power_mod(a: number): number;
238
- export function gear_calc_fighter_power(a: number, b: number): number;
239
- export function gear_calc_interception_power(a: number, b: number): number;
240
- export function gear_fleet_anti_air(a: number): number;
241
- export function gear_adjusted_anti_air(a: number): number;
242
- export function gear_calc_contact_trigger_factor(a: number, b: number): number;
243
- export function gear_contact_selection_rate(a: number, b: number): number;
244
- export function gear_night_contact_rate(a: number, b: number): number;
245
- export function gear_is_night_plane(a: number): number;
246
- export function gear_night_plane_power(a: number, b: number, c: number): number;
247
- export function gear_elos(a: number): number;
248
- export function gear_is_abyssal(a: number): number;
249
- export function gear_is_abyssal_cuttlefish_torpedo(a: number): number;
250
- export function gear_is_abyssal_patrolling_attack_hawk(a: number): number;
251
- export function gear_expedition_bonus(a: number): number;
252
- export function __wbg_fhcore_free(a: number): void;
253
- export function fhcore_new(a: number, b: number, c: number): void;
254
- export function fhcore_create_gear(a: number, b: number): number;
255
- export function fhcore_create_ship(a: number, b: number): number;
256
- export function fhcore_create_air_squadron(a: number, b: number): number;
257
- export function fhcore_create_fleet(a: number, b: number): number;
258
- export function fhcore_create_org(a: number, b: number): number;
259
- export function fhcore_create_ship_by_id(a: number, b: number): number;
260
- export function fhcore_create_comp_by_map_enemy(a: number, b: number, c: number, d: number, e: number): number;
261
- export function fhcore_create_default_ship(a: number): number;
262
- export function fhcore_create_analyzer(a: number): number;
263
- export function fhcore_simulate_shelling_support(a: number, b: number, c: number, d: number, e: number, f: number): void;
264
264
  export function org_type_is_single(a: number): number;
265
265
  export function org_type_default_formation(a: number): number;
266
266
  export function org_type_is_player(a: number): number;
267
267
  export function org_type_side(a: number): number;
268
+ export function __wbg_analyzer_free(a: number): void;
269
+ export function analyzer_analyze_anti_air(a: number, b: number, c: number, d: number, e: number, f: number): number;
270
+ export function analyzer_analyze_day_cutin(a: number, b: number): number;
271
+ export function analyzer_analyze_night_cutin(a: number, b: number, c: number, d: number): number;
272
+ export function analyzer_analyze_contact_chance(a: number, b: number): number;
273
+ export function analyzer_analyze_warfare(a: number, b: number, c: number, d: number): number;
274
+ export function analyzer_analyze_fleet_cutin(a: number, b: number, c: number): number;
275
+ export function __wbg_comp_free(a: number): void;
276
+ export function __wbg_get_comp_org_type(a: number): number;
277
+ export function __wbg_set_comp_org_type(a: number, b: number): void;
278
+ export function __wbg_get_comp_hq_level(a: number): number;
279
+ export function __wbg_set_comp_hq_level(a: number, b: number): void;
280
+ export function __wbg_get_comp_main(a: number): number;
281
+ export function __wbg_set_comp_main(a: number, b: number): void;
282
+ export function __wbg_get_comp_escort(a: number): number;
283
+ export function __wbg_set_comp_escort(a: number, b: number): void;
284
+ export function __wbg_get_comp_route_sup(a: number): number;
285
+ export function __wbg_set_comp_route_sup(a: number, b: number): void;
286
+ export function __wbg_get_comp_boss_sup(a: number): number;
287
+ export function __wbg_set_comp_boss_sup(a: number, b: number): void;
288
+ export function comp_side(a: number): number;
289
+ export function comp_is_combined(a: number): number;
290
+ export function comp_is_enemy(a: number): number;
291
+ export function comp_meta(a: number): number;
292
+ export function comp_get_fleet_id(a: number, b: number, c: number): void;
293
+ export function comp_get_ship_with_clone(a: number, b: number, c: number, d: number): number;
294
+ export function comp_get_ship_entity_id(a: number, b: number, c: number, d: number, e: number): void;
295
+ export function comp_get_ship_by_eid_with_clone(a: number, b: number, c: number): number;
296
+ export function comp_default_formation(a: number): number;
297
+ export function comp_fleet_anti_air(a: number, b: number): number;
298
+ export function comp_fighter_power(a: number, b: number, c: number, d: number): void;
299
+ export function comp_elos(a: number, b: number, c: number): void;
300
+ export function comp_transport_point(a: number): number;
268
301
  export function __wbg_org_free(a: number): void;
269
302
  export function __wbg_get_org_id(a: number, b: number): void;
270
303
  export function __wbg_set_org_id(a: number, b: number, c: number): void;
@@ -303,39 +336,6 @@ export function org_interception_power(a: number): number;
303
336
  export function org_high_altitude_interception_power(a: number): number;
304
337
  export function org_create_warfare_ship_environment(a: number, b: number, c: number): number;
305
338
  export function org_default(): number;
306
- export function __wbg_analyzer_free(a: number): void;
307
- export function analyzer_analyze_anti_air(a: number, b: number, c: number, d: number, e: number, f: number): number;
308
- export function analyzer_analyze_day_cutin(a: number, b: number): number;
309
- export function analyzer_analyze_night_cutin(a: number, b: number, c: number, d: number): number;
310
- export function analyzer_analyze_contact_chance(a: number, b: number): number;
311
- export function analyzer_analyze_warfare(a: number, b: number, c: number, d: number): number;
312
- export function analyzer_analyze_fleet_cutin(a: number, b: number, c: number): number;
313
- export function __wbg_comp_free(a: number): void;
314
- export function __wbg_get_comp_org_type(a: number): number;
315
- export function __wbg_set_comp_org_type(a: number, b: number): void;
316
- export function __wbg_get_comp_hq_level(a: number): number;
317
- export function __wbg_set_comp_hq_level(a: number, b: number): void;
318
- export function __wbg_get_comp_main(a: number): number;
319
- export function __wbg_set_comp_main(a: number, b: number): void;
320
- export function __wbg_get_comp_escort(a: number): number;
321
- export function __wbg_set_comp_escort(a: number, b: number): void;
322
- export function __wbg_get_comp_route_sup(a: number): number;
323
- export function __wbg_set_comp_route_sup(a: number, b: number): void;
324
- export function __wbg_get_comp_boss_sup(a: number): number;
325
- export function __wbg_set_comp_boss_sup(a: number, b: number): void;
326
- export function comp_side(a: number): number;
327
- export function comp_is_combined(a: number): number;
328
- export function comp_is_enemy(a: number): number;
329
- export function comp_meta(a: number): number;
330
- export function comp_get_fleet_id(a: number, b: number, c: number): void;
331
- export function comp_get_ship_with_clone(a: number, b: number, c: number, d: number): number;
332
- export function comp_get_ship_entity_id(a: number, b: number, c: number, d: number, e: number): void;
333
- export function comp_get_ship_by_eid_with_clone(a: number, b: number, c: number): number;
334
- export function comp_default_formation(a: number): number;
335
- export function comp_fleet_anti_air(a: number, b: number): number;
336
- export function comp_fighter_power(a: number, b: number, c: number, d: number): void;
337
- export function comp_elos(a: number, b: number, c: number): void;
338
- export function comp_transport_point(a: number): number;
339
339
  export function __wbindgen_malloc(a: number): number;
340
340
  export function __wbindgen_realloc(a: number, b: number, c: number): number;
341
341
  export function __wbindgen_add_to_stack_pointer(a: number): number;
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "fleethub-core",
3
- "version": "1.0.4",
3
+ "version": "1.0.5",
4
4
  "license": "UNLICENSED",
5
5
  "sideEffects": false,
6
6
  "exports": {
@@ -179,10 +179,10 @@ export class Comp {
179
179
  /**
180
180
  * 制空値
181
181
  * @param {boolean} escort_participates
182
- * @param {boolean} recon_participates
182
+ * @param {bindings.AirWaveType} air_type
183
183
  * @returns {number | undefined}
184
184
  */
185
- fighter_power(escort_participates: boolean, recon_participates: boolean): number | undefined;
185
+ fighter_power(escort_participates: boolean, air_type: bindings.AirWaveType): number | undefined;
186
186
  /**
187
187
  * マップ索敵
188
188
  * @param {number} node_divaricated_factor
@@ -329,10 +329,10 @@ export class Fleet {
329
329
  */
330
330
  get_ship(key: string): Ship | undefined;
331
331
  /**
332
- * @param {boolean} recon_participates
332
+ * @param {bindings.AirWaveType} air_type
333
333
  * @returns {number | undefined}
334
334
  */
335
- fighter_power(recon_participates: boolean): number | undefined;
335
+ fighter_power(air_type: bindings.AirWaveType): number | undefined;
336
336
  /**
337
337
  * マップ索敵
338
338
  * @param {number} hq_level
@@ -901,10 +901,10 @@ export class Ship {
901
901
  */
902
902
  remaining_fuel_mod(): number;
903
903
  /**
904
- * @param {boolean} recon_participates
904
+ * @param {bindings.AirWaveType} air_type
905
905
  * @returns {number | undefined}
906
906
  */
907
- fighter_power(recon_participates: boolean): number | undefined;
907
+ fighter_power(air_type: bindings.AirWaveType): number | undefined;
908
908
  /**
909
909
  * @returns {number | undefined}
910
910
  */
@@ -181,6 +181,25 @@ const u32CvtShim = new Uint32Array(2);
181
181
 
182
182
  const uint64CvtShim = new BigUint64Array(u32CvtShim.buffer);
183
183
 
184
+ function isLikeNone(x) {
185
+ return x === undefined || x === null;
186
+ }
187
+
188
+ let cachegetUint16Memory0 = null;
189
+ function getUint16Memory0() {
190
+ if (cachegetUint16Memory0 === null || cachegetUint16Memory0.buffer !== wasm.memory.buffer) {
191
+ cachegetUint16Memory0 = new Uint16Array(wasm.memory.buffer);
192
+ }
193
+ return cachegetUint16Memory0;
194
+ }
195
+
196
+ function passArray16ToWasm0(arg, malloc) {
197
+ const ptr = malloc(arg.length * 2);
198
+ getUint16Memory0().set(arg, ptr / 2);
199
+ WASM_VECTOR_LEN = arg.length;
200
+ return ptr;
201
+ }
202
+
184
203
  function _assertClass(instance, klass) {
185
204
  if (!(instance instanceof klass)) {
186
205
  throw new Error(`expected instance of ${klass.name}`);
@@ -232,24 +251,6 @@ export function set_panic_hook() {
232
251
  wasm.set_panic_hook();
233
252
  }
234
253
 
235
- function isLikeNone(x) {
236
- return x === undefined || x === null;
237
- }
238
-
239
- let cachegetUint16Memory0 = null;
240
- function getUint16Memory0() {
241
- if (cachegetUint16Memory0 === null || cachegetUint16Memory0.buffer !== wasm.memory.buffer) {
242
- cachegetUint16Memory0 = new Uint16Array(wasm.memory.buffer);
243
- }
244
- return cachegetUint16Memory0;
245
- }
246
-
247
- function passArray16ToWasm0(arg, malloc) {
248
- const ptr = malloc(arg.length * 2);
249
- getUint16Memory0().set(arg, ptr / 2);
250
- WASM_VECTOR_LEN = arg.length;
251
- return ptr;
252
- }
253
254
  /**
254
255
  * @param {bindings.OrgType} org_type
255
256
  * @returns {boolean}
@@ -777,13 +778,13 @@ export class Comp {
777
778
  /**
778
779
  * 制空値
779
780
  * @param {boolean} escort_participates
780
- * @param {boolean} recon_participates
781
+ * @param {bindings.AirWaveType} air_type
781
782
  * @returns {number | undefined}
782
783
  */
783
- fighter_power(escort_participates, recon_participates) {
784
+ fighter_power(escort_participates, air_type) {
784
785
  try {
785
786
  const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
786
- wasm.comp_fighter_power(retptr, this.ptr, escort_participates, recon_participates);
787
+ wasm.comp_fighter_power(retptr, this.ptr, escort_participates, addHeapObject(air_type));
787
788
  var r0 = getInt32Memory0()[retptr / 4 + 0];
788
789
  var r1 = getInt32Memory0()[retptr / 4 + 1];
789
790
  return r0 === 0 ? undefined : r1;
@@ -1180,13 +1181,13 @@ export class Fleet {
1180
1181
  }
1181
1182
  }
1182
1183
  /**
1183
- * @param {boolean} recon_participates
1184
+ * @param {bindings.AirWaveType} air_type
1184
1185
  * @returns {number | undefined}
1185
1186
  */
1186
- fighter_power(recon_participates) {
1187
+ fighter_power(air_type) {
1187
1188
  try {
1188
1189
  const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
1189
- wasm.fleet_fighter_power(retptr, this.ptr, recon_participates);
1190
+ wasm.fleet_fighter_power(retptr, this.ptr, addHeapObject(air_type));
1190
1191
  var r0 = getInt32Memory0()[retptr / 4 + 0];
1191
1192
  var r1 = getInt32Memory0()[retptr / 4 + 1];
1192
1193
  return r0 === 0 ? undefined : r1;
@@ -3127,13 +3128,13 @@ export class Ship {
3127
3128
  return ret;
3128
3129
  }
3129
3130
  /**
3130
- * @param {boolean} recon_participates
3131
+ * @param {bindings.AirWaveType} air_type
3131
3132
  * @returns {number | undefined}
3132
3133
  */
3133
- fighter_power(recon_participates) {
3134
+ fighter_power(air_type) {
3134
3135
  try {
3135
3136
  const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
3136
- wasm.ship_fighter_power(retptr, this.ptr, recon_participates);
3137
+ wasm.ship_fighter_power(retptr, this.ptr, addHeapObject(air_type));
3137
3138
  var r0 = getInt32Memory0()[retptr / 4 + 0];
3138
3139
  var r1 = getInt32Memory0()[retptr / 4 + 1];
3139
3140
  return r0 === 0 ? undefined : r1;
Binary file
@@ -1,6 +1,132 @@
1
1
  /* tslint:disable */
2
2
  /* eslint-disable */
3
3
  export const memory: WebAssembly.Memory;
4
+ export function __wbg_ibonuses_free(a: number): void;
5
+ export function __wbg_get_ibonuses_shelling_power(a: number): number;
6
+ export function __wbg_set_ibonuses_shelling_power(a: number, b: number): void;
7
+ export function __wbg_get_ibonuses_carrier_shelling_power(a: number): number;
8
+ export function __wbg_set_ibonuses_carrier_shelling_power(a: number, b: number): void;
9
+ export function __wbg_get_ibonuses_shelling_accuracy(a: number): number;
10
+ export function __wbg_set_ibonuses_shelling_accuracy(a: number, b: number): void;
11
+ export function __wbg_get_ibonuses_torpedo_power(a: number): number;
12
+ export function __wbg_set_ibonuses_torpedo_power(a: number, b: number): void;
13
+ export function __wbg_get_ibonuses_torpedo_accuracy(a: number): number;
14
+ export function __wbg_set_ibonuses_torpedo_accuracy(a: number, b: number): void;
15
+ export function __wbg_get_ibonuses_torpedo_evasion(a: number): number;
16
+ export function __wbg_set_ibonuses_torpedo_evasion(a: number, b: number): void;
17
+ export function __wbg_get_ibonuses_asw_power(a: number): number;
18
+ export function __wbg_set_ibonuses_asw_power(a: number, b: number): void;
19
+ export function __wbg_get_ibonuses_asw_accuracy(a: number): number;
20
+ export function __wbg_set_ibonuses_asw_accuracy(a: number, b: number): void;
21
+ export function __wbg_get_ibonuses_night_power(a: number): number;
22
+ export function __wbg_set_ibonuses_night_power(a: number, b: number): void;
23
+ export function __wbg_get_ibonuses_night_accuracy(a: number): number;
24
+ export function __wbg_set_ibonuses_night_accuracy(a: number, b: number): void;
25
+ export function __wbg_get_ibonuses_defense_power(a: number): number;
26
+ export function __wbg_set_ibonuses_defense_power(a: number, b: number): void;
27
+ export function __wbg_get_ibonuses_contact_selection(a: number): number;
28
+ export function __wbg_set_ibonuses_contact_selection(a: number, b: number): void;
29
+ export function __wbg_get_ibonuses_fighter_power(a: number): number;
30
+ export function __wbg_set_ibonuses_fighter_power(a: number, b: number): void;
31
+ export function __wbg_get_ibonuses_adjusted_anti_air(a: number): number;
32
+ export function __wbg_set_ibonuses_adjusted_anti_air(a: number, b: number): void;
33
+ export function __wbg_get_ibonuses_fleet_anti_air(a: number): number;
34
+ export function __wbg_set_ibonuses_fleet_anti_air(a: number, b: number): void;
35
+ export function __wbg_get_ibonuses_elos(a: number): number;
36
+ export function __wbg_set_ibonuses_elos(a: number, b: number): void;
37
+ export function __wbg_gear_free(a: number): void;
38
+ export function __wbg_get_gear_id(a: number, b: number): void;
39
+ export function __wbg_set_gear_id(a: number, b: number, c: number): void;
40
+ export function __wbg_get_gear_xxh3(a: number, b: number): void;
41
+ export function __wbg_set_gear_xxh3(a: number, b: number, c: number): void;
42
+ export function __wbg_get_gear_gear_id(a: number): number;
43
+ export function __wbg_set_gear_gear_id(a: number, b: number): void;
44
+ export function __wbg_get_gear_stars(a: number): number;
45
+ export function __wbg_set_gear_stars(a: number, b: number): void;
46
+ export function __wbg_get_gear_exp(a: number): number;
47
+ export function __wbg_set_gear_exp(a: number, b: number): void;
48
+ export function __wbg_get_gear_default_exp(a: number): number;
49
+ export function __wbg_set_gear_default_exp(a: number, b: number): void;
50
+ export function __wbg_get_gear_name(a: number, b: number): void;
51
+ export function __wbg_set_gear_name(a: number, b: number, c: number): void;
52
+ export function __wbg_get_gear_gear_type(a: number): number;
53
+ export function __wbg_set_gear_gear_type(a: number, b: number): void;
54
+ export function __wbg_get_gear_max_hp(a: number): number;
55
+ export function __wbg_set_gear_max_hp(a: number, b: number): void;
56
+ export function __wbg_get_gear_firepower(a: number): number;
57
+ export function __wbg_set_gear_firepower(a: number, b: number): void;
58
+ export function __wbg_get_gear_armor(a: number): number;
59
+ export function __wbg_set_gear_armor(a: number, b: number): void;
60
+ export function __wbg_get_gear_torpedo(a: number): number;
61
+ export function __wbg_set_gear_torpedo(a: number, b: number): void;
62
+ export function __wbg_get_gear_anti_air(a: number): number;
63
+ export function __wbg_set_gear_anti_air(a: number, b: number): void;
64
+ export function __wbg_get_gear_speed(a: number): number;
65
+ export function __wbg_set_gear_speed(a: number, b: number): void;
66
+ export function __wbg_get_gear_bombing(a: number): number;
67
+ export function __wbg_set_gear_bombing(a: number, b: number): void;
68
+ export function __wbg_get_gear_asw(a: number): number;
69
+ export function __wbg_set_gear_asw(a: number, b: number): void;
70
+ export function __wbg_get_gear_los(a: number): number;
71
+ export function __wbg_set_gear_los(a: number, b: number): void;
72
+ export function __wbg_get_gear_luck(a: number): number;
73
+ export function __wbg_set_gear_luck(a: number, b: number): void;
74
+ export function __wbg_get_gear_accuracy(a: number): number;
75
+ export function __wbg_set_gear_accuracy(a: number, b: number): void;
76
+ export function __wbg_get_gear_evasion(a: number): number;
77
+ export function __wbg_set_gear_evasion(a: number, b: number): void;
78
+ export function __wbg_get_gear_range(a: number): number;
79
+ export function __wbg_set_gear_range(a: number, b: number): void;
80
+ export function __wbg_get_gear_radius(a: number): number;
81
+ export function __wbg_set_gear_radius(a: number, b: number): void;
82
+ export function __wbg_get_gear_cost(a: number): number;
83
+ export function __wbg_set_gear_cost(a: number, b: number): void;
84
+ export function __wbg_get_gear_improvable(a: number): number;
85
+ export function __wbg_set_gear_improvable(a: number, b: number): void;
86
+ export function __wbg_get_gear_adjusted_anti_air_resistance(a: number): number;
87
+ export function __wbg_set_gear_adjusted_anti_air_resistance(a: number, b: number): void;
88
+ export function __wbg_get_gear_fleet_anti_air_resistance(a: number): number;
89
+ export function __wbg_set_gear_fleet_anti_air_resistance(a: number, b: number): void;
90
+ export function gear_default(): number;
91
+ export function gear_types(a: number): number;
92
+ export function gear_gear_type_id(a: number): number;
93
+ export function gear_special_type_id(a: number): number;
94
+ export function gear_icon_id(a: number): number;
95
+ export function gear_has_attr(a: number, b: number): number;
96
+ export function gear_category(a: number): number;
97
+ export function gear_ace(a: number): number;
98
+ export function gear_anti_bomber(a: number): number;
99
+ export function gear_interception(a: number): number;
100
+ export function gear_is_carrier_shelling_plane(a: number): number;
101
+ export function gear_has_proficiency(a: number): number;
102
+ export function gear_max_exp_eq_120(a: number): number;
103
+ export function gear_proficiency_critical_power_mod(a: number): number;
104
+ export function gear_calc_fighter_power(a: number, b: number): number;
105
+ export function gear_calc_interception_power(a: number, b: number): number;
106
+ export function gear_fleet_anti_air(a: number): number;
107
+ export function gear_adjusted_anti_air(a: number): number;
108
+ export function gear_calc_contact_trigger_factor(a: number, b: number): number;
109
+ export function gear_contact_selection_rate(a: number, b: number): number;
110
+ export function gear_night_contact_rate(a: number, b: number): number;
111
+ export function gear_is_night_plane(a: number): number;
112
+ export function gear_night_plane_power(a: number, b: number, c: number): number;
113
+ export function gear_elos(a: number): number;
114
+ export function gear_is_abyssal(a: number): number;
115
+ export function gear_is_abyssal_cuttlefish_torpedo(a: number): number;
116
+ export function gear_is_abyssal_patrolling_attack_hawk(a: number): number;
117
+ export function gear_expedition_bonus(a: number): number;
118
+ export function __wbg_fhcore_free(a: number): void;
119
+ export function fhcore_new(a: number, b: number, c: number): void;
120
+ export function fhcore_create_gear(a: number, b: number): number;
121
+ export function fhcore_create_ship(a: number, b: number): number;
122
+ export function fhcore_create_air_squadron(a: number, b: number): number;
123
+ export function fhcore_create_fleet(a: number, b: number): number;
124
+ export function fhcore_create_org(a: number, b: number): number;
125
+ export function fhcore_create_ship_by_id(a: number, b: number): number;
126
+ export function fhcore_create_comp_by_map_enemy(a: number, b: number, c: number, d: number, e: number): number;
127
+ export function fhcore_create_default_ship(a: number): number;
128
+ export function fhcore_create_analyzer(a: number): number;
129
+ export function fhcore_simulate_shelling_support(a: number, b: number, c: number, d: number, e: number, f: number): void;
4
130
  export function __wbg_ship_free(a: number): void;
5
131
  export function __wbg_get_ship_id(a: number, b: number): void;
6
132
  export function __wbg_set_ship_id(a: number, b: number, c: number): void;
@@ -135,136 +261,43 @@ export function fleet_expedition_bonus(a: number): number;
135
261
  export function fleet_sum_ship_stat_by(a: number, b: number, c: number, d: number): void;
136
262
  export function fleet_reset_battle_state(a: number): void;
137
263
  export function set_panic_hook(): void;
138
- export function __wbg_ibonuses_free(a: number): void;
139
- export function __wbg_get_ibonuses_shelling_power(a: number): number;
140
- export function __wbg_set_ibonuses_shelling_power(a: number, b: number): void;
141
- export function __wbg_get_ibonuses_carrier_shelling_power(a: number): number;
142
- export function __wbg_set_ibonuses_carrier_shelling_power(a: number, b: number): void;
143
- export function __wbg_get_ibonuses_shelling_accuracy(a: number): number;
144
- export function __wbg_set_ibonuses_shelling_accuracy(a: number, b: number): void;
145
- export function __wbg_get_ibonuses_torpedo_power(a: number): number;
146
- export function __wbg_set_ibonuses_torpedo_power(a: number, b: number): void;
147
- export function __wbg_get_ibonuses_torpedo_accuracy(a: number): number;
148
- export function __wbg_set_ibonuses_torpedo_accuracy(a: number, b: number): void;
149
- export function __wbg_get_ibonuses_torpedo_evasion(a: number): number;
150
- export function __wbg_set_ibonuses_torpedo_evasion(a: number, b: number): void;
151
- export function __wbg_get_ibonuses_asw_power(a: number): number;
152
- export function __wbg_set_ibonuses_asw_power(a: number, b: number): void;
153
- export function __wbg_get_ibonuses_asw_accuracy(a: number): number;
154
- export function __wbg_set_ibonuses_asw_accuracy(a: number, b: number): void;
155
- export function __wbg_get_ibonuses_night_power(a: number): number;
156
- export function __wbg_set_ibonuses_night_power(a: number, b: number): void;
157
- export function __wbg_get_ibonuses_night_accuracy(a: number): number;
158
- export function __wbg_set_ibonuses_night_accuracy(a: number, b: number): void;
159
- export function __wbg_get_ibonuses_defense_power(a: number): number;
160
- export function __wbg_set_ibonuses_defense_power(a: number, b: number): void;
161
- export function __wbg_get_ibonuses_contact_selection(a: number): number;
162
- export function __wbg_set_ibonuses_contact_selection(a: number, b: number): void;
163
- export function __wbg_get_ibonuses_fighter_power(a: number): number;
164
- export function __wbg_set_ibonuses_fighter_power(a: number, b: number): void;
165
- export function __wbg_get_ibonuses_adjusted_anti_air(a: number): number;
166
- export function __wbg_set_ibonuses_adjusted_anti_air(a: number, b: number): void;
167
- export function __wbg_get_ibonuses_fleet_anti_air(a: number): number;
168
- export function __wbg_set_ibonuses_fleet_anti_air(a: number, b: number): void;
169
- export function __wbg_get_ibonuses_elos(a: number): number;
170
- export function __wbg_set_ibonuses_elos(a: number, b: number): void;
171
- export function __wbg_gear_free(a: number): void;
172
- export function __wbg_get_gear_id(a: number, b: number): void;
173
- export function __wbg_set_gear_id(a: number, b: number, c: number): void;
174
- export function __wbg_get_gear_xxh3(a: number, b: number): void;
175
- export function __wbg_set_gear_xxh3(a: number, b: number, c: number): void;
176
- export function __wbg_get_gear_gear_id(a: number): number;
177
- export function __wbg_set_gear_gear_id(a: number, b: number): void;
178
- export function __wbg_get_gear_stars(a: number): number;
179
- export function __wbg_set_gear_stars(a: number, b: number): void;
180
- export function __wbg_get_gear_exp(a: number): number;
181
- export function __wbg_set_gear_exp(a: number, b: number): void;
182
- export function __wbg_get_gear_default_exp(a: number): number;
183
- export function __wbg_set_gear_default_exp(a: number, b: number): void;
184
- export function __wbg_get_gear_name(a: number, b: number): void;
185
- export function __wbg_set_gear_name(a: number, b: number, c: number): void;
186
- export function __wbg_get_gear_gear_type(a: number): number;
187
- export function __wbg_set_gear_gear_type(a: number, b: number): void;
188
- export function __wbg_get_gear_max_hp(a: number): number;
189
- export function __wbg_set_gear_max_hp(a: number, b: number): void;
190
- export function __wbg_get_gear_firepower(a: number): number;
191
- export function __wbg_set_gear_firepower(a: number, b: number): void;
192
- export function __wbg_get_gear_armor(a: number): number;
193
- export function __wbg_set_gear_armor(a: number, b: number): void;
194
- export function __wbg_get_gear_torpedo(a: number): number;
195
- export function __wbg_set_gear_torpedo(a: number, b: number): void;
196
- export function __wbg_get_gear_anti_air(a: number): number;
197
- export function __wbg_set_gear_anti_air(a: number, b: number): void;
198
- export function __wbg_get_gear_speed(a: number): number;
199
- export function __wbg_set_gear_speed(a: number, b: number): void;
200
- export function __wbg_get_gear_bombing(a: number): number;
201
- export function __wbg_set_gear_bombing(a: number, b: number): void;
202
- export function __wbg_get_gear_asw(a: number): number;
203
- export function __wbg_set_gear_asw(a: number, b: number): void;
204
- export function __wbg_get_gear_los(a: number): number;
205
- export function __wbg_set_gear_los(a: number, b: number): void;
206
- export function __wbg_get_gear_luck(a: number): number;
207
- export function __wbg_set_gear_luck(a: number, b: number): void;
208
- export function __wbg_get_gear_accuracy(a: number): number;
209
- export function __wbg_set_gear_accuracy(a: number, b: number): void;
210
- export function __wbg_get_gear_evasion(a: number): number;
211
- export function __wbg_set_gear_evasion(a: number, b: number): void;
212
- export function __wbg_get_gear_range(a: number): number;
213
- export function __wbg_set_gear_range(a: number, b: number): void;
214
- export function __wbg_get_gear_radius(a: number): number;
215
- export function __wbg_set_gear_radius(a: number, b: number): void;
216
- export function __wbg_get_gear_cost(a: number): number;
217
- export function __wbg_set_gear_cost(a: number, b: number): void;
218
- export function __wbg_get_gear_improvable(a: number): number;
219
- export function __wbg_set_gear_improvable(a: number, b: number): void;
220
- export function __wbg_get_gear_adjusted_anti_air_resistance(a: number): number;
221
- export function __wbg_set_gear_adjusted_anti_air_resistance(a: number, b: number): void;
222
- export function __wbg_get_gear_fleet_anti_air_resistance(a: number): number;
223
- export function __wbg_set_gear_fleet_anti_air_resistance(a: number, b: number): void;
224
- export function gear_default(): number;
225
- export function gear_types(a: number): number;
226
- export function gear_gear_type_id(a: number): number;
227
- export function gear_special_type_id(a: number): number;
228
- export function gear_icon_id(a: number): number;
229
- export function gear_has_attr(a: number, b: number): number;
230
- export function gear_category(a: number): number;
231
- export function gear_ace(a: number): number;
232
- export function gear_anti_bomber(a: number): number;
233
- export function gear_interception(a: number): number;
234
- export function gear_is_carrier_shelling_plane(a: number): number;
235
- export function gear_has_proficiency(a: number): number;
236
- export function gear_max_exp_eq_120(a: number): number;
237
- export function gear_proficiency_critical_power_mod(a: number): number;
238
- export function gear_calc_fighter_power(a: number, b: number): number;
239
- export function gear_calc_interception_power(a: number, b: number): number;
240
- export function gear_fleet_anti_air(a: number): number;
241
- export function gear_adjusted_anti_air(a: number): number;
242
- export function gear_calc_contact_trigger_factor(a: number, b: number): number;
243
- export function gear_contact_selection_rate(a: number, b: number): number;
244
- export function gear_night_contact_rate(a: number, b: number): number;
245
- export function gear_is_night_plane(a: number): number;
246
- export function gear_night_plane_power(a: number, b: number, c: number): number;
247
- export function gear_elos(a: number): number;
248
- export function gear_is_abyssal(a: number): number;
249
- export function gear_is_abyssal_cuttlefish_torpedo(a: number): number;
250
- export function gear_is_abyssal_patrolling_attack_hawk(a: number): number;
251
- export function gear_expedition_bonus(a: number): number;
252
- export function __wbg_fhcore_free(a: number): void;
253
- export function fhcore_new(a: number, b: number, c: number): void;
254
- export function fhcore_create_gear(a: number, b: number): number;
255
- export function fhcore_create_ship(a: number, b: number): number;
256
- export function fhcore_create_air_squadron(a: number, b: number): number;
257
- export function fhcore_create_fleet(a: number, b: number): number;
258
- export function fhcore_create_org(a: number, b: number): number;
259
- export function fhcore_create_ship_by_id(a: number, b: number): number;
260
- export function fhcore_create_comp_by_map_enemy(a: number, b: number, c: number, d: number, e: number): number;
261
- export function fhcore_create_default_ship(a: number): number;
262
- export function fhcore_create_analyzer(a: number): number;
263
- export function fhcore_simulate_shelling_support(a: number, b: number, c: number, d: number, e: number, f: number): void;
264
264
  export function org_type_is_single(a: number): number;
265
265
  export function org_type_default_formation(a: number): number;
266
266
  export function org_type_is_player(a: number): number;
267
267
  export function org_type_side(a: number): number;
268
+ export function __wbg_analyzer_free(a: number): void;
269
+ export function analyzer_analyze_anti_air(a: number, b: number, c: number, d: number, e: number, f: number): number;
270
+ export function analyzer_analyze_day_cutin(a: number, b: number): number;
271
+ export function analyzer_analyze_night_cutin(a: number, b: number, c: number, d: number): number;
272
+ export function analyzer_analyze_contact_chance(a: number, b: number): number;
273
+ export function analyzer_analyze_warfare(a: number, b: number, c: number, d: number): number;
274
+ export function analyzer_analyze_fleet_cutin(a: number, b: number, c: number): number;
275
+ export function __wbg_comp_free(a: number): void;
276
+ export function __wbg_get_comp_org_type(a: number): number;
277
+ export function __wbg_set_comp_org_type(a: number, b: number): void;
278
+ export function __wbg_get_comp_hq_level(a: number): number;
279
+ export function __wbg_set_comp_hq_level(a: number, b: number): void;
280
+ export function __wbg_get_comp_main(a: number): number;
281
+ export function __wbg_set_comp_main(a: number, b: number): void;
282
+ export function __wbg_get_comp_escort(a: number): number;
283
+ export function __wbg_set_comp_escort(a: number, b: number): void;
284
+ export function __wbg_get_comp_route_sup(a: number): number;
285
+ export function __wbg_set_comp_route_sup(a: number, b: number): void;
286
+ export function __wbg_get_comp_boss_sup(a: number): number;
287
+ export function __wbg_set_comp_boss_sup(a: number, b: number): void;
288
+ export function comp_side(a: number): number;
289
+ export function comp_is_combined(a: number): number;
290
+ export function comp_is_enemy(a: number): number;
291
+ export function comp_meta(a: number): number;
292
+ export function comp_get_fleet_id(a: number, b: number, c: number): void;
293
+ export function comp_get_ship_with_clone(a: number, b: number, c: number, d: number): number;
294
+ export function comp_get_ship_entity_id(a: number, b: number, c: number, d: number, e: number): void;
295
+ export function comp_get_ship_by_eid_with_clone(a: number, b: number, c: number): number;
296
+ export function comp_default_formation(a: number): number;
297
+ export function comp_fleet_anti_air(a: number, b: number): number;
298
+ export function comp_fighter_power(a: number, b: number, c: number, d: number): void;
299
+ export function comp_elos(a: number, b: number, c: number): void;
300
+ export function comp_transport_point(a: number): number;
268
301
  export function __wbg_org_free(a: number): void;
269
302
  export function __wbg_get_org_id(a: number, b: number): void;
270
303
  export function __wbg_set_org_id(a: number, b: number, c: number): void;
@@ -303,39 +336,6 @@ export function org_interception_power(a: number): number;
303
336
  export function org_high_altitude_interception_power(a: number): number;
304
337
  export function org_create_warfare_ship_environment(a: number, b: number, c: number): number;
305
338
  export function org_default(): number;
306
- export function __wbg_analyzer_free(a: number): void;
307
- export function analyzer_analyze_anti_air(a: number, b: number, c: number, d: number, e: number, f: number): number;
308
- export function analyzer_analyze_day_cutin(a: number, b: number): number;
309
- export function analyzer_analyze_night_cutin(a: number, b: number, c: number, d: number): number;
310
- export function analyzer_analyze_contact_chance(a: number, b: number): number;
311
- export function analyzer_analyze_warfare(a: number, b: number, c: number, d: number): number;
312
- export function analyzer_analyze_fleet_cutin(a: number, b: number, c: number): number;
313
- export function __wbg_comp_free(a: number): void;
314
- export function __wbg_get_comp_org_type(a: number): number;
315
- export function __wbg_set_comp_org_type(a: number, b: number): void;
316
- export function __wbg_get_comp_hq_level(a: number): number;
317
- export function __wbg_set_comp_hq_level(a: number, b: number): void;
318
- export function __wbg_get_comp_main(a: number): number;
319
- export function __wbg_set_comp_main(a: number, b: number): void;
320
- export function __wbg_get_comp_escort(a: number): number;
321
- export function __wbg_set_comp_escort(a: number, b: number): void;
322
- export function __wbg_get_comp_route_sup(a: number): number;
323
- export function __wbg_set_comp_route_sup(a: number, b: number): void;
324
- export function __wbg_get_comp_boss_sup(a: number): number;
325
- export function __wbg_set_comp_boss_sup(a: number, b: number): void;
326
- export function comp_side(a: number): number;
327
- export function comp_is_combined(a: number): number;
328
- export function comp_is_enemy(a: number): number;
329
- export function comp_meta(a: number): number;
330
- export function comp_get_fleet_id(a: number, b: number, c: number): void;
331
- export function comp_get_ship_with_clone(a: number, b: number, c: number, d: number): number;
332
- export function comp_get_ship_entity_id(a: number, b: number, c: number, d: number, e: number): void;
333
- export function comp_get_ship_by_eid_with_clone(a: number, b: number, c: number): number;
334
- export function comp_default_formation(a: number): number;
335
- export function comp_fleet_anti_air(a: number, b: number): number;
336
- export function comp_fighter_power(a: number, b: number, c: number, d: number): void;
337
- export function comp_elos(a: number, b: number, c: number): void;
338
- export function comp_transport_point(a: number): number;
339
339
  export function __wbindgen_malloc(a: number): number;
340
340
  export function __wbindgen_realloc(a: number, b: number, c: number): number;
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  export function __wbindgen_add_to_stack_pointer(a: number): number;