fleethub-core 0.9.2 → 1.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/bindings.d.ts CHANGED
@@ -298,6 +298,8 @@ export type CombinedFormation =
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  | "Cruising3"
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  | "Cruising4";
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+ export type AirWaveType = "Jet" | "LandBase" | "Carrier";
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+
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  export type AirState =
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  | "AirSupremacy"
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  | "AirSuperiority"
@@ -1,14 +1,14 @@
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  /* tslint:disable */
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  /* eslint-disable */
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  /**
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- */
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- export function set_panic_hook(): void;
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- /**
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  * @param {Gear} gear
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  * @returns {boolean}
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  */
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  export function air_squadron_can_equip(gear: Gear): boolean;
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  /**
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+ */
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+ export function set_panic_hook(): void;
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+ /**
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  * @param {bindings.OrgType} org_type
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  * @returns {boolean}
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  */
@@ -179,10 +179,10 @@ export class Comp {
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  /**
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  * 制空値
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  * @param {boolean} escort_participates
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- * @param {boolean} recon_participates
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+ * @param {bindings.AirWaveType} air_type
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  * @returns {number | undefined}
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  */
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- fighter_power(escort_participates: boolean, recon_participates: boolean): number | undefined;
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+ fighter_power(escort_participates: boolean, air_type: bindings.AirWaveType): number | undefined;
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  /**
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  * マップ索敵
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  * @param {number} node_divaricated_factor
@@ -329,10 +329,10 @@ export class Fleet {
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  */
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  get_ship(key: string): Ship | undefined;
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  /**
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- * @param {boolean} recon_participates
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+ * @param {bindings.AirWaveType} air_type
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  * @returns {number | undefined}
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  */
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- fighter_power(recon_participates: boolean): number | undefined;
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+ fighter_power(air_type: bindings.AirWaveType): number | undefined;
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  /**
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  * マップ索敵
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  * @param {number} hq_level
@@ -901,10 +901,10 @@ export class Ship {
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  */
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  remaining_fuel_mod(): number;
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  /**
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- * @param {boolean} recon_participates
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+ * @param {bindings.AirWaveType} air_type
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  * @returns {number | undefined}
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  */
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- fighter_power(recon_participates: boolean): number | undefined;
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+ fighter_power(air_type: bindings.AirWaveType): number | undefined;
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  /**
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  * @returns {number | undefined}
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  */
@@ -175,11 +175,6 @@ function debugString(val) {
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  // TODO we could test for more things here, like `Set`s and `Map`s.
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  return className;
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  }
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- /**
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- */
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- module.exports.set_panic_hook = function() {
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- wasm.set_panic_hook();
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- };
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  const u32CvtShim = new Uint32Array(2);
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@@ -249,6 +244,12 @@ function getArrayJsValueFromWasm0(ptr, len) {
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  }
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  return result;
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  }
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+ /**
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+ */
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+ module.exports.set_panic_hook = function() {
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+ wasm.set_panic_hook();
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+ };
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+
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  /**
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  * @param {bindings.OrgType} org_type
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  * @returns {boolean}
@@ -778,13 +779,13 @@ class Comp {
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  /**
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  * 制空値
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  * @param {boolean} escort_participates
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- * @param {boolean} recon_participates
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+ * @param {bindings.AirWaveType} air_type
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  * @returns {number | undefined}
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  */
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- fighter_power(escort_participates, recon_participates) {
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+ fighter_power(escort_participates, air_type) {
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  try {
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  const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
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- wasm.comp_fighter_power(retptr, this.ptr, escort_participates, recon_participates);
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+ wasm.comp_fighter_power(retptr, this.ptr, escort_participates, addHeapObject(air_type));
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  var r0 = getInt32Memory0()[retptr / 4 + 0];
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  var r1 = getInt32Memory0()[retptr / 4 + 1];
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  return r0 === 0 ? undefined : r1;
@@ -1183,13 +1184,13 @@ class Fleet {
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  }
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  }
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  /**
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- * @param {boolean} recon_participates
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+ * @param {bindings.AirWaveType} air_type
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  * @returns {number | undefined}
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  */
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- fighter_power(recon_participates) {
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+ fighter_power(air_type) {
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  try {
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  const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
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- wasm.fleet_fighter_power(retptr, this.ptr, recon_participates);
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+ wasm.fleet_fighter_power(retptr, this.ptr, addHeapObject(air_type));
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  var r0 = getInt32Memory0()[retptr / 4 + 0];
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  var r1 = getInt32Memory0()[retptr / 4 + 1];
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  return r0 === 0 ? undefined : r1;
@@ -3134,13 +3135,13 @@ class Ship {
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  return ret;
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  }
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  /**
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- * @param {boolean} recon_participates
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+ * @param {bindings.AirWaveType} air_type
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  * @returns {number | undefined}
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  */
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- fighter_power(recon_participates) {
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+ fighter_power(air_type) {
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  try {
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  const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
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- wasm.ship_fighter_power(retptr, this.ptr, recon_participates);
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+ wasm.ship_fighter_power(retptr, this.ptr, addHeapObject(air_type));
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  var r0 = getInt32Memory0()[retptr / 4 + 0];
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  var r1 = getInt32Memory0()[retptr / 4 + 1];
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  return r0 === 0 ? undefined : r1;
Binary file
@@ -127,7 +127,6 @@ export function fhcore_create_comp_by_map_enemy(a: number, b: number, c: number,
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  export function fhcore_create_default_ship(a: number): number;
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  export function fhcore_create_analyzer(a: number): number;
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  export function fhcore_simulate_shelling_support(a: number, b: number, c: number, d: number, e: number, f: number): void;
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- export function set_panic_hook(): void;
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  export function __wbg_ship_free(a: number): void;
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  export function __wbg_get_ship_id(a: number, b: number): void;
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  export function __wbg_set_ship_id(a: number, b: number, c: number): void;
@@ -222,32 +221,6 @@ export function ship_get_possible_anti_air_cutin_ids(a: number, b: number): void
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  export function ship_transport_point(a: number): number;
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  export function ship_elos(a: number, b: number, c: number): void;
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  export function ship_take_damage(a: number, b: number): void;
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- export function __wbg_comp_free(a: number): void;
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- export function __wbg_get_comp_org_type(a: number): number;
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- export function __wbg_set_comp_org_type(a: number, b: number): void;
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- export function __wbg_get_comp_hq_level(a: number): number;
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- export function __wbg_set_comp_hq_level(a: number, b: number): void;
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- export function __wbg_get_comp_main(a: number): number;
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- export function __wbg_set_comp_main(a: number, b: number): void;
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- export function __wbg_get_comp_escort(a: number): number;
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- export function __wbg_set_comp_escort(a: number, b: number): void;
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- export function __wbg_get_comp_route_sup(a: number): number;
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- export function __wbg_set_comp_route_sup(a: number, b: number): void;
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- export function __wbg_get_comp_boss_sup(a: number): number;
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- export function __wbg_set_comp_boss_sup(a: number, b: number): void;
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- export function comp_side(a: number): number;
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- export function comp_is_combined(a: number): number;
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- export function comp_is_enemy(a: number): number;
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- export function comp_meta(a: number): number;
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- export function comp_get_fleet_id(a: number, b: number, c: number): void;
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- export function comp_get_ship_with_clone(a: number, b: number, c: number, d: number): number;
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- export function comp_get_ship_entity_id(a: number, b: number, c: number, d: number, e: number): void;
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- export function comp_get_ship_by_eid_with_clone(a: number, b: number, c: number): number;
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- export function comp_default_formation(a: number): number;
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- export function comp_fleet_anti_air(a: number, b: number): number;
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- export function comp_fighter_power(a: number, b: number, c: number, d: number): void;
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- export function comp_elos(a: number, b: number, c: number): void;
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- export function comp_transport_point(a: number): number;
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  export function __wbg_airsquadron_free(a: number): void;
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  export function __wbg_get_airsquadron_id(a: number, b: number): void;
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  export function __wbg_set_airsquadron_id(a: number, b: number, c: number): void;
@@ -287,6 +260,7 @@ export function fleet_aviation_detection_score(a: number, b: number): void;
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  export function fleet_expedition_bonus(a: number): number;
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  export function fleet_sum_ship_stat_by(a: number, b: number, c: number, d: number): void;
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  export function fleet_reset_battle_state(a: number): void;
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+ export function set_panic_hook(): void;
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  export function org_type_is_single(a: number): number;
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  export function org_type_default_formation(a: number): number;
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  export function org_type_is_player(a: number): number;
@@ -298,6 +272,32 @@ export function analyzer_analyze_night_cutin(a: number, b: number, c: number, d:
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  export function analyzer_analyze_contact_chance(a: number, b: number): number;
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  export function analyzer_analyze_warfare(a: number, b: number, c: number, d: number): number;
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  export function analyzer_analyze_fleet_cutin(a: number, b: number, c: number): number;
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+ export function __wbg_comp_free(a: number): void;
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+ export function __wbg_get_comp_org_type(a: number): number;
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+ export function __wbg_set_comp_org_type(a: number, b: number): void;
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+ export function __wbg_get_comp_hq_level(a: number): number;
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+ export function __wbg_set_comp_hq_level(a: number, b: number): void;
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+ export function __wbg_get_comp_main(a: number): number;
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+ export function __wbg_set_comp_main(a: number, b: number): void;
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+ export function __wbg_get_comp_escort(a: number): number;
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+ export function __wbg_set_comp_escort(a: number, b: number): void;
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+ export function __wbg_get_comp_route_sup(a: number): number;
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+ export function __wbg_set_comp_route_sup(a: number, b: number): void;
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+ export function __wbg_get_comp_boss_sup(a: number): number;
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+ export function __wbg_set_comp_boss_sup(a: number, b: number): void;
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+ export function comp_side(a: number): number;
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+ export function comp_is_combined(a: number): number;
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+ export function comp_is_enemy(a: number): number;
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+ export function comp_meta(a: number): number;
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+ export function comp_get_fleet_id(a: number, b: number, c: number): void;
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+ export function comp_get_ship_with_clone(a: number, b: number, c: number, d: number): number;
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+ export function comp_get_ship_entity_id(a: number, b: number, c: number, d: number, e: number): void;
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+ export function comp_get_ship_by_eid_with_clone(a: number, b: number, c: number): number;
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+ export function comp_default_formation(a: number): number;
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+ export function comp_fleet_anti_air(a: number, b: number): number;
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+ export function comp_fighter_power(a: number, b: number, c: number, d: number): void;
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+ export function comp_elos(a: number, b: number, c: number): void;
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+ export function comp_transport_point(a: number): number;
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  export function __wbg_org_free(a: number): void;
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  export function __wbg_get_org_id(a: number, b: number): void;
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  export function __wbg_set_org_id(a: number, b: number, c: number): void;
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
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  "name": "fleethub-core",
3
- "version": "0.9.2",
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+ "version": "1.0.5",
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  "license": "UNLICENSED",
5
5
  "sideEffects": false,
6
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  "exports": {
@@ -1,14 +1,14 @@
1
1
  /* tslint:disable */
2
2
  /* eslint-disable */
3
3
  /**
4
- */
5
- export function set_panic_hook(): void;
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- /**
7
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  * @param {Gear} gear
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  * @returns {boolean}
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  */
10
7
  export function air_squadron_can_equip(gear: Gear): boolean;
11
8
  /**
9
+ */
10
+ export function set_panic_hook(): void;
11
+ /**
12
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  * @param {bindings.OrgType} org_type
13
13
  * @returns {boolean}
14
14
  */
@@ -179,10 +179,10 @@ export class Comp {
179
179
  /**
180
180
  * 制空値
181
181
  * @param {boolean} escort_participates
182
- * @param {boolean} recon_participates
182
+ * @param {bindings.AirWaveType} air_type
183
183
  * @returns {number | undefined}
184
184
  */
185
- fighter_power(escort_participates: boolean, recon_participates: boolean): number | undefined;
185
+ fighter_power(escort_participates: boolean, air_type: bindings.AirWaveType): number | undefined;
186
186
  /**
187
187
  * マップ索敵
188
188
  * @param {number} node_divaricated_factor
@@ -329,10 +329,10 @@ export class Fleet {
329
329
  */
330
330
  get_ship(key: string): Ship | undefined;
331
331
  /**
332
- * @param {boolean} recon_participates
332
+ * @param {bindings.AirWaveType} air_type
333
333
  * @returns {number | undefined}
334
334
  */
335
- fighter_power(recon_participates: boolean): number | undefined;
335
+ fighter_power(air_type: bindings.AirWaveType): number | undefined;
336
336
  /**
337
337
  * マップ索敵
338
338
  * @param {number} hq_level
@@ -901,10 +901,10 @@ export class Ship {
901
901
  */
902
902
  remaining_fuel_mod(): number;
903
903
  /**
904
- * @param {boolean} recon_participates
904
+ * @param {bindings.AirWaveType} air_type
905
905
  * @returns {number | undefined}
906
906
  */
907
- fighter_power(recon_participates: boolean): number | undefined;
907
+ fighter_power(air_type: bindings.AirWaveType): number | undefined;
908
908
  /**
909
909
  * @returns {number | undefined}
910
910
  */
@@ -176,11 +176,6 @@ function debugString(val) {
176
176
  // TODO we could test for more things here, like `Set`s and `Map`s.
177
177
  return className;
178
178
  }
179
- /**
180
- */
181
- export function set_panic_hook() {
182
- wasm.set_panic_hook();
183
- }
184
179
 
185
180
  const u32CvtShim = new Uint32Array(2);
186
181
 
@@ -250,6 +245,12 @@ function getArrayJsValueFromWasm0(ptr, len) {
250
245
  }
251
246
  return result;
252
247
  }
248
+ /**
249
+ */
250
+ export function set_panic_hook() {
251
+ wasm.set_panic_hook();
252
+ }
253
+
253
254
  /**
254
255
  * @param {bindings.OrgType} org_type
255
256
  * @returns {boolean}
@@ -777,13 +778,13 @@ export class Comp {
777
778
  /**
778
779
  * 制空値
779
780
  * @param {boolean} escort_participates
780
- * @param {boolean} recon_participates
781
+ * @param {bindings.AirWaveType} air_type
781
782
  * @returns {number | undefined}
782
783
  */
783
- fighter_power(escort_participates, recon_participates) {
784
+ fighter_power(escort_participates, air_type) {
784
785
  try {
785
786
  const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
786
- wasm.comp_fighter_power(retptr, this.ptr, escort_participates, recon_participates);
787
+ wasm.comp_fighter_power(retptr, this.ptr, escort_participates, addHeapObject(air_type));
787
788
  var r0 = getInt32Memory0()[retptr / 4 + 0];
788
789
  var r1 = getInt32Memory0()[retptr / 4 + 1];
789
790
  return r0 === 0 ? undefined : r1;
@@ -1180,13 +1181,13 @@ export class Fleet {
1180
1181
  }
1181
1182
  }
1182
1183
  /**
1183
- * @param {boolean} recon_participates
1184
+ * @param {bindings.AirWaveType} air_type
1184
1185
  * @returns {number | undefined}
1185
1186
  */
1186
- fighter_power(recon_participates) {
1187
+ fighter_power(air_type) {
1187
1188
  try {
1188
1189
  const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
1189
- wasm.fleet_fighter_power(retptr, this.ptr, recon_participates);
1190
+ wasm.fleet_fighter_power(retptr, this.ptr, addHeapObject(air_type));
1190
1191
  var r0 = getInt32Memory0()[retptr / 4 + 0];
1191
1192
  var r1 = getInt32Memory0()[retptr / 4 + 1];
1192
1193
  return r0 === 0 ? undefined : r1;
@@ -3127,13 +3128,13 @@ export class Ship {
3127
3128
  return ret;
3128
3129
  }
3129
3130
  /**
3130
- * @param {boolean} recon_participates
3131
+ * @param {bindings.AirWaveType} air_type
3131
3132
  * @returns {number | undefined}
3132
3133
  */
3133
- fighter_power(recon_participates) {
3134
+ fighter_power(air_type) {
3134
3135
  try {
3135
3136
  const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
3136
- wasm.ship_fighter_power(retptr, this.ptr, recon_participates);
3137
+ wasm.ship_fighter_power(retptr, this.ptr, addHeapObject(air_type));
3137
3138
  var r0 = getInt32Memory0()[retptr / 4 + 0];
3138
3139
  var r1 = getInt32Memory0()[retptr / 4 + 1];
3139
3140
  return r0 === 0 ? undefined : r1;
Binary file
@@ -127,7 +127,6 @@ export function fhcore_create_comp_by_map_enemy(a: number, b: number, c: number,
127
127
  export function fhcore_create_default_ship(a: number): number;
128
128
  export function fhcore_create_analyzer(a: number): number;
129
129
  export function fhcore_simulate_shelling_support(a: number, b: number, c: number, d: number, e: number, f: number): void;
130
- export function set_panic_hook(): void;
131
130
  export function __wbg_ship_free(a: number): void;
132
131
  export function __wbg_get_ship_id(a: number, b: number): void;
133
132
  export function __wbg_set_ship_id(a: number, b: number, c: number): void;
@@ -222,32 +221,6 @@ export function ship_get_possible_anti_air_cutin_ids(a: number, b: number): void
222
221
  export function ship_transport_point(a: number): number;
223
222
  export function ship_elos(a: number, b: number, c: number): void;
224
223
  export function ship_take_damage(a: number, b: number): void;
225
- export function __wbg_comp_free(a: number): void;
226
- export function __wbg_get_comp_org_type(a: number): number;
227
- export function __wbg_set_comp_org_type(a: number, b: number): void;
228
- export function __wbg_get_comp_hq_level(a: number): number;
229
- export function __wbg_set_comp_hq_level(a: number, b: number): void;
230
- export function __wbg_get_comp_main(a: number): number;
231
- export function __wbg_set_comp_main(a: number, b: number): void;
232
- export function __wbg_get_comp_escort(a: number): number;
233
- export function __wbg_set_comp_escort(a: number, b: number): void;
234
- export function __wbg_get_comp_route_sup(a: number): number;
235
- export function __wbg_set_comp_route_sup(a: number, b: number): void;
236
- export function __wbg_get_comp_boss_sup(a: number): number;
237
- export function __wbg_set_comp_boss_sup(a: number, b: number): void;
238
- export function comp_side(a: number): number;
239
- export function comp_is_combined(a: number): number;
240
- export function comp_is_enemy(a: number): number;
241
- export function comp_meta(a: number): number;
242
- export function comp_get_fleet_id(a: number, b: number, c: number): void;
243
- export function comp_get_ship_with_clone(a: number, b: number, c: number, d: number): number;
244
- export function comp_get_ship_entity_id(a: number, b: number, c: number, d: number, e: number): void;
245
- export function comp_get_ship_by_eid_with_clone(a: number, b: number, c: number): number;
246
- export function comp_default_formation(a: number): number;
247
- export function comp_fleet_anti_air(a: number, b: number): number;
248
- export function comp_fighter_power(a: number, b: number, c: number, d: number): void;
249
- export function comp_elos(a: number, b: number, c: number): void;
250
- export function comp_transport_point(a: number): number;
251
224
  export function __wbg_airsquadron_free(a: number): void;
252
225
  export function __wbg_get_airsquadron_id(a: number, b: number): void;
253
226
  export function __wbg_set_airsquadron_id(a: number, b: number, c: number): void;
@@ -287,6 +260,7 @@ export function fleet_aviation_detection_score(a: number, b: number): void;
287
260
  export function fleet_expedition_bonus(a: number): number;
288
261
  export function fleet_sum_ship_stat_by(a: number, b: number, c: number, d: number): void;
289
262
  export function fleet_reset_battle_state(a: number): void;
263
+ export function set_panic_hook(): void;
290
264
  export function org_type_is_single(a: number): number;
291
265
  export function org_type_default_formation(a: number): number;
292
266
  export function org_type_is_player(a: number): number;
@@ -298,6 +272,32 @@ export function analyzer_analyze_night_cutin(a: number, b: number, c: number, d:
298
272
  export function analyzer_analyze_contact_chance(a: number, b: number): number;
299
273
  export function analyzer_analyze_warfare(a: number, b: number, c: number, d: number): number;
300
274
  export function analyzer_analyze_fleet_cutin(a: number, b: number, c: number): number;
275
+ export function __wbg_comp_free(a: number): void;
276
+ export function __wbg_get_comp_org_type(a: number): number;
277
+ export function __wbg_set_comp_org_type(a: number, b: number): void;
278
+ export function __wbg_get_comp_hq_level(a: number): number;
279
+ export function __wbg_set_comp_hq_level(a: number, b: number): void;
280
+ export function __wbg_get_comp_main(a: number): number;
281
+ export function __wbg_set_comp_main(a: number, b: number): void;
282
+ export function __wbg_get_comp_escort(a: number): number;
283
+ export function __wbg_set_comp_escort(a: number, b: number): void;
284
+ export function __wbg_get_comp_route_sup(a: number): number;
285
+ export function __wbg_set_comp_route_sup(a: number, b: number): void;
286
+ export function __wbg_get_comp_boss_sup(a: number): number;
287
+ export function __wbg_set_comp_boss_sup(a: number, b: number): void;
288
+ export function comp_side(a: number): number;
289
+ export function comp_is_combined(a: number): number;
290
+ export function comp_is_enemy(a: number): number;
291
+ export function comp_meta(a: number): number;
292
+ export function comp_get_fleet_id(a: number, b: number, c: number): void;
293
+ export function comp_get_ship_with_clone(a: number, b: number, c: number, d: number): number;
294
+ export function comp_get_ship_entity_id(a: number, b: number, c: number, d: number, e: number): void;
295
+ export function comp_get_ship_by_eid_with_clone(a: number, b: number, c: number): number;
296
+ export function comp_default_formation(a: number): number;
297
+ export function comp_fleet_anti_air(a: number, b: number): number;
298
+ export function comp_fighter_power(a: number, b: number, c: number, d: number): void;
299
+ export function comp_elos(a: number, b: number, c: number): void;
300
+ export function comp_transport_point(a: number): number;
301
301
  export function __wbg_org_free(a: number): void;
302
302
  export function __wbg_get_org_id(a: number, b: number): void;
303
303
  export function __wbg_set_org_id(a: number, b: number, c: number): void;