fleethub-core 0.9.1 → 1.0.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/bindings.d.ts +5 -5
- package/node/fleethub_core.d.ts +3 -3
- package/node/fleethub_core.js +24 -24
- package/node/fleethub_core_bg.wasm +0 -0
- package/node/fleethub_core_bg.wasm.d.ts +160 -160
- package/package.json +1 -1
- package/pkg/fleethub_core.d.ts +3 -3
- package/pkg/fleethub_core_bg.js +24 -24
- package/pkg/fleethub_core_bg.wasm +0 -0
- package/pkg/fleethub_core_bg.wasm.d.ts +160 -160
package/bindings.d.ts
CHANGED
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@@ -663,7 +663,7 @@ export interface SpecialEnemyModifiers {
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pt_mod: AttackPowerModifier;
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}
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-
export interface
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+
export interface CustomModifiers {
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precap_mod: AttackPowerModifier;
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postcap_mod: AttackPowerModifier;
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}
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@@ -679,7 +679,7 @@ export interface AttackPowerParams {
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armor_penetration: number;
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remaining_ammo_mod: number;
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special_enemy_mods: SpecialEnemyModifiers;
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-
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custom_mods: CustomModifiers;
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}
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export interface AttackPower {
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@@ -721,7 +721,7 @@ export interface WarfareContext {
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target_env: WarfareShipEnvironment;
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engagement: Engagement;
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air_state: AirState;
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-
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custom_mods: CustomModifiers;
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}
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export interface NightSituation {
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@@ -861,7 +861,7 @@ export interface WarfareAnalyzerShipEnvironment {
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formation: Formation;
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fleet_los_mod: number | null;
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night_situation: NightSituation;
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-
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custom_mods: CustomModifiers;
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}
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export interface WarfareAnalyzerContext {
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@@ -901,7 +901,7 @@ export interface ShellingSupportSimulatorParams {
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attacker_formation: Formation;
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target_formation: Formation;
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engagement: Engagement;
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-
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custom_mods: CustomModifiers;
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}
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export interface SimulatorResultItem {
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package/node/fleethub_core.d.ts
CHANGED
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@@ -1,14 +1,14 @@
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1
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/* tslint:disable */
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/* eslint-disable */
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/**
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-
*/
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export function set_panic_hook(): void;
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/**
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* @param {Gear} gear
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* @returns {boolean}
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*/
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export function air_squadron_can_equip(gear: Gear): boolean;
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/**
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*/
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export function set_panic_hook(): void;
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/**
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* @param {bindings.OrgType} org_type
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* @returns {boolean}
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*/
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package/node/fleethub_core.js
CHANGED
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@@ -175,35 +175,11 @@ function debugString(val) {
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// TODO we could test for more things here, like `Set`s and `Map`s.
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return className;
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}
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/**
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*/
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module.exports.set_panic_hook = function() {
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wasm.set_panic_hook();
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};
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const u32CvtShim = new Uint32Array(2);
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const uint64CvtShim = new BigUint64Array(u32CvtShim.buffer);
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function isLikeNone(x) {
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return x === undefined || x === null;
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}
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-
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let cachegetUint16Memory0 = null;
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function getUint16Memory0() {
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if (cachegetUint16Memory0 === null || cachegetUint16Memory0.buffer !== wasm.memory.buffer) {
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cachegetUint16Memory0 = new Uint16Array(wasm.memory.buffer);
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}
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return cachegetUint16Memory0;
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}
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function passArray16ToWasm0(arg, malloc) {
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const ptr = malloc(arg.length * 2);
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getUint16Memory0().set(arg, ptr / 2);
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WASM_VECTOR_LEN = arg.length;
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return ptr;
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}
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-
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function _assertClass(instance, klass) {
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if (!(instance instanceof klass)) {
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throw new Error(`expected instance of ${klass.name}`);
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@@ -250,6 +226,30 @@ function getArrayJsValueFromWasm0(ptr, len) {
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return result;
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}
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/**
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*/
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module.exports.set_panic_hook = function() {
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wasm.set_panic_hook();
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};
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function isLikeNone(x) {
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return x === undefined || x === null;
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}
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let cachegetUint16Memory0 = null;
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function getUint16Memory0() {
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if (cachegetUint16Memory0 === null || cachegetUint16Memory0.buffer !== wasm.memory.buffer) {
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cachegetUint16Memory0 = new Uint16Array(wasm.memory.buffer);
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}
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return cachegetUint16Memory0;
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}
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function passArray16ToWasm0(arg, malloc) {
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const ptr = malloc(arg.length * 2);
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getUint16Memory0().set(arg, ptr / 2);
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WASM_VECTOR_LEN = arg.length;
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return ptr;
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}
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/**
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* @param {bindings.OrgType} org_type
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* @returns {boolean}
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*/
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Binary file
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@@ -1,133 +1,6 @@
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/* tslint:disable */
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/* eslint-disable */
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export const memory: WebAssembly.Memory;
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export function __wbg_ibonuses_free(a: number): void;
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export function __wbg_get_ibonuses_shelling_power(a: number): number;
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export function __wbg_set_ibonuses_shelling_power(a: number, b: number): void;
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export function __wbg_get_ibonuses_carrier_shelling_power(a: number): number;
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export function __wbg_set_ibonuses_carrier_shelling_power(a: number, b: number): void;
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export function __wbg_get_ibonuses_shelling_accuracy(a: number): number;
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export function __wbg_set_ibonuses_shelling_accuracy(a: number, b: number): void;
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export function __wbg_get_ibonuses_torpedo_power(a: number): number;
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export function __wbg_set_ibonuses_torpedo_power(a: number, b: number): void;
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export function __wbg_get_ibonuses_torpedo_accuracy(a: number): number;
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export function __wbg_set_ibonuses_torpedo_accuracy(a: number, b: number): void;
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export function __wbg_get_ibonuses_torpedo_evasion(a: number): number;
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export function __wbg_set_ibonuses_torpedo_evasion(a: number, b: number): void;
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export function __wbg_get_ibonuses_asw_power(a: number): number;
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export function __wbg_set_ibonuses_asw_power(a: number, b: number): void;
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export function __wbg_get_ibonuses_asw_accuracy(a: number): number;
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export function __wbg_set_ibonuses_asw_accuracy(a: number, b: number): void;
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export function __wbg_get_ibonuses_night_power(a: number): number;
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export function __wbg_set_ibonuses_night_power(a: number, b: number): void;
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export function __wbg_get_ibonuses_night_accuracy(a: number): number;
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export function __wbg_set_ibonuses_night_accuracy(a: number, b: number): void;
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export function __wbg_get_ibonuses_defense_power(a: number): number;
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export function __wbg_set_ibonuses_defense_power(a: number, b: number): void;
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export function __wbg_get_ibonuses_contact_selection(a: number): number;
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export function __wbg_set_ibonuses_contact_selection(a: number, b: number): void;
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export function __wbg_get_ibonuses_fighter_power(a: number): number;
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export function __wbg_set_ibonuses_fighter_power(a: number, b: number): void;
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export function __wbg_get_ibonuses_adjusted_anti_air(a: number): number;
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export function __wbg_set_ibonuses_adjusted_anti_air(a: number, b: number): void;
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export function __wbg_get_ibonuses_fleet_anti_air(a: number): number;
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export function __wbg_set_ibonuses_fleet_anti_air(a: number, b: number): void;
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export function __wbg_get_ibonuses_elos(a: number): number;
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export function __wbg_set_ibonuses_elos(a: number, b: number): void;
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export function __wbg_gear_free(a: number): void;
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export function __wbg_get_gear_id(a: number, b: number): void;
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export function __wbg_set_gear_id(a: number, b: number, c: number): void;
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export function __wbg_get_gear_xxh3(a: number, b: number): void;
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export function __wbg_set_gear_xxh3(a: number, b: number, c: number): void;
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export function __wbg_get_gear_gear_id(a: number): number;
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export function __wbg_set_gear_gear_id(a: number, b: number): void;
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export function __wbg_get_gear_stars(a: number): number;
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export function __wbg_set_gear_stars(a: number, b: number): void;
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export function __wbg_get_gear_exp(a: number): number;
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export function __wbg_set_gear_exp(a: number, b: number): void;
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export function __wbg_get_gear_default_exp(a: number): number;
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export function __wbg_set_gear_default_exp(a: number, b: number): void;
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export function __wbg_get_gear_name(a: number, b: number): void;
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export function __wbg_set_gear_name(a: number, b: number, c: number): void;
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export function __wbg_get_gear_gear_type(a: number): number;
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export function __wbg_set_gear_gear_type(a: number, b: number): void;
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export function __wbg_get_gear_max_hp(a: number): number;
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export function __wbg_set_gear_max_hp(a: number, b: number): void;
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export function __wbg_get_gear_firepower(a: number): number;
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export function __wbg_set_gear_firepower(a: number, b: number): void;
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export function __wbg_get_gear_armor(a: number): number;
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export function __wbg_set_gear_armor(a: number, b: number): void;
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export function __wbg_get_gear_torpedo(a: number): number;
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export function __wbg_set_gear_torpedo(a: number, b: number): void;
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export function __wbg_get_gear_anti_air(a: number): number;
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export function __wbg_set_gear_anti_air(a: number, b: number): void;
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export function __wbg_get_gear_speed(a: number): number;
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export function __wbg_set_gear_speed(a: number, b: number): void;
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export function __wbg_get_gear_bombing(a: number): number;
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export function __wbg_set_gear_bombing(a: number, b: number): void;
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export function __wbg_get_gear_asw(a: number): number;
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export function __wbg_set_gear_asw(a: number, b: number): void;
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export function __wbg_get_gear_los(a: number): number;
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export function __wbg_set_gear_los(a: number, b: number): void;
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export function __wbg_get_gear_luck(a: number): number;
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export function __wbg_set_gear_luck(a: number, b: number): void;
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export function __wbg_get_gear_accuracy(a: number): number;
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export function __wbg_set_gear_accuracy(a: number, b: number): void;
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export function __wbg_get_gear_evasion(a: number): number;
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export function __wbg_set_gear_evasion(a: number, b: number): void;
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export function __wbg_get_gear_range(a: number): number;
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export function __wbg_set_gear_range(a: number, b: number): void;
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export function __wbg_get_gear_radius(a: number): number;
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export function __wbg_set_gear_radius(a: number, b: number): void;
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export function __wbg_get_gear_cost(a: number): number;
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export function __wbg_set_gear_cost(a: number, b: number): void;
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export function __wbg_get_gear_improvable(a: number): number;
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export function __wbg_set_gear_improvable(a: number, b: number): void;
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export function __wbg_get_gear_adjusted_anti_air_resistance(a: number): number;
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export function __wbg_set_gear_adjusted_anti_air_resistance(a: number, b: number): void;
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export function __wbg_get_gear_fleet_anti_air_resistance(a: number): number;
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export function __wbg_set_gear_fleet_anti_air_resistance(a: number, b: number): void;
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export function gear_default(): number;
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export function gear_types(a: number): number;
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export function gear_gear_type_id(a: number): number;
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export function gear_special_type_id(a: number): number;
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export function gear_icon_id(a: number): number;
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export function gear_has_attr(a: number, b: number): number;
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export function gear_category(a: number): number;
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export function gear_ace(a: number): number;
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export function gear_anti_bomber(a: number): number;
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export function gear_interception(a: number): number;
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export function gear_is_carrier_shelling_plane(a: number): number;
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export function gear_has_proficiency(a: number): number;
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export function gear_max_exp_eq_120(a: number): number;
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export function gear_proficiency_critical_power_mod(a: number): number;
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export function gear_calc_fighter_power(a: number, b: number): number;
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export function gear_calc_interception_power(a: number, b: number): number;
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export function gear_fleet_anti_air(a: number): number;
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export function gear_adjusted_anti_air(a: number): number;
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export function gear_calc_contact_trigger_factor(a: number, b: number): number;
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export function gear_contact_selection_rate(a: number, b: number): number;
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export function gear_night_contact_rate(a: number, b: number): number;
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export function gear_is_night_plane(a: number): number;
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export function gear_night_plane_power(a: number, b: number, c: number): number;
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export function gear_elos(a: number): number;
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export function gear_is_abyssal(a: number): number;
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export function gear_is_abyssal_cuttlefish_torpedo(a: number): number;
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export function gear_is_abyssal_patrolling_attack_hawk(a: number): number;
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export function gear_expedition_bonus(a: number): number;
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export function __wbg_fhcore_free(a: number): void;
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export function fhcore_new(a: number, b: number, c: number): void;
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export function fhcore_create_gear(a: number, b: number): number;
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export function fhcore_create_ship(a: number, b: number): number;
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export function fhcore_create_air_squadron(a: number, b: number): number;
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export function fhcore_create_fleet(a: number, b: number): number;
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export function ship_transport_point(a: number): number;
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export function ship_elos(a: number, b: number, c: number): void;
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export function ship_take_damage(a: number, b: number): void;
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export function __wbg_comp_free(a: number): void;
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export function __wbg_get_comp_org_type(a: number): number;
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export function __wbg_set_comp_org_type(a: number, b: number): void;
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export function __wbg_get_comp_hq_level(a: number): number;
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export function __wbg_set_comp_hq_level(a: number, b: number): void;
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export function __wbg_get_comp_main(a: number): number;
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export function __wbg_set_comp_main(a: number, b: number): void;
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export function __wbg_get_comp_escort(a: number): number;
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export function __wbg_set_comp_escort(a: number, b: number): void;
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export function __wbg_get_comp_route_sup(a: number): number;
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export function __wbg_set_comp_route_sup(a: number, b: number): void;
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export function __wbg_get_comp_boss_sup(a: number): number;
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export function __wbg_set_comp_boss_sup(a: number, b: number): void;
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export function comp_side(a: number): number;
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export function comp_is_combined(a: number): number;
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export function comp_is_enemy(a: number): number;
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export function comp_meta(a: number): number;
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export function comp_get_fleet_id(a: number, b: number, c: number): void;
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export function comp_get_ship_with_clone(a: number, b: number, c: number, d: number): number;
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export function comp_get_ship_entity_id(a: number, b: number, c: number, d: number, e: number): void;
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export function comp_get_ship_by_eid_with_clone(a: number, b: number, c: number): number;
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export function comp_default_formation(a: number): number;
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export function comp_fleet_anti_air(a: number, b: number): number;
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export function comp_fighter_power(a: number, b: number, c: number, d: number): void;
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export function comp_elos(a: number, b: number, c: number): void;
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export function comp_transport_point(a: number): number;
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export function __wbg_airsquadron_free(a: number): void;
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export function __wbg_get_airsquadron_id(a: number, b: number): void;
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@@ -287,17 +134,137 @@ export function fleet_aviation_detection_score(a: number, b: number): void;
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export function fleet_expedition_bonus(a: number): number;
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export function fleet_sum_ship_stat_by(a: number, b: number, c: number, d: number): void;
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export function fleet_reset_battle_state(a: number): void;
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export function set_panic_hook(): void;
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export function __wbg_ibonuses_free(a: number): void;
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export function __wbg_get_ibonuses_shelling_power(a: number): number;
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export function __wbg_set_ibonuses_shelling_power(a: number, b: number): void;
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export function __wbg_get_ibonuses_carrier_shelling_power(a: number): number;
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export function __wbg_set_ibonuses_carrier_shelling_power(a: number, b: number): void;
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export function __wbg_get_ibonuses_shelling_accuracy(a: number): number;
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export function __wbg_set_ibonuses_shelling_accuracy(a: number, b: number): void;
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export function __wbg_get_ibonuses_torpedo_power(a: number): number;
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export function __wbg_set_ibonuses_torpedo_power(a: number, b: number): void;
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export function __wbg_get_ibonuses_torpedo_accuracy(a: number): number;
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export function __wbg_set_ibonuses_torpedo_accuracy(a: number, b: number): void;
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export function __wbg_get_ibonuses_torpedo_evasion(a: number): number;
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export function __wbg_set_ibonuses_torpedo_evasion(a: number, b: number): void;
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export function __wbg_get_ibonuses_asw_power(a: number): number;
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export function __wbg_set_ibonuses_asw_power(a: number, b: number): void;
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export function __wbg_get_ibonuses_asw_accuracy(a: number): number;
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export function __wbg_set_ibonuses_asw_accuracy(a: number, b: number): void;
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export function __wbg_get_ibonuses_night_power(a: number): number;
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export function __wbg_set_ibonuses_night_power(a: number, b: number): void;
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export function __wbg_get_ibonuses_night_accuracy(a: number): number;
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export function __wbg_set_ibonuses_night_accuracy(a: number, b: number): void;
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export function __wbg_get_ibonuses_defense_power(a: number): number;
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export function __wbg_set_ibonuses_defense_power(a: number, b: number): void;
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export function __wbg_get_ibonuses_contact_selection(a: number): number;
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export function __wbg_set_ibonuses_contact_selection(a: number, b: number): void;
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export function __wbg_get_ibonuses_fighter_power(a: number): number;
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export function __wbg_set_ibonuses_fighter_power(a: number, b: number): void;
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export function __wbg_get_ibonuses_adjusted_anti_air(a: number): number;
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export function __wbg_set_ibonuses_adjusted_anti_air(a: number, b: number): void;
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export function __wbg_get_ibonuses_fleet_anti_air(a: number): number;
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export function __wbg_set_ibonuses_fleet_anti_air(a: number, b: number): void;
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export function __wbg_get_ibonuses_elos(a: number): number;
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export function __wbg_set_ibonuses_elos(a: number, b: number): void;
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export function __wbg_gear_free(a: number): void;
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export function __wbg_get_gear_id(a: number, b: number): void;
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export function __wbg_set_gear_id(a: number, b: number, c: number): void;
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export function __wbg_get_gear_xxh3(a: number, b: number): void;
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export function __wbg_set_gear_xxh3(a: number, b: number, c: number): void;
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export function __wbg_get_gear_gear_id(a: number): number;
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export function __wbg_set_gear_gear_id(a: number, b: number): void;
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export function __wbg_get_gear_stars(a: number): number;
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export function __wbg_set_gear_stars(a: number, b: number): void;
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export function __wbg_get_gear_exp(a: number): number;
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export function __wbg_set_gear_exp(a: number, b: number): void;
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export function __wbg_get_gear_default_exp(a: number): number;
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export function __wbg_set_gear_default_exp(a: number, b: number): void;
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export function __wbg_get_gear_name(a: number, b: number): void;
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export function __wbg_set_gear_name(a: number, b: number, c: number): void;
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export function __wbg_get_gear_gear_type(a: number): number;
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export function __wbg_set_gear_gear_type(a: number, b: number): void;
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export function __wbg_get_gear_max_hp(a: number): number;
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export function __wbg_set_gear_max_hp(a: number, b: number): void;
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export function __wbg_get_gear_firepower(a: number): number;
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export function __wbg_set_gear_firepower(a: number, b: number): void;
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export function __wbg_get_gear_armor(a: number): number;
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export function __wbg_set_gear_armor(a: number, b: number): void;
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export function __wbg_get_gear_torpedo(a: number): number;
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export function __wbg_set_gear_torpedo(a: number, b: number): void;
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export function __wbg_get_gear_anti_air(a: number): number;
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export function __wbg_set_gear_anti_air(a: number, b: number): void;
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export function __wbg_get_gear_speed(a: number): number;
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export function __wbg_set_gear_speed(a: number, b: number): void;
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export function __wbg_get_gear_bombing(a: number): number;
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export function __wbg_set_gear_bombing(a: number, b: number): void;
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|
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export function __wbg_get_gear_asw(a: number): number;
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export function __wbg_set_gear_asw(a: number, b: number): void;
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|
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export function __wbg_get_gear_los(a: number): number;
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export function __wbg_set_gear_los(a: number, b: number): void;
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export function __wbg_get_gear_luck(a: number): number;
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export function __wbg_set_gear_luck(a: number, b: number): void;
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export function __wbg_get_gear_accuracy(a: number): number;
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export function __wbg_set_gear_accuracy(a: number, b: number): void;
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export function __wbg_get_gear_evasion(a: number): number;
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export function __wbg_set_gear_evasion(a: number, b: number): void;
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|
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export function __wbg_get_gear_range(a: number): number;
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export function __wbg_set_gear_range(a: number, b: number): void;
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|
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export function __wbg_get_gear_radius(a: number): number;
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|
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export function __wbg_set_gear_radius(a: number, b: number): void;
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|
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export function __wbg_get_gear_cost(a: number): number;
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|
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export function __wbg_set_gear_cost(a: number, b: number): void;
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export function __wbg_get_gear_improvable(a: number): number;
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export function __wbg_set_gear_improvable(a: number, b: number): void;
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export function __wbg_get_gear_adjusted_anti_air_resistance(a: number): number;
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|
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export function __wbg_set_gear_adjusted_anti_air_resistance(a: number, b: number): void;
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222
|
+
export function __wbg_get_gear_fleet_anti_air_resistance(a: number): number;
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223
|
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export function __wbg_set_gear_fleet_anti_air_resistance(a: number, b: number): void;
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224
|
+
export function gear_default(): number;
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225
|
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export function gear_types(a: number): number;
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226
|
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export function gear_gear_type_id(a: number): number;
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|
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export function gear_special_type_id(a: number): number;
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export function gear_icon_id(a: number): number;
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|
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export function gear_has_attr(a: number, b: number): number;
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|
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export function gear_category(a: number): number;
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export function gear_ace(a: number): number;
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export function gear_anti_bomber(a: number): number;
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233
|
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export function gear_interception(a: number): number;
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|
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export function gear_is_carrier_shelling_plane(a: number): number;
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|
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export function gear_has_proficiency(a: number): number;
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236
|
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export function gear_max_exp_eq_120(a: number): number;
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|
+
export function gear_proficiency_critical_power_mod(a: number): number;
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export function gear_calc_fighter_power(a: number, b: number): number;
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239
|
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export function gear_calc_interception_power(a: number, b: number): number;
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240
|
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export function gear_fleet_anti_air(a: number): number;
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241
|
+
export function gear_adjusted_anti_air(a: number): number;
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242
|
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export function gear_calc_contact_trigger_factor(a: number, b: number): number;
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export function gear_contact_selection_rate(a: number, b: number): number;
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|
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export function gear_night_contact_rate(a: number, b: number): number;
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245
|
+
export function gear_is_night_plane(a: number): number;
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246
|
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export function gear_night_plane_power(a: number, b: number, c: number): number;
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247
|
+
export function gear_elos(a: number): number;
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248
|
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export function gear_is_abyssal(a: number): number;
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249
|
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export function gear_is_abyssal_cuttlefish_torpedo(a: number): number;
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250
|
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export function gear_is_abyssal_patrolling_attack_hawk(a: number): number;
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251
|
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export function gear_expedition_bonus(a: number): number;
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252
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export function __wbg_fhcore_free(a: number): void;
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253
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export function fhcore_new(a: number, b: number, c: number): void;
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|
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export function fhcore_create_gear(a: number, b: number): number;
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255
|
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export function fhcore_create_ship(a: number, b: number): number;
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|
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export function fhcore_create_air_squadron(a: number, b: number): number;
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257
|
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export function fhcore_create_fleet(a: number, b: number): number;
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258
|
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export function fhcore_create_org(a: number, b: number): number;
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|
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export function fhcore_create_ship_by_id(a: number, b: number): number;
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260
|
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export function fhcore_create_comp_by_map_enemy(a: number, b: number, c: number, d: number, e: number): number;
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261
|
+
export function fhcore_create_default_ship(a: number): number;
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262
|
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export function fhcore_create_analyzer(a: number): number;
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263
|
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export function fhcore_simulate_shelling_support(a: number, b: number, c: number, d: number, e: number, f: number): void;
|
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|
export function org_type_is_single(a: number): number;
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291
265
|
export function org_type_default_formation(a: number): number;
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292
266
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export function org_type_is_player(a: number): number;
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293
267
|
export function org_type_side(a: number): number;
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|
294
|
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export function __wbg_analyzer_free(a: number): void;
|
|
295
|
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export function analyzer_analyze_anti_air(a: number, b: number, c: number, d: number, e: number, f: number): number;
|
|
296
|
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export function analyzer_analyze_day_cutin(a: number, b: number): number;
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|
297
|
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export function analyzer_analyze_night_cutin(a: number, b: number, c: number, d: number): number;
|
|
298
|
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export function analyzer_analyze_contact_chance(a: number, b: number): number;
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|
299
|
-
export function analyzer_analyze_warfare(a: number, b: number, c: number, d: number): number;
|
|
300
|
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export function analyzer_analyze_fleet_cutin(a: number, b: number, c: number): number;
|
|
301
268
|
export function __wbg_org_free(a: number): void;
|
|
302
269
|
export function __wbg_get_org_id(a: number, b: number): void;
|
|
303
270
|
export function __wbg_set_org_id(a: number, b: number, c: number): void;
|
|
@@ -336,6 +303,39 @@ export function org_interception_power(a: number): number;
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|
336
303
|
export function org_high_altitude_interception_power(a: number): number;
|
|
337
304
|
export function org_create_warfare_ship_environment(a: number, b: number, c: number): number;
|
|
338
305
|
export function org_default(): number;
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|
306
|
+
export function __wbg_analyzer_free(a: number): void;
|
|
307
|
+
export function analyzer_analyze_anti_air(a: number, b: number, c: number, d: number, e: number, f: number): number;
|
|
308
|
+
export function analyzer_analyze_day_cutin(a: number, b: number): number;
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|
309
|
+
export function analyzer_analyze_night_cutin(a: number, b: number, c: number, d: number): number;
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310
|
+
export function analyzer_analyze_contact_chance(a: number, b: number): number;
|
|
311
|
+
export function analyzer_analyze_warfare(a: number, b: number, c: number, d: number): number;
|
|
312
|
+
export function analyzer_analyze_fleet_cutin(a: number, b: number, c: number): number;
|
|
313
|
+
export function __wbg_comp_free(a: number): void;
|
|
314
|
+
export function __wbg_get_comp_org_type(a: number): number;
|
|
315
|
+
export function __wbg_set_comp_org_type(a: number, b: number): void;
|
|
316
|
+
export function __wbg_get_comp_hq_level(a: number): number;
|
|
317
|
+
export function __wbg_set_comp_hq_level(a: number, b: number): void;
|
|
318
|
+
export function __wbg_get_comp_main(a: number): number;
|
|
319
|
+
export function __wbg_set_comp_main(a: number, b: number): void;
|
|
320
|
+
export function __wbg_get_comp_escort(a: number): number;
|
|
321
|
+
export function __wbg_set_comp_escort(a: number, b: number): void;
|
|
322
|
+
export function __wbg_get_comp_route_sup(a: number): number;
|
|
323
|
+
export function __wbg_set_comp_route_sup(a: number, b: number): void;
|
|
324
|
+
export function __wbg_get_comp_boss_sup(a: number): number;
|
|
325
|
+
export function __wbg_set_comp_boss_sup(a: number, b: number): void;
|
|
326
|
+
export function comp_side(a: number): number;
|
|
327
|
+
export function comp_is_combined(a: number): number;
|
|
328
|
+
export function comp_is_enemy(a: number): number;
|
|
329
|
+
export function comp_meta(a: number): number;
|
|
330
|
+
export function comp_get_fleet_id(a: number, b: number, c: number): void;
|
|
331
|
+
export function comp_get_ship_with_clone(a: number, b: number, c: number, d: number): number;
|
|
332
|
+
export function comp_get_ship_entity_id(a: number, b: number, c: number, d: number, e: number): void;
|
|
333
|
+
export function comp_get_ship_by_eid_with_clone(a: number, b: number, c: number): number;
|
|
334
|
+
export function comp_default_formation(a: number): number;
|
|
335
|
+
export function comp_fleet_anti_air(a: number, b: number): number;
|
|
336
|
+
export function comp_fighter_power(a: number, b: number, c: number, d: number): void;
|
|
337
|
+
export function comp_elos(a: number, b: number, c: number): void;
|
|
338
|
+
export function comp_transport_point(a: number): number;
|
|
339
339
|
export function __wbindgen_malloc(a: number): number;
|
|
340
340
|
export function __wbindgen_realloc(a: number, b: number, c: number): number;
|
|
341
341
|
export function __wbindgen_add_to_stack_pointer(a: number): number;
|
package/package.json
CHANGED
package/pkg/fleethub_core.d.ts
CHANGED
|
@@ -1,14 +1,14 @@
|
|
|
1
1
|
/* tslint:disable */
|
|
2
2
|
/* eslint-disable */
|
|
3
3
|
/**
|
|
4
|
-
*/
|
|
5
|
-
export function set_panic_hook(): void;
|
|
6
|
-
/**
|
|
7
4
|
* @param {Gear} gear
|
|
8
5
|
* @returns {boolean}
|
|
9
6
|
*/
|
|
10
7
|
export function air_squadron_can_equip(gear: Gear): boolean;
|
|
11
8
|
/**
|
|
9
|
+
*/
|
|
10
|
+
export function set_panic_hook(): void;
|
|
11
|
+
/**
|
|
12
12
|
* @param {bindings.OrgType} org_type
|
|
13
13
|
* @returns {boolean}
|
|
14
14
|
*/
|
package/pkg/fleethub_core_bg.js
CHANGED
|
@@ -176,35 +176,11 @@ function debugString(val) {
|
|
|
176
176
|
// TODO we could test for more things here, like `Set`s and `Map`s.
|
|
177
177
|
return className;
|
|
178
178
|
}
|
|
179
|
-
/**
|
|
180
|
-
*/
|
|
181
|
-
export function set_panic_hook() {
|
|
182
|
-
wasm.set_panic_hook();
|
|
183
|
-
}
|
|
184
179
|
|
|
185
180
|
const u32CvtShim = new Uint32Array(2);
|
|
186
181
|
|
|
187
182
|
const uint64CvtShim = new BigUint64Array(u32CvtShim.buffer);
|
|
188
183
|
|
|
189
|
-
function isLikeNone(x) {
|
|
190
|
-
return x === undefined || x === null;
|
|
191
|
-
}
|
|
192
|
-
|
|
193
|
-
let cachegetUint16Memory0 = null;
|
|
194
|
-
function getUint16Memory0() {
|
|
195
|
-
if (cachegetUint16Memory0 === null || cachegetUint16Memory0.buffer !== wasm.memory.buffer) {
|
|
196
|
-
cachegetUint16Memory0 = new Uint16Array(wasm.memory.buffer);
|
|
197
|
-
}
|
|
198
|
-
return cachegetUint16Memory0;
|
|
199
|
-
}
|
|
200
|
-
|
|
201
|
-
function passArray16ToWasm0(arg, malloc) {
|
|
202
|
-
const ptr = malloc(arg.length * 2);
|
|
203
|
-
getUint16Memory0().set(arg, ptr / 2);
|
|
204
|
-
WASM_VECTOR_LEN = arg.length;
|
|
205
|
-
return ptr;
|
|
206
|
-
}
|
|
207
|
-
|
|
208
184
|
function _assertClass(instance, klass) {
|
|
209
185
|
if (!(instance instanceof klass)) {
|
|
210
186
|
throw new Error(`expected instance of ${klass.name}`);
|
|
@@ -251,6 +227,30 @@ function getArrayJsValueFromWasm0(ptr, len) {
|
|
|
251
227
|
return result;
|
|
252
228
|
}
|
|
253
229
|
/**
|
|
230
|
+
*/
|
|
231
|
+
export function set_panic_hook() {
|
|
232
|
+
wasm.set_panic_hook();
|
|
233
|
+
}
|
|
234
|
+
|
|
235
|
+
function isLikeNone(x) {
|
|
236
|
+
return x === undefined || x === null;
|
|
237
|
+
}
|
|
238
|
+
|
|
239
|
+
let cachegetUint16Memory0 = null;
|
|
240
|
+
function getUint16Memory0() {
|
|
241
|
+
if (cachegetUint16Memory0 === null || cachegetUint16Memory0.buffer !== wasm.memory.buffer) {
|
|
242
|
+
cachegetUint16Memory0 = new Uint16Array(wasm.memory.buffer);
|
|
243
|
+
}
|
|
244
|
+
return cachegetUint16Memory0;
|
|
245
|
+
}
|
|
246
|
+
|
|
247
|
+
function passArray16ToWasm0(arg, malloc) {
|
|
248
|
+
const ptr = malloc(arg.length * 2);
|
|
249
|
+
getUint16Memory0().set(arg, ptr / 2);
|
|
250
|
+
WASM_VECTOR_LEN = arg.length;
|
|
251
|
+
return ptr;
|
|
252
|
+
}
|
|
253
|
+
/**
|
|
254
254
|
* @param {bindings.OrgType} org_type
|
|
255
255
|
* @returns {boolean}
|
|
256
256
|
*/
|
|
Binary file
|
|
@@ -1,133 +1,6 @@
|
|
|
1
1
|
/* tslint:disable */
|
|
2
2
|
/* eslint-disable */
|
|
3
3
|
export const memory: WebAssembly.Memory;
|
|
4
|
-
export function __wbg_ibonuses_free(a: number): void;
|
|
5
|
-
export function __wbg_get_ibonuses_shelling_power(a: number): number;
|
|
6
|
-
export function __wbg_set_ibonuses_shelling_power(a: number, b: number): void;
|
|
7
|
-
export function __wbg_get_ibonuses_carrier_shelling_power(a: number): number;
|
|
8
|
-
export function __wbg_set_ibonuses_carrier_shelling_power(a: number, b: number): void;
|
|
9
|
-
export function __wbg_get_ibonuses_shelling_accuracy(a: number): number;
|
|
10
|
-
export function __wbg_set_ibonuses_shelling_accuracy(a: number, b: number): void;
|
|
11
|
-
export function __wbg_get_ibonuses_torpedo_power(a: number): number;
|
|
12
|
-
export function __wbg_set_ibonuses_torpedo_power(a: number, b: number): void;
|
|
13
|
-
export function __wbg_get_ibonuses_torpedo_accuracy(a: number): number;
|
|
14
|
-
export function __wbg_set_ibonuses_torpedo_accuracy(a: number, b: number): void;
|
|
15
|
-
export function __wbg_get_ibonuses_torpedo_evasion(a: number): number;
|
|
16
|
-
export function __wbg_set_ibonuses_torpedo_evasion(a: number, b: number): void;
|
|
17
|
-
export function __wbg_get_ibonuses_asw_power(a: number): number;
|
|
18
|
-
export function __wbg_set_ibonuses_asw_power(a: number, b: number): void;
|
|
19
|
-
export function __wbg_get_ibonuses_asw_accuracy(a: number): number;
|
|
20
|
-
export function __wbg_set_ibonuses_asw_accuracy(a: number, b: number): void;
|
|
21
|
-
export function __wbg_get_ibonuses_night_power(a: number): number;
|
|
22
|
-
export function __wbg_set_ibonuses_night_power(a: number, b: number): void;
|
|
23
|
-
export function __wbg_get_ibonuses_night_accuracy(a: number): number;
|
|
24
|
-
export function __wbg_set_ibonuses_night_accuracy(a: number, b: number): void;
|
|
25
|
-
export function __wbg_get_ibonuses_defense_power(a: number): number;
|
|
26
|
-
export function __wbg_set_ibonuses_defense_power(a: number, b: number): void;
|
|
27
|
-
export function __wbg_get_ibonuses_contact_selection(a: number): number;
|
|
28
|
-
export function __wbg_set_ibonuses_contact_selection(a: number, b: number): void;
|
|
29
|
-
export function __wbg_get_ibonuses_fighter_power(a: number): number;
|
|
30
|
-
export function __wbg_set_ibonuses_fighter_power(a: number, b: number): void;
|
|
31
|
-
export function __wbg_get_ibonuses_adjusted_anti_air(a: number): number;
|
|
32
|
-
export function __wbg_set_ibonuses_adjusted_anti_air(a: number, b: number): void;
|
|
33
|
-
export function __wbg_get_ibonuses_fleet_anti_air(a: number): number;
|
|
34
|
-
export function __wbg_set_ibonuses_fleet_anti_air(a: number, b: number): void;
|
|
35
|
-
export function __wbg_get_ibonuses_elos(a: number): number;
|
|
36
|
-
export function __wbg_set_ibonuses_elos(a: number, b: number): void;
|
|
37
|
-
export function __wbg_gear_free(a: number): void;
|
|
38
|
-
export function __wbg_get_gear_id(a: number, b: number): void;
|
|
39
|
-
export function __wbg_set_gear_id(a: number, b: number, c: number): void;
|
|
40
|
-
export function __wbg_get_gear_xxh3(a: number, b: number): void;
|
|
41
|
-
export function __wbg_set_gear_xxh3(a: number, b: number, c: number): void;
|
|
42
|
-
export function __wbg_get_gear_gear_id(a: number): number;
|
|
43
|
-
export function __wbg_set_gear_gear_id(a: number, b: number): void;
|
|
44
|
-
export function __wbg_get_gear_stars(a: number): number;
|
|
45
|
-
export function __wbg_set_gear_stars(a: number, b: number): void;
|
|
46
|
-
export function __wbg_get_gear_exp(a: number): number;
|
|
47
|
-
export function __wbg_set_gear_exp(a: number, b: number): void;
|
|
48
|
-
export function __wbg_get_gear_default_exp(a: number): number;
|
|
49
|
-
export function __wbg_set_gear_default_exp(a: number, b: number): void;
|
|
50
|
-
export function __wbg_get_gear_name(a: number, b: number): void;
|
|
51
|
-
export function __wbg_set_gear_name(a: number, b: number, c: number): void;
|
|
52
|
-
export function __wbg_get_gear_gear_type(a: number): number;
|
|
53
|
-
export function __wbg_set_gear_gear_type(a: number, b: number): void;
|
|
54
|
-
export function __wbg_get_gear_max_hp(a: number): number;
|
|
55
|
-
export function __wbg_set_gear_max_hp(a: number, b: number): void;
|
|
56
|
-
export function __wbg_get_gear_firepower(a: number): number;
|
|
57
|
-
export function __wbg_set_gear_firepower(a: number, b: number): void;
|
|
58
|
-
export function __wbg_get_gear_armor(a: number): number;
|
|
59
|
-
export function __wbg_set_gear_armor(a: number, b: number): void;
|
|
60
|
-
export function __wbg_get_gear_torpedo(a: number): number;
|
|
61
|
-
export function __wbg_set_gear_torpedo(a: number, b: number): void;
|
|
62
|
-
export function __wbg_get_gear_anti_air(a: number): number;
|
|
63
|
-
export function __wbg_set_gear_anti_air(a: number, b: number): void;
|
|
64
|
-
export function __wbg_get_gear_speed(a: number): number;
|
|
65
|
-
export function __wbg_set_gear_speed(a: number, b: number): void;
|
|
66
|
-
export function __wbg_get_gear_bombing(a: number): number;
|
|
67
|
-
export function __wbg_set_gear_bombing(a: number, b: number): void;
|
|
68
|
-
export function __wbg_get_gear_asw(a: number): number;
|
|
69
|
-
export function __wbg_set_gear_asw(a: number, b: number): void;
|
|
70
|
-
export function __wbg_get_gear_los(a: number): number;
|
|
71
|
-
export function __wbg_set_gear_los(a: number, b: number): void;
|
|
72
|
-
export function __wbg_get_gear_luck(a: number): number;
|
|
73
|
-
export function __wbg_set_gear_luck(a: number, b: number): void;
|
|
74
|
-
export function __wbg_get_gear_accuracy(a: number): number;
|
|
75
|
-
export function __wbg_set_gear_accuracy(a: number, b: number): void;
|
|
76
|
-
export function __wbg_get_gear_evasion(a: number): number;
|
|
77
|
-
export function __wbg_set_gear_evasion(a: number, b: number): void;
|
|
78
|
-
export function __wbg_get_gear_range(a: number): number;
|
|
79
|
-
export function __wbg_set_gear_range(a: number, b: number): void;
|
|
80
|
-
export function __wbg_get_gear_radius(a: number): number;
|
|
81
|
-
export function __wbg_set_gear_radius(a: number, b: number): void;
|
|
82
|
-
export function __wbg_get_gear_cost(a: number): number;
|
|
83
|
-
export function __wbg_set_gear_cost(a: number, b: number): void;
|
|
84
|
-
export function __wbg_get_gear_improvable(a: number): number;
|
|
85
|
-
export function __wbg_set_gear_improvable(a: number, b: number): void;
|
|
86
|
-
export function __wbg_get_gear_adjusted_anti_air_resistance(a: number): number;
|
|
87
|
-
export function __wbg_set_gear_adjusted_anti_air_resistance(a: number, b: number): void;
|
|
88
|
-
export function __wbg_get_gear_fleet_anti_air_resistance(a: number): number;
|
|
89
|
-
export function __wbg_set_gear_fleet_anti_air_resistance(a: number, b: number): void;
|
|
90
|
-
export function gear_default(): number;
|
|
91
|
-
export function gear_types(a: number): number;
|
|
92
|
-
export function gear_gear_type_id(a: number): number;
|
|
93
|
-
export function gear_special_type_id(a: number): number;
|
|
94
|
-
export function gear_icon_id(a: number): number;
|
|
95
|
-
export function gear_has_attr(a: number, b: number): number;
|
|
96
|
-
export function gear_category(a: number): number;
|
|
97
|
-
export function gear_ace(a: number): number;
|
|
98
|
-
export function gear_anti_bomber(a: number): number;
|
|
99
|
-
export function gear_interception(a: number): number;
|
|
100
|
-
export function gear_is_carrier_shelling_plane(a: number): number;
|
|
101
|
-
export function gear_has_proficiency(a: number): number;
|
|
102
|
-
export function gear_max_exp_eq_120(a: number): number;
|
|
103
|
-
export function gear_proficiency_critical_power_mod(a: number): number;
|
|
104
|
-
export function gear_calc_fighter_power(a: number, b: number): number;
|
|
105
|
-
export function gear_calc_interception_power(a: number, b: number): number;
|
|
106
|
-
export function gear_fleet_anti_air(a: number): number;
|
|
107
|
-
export function gear_adjusted_anti_air(a: number): number;
|
|
108
|
-
export function gear_calc_contact_trigger_factor(a: number, b: number): number;
|
|
109
|
-
export function gear_contact_selection_rate(a: number, b: number): number;
|
|
110
|
-
export function gear_night_contact_rate(a: number, b: number): number;
|
|
111
|
-
export function gear_is_night_plane(a: number): number;
|
|
112
|
-
export function gear_night_plane_power(a: number, b: number, c: number): number;
|
|
113
|
-
export function gear_elos(a: number): number;
|
|
114
|
-
export function gear_is_abyssal(a: number): number;
|
|
115
|
-
export function gear_is_abyssal_cuttlefish_torpedo(a: number): number;
|
|
116
|
-
export function gear_is_abyssal_patrolling_attack_hawk(a: number): number;
|
|
117
|
-
export function gear_expedition_bonus(a: number): number;
|
|
118
|
-
export function __wbg_fhcore_free(a: number): void;
|
|
119
|
-
export function fhcore_new(a: number, b: number, c: number): void;
|
|
120
|
-
export function fhcore_create_gear(a: number, b: number): number;
|
|
121
|
-
export function fhcore_create_ship(a: number, b: number): number;
|
|
122
|
-
export function fhcore_create_air_squadron(a: number, b: number): number;
|
|
123
|
-
export function fhcore_create_fleet(a: number, b: number): number;
|
|
124
|
-
export function fhcore_create_org(a: number, b: number): number;
|
|
125
|
-
export function fhcore_create_ship_by_id(a: number, b: number): number;
|
|
126
|
-
export function fhcore_create_comp_by_map_enemy(a: number, b: number, c: number, d: number, e: number): number;
|
|
127
|
-
export function fhcore_create_default_ship(a: number): number;
|
|
128
|
-
export function fhcore_create_analyzer(a: number): number;
|
|
129
|
-
export function fhcore_simulate_shelling_support(a: number, b: number, c: number, d: number, e: number, f: number): void;
|
|
130
|
-
export function set_panic_hook(): void;
|
|
131
4
|
export function __wbg_ship_free(a: number): void;
|
|
132
5
|
export function __wbg_get_ship_id(a: number, b: number): void;
|
|
133
6
|
export function __wbg_set_ship_id(a: number, b: number, c: number): void;
|
|
@@ -222,32 +95,6 @@ export function ship_get_possible_anti_air_cutin_ids(a: number, b: number): void
|
|
|
222
95
|
export function ship_transport_point(a: number): number;
|
|
223
96
|
export function ship_elos(a: number, b: number, c: number): void;
|
|
224
97
|
export function ship_take_damage(a: number, b: number): void;
|
|
225
|
-
export function __wbg_comp_free(a: number): void;
|
|
226
|
-
export function __wbg_get_comp_org_type(a: number): number;
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export function __wbg_set_comp_org_type(a: number, b: number): void;
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export function __wbg_get_comp_hq_level(a: number): number;
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export function __wbg_set_comp_hq_level(a: number, b: number): void;
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export function __wbg_get_comp_main(a: number): number;
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export function __wbg_set_comp_main(a: number, b: number): void;
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export function __wbg_get_comp_escort(a: number): number;
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export function __wbg_set_comp_escort(a: number, b: number): void;
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export function __wbg_get_comp_route_sup(a: number): number;
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export function __wbg_set_comp_route_sup(a: number, b: number): void;
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export function __wbg_get_comp_boss_sup(a: number): number;
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export function __wbg_set_comp_boss_sup(a: number, b: number): void;
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export function comp_side(a: number): number;
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export function comp_is_combined(a: number): number;
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export function comp_is_enemy(a: number): number;
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export function comp_meta(a: number): number;
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export function comp_get_fleet_id(a: number, b: number, c: number): void;
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export function comp_get_ship_with_clone(a: number, b: number, c: number, d: number): number;
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export function comp_get_ship_entity_id(a: number, b: number, c: number, d: number, e: number): void;
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export function comp_get_ship_by_eid_with_clone(a: number, b: number, c: number): number;
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export function comp_default_formation(a: number): number;
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export function comp_fleet_anti_air(a: number, b: number): number;
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export function comp_fighter_power(a: number, b: number, c: number, d: number): void;
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export function comp_transport_point(a: number): number;
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export function __wbg_airsquadron_free(a: number): void;
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export function __wbg_get_airsquadron_id(a: number, b: number): void;
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export function fleet_expedition_bonus(a: number): number;
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export function fleet_sum_ship_stat_by(a: number, b: number, c: number, d: number): void;
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export function fleet_reset_battle_state(a: number): void;
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export function set_panic_hook(): void;
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export function __wbg_ibonuses_free(a: number): void;
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export function __wbg_get_ibonuses_shelling_power(a: number): number;
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export function __wbg_set_ibonuses_shelling_power(a: number, b: number): void;
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export function __wbg_get_ibonuses_carrier_shelling_power(a: number): number;
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export function __wbg_set_ibonuses_carrier_shelling_power(a: number, b: number): void;
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export function __wbg_get_ibonuses_shelling_accuracy(a: number): number;
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export function __wbg_set_ibonuses_shelling_accuracy(a: number, b: number): void;
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export function __wbg_get_ibonuses_torpedo_power(a: number): number;
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export function __wbg_set_ibonuses_torpedo_power(a: number, b: number): void;
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export function __wbg_get_ibonuses_torpedo_accuracy(a: number): number;
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export function __wbg_set_ibonuses_torpedo_accuracy(a: number, b: number): void;
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export function __wbg_get_ibonuses_torpedo_evasion(a: number): number;
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export function __wbg_set_ibonuses_torpedo_evasion(a: number, b: number): void;
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export function __wbg_get_ibonuses_asw_power(a: number): number;
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export function __wbg_set_ibonuses_asw_power(a: number, b: number): void;
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export function __wbg_get_ibonuses_asw_accuracy(a: number): number;
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export function __wbg_set_ibonuses_asw_accuracy(a: number, b: number): void;
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export function __wbg_get_ibonuses_night_power(a: number): number;
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export function __wbg_set_ibonuses_night_power(a: number, b: number): void;
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export function __wbg_get_ibonuses_night_accuracy(a: number): number;
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export function __wbg_set_ibonuses_night_accuracy(a: number, b: number): void;
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export function __wbg_get_ibonuses_defense_power(a: number): number;
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export function __wbg_set_ibonuses_defense_power(a: number, b: number): void;
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export function __wbg_get_ibonuses_contact_selection(a: number): number;
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export function __wbg_set_ibonuses_contact_selection(a: number, b: number): void;
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export function __wbg_get_ibonuses_fighter_power(a: number): number;
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export function __wbg_set_ibonuses_fighter_power(a: number, b: number): void;
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export function __wbg_get_ibonuses_adjusted_anti_air(a: number): number;
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export function __wbg_set_ibonuses_adjusted_anti_air(a: number, b: number): void;
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export function __wbg_get_ibonuses_fleet_anti_air(a: number): number;
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export function __wbg_set_ibonuses_fleet_anti_air(a: number, b: number): void;
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export function __wbg_get_ibonuses_elos(a: number): number;
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export function __wbg_set_ibonuses_elos(a: number, b: number): void;
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export function __wbg_gear_free(a: number): void;
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export function __wbg_get_gear_id(a: number, b: number): void;
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export function __wbg_set_gear_id(a: number, b: number, c: number): void;
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export function __wbg_get_gear_xxh3(a: number, b: number): void;
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export function __wbg_set_gear_xxh3(a: number, b: number, c: number): void;
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export function __wbg_get_gear_gear_id(a: number): number;
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export function __wbg_set_gear_gear_id(a: number, b: number): void;
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export function __wbg_get_gear_stars(a: number): number;
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export function __wbg_set_gear_stars(a: number, b: number): void;
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export function __wbg_get_gear_exp(a: number): number;
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export function __wbg_set_gear_exp(a: number, b: number): void;
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export function __wbg_get_gear_default_exp(a: number): number;
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export function __wbg_set_gear_default_exp(a: number, b: number): void;
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export function __wbg_get_gear_name(a: number, b: number): void;
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export function __wbg_set_gear_name(a: number, b: number, c: number): void;
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export function __wbg_get_gear_gear_type(a: number): number;
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export function __wbg_set_gear_gear_type(a: number, b: number): void;
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export function __wbg_get_gear_max_hp(a: number): number;
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export function __wbg_set_gear_max_hp(a: number, b: number): void;
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export function __wbg_get_gear_firepower(a: number): number;
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export function __wbg_set_gear_firepower(a: number, b: number): void;
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export function __wbg_get_gear_armor(a: number): number;
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export function __wbg_set_gear_armor(a: number, b: number): void;
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export function __wbg_get_gear_torpedo(a: number): number;
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export function __wbg_set_gear_torpedo(a: number, b: number): void;
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export function __wbg_get_gear_anti_air(a: number): number;
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export function __wbg_set_gear_anti_air(a: number, b: number): void;
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export function __wbg_get_gear_speed(a: number): number;
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export function __wbg_set_gear_speed(a: number, b: number): void;
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export function __wbg_get_gear_bombing(a: number): number;
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export function __wbg_set_gear_bombing(a: number, b: number): void;
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export function __wbg_get_gear_asw(a: number): number;
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export function __wbg_set_gear_asw(a: number, b: number): void;
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export function __wbg_get_gear_los(a: number): number;
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export function __wbg_set_gear_los(a: number, b: number): void;
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export function __wbg_get_gear_luck(a: number): number;
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export function __wbg_set_gear_luck(a: number, b: number): void;
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export function __wbg_get_gear_accuracy(a: number): number;
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export function __wbg_set_gear_accuracy(a: number, b: number): void;
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export function __wbg_get_gear_evasion(a: number): number;
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export function __wbg_set_gear_evasion(a: number, b: number): void;
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export function __wbg_get_gear_range(a: number): number;
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export function __wbg_set_gear_range(a: number, b: number): void;
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export function __wbg_get_gear_radius(a: number): number;
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export function __wbg_set_gear_radius(a: number, b: number): void;
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export function __wbg_get_gear_cost(a: number): number;
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export function __wbg_set_gear_cost(a: number, b: number): void;
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export function __wbg_get_gear_improvable(a: number): number;
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export function __wbg_set_gear_improvable(a: number, b: number): void;
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export function __wbg_get_gear_adjusted_anti_air_resistance(a: number): number;
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export function __wbg_set_gear_adjusted_anti_air_resistance(a: number, b: number): void;
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export function __wbg_get_gear_fleet_anti_air_resistance(a: number): number;
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|
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export function __wbg_set_gear_fleet_anti_air_resistance(a: number, b: number): void;
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|
+
export function gear_default(): number;
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|
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export function gear_types(a: number): number;
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|
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export function gear_gear_type_id(a: number): number;
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export function gear_special_type_id(a: number): number;
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export function gear_icon_id(a: number): number;
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export function gear_has_attr(a: number, b: number): number;
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+
export function gear_category(a: number): number;
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export function gear_ace(a: number): number;
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export function gear_anti_bomber(a: number): number;
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export function gear_interception(a: number): number;
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export function gear_is_carrier_shelling_plane(a: number): number;
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export function gear_has_proficiency(a: number): number;
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|
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export function gear_max_exp_eq_120(a: number): number;
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|
+
export function gear_proficiency_critical_power_mod(a: number): number;
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export function gear_calc_fighter_power(a: number, b: number): number;
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export function gear_calc_interception_power(a: number, b: number): number;
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export function gear_fleet_anti_air(a: number): number;
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241
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export function gear_adjusted_anti_air(a: number): number;
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export function gear_calc_contact_trigger_factor(a: number, b: number): number;
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export function gear_contact_selection_rate(a: number, b: number): number;
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export function gear_night_contact_rate(a: number, b: number): number;
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export function gear_is_night_plane(a: number): number;
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export function gear_night_plane_power(a: number, b: number, c: number): number;
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247
|
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export function gear_elos(a: number): number;
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export function gear_is_abyssal(a: number): number;
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export function gear_is_abyssal_cuttlefish_torpedo(a: number): number;
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export function gear_is_abyssal_patrolling_attack_hawk(a: number): number;
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251
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export function gear_expedition_bonus(a: number): number;
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252
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export function __wbg_fhcore_free(a: number): void;
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253
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export function fhcore_new(a: number, b: number, c: number): void;
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|
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export function fhcore_create_gear(a: number, b: number): number;
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export function fhcore_create_ship(a: number, b: number): number;
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|
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export function fhcore_create_air_squadron(a: number, b: number): number;
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257
|
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export function fhcore_create_fleet(a: number, b: number): number;
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|
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export function fhcore_create_org(a: number, b: number): number;
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|
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export function fhcore_create_ship_by_id(a: number, b: number): number;
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260
|
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export function fhcore_create_comp_by_map_enemy(a: number, b: number, c: number, d: number, e: number): number;
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261
|
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export function fhcore_create_default_ship(a: number): number;
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262
|
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export function fhcore_create_analyzer(a: number): number;
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263
|
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export function fhcore_simulate_shelling_support(a: number, b: number, c: number, d: number, e: number, f: number): void;
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290
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export function org_type_is_single(a: number): number;
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291
265
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export function org_type_default_formation(a: number): number;
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export function org_type_is_player(a: number): number;
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export function org_type_side(a: number): number;
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|
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export function __wbg_analyzer_free(a: number): void;
|
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295
|
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export function analyzer_analyze_anti_air(a: number, b: number, c: number, d: number, e: number, f: number): number;
|
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|
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export function analyzer_analyze_day_cutin(a: number, b: number): number;
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297
|
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export function analyzer_analyze_night_cutin(a: number, b: number, c: number, d: number): number;
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|
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export function analyzer_analyze_contact_chance(a: number, b: number): number;
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|
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export function analyzer_analyze_warfare(a: number, b: number, c: number, d: number): number;
|
|
300
|
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export function analyzer_analyze_fleet_cutin(a: number, b: number, c: number): number;
|
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301
268
|
export function __wbg_org_free(a: number): void;
|
|
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269
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export function __wbg_get_org_id(a: number, b: number): void;
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|
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270
|
export function __wbg_set_org_id(a: number, b: number, c: number): void;
|
|
@@ -336,6 +303,39 @@ export function org_interception_power(a: number): number;
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336
303
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export function org_high_altitude_interception_power(a: number): number;
|
|
337
304
|
export function org_create_warfare_ship_environment(a: number, b: number, c: number): number;
|
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338
305
|
export function org_default(): number;
|
|
306
|
+
export function __wbg_analyzer_free(a: number): void;
|
|
307
|
+
export function analyzer_analyze_anti_air(a: number, b: number, c: number, d: number, e: number, f: number): number;
|
|
308
|
+
export function analyzer_analyze_day_cutin(a: number, b: number): number;
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309
|
+
export function analyzer_analyze_night_cutin(a: number, b: number, c: number, d: number): number;
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310
|
+
export function analyzer_analyze_contact_chance(a: number, b: number): number;
|
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311
|
+
export function analyzer_analyze_warfare(a: number, b: number, c: number, d: number): number;
|
|
312
|
+
export function analyzer_analyze_fleet_cutin(a: number, b: number, c: number): number;
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313
|
+
export function __wbg_comp_free(a: number): void;
|
|
314
|
+
export function __wbg_get_comp_org_type(a: number): number;
|
|
315
|
+
export function __wbg_set_comp_org_type(a: number, b: number): void;
|
|
316
|
+
export function __wbg_get_comp_hq_level(a: number): number;
|
|
317
|
+
export function __wbg_set_comp_hq_level(a: number, b: number): void;
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|
318
|
+
export function __wbg_get_comp_main(a: number): number;
|
|
319
|
+
export function __wbg_set_comp_main(a: number, b: number): void;
|
|
320
|
+
export function __wbg_get_comp_escort(a: number): number;
|
|
321
|
+
export function __wbg_set_comp_escort(a: number, b: number): void;
|
|
322
|
+
export function __wbg_get_comp_route_sup(a: number): number;
|
|
323
|
+
export function __wbg_set_comp_route_sup(a: number, b: number): void;
|
|
324
|
+
export function __wbg_get_comp_boss_sup(a: number): number;
|
|
325
|
+
export function __wbg_set_comp_boss_sup(a: number, b: number): void;
|
|
326
|
+
export function comp_side(a: number): number;
|
|
327
|
+
export function comp_is_combined(a: number): number;
|
|
328
|
+
export function comp_is_enemy(a: number): number;
|
|
329
|
+
export function comp_meta(a: number): number;
|
|
330
|
+
export function comp_get_fleet_id(a: number, b: number, c: number): void;
|
|
331
|
+
export function comp_get_ship_with_clone(a: number, b: number, c: number, d: number): number;
|
|
332
|
+
export function comp_get_ship_entity_id(a: number, b: number, c: number, d: number, e: number): void;
|
|
333
|
+
export function comp_get_ship_by_eid_with_clone(a: number, b: number, c: number): number;
|
|
334
|
+
export function comp_default_formation(a: number): number;
|
|
335
|
+
export function comp_fleet_anti_air(a: number, b: number): number;
|
|
336
|
+
export function comp_fighter_power(a: number, b: number, c: number, d: number): void;
|
|
337
|
+
export function comp_elos(a: number, b: number, c: number): void;
|
|
338
|
+
export function comp_transport_point(a: number): number;
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|
339
339
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export function __wbindgen_malloc(a: number): number;
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340
340
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export function __wbindgen_realloc(a: number, b: number, c: number): number;
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341
341
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export function __wbindgen_add_to_stack_pointer(a: number): number;
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