fleethub-core 0.7.3 → 0.9.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -1,70 +1,6 @@
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  /* tslint:disable */
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  /* eslint-disable */
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  export const memory: WebAssembly.Memory;
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- export function set_panic_hook(): void;
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- export function __wbg_airsquadron_free(a: number): void;
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- export function __wbg_get_airsquadron_id(a: number, b: number): void;
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- export function __wbg_set_airsquadron_id(a: number, b: number, c: number): void;
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- export function __wbg_get_airsquadron_mode(a: number): number;
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- export function __wbg_set_airsquadron_mode(a: number, b: number): void;
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- export function air_squadron_can_equip(a: number): number;
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- export function airsquadron_xxh3(a: number, b: number): void;
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- export function airsquadron_get_gear(a: number, b: number, c: number): number;
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- export function airsquadron_can_equip(a: number, b: number): number;
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- export function airsquadron_get_slot_size(a: number, b: number): number;
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- export function airsquadron_get_max_slot_size(a: number, b: number): number;
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- export function airsquadron_fighter_power(a: number): number;
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- export function airsquadron_interception_power(a: number): number;
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- export function airsquadron_radius(a: number): number;
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- export function __wbg_comp_free(a: number): void;
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- export function __wbg_get_comp_org_type(a: number): number;
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- export function __wbg_set_comp_org_type(a: number, b: number): void;
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- export function __wbg_get_comp_hq_level(a: number): number;
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- export function __wbg_set_comp_hq_level(a: number, b: number): void;
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- export function __wbg_get_comp_main(a: number): number;
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- export function __wbg_set_comp_main(a: number, b: number): void;
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- export function __wbg_get_comp_escort(a: number): number;
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- export function __wbg_set_comp_escort(a: number, b: number): void;
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- export function __wbg_get_comp_route_sup(a: number): number;
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- export function __wbg_set_comp_route_sup(a: number, b: number): void;
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- export function __wbg_get_comp_boss_sup(a: number): number;
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- export function __wbg_set_comp_boss_sup(a: number, b: number): void;
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- export function comp_side(a: number): number;
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- export function comp_is_combined(a: number): number;
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- export function comp_is_enemy(a: number): number;
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- export function comp_meta(a: number): number;
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- export function comp_get_fleet_id(a: number, b: number, c: number): void;
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- export function comp_get_ship_with_clone(a: number, b: number, c: number, d: number): number;
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- export function comp_get_ship_entity_id(a: number, b: number, c: number, d: number, e: number): void;
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- export function comp_get_ship_by_eid_with_clone(a: number, b: number, c: number): number;
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- export function comp_default_formation(a: number): number;
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- export function comp_fleet_anti_air(a: number, b: number): number;
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- export function comp_fighter_power(a: number, b: number, c: number, d: number): void;
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- export function comp_elos(a: number, b: number, c: number): void;
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- export function comp_transport_point(a: number): number;
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- export function __wbg_fleet_free(a: number): void;
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- export function __wbg_get_fleet_id(a: number, b: number): void;
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- export function __wbg_set_fleet_id(a: number, b: number, c: number): void;
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- export function __wbg_get_fleet_len(a: number): number;
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- export function __wbg_set_fleet_len(a: number, b: number): void;
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- export function fleet_xxh3(a: number, b: number): void;
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- export function fleet_meta(a: number): number;
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- export function fleet_ship_keys(a: number, b: number): void;
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- export function fleet_ship_ids(a: number, b: number): void;
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- export function fleet_get_gear_ids_by_improvable(a: number, b: number): void;
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- export function fleet_get_gear_ids_by_proficiency(a: number, b: number): void;
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- export function fleet_get_damage_bound(a: number, b: number, c: number, d: number): number;
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- export function fleet_get_remaining_fuel(a: number, b: number, c: number, d: number, e: number): number;
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- export function fleet_get_remaining_ammo(a: number, b: number, c: number, d: number, e: number): number;
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- export function fleet_count_ships(a: number): number;
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- export function fleet_get_ship(a: number, b: number, c: number): number;
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- export function fleet_fleet_los_mod(a: number, b: number): void;
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- export function fleet_fighter_power(a: number, b: number, c: number): void;
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- export function fleet_elos(a: number, b: number, c: number, d: number): void;
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- export function fleet_aviation_detection_score(a: number, b: number): void;
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- export function fleet_expedition_bonus(a: number): number;
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- export function fleet_sum_ship_stat_by(a: number, b: number, c: number, d: number): void;
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- export function fleet_reset_battle_state(a: number): void;
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  export function __wbg_ibonuses_free(a: number): void;
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  export function __wbg_get_ibonuses_shelling_power(a: number): number;
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  export function __wbg_set_ibonuses_shelling_power(a: number, b: number): void;
@@ -101,6 +37,8 @@ export function __wbg_set_ibonuses_elos(a: number, b: number): void;
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  export function __wbg_gear_free(a: number): void;
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  export function __wbg_get_gear_id(a: number, b: number): void;
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  export function __wbg_set_gear_id(a: number, b: number, c: number): void;
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+ export function __wbg_get_gear_xxh3(a: number, b: number): void;
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+ export function __wbg_set_gear_xxh3(a: number, b: number, c: number): void;
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  export function __wbg_get_gear_gear_id(a: number): number;
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  export function __wbg_set_gear_gear_id(a: number, b: number): void;
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  export function __wbg_get_gear_stars(a: number): number;
@@ -150,7 +88,6 @@ export function __wbg_set_gear_adjusted_anti_air_resistance(a: number, b: number
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  export function __wbg_get_gear_fleet_anti_air_resistance(a: number): number;
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  export function __wbg_set_gear_fleet_anti_air_resistance(a: number, b: number): void;
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  export function gear_default(): number;
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- export function gear_xxh3(a: number, b: number): void;
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  export function gear_types(a: number): number;
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  export function gear_gear_type_id(a: number): number;
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  export function gear_special_type_id(a: number): number;
@@ -169,7 +106,6 @@ export function gear_calc_interception_power(a: number, b: number): number;
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  export function gear_fleet_anti_air(a: number): number;
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  export function gear_adjusted_anti_air(a: number): number;
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  export function gear_calc_contact_trigger_factor(a: number, b: number): number;
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- export function gear_is_contact_selection_plane(a: number): number;
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  export function gear_contact_selection_rate(a: number, b: number): number;
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  export function gear_night_contact_rate(a: number, b: number): number;
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  export function gear_is_night_plane(a: number): number;
@@ -180,7 +116,7 @@ export function gear_is_abyssal_cuttlefish_torpedo(a: number): number;
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  export function gear_is_abyssal_patrolling_attack_hawk(a: number): number;
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  export function gear_expedition_bonus(a: number): number;
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  export function __wbg_fhcore_free(a: number): void;
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- export function fhcore_new(a: number, b: number): number;
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+ export function fhcore_new(a: number, b: number, c: number): void;
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  export function fhcore_create_gear(a: number, b: number): number;
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  export function fhcore_create_ship(a: number, b: number): number;
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  export function fhcore_create_air_squadron(a: number, b: number): number;
@@ -190,58 +126,13 @@ export function fhcore_create_ship_by_id(a: number, b: number): number;
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  export function fhcore_create_comp_by_map_enemy(a: number, b: number, c: number, d: number, e: number): number;
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  export function fhcore_create_default_ship(a: number): number;
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  export function fhcore_create_analyzer(a: number): number;
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- export function fhcore_simulate_shelling_support(a: number, b: number, c: number, d: number, e: number): number;
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- export function org_type_is_single(a: number): number;
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- export function org_type_default_formation(a: number): number;
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- export function org_type_is_player(a: number): number;
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- export function org_type_side(a: number): number;
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- export function __wbg_analyzer_free(a: number): void;
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- export function analyzer_analyze_anti_air(a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number): number;
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- export function analyzer_analyze_day_cutin(a: number, b: number): number;
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- export function analyzer_analyze_night_cutin(a: number, b: number, c: number, d: number): number;
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- export function analyzer_analyze_contact_chance(a: number, b: number): number;
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- export function analyzer_analyze_warfare(a: number, b: number, c: number, d: number): number;
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- export function analyzer_analyze_fleet_cutin(a: number, b: number, c: number): number;
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- export function __wbg_org_free(a: number): void;
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- export function __wbg_get_org_id(a: number, b: number): void;
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- export function __wbg_set_org_id(a: number, b: number, c: number): void;
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- export function __wbg_get_org_hq_level(a: number): number;
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- export function __wbg_set_org_hq_level(a: number, b: number): void;
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- export function __wbg_get_org_org_type(a: number): number;
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- export function __wbg_set_org_org_type(a: number, b: number): void;
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- export function __wbg_get_org_sortie(a: number, b: number): void;
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- export function __wbg_set_org_sortie(a: number, b: number, c: number): void;
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- export function __wbg_get_org_route_sup(a: number, b: number): void;
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- export function __wbg_set_org_route_sup(a: number, b: number, c: number): void;
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- export function __wbg_get_org_boss_sup(a: number, b: number): void;
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- export function __wbg_set_org_boss_sup(a: number, b: number, c: number): void;
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- export function org_xxh3(a: number, b: number): void;
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- export function org_fleet_len(a: number, b: number): number;
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- export function org_get_ship_entity_id(a: number, b: number, c: number, d: number, e: number): void;
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- export function org_air_squadron_ids(a: number, b: number): void;
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- export function org_fleet_los_mod(a: number, b: number, c: number): void;
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- export function org_main_ship_ids(a: number, b: number): void;
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- export function org_escort_ship_ids(a: number, b: number): void;
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- export function org_clone_fleet(a: number, b: number, c: number): number;
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- export function org_get_ship(a: number, b: number, c: number, d: number): number;
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- export function org_get_ship_by_id(a: number, b: number, c: number): number;
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- export function org_get_fleet_id_by_role(a: number, b: number, c: number): void;
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- export function org_create_comp(a: number): number;
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- export function org_create_comp_by_key(a: number, b: number, c: number): number;
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- export function org_get_air_squadron(a: number, b: number, c: number): number;
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- export function org_get_air_squadron_gear_ids_by_improvable(a: number, b: number): void;
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- export function org_get_air_squadron_gear_ids_by_proficiency(a: number, b: number): void;
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- export function org_is_player(a: number): number;
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- export function org_is_enemy(a: number): number;
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- export function org_is_single(a: number): number;
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- export function org_is_combined(a: number): number;
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- export function org_interception_power(a: number): number;
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- export function org_high_altitude_interception_power(a: number): number;
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- export function org_create_warfare_ship_environment(a: number, b: number, c: number): number;
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- export function org_default(): number;
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+ export function fhcore_simulate_shelling_support(a: number, b: number, c: number, d: number, e: number, f: number): void;
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+ export function set_panic_hook(): void;
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  export function __wbg_ship_free(a: number): void;
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  export function __wbg_get_ship_id(a: number, b: number): void;
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  export function __wbg_set_ship_id(a: number, b: number, c: number): void;
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+ export function __wbg_get_ship_xxh3(a: number, b: number): void;
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+ export function __wbg_set_ship_xxh3(a: number, b: number, c: number): void;
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  export function __wbg_get_ship_ship_id(a: number): number;
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  export function __wbg_set_ship_ship_id(a: number, b: number): void;
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  export function __wbg_get_ship_level(a: number): number;
@@ -322,6 +213,7 @@ export function ship_fighter_power(a: number, b: number, c: number): void;
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  export function ship_fleet_los_factor(a: number, b: number): void;
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  export function ship_fleet_anti_air(a: number): number;
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  export function ship_cruiser_fit_bonus(a: number): number;
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+ export function ship_fit_gun_bonus(a: number, b: number): number;
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  export function ship_basic_accuracy_term(a: number, b: number): void;
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  export function ship_basic_evasion_term(a: number, b: number): void;
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  export function ship_evasion_term(a: number, b: number, c: number, d: number, e: number): void;
@@ -330,7 +222,120 @@ export function ship_get_possible_anti_air_cutin_ids(a: number, b: number): void
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  export function ship_transport_point(a: number): number;
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  export function ship_elos(a: number, b: number, c: number): void;
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  export function ship_take_damage(a: number, b: number): void;
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- export function ship_xxh3(a: number, b: number): void;
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+ export function __wbg_comp_free(a: number): void;
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+ export function __wbg_get_comp_org_type(a: number): number;
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+ export function __wbg_set_comp_org_type(a: number, b: number): void;
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+ export function __wbg_get_comp_hq_level(a: number): number;
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+ export function __wbg_set_comp_hq_level(a: number, b: number): void;
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+ export function __wbg_get_comp_main(a: number): number;
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+ export function __wbg_set_comp_main(a: number, b: number): void;
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+ export function __wbg_get_comp_escort(a: number): number;
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+ export function __wbg_set_comp_escort(a: number, b: number): void;
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+ export function __wbg_get_comp_route_sup(a: number): number;
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+ export function __wbg_set_comp_route_sup(a: number, b: number): void;
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+ export function __wbg_get_comp_boss_sup(a: number): number;
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+ export function __wbg_set_comp_boss_sup(a: number, b: number): void;
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+ export function comp_side(a: number): number;
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+ export function comp_is_combined(a: number): number;
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+ export function comp_is_enemy(a: number): number;
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+ export function comp_meta(a: number): number;
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+ export function comp_get_fleet_id(a: number, b: number, c: number): void;
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+ export function comp_get_ship_with_clone(a: number, b: number, c: number, d: number): number;
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+ export function comp_get_ship_entity_id(a: number, b: number, c: number, d: number, e: number): void;
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+ export function comp_get_ship_by_eid_with_clone(a: number, b: number, c: number): number;
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+ export function comp_default_formation(a: number): number;
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+ export function comp_fleet_anti_air(a: number, b: number): number;
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+ export function comp_fighter_power(a: number, b: number, c: number, d: number): void;
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+ export function comp_elos(a: number, b: number, c: number): void;
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+ export function comp_transport_point(a: number): number;
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+ export function __wbg_airsquadron_free(a: number): void;
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+ export function __wbg_get_airsquadron_id(a: number, b: number): void;
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+ export function __wbg_set_airsquadron_id(a: number, b: number, c: number): void;
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+ export function __wbg_get_airsquadron_xxh3(a: number, b: number): void;
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+ export function __wbg_set_airsquadron_xxh3(a: number, b: number, c: number): void;
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+ export function __wbg_get_airsquadron_mode(a: number): number;
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+ export function __wbg_set_airsquadron_mode(a: number, b: number): void;
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+ export function air_squadron_can_equip(a: number): number;
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+ export function airsquadron_get_gear(a: number, b: number, c: number): number;
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+ export function airsquadron_can_equip(a: number, b: number): number;
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+ export function airsquadron_get_slot_size(a: number, b: number, c: number): void;
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+ export function airsquadron_get_max_slot_size(a: number, b: number, c: number): void;
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+ export function airsquadron_fighter_power(a: number): number;
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+ export function airsquadron_interception_power(a: number): number;
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+ export function airsquadron_radius(a: number): number;
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+ export function __wbg_fleet_free(a: number): void;
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+ export function __wbg_get_fleet_id(a: number, b: number): void;
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+ export function __wbg_set_fleet_id(a: number, b: number, c: number): void;
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+ export function __wbg_get_fleet_xxh3(a: number, b: number): void;
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+ export function __wbg_set_fleet_xxh3(a: number, b: number, c: number): void;
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+ export function __wbg_get_fleet_len(a: number): number;
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+ export function __wbg_set_fleet_len(a: number, b: number): void;
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+ export function fleet_meta(a: number): number;
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+ export function fleet_ship_keys(a: number, b: number): void;
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+ export function fleet_ship_ids(a: number, b: number): void;
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+ export function fleet_get_gear_ids_by_improvable(a: number, b: number): void;
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+ export function fleet_get_gear_ids_by_proficiency(a: number, b: number): void;
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+ export function fleet_get_damage_bound(a: number, b: number, c: number, d: number): number;
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+ export function fleet_get_remaining_fuel(a: number, b: number, c: number, d: number, e: number): number;
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+ export function fleet_get_remaining_ammo(a: number, b: number, c: number, d: number, e: number): number;
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+ export function fleet_count_ships(a: number): number;
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+ export function fleet_get_ship(a: number, b: number, c: number): number;
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+ export function fleet_fleet_los_mod(a: number, b: number): void;
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+ export function fleet_fighter_power(a: number, b: number, c: number): void;
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+ export function fleet_elos(a: number, b: number, c: number, d: number): void;
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+ export function fleet_aviation_detection_score(a: number, b: number): void;
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+ export function fleet_expedition_bonus(a: number): number;
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+ export function fleet_sum_ship_stat_by(a: number, b: number, c: number, d: number): void;
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+ export function fleet_reset_battle_state(a: number): void;
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+ export function org_type_is_single(a: number): number;
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+ export function org_type_default_formation(a: number): number;
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+ export function org_type_is_player(a: number): number;
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+ export function org_type_side(a: number): number;
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+ export function __wbg_analyzer_free(a: number): void;
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+ export function analyzer_analyze_anti_air(a: number, b: number, c: number, d: number, e: number, f: number): number;
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+ export function analyzer_analyze_day_cutin(a: number, b: number): number;
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+ export function analyzer_analyze_night_cutin(a: number, b: number, c: number, d: number): number;
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+ export function analyzer_analyze_contact_chance(a: number, b: number): number;
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+ export function analyzer_analyze_warfare(a: number, b: number, c: number, d: number): number;
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+ export function analyzer_analyze_fleet_cutin(a: number, b: number, c: number): number;
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+ export function __wbg_org_free(a: number): void;
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+ export function __wbg_get_org_id(a: number, b: number): void;
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+ export function __wbg_set_org_id(a: number, b: number, c: number): void;
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+ export function __wbg_get_org_xxh3(a: number, b: number): void;
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+ export function __wbg_set_org_xxh3(a: number, b: number, c: number): void;
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+ export function __wbg_get_org_hq_level(a: number): number;
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+ export function __wbg_set_org_hq_level(a: number, b: number): void;
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+ export function __wbg_get_org_org_type(a: number): number;
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+ export function __wbg_set_org_org_type(a: number, b: number): void;
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+ export function __wbg_get_org_sortie(a: number, b: number): void;
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+ export function __wbg_set_org_sortie(a: number, b: number, c: number): void;
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+ export function __wbg_get_org_route_sup(a: number, b: number): void;
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+ export function __wbg_set_org_route_sup(a: number, b: number, c: number): void;
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+ export function __wbg_get_org_boss_sup(a: number, b: number): void;
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+ export function __wbg_set_org_boss_sup(a: number, b: number, c: number): void;
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+ export function org_fleet_len(a: number, b: number): number;
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+ export function org_get_ship_entity_id(a: number, b: number, c: number, d: number, e: number): void;
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+ export function org_air_squadron_ids(a: number, b: number): void;
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+ export function org_fleet_los_mod(a: number, b: number, c: number): void;
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+ export function org_main_ship_ids(a: number, b: number): void;
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+ export function org_escort_ship_ids(a: number, b: number): void;
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+ export function org_clone_fleet(a: number, b: number, c: number): number;
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+ export function org_get_ship(a: number, b: number, c: number, d: number): number;
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+ export function org_get_ship_by_id(a: number, b: number, c: number): number;
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+ export function org_get_fleet_id_by_role(a: number, b: number, c: number): void;
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+ export function org_create_comp(a: number): number;
327
+ export function org_create_comp_by_key(a: number, b: number, c: number): number;
328
+ export function org_get_air_squadron(a: number, b: number, c: number, d: number): void;
329
+ export function org_get_air_squadron_gear_ids_by_improvable(a: number, b: number): void;
330
+ export function org_get_air_squadron_gear_ids_by_proficiency(a: number, b: number): void;
331
+ export function org_is_player(a: number): number;
332
+ export function org_is_enemy(a: number): number;
333
+ export function org_is_single(a: number): number;
334
+ export function org_is_combined(a: number): number;
335
+ export function org_interception_power(a: number): number;
336
+ export function org_high_altitude_interception_power(a: number): number;
337
+ export function org_create_warfare_ship_environment(a: number, b: number, c: number): number;
338
+ export function org_default(): number;
334
339
  export function __wbindgen_malloc(a: number): number;
335
340
  export function __wbindgen_realloc(a: number, b: number, c: number): number;
336
341
  export function __wbindgen_add_to_stack_pointer(a: number): number;
package/package.json CHANGED
@@ -1,14 +1,14 @@
1
1
  {
2
2
  "name": "fleethub-core",
3
- "version": "0.7.3",
3
+ "version": "0.9.0",
4
4
  "license": "UNLICENSED",
5
5
  "sideEffects": false,
6
6
  "exports": {
7
- "import": "./pkg/fh_core.js",
8
- "node": "./node/fh_core.js"
7
+ "import": "./pkg/fleethub_core.js",
8
+ "node": "./node/fleethub_core.js"
9
9
  },
10
- "main": "./node/fh_core.js",
11
- "types": "pkg/fh_core.d.ts",
10
+ "main": "./node/fleethub_core.js",
11
+ "types": "pkg/fleethub_core.d.ts",
12
12
  "files": [
13
13
  "pkg",
14
14
  "node",
@@ -77,9 +77,8 @@ export class AirSquadron {
77
77
  */
78
78
  mode: bindings.AirSquadronMode;
79
79
  /**
80
- * @returns {string}
81
80
  */
82
- readonly xxh3: string;
81
+ xxh3: BigInt;
83
82
  }
84
83
  /**
85
84
  */
@@ -88,12 +87,12 @@ export class Analyzer {
88
87
  /**
89
88
  * @param {Comp} comp
90
89
  * @param {bindings.Formation} formation
91
- * @param {number | undefined} adjusted_anti_air_resist
92
- * @param {number | undefined} fleet_anti_air_resist
90
+ * @param {number} adjusted_anti_air_resist
91
+ * @param {number} fleet_anti_air_resist
93
92
  * @param {number | undefined} aaci
94
93
  * @returns {bindings.CompAntiAirInfo}
95
94
  */
96
- analyze_anti_air(comp: Comp, formation: bindings.Formation, adjusted_anti_air_resist?: number, fleet_anti_air_resist?: number, aaci?: number): bindings.CompAntiAirInfo;
95
+ analyze_anti_air(comp: Comp, formation: bindings.Formation, adjusted_anti_air_resist: number, fleet_anti_air_resist: number, aaci?: number): bindings.CompAntiAirInfo;
97
96
  /**
98
97
  * @param {Comp} comp
99
98
  * @returns {bindings.CompDayCutinRateInfo}
@@ -179,11 +178,11 @@ export class Comp {
179
178
  fleet_anti_air(formation_mod: number): number;
180
179
  /**
181
180
  * 制空値
182
- * @param {boolean} anti_combined
183
- * @param {boolean} anti_lbas
181
+ * @param {boolean} escort_participates
182
+ * @param {boolean} recon_participates
184
183
  * @returns {number | undefined}
185
184
  */
186
- fighter_power(anti_combined: boolean, anti_lbas: boolean): number | undefined;
185
+ fighter_power(escort_participates: boolean, recon_participates: boolean): number | undefined;
187
186
  /**
188
187
  * マップ索敵
189
188
  * @param {number} node_divaricated_factor
@@ -330,10 +329,10 @@ export class Fleet {
330
329
  */
331
330
  get_ship(key: string): Ship | undefined;
332
331
  /**
333
- * @param {boolean} anti_lbas
332
+ * @param {boolean} recon_participates
334
333
  * @returns {number | undefined}
335
334
  */
336
- fighter_power(anti_lbas: boolean): number | undefined;
335
+ fighter_power(recon_participates: boolean): number | undefined;
337
336
  /**
338
337
  * マップ索敵
339
338
  * @param {number} hq_level
@@ -370,9 +369,8 @@ export class Fleet {
370
369
  */
371
370
  len: number;
372
371
  /**
373
- * @returns {string}
374
372
  */
375
- readonly xxh3: string;
373
+ xxh3: BigInt;
376
374
  }
377
375
  /**
378
376
  */
@@ -431,10 +429,6 @@ export class Gear {
431
429
  */
432
430
  calc_contact_trigger_factor(slot_size: number): number;
433
431
  /**
434
- * @returns {boolean}
435
- */
436
- is_contact_selection_plane(): boolean;
437
- /**
438
432
  * @param {bindings.AirStateRank} rank
439
433
  * @returns {number}
440
434
  */
@@ -578,9 +572,8 @@ export class Gear {
578
572
  */
579
573
  readonly types: any;
580
574
  /**
581
- * @returns {string}
582
575
  */
583
- readonly xxh3: string;
576
+ xxh3: BigInt;
584
577
  }
585
578
  /**
586
579
  */
@@ -765,9 +758,8 @@ export class Org {
765
758
  */
766
759
  sortie: string;
767
760
  /**
768
- * @returns {string}
769
761
  */
770
- readonly xxh3: string;
762
+ xxh3: BigInt;
771
763
  }
772
764
  /**
773
765
  */
@@ -909,10 +901,10 @@ export class Ship {
909
901
  */
910
902
  remaining_fuel_mod(): number;
911
903
  /**
912
- * @param {boolean} anti_lbas
904
+ * @param {boolean} recon_participates
913
905
  * @returns {number | undefined}
914
906
  */
915
- fighter_power(anti_lbas: boolean): number | undefined;
907
+ fighter_power(recon_participates: boolean): number | undefined;
916
908
  /**
917
909
  * @returns {number | undefined}
918
910
  */
@@ -926,6 +918,11 @@ export class Ship {
926
918
  */
927
919
  cruiser_fit_bonus(): number;
928
920
  /**
921
+ * @param {boolean} is_night
922
+ * @returns {number}
923
+ */
924
+ fit_gun_bonus(is_night: boolean): number;
925
+ /**
929
926
  * @returns {number | undefined}
930
927
  */
931
928
  basic_accuracy_term(): number | undefined;
@@ -1110,9 +1107,8 @@ export class Ship {
1110
1107
  */
1111
1108
  readonly useful: boolean;
1112
1109
  /**
1113
- * @returns {string}
1114
1110
  */
1115
- readonly xxh3: string;
1111
+ xxh3: BigInt;
1116
1112
  /**
1117
1113
  * @returns {string}
1118
1114
  */
@@ -0,0 +1,2 @@
1
+ import * as wasm from "./fleethub_core_bg.wasm";
2
+ export * from "./fleethub_core_bg.js";