fleethub-core 0.5.2 → 0.7.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/bindings.d.ts CHANGED
@@ -690,7 +690,7 @@ export interface AttackPower {
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  export interface HitRateParams {
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  accuracy_term: number;
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  evasion_term: number;
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- morale_mod: number;
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+ target_morale_mod: number;
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  critical_rate_constant: number;
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  critical_percentage_bonus: number;
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  hit_percentage_bonus: number;
package/node/fh_core.d.ts CHANGED
@@ -460,6 +460,10 @@ export class Gear {
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  elos(): number;
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  /**
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  * @returns {boolean}
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+ */
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+ is_abyssal(): boolean;
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+ /**
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+ * @returns {boolean}
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  */
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  is_abyssal_cuttlefish_torpedo(): boolean;
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  /**
package/node/fh_core.js CHANGED
@@ -277,14 +277,14 @@ module.exports.org_type_side = function(org_type) {
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  return takeObject(ret);
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  };
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- function getArrayU8FromWasm0(ptr, len) {
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- return getUint8Memory0().subarray(ptr / 1, ptr / 1 + len);
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- }
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-
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  function getArrayU16FromWasm0(ptr, len) {
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  return getUint16Memory0().subarray(ptr / 2, ptr / 2 + len);
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  }
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+ function getArrayU8FromWasm0(ptr, len) {
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+ return getUint8Memory0().subarray(ptr / 1, ptr / 1 + len);
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+ }
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+
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  function handleError(f, args) {
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  try {
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  return f.apply(this, args);
@@ -1738,6 +1738,13 @@ class Gear {
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  /**
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  * @returns {boolean}
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  */
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+ is_abyssal() {
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+ var ret = wasm.gear_is_abyssal(this.ptr);
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+ return ret !== 0;
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+ }
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+ /**
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+ * @returns {boolean}
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+ */
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  is_abyssal_cuttlefish_torpedo() {
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  var ret = wasm.gear_is_abyssal_cuttlefish_torpedo(this.ptr);
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  return ret !== 0;
@@ -2654,7 +2661,7 @@ class Ship {
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  get xxh3() {
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  try {
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  const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
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- wasm.ship_xxh3(retptr, this.ptr);
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+ wasm.org_xxh3(retptr, this.ptr);
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  var r0 = getInt32Memory0()[retptr / 4 + 0];
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  var r1 = getInt32Memory0()[retptr / 4 + 1];
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  return getStringFromWasm0(r0, r1);
@@ -3222,15 +3229,15 @@ module.exports.__wbg_error_09919627ac0992f5 = function(arg0, arg1) {
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  }
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  };
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- module.exports.__wbg_getRandomValues_98117e9a7e993920 = function() { return handleError(function (arg0, arg1) {
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- getObject(arg0).getRandomValues(getObject(arg1));
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+ module.exports.__wbg_randomFillSync_59fcc2add91fe7b3 = function() { return handleError(function (arg0, arg1, arg2) {
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+ getObject(arg0).randomFillSync(getArrayU8FromWasm0(arg1, arg2));
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  }, arguments) };
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- module.exports.__wbg_randomFillSync_64cc7d048f228ca8 = function() { return handleError(function (arg0, arg1, arg2) {
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- getObject(arg0).randomFillSync(getArrayU8FromWasm0(arg1, arg2));
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+ module.exports.__wbg_getRandomValues_3e46aa268da0fed1 = function() { return handleError(function (arg0, arg1) {
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+ getObject(arg0).getRandomValues(getObject(arg1));
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  }, arguments) };
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- module.exports.__wbg_process_2f24d6544ea7b200 = function(arg0) {
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+ module.exports.__wbg_process_f2b73829dbd321da = function(arg0) {
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  var ret = getObject(arg0).process;
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  return addHeapObject(ret);
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  };
@@ -3241,12 +3248,12 @@ module.exports.__wbindgen_is_object = function(arg0) {
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  return ret;
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  };
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- module.exports.__wbg_versions_6164651e75405d4a = function(arg0) {
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+ module.exports.__wbg_versions_cd82f79c98672a9f = function(arg0) {
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  var ret = getObject(arg0).versions;
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  return addHeapObject(ret);
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  };
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- module.exports.__wbg_node_4b517d861cbcb3bc = function(arg0) {
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+ module.exports.__wbg_node_ee3f6da4130bd35f = function(arg0) {
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  var ret = getObject(arg0).node;
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  return addHeapObject(ret);
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  };
@@ -3256,17 +3263,17 @@ module.exports.__wbindgen_is_string = function(arg0) {
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  return ret;
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  };
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- module.exports.__wbg_modulerequire_3440a4bcf44437db = function() { return handleError(function (arg0, arg1) {
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+ module.exports.__wbg_modulerequire_0a83c0c31d12d2c7 = function() { return handleError(function (arg0, arg1) {
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  var ret = module.require(getStringFromWasm0(arg0, arg1));
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  return addHeapObject(ret);
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  }, arguments) };
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- module.exports.__wbg_crypto_98fc271021c7d2ad = function(arg0) {
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+ module.exports.__wbg_crypto_9e3521ed42436d35 = function(arg0) {
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  var ret = getObject(arg0).crypto;
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  return addHeapObject(ret);
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  };
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- module.exports.__wbg_msCrypto_a2cdb043d2bfe57f = function(arg0) {
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+ module.exports.__wbg_msCrypto_c429c3f8f7a70bb5 = function(arg0) {
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  var ret = getObject(arg0).msCrypto;
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  return addHeapObject(ret);
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  };
Binary file
@@ -1,6 +1,70 @@
1
1
  /* tslint:disable */
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  /* eslint-disable */
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  export const memory: WebAssembly.Memory;
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+ export function set_panic_hook(): void;
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+ export function __wbg_airsquadron_free(a: number): void;
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+ export function __wbg_get_airsquadron_id(a: number, b: number): void;
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+ export function __wbg_set_airsquadron_id(a: number, b: number, c: number): void;
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+ export function __wbg_get_airsquadron_mode(a: number): number;
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+ export function __wbg_set_airsquadron_mode(a: number, b: number): void;
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+ export function air_squadron_can_equip(a: number): number;
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+ export function airsquadron_xxh3(a: number, b: number): void;
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+ export function airsquadron_get_gear(a: number, b: number, c: number): number;
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+ export function airsquadron_can_equip(a: number, b: number): number;
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+ export function airsquadron_get_slot_size(a: number, b: number): number;
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+ export function airsquadron_get_max_slot_size(a: number, b: number): number;
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+ export function airsquadron_fighter_power(a: number): number;
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+ export function airsquadron_interception_power(a: number): number;
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+ export function airsquadron_radius(a: number): number;
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+ export function __wbg_comp_free(a: number): void;
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+ export function __wbg_get_comp_org_type(a: number): number;
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+ export function __wbg_set_comp_org_type(a: number, b: number): void;
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+ export function __wbg_get_comp_hq_level(a: number): number;
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+ export function __wbg_set_comp_hq_level(a: number, b: number): void;
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+ export function __wbg_get_comp_main(a: number): number;
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+ export function __wbg_set_comp_main(a: number, b: number): void;
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+ export function __wbg_get_comp_escort(a: number): number;
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+ export function __wbg_set_comp_escort(a: number, b: number): void;
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+ export function __wbg_get_comp_route_sup(a: number): number;
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+ export function __wbg_set_comp_route_sup(a: number, b: number): void;
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+ export function __wbg_get_comp_boss_sup(a: number): number;
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+ export function __wbg_set_comp_boss_sup(a: number, b: number): void;
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+ export function comp_side(a: number): number;
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+ export function comp_is_combined(a: number): number;
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+ export function comp_is_enemy(a: number): number;
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+ export function comp_meta(a: number): number;
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+ export function comp_get_fleet_id(a: number, b: number, c: number): void;
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+ export function comp_get_ship_with_clone(a: number, b: number, c: number, d: number): number;
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+ export function comp_get_ship_entity_id(a: number, b: number, c: number, d: number, e: number): void;
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+ export function comp_get_ship_by_eid_with_clone(a: number, b: number, c: number): number;
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+ export function comp_default_formation(a: number): number;
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+ export function comp_fleet_anti_air(a: number, b: number): number;
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+ export function comp_fighter_power(a: number, b: number, c: number, d: number): void;
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+ export function comp_elos(a: number, b: number, c: number): void;
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+ export function comp_transport_point(a: number): number;
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+ export function __wbg_fleet_free(a: number): void;
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+ export function __wbg_get_fleet_id(a: number, b: number): void;
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+ export function __wbg_set_fleet_id(a: number, b: number, c: number): void;
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+ export function __wbg_get_fleet_len(a: number): number;
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+ export function __wbg_set_fleet_len(a: number, b: number): void;
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+ export function fleet_xxh3(a: number, b: number): void;
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+ export function fleet_meta(a: number): number;
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+ export function fleet_ship_keys(a: number, b: number): void;
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+ export function fleet_ship_ids(a: number, b: number): void;
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+ export function fleet_get_gear_ids_by_improvable(a: number, b: number): void;
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+ export function fleet_get_gear_ids_by_proficiency(a: number, b: number): void;
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+ export function fleet_get_damage_bound(a: number, b: number, c: number, d: number): number;
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+ export function fleet_get_remaining_fuel(a: number, b: number, c: number, d: number, e: number): number;
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+ export function fleet_get_remaining_ammo(a: number, b: number, c: number, d: number, e: number): number;
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+ export function fleet_count_ships(a: number): number;
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+ export function fleet_get_ship(a: number, b: number, c: number): number;
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+ export function fleet_fleet_los_mod(a: number, b: number): void;
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+ export function fleet_fighter_power(a: number, b: number, c: number): void;
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+ export function fleet_elos(a: number, b: number, c: number, d: number): void;
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+ export function fleet_aviation_detection_score(a: number, b: number): void;
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+ export function fleet_expedition_bonus(a: number): number;
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+ export function fleet_sum_ship_stat_by(a: number, b: number, c: number, d: number): void;
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+ export function fleet_reset_battle_state(a: number): void;
4
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  export function __wbg_ibonuses_free(a: number): void;
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  export function __wbg_get_ibonuses_shelling_power(a: number): number;
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  export function __wbg_set_ibonuses_shelling_power(a: number, b: number): void;
@@ -111,73 +175,10 @@ export function gear_night_contact_rate(a: number, b: number): number;
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  export function gear_is_night_plane(a: number): number;
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  export function gear_night_plane_power(a: number, b: number, c: number): number;
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  export function gear_elos(a: number): number;
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+ export function gear_is_abyssal(a: number): number;
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  export function gear_is_abyssal_cuttlefish_torpedo(a: number): number;
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  export function gear_is_abyssal_patrolling_attack_hawk(a: number): number;
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  export function gear_expedition_bonus(a: number): number;
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- export function set_panic_hook(): void;
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- export function __wbg_airsquadron_free(a: number): void;
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- export function __wbg_get_airsquadron_id(a: number, b: number): void;
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- export function __wbg_set_airsquadron_id(a: number, b: number, c: number): void;
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- export function __wbg_get_airsquadron_mode(a: number): number;
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- export function __wbg_set_airsquadron_mode(a: number, b: number): void;
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- export function air_squadron_can_equip(a: number): number;
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- export function airsquadron_xxh3(a: number, b: number): void;
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- export function airsquadron_get_gear(a: number, b: number, c: number): number;
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- export function airsquadron_can_equip(a: number, b: number): number;
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- export function airsquadron_get_slot_size(a: number, b: number): number;
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- export function airsquadron_get_max_slot_size(a: number, b: number): number;
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- export function airsquadron_fighter_power(a: number): number;
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- export function airsquadron_interception_power(a: number): number;
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- export function airsquadron_radius(a: number): number;
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- export function __wbg_comp_free(a: number): void;
133
- export function __wbg_get_comp_org_type(a: number): number;
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- export function __wbg_set_comp_org_type(a: number, b: number): void;
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- export function __wbg_get_comp_hq_level(a: number): number;
136
- export function __wbg_set_comp_hq_level(a: number, b: number): void;
137
- export function __wbg_get_comp_main(a: number): number;
138
- export function __wbg_set_comp_main(a: number, b: number): void;
139
- export function __wbg_get_comp_escort(a: number): number;
140
- export function __wbg_set_comp_escort(a: number, b: number): void;
141
- export function __wbg_get_comp_route_sup(a: number): number;
142
- export function __wbg_set_comp_route_sup(a: number, b: number): void;
143
- export function __wbg_get_comp_boss_sup(a: number): number;
144
- export function __wbg_set_comp_boss_sup(a: number, b: number): void;
145
- export function comp_side(a: number): number;
146
- export function comp_is_combined(a: number): number;
147
- export function comp_is_enemy(a: number): number;
148
- export function comp_meta(a: number): number;
149
- export function comp_get_fleet_id(a: number, b: number, c: number): void;
150
- export function comp_get_ship_with_clone(a: number, b: number, c: number, d: number): number;
151
- export function comp_get_ship_entity_id(a: number, b: number, c: number, d: number, e: number): void;
152
- export function comp_get_ship_by_eid_with_clone(a: number, b: number, c: number): number;
153
- export function comp_default_formation(a: number): number;
154
- export function comp_fleet_anti_air(a: number, b: number): number;
155
- export function comp_fighter_power(a: number, b: number, c: number, d: number): void;
156
- export function comp_elos(a: number, b: number, c: number): void;
157
- export function comp_transport_point(a: number): number;
158
- export function __wbg_fleet_free(a: number): void;
159
- export function __wbg_get_fleet_id(a: number, b: number): void;
160
- export function __wbg_set_fleet_id(a: number, b: number, c: number): void;
161
- export function __wbg_get_fleet_len(a: number): number;
162
- export function __wbg_set_fleet_len(a: number, b: number): void;
163
- export function fleet_xxh3(a: number, b: number): void;
164
- export function fleet_meta(a: number): number;
165
- export function fleet_ship_keys(a: number, b: number): void;
166
- export function fleet_ship_ids(a: number, b: number): void;
167
- export function fleet_get_gear_ids_by_improvable(a: number, b: number): void;
168
- export function fleet_get_gear_ids_by_proficiency(a: number, b: number): void;
169
- export function fleet_get_damage_bound(a: number, b: number, c: number, d: number): number;
170
- export function fleet_get_remaining_fuel(a: number, b: number, c: number, d: number, e: number): number;
171
- export function fleet_get_remaining_ammo(a: number, b: number, c: number, d: number, e: number): number;
172
- export function fleet_count_ships(a: number): number;
173
- export function fleet_get_ship(a: number, b: number, c: number): number;
174
- export function fleet_fleet_los_mod(a: number, b: number): void;
175
- export function fleet_fighter_power(a: number, b: number, c: number): void;
176
- export function fleet_elos(a: number, b: number, c: number, d: number): void;
177
- export function fleet_aviation_detection_score(a: number, b: number): void;
178
- export function fleet_expedition_bonus(a: number): number;
179
- export function fleet_sum_ship_stat_by(a: number, b: number, c: number, d: number): void;
180
- export function fleet_reset_battle_state(a: number): void;
181
182
  export function __wbg_fhcore_free(a: number): void;
182
183
  export function fhcore_new(a: number, b: number): number;
183
184
  export function fhcore_create_gear(a: number, b: number): number;
@@ -194,6 +195,50 @@ export function org_type_is_single(a: number): number;
194
195
  export function org_type_default_formation(a: number): number;
195
196
  export function org_type_is_player(a: number): number;
196
197
  export function org_type_side(a: number): number;
198
+ export function __wbg_analyzer_free(a: number): void;
199
+ export function analyzer_analyze_anti_air(a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number): number;
200
+ export function analyzer_analyze_day_cutin(a: number, b: number): number;
201
+ export function analyzer_analyze_night_cutin(a: number, b: number, c: number, d: number): number;
202
+ export function analyzer_analyze_contact_chance(a: number, b: number): number;
203
+ export function analyzer_analyze_warfare(a: number, b: number, c: number, d: number): number;
204
+ export function analyzer_analyze_fleet_cutin(a: number, b: number, c: number): number;
205
+ export function __wbg_org_free(a: number): void;
206
+ export function __wbg_get_org_id(a: number, b: number): void;
207
+ export function __wbg_set_org_id(a: number, b: number, c: number): void;
208
+ export function __wbg_get_org_hq_level(a: number): number;
209
+ export function __wbg_set_org_hq_level(a: number, b: number): void;
210
+ export function __wbg_get_org_org_type(a: number): number;
211
+ export function __wbg_set_org_org_type(a: number, b: number): void;
212
+ export function __wbg_get_org_sortie(a: number, b: number): void;
213
+ export function __wbg_set_org_sortie(a: number, b: number, c: number): void;
214
+ export function __wbg_get_org_route_sup(a: number, b: number): void;
215
+ export function __wbg_set_org_route_sup(a: number, b: number, c: number): void;
216
+ export function __wbg_get_org_boss_sup(a: number, b: number): void;
217
+ export function __wbg_set_org_boss_sup(a: number, b: number, c: number): void;
218
+ export function org_xxh3(a: number, b: number): void;
219
+ export function org_fleet_len(a: number, b: number): number;
220
+ export function org_get_ship_entity_id(a: number, b: number, c: number, d: number, e: number): void;
221
+ export function org_air_squadron_ids(a: number, b: number): void;
222
+ export function org_fleet_los_mod(a: number, b: number, c: number): void;
223
+ export function org_main_ship_ids(a: number, b: number): void;
224
+ export function org_escort_ship_ids(a: number, b: number): void;
225
+ export function org_clone_fleet(a: number, b: number, c: number): number;
226
+ export function org_get_ship(a: number, b: number, c: number, d: number): number;
227
+ export function org_get_ship_by_id(a: number, b: number, c: number): number;
228
+ export function org_get_fleet_id_by_role(a: number, b: number, c: number): void;
229
+ export function org_create_comp(a: number): number;
230
+ export function org_create_comp_by_key(a: number, b: number, c: number): number;
231
+ export function org_get_air_squadron(a: number, b: number, c: number): number;
232
+ export function org_get_air_squadron_gear_ids_by_improvable(a: number, b: number): void;
233
+ export function org_get_air_squadron_gear_ids_by_proficiency(a: number, b: number): void;
234
+ export function org_is_player(a: number): number;
235
+ export function org_is_enemy(a: number): number;
236
+ export function org_is_single(a: number): number;
237
+ export function org_is_combined(a: number): number;
238
+ export function org_interception_power(a: number): number;
239
+ export function org_high_altitude_interception_power(a: number): number;
240
+ export function org_create_warfare_ship_environment(a: number, b: number, c: number): number;
241
+ export function org_default(): number;
197
242
  export function __wbg_ship_free(a: number): void;
198
243
  export function __wbg_get_ship_id(a: number, b: number): void;
199
244
  export function __wbg_set_ship_id(a: number, b: number, c: number): void;
@@ -229,7 +274,6 @@ export function ship_asw(a: number): number;
229
274
  export function ship_los(a: number): number;
230
275
  export function ship_default(): number;
231
276
  export function ship_eq_id(a: number, b: number, c: number): number;
232
- export function ship_xxh3(a: number, b: number): void;
233
277
  export function ship_state(a: number): number;
234
278
  export function ship_meta(a: number): number;
235
279
  export function ship_name(a: number, b: number): void;
@@ -286,50 +330,7 @@ export function ship_get_possible_anti_air_cutin_ids(a: number, b: number): void
286
330
  export function ship_transport_point(a: number): number;
287
331
  export function ship_elos(a: number, b: number, c: number): void;
288
332
  export function ship_take_damage(a: number, b: number): void;
289
- export function __wbg_analyzer_free(a: number): void;
290
- export function analyzer_analyze_anti_air(a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number): number;
291
- export function analyzer_analyze_day_cutin(a: number, b: number): number;
292
- export function analyzer_analyze_night_cutin(a: number, b: number, c: number, d: number): number;
293
- export function analyzer_analyze_contact_chance(a: number, b: number): number;
294
- export function analyzer_analyze_warfare(a: number, b: number, c: number, d: number): number;
295
- export function analyzer_analyze_fleet_cutin(a: number, b: number, c: number): number;
296
- export function __wbg_org_free(a: number): void;
297
- export function __wbg_get_org_id(a: number, b: number): void;
298
- export function __wbg_set_org_id(a: number, b: number, c: number): void;
299
- export function __wbg_get_org_hq_level(a: number): number;
300
- export function __wbg_set_org_hq_level(a: number, b: number): void;
301
- export function __wbg_get_org_org_type(a: number): number;
302
- export function __wbg_set_org_org_type(a: number, b: number): void;
303
- export function __wbg_get_org_sortie(a: number, b: number): void;
304
- export function __wbg_set_org_sortie(a: number, b: number, c: number): void;
305
- export function __wbg_get_org_route_sup(a: number, b: number): void;
306
- export function __wbg_set_org_route_sup(a: number, b: number, c: number): void;
307
- export function __wbg_get_org_boss_sup(a: number, b: number): void;
308
- export function __wbg_set_org_boss_sup(a: number, b: number, c: number): void;
309
- export function org_xxh3(a: number, b: number): void;
310
- export function org_fleet_len(a: number, b: number): number;
311
- export function org_get_ship_entity_id(a: number, b: number, c: number, d: number, e: number): void;
312
- export function org_air_squadron_ids(a: number, b: number): void;
313
- export function org_fleet_los_mod(a: number, b: number, c: number): void;
314
- export function org_main_ship_ids(a: number, b: number): void;
315
- export function org_escort_ship_ids(a: number, b: number): void;
316
- export function org_clone_fleet(a: number, b: number, c: number): number;
317
- export function org_get_ship(a: number, b: number, c: number, d: number): number;
318
- export function org_get_ship_by_id(a: number, b: number, c: number): number;
319
- export function org_get_fleet_id_by_role(a: number, b: number, c: number): void;
320
- export function org_create_comp(a: number): number;
321
- export function org_create_comp_by_key(a: number, b: number, c: number): number;
322
- export function org_get_air_squadron(a: number, b: number, c: number): number;
323
- export function org_get_air_squadron_gear_ids_by_improvable(a: number, b: number): void;
324
- export function org_get_air_squadron_gear_ids_by_proficiency(a: number, b: number): void;
325
- export function org_is_player(a: number): number;
326
- export function org_is_enemy(a: number): number;
327
- export function org_is_single(a: number): number;
328
- export function org_is_combined(a: number): number;
329
- export function org_interception_power(a: number): number;
330
- export function org_high_altitude_interception_power(a: number): number;
331
- export function org_create_warfare_ship_environment(a: number, b: number, c: number): number;
332
- export function org_default(): number;
333
+ export function ship_xxh3(a: number, b: number): void;
333
334
  export function __wbindgen_malloc(a: number): number;
334
335
  export function __wbindgen_realloc(a: number, b: number, c: number): number;
335
336
  export function __wbindgen_add_to_stack_pointer(a: number): number;
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "fleethub-core",
3
- "version": "0.5.2",
3
+ "version": "0.7.0",
4
4
  "license": "UNLICENSED",
5
5
  "sideEffects": false,
6
6
  "exports": {
package/pkg/fh_core.d.ts CHANGED
@@ -460,6 +460,10 @@ export class Gear {
460
460
  elos(): number;
461
461
  /**
462
462
  * @returns {boolean}
463
+ */
464
+ is_abyssal(): boolean;
465
+ /**
466
+ * @returns {boolean}
463
467
  */
464
468
  is_abyssal_cuttlefish_torpedo(): boolean;
465
469
  /**
package/pkg/fh_core_bg.js CHANGED
@@ -278,14 +278,14 @@ export function org_type_side(org_type) {
278
278
  return takeObject(ret);
279
279
  }
280
280
 
281
- function getArrayU8FromWasm0(ptr, len) {
282
- return getUint8Memory0().subarray(ptr / 1, ptr / 1 + len);
283
- }
284
-
285
281
  function getArrayU16FromWasm0(ptr, len) {
286
282
  return getUint16Memory0().subarray(ptr / 2, ptr / 2 + len);
287
283
  }
288
284
 
285
+ function getArrayU8FromWasm0(ptr, len) {
286
+ return getUint8Memory0().subarray(ptr / 1, ptr / 1 + len);
287
+ }
288
+
289
289
  function handleError(f, args) {
290
290
  try {
291
291
  return f.apply(this, args);
@@ -1734,6 +1734,13 @@ export class Gear {
1734
1734
  /**
1735
1735
  * @returns {boolean}
1736
1736
  */
1737
+ is_abyssal() {
1738
+ var ret = wasm.gear_is_abyssal(this.ptr);
1739
+ return ret !== 0;
1740
+ }
1741
+ /**
1742
+ * @returns {boolean}
1743
+ */
1737
1744
  is_abyssal_cuttlefish_torpedo() {
1738
1745
  var ret = wasm.gear_is_abyssal_cuttlefish_torpedo(this.ptr);
1739
1746
  return ret !== 0;
@@ -2647,7 +2654,7 @@ export class Ship {
2647
2654
  get xxh3() {
2648
2655
  try {
2649
2656
  const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
2650
- wasm.ship_xxh3(retptr, this.ptr);
2657
+ wasm.org_xxh3(retptr, this.ptr);
2651
2658
  var r0 = getInt32Memory0()[retptr / 4 + 0];
2652
2659
  var r1 = getInt32Memory0()[retptr / 4 + 1];
2653
2660
  return getStringFromWasm0(r0, r1);
@@ -3214,15 +3221,15 @@ export function __wbg_error_09919627ac0992f5(arg0, arg1) {
3214
3221
  }
3215
3222
  };
3216
3223
 
3217
- export function __wbg_getRandomValues_98117e9a7e993920() { return handleError(function (arg0, arg1) {
3218
- getObject(arg0).getRandomValues(getObject(arg1));
3224
+ export function __wbg_randomFillSync_59fcc2add91fe7b3() { return handleError(function (arg0, arg1, arg2) {
3225
+ getObject(arg0).randomFillSync(getArrayU8FromWasm0(arg1, arg2));
3219
3226
  }, arguments) };
3220
3227
 
3221
- export function __wbg_randomFillSync_64cc7d048f228ca8() { return handleError(function (arg0, arg1, arg2) {
3222
- getObject(arg0).randomFillSync(getArrayU8FromWasm0(arg1, arg2));
3228
+ export function __wbg_getRandomValues_3e46aa268da0fed1() { return handleError(function (arg0, arg1) {
3229
+ getObject(arg0).getRandomValues(getObject(arg1));
3223
3230
  }, arguments) };
3224
3231
 
3225
- export function __wbg_process_2f24d6544ea7b200(arg0) {
3232
+ export function __wbg_process_f2b73829dbd321da(arg0) {
3226
3233
  var ret = getObject(arg0).process;
3227
3234
  return addHeapObject(ret);
3228
3235
  };
@@ -3233,12 +3240,12 @@ export function __wbindgen_is_object(arg0) {
3233
3240
  return ret;
3234
3241
  };
3235
3242
 
3236
- export function __wbg_versions_6164651e75405d4a(arg0) {
3243
+ export function __wbg_versions_cd82f79c98672a9f(arg0) {
3237
3244
  var ret = getObject(arg0).versions;
3238
3245
  return addHeapObject(ret);
3239
3246
  };
3240
3247
 
3241
- export function __wbg_node_4b517d861cbcb3bc(arg0) {
3248
+ export function __wbg_node_ee3f6da4130bd35f(arg0) {
3242
3249
  var ret = getObject(arg0).node;
3243
3250
  return addHeapObject(ret);
3244
3251
  };
@@ -3248,17 +3255,17 @@ export function __wbindgen_is_string(arg0) {
3248
3255
  return ret;
3249
3256
  };
3250
3257
 
3251
- export function __wbg_modulerequire_3440a4bcf44437db() { return handleError(function (arg0, arg1) {
3258
+ export function __wbg_modulerequire_0a83c0c31d12d2c7() { return handleError(function (arg0, arg1) {
3252
3259
  var ret = module.require(getStringFromWasm0(arg0, arg1));
3253
3260
  return addHeapObject(ret);
3254
3261
  }, arguments) };
3255
3262
 
3256
- export function __wbg_crypto_98fc271021c7d2ad(arg0) {
3263
+ export function __wbg_crypto_9e3521ed42436d35(arg0) {
3257
3264
  var ret = getObject(arg0).crypto;
3258
3265
  return addHeapObject(ret);
3259
3266
  };
3260
3267
 
3261
- export function __wbg_msCrypto_a2cdb043d2bfe57f(arg0) {
3268
+ export function __wbg_msCrypto_c429c3f8f7a70bb5(arg0) {
3262
3269
  var ret = getObject(arg0).msCrypto;
3263
3270
  return addHeapObject(ret);
3264
3271
  };
Binary file
@@ -1,6 +1,70 @@
1
1
  /* tslint:disable */
2
2
  /* eslint-disable */
3
3
  export const memory: WebAssembly.Memory;
4
+ export function set_panic_hook(): void;
5
+ export function __wbg_airsquadron_free(a: number): void;
6
+ export function __wbg_get_airsquadron_id(a: number, b: number): void;
7
+ export function __wbg_set_airsquadron_id(a: number, b: number, c: number): void;
8
+ export function __wbg_get_airsquadron_mode(a: number): number;
9
+ export function __wbg_set_airsquadron_mode(a: number, b: number): void;
10
+ export function air_squadron_can_equip(a: number): number;
11
+ export function airsquadron_xxh3(a: number, b: number): void;
12
+ export function airsquadron_get_gear(a: number, b: number, c: number): number;
13
+ export function airsquadron_can_equip(a: number, b: number): number;
14
+ export function airsquadron_get_slot_size(a: number, b: number): number;
15
+ export function airsquadron_get_max_slot_size(a: number, b: number): number;
16
+ export function airsquadron_fighter_power(a: number): number;
17
+ export function airsquadron_interception_power(a: number): number;
18
+ export function airsquadron_radius(a: number): number;
19
+ export function __wbg_comp_free(a: number): void;
20
+ export function __wbg_get_comp_org_type(a: number): number;
21
+ export function __wbg_set_comp_org_type(a: number, b: number): void;
22
+ export function __wbg_get_comp_hq_level(a: number): number;
23
+ export function __wbg_set_comp_hq_level(a: number, b: number): void;
24
+ export function __wbg_get_comp_main(a: number): number;
25
+ export function __wbg_set_comp_main(a: number, b: number): void;
26
+ export function __wbg_get_comp_escort(a: number): number;
27
+ export function __wbg_set_comp_escort(a: number, b: number): void;
28
+ export function __wbg_get_comp_route_sup(a: number): number;
29
+ export function __wbg_set_comp_route_sup(a: number, b: number): void;
30
+ export function __wbg_get_comp_boss_sup(a: number): number;
31
+ export function __wbg_set_comp_boss_sup(a: number, b: number): void;
32
+ export function comp_side(a: number): number;
33
+ export function comp_is_combined(a: number): number;
34
+ export function comp_is_enemy(a: number): number;
35
+ export function comp_meta(a: number): number;
36
+ export function comp_get_fleet_id(a: number, b: number, c: number): void;
37
+ export function comp_get_ship_with_clone(a: number, b: number, c: number, d: number): number;
38
+ export function comp_get_ship_entity_id(a: number, b: number, c: number, d: number, e: number): void;
39
+ export function comp_get_ship_by_eid_with_clone(a: number, b: number, c: number): number;
40
+ export function comp_default_formation(a: number): number;
41
+ export function comp_fleet_anti_air(a: number, b: number): number;
42
+ export function comp_fighter_power(a: number, b: number, c: number, d: number): void;
43
+ export function comp_elos(a: number, b: number, c: number): void;
44
+ export function comp_transport_point(a: number): number;
45
+ export function __wbg_fleet_free(a: number): void;
46
+ export function __wbg_get_fleet_id(a: number, b: number): void;
47
+ export function __wbg_set_fleet_id(a: number, b: number, c: number): void;
48
+ export function __wbg_get_fleet_len(a: number): number;
49
+ export function __wbg_set_fleet_len(a: number, b: number): void;
50
+ export function fleet_xxh3(a: number, b: number): void;
51
+ export function fleet_meta(a: number): number;
52
+ export function fleet_ship_keys(a: number, b: number): void;
53
+ export function fleet_ship_ids(a: number, b: number): void;
54
+ export function fleet_get_gear_ids_by_improvable(a: number, b: number): void;
55
+ export function fleet_get_gear_ids_by_proficiency(a: number, b: number): void;
56
+ export function fleet_get_damage_bound(a: number, b: number, c: number, d: number): number;
57
+ export function fleet_get_remaining_fuel(a: number, b: number, c: number, d: number, e: number): number;
58
+ export function fleet_get_remaining_ammo(a: number, b: number, c: number, d: number, e: number): number;
59
+ export function fleet_count_ships(a: number): number;
60
+ export function fleet_get_ship(a: number, b: number, c: number): number;
61
+ export function fleet_fleet_los_mod(a: number, b: number): void;
62
+ export function fleet_fighter_power(a: number, b: number, c: number): void;
63
+ export function fleet_elos(a: number, b: number, c: number, d: number): void;
64
+ export function fleet_aviation_detection_score(a: number, b: number): void;
65
+ export function fleet_expedition_bonus(a: number): number;
66
+ export function fleet_sum_ship_stat_by(a: number, b: number, c: number, d: number): void;
67
+ export function fleet_reset_battle_state(a: number): void;
4
68
  export function __wbg_ibonuses_free(a: number): void;
5
69
  export function __wbg_get_ibonuses_shelling_power(a: number): number;
6
70
  export function __wbg_set_ibonuses_shelling_power(a: number, b: number): void;
@@ -111,73 +175,10 @@ export function gear_night_contact_rate(a: number, b: number): number;
111
175
  export function gear_is_night_plane(a: number): number;
112
176
  export function gear_night_plane_power(a: number, b: number, c: number): number;
113
177
  export function gear_elos(a: number): number;
178
+ export function gear_is_abyssal(a: number): number;
114
179
  export function gear_is_abyssal_cuttlefish_torpedo(a: number): number;
115
180
  export function gear_is_abyssal_patrolling_attack_hawk(a: number): number;
116
181
  export function gear_expedition_bonus(a: number): number;
117
- export function set_panic_hook(): void;
118
- export function __wbg_airsquadron_free(a: number): void;
119
- export function __wbg_get_airsquadron_id(a: number, b: number): void;
120
- export function __wbg_set_airsquadron_id(a: number, b: number, c: number): void;
121
- export function __wbg_get_airsquadron_mode(a: number): number;
122
- export function __wbg_set_airsquadron_mode(a: number, b: number): void;
123
- export function air_squadron_can_equip(a: number): number;
124
- export function airsquadron_xxh3(a: number, b: number): void;
125
- export function airsquadron_get_gear(a: number, b: number, c: number): number;
126
- export function airsquadron_can_equip(a: number, b: number): number;
127
- export function airsquadron_get_slot_size(a: number, b: number): number;
128
- export function airsquadron_get_max_slot_size(a: number, b: number): number;
129
- export function airsquadron_fighter_power(a: number): number;
130
- export function airsquadron_interception_power(a: number): number;
131
- export function airsquadron_radius(a: number): number;
132
- export function __wbg_comp_free(a: number): void;
133
- export function __wbg_get_comp_org_type(a: number): number;
134
- export function __wbg_set_comp_org_type(a: number, b: number): void;
135
- export function __wbg_get_comp_hq_level(a: number): number;
136
- export function __wbg_set_comp_hq_level(a: number, b: number): void;
137
- export function __wbg_get_comp_main(a: number): number;
138
- export function __wbg_set_comp_main(a: number, b: number): void;
139
- export function __wbg_get_comp_escort(a: number): number;
140
- export function __wbg_set_comp_escort(a: number, b: number): void;
141
- export function __wbg_get_comp_route_sup(a: number): number;
142
- export function __wbg_set_comp_route_sup(a: number, b: number): void;
143
- export function __wbg_get_comp_boss_sup(a: number): number;
144
- export function __wbg_set_comp_boss_sup(a: number, b: number): void;
145
- export function comp_side(a: number): number;
146
- export function comp_is_combined(a: number): number;
147
- export function comp_is_enemy(a: number): number;
148
- export function comp_meta(a: number): number;
149
- export function comp_get_fleet_id(a: number, b: number, c: number): void;
150
- export function comp_get_ship_with_clone(a: number, b: number, c: number, d: number): number;
151
- export function comp_get_ship_entity_id(a: number, b: number, c: number, d: number, e: number): void;
152
- export function comp_get_ship_by_eid_with_clone(a: number, b: number, c: number): number;
153
- export function comp_default_formation(a: number): number;
154
- export function comp_fleet_anti_air(a: number, b: number): number;
155
- export function comp_fighter_power(a: number, b: number, c: number, d: number): void;
156
- export function comp_elos(a: number, b: number, c: number): void;
157
- export function comp_transport_point(a: number): number;
158
- export function __wbg_fleet_free(a: number): void;
159
- export function __wbg_get_fleet_id(a: number, b: number): void;
160
- export function __wbg_set_fleet_id(a: number, b: number, c: number): void;
161
- export function __wbg_get_fleet_len(a: number): number;
162
- export function __wbg_set_fleet_len(a: number, b: number): void;
163
- export function fleet_xxh3(a: number, b: number): void;
164
- export function fleet_meta(a: number): number;
165
- export function fleet_ship_keys(a: number, b: number): void;
166
- export function fleet_ship_ids(a: number, b: number): void;
167
- export function fleet_get_gear_ids_by_improvable(a: number, b: number): void;
168
- export function fleet_get_gear_ids_by_proficiency(a: number, b: number): void;
169
- export function fleet_get_damage_bound(a: number, b: number, c: number, d: number): number;
170
- export function fleet_get_remaining_fuel(a: number, b: number, c: number, d: number, e: number): number;
171
- export function fleet_get_remaining_ammo(a: number, b: number, c: number, d: number, e: number): number;
172
- export function fleet_count_ships(a: number): number;
173
- export function fleet_get_ship(a: number, b: number, c: number): number;
174
- export function fleet_fleet_los_mod(a: number, b: number): void;
175
- export function fleet_fighter_power(a: number, b: number, c: number): void;
176
- export function fleet_elos(a: number, b: number, c: number, d: number): void;
177
- export function fleet_aviation_detection_score(a: number, b: number): void;
178
- export function fleet_expedition_bonus(a: number): number;
179
- export function fleet_sum_ship_stat_by(a: number, b: number, c: number, d: number): void;
180
- export function fleet_reset_battle_state(a: number): void;
181
182
  export function __wbg_fhcore_free(a: number): void;
182
183
  export function fhcore_new(a: number, b: number): number;
183
184
  export function fhcore_create_gear(a: number, b: number): number;
@@ -194,6 +195,50 @@ export function org_type_is_single(a: number): number;
194
195
  export function org_type_default_formation(a: number): number;
195
196
  export function org_type_is_player(a: number): number;
196
197
  export function org_type_side(a: number): number;
198
+ export function __wbg_analyzer_free(a: number): void;
199
+ export function analyzer_analyze_anti_air(a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number): number;
200
+ export function analyzer_analyze_day_cutin(a: number, b: number): number;
201
+ export function analyzer_analyze_night_cutin(a: number, b: number, c: number, d: number): number;
202
+ export function analyzer_analyze_contact_chance(a: number, b: number): number;
203
+ export function analyzer_analyze_warfare(a: number, b: number, c: number, d: number): number;
204
+ export function analyzer_analyze_fleet_cutin(a: number, b: number, c: number): number;
205
+ export function __wbg_org_free(a: number): void;
206
+ export function __wbg_get_org_id(a: number, b: number): void;
207
+ export function __wbg_set_org_id(a: number, b: number, c: number): void;
208
+ export function __wbg_get_org_hq_level(a: number): number;
209
+ export function __wbg_set_org_hq_level(a: number, b: number): void;
210
+ export function __wbg_get_org_org_type(a: number): number;
211
+ export function __wbg_set_org_org_type(a: number, b: number): void;
212
+ export function __wbg_get_org_sortie(a: number, b: number): void;
213
+ export function __wbg_set_org_sortie(a: number, b: number, c: number): void;
214
+ export function __wbg_get_org_route_sup(a: number, b: number): void;
215
+ export function __wbg_set_org_route_sup(a: number, b: number, c: number): void;
216
+ export function __wbg_get_org_boss_sup(a: number, b: number): void;
217
+ export function __wbg_set_org_boss_sup(a: number, b: number, c: number): void;
218
+ export function org_xxh3(a: number, b: number): void;
219
+ export function org_fleet_len(a: number, b: number): number;
220
+ export function org_get_ship_entity_id(a: number, b: number, c: number, d: number, e: number): void;
221
+ export function org_air_squadron_ids(a: number, b: number): void;
222
+ export function org_fleet_los_mod(a: number, b: number, c: number): void;
223
+ export function org_main_ship_ids(a: number, b: number): void;
224
+ export function org_escort_ship_ids(a: number, b: number): void;
225
+ export function org_clone_fleet(a: number, b: number, c: number): number;
226
+ export function org_get_ship(a: number, b: number, c: number, d: number): number;
227
+ export function org_get_ship_by_id(a: number, b: number, c: number): number;
228
+ export function org_get_fleet_id_by_role(a: number, b: number, c: number): void;
229
+ export function org_create_comp(a: number): number;
230
+ export function org_create_comp_by_key(a: number, b: number, c: number): number;
231
+ export function org_get_air_squadron(a: number, b: number, c: number): number;
232
+ export function org_get_air_squadron_gear_ids_by_improvable(a: number, b: number): void;
233
+ export function org_get_air_squadron_gear_ids_by_proficiency(a: number, b: number): void;
234
+ export function org_is_player(a: number): number;
235
+ export function org_is_enemy(a: number): number;
236
+ export function org_is_single(a: number): number;
237
+ export function org_is_combined(a: number): number;
238
+ export function org_interception_power(a: number): number;
239
+ export function org_high_altitude_interception_power(a: number): number;
240
+ export function org_create_warfare_ship_environment(a: number, b: number, c: number): number;
241
+ export function org_default(): number;
197
242
  export function __wbg_ship_free(a: number): void;
198
243
  export function __wbg_get_ship_id(a: number, b: number): void;
199
244
  export function __wbg_set_ship_id(a: number, b: number, c: number): void;
@@ -229,7 +274,6 @@ export function ship_asw(a: number): number;
229
274
  export function ship_los(a: number): number;
230
275
  export function ship_default(): number;
231
276
  export function ship_eq_id(a: number, b: number, c: number): number;
232
- export function ship_xxh3(a: number, b: number): void;
233
277
  export function ship_state(a: number): number;
234
278
  export function ship_meta(a: number): number;
235
279
  export function ship_name(a: number, b: number): void;
@@ -286,50 +330,7 @@ export function ship_get_possible_anti_air_cutin_ids(a: number, b: number): void
286
330
  export function ship_transport_point(a: number): number;
287
331
  export function ship_elos(a: number, b: number, c: number): void;
288
332
  export function ship_take_damage(a: number, b: number): void;
289
- export function __wbg_analyzer_free(a: number): void;
290
- export function analyzer_analyze_anti_air(a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number): number;
291
- export function analyzer_analyze_day_cutin(a: number, b: number): number;
292
- export function analyzer_analyze_night_cutin(a: number, b: number, c: number, d: number): number;
293
- export function analyzer_analyze_contact_chance(a: number, b: number): number;
294
- export function analyzer_analyze_warfare(a: number, b: number, c: number, d: number): number;
295
- export function analyzer_analyze_fleet_cutin(a: number, b: number, c: number): number;
296
- export function __wbg_org_free(a: number): void;
297
- export function __wbg_get_org_id(a: number, b: number): void;
298
- export function __wbg_set_org_id(a: number, b: number, c: number): void;
299
- export function __wbg_get_org_hq_level(a: number): number;
300
- export function __wbg_set_org_hq_level(a: number, b: number): void;
301
- export function __wbg_get_org_org_type(a: number): number;
302
- export function __wbg_set_org_org_type(a: number, b: number): void;
303
- export function __wbg_get_org_sortie(a: number, b: number): void;
304
- export function __wbg_set_org_sortie(a: number, b: number, c: number): void;
305
- export function __wbg_get_org_route_sup(a: number, b: number): void;
306
- export function __wbg_set_org_route_sup(a: number, b: number, c: number): void;
307
- export function __wbg_get_org_boss_sup(a: number, b: number): void;
308
- export function __wbg_set_org_boss_sup(a: number, b: number, c: number): void;
309
- export function org_xxh3(a: number, b: number): void;
310
- export function org_fleet_len(a: number, b: number): number;
311
- export function org_get_ship_entity_id(a: number, b: number, c: number, d: number, e: number): void;
312
- export function org_air_squadron_ids(a: number, b: number): void;
313
- export function org_fleet_los_mod(a: number, b: number, c: number): void;
314
- export function org_main_ship_ids(a: number, b: number): void;
315
- export function org_escort_ship_ids(a: number, b: number): void;
316
- export function org_clone_fleet(a: number, b: number, c: number): number;
317
- export function org_get_ship(a: number, b: number, c: number, d: number): number;
318
- export function org_get_ship_by_id(a: number, b: number, c: number): number;
319
- export function org_get_fleet_id_by_role(a: number, b: number, c: number): void;
320
- export function org_create_comp(a: number): number;
321
- export function org_create_comp_by_key(a: number, b: number, c: number): number;
322
- export function org_get_air_squadron(a: number, b: number, c: number): number;
323
- export function org_get_air_squadron_gear_ids_by_improvable(a: number, b: number): void;
324
- export function org_get_air_squadron_gear_ids_by_proficiency(a: number, b: number): void;
325
- export function org_is_player(a: number): number;
326
- export function org_is_enemy(a: number): number;
327
- export function org_is_single(a: number): number;
328
- export function org_is_combined(a: number): number;
329
- export function org_interception_power(a: number): number;
330
- export function org_high_altitude_interception_power(a: number): number;
331
- export function org_create_warfare_ship_environment(a: number, b: number, c: number): number;
332
- export function org_default(): number;
333
+ export function ship_xxh3(a: number, b: number): void;
333
334
  export function __wbindgen_malloc(a: number): number;
334
335
  export function __wbindgen_realloc(a: number, b: number, c: number): number;
335
336
  export function __wbindgen_add_to_stack_pointer(a: number): number;