fleethub-core 0.3.4 → 0.4.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/bindings.d.ts CHANGED
@@ -639,7 +639,6 @@ export interface MasterData {
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  gear_attrs: Array<MasterAttrRule>;
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  ships: Array<MasterShip>;
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  ship_attrs: Array<MasterAttrRule>;
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- ship_banners: Record<string, string>;
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  equippable: MasterEquippable;
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  ibonuses: MasterIBonuses;
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  config: BattleConfig;
package/node/fh_core.js CHANGED
@@ -221,11 +221,6 @@ function getFloat64Memory0() {
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  }
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  return cachegetFloat64Memory0;
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  }
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- /**
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- */
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- module.exports.set_panic_hook = function() {
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- wasm.set_panic_hook();
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- };
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  let cachegetUint16Memory0 = null;
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  function getUint16Memory0() {
@@ -238,6 +233,12 @@ function getUint16Memory0() {
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  function getArrayU16FromWasm0(ptr, len) {
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  return getUint16Memory0().subarray(ptr / 2, ptr / 2 + len);
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  }
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+ /**
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+ */
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+ module.exports.set_panic_hook = function() {
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+ wasm.set_panic_hook();
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+ };
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+
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  /**
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  * @param {bindings.OrgType} org_type
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  * @returns {boolean}
@@ -1883,7 +1884,7 @@ class Org {
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  get xxh3() {
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  try {
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  const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
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- wasm.gear_xxh3(retptr, this.ptr);
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+ wasm.org_xxh3(retptr, this.ptr);
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  var r0 = getInt32Memory0()[retptr / 4 + 0];
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  var r1 = getInt32Memory0()[retptr / 4 + 1];
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  return getStringFromWasm0(r0, r1);
@@ -3037,14 +3038,14 @@ module.exports.__wbg_error_009e67eab9c16665 = function(arg0) {
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  console.error(getObject(arg0));
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  };
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- module.exports.__wbg_randomFillSync_64cc7d048f228ca8 = function() { return handleError(function (arg0, arg1, arg2) {
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- getObject(arg0).randomFillSync(getArrayU8FromWasm0(arg1, arg2));
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- }, arguments) };
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-
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  module.exports.__wbg_getRandomValues_98117e9a7e993920 = function() { return handleError(function (arg0, arg1) {
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  getObject(arg0).getRandomValues(getObject(arg1));
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  }, arguments) };
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+ module.exports.__wbg_randomFillSync_64cc7d048f228ca8 = function() { return handleError(function (arg0, arg1, arg2) {
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+ getObject(arg0).randomFillSync(getArrayU8FromWasm0(arg1, arg2));
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+ }, arguments) };
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+
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  module.exports.__wbg_process_2f24d6544ea7b200 = function(arg0) {
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  var ret = getObject(arg0).process;
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  return addHeapObject(ret);
Binary file
@@ -54,6 +54,45 @@ export function fleet_aviation_detection_score(a: number, b: number): void;
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  export function fleet_expedition_bonus(a: number): number;
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  export function fleet_sum_ship_stat_by(a: number, b: number, c: number, d: number): void;
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  export function fleet_reset_battle_state(a: number): void;
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+ export function __wbg_org_free(a: number): void;
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+ export function __wbg_get_org_id(a: number, b: number): void;
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+ export function __wbg_set_org_id(a: number, b: number, c: number): void;
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+ export function __wbg_get_org_hq_level(a: number): number;
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+ export function __wbg_get_org_org_type(a: number): number;
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+ export function __wbg_get_org_route_sup(a: number, b: number): void;
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+ export function __wbg_set_org_route_sup(a: number, b: number, c: number): void;
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+ export function __wbg_get_org_boss_sup(a: number, b: number): void;
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+ export function __wbg_set_org_boss_sup(a: number, b: number, c: number): void;
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+ export function org_xxh3(a: number, b: number): void;
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+ export function org_fleet_len(a: number, b: number): number;
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+ export function org_get_ship_entity_id(a: number, b: number, c: number, d: number, e: number): void;
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+ export function org_air_squadron_ids(a: number, b: number): void;
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+ export function org_ship_keys(a: number, b: number, c: number): void;
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+ export function org_sortie_ship_keys(a: number, b: number, c: number): void;
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+ export function org_fleet_los_mod(a: number, b: number, c: number): void;
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+ export function org_main_ship_ids(a: number, b: number): void;
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+ export function org_escort_ship_ids(a: number, b: number): void;
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+ export function org_clone_fleet(a: number, b: number, c: number): number;
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+ export function org_get_ship(a: number, b: number, c: number, d: number): number;
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+ export function org_get_ship_by_id(a: number, b: number, c: number): number;
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+ export function org_get_fleet_id_by_role(a: number, b: number, c: number): void;
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+ export function org_create_comp_by_key(a: number, b: number, c: number): number;
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+ export function org_get_air_squadron(a: number, b: number, c: number): number;
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+ export function org_get_air_squadron_gear_ids_by_improvable(a: number, b: number): void;
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+ export function org_get_air_squadron_gear_ids_by_proficiency(a: number, b: number): void;
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+ export function org_is_player(a: number): number;
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+ export function org_is_enemy(a: number): number;
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+ export function org_is_single(a: number): number;
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+ export function org_is_combined(a: number): number;
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+ export function org_default_formation(a: number): number;
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+ export function org_fleet_anti_air(a: number, b: number): number;
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+ export function org_fighter_power(a: number, b: number, c: number, d: number): void;
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+ export function org_elos(a: number, b: number, c: number): void;
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+ export function org_interception_power(a: number): number;
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+ export function org_high_altitude_interception_power(a: number): number;
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+ export function org_transport_point(a: number, b: number, c: number): number;
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+ export function org_create_warfare_ship_environment(a: number, b: number, c: number): number;
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+ export function org_default(): number;
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  export function set_panic_hook(): void;
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  export function __wbg_ibonuses_free(a: number): void;
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  export function __wbg_get_ibonuses_shelling_power(a: number): number;
@@ -145,45 +184,23 @@ export function gear_elos(a: number): number;
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  export function gear_is_abyssal_cuttlefish_torpedo(a: number): number;
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  export function gear_is_abyssal_patrolling_attack_hawk(a: number): number;
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  export function gear_expedition_bonus(a: number): number;
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- export function __wbg_org_free(a: number): void;
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- export function __wbg_get_org_id(a: number, b: number): void;
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- export function __wbg_set_org_id(a: number, b: number, c: number): void;
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- export function __wbg_get_org_hq_level(a: number): number;
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- export function __wbg_get_org_org_type(a: number): number;
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- export function __wbg_get_org_route_sup(a: number, b: number): void;
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- export function __wbg_set_org_route_sup(a: number, b: number, c: number): void;
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- export function __wbg_get_org_boss_sup(a: number, b: number): void;
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- export function __wbg_set_org_boss_sup(a: number, b: number, c: number): void;
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- export function org_fleet_len(a: number, b: number): number;
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- export function org_get_ship_entity_id(a: number, b: number, c: number, d: number, e: number): void;
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- export function org_air_squadron_ids(a: number, b: number): void;
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- export function org_ship_keys(a: number, b: number, c: number): void;
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- export function org_sortie_ship_keys(a: number, b: number, c: number): void;
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- export function org_fleet_los_mod(a: number, b: number, c: number): void;
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- export function org_main_ship_ids(a: number, b: number): void;
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- export function org_escort_ship_ids(a: number, b: number): void;
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- export function org_clone_fleet(a: number, b: number, c: number): number;
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- export function org_get_ship(a: number, b: number, c: number, d: number): number;
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- export function org_get_ship_by_id(a: number, b: number, c: number): number;
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- export function org_get_fleet_id_by_role(a: number, b: number, c: number): void;
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- export function org_create_comp_by_key(a: number, b: number, c: number): number;
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- export function org_get_air_squadron(a: number, b: number, c: number): number;
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- export function org_get_air_squadron_gear_ids_by_improvable(a: number, b: number): void;
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- export function org_get_air_squadron_gear_ids_by_proficiency(a: number, b: number): void;
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- export function org_is_player(a: number): number;
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- export function org_is_enemy(a: number): number;
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- export function org_is_single(a: number): number;
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- export function org_is_combined(a: number): number;
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- export function org_default_formation(a: number): number;
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- export function org_fleet_anti_air(a: number, b: number): number;
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- export function org_fighter_power(a: number, b: number, c: number, d: number): void;
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- export function org_elos(a: number, b: number, c: number): void;
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- export function org_interception_power(a: number): number;
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- export function org_high_altitude_interception_power(a: number): number;
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- export function org_transport_point(a: number, b: number, c: number): number;
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- export function org_create_warfare_ship_environment(a: number, b: number, c: number): number;
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- export function org_default(): number;
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- export function org_xxh3(a: number, b: number): void;
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+ export function __wbg_fhcore_free(a: number): void;
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+ export function fhcore_new(a: number, b: number): number;
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+ export function fhcore_create_gear(a: number, b: number): number;
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+ export function fhcore_create_ship(a: number, b: number): number;
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+ export function fhcore_create_air_squadron(a: number, b: number): number;
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+ export function fhcore_create_fleet(a: number, b: number): number;
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+ export function fhcore_create_org(a: number, b: number): number;
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+ export function fhcore_create_ship_by_id(a: number, b: number): number;
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+ export function fhcore_create_default_ship(a: number): number;
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+ export function fhcore_get_gear_ids(a: number, b: number): void;
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+ export function fhcore_analyze_anti_air(a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number): number;
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+ export function fhcore_analyze_day_cutin(a: number, b: number, c: number, d: number): number;
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+ export function fhcore_analyze_night_cutin(a: number, b: number, c: number, d: number, e: number, f: number): number;
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+ export function fhcore_analyze_contact_chance(a: number, b: number, c: number, d: number): number;
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+ export function fhcore_analyze_warfare(a: number, b: number, c: number, d: number): number;
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+ export function fhcore_analyze_fleet_cutin(a: number, b: number, c: number, d: number, e: number): number;
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+ export function fhcore_simulate_shelling_support(a: number, b: number, c: number, d: number, e: number): number;
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  export function org_type_is_single(a: number): number;
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  export function org_type_default_formation(a: number): number;
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  export function org_type_is_player(a: number): number;
@@ -272,23 +289,6 @@ export function ship_get_possible_anti_air_cutin_ids(a: number, b: number): void
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  export function ship_transport_point(a: number): number;
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  export function ship_elos(a: number, b: number, c: number): void;
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  export function ship_take_damage(a: number, b: number): void;
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- export function __wbg_fhcore_free(a: number): void;
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- export function fhcore_new(a: number, b: number): number;
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- export function fhcore_create_gear(a: number, b: number): number;
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- export function fhcore_create_ship(a: number, b: number): number;
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- export function fhcore_create_air_squadron(a: number, b: number): number;
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- export function fhcore_create_fleet(a: number, b: number): number;
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- export function fhcore_create_org(a: number, b: number): number;
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- export function fhcore_create_ship_by_id(a: number, b: number): number;
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- export function fhcore_create_default_ship(a: number): number;
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- export function fhcore_get_gear_ids(a: number, b: number): void;
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- export function fhcore_analyze_anti_air(a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number): number;
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- export function fhcore_analyze_day_cutin(a: number, b: number, c: number, d: number): number;
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- export function fhcore_analyze_night_cutin(a: number, b: number, c: number, d: number, e: number, f: number): number;
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- export function fhcore_analyze_contact_chance(a: number, b: number, c: number, d: number): number;
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- export function fhcore_analyze_warfare(a: number, b: number, c: number, d: number): number;
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- export function fhcore_analyze_fleet_cutin(a: number, b: number, c: number, d: number, e: number): number;
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- export function fhcore_simulate_shelling_support(a: number, b: number, c: number, d: number, e: number): number;
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  export function __wbindgen_malloc(a: number): number;
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  export function __wbindgen_realloc(a: number, b: number, c: number): number;
294
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  export function __wbindgen_add_to_stack_pointer(a: number): number;
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
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  "name": "fleethub-core",
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- "version": "0.3.4",
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+ "version": "0.4.4",
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  "license": "UNLICENSED",
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5
  "sideEffects": false,
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  "exports": {
package/pkg/fh_core_bg.js CHANGED
@@ -222,11 +222,6 @@ function getFloat64Memory0() {
222
222
  }
223
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  return cachegetFloat64Memory0;
224
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  }
225
- /**
226
- */
227
- export function set_panic_hook() {
228
- wasm.set_panic_hook();
229
- }
230
225
 
231
226
  let cachegetUint16Memory0 = null;
232
227
  function getUint16Memory0() {
@@ -239,6 +234,12 @@ function getUint16Memory0() {
239
234
  function getArrayU16FromWasm0(ptr, len) {
240
235
  return getUint16Memory0().subarray(ptr / 2, ptr / 2 + len);
241
236
  }
237
+ /**
238
+ */
239
+ export function set_panic_hook() {
240
+ wasm.set_panic_hook();
241
+ }
242
+
242
243
  /**
243
244
  * @param {bindings.OrgType} org_type
244
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  * @returns {boolean}
@@ -1878,7 +1879,7 @@ export class Org {
1878
1879
  get xxh3() {
1879
1880
  try {
1880
1881
  const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
1881
- wasm.gear_xxh3(retptr, this.ptr);
1882
+ wasm.org_xxh3(retptr, this.ptr);
1882
1883
  var r0 = getInt32Memory0()[retptr / 4 + 0];
1883
1884
  var r1 = getInt32Memory0()[retptr / 4 + 1];
1884
1885
  return getStringFromWasm0(r0, r1);
@@ -3030,14 +3031,14 @@ export function __wbg_error_009e67eab9c16665(arg0) {
3030
3031
  console.error(getObject(arg0));
3031
3032
  };
3032
3033
 
3033
- export function __wbg_randomFillSync_64cc7d048f228ca8() { return handleError(function (arg0, arg1, arg2) {
3034
- getObject(arg0).randomFillSync(getArrayU8FromWasm0(arg1, arg2));
3035
- }, arguments) };
3036
-
3037
3034
  export function __wbg_getRandomValues_98117e9a7e993920() { return handleError(function (arg0, arg1) {
3038
3035
  getObject(arg0).getRandomValues(getObject(arg1));
3039
3036
  }, arguments) };
3040
3037
 
3038
+ export function __wbg_randomFillSync_64cc7d048f228ca8() { return handleError(function (arg0, arg1, arg2) {
3039
+ getObject(arg0).randomFillSync(getArrayU8FromWasm0(arg1, arg2));
3040
+ }, arguments) };
3041
+
3041
3042
  export function __wbg_process_2f24d6544ea7b200(arg0) {
3042
3043
  var ret = getObject(arg0).process;
3043
3044
  return addHeapObject(ret);
Binary file
@@ -54,6 +54,45 @@ export function fleet_aviation_detection_score(a: number, b: number): void;
54
54
  export function fleet_expedition_bonus(a: number): number;
55
55
  export function fleet_sum_ship_stat_by(a: number, b: number, c: number, d: number): void;
56
56
  export function fleet_reset_battle_state(a: number): void;
57
+ export function __wbg_org_free(a: number): void;
58
+ export function __wbg_get_org_id(a: number, b: number): void;
59
+ export function __wbg_set_org_id(a: number, b: number, c: number): void;
60
+ export function __wbg_get_org_hq_level(a: number): number;
61
+ export function __wbg_get_org_org_type(a: number): number;
62
+ export function __wbg_get_org_route_sup(a: number, b: number): void;
63
+ export function __wbg_set_org_route_sup(a: number, b: number, c: number): void;
64
+ export function __wbg_get_org_boss_sup(a: number, b: number): void;
65
+ export function __wbg_set_org_boss_sup(a: number, b: number, c: number): void;
66
+ export function org_xxh3(a: number, b: number): void;
67
+ export function org_fleet_len(a: number, b: number): number;
68
+ export function org_get_ship_entity_id(a: number, b: number, c: number, d: number, e: number): void;
69
+ export function org_air_squadron_ids(a: number, b: number): void;
70
+ export function org_ship_keys(a: number, b: number, c: number): void;
71
+ export function org_sortie_ship_keys(a: number, b: number, c: number): void;
72
+ export function org_fleet_los_mod(a: number, b: number, c: number): void;
73
+ export function org_main_ship_ids(a: number, b: number): void;
74
+ export function org_escort_ship_ids(a: number, b: number): void;
75
+ export function org_clone_fleet(a: number, b: number, c: number): number;
76
+ export function org_get_ship(a: number, b: number, c: number, d: number): number;
77
+ export function org_get_ship_by_id(a: number, b: number, c: number): number;
78
+ export function org_get_fleet_id_by_role(a: number, b: number, c: number): void;
79
+ export function org_create_comp_by_key(a: number, b: number, c: number): number;
80
+ export function org_get_air_squadron(a: number, b: number, c: number): number;
81
+ export function org_get_air_squadron_gear_ids_by_improvable(a: number, b: number): void;
82
+ export function org_get_air_squadron_gear_ids_by_proficiency(a: number, b: number): void;
83
+ export function org_is_player(a: number): number;
84
+ export function org_is_enemy(a: number): number;
85
+ export function org_is_single(a: number): number;
86
+ export function org_is_combined(a: number): number;
87
+ export function org_default_formation(a: number): number;
88
+ export function org_fleet_anti_air(a: number, b: number): number;
89
+ export function org_fighter_power(a: number, b: number, c: number, d: number): void;
90
+ export function org_elos(a: number, b: number, c: number): void;
91
+ export function org_interception_power(a: number): number;
92
+ export function org_high_altitude_interception_power(a: number): number;
93
+ export function org_transport_point(a: number, b: number, c: number): number;
94
+ export function org_create_warfare_ship_environment(a: number, b: number, c: number): number;
95
+ export function org_default(): number;
57
96
  export function set_panic_hook(): void;
58
97
  export function __wbg_ibonuses_free(a: number): void;
59
98
  export function __wbg_get_ibonuses_shelling_power(a: number): number;
@@ -145,45 +184,23 @@ export function gear_elos(a: number): number;
145
184
  export function gear_is_abyssal_cuttlefish_torpedo(a: number): number;
146
185
  export function gear_is_abyssal_patrolling_attack_hawk(a: number): number;
147
186
  export function gear_expedition_bonus(a: number): number;
148
- export function __wbg_org_free(a: number): void;
149
- export function __wbg_get_org_id(a: number, b: number): void;
150
- export function __wbg_set_org_id(a: number, b: number, c: number): void;
151
- export function __wbg_get_org_hq_level(a: number): number;
152
- export function __wbg_get_org_org_type(a: number): number;
153
- export function __wbg_get_org_route_sup(a: number, b: number): void;
154
- export function __wbg_set_org_route_sup(a: number, b: number, c: number): void;
155
- export function __wbg_get_org_boss_sup(a: number, b: number): void;
156
- export function __wbg_set_org_boss_sup(a: number, b: number, c: number): void;
157
- export function org_fleet_len(a: number, b: number): number;
158
- export function org_get_ship_entity_id(a: number, b: number, c: number, d: number, e: number): void;
159
- export function org_air_squadron_ids(a: number, b: number): void;
160
- export function org_ship_keys(a: number, b: number, c: number): void;
161
- export function org_sortie_ship_keys(a: number, b: number, c: number): void;
162
- export function org_fleet_los_mod(a: number, b: number, c: number): void;
163
- export function org_main_ship_ids(a: number, b: number): void;
164
- export function org_escort_ship_ids(a: number, b: number): void;
165
- export function org_clone_fleet(a: number, b: number, c: number): number;
166
- export function org_get_ship(a: number, b: number, c: number, d: number): number;
167
- export function org_get_ship_by_id(a: number, b: number, c: number): number;
168
- export function org_get_fleet_id_by_role(a: number, b: number, c: number): void;
169
- export function org_create_comp_by_key(a: number, b: number, c: number): number;
170
- export function org_get_air_squadron(a: number, b: number, c: number): number;
171
- export function org_get_air_squadron_gear_ids_by_improvable(a: number, b: number): void;
172
- export function org_get_air_squadron_gear_ids_by_proficiency(a: number, b: number): void;
173
- export function org_is_player(a: number): number;
174
- export function org_is_enemy(a: number): number;
175
- export function org_is_single(a: number): number;
176
- export function org_is_combined(a: number): number;
177
- export function org_default_formation(a: number): number;
178
- export function org_fleet_anti_air(a: number, b: number): number;
179
- export function org_fighter_power(a: number, b: number, c: number, d: number): void;
180
- export function org_elos(a: number, b: number, c: number): void;
181
- export function org_interception_power(a: number): number;
182
- export function org_high_altitude_interception_power(a: number): number;
183
- export function org_transport_point(a: number, b: number, c: number): number;
184
- export function org_create_warfare_ship_environment(a: number, b: number, c: number): number;
185
- export function org_default(): number;
186
- export function org_xxh3(a: number, b: number): void;
187
+ export function __wbg_fhcore_free(a: number): void;
188
+ export function fhcore_new(a: number, b: number): number;
189
+ export function fhcore_create_gear(a: number, b: number): number;
190
+ export function fhcore_create_ship(a: number, b: number): number;
191
+ export function fhcore_create_air_squadron(a: number, b: number): number;
192
+ export function fhcore_create_fleet(a: number, b: number): number;
193
+ export function fhcore_create_org(a: number, b: number): number;
194
+ export function fhcore_create_ship_by_id(a: number, b: number): number;
195
+ export function fhcore_create_default_ship(a: number): number;
196
+ export function fhcore_get_gear_ids(a: number, b: number): void;
197
+ export function fhcore_analyze_anti_air(a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number): number;
198
+ export function fhcore_analyze_day_cutin(a: number, b: number, c: number, d: number): number;
199
+ export function fhcore_analyze_night_cutin(a: number, b: number, c: number, d: number, e: number, f: number): number;
200
+ export function fhcore_analyze_contact_chance(a: number, b: number, c: number, d: number): number;
201
+ export function fhcore_analyze_warfare(a: number, b: number, c: number, d: number): number;
202
+ export function fhcore_analyze_fleet_cutin(a: number, b: number, c: number, d: number, e: number): number;
203
+ export function fhcore_simulate_shelling_support(a: number, b: number, c: number, d: number, e: number): number;
187
204
  export function org_type_is_single(a: number): number;
188
205
  export function org_type_default_formation(a: number): number;
189
206
  export function org_type_is_player(a: number): number;
@@ -272,23 +289,6 @@ export function ship_get_possible_anti_air_cutin_ids(a: number, b: number): void
272
289
  export function ship_transport_point(a: number): number;
273
290
  export function ship_elos(a: number, b: number, c: number): void;
274
291
  export function ship_take_damage(a: number, b: number): void;
275
- export function __wbg_fhcore_free(a: number): void;
276
- export function fhcore_new(a: number, b: number): number;
277
- export function fhcore_create_gear(a: number, b: number): number;
278
- export function fhcore_create_ship(a: number, b: number): number;
279
- export function fhcore_create_air_squadron(a: number, b: number): number;
280
- export function fhcore_create_fleet(a: number, b: number): number;
281
- export function fhcore_create_org(a: number, b: number): number;
282
- export function fhcore_create_ship_by_id(a: number, b: number): number;
283
- export function fhcore_create_default_ship(a: number): number;
284
- export function fhcore_get_gear_ids(a: number, b: number): void;
285
- export function fhcore_analyze_anti_air(a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number): number;
286
- export function fhcore_analyze_day_cutin(a: number, b: number, c: number, d: number): number;
287
- export function fhcore_analyze_night_cutin(a: number, b: number, c: number, d: number, e: number, f: number): number;
288
- export function fhcore_analyze_contact_chance(a: number, b: number, c: number, d: number): number;
289
- export function fhcore_analyze_warfare(a: number, b: number, c: number, d: number): number;
290
- export function fhcore_analyze_fleet_cutin(a: number, b: number, c: number, d: number, e: number): number;
291
- export function fhcore_simulate_shelling_support(a: number, b: number, c: number, d: number, e: number): number;
292
292
  export function __wbindgen_malloc(a: number): number;
293
293
  export function __wbindgen_realloc(a: number, b: number, c: number): number;
294
294
  export function __wbindgen_add_to_stack_pointer(a: number): number;