fl-web-component 2.2.2 → 2.2.4

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@@ -1,7 +1,7 @@
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  <template>
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  <div>
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  <div class="description key">
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- <span>说明:进入第一视角后,会从当前视角位置缓慢降落至地面</span>
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+ <span>说明:如果为第一视角,会从当前视角位置缓慢降落至地面</span>
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  </div>
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  <div class="key">
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  <span>漫游</span>
@@ -4,7 +4,7 @@ import { TextGeometry } from 'three/examples/jsm/geometries/TextGeometry.js';
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  import helvetikerFont from 'three/examples/fonts/helvetiker_regular.typeface.json';
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  import { MeshLineGeometry, MeshLineMaterial } from 'meshline';
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  import StreamLoaderParserWorker from '../../packages/utils/StreamLoaderParser.worker.js';
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- import { FeatureExtractor } from './threejs/feature-extractor.js'
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+ import { FeatureExtractor } from './threejs/feature-extractor.js';
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  export const GEOM_TYPES = {
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  geom_3d: 53248,
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  geom_3d_text: 53249,
@@ -986,12 +986,12 @@ function draw3Dmodel(
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  // 仅文字模型使用实例颜色,避免影响普通模型原有的材质颜色。
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  vertexColors: isTextType(type),
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  // side: THREE.DoubleSide,
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- // transparent: true,
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- // forceSinglePass: true,
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  side: THREE.DoubleSide,
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- transparent: true,
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+ transparent: isTransparent,
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  opacity: finalOpacity,
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- depthWrite: true,
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+ depthTest: !isTransparent,
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+ depthWrite: !isTransparent,
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+ depthFunc: THREE.LessEqualDepth,
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  forceSinglePass: true,
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  };
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@@ -1087,7 +1087,6 @@ function draw3Dmodel(
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  // 在这里可以先预算好 比较轻量的特征(几何中心、包围球、质心、小几何的边)
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  FeatureExtractor.attach(geometry);
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  mesh = new THREE.InstancedMesh(geometry, material, instanceCount);
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-
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  mesh.count = activeInstanceCount;
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  const { visible, sourceVisible } = prop;