fl-web-component 2.1.1-beta.5 → 2.1.1-beta.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -213,27 +213,27 @@ export default {
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  loadedCount: 0,
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  totalCount: 0,
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  isPaused: false,
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- },
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- isolateMode: false,
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- sceneBoundingBoxDebugEnabled: false,
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- // collisionObbDebugEnabled: isDebug,
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- collisionObbDebugEnabled: false,
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- };
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+ },
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+ isolateMode: false,
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+ sceneBoundingBoxDebugEnabled: false,
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+ // collisionObbDebugEnabled: isDebug,
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+ collisionObbDebugEnabled: false,
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+ };
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+ },
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+ watch: {
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+ transformEditDisabled(val) {
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+ if (val) {
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+ this.detachTransformControls();
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+ }
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+ },
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+ sceneBoundingBoxDebugEnabled(val) {
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+ if (val) {
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+ this.refreshSceneBoundingBoxHelper(true);
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+ } else {
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+ this.hideSceneBoundingBox();
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+ }
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+ },
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  },
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- watch: {
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- transformEditDisabled(val) {
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- if (val) {
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- this.detachTransformControls();
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- }
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- },
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- sceneBoundingBoxDebugEnabled(val) {
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- if (val) {
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- this.refreshSceneBoundingBoxHelper(true);
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- } else {
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- this.hideSceneBoundingBox();
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- }
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- },
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- },
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  beforeCreate() {
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  this.spaceUp = true;
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  let arr = [
@@ -1513,12 +1513,12 @@ export default {
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  if (hasValidBox) {
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  this.sceneBoundingBox = mergedBox;
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- this.refreshSceneBoundingBoxHelper(this.sceneBoundingBoxDebugEnabled);
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+ this.refreshSceneBoundingBoxHelper(this.sceneBoundingBoxDebugEnabled);
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  return this.sceneBoundingBox;
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  }
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  this.sceneBoundingBox = new this.THREE.Box3();
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- this.refreshSceneBoundingBoxHelper(this.sceneBoundingBoxDebugEnabled);
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+ this.refreshSceneBoundingBoxHelper(this.sceneBoundingBoxDebugEnabled);
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  return this.sceneBoundingBox;
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  },
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  upsertIndexedBox(indexMap, modelId, box) {
@@ -4353,7 +4353,7 @@ export default {
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  },
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  maxBorder,
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  });
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- this.refreshSceneBoundingBoxHelper(this.sceneBoundingBoxDebugEnabled);
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+ this.refreshSceneBoundingBoxHelper(this.sceneBoundingBoxDebugEnabled);
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  }
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  // this.cameraControls.this.camera.far = maxBorder * 10; // 设置相机的远裁剪面
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  this.cameraControls.minDistance = maxBorder * 0.2; // 动态设置视角滚轮的距离
@@ -7623,9 +7623,9 @@ export default {
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  return true;
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  },
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- showSceneBoundingBox() {
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- this.sceneBoundingBoxDebugEnabled = true;
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- const shown = this.refreshSceneBoundingBoxHelper(true);
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+ showSceneBoundingBox() {
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+ this.sceneBoundingBoxDebugEnabled = true;
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+ const shown = this.refreshSceneBoundingBoxHelper(true);
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  if (!shown) {
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  console.warn('sceneBoundingBox 无有效范围,无法绘制调试线框');
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  return;
@@ -7647,9 +7647,9 @@ export default {
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  });
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  },
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- hideSceneBoundingBox() {
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- this.sceneBoundingBoxDebugEnabled = false;
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- if (this.sceneBoundingBoxHelper && this.scene) {
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+ hideSceneBoundingBox() {
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+ this.sceneBoundingBoxDebugEnabled = false;
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+ if (this.sceneBoundingBoxHelper && this.scene) {
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  this.scene.remove(this.sceneBoundingBoxHelper);
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  this.sceneBoundingBoxHelper.geometry && this.sceneBoundingBoxHelper.geometry.dispose();
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  if (Array.isArray(this.sceneBoundingBoxHelper.material)) {
@@ -7671,11 +7671,11 @@ export default {
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  /**
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  * 切换场景包围盒显示状态
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  */
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- toggleSceneBoundingBox() {
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- if (this.sceneBoundingBoxDebugEnabled) {
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- this.hideSceneBoundingBox();
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- } else {
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- this.showSceneBoundingBox();
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+ toggleSceneBoundingBox() {
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+ if (this.sceneBoundingBoxDebugEnabled) {
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+ this.hideSceneBoundingBox();
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+ } else {
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+ this.showSceneBoundingBox();
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  }
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  },
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  },
@@ -1068,10 +1068,10 @@ function draw3Dmodel(
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  * @param {String} instanceName - 模型实例的名称
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  * @returns {Object} - 包含所有 2D 模型的组对象
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  */
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- function draw2Dmodel(geom, instanceName, instanceCount, nColor, nOpacity, options = {}) {
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- const points = geom.points;
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- const normals = geom.normals;
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- const geometry = new THREE.BufferGeometry();
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+ function draw2Dmodel(geom, instanceName, instanceCount, nColor, nOpacity, options = {}) {
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+ const points = geom.points;
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+ const normals = geom.normals;
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+ const geometry = new THREE.BufferGeometry();
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  if (points && points.length) {
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  const position = new Float32Array(points);
@@ -1082,18 +1082,18 @@ function draw2Dmodel(geom, instanceName, instanceCount, nColor, nOpacity, option
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  const normal = new Float32Array(normals);
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  geometry.setAttribute('normal', new THREE.BufferAttribute(normal, 3));
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  }
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-
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- const { color, linewidth } = geom.prop;
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- const formatLinewidth = (linewidth < 1 ? linewidth * 50 : linewidth) || 5;
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- const meshLineResolution = options.meshLineResolution || {};
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- const resolutionWidth = meshLineResolution.width || window.innerWidth || 1;
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- const resolutionHeight = meshLineResolution.height || window.innerHeight || 1;
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- const material = new MeshLineMaterial({
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- color: new THREE.Color(`rgb(${color[0]}, ${color[1]}, ${color[2]})`),
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- lineWidth: formatLinewidth,
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- resolution: new THREE.Vector2(resolutionWidth, resolutionHeight),
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- sizeAttenuation: 0,
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- });
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+
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+ const { color, linewidth } = geom.prop;
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+ const formatLinewidth = (linewidth < 1 ? linewidth * 50 : linewidth) || 5;
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+ const meshLineResolution = options.meshLineResolution || {};
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+ const resolutionWidth = meshLineResolution.width || window.innerWidth || 1;
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+ const resolutionHeight = meshLineResolution.height || window.innerHeight || 1;
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+ const material = new MeshLineMaterial({
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+ color: new THREE.Color(`rgb(${color[0]}, ${color[1]}, ${color[2]})`),
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+ lineWidth: formatLinewidth,
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+ resolution: new THREE.Vector2(resolutionWidth, resolutionHeight),
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+ sizeAttenuation: 0,
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+ });
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  const lineGeometry = new MeshLineGeometry();
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  lineGeometry.setPoints(geometry);