fl-web-component 2.0.0-beta.3 → 2.0.0-beta.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/fl-web-component.common.js +444 -406
- package/dist/fl-web-component.common.js.map +1 -1
- package/dist/fl-web-component.css +1 -1
- package/package.json +1 -1
- package/packages/components/com-graphics/index.vue +5443 -4931
- package/packages/components/com-graphics/index copy.vue +0 -1679
- package/packages/components/com-graphics/test.html +0 -127
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<template>
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<div id="fl-model"></div>
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</template>
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<script>
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var [
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renderer,
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scene,
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camera,
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cameraControls,
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instructions,
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raycaster,
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mouse,
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labelRenderer,
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lineTexture,
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curve,
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downRaycaster,
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velocity,
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direction,
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clock,
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pointControls,
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threeMeasure,
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modelGroup,
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gui,
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animateId,
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scenePass,
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outlineComposer,
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renderTarget,
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sceneClock,
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mat4,
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] = (function* (v) {
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while (true) yield v;
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})(null);
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var [lastTime, firstTime, fpsClock, timeStamp, progress] = (function* (v) {
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while (true) yield v;
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})(0);
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var singleFrameTime = 1 / 30;
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// 双缓冲渲染
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var postScene, postCamera, postTarget
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var [
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roaming,
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firstPerSign,
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canJump,
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moveForward,
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moveBackward,
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moveLeft,
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moveRight,
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measureFlag,
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renderEnabled,
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sceneChangeFlag,
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] = (function* (v) {
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while (true) yield v;
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})(false);
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var [spaceUp] = (function* (v) {
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while (true) yield v;
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})(true);
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var clippingMesh = [],
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modelActive = [],
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modelActions = [];
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var removeSpeed = 200,
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upSpeed = 200; //控制器移动速度 , //控制跳起时的速度
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var roamConfig = {
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loop: false,
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speed: 0, // 最大值为3
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name: '',
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};
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var guiParams = {
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x轴: 0,
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y轴: 0,
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z轴: 0,
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};
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// 绘制对象映射实例表
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import CameraControls from 'camera-controls';
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import { RoomEnvironment } from 'three/examples/jsm/environments/RoomEnvironment.js';
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import { CSS2DObject } from 'three/examples/jsm/renderers/CSS2DRenderer';
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import { CSS2DRenderer } from 'three/examples/jsm/renderers/CSS2DRenderer';
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import { PointerLockControls } from 'three/examples/jsm/controls/PointerLockControls.js';
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import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader';
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import { GUI } from 'three/examples/jsm/libs/lil-gui.module.min.js';
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import MeasureDistance from '@/utils/threejs/measure-distance.js';
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import MeasureArea from '@/utils/threejs/measure-area.js';
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import MeasureAngle from '@/utils/threejs/measure-angle.js';
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import { parseData } from '@/utils/flgltf-parser';
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import { handleInstancedMeshModel } from '@/utils/instance-parser';
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import { RainShader } from '@/utils/threejs/rain-shader.js';
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import { SnowShader } from '@/utils/threejs/snow-shader.js';
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import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer.js';
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import { RenderPass } from 'three/examples/jsm/postprocessing/RenderPass.js';
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import { ShaderPass } from 'three/examples/jsm/postprocessing/ShaderPass.js';
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export default {
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name: 'FlModel',
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props: {
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data: {
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type: Object,
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default() {
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return {};
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},
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},
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},
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data() {
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return {};
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},
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created() {
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CameraControls.install({ THREE: this.THREE });
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mat4 = new this.THREE.Matrix4();
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mat4.makeRotationX(-Math.PI / 2);
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fpsClock = new this.THREE.Clock();
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raycaster = new this.THREE.Raycaster();
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sceneClock = new this.THREE.Clock();
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mouse = new this.THREE.Vector2();
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renderTarget = new this.THREE.WebGLRenderTarget(window.innerWidth, window.innerHeight, {
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minFilter: this.THREE.LinearFilter,
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magFilter: this.THREE.LinearFilter,
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format: this.THREE.RGBAFormat,
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stencilBuffer: true,
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});
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},
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mounted() {
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instructions = document.getElementById('fl-model');
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this.initRender();
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this.initScene();
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this.initCamera();
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this.initControl();
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this.initLight();
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this.initLabelRender();
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this.exportParmas();
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// 判断是设备是手机还是电脑
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let isMobileDevice = this.isMobileDevice();
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if (isMobileDevice) {
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renderer.domElement.addEventListener('pointerup', this.mouseClick, false);
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renderer.domElement.addEventListener('pointerdown', this.mouseDown, false);
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} else {
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renderer.domElement.addEventListener('mouseup', this.mouseClick, false);
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renderer.domElement.addEventListener('mousedown', this.mouseDown, false);
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}
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// 新增鼠标滑过事件
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cameraControls.addEventListener('wake', () => {
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renderEnabled = true;
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});
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cameraControls.addEventListener('sleep', () => {
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renderEnabled = false;
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scene.renderStage.init();
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});
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this.animate();
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},
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methods: {
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// 判断是设备是手机还是电脑
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isMobileDevice() {
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const userAgent = navigator.userAgent || navigator.vendor || window.opera;
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if (/windows phone/i.test(userAgent)) {
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return true;
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}
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if (/android/i.test(userAgent)) {
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return true;
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}
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if (/iPad|iPhone|iPod/.test(userAgent) && !window.MSStream) {
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return true;
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}
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return false;
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},
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initRender() {
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renderer = new this.THREE.WebGLRenderer({
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antialias: true,
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alpha: true,
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logarithmicDepthBuffer: true,
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powerPreference: 'high-performance',
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preserveDrawingBuffer: true, //保留图形缓冲区 TODO 临时截图使用
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});
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renderer.setPixelRatio(window.devicePixelRatio);
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const rect = instructions.getBoundingClientRect();
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renderer.setSize(rect.width, rect.height);
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renderer.domElement.id = 'three-model';
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renderer.shadowMap.enabled = true;
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// 暂时注释这句 还有worker里面的 这跟渲染出的模型浅或暗有关系
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renderer.outputEncoding = this.THREE.sRGBEncoding;
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instructions.appendChild(renderer.domElement);
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renderer.setClearAlpha(0);
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// 与校审截图功能冲突,暂时先注释掉
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// -----------
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// renderer.autoClear = false;
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// renderer.autoClearColor = false;
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// renderer.autoClearDepth = false;
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// renderer.autoClearStencil = false;
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// -----------
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},
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initSenceRenderTarget(width, height) {
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postTarget = new this.THREE.WebGLRenderTarget(width, height, 1);
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postScene.background = postTarget.texture; // new this.THREE.Color("rgb(0, 255, 0)")//
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// postScene.background = new this.THREE.TextureLoader().load( '/src/views/model-three/land_ocean_ice_cloud_2048.jpg', null, null, ()=>{console.log("loaderror")} );
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},
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initScene() {
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modelGroup = new this.THREE.Group();
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scene = new this.THREE.Scene();
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scene.renderStage = new this.THREE.RenderStage();
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scene.userData.recordEntity = [];
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postScene = new this.THREE.Scene();
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},
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initCamera() {
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camera = new this.THREE.PerspectiveCamera(
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45,
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window.innerWidth / window.innerHeight,
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0.1,
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1000000000
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);
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camera.position.set(0, 100, 150);
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this.initSenceRenderTarget(
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window.innerWidth * window.devicePixelRatio * 2,
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window.innerHeight * window.devicePixelRatio * 2
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);
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postCamera = new this.THREE.OrthographicCamera(0.5, -0.5, 0.5, -0.5, 0.01, 1000); //window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, 0.1, 1000)
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postCamera.position.set(0, 0, 150);
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postCamera.lookAt(scene.position);
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},
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initControl() {
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// 初始化控件
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cameraControls = new CameraControls(camera, renderer.domElement);
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cameraControls.dollyToCursor = true;
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cameraControls.smoothTime = 0.1;
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cameraControls.draggingSmoothTime = 0.05;
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cameraControls.truckSpeed = 2.0;
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cameraControls.infinityDolly = true;
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cameraControls.minDistance = 4;
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},
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// 初始化光源
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initLight() {
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const pmremGenerator = new this.THREE.PMREMGenerator(renderer);
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scene.environment = pmremGenerator.fromScene(new RoomEnvironment(), 0.04).texture;
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},
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// 初始化文字画布
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initLabelRender() {
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labelRenderer = new CSS2DRenderer();
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const rect = instructions.getBoundingClientRect();
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labelRenderer.setSize(rect.width, rect.height);
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labelRenderer.domElement.style.position = 'absolute';
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labelRenderer.domElement.style.top = `${rect.top}px`;
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labelRenderer.domElement.style.pointerEvents = 'none';
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instructions.appendChild(labelRenderer.domElement);
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},
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// 根据模型数据绘制模型实体 业务平台可调用此方法加载模型
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/*
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参数:data 模型数据
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color: '' 初始化模型的颜色 在业务方 有这个需求
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meshNameConfig: {}
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*/
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async drawModel(data, color = '', meshNameConfig = {}) {
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if (Object.keys(data).length === 0) {
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return;
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}
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const { instances, drawObjs } = parseData(data);
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if (instances.length > 0) {
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await handleInstancedMeshModel(
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modelGroup,
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instances,
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drawObjs,
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'',
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scene,
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color,
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meshNameConfig
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);
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let modelBox3 = new this.THREE.Box3();
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modelBox3.expandByObject(modelGroup);
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let modelWorldPs = new this.THREE.Vector3()
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.addVectors(modelBox3.max, modelBox3.min)
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.multiplyScalar(0.5);
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scene.add(modelGroup);
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// 适配客户端的坐标系,threejs坐标需绕x轴旋转90度
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modelGroup.applyMatrix4(mat4);
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modelGroup.updateMatrixWorld();
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modelGroup.traverse(child => {
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if (child.isMesh) {
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const json = this.getMeshCenterAndVolume(child);
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let meshBox3 = new this.THREE.Box3();
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meshBox3.setFromObject(child);
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// 获取每个mesh的中心点,爆炸方向为爆炸中心点指向mesh中心点
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let worldPs = new this.THREE.Vector3()
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.addVectors(meshBox3.max, meshBox3.min)
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.multiplyScalar(0.5);
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if (isNaN(worldPs.x)) return;
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// 计算爆炸方向
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child.worldDir = new this.THREE.Vector3()
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.subVectors(worldPs, modelWorldPs)
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.normalize();
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// 保存初始坐标
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child.userData.center = json.center;
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child.userData.worldPs = worldPs;
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child.userData.oldPs = child.getWorldPosition(new this.THREE.Vector3());
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child.userData.box = json.box;
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child.userData.position = new this.THREE.Vector3().copy(child.position);
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child.userData.translate = {
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x: 0,
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y: 0,
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z: 0,
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};
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child.userData.rotate = {
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x: 0,
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y: 0,
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z: 0,
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};
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child.userData.modelWorldPs = modelWorldPs;
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}
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});
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// cameraControls.fitToSphere(scene, true); // TODO 待处理,先用 setModelCenter 进行定位
|
|
309
|
-
this.setModelCenter(modelGroup);
|
|
310
|
-
this.$emit('modelLoaded');
|
|
311
|
-
renderEnabled = true;
|
|
312
|
-
sceneChangeFlag = true;
|
|
313
|
-
// cameraControls.saveState();
|
|
314
|
-
}
|
|
315
|
-
},
|
|
316
|
-
// 获取mesh的中心点
|
|
317
|
-
getMeshCenterAndVolume(mesh) {
|
|
318
|
-
const box = new this.THREE.Box3().setFromObject(mesh);
|
|
319
|
-
const volume = box.getSize(new this.THREE.Vector3());
|
|
320
|
-
const geometry = mesh.geometry;
|
|
321
|
-
geometry.computeBoundingBox();
|
|
322
|
-
const center = geometry.boundingBox.getCenter(new this.THREE.Vector3());
|
|
323
|
-
return {
|
|
324
|
-
center: center,
|
|
325
|
-
box: volume,
|
|
326
|
-
};
|
|
327
|
-
},
|
|
328
|
-
mouseDown(event) {
|
|
329
|
-
const intersects = this.getRaycasterObjects(event);
|
|
330
|
-
firstTime = new Date().getTime();
|
|
331
|
-
let params = {
|
|
332
|
-
event,
|
|
333
|
-
firstTime,
|
|
334
|
-
};
|
|
335
|
-
intersects.length &&
|
|
336
|
-
(params.v3Position = {
|
|
337
|
-
x: intersects[0].point.x,
|
|
338
|
-
y: intersects[0].point.y,
|
|
339
|
-
z: intersects[0].point.z,
|
|
340
|
-
});
|
|
341
|
-
this.$emit('leftMouseDown', params);
|
|
342
|
-
},
|
|
343
|
-
getRaycasterObjects(event) {
|
|
344
|
-
// 获取元素在页面中的偏移位置
|
|
345
|
-
const rect = renderer.domElement.getBoundingClientRect();
|
|
346
|
-
const x = event.clientX - rect.left;
|
|
347
|
-
const y = event.clientY - rect.top;
|
|
348
|
-
|
|
349
|
-
// mouse.x = (event.clientX / instructions.offsetWidth) * 2 - 1;
|
|
350
|
-
// mouse.y = -(event.clientY / instructions.offsetHeight) * 2 + 1;
|
|
351
|
-
mouse.x = (x / rect.width) * 2 - 1;
|
|
352
|
-
mouse.y = -(y / rect.height) * 2 + 1;
|
|
353
|
-
raycaster.setFromCamera(mouse, camera);
|
|
354
|
-
return raycaster.intersectObjects(scene.children, true);
|
|
355
|
-
},
|
|
356
|
-
mouseClick(event) {
|
|
357
|
-
// 在测量模式下,不进行事件暴露
|
|
358
|
-
if (!measureFlag) {
|
|
359
|
-
lastTime = new Date().getTime();
|
|
360
|
-
if (lastTime - firstTime < 300) {
|
|
361
|
-
const intersects = this.getRaycasterObjects(event);
|
|
362
|
-
let params = {};
|
|
363
|
-
let cameraData = {
|
|
364
|
-
position: {
|
|
365
|
-
x: cameraControls.camera.position.x,
|
|
366
|
-
y: cameraControls.camera.position.y,
|
|
367
|
-
z: cameraControls.camera.position.z,
|
|
368
|
-
},
|
|
369
|
-
lookAt: {
|
|
370
|
-
heading: cameraControls._target.x,
|
|
371
|
-
pitch: cameraControls._target.y,
|
|
372
|
-
roll: cameraControls._target.z,
|
|
373
|
-
},
|
|
374
|
-
};
|
|
375
|
-
if (intersects.length > 0) {
|
|
376
|
-
params = {
|
|
377
|
-
objects: [intersects[0].object],
|
|
378
|
-
mousePosition: { x: event.clientX, y: event.clientY },
|
|
379
|
-
camera: cameraData,
|
|
380
|
-
v3Position: {
|
|
381
|
-
x: intersects[0].point.x,
|
|
382
|
-
y: intersects[0].point.y,
|
|
383
|
-
z: intersects[0].point.z,
|
|
384
|
-
},
|
|
385
|
-
};
|
|
386
|
-
} else {
|
|
387
|
-
params = {
|
|
388
|
-
objects: [],
|
|
389
|
-
mousePosition: { x: event.clientX, y: event.clientY },
|
|
390
|
-
camera: cameraData,
|
|
391
|
-
v3Position: {
|
|
392
|
-
x: -1,
|
|
393
|
-
y: -1,
|
|
394
|
-
z: -1,
|
|
395
|
-
},
|
|
396
|
-
};
|
|
397
|
-
}
|
|
398
|
-
if (event.button === 0) {
|
|
399
|
-
this.$emit('leftClick', params);
|
|
400
|
-
} else if (event.button === 2) {
|
|
401
|
-
this.$emit('rightClick', params);
|
|
402
|
-
}
|
|
403
|
-
}
|
|
404
|
-
}
|
|
405
|
-
},
|
|
406
|
-
// 窗口发生改变时, 更新渲染器与相机的大小
|
|
407
|
-
resize(width, height) {
|
|
408
|
-
if (camera) {
|
|
409
|
-
camera.aspect = width / height;
|
|
410
|
-
camera.updateProjectionMatrix();
|
|
411
|
-
renderer.setSize(width, height, true);
|
|
412
|
-
labelRenderer.setSize(width, height);
|
|
413
|
-
// this.timeRender()
|
|
414
|
-
// 这里也要更新测量
|
|
415
|
-
if (threeMeasure) {
|
|
416
|
-
threeMeasure.updateParams(width, height);
|
|
417
|
-
}
|
|
418
|
-
}
|
|
419
|
-
},
|
|
420
|
-
setModelCenter(mesh) {
|
|
421
|
-
const box3 = new this.THREE.Box3();
|
|
422
|
-
mesh.traverseVisible(function (object) {
|
|
423
|
-
// 3. 只处理有几何体的网格 (Mesh)
|
|
424
|
-
if (object.isMesh) {
|
|
425
|
-
// 4. 使用 expandByObject 扩展包围盒
|
|
426
|
-
// 这个方法会计算 object 的世界坐标包围盒,并将其合并到 correctBoundingBox 中
|
|
427
|
-
box3.expandByObject(object);
|
|
428
|
-
}
|
|
429
|
-
});
|
|
430
|
-
// box3.setFromObject(mesh);
|
|
431
|
-
const center = new this.THREE.Vector3();
|
|
432
|
-
box3.getCenter(center);
|
|
433
|
-
const size = box3.getSize(new this.THREE.Vector3());
|
|
434
|
-
camera.position.set(center.x, center.y + size.y, center.z + size.z / 2);
|
|
435
|
-
camera.lookAt(new this.THREE.Vector3(center.x, center.y, center.z));
|
|
436
|
-
cameraControls.setLookAt(
|
|
437
|
-
center.x,
|
|
438
|
-
center.y + size.y,
|
|
439
|
-
center.z + size.z / 2,
|
|
440
|
-
center.x,
|
|
441
|
-
center.y,
|
|
442
|
-
center.z,
|
|
443
|
-
true
|
|
444
|
-
);
|
|
445
|
-
cameraControls.update(0);
|
|
446
|
-
camera.updateProjectionMatrix();
|
|
447
|
-
cameraControls.saveState();
|
|
448
|
-
},
|
|
449
|
-
// 修改指定模型实体属性
|
|
450
|
-
/**
|
|
451
|
-
* 参数内容{
|
|
452
|
-
* list: [{
|
|
453
|
-
* name: '', // 实体的name值'
|
|
454
|
-
* attr: {
|
|
455
|
-
* 'color/visible/opacity': '颜色值/(true / false)/(0-1)'
|
|
456
|
-
* }, 需要修改属性的列表
|
|
457
|
-
* }] // 需要更改实体属性的数据
|
|
458
|
-
* It can be a CSS-style string. For example:
|
|
459
|
-
* 'rgb(250, 0,0)'
|
|
460
|
-
* 'rgb(100%,0%,0%)'
|
|
461
|
-
* 'hsl(0, 100%, 50%)'
|
|
462
|
-
* '#ff0000'
|
|
463
|
-
* '#f00'
|
|
464
|
-
* 'red'
|
|
465
|
-
* }
|
|
466
|
-
*/
|
|
467
|
-
updateProperty(list) {
|
|
468
|
-
for (let index = 0; index < list.length; index++) {
|
|
469
|
-
let ele = list[index];
|
|
470
|
-
let targetObj = this.getObjectByName(ele.name);
|
|
471
|
-
for (const key in ele.attr) {
|
|
472
|
-
switch (key) {
|
|
473
|
-
case 'color':
|
|
474
|
-
targetObj.forEach(children => {
|
|
475
|
-
if (children.isMesh) {
|
|
476
|
-
children.setColorAt(
|
|
477
|
-
children.userData.instanceIndex,
|
|
478
|
-
new this.THREE.Color(ele.attr[key])
|
|
479
|
-
);
|
|
480
|
-
children.instanceColor.needsUpdate = true;
|
|
481
|
-
}
|
|
482
|
-
});
|
|
483
|
-
break;
|
|
484
|
-
case 'visible':
|
|
485
|
-
targetObj.forEach(children => {
|
|
486
|
-
const index = children.userData.instanceIndex;
|
|
487
|
-
if (ele.attr[key]) {
|
|
488
|
-
const restoreMatrix = new this.THREE.Matrix4().copy(
|
|
489
|
-
children.userData.copyMatrix
|
|
490
|
-
);
|
|
491
|
-
children.setMatrixAt(index, restoreMatrix);
|
|
492
|
-
} else {
|
|
493
|
-
const offsetMatrix = new this.THREE.Matrix4()
|
|
494
|
-
.copy(children.userData.copyMatrix)
|
|
495
|
-
.makeTranslation(9999999, 9999999, 9999999);
|
|
496
|
-
children.setMatrixAt(index, offsetMatrix);
|
|
497
|
-
}
|
|
498
|
-
children.instanceMatrix.needsUpdate = true;
|
|
499
|
-
});
|
|
500
|
-
break;
|
|
501
|
-
case 'opacity':
|
|
502
|
-
targetObj.forEach(children => {
|
|
503
|
-
if (children.isMesh) {
|
|
504
|
-
const opacity = children.geometry.attributes.opacity.array;
|
|
505
|
-
opacity[children.userData.instanceIndex] = ele.attr[key];
|
|
506
|
-
children.geometry.attributes.opacity.needsUpdate = true;
|
|
507
|
-
}
|
|
508
|
-
});
|
|
509
|
-
break;
|
|
510
|
-
case 'position':
|
|
511
|
-
targetObj.forEach(children => {
|
|
512
|
-
children.position.set(ele.attr[key].x, ele.attr[key].y, ele.attr[key].z);
|
|
513
|
-
});
|
|
514
|
-
break;
|
|
515
|
-
}
|
|
516
|
-
}
|
|
517
|
-
// obj.material.needsUpdate = true;
|
|
518
|
-
}
|
|
519
|
-
},
|
|
520
|
-
// 恢复模型原来的状态
|
|
521
|
-
updateWholeProperty() {
|
|
522
|
-
throw new Error('该方法已暂停使用,请使用restore方法。');
|
|
523
|
-
// if (scene) {
|
|
524
|
-
// scene.traverse(obj => {
|
|
525
|
-
// if (obj instanceof this.THREE.Mesh) {
|
|
526
|
-
// // 恢复颜色
|
|
527
|
-
// obj.setColorAt(obj.userData.instanceIndex, obj.material.userData.nColor)
|
|
528
|
-
// obj.instanceColor.needsUpdate = true
|
|
529
|
-
// // 修改可见性
|
|
530
|
-
// const restoreMatrix = new this.THREE.Matrix4().copy(obj.userData.copyMatrix);
|
|
531
|
-
// obj.setMatrixAt(index, restoreMatrix);
|
|
532
|
-
// obj.instanceMatrix.needsUpdate = true;
|
|
533
|
-
// }
|
|
534
|
-
// });
|
|
535
|
-
// }
|
|
536
|
-
},
|
|
537
|
-
// 清除上一次的属性修改操作 为了方便业务平台参数跟updateProperty方法的参数一样
|
|
538
|
-
resetProperty(list) {
|
|
539
|
-
for (let index = 0; index < list.length; index++) {
|
|
540
|
-
let ele = list[index];
|
|
541
|
-
let obj = this.getObjectByName(ele.name);
|
|
542
|
-
if (obj) {
|
|
543
|
-
for (const key in ele.attr) {
|
|
544
|
-
switch (key) {
|
|
545
|
-
case 'color':
|
|
546
|
-
obj.forEach(children => {
|
|
547
|
-
if (children.isMesh) {
|
|
548
|
-
children.setColorAt(
|
|
549
|
-
children.userData.instanceIndex,
|
|
550
|
-
children.material.userData.nColor
|
|
551
|
-
);
|
|
552
|
-
children.instanceColor.needsUpdate = true;
|
|
553
|
-
}
|
|
554
|
-
});
|
|
555
|
-
break;
|
|
556
|
-
case 'visible':
|
|
557
|
-
obj.forEach(children => {
|
|
558
|
-
const index = children.userData.instanceIndex;
|
|
559
|
-
const restoreMatrix = new this.THREE.Matrix4().copy(
|
|
560
|
-
children.userData.copyMatrix
|
|
561
|
-
);
|
|
562
|
-
children.setMatrixAt(index, restoreMatrix);
|
|
563
|
-
children.instanceMatrix.needsUpdate = true;
|
|
564
|
-
});
|
|
565
|
-
break;
|
|
566
|
-
case 'opacity':
|
|
567
|
-
obj.forEach(children => {
|
|
568
|
-
if (children.isMesh) {
|
|
569
|
-
const opacity = children.geometry.attributes.opacity.array;
|
|
570
|
-
opacity[children.userData.instanceIndex] =
|
|
571
|
-
children.material.userData.nOpacity;
|
|
572
|
-
children.geometry.attributes.opacity.needsUpdate = true;
|
|
573
|
-
}
|
|
574
|
-
});
|
|
575
|
-
}
|
|
576
|
-
}
|
|
577
|
-
}
|
|
578
|
-
}
|
|
579
|
-
},
|
|
580
|
-
// 定位到模型
|
|
581
|
-
locateModel(name) {
|
|
582
|
-
let obj = scene.getObjectByName(name);
|
|
583
|
-
if (obj) {
|
|
584
|
-
// cameraControls.fitToSphere(obj.parent, true); // TODO 待处理,先用 setModelCenter 进行定位
|
|
585
|
-
if (obj.isGroup) {
|
|
586
|
-
this.setModelCenter(obj);
|
|
587
|
-
} else if (obj.isMesh) {
|
|
588
|
-
let center = this.getCenter(obj);
|
|
589
|
-
let size = this.getSize(obj);
|
|
590
|
-
this.locateByCenterBox(center, size);
|
|
591
|
-
}
|
|
592
|
-
}
|
|
593
|
-
},
|
|
594
|
-
// 根据自定义参数修改模型
|
|
595
|
-
/*
|
|
596
|
-
自定义参数指的是在调用drawModel时配置的meshNameConfig里面的字段来修改某一类模型实体的属性
|
|
597
|
-
{
|
|
598
|
-
customName: '', 自定义字段名称
|
|
599
|
-
customValue: '' 自定义字段的值
|
|
600
|
-
attr: {
|
|
601
|
-
color: '',
|
|
602
|
-
opacity: 0 -1,
|
|
603
|
-
visiable: true/false
|
|
604
|
-
}
|
|
605
|
-
}
|
|
606
|
-
*/
|
|
607
|
-
updatePropertyByCustom(params) {
|
|
608
|
-
scene.traverse(child => {
|
|
609
|
-
if (child.isMesh && child.userData[params.customName] === params.customValue) {
|
|
610
|
-
for (const key in params.attr) {
|
|
611
|
-
switch (key) {
|
|
612
|
-
case 'color':
|
|
613
|
-
child.setColorAt(
|
|
614
|
-
obj.userData.instanceIndex,
|
|
615
|
-
new this.THREE.Color(params.attr[key])
|
|
616
|
-
);
|
|
617
|
-
child.instanceColor.needsUpdate = true;
|
|
618
|
-
break;
|
|
619
|
-
case 'visible':
|
|
620
|
-
child.material.visible = params.attr[key];
|
|
621
|
-
break;
|
|
622
|
-
case 'opacity':
|
|
623
|
-
child.material.opacity = params.attr[key];
|
|
624
|
-
child.material.transparent = true;
|
|
625
|
-
break;
|
|
626
|
-
}
|
|
627
|
-
child.material.needsUpdate = true;
|
|
628
|
-
}
|
|
629
|
-
}
|
|
630
|
-
});
|
|
631
|
-
},
|
|
632
|
-
// 相机定位
|
|
633
|
-
/*
|
|
634
|
-
定位参数:x: 相机的x位置, y: 相机的y位置, z: 相机的z位置
|
|
635
|
-
heading, pitch, roll
|
|
636
|
-
视点定位可直接使用此方法
|
|
637
|
-
*/
|
|
638
|
-
cameraLocation(params) {
|
|
639
|
-
cameraControls.setLookAt(
|
|
640
|
-
params.x,
|
|
641
|
-
params.y,
|
|
642
|
-
params.z,
|
|
643
|
-
params.heading,
|
|
644
|
-
params.pitch,
|
|
645
|
-
params.roll,
|
|
646
|
-
true
|
|
647
|
-
);
|
|
648
|
-
cameraControls.update(0);
|
|
649
|
-
},
|
|
650
|
-
// 使用中心点和实体的长宽高进行定位
|
|
651
|
-
/*
|
|
652
|
-
center: {x: 0, y: 0, z: 0},
|
|
653
|
-
box: {x: 0, y: 0, z: 0}
|
|
654
|
-
*/
|
|
655
|
-
locateByCenterBox(center, size) {
|
|
656
|
-
let maxDim = Math.max(size.x, size.y, size.z);
|
|
657
|
-
let fov = camera.fov * (Math.PI / 180);
|
|
658
|
-
let distance = Math.min(
|
|
659
|
-
maxDim * 100, // 最大距离限制
|
|
660
|
-
Math.abs((maxDim * 1.0) / Math.sin(fov / 2))
|
|
661
|
-
);
|
|
662
|
-
let direction = new this.THREE.Vector3(1, 1, 1).normalize();
|
|
663
|
-
let p = new this.THREE.Vector3().copy(center).add(direction.multiplyScalar(distance));
|
|
664
|
-
let cameraCenter = new this.THREE.Vector3(p.x, p.y, p.z).addScalar(
|
|
665
|
-
Math.max(size.x, size.y, size.z)
|
|
666
|
-
);
|
|
667
|
-
cameraControls.setLookAt(
|
|
668
|
-
cameraCenter.x,
|
|
669
|
-
cameraCenter.y,
|
|
670
|
-
cameraCenter.z,
|
|
671
|
-
center.x,
|
|
672
|
-
center.y,
|
|
673
|
-
center.z,
|
|
674
|
-
true
|
|
675
|
-
);
|
|
676
|
-
},
|
|
677
|
-
// 添加广告牌
|
|
678
|
-
/*
|
|
679
|
-
参数:
|
|
680
|
-
{
|
|
681
|
-
billboard: DOM节点
|
|
682
|
-
name: 2d广告牌的名字,用来做清除用的
|
|
683
|
-
x、y、z为广告牌的位置
|
|
684
|
-
}
|
|
685
|
-
*/
|
|
686
|
-
billboard(data) {
|
|
687
|
-
const divLabel = new CSS2DObject(data.billboard);
|
|
688
|
-
divLabel.name = data.labelClass; // 这个是用来清除广告牌用的
|
|
689
|
-
divLabel.position.set(data.x, data.y, data.z);
|
|
690
|
-
scene.add(divLabel);
|
|
691
|
-
return divLabel;
|
|
692
|
-
},
|
|
693
|
-
// 通过名字获取实体对象, 返回数组
|
|
694
|
-
getObjectByName(name) {
|
|
695
|
-
let object = [];
|
|
696
|
-
scene.traverse(item => {
|
|
697
|
-
if (item.name === name) {
|
|
698
|
-
object.push(item);
|
|
699
|
-
}
|
|
700
|
-
});
|
|
701
|
-
return object;
|
|
702
|
-
},
|
|
703
|
-
// 通过id获取实体对象, 返回查找到的对象
|
|
704
|
-
getObjectById(id) {
|
|
705
|
-
return scene.getObjectById(id);
|
|
706
|
-
},
|
|
707
|
-
// 通过id删除对象
|
|
708
|
-
removeObjectById(id) {
|
|
709
|
-
let array = this.getObjectByName(id);
|
|
710
|
-
array.forEach(item => {
|
|
711
|
-
if (item.name === id) {
|
|
712
|
-
item.material && item.material.dispose();
|
|
713
|
-
item.geometry && item.geometry.dispose();
|
|
714
|
-
if (item.isMesh) {
|
|
715
|
-
item.clear();
|
|
716
|
-
}
|
|
717
|
-
scene.remove(item);
|
|
718
|
-
}
|
|
719
|
-
});
|
|
720
|
-
},
|
|
721
|
-
// 通过名称删除对象
|
|
722
|
-
removeObjectByName(name) {
|
|
723
|
-
let array = this.getObjectByName(name);
|
|
724
|
-
array.forEach(item => {
|
|
725
|
-
item.material && item.material.dispose();
|
|
726
|
-
item.geometry && item.geometry.dispose();
|
|
727
|
-
if (item.isMesh) {
|
|
728
|
-
item.clear();
|
|
729
|
-
}
|
|
730
|
-
scene.remove(item);
|
|
731
|
-
});
|
|
732
|
-
},
|
|
733
|
-
// 删除场景中所有的实体
|
|
734
|
-
removeAll() {
|
|
735
|
-
return new Promise(resolve => {
|
|
736
|
-
if (scene) {
|
|
737
|
-
this.removeTraverse();
|
|
738
|
-
resolve();
|
|
739
|
-
} else {
|
|
740
|
-
resolve();
|
|
741
|
-
}
|
|
742
|
-
});
|
|
743
|
-
},
|
|
744
|
-
removeTraverse() {
|
|
745
|
-
let length = modelGroup.children.length;
|
|
746
|
-
if (length > 0) {
|
|
747
|
-
let list = modelGroup.children[0];
|
|
748
|
-
list.traverse(item => {
|
|
749
|
-
if (item.isMesh) {
|
|
750
|
-
item.material.dispose();
|
|
751
|
-
item.geometry.dispose();
|
|
752
|
-
item.clear();
|
|
753
|
-
item.material = null;
|
|
754
|
-
item.geometry = null;
|
|
755
|
-
modelGroup.remove(item);
|
|
756
|
-
item = null;
|
|
757
|
-
}
|
|
758
|
-
});
|
|
759
|
-
modelGroup.remove(list);
|
|
760
|
-
this.removeTraverse();
|
|
761
|
-
} else {
|
|
762
|
-
// 在这里清除一些标记之类的
|
|
763
|
-
modelGroup.clear();
|
|
764
|
-
scene.remove(modelGroup);
|
|
765
|
-
renderer.clear();
|
|
766
|
-
modelGroup = null;
|
|
767
|
-
modelGroup = new this.THREE.Group();
|
|
768
|
-
}
|
|
769
|
-
},
|
|
770
|
-
// 销毁场景 释放内存
|
|
771
|
-
destroyScene() {
|
|
772
|
-
cancelAnimationFrame(animateId);
|
|
773
|
-
if (scene) {
|
|
774
|
-
this.removeTraverse();
|
|
775
|
-
scene.clear();
|
|
776
|
-
scene = null;
|
|
777
|
-
}
|
|
778
|
-
renderer.forceContextLoss();
|
|
779
|
-
renderer.dispose();
|
|
780
|
-
camera = null;
|
|
781
|
-
cameraControls = null;
|
|
782
|
-
renderer.domElement = null;
|
|
783
|
-
renderer = null;
|
|
784
|
-
},
|
|
785
|
-
// 绘制曲线
|
|
786
|
-
/*
|
|
787
|
-
参数声明:Object
|
|
788
|
-
{
|
|
789
|
-
path: [{x:0, y: 0, z: 0}], 坐标点信息
|
|
790
|
-
color: '', // 线条的颜色
|
|
791
|
-
name: '', // 线条的名字, 用来清除时使用的
|
|
792
|
-
}
|
|
793
|
-
*/
|
|
794
|
-
drawCurve(params) {
|
|
795
|
-
this.removeObjectByName(params.name);
|
|
796
|
-
const route = [];
|
|
797
|
-
params.path.forEach(element => {
|
|
798
|
-
route.push(new this.THREE.Vector3(element.x, element.y, element.z));
|
|
799
|
-
});
|
|
800
|
-
if (route.length > 1) {
|
|
801
|
-
curve = new this.THREE.CatmullRomCurve3(route);
|
|
802
|
-
const geometryLine = new this.THREE.BufferGeometry().setFromPoints(curve.getPoints(5000));
|
|
803
|
-
const materialLine = new this.THREE.LineBasicMaterial({
|
|
804
|
-
color: params.color,
|
|
805
|
-
depthTest: false,
|
|
806
|
-
transparent: true,
|
|
807
|
-
});
|
|
808
|
-
let line = new this.THREE.Line(geometryLine, materialLine);
|
|
809
|
-
line.name = params.name;
|
|
810
|
-
scene.add(line);
|
|
811
|
-
}
|
|
812
|
-
},
|
|
813
|
-
// 绘制贴图曲线
|
|
814
|
-
/*
|
|
815
|
-
参数声明:Object
|
|
816
|
-
{
|
|
817
|
-
path: [{x:0, y: 0, z: 0}], 坐标点信息
|
|
818
|
-
name: '', // 线条的名字, 用来清除时使用的
|
|
819
|
-
}
|
|
820
|
-
*/
|
|
821
|
-
drawTextureCurve(params) {
|
|
822
|
-
this.removeObjectByName(params.name);
|
|
823
|
-
const route = [];
|
|
824
|
-
params.path.forEach(element => {
|
|
825
|
-
route.push(new this.THREE.Vector3(element.x, element.y, element.z));
|
|
826
|
-
});
|
|
827
|
-
// 画曲线
|
|
828
|
-
if (route.length > 1) {
|
|
829
|
-
// 曲线 作为路径
|
|
830
|
-
curve = new this.THREE.CatmullRomCurve3(route, false, 'catmullrom', 0);
|
|
831
|
-
const geometry = new this.THREE.TubeGeometry(curve, 5000, 0.5, 4);
|
|
832
|
-
//加载纹理
|
|
833
|
-
lineTexture = new this.THREE.TextureLoader().load('/static/arrow/arrow-right.png');
|
|
834
|
-
lineTexture.wrapS = this.THREE.RepeatWrapping;
|
|
835
|
-
lineTexture.wrapT = this.THREE.RepeatWrapping;
|
|
836
|
-
lineTexture.repeat.set(20, 1); //水平重复20次
|
|
837
|
-
lineTexture.needsUpdate = true;
|
|
838
|
-
lineTexture.offset.y = 0.5;
|
|
839
|
-
const material = new this.THREE.MeshBasicMaterial({
|
|
840
|
-
map: lineTexture,
|
|
841
|
-
side: this.THREE.BackSide, //显示背面
|
|
842
|
-
transparent: true,
|
|
843
|
-
});
|
|
844
|
-
let line = new this.THREE.Line(geometry, material);
|
|
845
|
-
line.name = params.name;
|
|
846
|
-
scene.add(line);
|
|
847
|
-
clock = new this.THREE.Clock();
|
|
848
|
-
}
|
|
849
|
-
},
|
|
850
|
-
//
|
|
851
|
-
// 开启漫游
|
|
852
|
-
/*
|
|
853
|
-
参数为Object
|
|
854
|
-
loop: true / false是否进行循环模型 默认是false
|
|
855
|
-
speed: number 漫游的速度,
|
|
856
|
-
path: [{x: 0, y: 0, z: 0}] 漫游的坐标位置点,
|
|
857
|
-
name: '', 路径的名称,用来清除用的
|
|
858
|
-
*/
|
|
859
|
-
startRoam(params) {
|
|
860
|
-
progress = 0;
|
|
861
|
-
roamConfig = {
|
|
862
|
-
loop: params.loop,
|
|
863
|
-
speed: params.speed,
|
|
864
|
-
};
|
|
865
|
-
this.drawTextureCurve({
|
|
866
|
-
name: params.name,
|
|
867
|
-
path: params.path,
|
|
868
|
-
});
|
|
869
|
-
roaming = true;
|
|
870
|
-
},
|
|
871
|
-
// 更新漫游的配置
|
|
872
|
-
/*
|
|
873
|
-
参数为Object
|
|
874
|
-
*/
|
|
875
|
-
updateRoamConfig(params) {
|
|
876
|
-
for (let key in params) {
|
|
877
|
-
roamConfig[key] = params[key];
|
|
878
|
-
}
|
|
879
|
-
},
|
|
880
|
-
// 结束/退出漫游
|
|
881
|
-
endRoam() {
|
|
882
|
-
roaming = false;
|
|
883
|
-
progress = 0;
|
|
884
|
-
this.removeObjectByName(roamConfig.name);
|
|
885
|
-
roamConfig = {
|
|
886
|
-
loop: false,
|
|
887
|
-
speed: 0,
|
|
888
|
-
name: '',
|
|
889
|
-
};
|
|
890
|
-
roaming = false;
|
|
891
|
-
lineTexture = null;
|
|
892
|
-
},
|
|
893
|
-
// 相机跟随轨道
|
|
894
|
-
cameraTrack() {
|
|
895
|
-
if (roaming) {
|
|
896
|
-
renderEnabled = true;
|
|
897
|
-
lineTexture.offset.x -= 0.05;
|
|
898
|
-
// 相机和控制器的偏移
|
|
899
|
-
let offset = 10 / curve.getLength();
|
|
900
|
-
// progress 取值范围为0~1。getPoint(0)表示曲线起点,getPoint(1)表示曲线终点
|
|
901
|
-
if (progress <= 1 - offset) {
|
|
902
|
-
// this.timeRender()
|
|
903
|
-
const point = curve.getPointAt(progress);
|
|
904
|
-
const pointBox = curve.getPointAt(progress + offset);
|
|
905
|
-
camera.position.set(point.x, point.y + 5, point.z);
|
|
906
|
-
camera.lookAt(pointBox.x, pointBox.y + 5, pointBox.z);
|
|
907
|
-
cameraControls.setPosition(point.x, point.y + 5, point.z, false);
|
|
908
|
-
cameraControls.setTarget(pointBox.x, pointBox.y + 5, pointBox.z, false);
|
|
909
|
-
progress += roamConfig.speed / 300;
|
|
910
|
-
} else {
|
|
911
|
-
// 循环漫游
|
|
912
|
-
if (roamConfig.loop) {
|
|
913
|
-
progress = 0;
|
|
914
|
-
}
|
|
915
|
-
}
|
|
916
|
-
} else {
|
|
917
|
-
lineTexture = null;
|
|
918
|
-
progress = 0;
|
|
919
|
-
}
|
|
920
|
-
},
|
|
921
|
-
// 全局整体炸开
|
|
922
|
-
/**
|
|
923
|
-
* 参数val: 爆炸的值
|
|
924
|
-
*/
|
|
925
|
-
globalBomb(val) {
|
|
926
|
-
if (scene.children.length === 0) return;
|
|
927
|
-
for (let i = 0; i < scene.children.length; i++) {
|
|
928
|
-
scene.children[i].traverse(item => {
|
|
929
|
-
if (!item.isMesh || !item.worldDir) return;
|
|
930
|
-
// 爆炸公式
|
|
931
|
-
this.computedBomb(item, val);
|
|
932
|
-
});
|
|
933
|
-
}
|
|
934
|
-
// this.timeRender();
|
|
935
|
-
},
|
|
936
|
-
// 单个实体模型炸开
|
|
937
|
-
/*
|
|
938
|
-
参数:
|
|
939
|
-
name: '',当前选中的实体对象的id
|
|
940
|
-
value: 0 - 100 整数
|
|
941
|
-
*/
|
|
942
|
-
localBomb(name, value) {
|
|
943
|
-
let target = scene.getObjectByName(name);
|
|
944
|
-
if (target) {
|
|
945
|
-
this.computedBomb(target, value);
|
|
946
|
-
}
|
|
947
|
-
},
|
|
948
|
-
computedBomb(object, val) {
|
|
949
|
-
let bombPosition = new this.THREE.Vector3()
|
|
950
|
-
.copy(object.userData.oldPs)
|
|
951
|
-
.add(new this.THREE.Vector3().copy(object.worldDir).multiplyScalar(val))
|
|
952
|
-
.add(new this.THREE.Vector3().copy(object.userData.position));
|
|
953
|
-
object.position.copy(bombPosition);
|
|
954
|
-
},
|
|
955
|
-
// 设置全局整体剖切
|
|
956
|
-
/*
|
|
957
|
-
先开启模型全局剖切模式, 会返回剖切值的最大最小值
|
|
958
|
-
剖切值变换时, 使用
|
|
959
|
-
*/
|
|
960
|
-
setGlobalClipping(flag = true) {
|
|
961
|
-
const box3 = new this.THREE.Box3().setFromObject(scene.children[0]);
|
|
962
|
-
let max = box3.max;
|
|
963
|
-
let min = box3.min;
|
|
964
|
-
const clippingPlanes = [
|
|
965
|
-
new this.THREE.Plane(new this.THREE.Vector3(-1, 0, 0), max.x),
|
|
966
|
-
new this.THREE.Plane(new this.THREE.Vector3(0, -1, 0), max.y),
|
|
967
|
-
new this.THREE.Plane(new this.THREE.Vector3(0, 0, -1), max.z),
|
|
968
|
-
];
|
|
969
|
-
renderer.clippingPlanes = clippingPlanes;
|
|
970
|
-
if (flag) {
|
|
971
|
-
guiParams = {
|
|
972
|
-
x轴: clippingPlanes[0].constant,
|
|
973
|
-
y轴: clippingPlanes[2].constant,
|
|
974
|
-
z轴: clippingPlanes[1].constant,
|
|
975
|
-
};
|
|
976
|
-
this.addClippingGui(
|
|
977
|
-
'全局剖切',
|
|
978
|
-
{
|
|
979
|
-
x: min.x,
|
|
980
|
-
y: min.z,
|
|
981
|
-
z: min.y,
|
|
982
|
-
},
|
|
983
|
-
clippingPlanes
|
|
984
|
-
);
|
|
985
|
-
}
|
|
986
|
-
return {
|
|
987
|
-
min: min,
|
|
988
|
-
max: max,
|
|
989
|
-
};
|
|
990
|
-
},
|
|
991
|
-
// 更新全局剖切的值
|
|
992
|
-
/*
|
|
993
|
-
参数:Object
|
|
994
|
-
{x: 1, y: 0, z: 0} 可以传一个也可以传多个
|
|
995
|
-
*/
|
|
996
|
-
updateGlobalCliValue(params) {
|
|
997
|
-
let axis = {
|
|
998
|
-
x: 0,
|
|
999
|
-
y: 1,
|
|
1000
|
-
z: 2,
|
|
1001
|
-
};
|
|
1002
|
-
for (const key in params) {
|
|
1003
|
-
renderer.clippingPlanes[axis[key]].constant = params[key];
|
|
1004
|
-
}
|
|
1005
|
-
// this.timeRender()
|
|
1006
|
-
},
|
|
1007
|
-
// 取消全局剖切
|
|
1008
|
-
cancelGlobalClipping() {
|
|
1009
|
-
guiParams = {
|
|
1010
|
-
x轴: 0,
|
|
1011
|
-
y轴: 0,
|
|
1012
|
-
z轴: 0,
|
|
1013
|
-
};
|
|
1014
|
-
renderer.clippingPlanes = Object.freeze([]);
|
|
1015
|
-
gui && gui.destroy();
|
|
1016
|
-
},
|
|
1017
|
-
// 单个实体的剖切/ 局部剖切 obj 实体对象 flag 代表是否使用图形组件自带的剖切面板 默认为true
|
|
1018
|
-
setLocalClipping(obj, flag = true) {
|
|
1019
|
-
clippingMesh.splice(0);
|
|
1020
|
-
clippingMesh.push(obj);
|
|
1021
|
-
renderer.localClippingEnabled = true;
|
|
1022
|
-
// mesh的boundingBox 可以获取到该对象位置的最大最小值 但是在这里我们需要把y、z轴互换
|
|
1023
|
-
const boundingBox = new this.THREE.Box3().copy(obj.boundingBox);
|
|
1024
|
-
boundingBox.applyMatrix4(obj.matrixWorld);
|
|
1025
|
-
let clippingPlanes = [
|
|
1026
|
-
new this.THREE.Plane(new this.THREE.Vector3(-1, 0, 0), Math.ceil(boundingBox.max.x)),
|
|
1027
|
-
new this.THREE.Plane(new this.THREE.Vector3(0, -1, 0), Math.ceil(boundingBox.max.y)),
|
|
1028
|
-
new this.THREE.Plane(new this.THREE.Vector3(0, 0, -1), Math.ceil(boundingBox.max.z)),
|
|
1029
|
-
];
|
|
1030
|
-
obj.material.clippingPlanes = clippingPlanes;
|
|
1031
|
-
obj.material.needsUpdate = true;
|
|
1032
|
-
// 将局部剖切的对象记录下来
|
|
1033
|
-
if (flag) {
|
|
1034
|
-
guiParams = {
|
|
1035
|
-
x轴: clippingPlanes[0].constant,
|
|
1036
|
-
y轴: clippingPlanes[2].constant,
|
|
1037
|
-
z轴: clippingPlanes[1].constant,
|
|
1038
|
-
};
|
|
1039
|
-
this.addClippingGui(
|
|
1040
|
-
'局部剖切',
|
|
1041
|
-
{
|
|
1042
|
-
x: Math.floor(boundingBox.min.x),
|
|
1043
|
-
y: Math.floor(boundingBox.min.z),
|
|
1044
|
-
z: Math.floor(boundingBox.min.y),
|
|
1045
|
-
},
|
|
1046
|
-
obj.material.clippingPlanes
|
|
1047
|
-
);
|
|
1048
|
-
// cube.material.clippingPlanes
|
|
1049
|
-
}
|
|
1050
|
-
return {
|
|
1051
|
-
min: boundingBox.min,
|
|
1052
|
-
max: boundingBox.max,
|
|
1053
|
-
};
|
|
1054
|
-
},
|
|
1055
|
-
// 更新局部剖切的值
|
|
1056
|
-
/*
|
|
1057
|
-
参数:Object
|
|
1058
|
-
{x: 1, y: 0, z: 0} 可以传一个也可以传多个
|
|
1059
|
-
*/
|
|
1060
|
-
updateLocalCliValue(params) {
|
|
1061
|
-
let axis = {
|
|
1062
|
-
x: 0,
|
|
1063
|
-
y: 1,
|
|
1064
|
-
z: 2,
|
|
1065
|
-
};
|
|
1066
|
-
let obj = clippingMesh[clippingMesh.length - 1];
|
|
1067
|
-
for (const key in params) {
|
|
1068
|
-
obj.material.clippingPlanes[axis[key]].constant = params[key];
|
|
1069
|
-
obj.material.needsUpdate = true;
|
|
1070
|
-
}
|
|
1071
|
-
// this.timeRender()
|
|
1072
|
-
},
|
|
1073
|
-
// 取消局部/单个实体的剖切
|
|
1074
|
-
cancelLocalClipping() {
|
|
1075
|
-
guiParams = {
|
|
1076
|
-
x轴: 0,
|
|
1077
|
-
y轴: 0,
|
|
1078
|
-
z轴: 0,
|
|
1079
|
-
};
|
|
1080
|
-
gui && gui.destroy();
|
|
1081
|
-
clippingMesh.forEach(item => {
|
|
1082
|
-
item.material.clippingPlanes = Object.freeze([]);
|
|
1083
|
-
item.material.needsUpdate = true;
|
|
1084
|
-
});
|
|
1085
|
-
clippingMesh.splice(0);
|
|
1086
|
-
},
|
|
1087
|
-
// 添加剖切轴工具
|
|
1088
|
-
addClippingGui(title, minValue, objClipp1, objClipp2) {
|
|
1089
|
-
gui = new GUI({
|
|
1090
|
-
title: title,
|
|
1091
|
-
});
|
|
1092
|
-
gui
|
|
1093
|
-
.add(guiParams, 'x轴')
|
|
1094
|
-
.min(minValue.x)
|
|
1095
|
-
.max(guiParams['x轴'])
|
|
1096
|
-
.onChange(d => {
|
|
1097
|
-
objClipp1[0].constant = d;
|
|
1098
|
-
objClipp2 && (objClipp2[0].constant = d);
|
|
1099
|
-
});
|
|
1100
|
-
gui
|
|
1101
|
-
.add(guiParams, 'y轴')
|
|
1102
|
-
.min(minValue.y)
|
|
1103
|
-
.max(guiParams['y轴'])
|
|
1104
|
-
.onChange(d => {
|
|
1105
|
-
objClipp1[2].constant = d;
|
|
1106
|
-
objClipp2 && (objClipp2[2].constant = d);
|
|
1107
|
-
});
|
|
1108
|
-
gui
|
|
1109
|
-
.add(guiParams, 'z轴')
|
|
1110
|
-
.min(minValue.z)
|
|
1111
|
-
.max(guiParams['z轴'])
|
|
1112
|
-
.onChange(d => {
|
|
1113
|
-
objClipp1[1].constant = d;
|
|
1114
|
-
});
|
|
1115
|
-
},
|
|
1116
|
-
// 开启第一视角
|
|
1117
|
-
startFirstPer({ moveSpeed = 200, jumpSpeed = 200 }) {
|
|
1118
|
-
removeSpeed = moveSpeed;
|
|
1119
|
-
upSpeed = jumpSpeed;
|
|
1120
|
-
|
|
1121
|
-
clock = new this.THREE.Clock();
|
|
1122
|
-
downRaycaster = new this.THREE.Raycaster(
|
|
1123
|
-
new this.THREE.Vector3(),
|
|
1124
|
-
new this.THREE.Vector3(0, -1, 0),
|
|
1125
|
-
0,
|
|
1126
|
-
10
|
|
1127
|
-
);
|
|
1128
|
-
velocity = new this.THREE.Vector3(); //移动速度变量
|
|
1129
|
-
direction = new this.THREE.Vector3(); //移动的方向变量
|
|
1130
|
-
firstPerSign = true;
|
|
1131
|
-
this.initPointerLock();
|
|
1132
|
-
},
|
|
1133
|
-
// 页面是否锁定
|
|
1134
|
-
initPointerLock() {
|
|
1135
|
-
this.home();
|
|
1136
|
-
setTimeout(() => {
|
|
1137
|
-
pointControls = new PointerLockControls(camera, renderer.domElement);
|
|
1138
|
-
pointControls.lock();
|
|
1139
|
-
// 锁定
|
|
1140
|
-
pointControls.addEventListener('lock', () => {
|
|
1141
|
-
cameraControls.enabled = false;
|
|
1142
|
-
window.addEventListener('keydown', this.onKeyDown, false);
|
|
1143
|
-
window.addEventListener('keyup', this.onKeyUp, false);
|
|
1144
|
-
renderer.domElement.removeEventListener('mouseup', this.mouseClick, false);
|
|
1145
|
-
renderer.domElement.removeEventListener('mousedown', this.mouseDown, false);
|
|
1146
|
-
});
|
|
1147
|
-
// 解锁
|
|
1148
|
-
pointControls.addEventListener('unlock', () => {
|
|
1149
|
-
firstPerSign = false;
|
|
1150
|
-
cameraControls.enabled = true;
|
|
1151
|
-
// 返回初始视角
|
|
1152
|
-
cameraControls.reset(true);
|
|
1153
|
-
cameraControls.update(0);
|
|
1154
|
-
setTimeout(() => {
|
|
1155
|
-
window.removeEventListener('keydown', this.onKeyDown);
|
|
1156
|
-
window.removeEventListener('keyup', this.onKeyUp);
|
|
1157
|
-
renderer.domElement.addEventListener('mouseup', this.mouseClick, false);
|
|
1158
|
-
renderer.domElement.addEventListener('mousedown', this.mouseDown, false);
|
|
1159
|
-
// this.timeRender()
|
|
1160
|
-
}, 0);
|
|
1161
|
-
});
|
|
1162
|
-
scene.add(pointControls.object);
|
|
1163
|
-
}, 10);
|
|
1164
|
-
},
|
|
1165
|
-
// 第一视角运动
|
|
1166
|
-
firstPerspective() {
|
|
1167
|
-
if (!cameraControls.enabled && firstPerSign) {
|
|
1168
|
-
// 获取到控制器对象
|
|
1169
|
-
let control = pointControls.object;
|
|
1170
|
-
// 获取刷新时间
|
|
1171
|
-
let delta = clock.getDelta();
|
|
1172
|
-
// velocity每次的速度,为了保证有过渡
|
|
1173
|
-
velocity.x -= velocity.x * 10.0 * delta;
|
|
1174
|
-
velocity.z -= velocity.z * 10.0 * delta;
|
|
1175
|
-
velocity.y -= 9.8 * 100.0 * delta; // 默认下降的速度
|
|
1176
|
-
// 获取当前按键的方向并获取朝哪个方向移动
|
|
1177
|
-
direction.z = Number(moveForward) - Number(moveBackward);
|
|
1178
|
-
direction.x = Number(moveRight) - Number(moveLeft);
|
|
1179
|
-
// 将法向量的值归一化
|
|
1180
|
-
direction.normalize();
|
|
1181
|
-
if (moveForward || moveBackward) velocity.z -= direction.z * removeSpeed * delta;
|
|
1182
|
-
if (moveLeft || moveRight) velocity.x -= direction.x * removeSpeed * delta;
|
|
1183
|
-
// }
|
|
1184
|
-
// 复制相机的位置
|
|
1185
|
-
downRaycaster.ray.origin.copy(control.position);
|
|
1186
|
-
// 获取相机靠下5的位置
|
|
1187
|
-
downRaycaster.ray.origin.y += 5;
|
|
1188
|
-
// 判断是否停留在了立方体上面
|
|
1189
|
-
let intersections = downRaycaster.intersectObjects(scene.children, true);
|
|
1190
|
-
var onObject = intersections.length > 0;
|
|
1191
|
-
if (onObject === true) {
|
|
1192
|
-
velocity.y = Math.max(0, velocity.y);
|
|
1193
|
-
canJump = true;
|
|
1194
|
-
}
|
|
1195
|
-
// 根据速度值移动控制器
|
|
1196
|
-
pointControls.moveRight(-velocity.x * delta);
|
|
1197
|
-
pointControls.moveForward(-velocity.z * delta);
|
|
1198
|
-
control.position.y += velocity.y * delta;
|
|
1199
|
-
// 保证控制器的y轴在平面上
|
|
1200
|
-
if (control.position.y < 3 - 0 / 10) {
|
|
1201
|
-
velocity.y = -0 / 10;
|
|
1202
|
-
control.position.y = 3 - 0 / 10;
|
|
1203
|
-
canJump = true;
|
|
1204
|
-
}
|
|
1205
|
-
}
|
|
1206
|
-
},
|
|
1207
|
-
// 键盘监听事件
|
|
1208
|
-
onKeyDown(event) {
|
|
1209
|
-
if (!event.keyCode) return;
|
|
1210
|
-
switch (event.keyCode) {
|
|
1211
|
-
// 前进
|
|
1212
|
-
case 38:
|
|
1213
|
-
case 87:
|
|
1214
|
-
moveForward = true;
|
|
1215
|
-
break;
|
|
1216
|
-
// 向左
|
|
1217
|
-
case 37:
|
|
1218
|
-
case 65:
|
|
1219
|
-
moveLeft = true;
|
|
1220
|
-
break;
|
|
1221
|
-
// 后退
|
|
1222
|
-
case 40:
|
|
1223
|
-
case 83:
|
|
1224
|
-
moveBackward = true;
|
|
1225
|
-
break;
|
|
1226
|
-
// 向右
|
|
1227
|
-
case 39:
|
|
1228
|
-
case 68:
|
|
1229
|
-
moveRight = true;
|
|
1230
|
-
break;
|
|
1231
|
-
// 跳跃
|
|
1232
|
-
case 32:
|
|
1233
|
-
if (canJump && spaceUp) velocity.y += upSpeed;
|
|
1234
|
-
canJump = false;
|
|
1235
|
-
spaceUp = false;
|
|
1236
|
-
break;
|
|
1237
|
-
}
|
|
1238
|
-
},
|
|
1239
|
-
onKeyUp(event) {
|
|
1240
|
-
if (!event.keyCode) return;
|
|
1241
|
-
// this.timeRender()
|
|
1242
|
-
switch (event.keyCode) {
|
|
1243
|
-
// 前进
|
|
1244
|
-
case 38:
|
|
1245
|
-
case 87:
|
|
1246
|
-
moveForward = false;
|
|
1247
|
-
break;
|
|
1248
|
-
// 向左
|
|
1249
|
-
case 37:
|
|
1250
|
-
case 65:
|
|
1251
|
-
moveLeft = false;
|
|
1252
|
-
break;
|
|
1253
|
-
// 后退
|
|
1254
|
-
case 40:
|
|
1255
|
-
case 83:
|
|
1256
|
-
moveBackward = false;
|
|
1257
|
-
break;
|
|
1258
|
-
// 向右
|
|
1259
|
-
case 39:
|
|
1260
|
-
case 68:
|
|
1261
|
-
moveRight = false;
|
|
1262
|
-
break;
|
|
1263
|
-
// 跳跃
|
|
1264
|
-
case 32:
|
|
1265
|
-
spaceUp = true;
|
|
1266
|
-
break;
|
|
1267
|
-
}
|
|
1268
|
-
},
|
|
1269
|
-
// 返回主视角/恢复相机初始状态
|
|
1270
|
-
home() {
|
|
1271
|
-
if (roaming) {
|
|
1272
|
-
this.endRoam();
|
|
1273
|
-
}
|
|
1274
|
-
cameraControls.reset(true);
|
|
1275
|
-
cameraControls.update(0);
|
|
1276
|
-
// this.timeRender()
|
|
1277
|
-
},
|
|
1278
|
-
// 测量
|
|
1279
|
-
/*
|
|
1280
|
-
参数: type: '', distance、area、angle, 暂时只提供距离、面积、角度这三种方式
|
|
1281
|
-
*/
|
|
1282
|
-
openMeasure(type) {
|
|
1283
|
-
if (threeMeasure) {
|
|
1284
|
-
threeMeasure.close();
|
|
1285
|
-
threeMeasure = null;
|
|
1286
|
-
}
|
|
1287
|
-
measureFlag = true;
|
|
1288
|
-
renderEnabled = true;
|
|
1289
|
-
switch (type) {
|
|
1290
|
-
case 'distance':
|
|
1291
|
-
threeMeasure = new MeasureDistance.MeasureDistance(
|
|
1292
|
-
renderer,
|
|
1293
|
-
scene,
|
|
1294
|
-
camera,
|
|
1295
|
-
instructions.offsetWidth,
|
|
1296
|
-
instructions.offsetHeight
|
|
1297
|
-
);
|
|
1298
|
-
threeMeasure.start();
|
|
1299
|
-
break;
|
|
1300
|
-
case 'area':
|
|
1301
|
-
threeMeasure = new MeasureArea.MeasureArea(
|
|
1302
|
-
renderer,
|
|
1303
|
-
scene,
|
|
1304
|
-
camera,
|
|
1305
|
-
instructions.offsetWidth,
|
|
1306
|
-
instructions.offsetHeight
|
|
1307
|
-
);
|
|
1308
|
-
threeMeasure.start();
|
|
1309
|
-
break;
|
|
1310
|
-
case 'angle':
|
|
1311
|
-
threeMeasure = new MeasureAngle.MeasureAngle(
|
|
1312
|
-
renderer,
|
|
1313
|
-
scene,
|
|
1314
|
-
camera,
|
|
1315
|
-
instructions.offsetWidth,
|
|
1316
|
-
instructions.offsetHeight
|
|
1317
|
-
);
|
|
1318
|
-
threeMeasure.start();
|
|
1319
|
-
break;
|
|
1320
|
-
}
|
|
1321
|
-
// 添加键盘事件监听器
|
|
1322
|
-
document.addEventListener('keydown', this.handleMeasureKeyDown, false);
|
|
1323
|
-
},
|
|
1324
|
-
// 关闭测量
|
|
1325
|
-
closeMeasure() {
|
|
1326
|
-
measureFlag = false;
|
|
1327
|
-
if (threeMeasure) {
|
|
1328
|
-
threeMeasure.close();
|
|
1329
|
-
threeMeasure = null;
|
|
1330
|
-
// this.timeRender()
|
|
1331
|
-
}
|
|
1332
|
-
// 移除键盘事件监听器
|
|
1333
|
-
document.removeEventListener('keydown', this.handleMeasureKeyDown, false);
|
|
1334
|
-
},
|
|
1335
|
-
handleMeasureKeyDown(event) {
|
|
1336
|
-
// 检查是否按下了ESC键
|
|
1337
|
-
const keyParam = {
|
|
1338
|
-
desc: event.key,
|
|
1339
|
-
keyCode: event.keyCode,
|
|
1340
|
-
event,
|
|
1341
|
-
};
|
|
1342
|
-
if (event.keyCode === 27) {
|
|
1343
|
-
// ESC键的键码是27
|
|
1344
|
-
this.closeMeasure();
|
|
1345
|
-
}
|
|
1346
|
-
this.$emit('keyDown', keyParam);
|
|
1347
|
-
},
|
|
1348
|
-
// 开启平移
|
|
1349
|
-
/*
|
|
1350
|
-
参数: object, 当前选中的对象, distance: {x: 0, y: 0, z: 0}, 平移的距离
|
|
1351
|
-
*/
|
|
1352
|
-
translateMesh(object, distance) {
|
|
1353
|
-
let translateMatrix = new this.THREE.Matrix4().makeTranslation(
|
|
1354
|
-
distance.x,
|
|
1355
|
-
distance.y,
|
|
1356
|
-
distance.z
|
|
1357
|
-
);
|
|
1358
|
-
let translateMatrixInvert = new this.THREE.Matrix4().copy(translateMatrix).invert();
|
|
1359
|
-
if (object.userData.translateMatrixInvert) {
|
|
1360
|
-
object.applyMatrix4(object.userData.translateMatrixInvert);
|
|
1361
|
-
}
|
|
1362
|
-
object.userData.translateMatrixInvert = translateMatrixInvert;
|
|
1363
|
-
object.applyMatrix4(translateMatrix);
|
|
1364
|
-
object.userData.position = new this.THREE.Vector3().copy(object.position);
|
|
1365
|
-
object.userData.translate = distance;
|
|
1366
|
-
},
|
|
1367
|
-
// 单个模型对象旋转
|
|
1368
|
-
/*
|
|
1369
|
-
参数: object, 目标实体, degrees: {x: 0, y: 0, z: 0}, 旋转的数值(0-360)
|
|
1370
|
-
*/
|
|
1371
|
-
rotateMesh(object, degrees) {
|
|
1372
|
-
// 在矩阵的计算里 完成撤销操作是向量去乘以一个矩阵的逆矩阵
|
|
1373
|
-
// 变化后的向量 = 原始向量 * 变化矩阵
|
|
1374
|
-
// 逆矩阵 = 变化矩阵.inverse()
|
|
1375
|
-
// 原始向量 = 变化后的向量 * 逆矩阵
|
|
1376
|
-
let center = object.userData.center;
|
|
1377
|
-
let v = new this.THREE.Vector3(center.x, center.y, center.z).negate();
|
|
1378
|
-
let translateMatrix = new this.THREE.Matrix4().makeTranslation(v.x, v.y, v.z);
|
|
1379
|
-
let rotateX = new this.THREE.Matrix4().makeRotationX(degrees.x * (Math.PI / 180));
|
|
1380
|
-
let rotateY = new this.THREE.Matrix4().makeRotationY(degrees.y * (Math.PI / 180));
|
|
1381
|
-
let rotateZ = new this.THREE.Matrix4().makeRotationZ(degrees.z * (Math.PI / 180));
|
|
1382
|
-
let combineMatrix = new this.THREE.Matrix4()
|
|
1383
|
-
.multiply(rotateX)
|
|
1384
|
-
.multiply(rotateY)
|
|
1385
|
-
.multiply(rotateZ);
|
|
1386
|
-
object.applyMatrix4(translateMatrix);
|
|
1387
|
-
let combineMatrixInvert = new this.THREE.Matrix4().copy(combineMatrix).invert();
|
|
1388
|
-
if (object.userData.combineMatrixInvert) {
|
|
1389
|
-
object.applyMatrix4(object.userData.combineMatrixInvert);
|
|
1390
|
-
}
|
|
1391
|
-
object.userData.combineMatrixInvert = combineMatrixInvert;
|
|
1392
|
-
object.applyMatrix4(combineMatrix);
|
|
1393
|
-
let translateM = new this.THREE.Matrix4().makeTranslation(center.x, center.y, center.z);
|
|
1394
|
-
object.applyMatrix4(translateM);
|
|
1395
|
-
object.userData.position = new this.THREE.Vector3().copy(object.position);
|
|
1396
|
-
object.userData.rotate = degrees;
|
|
1397
|
-
},
|
|
1398
|
-
// 隔离
|
|
1399
|
-
/*
|
|
1400
|
-
参数: object, 目标实体,
|
|
1401
|
-
*/
|
|
1402
|
-
isolate(object) {
|
|
1403
|
-
// 隔离 将目标实体以外的实体隐藏掉
|
|
1404
|
-
scene.traverse(item => {
|
|
1405
|
-
if (item.isMesh && item.name !== object.name) {
|
|
1406
|
-
const offsetMatrix = new this.THREE.Matrix4()
|
|
1407
|
-
.copy(item.userData.copyMatrix)
|
|
1408
|
-
.makeTranslation(9999999, 9999999, 9999999);
|
|
1409
|
-
item.setMatrixAt(item.userData.instanceIndex, offsetMatrix);
|
|
1410
|
-
item.instanceMatrix.needsUpdate = true;
|
|
1411
|
-
}
|
|
1412
|
-
});
|
|
1413
|
-
},
|
|
1414
|
-
// 还原操作 将修改过的实体进行恢复
|
|
1415
|
-
restore() {
|
|
1416
|
-
scene.traverse(item => {
|
|
1417
|
-
if (item.isMesh) {
|
|
1418
|
-
item.setColorAt(item.userData.instanceIndex, item.material.userData.nColor);
|
|
1419
|
-
item.instanceColor.needsUpdate = true;
|
|
1420
|
-
item.userData.translate = {
|
|
1421
|
-
x: 0,
|
|
1422
|
-
y: 0,
|
|
1423
|
-
z: 0,
|
|
1424
|
-
};
|
|
1425
|
-
item.userData.rotate = {
|
|
1426
|
-
x: 0,
|
|
1427
|
-
y: 0,
|
|
1428
|
-
z: 0,
|
|
1429
|
-
};
|
|
1430
|
-
if (item.userData.translateMatrixInvert) {
|
|
1431
|
-
item.applyMatrix4(item.userData.translateMatrixInvert);
|
|
1432
|
-
item.userData.translateMatrixInvert = null;
|
|
1433
|
-
}
|
|
1434
|
-
if (item.userData.combineMatrixInvert) {
|
|
1435
|
-
this.rotateMesh(item, {
|
|
1436
|
-
x: 0,
|
|
1437
|
-
y: 0,
|
|
1438
|
-
z: 0,
|
|
1439
|
-
});
|
|
1440
|
-
item.userData.combineMatrixInvert = null;
|
|
1441
|
-
}
|
|
1442
|
-
const offsetMatrix = new this.THREE.Matrix4().copy(item.userData.copyMatrix);
|
|
1443
|
-
item.setMatrixAt(item.userData.instanceIndex, offsetMatrix);
|
|
1444
|
-
item.instanceMatrix.needsUpdate = true;
|
|
1445
|
-
}
|
|
1446
|
-
});
|
|
1447
|
-
},
|
|
1448
|
-
// 添加自定义模型, 暂时只支持glb、gltf格式
|
|
1449
|
-
addCustomModel(name, position, url, scale = 1, immediately = false, callback) {
|
|
1450
|
-
const loader = new GLTFLoader();
|
|
1451
|
-
let locationModel = null;
|
|
1452
|
-
loader.load(url, gltf => {
|
|
1453
|
-
locationModel = gltf.scene;
|
|
1454
|
-
locationModel.scale.set(scale, scale, scale);
|
|
1455
|
-
locationModel.updateMatrixWorld();
|
|
1456
|
-
if (immediately) {
|
|
1457
|
-
cameraControls.fitToSphere(gltf.scene, true);
|
|
1458
|
-
}
|
|
1459
|
-
// 动画混合器
|
|
1460
|
-
// 不参与裁剪
|
|
1461
|
-
locationModel.userData.cull = false;
|
|
1462
|
-
locationModel.name = name;
|
|
1463
|
-
scene.add(locationModel);
|
|
1464
|
-
locationModel.position.copy(new this.THREE.Vector3(position.x, position.y, position.z));
|
|
1465
|
-
if (gltf.animations.length > 0) {
|
|
1466
|
-
let actionMixer = new this.THREE.AnimationMixer(gltf.scene);
|
|
1467
|
-
const walkActive = actionMixer.clipAction(gltf.animations[0]);
|
|
1468
|
-
walkActive.play();
|
|
1469
|
-
modelActive.push(walkActive);
|
|
1470
|
-
modelActions.push(actionMixer);
|
|
1471
|
-
}
|
|
1472
|
-
callback && callback();
|
|
1473
|
-
});
|
|
1474
|
-
},
|
|
1475
|
-
// 删除添加的自定义模型
|
|
1476
|
-
removeCustomModel(name) {
|
|
1477
|
-
let obj = this.getObjectByName(name);
|
|
1478
|
-
obj.forEach((item, index) => {
|
|
1479
|
-
if (item.animations > 0) {
|
|
1480
|
-
item.removeFromParent();
|
|
1481
|
-
modelActions[index].uncacheRoot(item);
|
|
1482
|
-
modelActions[index].uncacheRoot(modelActive[index]);
|
|
1483
|
-
}
|
|
1484
|
-
item.traverse(child => {
|
|
1485
|
-
if (child instanceof this.THREE.Mesh) {
|
|
1486
|
-
child.geometry.dispose();
|
|
1487
|
-
child.material.dispose();
|
|
1488
|
-
}
|
|
1489
|
-
});
|
|
1490
|
-
scene.remove(item);
|
|
1491
|
-
});
|
|
1492
|
-
modelActions.splice(0);
|
|
1493
|
-
modelActive.splice(0);
|
|
1494
|
-
},
|
|
1495
|
-
// 修改天空背景
|
|
1496
|
-
skyBoxScene(url) {
|
|
1497
|
-
const textureCube = new this.THREE.CubeTextureLoader().load(url);
|
|
1498
|
-
scene.background = textureCube;
|
|
1499
|
-
},
|
|
1500
|
-
// 清除天空背景
|
|
1501
|
-
clearSkyBoxScene() {
|
|
1502
|
-
scene.background = null;
|
|
1503
|
-
},
|
|
1504
|
-
// 下雨模拟
|
|
1505
|
-
sceneSimu(type) {
|
|
1506
|
-
if (!outlineComposer) {
|
|
1507
|
-
outlineComposer = new EffectComposer(renderer, renderTarget);
|
|
1508
|
-
outlineComposer.addPass(new RenderPass(scene, camera));
|
|
1509
|
-
}
|
|
1510
|
-
if (type === 'rain') {
|
|
1511
|
-
scenePass = new ShaderPass(RainShader);
|
|
1512
|
-
scenePass.uniforms['iResolution'].value = new this.THREE.Vector2(
|
|
1513
|
-
window.innerWidth,
|
|
1514
|
-
window.innerHeight
|
|
1515
|
-
);
|
|
1516
|
-
outlineComposer.addPass(scenePass);
|
|
1517
|
-
} else if (type === 'snow') {
|
|
1518
|
-
scenePass = new ShaderPass(SnowShader);
|
|
1519
|
-
scenePass.uniforms['iResolution'].value = new this.THREE.Vector2(
|
|
1520
|
-
window.innerWidth,
|
|
1521
|
-
window.innerHeight
|
|
1522
|
-
);
|
|
1523
|
-
outlineComposer.addPass(scenePass);
|
|
1524
|
-
}
|
|
1525
|
-
},
|
|
1526
|
-
clearSceneSim() {
|
|
1527
|
-
if (scenePass && outlineComposer) {
|
|
1528
|
-
outlineComposer.removePass(scenePass);
|
|
1529
|
-
}
|
|
1530
|
-
scenePass = null;
|
|
1531
|
-
},
|
|
1532
|
-
// 获取中心点
|
|
1533
|
-
getCenter(obj) {
|
|
1534
|
-
let center = new this.THREE.Vector3();
|
|
1535
|
-
obj.boundingBox.getCenter(center);
|
|
1536
|
-
if (obj.userData.is3D) {
|
|
1537
|
-
center.applyMatrix4(mat4);
|
|
1538
|
-
}
|
|
1539
|
-
return center;
|
|
1540
|
-
},
|
|
1541
|
-
getSize(obj) {
|
|
1542
|
-
let size = new this.THREE.Vector3();
|
|
1543
|
-
obj.boundingBox.getSize(size);
|
|
1544
|
-
if (obj.userData.is3D) {
|
|
1545
|
-
size.applyMatrix4(mat4);
|
|
1546
|
-
}
|
|
1547
|
-
return size;
|
|
1548
|
-
},
|
|
1549
|
-
// 动画
|
|
1550
|
-
renderBegin() {
|
|
1551
|
-
// 渲染第一帧
|
|
1552
|
-
console.log('渲染第一帧');
|
|
1553
|
-
renderer.setRenderTarget(postTarget);
|
|
1554
|
-
renderer.clearRenderState(scene, camera);
|
|
1555
|
-
renderer.clear(true, true, true);
|
|
1556
|
-
renderer.render(scene, camera, false);
|
|
1557
|
-
renderer.setRenderTarget(null);
|
|
1558
|
-
renderer.clear(true, true, true);
|
|
1559
|
-
renderer.render(postScene, postCamera);
|
|
1560
|
-
},
|
|
1561
|
-
|
|
1562
|
-
renderResidual() {
|
|
1563
|
-
// 剩余部分
|
|
1564
|
-
console.log('剩余部分');
|
|
1565
|
-
renderer.setRenderTarget(postTarget);
|
|
1566
|
-
renderer.render(scene, camera);
|
|
1567
|
-
renderer.setRenderTarget(null);
|
|
1568
|
-
renderer.clear(true, true, true);
|
|
1569
|
-
renderer.render(postScene, postCamera);
|
|
1570
|
-
},
|
|
1571
|
-
animate() {
|
|
1572
|
-
const delta = fpsClock.getDelta();
|
|
1573
|
-
timeStamp += delta;
|
|
1574
|
-
animateId = requestAnimationFrame(this.animate);
|
|
1575
|
-
if (timeStamp > singleFrameTime) {
|
|
1576
|
-
if (modelActions.length > 0) {
|
|
1577
|
-
modelActions.forEach(item => {
|
|
1578
|
-
item.update(timeStamp);
|
|
1579
|
-
});
|
|
1580
|
-
}
|
|
1581
|
-
cameraControls.enabled && cameraControls.update(timeStamp);
|
|
1582
|
-
this.cameraTrack();
|
|
1583
|
-
this.firstPerspective();
|
|
1584
|
-
if (scenePass) {
|
|
1585
|
-
let d = sceneClock.getDelta();
|
|
1586
|
-
scenePass.uniforms['iTime'].value += d;
|
|
1587
|
-
}
|
|
1588
|
-
labelRenderer.render(scene, camera);
|
|
1589
|
-
if (renderEnabled) {
|
|
1590
|
-
this.renderBegin();
|
|
1591
|
-
} else {
|
|
1592
|
-
if (!scene.renderStage.isComplete()) {
|
|
1593
|
-
this.renderResidual();
|
|
1594
|
-
} else {
|
|
1595
|
-
renderEnabled = false;
|
|
1596
|
-
if (sceneChangeFlag) {
|
|
1597
|
-
renderer.setRenderTarget(postTarget);
|
|
1598
|
-
renderer.renderIncrement(scene, camera);
|
|
1599
|
-
renderer.setRenderTarget(null);
|
|
1600
|
-
renderer.clear(true, true, true);
|
|
1601
|
-
renderer.render(postScene, postCamera);
|
|
1602
|
-
sceneChangeFlag = false;
|
|
1603
|
-
}
|
|
1604
|
-
}
|
|
1605
|
-
}
|
|
1606
|
-
// renderer.setRenderTarget(null)
|
|
1607
|
-
timeStamp = timeStamp % singleFrameTime;
|
|
1608
|
-
outlineComposer && outlineComposer.render();
|
|
1609
|
-
}
|
|
1610
|
-
},
|
|
1611
|
-
// 暴露个别参数让业务自己做特殊业务。
|
|
1612
|
-
// 后续若多个业务有相同使用场景,再抽象至公共组件中。
|
|
1613
|
-
exportParmas() {
|
|
1614
|
-
return {
|
|
1615
|
-
renderer,
|
|
1616
|
-
camera,
|
|
1617
|
-
cameraControls,
|
|
1618
|
-
scene,
|
|
1619
|
-
};
|
|
1620
|
-
},
|
|
1621
|
-
setMouseAction(btn) {
|
|
1622
|
-
const ACTION_ENUM = {
|
|
1623
|
-
none: 0,
|
|
1624
|
-
rotate: 1,
|
|
1625
|
-
drag: 2,
|
|
1626
|
-
};
|
|
1627
|
-
const { left, right } = btn;
|
|
1628
|
-
|
|
1629
|
-
left && (cameraControls.mouseButtons.left = ACTION_ENUM[left]);
|
|
1630
|
-
right && (cameraControls.mouseButtons.right = ACTION_ENUM[right]);
|
|
1631
|
-
},
|
|
1632
|
-
},
|
|
1633
|
-
};
|
|
1634
|
-
</script>
|
|
1635
|
-
<style lang="scss" scoped>
|
|
1636
|
-
#fl-model {
|
|
1637
|
-
width: 100%;
|
|
1638
|
-
height: 100%;
|
|
1639
|
-
cursor: pointer;
|
|
1640
|
-
}
|
|
1641
|
-
::v-deep .tips-label {
|
|
1642
|
-
width: 60px;
|
|
1643
|
-
color: #000;
|
|
1644
|
-
font: 12px Helvetica;
|
|
1645
|
-
margin-top: -3em;
|
|
1646
|
-
padding: 5px;
|
|
1647
|
-
text-align: center;
|
|
1648
|
-
vertical-align: middle;
|
|
1649
|
-
background-color: khaki;
|
|
1650
|
-
}
|
|
1651
|
-
|
|
1652
|
-
::v-deep .measure-label {
|
|
1653
|
-
max-width: 100px;
|
|
1654
|
-
margin-top: -1em;
|
|
1655
|
-
border: 10px;
|
|
1656
|
-
border-radius: 5px;
|
|
1657
|
-
padding: 3px 10px;
|
|
1658
|
-
cursor: pointer;
|
|
1659
|
-
color: rgb(0, 155, 234);
|
|
1660
|
-
background-color: rgb(244, 244, 244);
|
|
1661
|
-
box-shadow: 0px 1px 3px 1px rgba(0, 0, 0, 0.25);
|
|
1662
|
-
}
|
|
1663
|
-
::v-deep .circle-tag {
|
|
1664
|
-
width: 10px;
|
|
1665
|
-
height: 10px;
|
|
1666
|
-
margin-top: 5px;
|
|
1667
|
-
border-radius: 50%;
|
|
1668
|
-
background-color: #ff5000;
|
|
1669
|
-
}
|
|
1670
|
-
::v-deep .measure-label-font {
|
|
1671
|
-
word-break: break-all;
|
|
1672
|
-
}
|
|
1673
|
-
|
|
1674
|
-
::v-deep .mark-label-img {
|
|
1675
|
-
padding-top: 5px;
|
|
1676
|
-
width: 20px;
|
|
1677
|
-
height: 20px;
|
|
1678
|
-
}
|
|
1679
|
-
</style>
|