fl-web-component 0.1.1 → 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/fl-web-component.common.js +14751 -54489
- package/dist/fl-web-component.common.js.map +1 -1
- package/dist/fl-web-component.css +1 -1
- package/dist/fl-web-component.umd.js +14751 -54489
- package/dist/fl-web-component.umd.js.map +1 -1
- package/dist/fl-web-component.umd.min.js +3 -3
- package/dist/fl-web-component.umd.min.js.map +1 -1
- package/package.json +26 -5
- package/packages/components/button/index.vue +18 -17
- package/packages/components/com-card/card-page.vue +51 -49
- package/packages/components/com-card/index.vue +20 -21
- package/packages/components/com-dialogWrapper/index.vue +18 -21
- package/packages/components/com-flcanvas/components/bspline.js +91 -0
- package/packages/components/com-flcanvas/components/entityFormatting.js +503 -0
- package/packages/components/com-flcanvas/components/round10.js +24 -0
- package/packages/components/com-flcanvas/index.vue +259 -0
- package/packages/components/com-formDialog/index.vue +76 -75
- package/packages/components/com-graphics/index.vue +1059 -226
- package/packages/components/com-graphics/per-control.vue +109 -0
- package/packages/components/com-graphics/pid.vue +168 -0
- package/packages/components/com-page/index.vue +33 -33
- package/packages/components/com-selectTree/index.vue +61 -63
- package/packages/components/com-table/column-default.vue +9 -14
- package/packages/components/com-table/column-dynamic.vue +4 -8
- package/packages/components/com-table/column-menu.vue +8 -8
- package/packages/components/com-table/column-slot.vue +4 -4
- package/packages/components/com-table/column.vue +7 -15
- package/packages/components/com-table/config.js +9 -9
- package/packages/components/com-table/index.vue +35 -35
- package/packages/components/com-table/table-page.vue +17 -17
- package/packages/components/com-tabs/index.vue +19 -19
- package/packages/components/com-treeDynamic/index.vue +45 -45
- package/packages/components/model/api/index.js +59 -67
- package/packages/components/model/api/mock/detecttree.js +38 -38
- package/packages/components/model/api/mock/getmodel-line.js +15830 -79332
- package/packages/components/model/api/mock/init.js +1 -1
- package/packages/components/model/api/mock/pbstree.js +486 -495
- package/packages/components/model/components/TextOverTooltip/index.vue +3 -3
- package/packages/components/model/components/annotation-toolbar.vue +4 -19
- package/packages/components/model/components/check-proofing-model.vue +26 -29
- package/packages/components/model/components/clipping-type.vue +22 -14
- package/packages/components/model/components/com-dialogWrapper/index.vue +22 -25
- package/packages/components/model/components/detect-panel.vue +38 -26
- package/packages/components/model/components/detect-tree.vue +9 -24
- package/packages/components/model/components/firstPer-panel.vue +23 -25
- package/packages/components/model/components/header-button.vue +31 -107
- package/packages/components/model/components/imageViewer/index.vue +34 -35
- package/packages/components/model/components/import-model.vue +127 -127
- package/packages/components/model/components/location-panel.vue +25 -29
- package/packages/components/model/components/measure-type.vue +15 -15
- package/packages/components/model/components/pbs-tree.vue +139 -144
- package/packages/components/model/components/proof-config.vue +2 -10
- package/packages/components/model/components/proof-for-pc.vue +35 -32
- package/packages/components/model/components/proof-history.vue +136 -154
- package/packages/components/model/components/proof-panel-detail.vue +166 -165
- package/packages/components/model/components/proof-panel.vue +281 -205
- package/packages/components/model/components/proof-project-user.vue +13 -50
- package/packages/components/model/components/proof-publish.vue +130 -130
- package/packages/components/model/components/proof-role.vue +93 -124
- package/packages/components/model/components/props-panel.vue +63 -54
- package/packages/components/model/index.vue +3225 -3213
- package/packages/components/model/utils/annotation-tool.js +75 -82
- package/packages/components/model/utils/cursor.js +15 -10
- package/packages/components/model/utils/detect-v1.js +23 -35
- package/packages/components/model/utils/index.js +25 -25
- package/packages/components/model/utils/threejs/measure-angle.js +180 -180
- package/packages/components/model/utils/threejs/measure-area.js +196 -184
- package/packages/components/model/utils/threejs/measure-distance.js +154 -152
- package/packages/components/model/utils/threejs/measure-volume.js +64 -61
- package/src/assets/test.png +0 -0
- package/src/assets/worker.glb +0 -0
- package/src/main.js +11 -8
- package/src/utils/flgltf-parser.js +141 -0
- package/src/utils/instance-parser.js +402 -0
- package/src/utils/mock.js +84746 -0
- package/src/utils/threejs/measure-angle.js +240 -0
- package/src/utils/threejs/measure-area.js +249 -0
- package/src/utils/threejs/measure-distance.js +195 -0
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<template>
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<div id="instructions">
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</div>
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<div id="instructions"></div>
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</template>
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<script>
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var [
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var [
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renderer,
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scene,
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camera,
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cameraControls,
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instructions,
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raycaster,
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mouse,
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labelRenderer,
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lineTexture,
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curve,
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downRaycaster,
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velocity,
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direction,
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clock,
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pointControls,
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threeMeasure,
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modelGroup,
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] = (function* (v) {
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while (true) yield v;
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})(null);
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var [lastTime, firstTime, fpsClock, timeStamp, progress] = (function* (v) {
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while (true) yield v;
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})(0);
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var [
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roaming,
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firstPerSign,
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canJump,
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moveForward,
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moveBackward,
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moveLeft,
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moveRight,
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measureFlag,
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] = (function* (v) {
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while (true) yield v;
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})(false);
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var [spaceUp] = (function* (v) {
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while (true) yield v;
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})(true);
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var clippingPlanes = [];
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var removeSpeed = 200,
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upSpeed = 200; //控制器移动速度 , //控制跳起时的速度
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var modelGroup;
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// 绘制对象映射实例表
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let drawObjMapInstance = {};
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import CameraControls from 'camera-controls';
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import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js';
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import { RoomEnvironment } from 'three/examples/jsm/environments/RoomEnvironment.js';
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import { CSS2DObject } from 'three/examples/jsm/renderers/CSS2DRenderer';
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import { CSS2DRenderer } from 'three/examples/jsm/renderers/CSS2DRenderer';
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import { PointerLockControls } from 'three/examples/jsm/controls/PointerLockControls.js';
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import MeasureDistance from '@/utils/threejs/measure-distance.js';
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import MeasureArea from '@/utils/threejs/measure-area.js';
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import MeasureAngle from '@/utils/threejs/measure-angle.js';
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// import glb from '@assets/worker.glb';
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import { parseData } from '@/utils/flgltf-parser';
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import { handleInstancedMeshModel } from '@/utils/instance-parser';
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export default {
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name: 'FlModel',
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props: {
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data: {
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type: Object,
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default() {
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return {};
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},
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},
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},
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data() {
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return {
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roamConfig: {
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loop: false,
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speed: 0, // 最大值为3
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},
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};
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},
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CameraControls.install({ THREE: this.THREE })
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fpsClock = new this.THREE.Clock()
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raycaster = new this.THREE.Raycaster()
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mouse = new this.THREE.Vector2()
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},
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mounted() {
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instructions = document.getElementById('instructions')
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this.initRender()
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this.initScene()
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this.initCamera()
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this.initControl()
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this.initLight()
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this.initLabelRender()
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loader = new GLTFLoader()
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loader.load('/example/worker.glb', (gltf) => {
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const personModel = gltf.scene
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scene.add(personModel)
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personModel.scale.set(0.1, 0.1, 0.1)
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})
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renderer.domElement.addEventListener('mouseup', this.mouseClick, false)
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renderer.domElement.addEventListener('mousedown',this.mouseDown, false)
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this.animate()
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},
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methods: {
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initRender() {
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renderer = new this.THREE.WebGLRenderer({ antialias: true, alpha: true, logarithmicDepthBuffer: true })
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renderer.setPixelRatio(window.devicePixelRatio * 2)
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renderer.setSize(window.innerWidth, window.innerHeight)
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renderer.domElement.id = 'three-model'
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renderer.shadowMap.enabled = true
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// 暂时注释这句 还有worker里面的 这跟渲染出的模型浅或暗有关系
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renderer.outputEncoding = this.THREE.sRGBEncoding
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instructions.appendChild(renderer.domElement)
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renderer.autoClear = false
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renderer.autoClearColor = false
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renderer.autoClearDepth = false
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renderer.autoClearStencil = false
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created() {
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CameraControls.install({ THREE: this.THREE });
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fpsClock = new this.THREE.Clock();
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raycaster = new this.THREE.Raycaster();
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mouse = new this.THREE.Vector2();
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},
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mounted() {
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instructions = document.getElementById('instructions');
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this.initRender();
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this.initScene();
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this.initCamera();
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this.initControl();
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this.initLight();
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this.initLabelRender();
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renderer.domElement.addEventListener('mouseup', this.mouseClick, false);
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renderer.domElement.addEventListener('mousedown', this.mouseDown, false);
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this.animate();
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methods: {
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initRender() {
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renderer = new this.THREE.WebGLRenderer({
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antialias: true,
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alpha: true,
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logarithmicDepthBuffer: true,
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});
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renderer.setPixelRatio(window.devicePixelRatio * 2);
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renderer.setSize(window.innerWidth, window.innerHeight);
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renderer.domElement.id = 'three-model';
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renderer.shadowMap.enabled = true;
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// 暂时注释这句 还有worker里面的 这跟渲染出的模型浅或暗有关系
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renderer.outputEncoding = this.THREE.sRGBEncoding;
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instructions.appendChild(renderer.domElement);
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renderer.autoClear = false;
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renderer.autoClearColor = false;
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renderer.autoClearDepth = false;
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renderer.autoClearStencil = false;
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},
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initScene() {
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modelGroup = new this.THREE.Group();
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scene = new this.THREE.Scene();
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// scene.userData.recordEntity = []
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// 适配客户端的坐标系,threejs坐标需绕x轴旋转90度
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const mat4 = new this.THREE.Matrix4();
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mat4.makeRotationX(-Math.PI / 2);
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scene.applyMatrix4(mat4);
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},
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initCamera() {
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camera = new this.THREE.PerspectiveCamera(
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window.innerWidth / window.innerHeight,
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0.1,
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);
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camera.position.set(0, 100, 150);
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},
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initControl() {
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// 初始化控件
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cameraControls = new CameraControls(camera, renderer.domElement);
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cameraControls.dollyToCursor = true;
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cameraControls.smoothTime = 0.1;
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cameraControls.draggingSmoothTime = 0.05;
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|
+
cameraControls.truckSpeed = 2.0;
|
|
150
|
+
cameraControls.infinityDolly = true;
|
|
151
|
+
cameraControls.minDistance = 4;
|
|
152
|
+
},
|
|
153
|
+
// 初始化光源
|
|
154
|
+
initLight() {
|
|
155
|
+
const pmremGenerator = new this.THREE.PMREMGenerator(renderer);
|
|
156
|
+
scene.environment = pmremGenerator.fromScene(new RoomEnvironment(), 0.04).texture;
|
|
157
|
+
},
|
|
158
|
+
// 初始化文字画布
|
|
159
|
+
initLabelRender() {
|
|
160
|
+
labelRenderer = new CSS2DRenderer();
|
|
161
|
+
labelRenderer.setSize(instructions.offsetWidth, instructions.offsetHeight);
|
|
162
|
+
labelRenderer.domElement.style.position = 'absolute';
|
|
163
|
+
labelRenderer.domElement.style.top = '0px';
|
|
164
|
+
labelRenderer.domElement.style.pointerEvents = 'none';
|
|
165
|
+
instructions.appendChild(labelRenderer.domElement);
|
|
166
|
+
},
|
|
167
|
+
// 根据模型数据绘制模型实体 业务平台可调用此方法加载模型
|
|
168
|
+
/*
|
|
169
|
+
参数:data 模型数据
|
|
170
|
+
color: '' 初始化模型的颜色 在业务方 有这个需求
|
|
171
|
+
*/
|
|
172
|
+
drawModel(data, color = '') {
|
|
173
|
+
if (Object.keys(data).length === 0) {
|
|
174
|
+
return;
|
|
175
|
+
}
|
|
176
|
+
const { instances, drawObjs } = parseData(data);
|
|
177
|
+
if (instances.length > 0) {
|
|
178
|
+
modelGroup = handleInstancedMeshModel(instances, drawObjs, '', scene, color);
|
|
179
|
+
scene.add(modelGroup);
|
|
180
|
+
// this.compileShader();
|
|
181
|
+
cameraControls.fitToSphere(modelGroup, true);
|
|
182
|
+
cameraControls.saveState();
|
|
183
|
+
}
|
|
184
|
+
},
|
|
185
|
+
compileShader() {
|
|
186
|
+
scene.traverse(child => {
|
|
187
|
+
if (child.isMesh) {
|
|
188
|
+
child.material.onBeforeCompile = shader => {
|
|
189
|
+
const vertexShader = `
|
|
190
|
+
precision lowp float;
|
|
191
|
+
attribute float visible;
|
|
192
|
+
varying float vVisible;
|
|
193
|
+
void main() {
|
|
194
|
+
vVisible = visible;
|
|
195
|
+
`;
|
|
196
|
+
const fragmentShader = `
|
|
197
|
+
precision lowp float;
|
|
198
|
+
varying float vVisible;
|
|
199
|
+
void main() {
|
|
200
|
+
`;
|
|
201
|
+
const fragColor = `
|
|
202
|
+
#include <dithering_fragment>
|
|
203
|
+
if (vVisible > 0.0) {
|
|
204
|
+
gl_FragColor = vec4(outgoingLight, diffuseColor.a);
|
|
205
|
+
} else {
|
|
206
|
+
discard;
|
|
207
|
+
}
|
|
208
|
+
`;
|
|
209
|
+
shader.vertexShader = shader.vertexShader.replace('void main() {', vertexShader);
|
|
210
|
+
shader.fragmentShader = shader.fragmentShader.replace(
|
|
211
|
+
'void main() {',
|
|
212
|
+
fragmentShader
|
|
213
|
+
);
|
|
214
|
+
shader.fragmentShader = shader.fragmentShader.replace(
|
|
215
|
+
'#include <dithering_fragment>',
|
|
216
|
+
fragColor
|
|
217
|
+
);
|
|
218
|
+
child.material.transparent = true;
|
|
219
|
+
};
|
|
220
|
+
}
|
|
221
|
+
});
|
|
222
|
+
},
|
|
223
|
+
mouseDown() {
|
|
224
|
+
firstTime = new Date().getTime();
|
|
225
|
+
},
|
|
226
|
+
mouseClick(event) {
|
|
227
|
+
// 在测量模式下,不进行事件暴露
|
|
228
|
+
if (!measureFlag) {
|
|
229
|
+
lastTime = new Date().getTime();
|
|
230
|
+
if (lastTime - firstTime < 300) {
|
|
231
|
+
mouse.x = (event.clientX / instructions.offsetWidth) * 2 - 1;
|
|
232
|
+
mouse.y = -(event.clientY / instructions.offsetHeight) * 2 + 1;
|
|
233
|
+
raycaster.setFromCamera(mouse, camera);
|
|
234
|
+
const intersects = raycaster.intersectObjects(scene.children, true);
|
|
235
|
+
let params = {}
|
|
236
|
+
let cameraData = {
|
|
237
|
+
position: {
|
|
238
|
+
x: cameraControls.camera.position.x,
|
|
239
|
+
y: cameraControls.camera.position.y,
|
|
240
|
+
z: cameraControls.camera.position.z,
|
|
241
|
+
},
|
|
242
|
+
lookAt: {
|
|
243
|
+
heading: cameraControls._target.x,
|
|
244
|
+
pitch: cameraControls._target.y,
|
|
245
|
+
roll: cameraControls._target.z,
|
|
246
|
+
},
|
|
247
|
+
};
|
|
248
|
+
if (intersects.length > 0) {
|
|
249
|
+
params = {
|
|
250
|
+
objects: [intersects[0].object],
|
|
251
|
+
mousePosition: { x: event.clientX, y: event.clientY },
|
|
252
|
+
camera: cameraData,
|
|
253
|
+
v3Position: {
|
|
254
|
+
x: intersects[0].point.x,
|
|
255
|
+
y: intersects[0].point.y,
|
|
256
|
+
z: intersects[0].point.z,
|
|
257
|
+
}
|
|
258
|
+
}
|
|
259
|
+
} else {
|
|
260
|
+
params = {
|
|
261
|
+
objects: [],
|
|
262
|
+
mousePosition: { x: event.clientX, y: event.clientY },
|
|
263
|
+
camera: cameraData,
|
|
264
|
+
v3Position: {
|
|
265
|
+
x: -1,
|
|
266
|
+
y: -1,
|
|
267
|
+
z: -1,
|
|
268
|
+
}
|
|
269
|
+
}
|
|
270
|
+
}
|
|
271
|
+
if (event.button === 0) {
|
|
272
|
+
this.$emit('leftClick', params);
|
|
273
|
+
} else if (event.button === 2) {
|
|
274
|
+
this.$emit('rightClick', params);
|
|
275
|
+
}
|
|
164
276
|
}
|
|
165
|
-
obj.material.needsUpdate = true
|
|
166
277
|
}
|
|
167
|
-
}
|
|
168
|
-
|
|
169
|
-
|
|
170
|
-
|
|
171
|
-
|
|
172
|
-
|
|
173
|
-
|
|
174
|
-
|
|
278
|
+
},
|
|
279
|
+
// 窗口发生改变时, 更新渲染器与相机的大小
|
|
280
|
+
resize(width, height) {
|
|
281
|
+
if (camera) {
|
|
282
|
+
camera.aspect = width / height;
|
|
283
|
+
camera.updateProjectionMatrix();
|
|
284
|
+
renderer.setSize(width, height, true);
|
|
285
|
+
labelRenderer.setSize(width, height);
|
|
286
|
+
// this.timeRender()
|
|
287
|
+
// 这里也要更新测量
|
|
288
|
+
if (threeMeasure) {
|
|
289
|
+
threeMeasure.updateParams(width, height);
|
|
290
|
+
}
|
|
291
|
+
}
|
|
292
|
+
},
|
|
293
|
+
setModelCenter() {
|
|
294
|
+
// const box3 = new this.THREE.Box3();
|
|
295
|
+
// box3.setFromObject(modelGroup);
|
|
296
|
+
// const center = new this.THREE.Vector3();
|
|
297
|
+
// box3.getCenter(center);
|
|
298
|
+
// const size = box3.getSize(new this.THREE.Vector3());
|
|
299
|
+
// camera.position.set(center.x, center.y + size.y, center.z + size.z / 2);
|
|
300
|
+
// camera.lookAt(new this.THREE.Vector3(center.x, center.y, center.z));
|
|
301
|
+
// cameraControls.setLookAt(
|
|
302
|
+
// center.x,
|
|
303
|
+
// center.y + size.y,
|
|
304
|
+
// center.z + size.z / 2,
|
|
305
|
+
// center.x,
|
|
306
|
+
// center.y,
|
|
307
|
+
// center.z,
|
|
308
|
+
// true
|
|
309
|
+
// );
|
|
310
|
+
// cameraControls.update();
|
|
311
|
+
// camera.updateProjectionMatrix();
|
|
312
|
+
// cameraControls.saveState();
|
|
313
|
+
},
|
|
314
|
+
// 修改指定模型实体属性
|
|
315
|
+
/**
|
|
316
|
+
* 参数内容{
|
|
317
|
+
* list: [{
|
|
318
|
+
* name: '', // 实体的name值'
|
|
319
|
+
* attr: {
|
|
320
|
+
* 'color/visible/opacity': '颜色值/(true / false)/(0-1)'
|
|
321
|
+
* }, 需要修改属性的列表
|
|
322
|
+
* }] // 需要更改实体属性的数据
|
|
323
|
+
* It can be a CSS-style string. For example:
|
|
324
|
+
* 'rgb(250, 0,0)'
|
|
325
|
+
* 'rgb(100%,0%,0%)'
|
|
326
|
+
* 'hsl(0, 100%, 50%)'
|
|
327
|
+
* '#ff0000'
|
|
328
|
+
* '#f00'
|
|
329
|
+
* 'red'
|
|
330
|
+
* }
|
|
331
|
+
*/
|
|
332
|
+
updateProperty(list) {
|
|
333
|
+
for (let index = 0; index < list.length; index++) {
|
|
334
|
+
let ele = list[index];
|
|
335
|
+
let targetObj = this.getObjectByName(ele.name);
|
|
336
|
+
for (const key in ele.attr) {
|
|
337
|
+
switch (key) {
|
|
338
|
+
case 'color':
|
|
339
|
+
targetObj.forEach(children => {
|
|
340
|
+
if (children.isMesh) {
|
|
341
|
+
children.setColorAt(
|
|
342
|
+
children.userData.instanceIndex,
|
|
343
|
+
new this.THREE.Color(ele.attr[key])
|
|
344
|
+
);
|
|
345
|
+
children.instanceColor.needsUpdate = true;
|
|
346
|
+
}
|
|
347
|
+
});
|
|
348
|
+
break;
|
|
349
|
+
case 'visible':
|
|
350
|
+
targetObj.forEach(children => {
|
|
351
|
+
const index = children.userData.instanceIndex;
|
|
352
|
+
children.geometry.attributes.visible.array[index] = ele.attr[key] ? 1.0 : 0.0;
|
|
353
|
+
children.geometry.attributes.visible.needsUpdate = true;
|
|
354
|
+
});
|
|
355
|
+
break;
|
|
356
|
+
case 'opacity':
|
|
357
|
+
obj.material.opacity = ele.attr[key];
|
|
358
|
+
obj.material.transparent = true;
|
|
359
|
+
break;
|
|
360
|
+
}
|
|
361
|
+
}
|
|
362
|
+
// obj.material.needsUpdate = true;
|
|
363
|
+
}
|
|
364
|
+
},
|
|
365
|
+
// 修改整体模型实体的属性
|
|
366
|
+
/*
|
|
367
|
+
{
|
|
368
|
+
attr: '', 需要修改属性名(color、visible(true / false)、opacity(0-1),
|
|
369
|
+
value: , 需要修改成的值
|
|
370
|
+
}
|
|
371
|
+
*/
|
|
372
|
+
updateWholeProperty(params) {
|
|
373
|
+
if (scene) {
|
|
374
|
+
scene.traverse(obj => {
|
|
375
|
+
if (obj instanceof this.THREE.Mesh) {
|
|
376
|
+
switch (params.attr) {
|
|
377
|
+
case 'color':
|
|
378
|
+
obj.material.color = new this.THREE.Color(params.value);
|
|
379
|
+
break;
|
|
380
|
+
case 'visible':
|
|
381
|
+
obj.material.visible = params.value;
|
|
382
|
+
break;
|
|
383
|
+
case 'opacity':
|
|
384
|
+
obj.material.opacity = params.value;
|
|
385
|
+
obj.material.transparent = true;
|
|
386
|
+
break;
|
|
387
|
+
}
|
|
388
|
+
obj.material.needsUpdate = true;
|
|
389
|
+
}
|
|
390
|
+
});
|
|
391
|
+
}
|
|
392
|
+
},
|
|
393
|
+
// 清除上一次的属性修改操作 为了方便业务平台参数跟updateProperty方法的参数一样
|
|
394
|
+
resetProperty(list) {
|
|
395
|
+
for (let index = 0; index < list.length; index++) {
|
|
396
|
+
let ele = list[index];
|
|
397
|
+
let obj = this.getObjectByName(ele.name);
|
|
398
|
+
if (obj) {
|
|
399
|
+
for (const key in ele.attr) {
|
|
400
|
+
switch (key) {
|
|
401
|
+
case 'color':
|
|
402
|
+
obj.forEach(children => {
|
|
403
|
+
if (children.isMesh) {
|
|
404
|
+
children.setColorAt(
|
|
405
|
+
children.userData.instanceIndex,
|
|
406
|
+
children.material.userData.nColor
|
|
407
|
+
);
|
|
408
|
+
children.instanceColor.needsUpdate = true;
|
|
409
|
+
}
|
|
410
|
+
});
|
|
411
|
+
break;
|
|
412
|
+
}
|
|
413
|
+
}
|
|
414
|
+
}
|
|
415
|
+
}
|
|
416
|
+
},
|
|
417
|
+
// 定位到模型
|
|
418
|
+
locateModel(id) {
|
|
419
|
+
let obj = scene.getObjectByName(id);
|
|
175
420
|
if (obj) {
|
|
176
|
-
obj.
|
|
177
|
-
obj.material.needsUpdate = true
|
|
421
|
+
cameraControls.fitToSphere(obj.parent, true);
|
|
178
422
|
}
|
|
179
|
-
}
|
|
180
|
-
|
|
181
|
-
|
|
182
|
-
|
|
183
|
-
|
|
184
|
-
|
|
185
|
-
|
|
186
|
-
|
|
187
|
-
|
|
188
|
-
|
|
189
|
-
|
|
190
|
-
|
|
191
|
-
|
|
192
|
-
|
|
193
|
-
|
|
194
|
-
|
|
195
|
-
|
|
196
|
-
|
|
197
|
-
|
|
198
|
-
|
|
199
|
-
|
|
200
|
-
|
|
201
|
-
|
|
202
|
-
|
|
203
|
-
|
|
204
|
-
|
|
205
|
-
|
|
206
|
-
|
|
207
|
-
|
|
208
|
-
|
|
209
|
-
|
|
210
|
-
|
|
211
|
-
|
|
212
|
-
|
|
213
|
-
|
|
214
|
-
|
|
215
|
-
|
|
216
|
-
let
|
|
217
|
-
scene.
|
|
218
|
-
|
|
219
|
-
|
|
220
|
-
|
|
221
|
-
|
|
222
|
-
|
|
223
|
-
|
|
224
|
-
|
|
225
|
-
|
|
226
|
-
|
|
227
|
-
|
|
228
|
-
|
|
423
|
+
},
|
|
424
|
+
// 相机定位
|
|
425
|
+
/*
|
|
426
|
+
定位参数:x: 相机的x位置, y: 相机的y位置, z: 相机的z位置
|
|
427
|
+
heading, pitch, roll
|
|
428
|
+
视点定位可直接使用此方法
|
|
429
|
+
*/
|
|
430
|
+
cameraLocation(params) {
|
|
431
|
+
cameraControls.setLookAt(
|
|
432
|
+
params.x,
|
|
433
|
+
params.y,
|
|
434
|
+
params.z,
|
|
435
|
+
params.heading,
|
|
436
|
+
params.pitch,
|
|
437
|
+
params.roll,
|
|
438
|
+
true
|
|
439
|
+
);
|
|
440
|
+
cameraControls.update(0);
|
|
441
|
+
},
|
|
442
|
+
// 添加广告牌
|
|
443
|
+
/*
|
|
444
|
+
参数:
|
|
445
|
+
{
|
|
446
|
+
billboard: DOM节点
|
|
447
|
+
name: 2d广告牌的名字,用来做清除用的
|
|
448
|
+
x、y、z为广告牌的位置
|
|
449
|
+
}
|
|
450
|
+
*/
|
|
451
|
+
billboard(data) {
|
|
452
|
+
const divLabel = new CSS2DObject(data.billboard);
|
|
453
|
+
divLabel.name = data.labelClass; // 这个是用来清除广告牌用的
|
|
454
|
+
divLabel.position.set(data.x, data.y, data.z);
|
|
455
|
+
scene.add(divLabel);
|
|
456
|
+
return divLabel;
|
|
457
|
+
},
|
|
458
|
+
// 通过名字获取实体对象, 返回数组
|
|
459
|
+
getObjectByName(name) {
|
|
460
|
+
let object = [];
|
|
461
|
+
scene.traverse(item => {
|
|
462
|
+
if (item.name === name) {
|
|
463
|
+
object.push(item);
|
|
464
|
+
}
|
|
465
|
+
});
|
|
466
|
+
return object;
|
|
467
|
+
},
|
|
468
|
+
// 通过id获取实体对象, 返回查找到的对象
|
|
469
|
+
getObjectById(id) {
|
|
470
|
+
return scene.getObjectById(id);
|
|
471
|
+
},
|
|
472
|
+
// 通过id删除对象
|
|
473
|
+
removeObjectById(id) {
|
|
474
|
+
let array = this.getObjectByName(id);
|
|
475
|
+
array.forEach(item => {
|
|
476
|
+
if (item.name === id) {
|
|
477
|
+
item.material && item.material.dispose();
|
|
478
|
+
item.geometry && item.geometry.dispose();
|
|
479
|
+
if (item.isMesh) {
|
|
480
|
+
item.clear();
|
|
481
|
+
}
|
|
482
|
+
scene.remove(item);
|
|
483
|
+
}
|
|
484
|
+
});
|
|
485
|
+
},
|
|
486
|
+
// 通过名称删除对象
|
|
487
|
+
removeObjectByName(name) {
|
|
488
|
+
let array = this.getObjectByName(name);
|
|
489
|
+
array.forEach(item => {
|
|
490
|
+
if (item.name === name) {
|
|
491
|
+
item.material && item.material.dispose();
|
|
492
|
+
item.geometry && item.geometry.dispose();
|
|
493
|
+
if (item.isMesh) {
|
|
494
|
+
item.clear();
|
|
495
|
+
}
|
|
496
|
+
scene.remove(item);
|
|
497
|
+
}
|
|
498
|
+
});
|
|
499
|
+
},
|
|
500
|
+
// 绘制曲线
|
|
501
|
+
/*
|
|
502
|
+
参数声明:Object
|
|
503
|
+
{
|
|
504
|
+
path: [{x:0, y: 0, z: 0}], 坐标点信息
|
|
505
|
+
color: '', // 线条的颜色
|
|
506
|
+
name: '', // 线条的名字, 用来清除时使用的
|
|
507
|
+
}
|
|
508
|
+
*/
|
|
509
|
+
drawCurve(params) {
|
|
510
|
+
this.removeObjectByName(params.name);
|
|
511
|
+
const route = [];
|
|
512
|
+
params.path.forEach(element => {
|
|
513
|
+
route.push(new this.THREE.Vector3(element.x, element.y, element.z));
|
|
514
|
+
});
|
|
515
|
+
if (route.length > 1) {
|
|
516
|
+
curve = new this.THREE.CatmullRomCurve3(route);
|
|
517
|
+
const geometryLine = new this.THREE.BufferGeometry().setFromPoints(curve.getPoints(5000));
|
|
518
|
+
const materialLine = new this.THREE.LineBasicMaterial({
|
|
519
|
+
color: params.color,
|
|
520
|
+
depthTest: false,
|
|
521
|
+
transparent: true,
|
|
522
|
+
});
|
|
523
|
+
let line = new this.THREE.Line(geometryLine, materialLine);
|
|
524
|
+
line.name = params.name;
|
|
525
|
+
scene.add(line);
|
|
526
|
+
}
|
|
527
|
+
},
|
|
528
|
+
// 绘制贴图曲线
|
|
529
|
+
drawTextureCurve(params) {
|
|
530
|
+
this.removeObjectByName(params.name);
|
|
531
|
+
const route = [];
|
|
532
|
+
params.path.forEach(element => {
|
|
533
|
+
route.push(new this.THREE.Vector3(element.x, element.y, element.z));
|
|
534
|
+
});
|
|
535
|
+
// 画曲线
|
|
536
|
+
if (route.length > 1) {
|
|
537
|
+
// 曲线 作为路径
|
|
538
|
+
curve = new this.THREE.CatmullRomCurve3(route, false, 'catmullrom', 0);
|
|
539
|
+
const geometry = new this.THREE.TubeGeometry(curve, 5000, 0.5, 4);
|
|
540
|
+
//加载纹理
|
|
541
|
+
lineTexture = new this.THREE.TextureLoader().load('/static/arrow/arrow-right.png');
|
|
542
|
+
lineTexture.wrapS = this.THREE.RepeatWrapping;
|
|
543
|
+
lineTexture.wrapT = this.THREE.RepeatWrapping;
|
|
544
|
+
lineTexture.repeat.set(20, 1); //水平重复20次
|
|
545
|
+
lineTexture.needsUpdate = true;
|
|
546
|
+
lineTexture.offset.y = 0.5;
|
|
547
|
+
const material = new this.THREE.MeshBasicMaterial({
|
|
548
|
+
map: lineTexture,
|
|
549
|
+
side: this.THREE.BackSide, //显示背面
|
|
550
|
+
transparent: true,
|
|
551
|
+
});
|
|
552
|
+
let line = new this.THREE.Line(geometry, material);
|
|
553
|
+
line.name = params.name;
|
|
554
|
+
scene.add(line);
|
|
555
|
+
}
|
|
556
|
+
},
|
|
557
|
+
// 开启漫游
|
|
558
|
+
/*
|
|
559
|
+
参数为Object
|
|
560
|
+
loop: true / false是否进行循环模型 默认是false
|
|
561
|
+
speed: number 漫游的速度,
|
|
562
|
+
path: [{x: 0, y: 0, z: 0}] 漫游的坐标位置点,
|
|
563
|
+
name: '', 路径的名称,用来清除用的
|
|
564
|
+
*/
|
|
565
|
+
startRoam(params) {
|
|
566
|
+
progress = 0;
|
|
567
|
+
this.roamConfig = Object.assign(
|
|
568
|
+
{},
|
|
569
|
+
{
|
|
570
|
+
loop: params.loop,
|
|
571
|
+
speed: params.speed,
|
|
572
|
+
roamName: params.name,
|
|
573
|
+
}
|
|
574
|
+
);
|
|
575
|
+
this.drawTextureCurve({
|
|
576
|
+
name: params.name,
|
|
577
|
+
path: params.path,
|
|
578
|
+
});
|
|
579
|
+
clock = new this.THREE.Clock();
|
|
580
|
+
},
|
|
581
|
+
// 暂停漫游
|
|
582
|
+
pauseRoaming() {
|
|
583
|
+
this.$set(this.roamConfig, 'speed', 0);
|
|
584
|
+
},
|
|
585
|
+
// 结束/退出漫游
|
|
586
|
+
endRoam() {
|
|
587
|
+
roaming = false;
|
|
588
|
+
progress = 0;
|
|
589
|
+
this.removeObjectByName(this.roamConfig.roamName);
|
|
590
|
+
this.roamConfig = Object.assign(
|
|
591
|
+
{},
|
|
592
|
+
{
|
|
593
|
+
loop: false,
|
|
594
|
+
speed: 0,
|
|
595
|
+
roamName: '',
|
|
596
|
+
}
|
|
597
|
+
);
|
|
598
|
+
},
|
|
599
|
+
// 相机跟随轨道
|
|
600
|
+
cameraTrack() {
|
|
601
|
+
if (roaming) {
|
|
602
|
+
// renderEnabled = true
|
|
603
|
+
lineTexture.offset.x -= 0.05;
|
|
604
|
+
// 相机和控制器的偏移
|
|
605
|
+
let offset = 10 / curve.getLength();
|
|
606
|
+
if (progress <= 1 - offset) {
|
|
607
|
+
// this.timeRender()
|
|
608
|
+
const point = curve.getPointAt(progress);
|
|
609
|
+
const pointBox = curve.getPointAt(progress + offset);
|
|
610
|
+
camera.position.set(point.x, point.y + 5, point.z);
|
|
611
|
+
camera.lookAt(pointBox.x, pointBox.y + 5, pointBox.z);
|
|
612
|
+
cameraControls.setPosition(point.x, point.y + 5, point.z, false);
|
|
613
|
+
cameraControls.setTarget(pointBox.x, pointBox.y + 5, pointBox.z, false);
|
|
614
|
+
progress += this.roamConfig.speed / 300;
|
|
615
|
+
} else {
|
|
616
|
+
// 循环漫游
|
|
617
|
+
if (this.roamConfig.loop) {
|
|
618
|
+
progress = 0;
|
|
619
|
+
}
|
|
620
|
+
}
|
|
621
|
+
} else {
|
|
622
|
+
lineTexture = null;
|
|
623
|
+
this.roamConfig.progress = 0;
|
|
624
|
+
}
|
|
625
|
+
},
|
|
626
|
+
// 全局整体炸开
|
|
627
|
+
/**
|
|
628
|
+
* 参数val: 爆炸的值
|
|
629
|
+
*/
|
|
630
|
+
globalBomb(val) {
|
|
631
|
+
if (scene.children.length === 0) return;
|
|
632
|
+
for (let i = 0; i < scene.children.length; i++) {
|
|
633
|
+
scene.children[i].traverse(item => {
|
|
634
|
+
if (!item.isMesh || !item.worldDir) return;
|
|
635
|
+
// 爆炸公式
|
|
636
|
+
this.computedBomb(item, val);
|
|
637
|
+
});
|
|
638
|
+
}
|
|
639
|
+
this.timeRender();
|
|
640
|
+
},
|
|
641
|
+
// 单个实体模型炸开
|
|
642
|
+
/*
|
|
643
|
+
参数:
|
|
644
|
+
id: '',当前选中的实体对象的id
|
|
645
|
+
value: 0 - 100 整数
|
|
646
|
+
*/
|
|
647
|
+
localBomb(id, value) {
|
|
648
|
+
let target = scene.getObjectById(id);
|
|
649
|
+
if (target) {
|
|
650
|
+
this.computedBomb(target, value);
|
|
651
|
+
}
|
|
652
|
+
},
|
|
653
|
+
computedBomb(object, val) {
|
|
654
|
+
let bombPosition = new this.THREE.Vector3()
|
|
655
|
+
.copy(object.userData.oldPs)
|
|
656
|
+
.add(new this.THREE.Vector3().copy(object.worldDir).multiplyScalar(val))
|
|
657
|
+
.add(new this.THREE.Vector3().copy(object.userData.position));
|
|
658
|
+
object.position.copy(bombPosition);
|
|
659
|
+
},
|
|
660
|
+
// 设置全局整体剖切
|
|
661
|
+
/*
|
|
662
|
+
先开启模型全局剖切模式, 会返回剖切值的最大最小值
|
|
663
|
+
剖切值变换时, 使用
|
|
664
|
+
*/
|
|
665
|
+
setGlobalClipping() {
|
|
666
|
+
const box3 = new this.THREE.Box3().setFromObject(scene.children[0]);
|
|
667
|
+
let max = box3.max;
|
|
668
|
+
let min = box3.min;
|
|
669
|
+
const clippingPlanes = [
|
|
670
|
+
new this.THREE.Plane(new this.THREE.Vector3(-1, 0, 0), max.x),
|
|
671
|
+
new this.THREE.Plane(new this.THREE.Vector3(0, -1, 0), max.y),
|
|
672
|
+
new this.THREE.Plane(new this.THREE.Vector3(0, 0, -1), max.z),
|
|
673
|
+
];
|
|
674
|
+
renderer.clippingPlanes = clippingPlanes;
|
|
675
|
+
return {
|
|
676
|
+
min: min,
|
|
677
|
+
max: max,
|
|
678
|
+
};
|
|
679
|
+
},
|
|
680
|
+
// 更新全局剖切的值
|
|
681
|
+
/*
|
|
682
|
+
参数:Object
|
|
683
|
+
{x: 1, y: 0, z: 0} 可以传一个也可以传多个
|
|
684
|
+
*/
|
|
685
|
+
updateGlobalCliValue(params) {
|
|
686
|
+
let axis = {
|
|
687
|
+
x: 0,
|
|
688
|
+
y: 1,
|
|
689
|
+
z: 2,
|
|
690
|
+
};
|
|
691
|
+
for (const key in params) {
|
|
692
|
+
renderer.clippingPlanes[axis[key]].constant = params[key];
|
|
693
|
+
}
|
|
694
|
+
// this.timeRender()
|
|
695
|
+
},
|
|
696
|
+
// 取消全局剖切
|
|
697
|
+
cancelGlobalClipping() {
|
|
698
|
+
renderer.clippingPlanes = Object.freeze([]);
|
|
699
|
+
},
|
|
700
|
+
// 单个实体的剖切/ 局部剖切 obj 实体对象
|
|
701
|
+
setLocalClipping(obj) {
|
|
702
|
+
renderer.localClippingEnabled = true;
|
|
703
|
+
// mesh的boundingBox 可以获取到该对象位置的最大最小值 但是在这里我们需要把y、z轴互换
|
|
704
|
+
const boundingBox = new this.THREE.Box3().copy(obj.geometry.boundingBox);
|
|
705
|
+
boundingBox.applyMatrix4(obj.matrixWorld);
|
|
706
|
+
clippingPlanes = [
|
|
707
|
+
new this.THREE.Plane(new this.THREE.Vector3(-1, 0, 0), Math.ceil(boundingBox.max.x)),
|
|
708
|
+
new this.THREE.Plane(new this.THREE.Vector3(0, -1, 0), Math.ceil(boundingBox.max.y)),
|
|
709
|
+
new this.THREE.Plane(new this.THREE.Vector3(0, 0, -1), Math.ceil(boundingBox.max.z)),
|
|
710
|
+
];
|
|
711
|
+
obj.material.clippingPlanes = clippingPlanes;
|
|
712
|
+
obj.material.needsUpdate = true;
|
|
713
|
+
// 将局部剖切的对象记录下来
|
|
714
|
+
},
|
|
715
|
+
// 更新局部剖切的值
|
|
716
|
+
/*
|
|
717
|
+
参数:Object
|
|
718
|
+
{x: 1, y: 0, z: 0} 可以传一个也可以传多个
|
|
719
|
+
*/
|
|
720
|
+
updateLocalCliValue(params) {
|
|
721
|
+
let axis = {
|
|
722
|
+
x: 0,
|
|
723
|
+
y: 1,
|
|
724
|
+
z: 2,
|
|
725
|
+
};
|
|
726
|
+
for (const key in params) {
|
|
727
|
+
clippingPlanes[axis[key]].constant = params[key];
|
|
728
|
+
}
|
|
729
|
+
// this.timeRender()
|
|
730
|
+
},
|
|
731
|
+
// 取消局部/单个实体的剖切
|
|
732
|
+
cancelLocalClipping() {
|
|
733
|
+
clippingPlanes = Object.freeze([]);
|
|
734
|
+
},
|
|
735
|
+
// 开启第一视角
|
|
736
|
+
startFirstPer() {
|
|
737
|
+
clock = new this.THREE.Clock();
|
|
738
|
+
downRaycaster = new this.THREE.Raycaster(
|
|
739
|
+
new this.THREE.Vector3(),
|
|
740
|
+
new this.THREE.Vector3(0, -1, 0),
|
|
741
|
+
0,
|
|
742
|
+
10
|
|
743
|
+
);
|
|
744
|
+
velocity = new this.THREE.Vector3(); //移动速度变量
|
|
745
|
+
direction = new this.THREE.Vector3(); //移动的方向变量
|
|
746
|
+
firstPerSign = true;
|
|
747
|
+
this.initPointerLock();
|
|
748
|
+
},
|
|
749
|
+
// 页面是否锁定
|
|
750
|
+
initPointerLock() {
|
|
751
|
+
this.home();
|
|
752
|
+
setTimeout(() => {
|
|
753
|
+
pointControls = new PointerLockControls(camera, renderer.domElement);
|
|
754
|
+
pointControls.lock();
|
|
755
|
+
// 锁定
|
|
756
|
+
pointControls.addEventListener('lock', () => {
|
|
757
|
+
cameraControls.enabled = false;
|
|
758
|
+
window.addEventListener('keydown', this.onKeyDown, false);
|
|
759
|
+
window.addEventListener('keyup', this.onKeyUp, false);
|
|
760
|
+
renderer.domElement.removeEventListener('mouseup', this.mouseClick, false);
|
|
761
|
+
renderer.domElement.removeEventListener('mousedown', this.mouseDown, false);
|
|
762
|
+
});
|
|
763
|
+
// 解锁
|
|
764
|
+
pointControls.addEventListener('unlock', () => {
|
|
765
|
+
firstPerSign = false;
|
|
766
|
+
cameraControls.enabled = true;
|
|
767
|
+
// 返回初始视角
|
|
768
|
+
cameraControls.reset(true);
|
|
769
|
+
cameraControls.update(0);
|
|
770
|
+
setTimeout(() => {
|
|
771
|
+
window.removeEventListener('keydown', this.onKeyDown);
|
|
772
|
+
window.removeEventListener('keyup', this.onKeyUp);
|
|
773
|
+
renderer.domElement.addEventListener('mouseup', this.mouseClick, false);
|
|
774
|
+
renderer.domElement.addEventListener('mousedown', this.mouseDown, false);
|
|
775
|
+
// this.timeRender()
|
|
776
|
+
}, 0);
|
|
777
|
+
});
|
|
778
|
+
scene.add(pointControls.object);
|
|
779
|
+
}, 10);
|
|
780
|
+
},
|
|
781
|
+
// 第一视角运动
|
|
782
|
+
firstPerspective() {
|
|
783
|
+
if (!cameraControls.enabled && firstPerSign) {
|
|
784
|
+
// 获取到控制器对象
|
|
785
|
+
let control = pointControls.object;
|
|
786
|
+
// 获取刷新时间
|
|
787
|
+
let delta = clock.getDelta();
|
|
788
|
+
// velocity每次的速度,为了保证有过渡
|
|
789
|
+
velocity.x -= velocity.x * 10.0 * delta;
|
|
790
|
+
velocity.z -= velocity.z * 10.0 * delta;
|
|
791
|
+
velocity.y -= 9.8 * 100.0 * delta; // 默认下降的速度
|
|
792
|
+
// 获取当前按键的方向并获取朝哪个方向移动
|
|
793
|
+
direction.z = Number(moveForward) - Number(moveBackward);
|
|
794
|
+
direction.x = Number(moveRight) - Number(moveLeft);
|
|
795
|
+
// 将法向量的值归一化
|
|
796
|
+
direction.normalize();
|
|
797
|
+
if (moveForward || moveBackward) velocity.z -= direction.z * removeSpeed * delta;
|
|
798
|
+
if (moveLeft || moveRight) velocity.x -= direction.x * removeSpeed * delta;
|
|
799
|
+
// }
|
|
800
|
+
// 复制相机的位置
|
|
801
|
+
downRaycaster.ray.origin.copy(control.position);
|
|
802
|
+
// 获取相机靠下5的位置
|
|
803
|
+
downRaycaster.ray.origin.y += 5;
|
|
804
|
+
// 判断是否停留在了立方体上面
|
|
805
|
+
let intersections = downRaycaster.intersectObjects(scene.children, true);
|
|
806
|
+
var onObject = intersections.length > 0;
|
|
807
|
+
if (onObject === true) {
|
|
808
|
+
velocity.y = Math.max(0, velocity.y);
|
|
809
|
+
canJump = true;
|
|
810
|
+
}
|
|
811
|
+
// 根据速度值移动控制器
|
|
812
|
+
pointControls.moveRight(-velocity.x * delta);
|
|
813
|
+
pointControls.moveForward(-velocity.z * delta);
|
|
814
|
+
control.position.y += velocity.y * delta;
|
|
815
|
+
// 保证控制器的y轴在平面上
|
|
816
|
+
if (control.position.y < 3 - 0 / 10) {
|
|
817
|
+
velocity.y = -0 / 10;
|
|
818
|
+
control.position.y = 3 - 0 / 10;
|
|
819
|
+
canJump = true;
|
|
820
|
+
}
|
|
821
|
+
// this.timeRender()
|
|
822
|
+
}
|
|
823
|
+
},
|
|
824
|
+
// 键盘监听事件
|
|
825
|
+
onKeyDown(event) {
|
|
826
|
+
if (!event.keyCode) return;
|
|
827
|
+
// this.timeRender()
|
|
828
|
+
switch (event.keyCode) {
|
|
829
|
+
// 前进
|
|
830
|
+
case 38:
|
|
831
|
+
case 87:
|
|
832
|
+
moveForward = true;
|
|
833
|
+
break;
|
|
834
|
+
// 向左
|
|
835
|
+
case 37:
|
|
836
|
+
case 65:
|
|
837
|
+
moveLeft = true;
|
|
838
|
+
break;
|
|
839
|
+
// 后退
|
|
840
|
+
case 40:
|
|
841
|
+
case 83:
|
|
842
|
+
moveBackward = true;
|
|
843
|
+
break;
|
|
844
|
+
// 向右
|
|
845
|
+
case 39:
|
|
846
|
+
case 68:
|
|
847
|
+
moveRight = true;
|
|
848
|
+
break;
|
|
849
|
+
// 跳跃
|
|
850
|
+
case 32:
|
|
851
|
+
if (canJump && spaceUp) velocity.y += upSpeed;
|
|
852
|
+
canJump = false;
|
|
853
|
+
spaceUp = false;
|
|
854
|
+
break;
|
|
855
|
+
}
|
|
856
|
+
},
|
|
857
|
+
onKeyUp(event) {
|
|
858
|
+
if (!event.keyCode) return;
|
|
859
|
+
// this.timeRender()
|
|
860
|
+
switch (event.keyCode) {
|
|
861
|
+
// 前进
|
|
862
|
+
case 38:
|
|
863
|
+
case 87:
|
|
864
|
+
moveForward = false;
|
|
865
|
+
break;
|
|
866
|
+
// 向左
|
|
867
|
+
case 37:
|
|
868
|
+
case 65:
|
|
869
|
+
moveLeft = false;
|
|
870
|
+
break;
|
|
871
|
+
// 后退
|
|
872
|
+
case 40:
|
|
873
|
+
case 83:
|
|
874
|
+
moveBackward = false;
|
|
875
|
+
break;
|
|
876
|
+
// 向右
|
|
877
|
+
case 39:
|
|
878
|
+
case 68:
|
|
879
|
+
moveRight = false;
|
|
880
|
+
break;
|
|
881
|
+
// 跳跃
|
|
882
|
+
case 32:
|
|
883
|
+
spaceUp = true;
|
|
884
|
+
break;
|
|
885
|
+
}
|
|
886
|
+
},
|
|
887
|
+
// 返回主视角/恢复相机初始状态
|
|
888
|
+
home() {
|
|
889
|
+
// if (roaming) {
|
|
890
|
+
// this.disposeRoaming()
|
|
891
|
+
// }
|
|
892
|
+
cameraControls.reset(true);
|
|
893
|
+
cameraControls.update(0);
|
|
894
|
+
// this.timeRender()
|
|
895
|
+
},
|
|
896
|
+
// 测量
|
|
897
|
+
/*
|
|
898
|
+
参数: type: '', distance、area、angle, 暂时只提供距离、面积、角度这三种方式
|
|
899
|
+
*/
|
|
900
|
+
openMeasure(type) {
|
|
901
|
+
if (threeMeasure) {
|
|
902
|
+
threeMeasure.close();
|
|
903
|
+
threeMeasure = null;
|
|
904
|
+
}
|
|
905
|
+
measureFlag = true;
|
|
906
|
+
// renderEnabled = true
|
|
907
|
+
switch (type) {
|
|
908
|
+
case 'distance':
|
|
909
|
+
threeMeasure = new MeasureDistance.MeasureDistance(
|
|
910
|
+
renderer,
|
|
911
|
+
scene,
|
|
912
|
+
camera,
|
|
913
|
+
instructions.offsetWidth,
|
|
914
|
+
instructions.offsetHeight
|
|
915
|
+
);
|
|
916
|
+
threeMeasure.start();
|
|
917
|
+
break;
|
|
918
|
+
case 'area':
|
|
919
|
+
threeMeasure = new MeasureArea.MeasureArea(
|
|
920
|
+
renderer,
|
|
921
|
+
scene,
|
|
922
|
+
camera,
|
|
923
|
+
instructions.offsetWidth,
|
|
924
|
+
instructions.offsetHeight
|
|
925
|
+
);
|
|
926
|
+
threeMeasure.start();
|
|
927
|
+
break;
|
|
928
|
+
case 'angle':
|
|
929
|
+
threeMeasure = new MeasureAngle.MeasureAngle(
|
|
930
|
+
renderer,
|
|
931
|
+
scene,
|
|
932
|
+
camera,
|
|
933
|
+
instructions.offsetWidth,
|
|
934
|
+
instructions.offsetHeight
|
|
935
|
+
);
|
|
936
|
+
threeMeasure.start();
|
|
937
|
+
break;
|
|
938
|
+
}
|
|
939
|
+
},
|
|
940
|
+
// 关闭测量
|
|
941
|
+
closeMeasure() {
|
|
942
|
+
measureFlag = false;
|
|
943
|
+
if (threeMeasure) {
|
|
944
|
+
threeMeasure.close();
|
|
945
|
+
threeMeasure = null;
|
|
946
|
+
// this.timeRender()
|
|
947
|
+
}
|
|
948
|
+
},
|
|
949
|
+
// 开启平移
|
|
950
|
+
/*
|
|
951
|
+
参数: object, 当前选中的对象, distance: {x: 0, y: 0, z: 0}, 平移的距离
|
|
952
|
+
*/
|
|
953
|
+
translateMesh(object, distance) {
|
|
954
|
+
let translateMatrix = new this.THREE.Matrix4().makeTranslation(
|
|
955
|
+
distance.x,
|
|
956
|
+
distance.y,
|
|
957
|
+
distance.z
|
|
958
|
+
);
|
|
959
|
+
let translateMatrixInvert = new this.THREE.Matrix4().copy(translateMatrix).invert();
|
|
960
|
+
if (object.userData.translateMatrixInvert) {
|
|
961
|
+
object.applyMatrix4(object.userData.translateMatrixInvert);
|
|
962
|
+
}
|
|
963
|
+
object.userData.translateMatrixInvert = translateMatrixInvert;
|
|
964
|
+
object.applyMatrix4(translateMatrix);
|
|
965
|
+
object.userData.position = new this.THREE.Vector3().copy(object.position);
|
|
966
|
+
object.userData.translate = distance;
|
|
967
|
+
},
|
|
968
|
+
// 单个模型对象旋转
|
|
969
|
+
/*
|
|
970
|
+
参数: object, 目标实体, degrees: {x: 0, y: 0, z: 0}, 旋转的数值(0-360)
|
|
971
|
+
*/
|
|
972
|
+
rotateMesh(object, degrees) {
|
|
973
|
+
// 在矩阵的计算里 完成撤销操作是向量去乘以一个矩阵的逆矩阵
|
|
974
|
+
// 变化后的向量 = 原始向量 * 变化矩阵
|
|
975
|
+
// 逆矩阵 = 变化矩阵.inverse()
|
|
976
|
+
// 原始向量 = 变化后的向量 * 逆矩阵
|
|
977
|
+
let center = object.userData.center;
|
|
978
|
+
let v = new this.THREE.Vector3(center.x, center.y, center.z).negate();
|
|
979
|
+
let translateMatrix = new this.THREE.Matrix4().makeTranslation(v.x, v.y, v.z);
|
|
980
|
+
let rotateX = new this.THREE.Matrix4().makeRotationX(degrees.x * (Math.PI / 180));
|
|
981
|
+
let rotateY = new this.THREE.Matrix4().makeRotationY(degrees.y * (Math.PI / 180));
|
|
982
|
+
let rotateZ = new this.THREE.Matrix4().makeRotationZ(degrees.z * (Math.PI / 180));
|
|
983
|
+
let combineMatrix = new this.THREE.Matrix4()
|
|
984
|
+
.multiply(rotateX)
|
|
985
|
+
.multiply(rotateY)
|
|
986
|
+
.multiply(rotateZ);
|
|
987
|
+
object.applyMatrix4(translateMatrix);
|
|
988
|
+
let combineMatrixInvert = new this.THREE.Matrix4().copy(combineMatrix).invert();
|
|
989
|
+
if (object.userData.combineMatrixInvert) {
|
|
990
|
+
object.applyMatrix4(object.userData.combineMatrixInvert);
|
|
991
|
+
}
|
|
992
|
+
object.userData.combineMatrixInvert = combineMatrixInvert;
|
|
993
|
+
object.applyMatrix4(combineMatrix);
|
|
994
|
+
let translateM = new this.THREE.Matrix4().makeTranslation(center.x, center.y, center.z);
|
|
995
|
+
object.applyMatrix4(translateM);
|
|
996
|
+
object.userData.position = new this.THREE.Vector3().copy(object.position);
|
|
997
|
+
object.userData.rotate = degrees;
|
|
998
|
+
},
|
|
999
|
+
// 隔离
|
|
1000
|
+
/*
|
|
1001
|
+
参数: object, 目标实体, params: {attr: 'visible/opacity', value: '(true/false)/(0-1)' 需要修改成的值},
|
|
1002
|
+
*/
|
|
1003
|
+
isolate(object, params) {
|
|
1004
|
+
// 隔离 将目标实体以外的实体半透明掉或者隐藏掉
|
|
1005
|
+
scene.traverse(item => {
|
|
1006
|
+
if (item.isMesh && item.name !== object.name) {
|
|
1007
|
+
switch (params.attr) {
|
|
1008
|
+
case 'visible':
|
|
1009
|
+
object.material.visible = params.value;
|
|
1010
|
+
break;
|
|
1011
|
+
case 'opacity':
|
|
1012
|
+
object.material.opacity = params.value;
|
|
1013
|
+
object.material.transparent = true;
|
|
1014
|
+
break;
|
|
1015
|
+
}
|
|
1016
|
+
item.material.needsUpdate = true;
|
|
1017
|
+
}
|
|
1018
|
+
});
|
|
1019
|
+
},
|
|
1020
|
+
// 还原操作 将修改过的实体进行恢复
|
|
1021
|
+
restore() {
|
|
1022
|
+
scene.traverse(item => {
|
|
1023
|
+
if (item.isMesh) {
|
|
1024
|
+
item.material.opacity = 1.0;
|
|
1025
|
+
item.material.visible = true;
|
|
1026
|
+
item.material.transparent = true;
|
|
1027
|
+
item.material.color = item.material.userData.nColor;
|
|
1028
|
+
item.material.needsUpdate = true;
|
|
1029
|
+
item.userData.translate = {
|
|
1030
|
+
x: 0,
|
|
1031
|
+
y: 0,
|
|
1032
|
+
z: 0,
|
|
1033
|
+
};
|
|
1034
|
+
item.userData.rotate = {
|
|
1035
|
+
x: 0,
|
|
1036
|
+
y: 0,
|
|
1037
|
+
z: 0,
|
|
1038
|
+
};
|
|
1039
|
+
if (item.userData.translateMatrixInvert) {
|
|
1040
|
+
item.applyMatrix4(item.userData.translateMatrixInvert);
|
|
1041
|
+
item.userData.translateMatrixInvert = null;
|
|
1042
|
+
}
|
|
1043
|
+
if (item.userData.combineMatrixInvert) {
|
|
1044
|
+
this.rotateMesh(item, {
|
|
1045
|
+
x: 0,
|
|
1046
|
+
y: 0,
|
|
1047
|
+
z: 0,
|
|
1048
|
+
});
|
|
1049
|
+
item.userData.combineMatrixInvert = null;
|
|
1050
|
+
}
|
|
1051
|
+
}
|
|
1052
|
+
});
|
|
1053
|
+
},
|
|
1054
|
+
animate() {
|
|
1055
|
+
const delta = fpsClock.getDelta();
|
|
1056
|
+
timeStamp += delta;
|
|
1057
|
+
requestAnimationFrame(this.animate);
|
|
1058
|
+
cameraControls.enabled && cameraControls.update(timeStamp);
|
|
1059
|
+
this.cameraTrack();
|
|
1060
|
+
this.firstPerspective();
|
|
1061
|
+
labelRenderer.render(scene, camera);
|
|
1062
|
+
renderer.render(scene, camera);
|
|
1063
|
+
},
|
|
229
1064
|
},
|
|
230
|
-
}
|
|
231
|
-
|
|
232
|
-
}
|
|
1065
|
+
};
|
|
233
1066
|
</script>
|
|
234
1067
|
<style lang="scss" scoped>
|
|
235
|
-
#instructions{
|
|
236
|
-
|
|
237
|
-
|
|
238
|
-
|
|
239
|
-
}
|
|
240
|
-
</style>
|
|
1068
|
+
#instructions {
|
|
1069
|
+
width: 100%;
|
|
1070
|
+
height: 100%;
|
|
1071
|
+
cursor: pointer;
|
|
1072
|
+
}
|
|
1073
|
+
</style>
|