fiboui 2.9.4 → 2.9.6

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@@ -425,6 +425,12 @@ interface FrameSpec {
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  idealHeight?: FrameSize;
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  maxHeight?: FrameSize;
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  alignment?: StackAlign | keyof typeof StackAlign;
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+ /**
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+ * Stretch the direct child to the frame slot (`width/height: 100%`).
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+ * Default `false` — SwiftUI-like hug + `alignment`.
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+ * Use when paint (`.bg`, border) lives on the child and should fill the frame.
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+ */
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+ fill?: boolean;
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  }
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  type ClipShapeName = "circle" | "rounded" | "square";
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  interface OffsetSpec {
@@ -511,6 +517,30 @@ type EdgeInsetsValue = {
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  /** CSS right — alias of trailing in LTR */
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  right?: number | string;
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  };
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+ declare const Material: {
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+ readonly ultraThin: {
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+ readonly blur: 20;
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+ readonly background: "rgba(255, 255, 255, 0.35)";
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+ };
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+ readonly thin: {
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+ readonly blur: 28;
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+ readonly background: "rgba(255, 255, 255, 0.48)";
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+ };
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+ readonly regular: {
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+ readonly blur: 36;
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+ readonly background: "rgba(255, 255, 255, 0.62)";
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+ };
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+ readonly thick: {
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+ readonly blur: 48;
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+ readonly background: "rgba(255, 255, 255, 0.78)";
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+ };
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+ readonly ultraThick: {
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+ readonly blur: 60;
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+ readonly background: "rgba(255, 255, 255, 0.88)";
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+ };
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+ };
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+ type MaterialKind = keyof typeof Material;
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+ type MaterialSpec = (typeof Material)[MaterialKind];
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  type SafeAreaInsetEdge = Edge | "top" | "bottom" | "leading" | "trailing" | "left" | "right";
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  type SafeAreaInsetSpec = {
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  edge: SafeAreaInsetEdge;
@@ -804,9 +834,12 @@ declare abstract class FiboBuilder {
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  * maxHeight: Size.infinity,
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  * alignment: StackAlign.topTrailing,
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  * })
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+ * // Child fills the slot (bg/border on the child cover the frame):
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+ * Box().bg('red').frame({ maxWidth: Size.infinity, fill: true })
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  * ```
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  *
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  * Chainable: each `.frame()` wraps the previous (same as SwiftUI).
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+ * Default: child hugs + `alignment`. Pass `fill: true` to stretch the child.
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  */
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  frame(spec: FrameSpec): this;
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  /**
@@ -1015,6 +1048,16 @@ declare abstract class FiboBuilder {
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  text(color: string | Colors): this;
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  color(value: string | Colors): this;
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  private resolveSemanticColor;
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+ /**
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+ * Backdrop blur (glass). Prefer over raw `.backdropFilter('blur(…)')`.
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+ * `20` → `blur(20px)`; also accepts `'20px'` or a full `blur(…)` string.
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+ */
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+ backdropBlur(radius?: number | string): this;
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+ /**
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+ * SwiftUI `Material` glass fill — blur + translucent background.
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+ * `Box().material(Material.ultraThin)` or `.material('regular')`.
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+ */
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+ material(kind: MaterialKind | MaterialSpec): this;
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  shadow(config?: ShadowConfig): this;
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  /**
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  * Breakpoint styles compiled to CSS `@media` (same engine as `.md()`).
package/dist/structure.js CHANGED
@@ -1,5 +1,5 @@
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- import { aF as r, aH as e, aG as o } from "./client-lzMYg4vy.js";
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- import { A as C, B as d, C as i, c as l, d as n, G, b as T, L as f, P as m, T as p, a as x } from "./index-Dz8r4kWQ.js";
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+ import { aF as r, aH as e, aG as o } from "./client-DspTEDnT.js";
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+ import { A as C, B as d, C as i, c as l, d as n, G, b as T, L as f, P as m, T as p, a as x } from "./index-B7vkEz57.js";
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  export {
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  C as AssetCard,
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  d as Banner,