feedback-vos 1.0.45 → 1.0.46
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +61 -53
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +61 -53
- package/dist/index.mjs.map +1 -1
- package/package.json +1 -1
package/dist/index.mjs
CHANGED
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@@ -393,62 +393,70 @@ function ScreenshotButton({
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const [tempScreenshot, setTempScreenshot] = useState(null);
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const themeClasses = getThemeClasses(theme);
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async function handleTakeScreenshot() {
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try {
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setIsTakenScreenShot(true);
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const canvas = await html2canvas(document.body, {
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width: window.innerWidth,
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height: window.innerHeight,
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windowWidth: window.innerWidth,
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windowHeight: window.innerHeight,
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scrollX: -window.scrollX,
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scrollY: -window.scrollY,
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scale: 1,
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// Use scale 1 for consistent sizing
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useCORS: true,
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allowTaint: true,
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// Allow external images for better rendering
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backgroundColor: null,
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// Preserve page background
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removeContainer: false,
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// Maintain proper container rendering
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logging: false,
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ignoreElements: (element) => {
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return element.hasAttribute("data-feedback-widget") || element.closest("[data-feedback-widget]") !== null;
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}
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});
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if (canvas.width === 0 || canvas.height === 0) {
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console.warn("Screenshot failed: Captured canvas has 0 width or height");
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return;
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}
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const isMobile = window.innerWidth < 768;
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const targetWidth = isMobile ? 1080 : 1920;
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const targetHeight = isMobile ? 1920 : 1080;
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const normalizedCanvas = document.createElement("canvas");
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normalizedCanvas.width = targetWidth;
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normalizedCanvas.height = targetHeight;
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const ctx = normalizedCanvas.getContext("2d");
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if (!ctx) {
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return;
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}
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ctx.imageSmoothingEnabled = true;
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ctx.imageSmoothingQuality = "high";
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const sourceAspect = canvas.width / canvas.height;
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const targetAspect = targetWidth / targetHeight;
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let drawWidth = targetWidth;
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let drawHeight = targetHeight;
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let drawX = 0;
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let drawY = 0;
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if (sourceAspect > targetAspect) {
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drawHeight = targetHeight;
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drawWidth = drawHeight * sourceAspect;
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drawX = (targetWidth - drawWidth) / 2;
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} else {
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drawWidth = targetWidth;
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drawHeight = drawWidth / sourceAspect;
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drawY = (targetHeight - drawHeight) / 2;
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}
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ctx.fillStyle = "#ffffff";
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ctx.fillRect(0, 0, targetWidth, targetHeight);
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ctx.drawImage(canvas, drawX, drawY, drawWidth, drawHeight);
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const base64image = normalizedCanvas.toDataURL("image/png", 1);
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onScreenshotTook(base64image);
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} catch (error) {
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console.error("Failed to take screenshot:", error);
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} finally {
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setIsTakenScreenShot(false);
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return;
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}
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ctx.imageSmoothingEnabled = true;
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ctx.imageSmoothingQuality = "high";
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const sourceAspect = canvas.width / canvas.height;
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const targetAspect = targetWidth / targetHeight;
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let drawWidth = targetWidth;
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let drawHeight = targetHeight;
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let drawX = 0;
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let drawY = 0;
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if (sourceAspect > targetAspect) {
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drawHeight = targetHeight;
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drawWidth = drawHeight * sourceAspect;
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drawX = (targetWidth - drawWidth) / 2;
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} else {
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drawWidth = targetWidth;
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drawHeight = drawWidth / sourceAspect;
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drawY = (targetHeight - drawHeight) / 2;
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}
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ctx.fillStyle = "#ffffff";
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ctx.fillRect(0, 0, targetWidth, targetHeight);
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ctx.drawImage(canvas, drawX, drawY, drawWidth, drawHeight);
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const base64image = normalizedCanvas.toDataURL("image/png", 1);
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onScreenshotTook(base64image);
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setIsTakenScreenShot(false);
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}
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function handleEditorSave(editedScreenshot) {
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onScreenshotTook(editedScreenshot);
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