fcs-core-viewer 0.10.4 → 0.10.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/fcs-core-viewer@types/DataStorage/ModelData.d.ts +74 -21
- package/fcs-core-viewer@types/Loader/GEOMLoader/GeomLoader.d.ts +14 -0
- package/fcs-core-viewer@types/Loader/Loader.d.ts +2 -3
- package/fcs-core-viewer@types/Loader/STLLoader/ElementLoader.d.ts +0 -47
- package/fcs-core-viewer@types/Model/SceneWrapper.d.ts +1 -1
- package/fcs-core-viewer@types/TaskHandler/Tree/Request/TreeViewEventHandler.d.ts +4 -0
- package/fcs-core-viewer@types/UserInterface/EventListeners/EventListeners.d.ts +3 -0
- package/fcs-core-viewer@types/Workspace/ViewerWrapper.d.ts +1 -2
- package/package.json +1 -1
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@@ -9,7 +9,7 @@ export declare namespace ModelData {
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static instance: ElementContainer;
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sceneWrapper: SceneWrapper;
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shapeVIDs: number[];
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-
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cntObject: THREE.Mesh;
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meshMaterialFEMesh: THREE.MeshPhongMaterial;
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sharedPositionBuffer: ArrayBuffer;
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sharedColorBuffer: ArrayBuffer;
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@@ -19,6 +19,7 @@ export declare namespace ModelData {
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sharedColorArray: Float32Array;
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sharedVisibilityArray: Float32Array;
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sharedIsSelectedArray: Float32Array;
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controls: THREE.TrackballControls;
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constructor(sceneWrapper: SceneWrapper);
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static getInstance(): ElementContainer;
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updateIsSelectedAttribute(): void;
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@@ -32,6 +33,24 @@ export declare namespace ModelData {
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* Egy THREE.Point objektum az osszes FE Node-nak
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*/
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class NodeContainer {
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static instance: NodeContainer;
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sceneWrapper: SceneWrapper;
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shapeVIDs: number[];
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cntObject: THREE.Point;
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generalPointMaterial: THREE.ShaderMaterial;
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sharedPositionBuffer: ArrayBuffer;
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sharedTextureIDBuffer: ArrayBuffer;
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sharedVisibilityBuffer: ArrayBuffer;
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sharedPositionArray: Float32Array;
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sharedTextureIDArray: Float32Array;
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sharedVisibilityArray: Float32Array;
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controls: THREE.TrackballControls;
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constructor(sceneWrapper: SceneWrapper);
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static getInstance(): NodeContainer;
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updateColorAttribute(): void;
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updateVisibilityAttribute(): void;
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createContainer(): any;
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addNodeToScene(data: {}): void;
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}
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/**
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* Egy THREE.Mesh objektum az osszes Face-nek
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@@ -40,18 +59,22 @@ export declare namespace ModelData {
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static instance: MeshContainer;
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sceneWrapper: SceneWrapper;
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shapeVIDs: number[];
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-
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cntObject: THREE.Mesh;
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meshMaterialGeom: THREE.MeshPhongMaterial;
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sharedPositionBuffer: ArrayBuffer;
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sharedNormalBuffer: ArrayBuffer;
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sharedColorBuffer: ArrayBuffer;
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sharedVisibilityBuffer: ArrayBuffer;
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sharedIsSelectedBuffer: ArrayBuffer;
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sharedPositionArray: Float32Array;
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sharedNormalArray: Float32Array;
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sharedColorArray: Float32Array;
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sharedVisibilityArray: Float32Array;
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sharedIsSelectedArray: Float32Array;
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controls: THREE.TrackballControls;
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constructor(sceneWrapper: SceneWrapper);
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static getInstance(): MeshContainer;
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updateIsSelectedAttribute(): void;
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updateColorAttribute(): void;
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updateVisibilityAttribute(): void;
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private createContainer;
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@@ -62,18 +85,22 @@ export declare namespace ModelData {
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static instance: LineContainer;
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sceneWrapper: SceneWrapper;
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shapeVIDs: number[];
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-
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cntObject: THREE.Line;
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generalLineMaterial: THREE.LineMaterial;
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sharedPositionBuffer: ArrayBuffer;
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sharedColorBuffer: ArrayBuffer;
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sharedWidthBuffer: ArrayBuffer;
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sharedVisibilityBuffer: ArrayBuffer;
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sharedIsSelectedBuffer: ArrayBuffer;
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sharedPositionArray: Float32Array;
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sharedColorArray: Float32Array;
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sharedWidthArray: Float32Array;
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sharedVisibilityArray: Float32Array;
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sharedIsSelectedArray: Float32Array;
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controls: THREE.TrackballControls;
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constructor(sceneWrapper: SceneWrapper);
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static getInstance(): LineContainer;
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updateIsSelectedAttribute(): void;
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updateColorAttribute(): void;
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updateVisibilityAttribute(): void;
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createContainer(): any;
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@@ -91,6 +118,7 @@ export declare namespace ModelData {
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sharedPositionArray: Float32Array;
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sharedTextureIDArray: Float32Array;
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sharedVisibilityArray: Float32Array;
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controls: THREE.TrackballControls;
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constructor(sceneWrapper: SceneWrapper);
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static getInstance(): PointContainer;
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updateColorAttribute(): void;
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@@ -127,8 +155,10 @@ export declare namespace ModelData {
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shapeUID: number;
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objectVID: number;
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objectUIDs: number[];
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-
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polygonsXYZ: [];
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verticesCount: number;
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polygonsXYZ: number[];
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polygonVertexIndices: number[];
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provokingVertexIndices: number[];
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edges: Edge[];
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baseColor: number[];
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baseOpacity: number;
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@@ -142,10 +172,11 @@ export declare namespace ModelData {
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lengthNormal: number;
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lengthColor: number;
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lengthVisibility: number;
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constructor(itemVID: number, itemUID: number, shapeVID: number, shapeUID: number, faceUID: number,
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constructor(itemVID: number, itemUID: number, shapeVID: number, shapeUID: number, faceUID: number, /*verticesCount: number,*/ polygonsXYZ: number[], polygonVertexIndices: number[], provokingVertexIndices: number[]);
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private createVID;
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select(): void;
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unselect(): void;
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static raycaster(event: MouseEvent): any[];
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/**
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* Csak a szinet valtoztatja ha kijeloljuk.
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* A baseColor-t nem valtoztatja
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@@ -161,7 +192,11 @@ export declare namespace ModelData {
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}
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export class Border {
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static title: string;
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hash: string;
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segmentsXYZ: number[];
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provokingVertexIndex: number;
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elements: Element[];
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nodes: Node[];
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baseColor: number[];
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lineWidth: number;
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isVisible: number;
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@@ -173,7 +208,9 @@ export declare namespace ModelData {
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lengthColor: number;
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lengthWidth: number;
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lengthVisibility: number;
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constructor(segmentsXYZ: number[]);
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constructor(hash: string, segmentsXYZ: number[], elements: Element[]);
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hide(): void;
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show(): void;
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}
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export class Edge {
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static title: string;
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@@ -188,6 +225,7 @@ export declare namespace ModelData {
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vertices: Vertex[];
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elements: Element[];
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nodes: Node[];
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provokingVertexIndices: number[];
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baseColor: number[];
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lineWidth: number;
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isVisible: number;
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lengthColor: number;
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lengthWidth: number;
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lengthVisibility: number;
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constructor(itemVID: number, shapeVID: number, edgeUID: number, segmentsXYZ: number[], count: number, faces
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constructor(itemVID: number, shapeVID: number, edgeUID: number, segmentsXYZ: number[], count: number, faces: Face[], provokingVertexIndices: number[]);
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private createVID;
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select(): void;
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unselect(): void;
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static raycaster(event: MouseEvent): any[];
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/**
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* Csak a szinet valtoztatja ha kijeloljuk.
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* A baseColor-t nem valtoztatja
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@@ -224,6 +263,7 @@ export declare namespace ModelData {
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objectVID: number;
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objectUIDs: number[];
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positionXYZ: number[];
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vertexIndex: number;
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count: number;
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edges: Edge[];
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faces: Face[];
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@@ -236,7 +276,7 @@ export declare namespace ModelData {
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lengthPosition: number;
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lengthTextureID: number;
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lengthVisibility: number;
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constructor(itemVID: number, shapeVID: number, vertexUID: number, positionXYZ: number[], edges?: Edge[], faces?: Face[]);
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constructor(itemVID: number, shapeVID: number, vertexUID: number, positionXYZ: number[], vertexIndex: number, edges?: Edge[], faces?: Face[]);
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private createVID;
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select(): void;
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unselect(): void;
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objectUIDs: number[];
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startIndex: number;
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provokingVertexIndex: number;
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triaVertexIndices: number[];
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polygonsXYZ: number[];
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polygonsCount: number;
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nodesCount: number;
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avgNodeXYZ: number[];
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borders: Border[];
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nodes: Node[];
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edges: Edge[];
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baseColor: number[];
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baseOpacity: number;
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isVisible: number;
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isSelected: boolean;
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constructor(itemVID: number, itemUID: number, shapeVID: number, shapeUID: number, elementUID: number, polygonsXYZ: number[], startIndex: number, provokingVertexIndex?: number,
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constructor(itemVID: number, itemUID: number, shapeVID: number, shapeUID: number, elementUID: number, polygonsXYZ: number[], avgNodeXYZ: number[], startIndex: number, provokingVertexIndex?: number, triaVertexIndices?: number[]);
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private createVID;
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select(): void;
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unselect(): void;
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static boxcaster(event: MouseEvent, startPoint: THREE.Vector3, endPoint: THREE.Vector3): any[];
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static raycaster(event: MouseEvent): any[];
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/**
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* Csak a szinet valtoztatja ha kijeloljuk.
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* A baseColor-t nem valtoztatja
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}
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export class Tria_3N extends Element {
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static title: string;
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constructor(itemVID: number, itemUID: number, shapeVID: number, shapeUID: number, elementUID: number, polygonsXYZ: number[], startIndex: number, provokingVertexIndex: number,
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constructor(itemVID: number, itemUID: number, shapeVID: number, shapeUID: number, elementUID: number, polygonsXYZ: number[], avgNodeXYZ: number[], startIndex: number, iNodes: ModelData.SubShapes.Node[], provokingVertexIndex: number, triaVertexIndices: number[]);
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/**
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* Az .msh file-ból kigyujti a nodeUID-kat es a hozza tartozo xyt koordinatakat
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*/
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* osszekoti a node-okat haromszogekke, mintha STL lenne. Ez a megjelenites miatt fontos, hiszen a three.js
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* háromszogeket tud megjeleniteni
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*/
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static extractElement(
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drawBorder(nodeUIDs: number[], nodeUID_To_coords: {}, hash_To_iBorder: {}): void;
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static extractElement(nodeUIDs: number[], nodesIdx: number[], nodesXYZ: number[], nodeUID_To_coords: {}, nodeUID_To_index: {}): number[][];
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drawBorder(iElement: Element, iNodes: Node[], nodeUIDs: number[], nodeUID_To_coords: {}, hash_To_iBorder: {}): void;
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}
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export class Tria_6N extends Element {
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static title: string;
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objectVID: number;
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objectUIDs: number[];
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positionXYZ: number[];
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avgNodeXYZ: number[];
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count: number;
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borders: Border[];
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elements: Element[];
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baseColor: number;
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nodeIndex: number;
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isVisible: number;
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isSelected: boolean;
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byteOffsetTextureID: number;
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byteOffsetVisibility: number;
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lengthPosition: number;
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lengthTextureID: number;
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lengthVisibility: number;
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constructor(itemVID: number, shapeVID: number, nodeUID: number, positionXYZ: number[], elements?: Element[]);
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constructor(itemVID: number, shapeVID: number, nodeUID: number, positionXYZ: number[], nodeIndex?: number);
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private createVID;
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select(): void;
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unselect(): void;
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static boxcaster(event: MouseEvent, startPoint: THREE.Vector3, endPoint: THREE.Vector3): any[];
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static raycaster(event: MouseEvent): any[];
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/**
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* A baseColor-t nem valtoztatja
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@@ -545,7 +589,16 @@ export declare namespace ModelData {
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private static meshIDs_unused;
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itemVID: number;
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constructor(data: {});
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/**
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* summary vagy UID alapjan kijelol egy part osszes shape-jenek az osszes megfelelo subshape-jet
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* @param summary
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*/
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select(): void;
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private createVID;
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highlight(): void;
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setColor(): void;
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setOpacity(): void;
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setVisibility(): void;
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}
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export {};
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}
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import { ModelData } from "../../DataStorage/ModelData";
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export declare class GeomLoader {
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private _fileUrl;
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components: {};
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uniqueID_To_Instance: {};
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meshMaterialGeom: any;
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meshMaterialFEMesh: any;
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generalLineMaterial: any;
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generalPointMaterial: any;
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constructor(fileUrl: string);
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perform(itemName: string, itemUID: number, parentUID: number, shapeUID: number, shapeType: ModelData.dataTypes): Promise<void>;
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private createShape;
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private createItem;
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}
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import { VertexLoader } from "./STEPLoader/VertexLoader";
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import { EdgeLoader } from "./STEPLoader/EdgeLoader";
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import { FaceLoader } from "./STEPLoader/FaceLoader";
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import { TriangleLoader } from "./STLLoader/ElementLoader";
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import { BackendManager } from "../Common/CommsChannels/BackendClient";
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import { TaskUtils } from "../TaskHandler/TaskUtils";
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import { TreeView } from "../UserInterface/UIComponents/TreeView/TreeView";
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@@ -24,7 +23,6 @@ export declare class Loader {
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vertexLoader: VertexLoader;
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edgeLoader: EdgeLoader;
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faceLoader: FaceLoader;
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triangleLoader: TriangleLoader;
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taskUtils: TaskUtils;
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name: any;
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stlPath: any;
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@@ -39,7 +37,7 @@ export declare class Loader {
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* @param loadEdge
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* @param stepLoader
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*/
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constructor(vertexLoader: VertexLoader, edgeLoader: EdgeLoader, faceLoader: FaceLoader,
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constructor(vertexLoader: VertexLoader, edgeLoader: EdgeLoader, faceLoader: FaceLoader, taskUtils: TaskUtils, meshWrapper: MeshWrapper, treeView: TreeView);
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importModelFrontend(backendManager: BackendManager): void;
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/**
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* This method serves to save the current document locally.
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@@ -55,6 +53,7 @@ export declare class Loader {
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*/
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private _guessFileType;
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importSTLBackend(itemName: string, itemUID: number, parentUID: number, shapeUID: number, shapeTypeID: number, msh_path_static: string): Promise<void>;
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importGeomBackend(itemName: string, itemUID: number, parentUID: number, shapeUID: number, shapeTypeID: number, t2gPathStatic: string): Promise<void>;
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/**
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* Import model from console
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* @param name
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@@ -1,47 +0,0 @@
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import * as THREE from "../../three/build/three.module";
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import { SceneWrapper } from "../../Model/SceneWrapper";
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import { MeshWrapper } from "../../Model/MeshWrapper";
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import { LoaderUtils, LoaderTools } from "../LoaderUtils";
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import { ModelData } from "../../DataStorage/ModelData";
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import { TreeView } from '../../UserInterface/UIComponents/TreeView/TreeView';
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/**
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* Itt tortenik a STEP model importja.
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* Egyedi ID-t generalunk a beimportalni kivant mdoellnek
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* Belerakjuk a Register-be (ez a treeJSON, amit a meshWrapper.js-ben keszitunk/modositunk)
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* Belerakjuk a model tree-be is. (a tree szerkezetenek manipulalasaval kapcsolatos funkciok a tree.js-ben vannak)
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*/
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export declare class TriangleLoader {
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meshMaterialGeom: any;
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generalLineMaterial: any;
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generalPointMaterial: any;
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loaderTools: LoaderTools;
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loaderUtils: LoaderUtils;
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sceneWrapper: SceneWrapper;
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meshWrapper: MeshWrapper;
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treeView: TreeView;
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mesh: any;
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line: any;
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point: any;
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promise: any;
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itemUID: any;
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meshGeometry: any;
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scene: any;
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currentCamera: any;
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renderer: any;
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uniqueToViewer: {};
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vertexToUnique: {};
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components: {};
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/**
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*
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* @param loaderTools
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* @param loaderUtils
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* @param sceneWrapper
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* @param meshWrapper
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*/
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constructor(loaderTools: LoaderTools, loaderUtils: LoaderUtils, sceneWrapper: SceneWrapper, meshWrapper: MeshWrapper, treeView: TreeView);
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perform(name: string, itemUID: number, parentUID: number, shapeUID: any, objParsed: {
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tElements: any;
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tEdges: any;
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}, objectURL: string, shapeType: ModelData.dataTypes): Promise<string>;
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loadSTL(meshGeometry: THREE.BufferGeometry, name: string, itemUID: number, parentUID: number, shapeUID: number, objParsed: any, shapeType: ModelData.dataTypes): Promise<string>;
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}
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@@ -1,3 +1,4 @@
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1
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import * as THREE from '../../../three/build/three.module';
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import { SceneWrapper } from "../../../Model/SceneWrapper";
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import { TreeStructure } from "../../../Tree/TreeStructure/TreeStructure";
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import { TreeCore } from "../../../Tree/TreeView/TreeCore";
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@@ -9,6 +10,9 @@ export declare class TreeViewEventHandler {
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treeStructure: TreeStructure;
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treeCore: TreeCore;
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treeOperations: TreeOperations;
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renderer: THREE.Renderer;
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scene: THREE.Scene;
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currentCamera: THREE.OrthographicCamera;
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selected: {};
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constructor();
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onClickFile(event: MouseEvent, summary: HTMLElement): void;
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@@ -12,6 +12,7 @@ export declare class EventListeners {
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uiComponents: UIComponents;
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div_treeHTML: HTMLElement;
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div_leftSidebar: HTMLElement;
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div_fcs_viewer: HTMLDivElement;
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selected: {};
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myCanvas: HTMLCanvasElement;
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scene: THREE.Scene;
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@@ -25,6 +26,8 @@ export declare class EventListeners {
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startY: number;
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endX: number;
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endY: number;
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startPoint: THREE.Vector3;
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endPoint: THREE.Vector3;
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intersectionsByClick: any[];
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intersectionsByBox: any[];
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constructor(sceneWrapper: SceneWrapper, selectionData: SelectionData, validateOnSelection: ValidateOnSelection, selectionUtils: SelectionUtils);
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@@ -13,7 +13,6 @@ import { TreeOperations } from '../TaskHandler/Tree/Tree';
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import { TaskUtils } from '../TaskHandler/TaskUtils';
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import { Loader } from '../Loader/Loader';
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import { FaceLoader } from '../Loader/STEPLoader/FaceLoader';
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import { TriangleLoader } from '../Loader/STLLoader/ElementLoader';
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import { VertexLoader } from '../Loader/STEPLoader/VertexLoader';
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import { EdgeLoader } from '../Loader/STEPLoader/EdgeLoader';
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import { OptionsEvents } from '../FrontendEvents/OptionsEvents';
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@@ -127,7 +126,6 @@ export declare class ViewerWrapper {
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127
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TaskUtils: TaskUtils;
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128
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LoaderUtils: LoaderUtils;
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129
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FaceLoader: FaceLoader;
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130
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TriangleLoader: TriangleLoader;
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131
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EdgeLoader: EdgeLoader;
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132
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VertexLoader: VertexLoader;
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133
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Loader: Loader;
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@@ -154,6 +152,7 @@ export declare class ViewerWrapper {
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154
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UIDGenerator: UIDGenerator;
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155
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MaterialData: MaterialData;
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156
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ElementContainer: ModelData.ContainerType.ElementContainer;
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155
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+
NodeContainer: ModelData.ContainerType.NodeContainer;
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157
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MeshContainer: ModelData.ContainerType.MeshContainer;
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158
157
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LineContainer: ModelData.ContainerType.LineContainer;
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159
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PointContainer: ModelData.ContainerType.PointContainer;
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