favicon-env 0.1.0 → 0.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +565 -112
- package/dist/badge.d.ts +13 -0
- package/dist/{chunk-NRMMGQRU.js → chunk-OA3YX73Z.js} +35 -12
- package/dist/chunk-OA3YX73Z.js.map +1 -0
- package/dist/color.d.ts +6 -0
- package/dist/detect.d.ts +14 -0
- package/dist/favicon-env.global.js +1 -1
- package/dist/favicon-env.global.js.map +1 -1
- package/dist/filter.d.ts +7 -0
- package/dist/hash.d.ts +9 -0
- package/dist/index.d.ts +5 -54
- package/dist/index.js +21 -8
- package/dist/index.js.map +1 -1
- package/dist/ssr.d.ts +20 -1
- package/dist/ssr.js +1 -1
- package/dist/tint.d.ts +25 -0
- package/dist/{ssr-CI5GvAY9.d.ts → types.d.ts} +23 -32
- package/package.json +44 -33
- package/skills/core/SKILL.md +157 -46
- package/dist/chunk-NRMMGQRU.js.map +0 -1
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DEFAULT_BADGE_COLOR;\n const corner = badge.corner ?? 'bottom-right';\n const bh = h * (badge.size ?? 0.5);\n const fontSize = bh * 0.62;\n const margin = w * 0.02;\n // SVG has no text metrics at build time; approximate glyph width at ~0.62em,\n // then clamp to the icon so a long label (e.g. a big PR number) can't overflow.\n const natural = text ? Math.max(bh, text.length * fontSize * 0.62 + bh * 0.5) : bh;\n const bw = text ? Math.min(natural, w - margin * 2) : bh;\n const [px, py] = placeBadge(corner, w, h, bw, bh, margin);\n const x = minX + px;\n const y = minY + py;\n const rx = text ? Math.min(bh / 2, w * 0.24) : bh / 2;\n // If clamped, force the glyphs to fit the pill width.\n const fit = bw < natural ? fitText(bw - bh * 0.4) : '';\n const label = text\n ? svgText(x + bw / 2, y + bh / 2, badge.textColor ?? contrastColor(color), fontSize, fit, text)\n : '';\n return (\n `<g${opacityAttr(badge)}><rect x=\"${round(x)}\" y=\"${round(y)}\" width=\"${round(bw)}\" height=\"${round(bh)}\" ` +\n `rx=\"${round(rx)}\" fill=\"${escapeXml(color)}\" stroke=\"rgba(0,0,0,0.35)\" ` +\n `stroke-width=\"${round(h * 0.015)}\"/>${label}</g>`\n );\n}\n\n/** Build a full-icon \"cover\" tile — a background rect plus a big centred number. */\nfunction svgCover([minX, minY, w, h]: [number, number, number, number], badge: Badge): string {\n const color = badge.color ?? DEFAULT_BADGE_COLOR;\n const text = badgeText(badge);\n const side = Math.min(w, h);\n const op = opacityAttr(badge);\n const rect =\n `<rect x=\"${round(minX)}\" y=\"${round(minY)}\" width=\"${round(w)}\" height=\"${round(h)}\" ` +\n `rx=\"${round(side * 0.2)}\" fill=\"${escapeXml(color)}\"/>`;\n if (!text) return `<g${op}>${rect}</g>`;\n const fontSize = side * 0.62;\n const maxLen = w * 0.84;\n const fit = text.length * fontSize * 0.62 > maxLen ? fitText(maxLen) : '';\n const label = svgText(\n minX + w / 2,\n minY + h / 2,\n badge.textColor ?? contrastColor(color),\n fontSize,\n fit,\n text,\n );\n return `<g${op}>${rect}${label}</g>`;\n}\n\n/**\n * Return `svg` (an SVG *string*) with the environment's tint and/or badge baked\n * in — the form that survives being rendered as an `<img>` / favicon, with no\n * first-paint flash. The tint is a CSS `filter` on a wrapping group; the badge\n * is an appended `<g>` positioned via the SVG's `viewBox` (a badge is skipped if\n * no `viewBox` or `width`/`height` can be read).\n *\n * Returns the SVG unchanged when `tint` is falsy, has nothing to apply, or the\n * input isn't a recognisable `<svg>…</svg>` document.\n */\nexport function tintSvg(svg: string, tint: EnvConfig): string {\n if (!tint) return svg;\n const filter = cssFilter(tint);\n const badge = tint.badge ? normalizeBadge(tint.badge) : null;\n if (!filter && !badge) return svg;\n const open = /<svg\\b[^>]*>/i.exec(svg);\n if (!open) return svg;\n const close = svg.lastIndexOf('</svg>');\n if (close === -1) return svg;\n const openEnd = open.index + open[0].length;\n\n // `shape: 'cover'` replaces the icon's content with a full-bleed number tile.\n // A translucent cover (opacity < 1) keeps the base showing through instead.\n if (badge?.shape === 'cover') {\n const vb = parseViewBox(open[0]);\n if (!vb) return svg;\n const base = (badge.opacity ?? 1) < 1 ? svg.slice(openEnd, close) : '';\n return `${svg.slice(0, openEnd)}${base}${svgCover(vb, badge)}${svg.slice(close)}`;\n }\n\n const inner = svg.slice(openEnd, close);\n // No XML comments injected here — XML comments may not contain `--`, which\n // every `--custom-property` does, and that silently breaks favicon SVGs.\n const style = filter ? `<style>.__favenv{filter:${filter}}</style>` : '';\n const body = filter ? `<g class=\"__favenv\">${inner}</g>` : inner;\n const viewBox = badge ? parseViewBox(open[0]) : null;\n const badgeSvg = badge && viewBox ? svgBadge(viewBox, badge) : '';\n return `${svg.slice(0, openEnd)}${style}${body}${badgeSvg}${svg.slice(close)}`;\n}\n\n/** Percent-encode an SVG string as a `data:` URI suitable for a favicon `href`. */\nexport function svgToDataUri(svg: string): string {\n return `data:image/svg+xml,${encodeURIComponent(svg)}`;\n}\n\n/**\n * Convenience: `tintSvg` + `svgToDataUri`. Give it your favicon SVG and the\n * config for the current build's environment; get back a ready-to-use\n * `<link rel=\"icon\" href=\"…\">` value with no first-paint flash.\n */\nexport function faviconDataUri(svg: string, tint: EnvConfig): string {\n return svgToDataUri(tintSvg(svg, tint));\n}\n"]}
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