fancy-ui-svelte 0.4.1 → 0.6.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +40 -7
- package/dist/fancy-ui/dock/index.d.ts +1 -1
- package/dist/fancy-ui/dock/index.js +0 -1
- package/dist/fancy-ui/editorial-engine/EditorialEngine.svelte +181 -0
- package/dist/fancy-ui/editorial-engine/EditorialEngine.svelte.d.ts +26 -0
- package/dist/fancy-ui/editorial-engine/README.md +56 -0
- package/dist/fancy-ui/editorial-engine/engine.d.ts +7 -0
- package/dist/fancy-ui/editorial-engine/engine.js +581 -0
- package/dist/fancy-ui/editorial-engine/index.d.ts +2 -0
- package/dist/fancy-ui/editorial-engine/index.js +1 -0
- package/dist/fancy-ui/fluid-cursor/FluidCursor.svelte +168 -32
- package/dist/fancy-ui/fluid-cursor/FluidCursor.svelte.d.ts +7 -0
- package/dist/fancy-ui/fluid-cursor/FluidCursor.test.js +36 -9
- package/dist/fancy-ui/fluid-cursor/index.d.ts +4 -1
- package/dist/fancy-ui/fluid-cursor/index.js +4 -1
- package/dist/fancy-ui/index.d.ts +4 -0
- package/dist/fancy-ui/index.js +4 -0
- package/dist/fancy-ui/line-reveal/LineReveal.svelte +168 -0
- package/dist/fancy-ui/line-reveal/LineReveal.svelte.d.ts +33 -0
- package/dist/fancy-ui/line-reveal/README.md +42 -0
- package/dist/fancy-ui/line-reveal/index.d.ts +2 -0
- package/dist/fancy-ui/line-reveal/index.js +1 -0
- package/dist/fancy-ui/noise-reveal/NoiseReveal.svelte +323 -0
- package/dist/fancy-ui/noise-reveal/NoiseReveal.svelte.d.ts +19 -0
- package/dist/fancy-ui/noise-reveal/NoiseReveal.test.js +123 -0
- package/dist/fancy-ui/noise-reveal/index.d.ts +2 -0
- package/dist/fancy-ui/noise-reveal/index.js +1 -0
- package/dist/fancy-ui/registry.js +1589 -9
- package/dist/fancy-ui/shimmer-button/ShimmerButton.svelte +1 -1
- package/dist/fancy-ui/tailwind.css +2 -2
- package/dist/types.d.ts +37 -0
- package/package.json +10 -2
- package/dist/fancy-ui/fluid-cursor/FluidCursorAdvanced.svelte +0 -1556
- package/dist/fancy-ui/fluid-cursor/FluidCursorAdvanced.svelte.d.ts +0 -33
- package/dist/fancy-ui/fluid-cursor/FluidCursorAdvanced.test.js +0 -86
- /package/dist/fancy-ui/{fluid-cursor/FluidCursorAdvanced.test.d.ts → noise-reveal/NoiseReveal.test.d.ts} +0 -0
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export { default as LineReveal } from "./LineReveal.svelte";
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<script lang="ts" module>
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export interface NoiseRevealProps {
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/** Image URL */
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src: string;
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/** Accessible label for the image */
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alt?: string;
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/** Reveal trigger: "view" = on viewport entry, "manual" = via `revealed` */
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trigger?: "view" | "manual";
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/** Manual reveal state (used with trigger="manual"; also allows re-hiding) */
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revealed?: boolean;
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/** Reveal animation duration in seconds */
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duration?: number;
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/** Delay before reveal in seconds (trigger="view") */
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delay?: number;
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/** Additional CSS classes */
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class?: string;
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}
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</script>
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<script lang="ts">
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import * as THREE from "three";
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import { untrack } from "svelte";
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import { cn } from "../../utils.js";
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import { easeInOutCubic, getProgress, lerp } from "../../utils/animation.js";
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let {
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src,
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alt,
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trigger = "view",
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revealed = false,
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duration = 1.5,
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delay = 0,
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class: className = "",
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}: NoiseRevealProps = $props();
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let container: HTMLDivElement;
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let setTarget: ((value: number) => void) | null = $state.raw(null);
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const vertexShader = `
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uniform float uProgress;
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varying vec2 vUv;
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void main() {
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vec3 newPosition = position;
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float distanceToCenter = distance(vec2(0.5), uv);
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float wave = (1.0 - uProgress) * sin(distanceToCenter * 20.0 - uProgress * 5.0);
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newPosition.z += wave;
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gl_Position = projectionMatrix * modelViewMatrix * vec4(newPosition, 1.0);
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vUv = uv;
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}
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`;
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// cnoise: classic 3D Perlin noise by Stefan Gustavson (MIT, github.com/stegu/webgl-noise)
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const fragmentShader = `
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uniform sampler2D uTexture;
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uniform float uTime;
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uniform float uProgress;
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uniform vec2 uRes;
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uniform vec2 uImageRes;
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varying vec2 vUv;
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vec4 permute(vec4 x) { return mod(((x * 34.0) + 1.0) * x, 289.0); }
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vec4 taylorInvSqrt(vec4 r) { return 1.79284291400159 - 0.85373472095314 * r; }
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vec3 fade(vec3 t) { return t * t * t * (t * (t * 6.0 - 15.0) + 10.0); }
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float cnoise(vec3 P) {
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vec3 Pi0 = floor(P);
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vec3 Pi1 = Pi0 + vec3(1.0);
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Pi0 = mod(Pi0, 289.0);
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Pi1 = mod(Pi1, 289.0);
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vec3 Pf0 = fract(P);
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vec3 Pf1 = Pf0 - vec3(1.0);
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vec4 ix = vec4(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
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vec4 iy = vec4(Pi0.yy, Pi1.yy);
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vec4 iz0 = Pi0.zzzz;
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vec4 iz1 = Pi1.zzzz;
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vec4 ixy = permute(permute(ix) + iy);
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vec4 ixy0 = permute(ixy + iz0);
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vec4 ixy1 = permute(ixy + iz1);
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vec4 gx0 = ixy0 / 7.0;
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vec4 gy0 = fract(floor(gx0) / 7.0) - 0.5;
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gx0 = fract(gx0);
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vec4 gz0 = vec4(0.5) - abs(gx0) - abs(gy0);
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vec4 sz0 = step(gz0, vec4(0.0));
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gx0 -= sz0 * (step(0.0, gx0) - 0.5);
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gy0 -= sz0 * (step(0.0, gy0) - 0.5);
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vec4 gx1 = ixy1 / 7.0;
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vec4 gy1 = fract(floor(gx1) / 7.0) - 0.5;
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gx1 = fract(gx1);
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vec4 gz1 = vec4(0.5) - abs(gx1) - abs(gy1);
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vec4 sz1 = step(gz1, vec4(0.0));
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gx1 -= sz1 * (step(0.0, gx1) - 0.5);
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gy1 -= sz1 * (step(0.0, gy1) - 0.5);
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vec3 g000 = vec3(gx0.x, gy0.x, gz0.x);
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vec3 g100 = vec3(gx0.y, gy0.y, gz0.y);
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vec3 g010 = vec3(gx0.z, gy0.z, gz0.z);
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vec3 g110 = vec3(gx0.w, gy0.w, gz0.w);
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vec3 g001 = vec3(gx1.x, gy1.x, gz1.x);
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vec3 g101 = vec3(gx1.y, gy1.y, gz1.y);
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vec3 g011 = vec3(gx1.z, gy1.z, gz1.z);
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vec3 g111 = vec3(gx1.w, gy1.w, gz1.w);
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vec4 norm0 = taylorInvSqrt(vec4(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110)));
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g000 *= norm0.x;
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g010 *= norm0.y;
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g100 *= norm0.z;
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g110 *= norm0.w;
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vec4 norm1 = taylorInvSqrt(vec4(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111)));
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g001 *= norm1.x;
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g011 *= norm1.y;
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g101 *= norm1.z;
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g111 *= norm1.w;
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float n000 = dot(g000, Pf0);
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float n100 = dot(g100, vec3(Pf1.x, Pf0.yz));
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float n010 = dot(g010, vec3(Pf0.x, Pf1.y, Pf0.z));
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float n110 = dot(g110, vec3(Pf1.xy, Pf0.z));
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float n001 = dot(g001, vec3(Pf0.xy, Pf1.z));
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float n101 = dot(g101, vec3(Pf1.x, Pf0.y, Pf1.z));
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float n011 = dot(g011, vec3(Pf0.x, Pf1.yz));
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float n111 = dot(g111, Pf1);
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vec3 fade_xyz = fade(Pf0);
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vec4 n_z = mix(vec4(n000, n100, n010, n110), vec4(n001, n101, n011, n111), fade_xyz.z);
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vec2 n_yz = mix(n_z.xy, n_z.zw, fade_xyz.y);
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float n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x);
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return 2.2 * n_xyz;
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}
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vec2 CoverUV(vec2 u, vec2 s, vec2 i) {
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float rs = s.x / s.y;
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float ri = i.x / i.y;
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vec2 st = rs < ri ? vec2(i.x * s.y / i.y, s.y) : vec2(s.x, i.y * s.x / i.x);
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vec2 o = (rs < ri ? vec2((st.x - s.x) / 2.0, 0.0) : vec2(0.0, (st.y - s.y) / 2.0)) / st;
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return u * s / st + o;
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}
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void main() {
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vec2 newUv = CoverUV(vUv, uRes, uImageRes);
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vec2 displacedUv = vUv + cnoise(vec3(vUv * 5.0, uTime * 0.1));
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float strength = cnoise(vec3(displacedUv * 5.0, uTime * 0.2));
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float radialGradient = distance(vUv, vec2(0.5)) * 12.5 - 7.0 * uProgress;
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strength += radialGradient;
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strength = clamp(strength, 0.0, 1.0);
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strength = 1.0 - strength;
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vec3 textureColor = texture2D(uTexture, newUv).rgb;
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float opacityProgress = smoothstep(0.0, 0.7, uProgress);
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gl_FragColor = vec4(textureColor, strength * opacityProgress);
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}
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`;
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$effect(() => {
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if (!container) return;
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const _src = src;
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const _duration = duration;
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const rect = container.getBoundingClientRect();
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const width = rect.width || 1;
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const height = rect.height || 1;
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if (height === 0) return;
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const scene = new THREE.Scene();
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scene.background = null;
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const cameraDistance = 5;
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const fov = 50;
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const camera = new THREE.PerspectiveCamera(fov, width / height, 0.01, 1000);
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camera.position.set(0, 0, cameraDistance);
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const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });
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renderer.setClearColor(0x000000, 0);
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renderer.setPixelRatio(window.devicePixelRatio);
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renderer.setSize(width, height, false);
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renderer.domElement.style.width = "100%";
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renderer.domElement.style.height = "100%";
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container.appendChild(renderer.domElement);
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const geometry = new THREE.PlaneGeometry(1, 1, 32, 32);
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const material = new THREE.ShaderMaterial({
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uniforms: {
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uTexture: { value: null },
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uTime: { value: 0 },
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uProgress: { value: trigger === "manual" && untrack(() => revealed) ? 1 : 0 },
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uRes: { value: new THREE.Vector2(1, 1) },
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uImageRes: { value: new THREE.Vector2(1, 1) },
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},
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vertexShader,
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fragmentShader,
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transparent: true,
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});
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const plane = new THREE.Mesh(geometry, material);
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scene.add(plane);
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// Scale the unit plane to exactly fill the camera frustum at z=0
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const fitPlane = (w: number, h: number) => {
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const visibleH = 2 * Math.tan((fov * Math.PI) / 360) * cameraDistance;
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const visibleW = visibleH * (w / h);
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plane.scale.set(visibleW, visibleH, 1);
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(material.uniforms.uRes.value as THREE.Vector2).set(visibleW, visibleH);
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};
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fitPlane(width, height);
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let texture: THREE.Texture | null = null;
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new THREE.TextureLoader().load(_src, (loaded) => {
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loaded.colorSpace = THREE.SRGBColorSpace;
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texture = loaded;
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material.uniforms.uTexture.value = loaded;
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const image = loaded.image as HTMLImageElement;
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(material.uniforms.uImageRes.value as THREE.Vector2).set(
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image.naturalWidth || 1,
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image.naturalHeight || 1
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);
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});
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const reducedMotion = window.matchMedia("(prefers-reduced-motion: reduce)").matches;
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let progress = material.uniforms.uProgress.value as number;
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const tween = { from: progress, to: progress, start: 0, active: false };
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setTarget = (value: number) => {
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if (value === tween.to) return;
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tween.to = value;
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if (reducedMotion) {
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progress = value;
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tween.active = false;
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return;
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}
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tween.from = progress;
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tween.start = performance.now();
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tween.active = true;
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};
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const handleResize = () => {
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const r = container.getBoundingClientRect();
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if (r.height === 0) return;
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camera.aspect = r.width / r.height;
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camera.updateProjectionMatrix();
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renderer.setSize(r.width, r.height, false);
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fitPlane(r.width, r.height);
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};
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window.addEventListener("resize", handleResize);
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const clock = new THREE.Clock();
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|
+
let animationId = 0;
|
|
260
|
+
const animate = () => {
|
|
261
|
+
animationId = requestAnimationFrame(animate);
|
|
262
|
+
if (tween.active) {
|
|
263
|
+
const t = getProgress(performance.now() - tween.start, _duration * 1000);
|
|
264
|
+
progress = lerp(tween.from, tween.to, easeInOutCubic(t));
|
|
265
|
+
if (t >= 1) tween.active = false;
|
|
266
|
+
}
|
|
267
|
+
material.uniforms.uProgress.value = progress;
|
|
268
|
+
material.uniforms.uTime.value = clock.getElapsedTime();
|
|
269
|
+
renderer.render(scene, camera);
|
|
270
|
+
};
|
|
271
|
+
animate();
|
|
272
|
+
|
|
273
|
+
return () => {
|
|
274
|
+
setTarget = null;
|
|
275
|
+
window.removeEventListener("resize", handleResize);
|
|
276
|
+
cancelAnimationFrame(animationId);
|
|
277
|
+
if (renderer.domElement.parentNode === container) container.removeChild(renderer.domElement);
|
|
278
|
+
renderer.dispose();
|
|
279
|
+
geometry.dispose();
|
|
280
|
+
material.dispose();
|
|
281
|
+
texture?.dispose();
|
|
282
|
+
};
|
|
283
|
+
});
|
|
284
|
+
|
|
285
|
+
// Viewport trigger: reveal once on first intersection
|
|
286
|
+
$effect(() => {
|
|
287
|
+
if (trigger !== "view" || !container || !setTarget) return;
|
|
288
|
+
|
|
289
|
+
const set = setTarget;
|
|
290
|
+
let timeoutId = 0;
|
|
291
|
+
const observer = new IntersectionObserver(
|
|
292
|
+
(entries) => {
|
|
293
|
+
for (const entry of entries) {
|
|
294
|
+
if (entry.isIntersecting) {
|
|
295
|
+
observer.disconnect();
|
|
296
|
+
timeoutId = window.setTimeout(() => set(1), delay * 1000);
|
|
297
|
+
}
|
|
298
|
+
}
|
|
299
|
+
},
|
|
300
|
+
{ threshold: 0.1 }
|
|
301
|
+
);
|
|
302
|
+
|
|
303
|
+
observer.observe(container);
|
|
304
|
+
|
|
305
|
+
return () => {
|
|
306
|
+
observer.disconnect();
|
|
307
|
+
clearTimeout(timeoutId);
|
|
308
|
+
};
|
|
309
|
+
});
|
|
310
|
+
|
|
311
|
+
// Manual trigger: follow the `revealed` prop both ways
|
|
312
|
+
$effect(() => {
|
|
313
|
+
if (trigger !== "manual" || !setTarget) return;
|
|
314
|
+
setTarget(revealed ? 1 : 0);
|
|
315
|
+
});
|
|
316
|
+
</script>
|
|
317
|
+
|
|
318
|
+
<div
|
|
319
|
+
bind:this={container}
|
|
320
|
+
class={cn("relative h-[400px] w-full", className)}
|
|
321
|
+
role={alt ? "img" : undefined}
|
|
322
|
+
aria-label={alt}
|
|
323
|
+
></div>
|
|
@@ -0,0 +1,19 @@
|
|
|
1
|
+
export interface NoiseRevealProps {
|
|
2
|
+
/** Image URL */
|
|
3
|
+
src: string;
|
|
4
|
+
/** Accessible label for the image */
|
|
5
|
+
alt?: string;
|
|
6
|
+
/** Reveal trigger: "view" = on viewport entry, "manual" = via `revealed` */
|
|
7
|
+
trigger?: "view" | "manual";
|
|
8
|
+
/** Manual reveal state (used with trigger="manual"; also allows re-hiding) */
|
|
9
|
+
revealed?: boolean;
|
|
10
|
+
/** Reveal animation duration in seconds */
|
|
11
|
+
duration?: number;
|
|
12
|
+
/** Delay before reveal in seconds (trigger="view") */
|
|
13
|
+
delay?: number;
|
|
14
|
+
/** Additional CSS classes */
|
|
15
|
+
class?: string;
|
|
16
|
+
}
|
|
17
|
+
declare const NoiseReveal: import("svelte").Component<NoiseRevealProps, {}, "">;
|
|
18
|
+
type NoiseReveal = ReturnType<typeof NoiseReveal>;
|
|
19
|
+
export default NoiseReveal;
|
|
@@ -0,0 +1,123 @@
|
|
|
1
|
+
import { render, cleanup } from "@testing-library/svelte";
|
|
2
|
+
import { afterEach, describe, it, expect, vi } from "vitest";
|
|
3
|
+
import NoiseReveal from "./NoiseReveal.svelte";
|
|
4
|
+
// Holds the last renderer instance created by the mock
|
|
5
|
+
const lastMock = { renderer: null };
|
|
6
|
+
// Three.js uses WebGL which is not available in jsdom — mock the module
|
|
7
|
+
vi.mock("three", () => {
|
|
8
|
+
function Vector2() {
|
|
9
|
+
return { x: 0, y: 0, set: vi.fn() };
|
|
10
|
+
}
|
|
11
|
+
function Texture() {
|
|
12
|
+
return { dispose: vi.fn(), colorSpace: "", image: {} };
|
|
13
|
+
}
|
|
14
|
+
function TextureLoader() {
|
|
15
|
+
return { load: vi.fn(() => Texture()) };
|
|
16
|
+
}
|
|
17
|
+
function ShaderMaterial() {
|
|
18
|
+
return {
|
|
19
|
+
uniforms: {
|
|
20
|
+
uTexture: { value: null },
|
|
21
|
+
uTime: { value: 0 },
|
|
22
|
+
uProgress: { value: 0 },
|
|
23
|
+
uRes: { value: Vector2() },
|
|
24
|
+
uImageRes: { value: Vector2() },
|
|
25
|
+
},
|
|
26
|
+
dispose: vi.fn(),
|
|
27
|
+
};
|
|
28
|
+
}
|
|
29
|
+
function PlaneGeometry() {
|
|
30
|
+
return { dispose: vi.fn() };
|
|
31
|
+
}
|
|
32
|
+
function Mesh() {
|
|
33
|
+
return { scale: { set: vi.fn() } };
|
|
34
|
+
}
|
|
35
|
+
function Scene() {
|
|
36
|
+
return { background: null, add: vi.fn() };
|
|
37
|
+
}
|
|
38
|
+
function PerspectiveCamera() {
|
|
39
|
+
return {
|
|
40
|
+
position: { set: vi.fn() },
|
|
41
|
+
aspect: 1,
|
|
42
|
+
updateProjectionMatrix: vi.fn(),
|
|
43
|
+
};
|
|
44
|
+
}
|
|
45
|
+
function Clock() {
|
|
46
|
+
return { getElapsedTime: vi.fn(() => 0) };
|
|
47
|
+
}
|
|
48
|
+
function WebGLRenderer() {
|
|
49
|
+
const instance = {
|
|
50
|
+
setClearColor: vi.fn(),
|
|
51
|
+
setPixelRatio: vi.fn(),
|
|
52
|
+
setSize: vi.fn(),
|
|
53
|
+
render: vi.fn(),
|
|
54
|
+
dispose: vi.fn(),
|
|
55
|
+
domElement: Object.assign(document.createElement("canvas"), {
|
|
56
|
+
style: { width: "", height: "" },
|
|
57
|
+
}),
|
|
58
|
+
};
|
|
59
|
+
lastMock.renderer = instance;
|
|
60
|
+
return instance;
|
|
61
|
+
}
|
|
62
|
+
return {
|
|
63
|
+
Scene,
|
|
64
|
+
PerspectiveCamera,
|
|
65
|
+
WebGLRenderer,
|
|
66
|
+
PlaneGeometry,
|
|
67
|
+
ShaderMaterial,
|
|
68
|
+
Mesh,
|
|
69
|
+
TextureLoader,
|
|
70
|
+
Texture,
|
|
71
|
+
Vector2,
|
|
72
|
+
Clock,
|
|
73
|
+
SRGBColorSpace: "srgb",
|
|
74
|
+
};
|
|
75
|
+
});
|
|
76
|
+
const src = "https://example.com/image.jpg";
|
|
77
|
+
describe("NoiseReveal", () => {
|
|
78
|
+
afterEach(cleanup);
|
|
79
|
+
it("renders a div container", () => {
|
|
80
|
+
const { container } = render(NoiseReveal, { props: { src } });
|
|
81
|
+
expect(container.querySelector("div")).toBeTruthy();
|
|
82
|
+
});
|
|
83
|
+
it("applies default height class", () => {
|
|
84
|
+
const { container } = render(NoiseReveal, { props: { src } });
|
|
85
|
+
expect(container.querySelector("div")?.className).toContain("h-[400px]");
|
|
86
|
+
});
|
|
87
|
+
it("applies additional class", () => {
|
|
88
|
+
const { container } = render(NoiseReveal, { props: { src, class: "h-[600px]" } });
|
|
89
|
+
expect(container.querySelector("div")?.className).toContain("h-[600px]");
|
|
90
|
+
});
|
|
91
|
+
it("exposes alt text as an accessible image role", () => {
|
|
92
|
+
const { container } = render(NoiseReveal, { props: { src, alt: "Mountain at dusk" } });
|
|
93
|
+
const div = container.querySelector("div[role='img']");
|
|
94
|
+
expect(div).toBeTruthy();
|
|
95
|
+
expect(div?.getAttribute("aria-label")).toBe("Mountain at dusk");
|
|
96
|
+
});
|
|
97
|
+
it("has no img role without alt text", () => {
|
|
98
|
+
const { container } = render(NoiseReveal, { props: { src } });
|
|
99
|
+
expect(container.querySelector("div[role='img']")).toBeFalsy();
|
|
100
|
+
});
|
|
101
|
+
describe("cleanup on unmount", () => {
|
|
102
|
+
it("removes resize listener", () => {
|
|
103
|
+
const spy = vi.spyOn(window, "removeEventListener");
|
|
104
|
+
const { unmount } = render(NoiseReveal, { props: { src } });
|
|
105
|
+
unmount();
|
|
106
|
+
expect(spy).toHaveBeenCalledWith("resize", expect.any(Function));
|
|
107
|
+
spy.mockRestore();
|
|
108
|
+
});
|
|
109
|
+
it("cancels animation frame", () => {
|
|
110
|
+
const spy = vi.spyOn(window, "cancelAnimationFrame");
|
|
111
|
+
const { unmount } = render(NoiseReveal, { props: { src } });
|
|
112
|
+
unmount();
|
|
113
|
+
expect(spy).toHaveBeenCalled();
|
|
114
|
+
spy.mockRestore();
|
|
115
|
+
});
|
|
116
|
+
it("disposes renderer", () => {
|
|
117
|
+
const { unmount } = render(NoiseReveal, { props: { src } });
|
|
118
|
+
const renderer = lastMock.renderer;
|
|
119
|
+
unmount();
|
|
120
|
+
expect(renderer.dispose).toHaveBeenCalled();
|
|
121
|
+
});
|
|
122
|
+
});
|
|
123
|
+
});
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export { default as NoiseReveal } from "./NoiseReveal.svelte";
|