familiar-vtt 2.5.20 → 2.7.0

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package/README.md CHANGED
@@ -4,117 +4,126 @@
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  ### Your AI co-pilot for Foundry VTT
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- **175 tools. 28 AI providers. Zero prep.**
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+ **188 tools. 26 AI providers. Zero prep.**
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- Give your favorite AI full control of your virtual tabletop, characters, combat, scenes, music, lighting, images, voices, and everything in between.
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+ Run combat, set the mood, and voice your NPCs, all by talking to your AI.
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  [![Foundry v13+](https://img.shields.io/badge/Foundry-v13%2B-orange?logo=data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA1MTIgNTEyIj48cGF0aCBmaWxsPSIjZmZmIiBkPSJNMjU2IDhDMTE5LjA0MyA4IDggMTE5LjA4MyA4IDI1NmMwIDEzNi45OTcgMTExLjA0MyAyNDggMjQ4IDI0OHMyNDgtMTExLjAwMyAyNDgtMjQ4QzUwNCAxMTkuMDgzIDM5Mi45NTcgOCAyNTYgOHoiLz48L3N2Zz4=)](https://foundryvtt.com)
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  [![npm](https://img.shields.io/npm/v/familiar-vtt?color=blue&label=npm)](https://www.npmjs.com/package/familiar-vtt)
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+ [![Discord](https://img.shields.io/discord/1483457566594961419?logo=discord&label=Discord&color=5865F2)](https://discord.gg/pN6pEvYH)
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  [![License](https://img.shields.io/badge/license-PolyForm%20Shield-lightgrey)](#license)
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- [Installation](#installation) | [Connect Your AI](#connect-your-ai) | [FAQ](#faq) | [Roadmap](#roadmap)
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+ [Installation](#installation) | [Connect Your AI](#connect-your-ai) | [Pricing](#pricing) | [FAQ](#faq) | [Roadmap](#roadmap)
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  </div>
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- ## The story behind Familiar
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+ ## What can Familiar do?
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- I'm Ryan. Dad of two young kids, married to my favorite person, and perpetually short on free time.
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+ Ask your AI to do things that would normally take you minutes of clicking through menus:
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- My wife and I play D&D together, just the two of us, 1-on-1 campaigns. It's our thing. But solo DMing is a lot. You're the storyteller, every NPC, the rules engine, the sound guy, and the atmosphere all at once. I'd be mid-monologue as a mysterious stranger and then have to break character to roll initiative, look up a spell range, adjust the lighting, and find that one tavern ambience track I swore I bookmarked. By the time I got back to the scene, the moment was gone.
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+ > "Roll initiative for all the goblins, have them attack the nearest player, and play battle music."
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- I wanted something that could handle the mechanical side of the table so I could stay in the story. Not a replacement DM, a co-pilot. Something I could say "roll initiative for the goblins, dim the torches, and start combat music" to, and it would just... do it. While I kept talking.
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+ > "Spawn two Wolves from the compendium as reinforcements, place them near the forest edge, and add them to combat with initiative rolled."
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- So I started building. First it was a handful of tools to move tokens and roll dice. Then I added combat tracking. Then scene management. Then I thought "what if it could also generate NPC portraits on the fly?" and "what if it could voice the tavern keeper?" and that's basically how you end up with 175 tools across 24 domains and 28 AI providers.
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+ > "Dim the lights, start rain and thunder, and have the innkeeper whisper a warning about the road ahead, in his voice."
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- The thing is, Familiar works best when there is already great content in your world. The Foundry community has spent years building incredible modules, battle maps, character sheets, compendium packs, and ready-to-play adventures. Familiar does not try to replace any of that. It reads what is already there and uses it. Right now I'm running [Ember](https://foundryvtt.com/packages/ember), Foundry's own 500-hour sandbox campaign, with Familiar as my co-pilot. Every quest, NPC, map, and encounter is already in the world. The AI just picks it up and runs with it. That beautifully lit dungeon map someone spent weeks on? The AI can place tokens on it, trigger the right music, and run the encounter. Those compendium entries with pre-built monsters, spells, and items? The AI pulls from them instead of making things up. The more content your world has, the better Familiar gets.
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+ > "Find a CR 3 werewolf in the compendium, drop it into the scene as a boss, and give it resistance to non-silvered weapons."
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- That is also why module integrations are high on the roadmap. Tools like Midi-QOL, Sequencer, and JB2A already do amazing things, Familiar just needs to learn how to talk to them. The community built the stage. Familiar helps you run the show.
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+ > "We're done for tonight. Summarize what happened and save it."
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- It started as a personal itch-scratcher for a dad who wanted to run better D&D games for his wife. It turns out a lot of GMs have the same itch.
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+ Familiar exposes **188 tools across 24 domains** through the Model Context Protocol. Tools load as your AI needs them. No upfront configuration.
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- ## What can Familiar do?
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+ ### Highlights
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- Ask your AI to do things that would normally take you minutes of clicking through menus:
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+ <table>
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+ <tr>
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+ <td width="33%" valign="top">
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- > "Roll initiative for all the goblins, have them attack the nearest player, and play battle music."
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+ **Combat & AI**
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- > "Create a torchlit dungeon room, place the party at the entrance, and add three skeletons near the altar."
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+ 29 tools cover encounters end to end: initiative, attacks, spells, damage, conditions, death saves, and XP. NPCs make their own tactical decisions using battlefield snapshots, scored movement, and cover analysis.
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- > "What spells does Elara have prepared? Does she have enough slots to cast Fireball?"
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+ </td>
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+ <td width="33%" valign="top">
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- > "Dim the lights, start rain and thunder, and have the innkeeper whisper a warning about the road ahead, in his voice."
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+ **Auto-Pilot**
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- > "We're done for tonight. Summarize what happened this session and save it."
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+ Click "Run NPC" and walk away. Familiar plays every enemy turn in the encounter for you, with safety caps and optional turn-by-turn confirmation.
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- Familiar exposes **175 tools across 24 domains** through the Model Context Protocol. Five core bundles are always available; the rest load on demand when your AI needs them.
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+ </td>
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+ <td width="33%" valign="top">
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- ### Highlights
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+ **Live Transcription**
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- <table>
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+ Speak instead of type. Familiar transcribes your session in real time across three providers, color-codes per speaker, and saves the transcript to a Foundry journal.
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+
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+ </td>
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+ </tr>
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  <tr>
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  <td width="33%" valign="top">
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- **Combat & AI**
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+ **Scenes & Canvas**
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- Run full encounters hands-free. Roll initiative, resolve attacks, apply damage, track conditions, or let the AI play NPCs with tactical decision-making.
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+ Create scenes, place tokens, draw walls and doors, set lighting and darkness, add weather effects, and configure trigger regions. Full control over tiles, drawings, ambient sounds, fog of war, and camera.
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  </td>
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  <td width="33%" valign="top">
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  **Voice & Image Generation**
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- Give every NPC a unique AI-generated voice. Generate scene illustrations and character portraits mid-session without leaving the table.
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+ Assign unique AI voices to NPCs across four providers. Have the tavern keeper actually speak his lines, in his own voice. Generate character portraits, item art, and battle map backgrounds on the fly.
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  </td>
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  <td width="33%" valign="top">
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- **Scenes & Canvas**
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+ **Audio & Atmosphere**
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- Build maps on the fly. Place tokens, draw walls, set lighting and weather, configure regions, control the entire canvas through natural language.
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+ Play, stop, and crossfade playlists and individual tracks with volume and fade control. Cue battle music, build ambient soundscapes, or silence everything without touching Foundry's sidebar.
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  </td>
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  </tr>
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  <tr>
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  <td width="33%" valign="top">
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- **Audio & Atmosphere**
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+ **Knowledge & Memory**
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- Manage playlists, trigger sound effects, crossfade tracks. Set the mood without alt-tabbing to Foundry's sidebar.
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+ Semantic search across every journal, character, scene, and item. A persistent memory bank stores campaign facts that carry over between sessions, plus a continuously-rewritten plot summary the GM can read later.
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  </td>
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  <td width="33%" valign="top">
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- **Knowledge & Memory**
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+ **Multi-Session Chat**
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- Campaign journal, session summaries, and a searchable knowledge base the AI can reference. It remembers what happened three sessions ago.
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+ Pin, archive, and switch between named campaign threads. Each thread persists as a Foundry journal entry with a full audit log, so you can return to any conversation later.
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  </td>
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  <td width="33%" valign="top">
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  **Characters & Items**
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- Create, update, and inspect actors, inventory, spells, features, and active effects. Bulk operations across the whole party.
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+ Build NPCs, manage party inventory, apply buffs, and clone monsters from any compendium. Active effects, ownership, and player permissions all wired up.
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  </td>
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  </tr>
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  </table>
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- ### All 24 Domains
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+ <details>
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+ <summary><b>All 24 Domains</b></summary>
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  | Domain | Tools | What it does |
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  |---|--:|---|
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- | **Characters & Actors** | 14 | Create, inspect, update, and manage player characters and NPCs |
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- | **Combat & Initiative** | 13 | Start encounters, roll initiative, advance turns and rounds |
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  | **Scenes & Tokens** | 19 | Build scenes, place and move tokens, configure vision and movement |
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  | **Canvas Environment** | 18 | Walls, lights, weather effects, fog of war, darkness levels |
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+ | **Combat & Initiative** | 17 | Start encounters, roll initiative, advance turns and rounds |
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+ | **Characters & Actors** | 16 | Create, inspect, update, and manage player characters and NPCs |
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  | **Audio & Playlists** | 14 | Play, stop, and crossfade music and ambient sound |
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+ | **Combat AI** | 12 | NPC tactical decisions, target selection, ability usage, positioning |
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  | **Journals & Notes** | 10 | Create and edit journal entries, map pins, and handouts |
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  | **Card Decks** | 9 | Draw, deal, shuffle, pass, and manage card hands and decks |
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  | **Canvas Drawing** | 8 | Draw shapes, text, and freehand annotations on the canvas |
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  | **Rollable Tables** | 7 | Create tables and roll on them for random encounters or loot |
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  | **Macros** | 7 | Create, edit, and execute Foundry macros |
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- | **World & System** | 6 | World info, system settings, time, pause, and user management |
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- | **Combat AI** | 6 | NPC tactical decisions, target selection, ability usage, positioning |
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+ | **World & System** | 7 | World info, system settings, time, pause, and user management |
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  | **Items** | 6 | Create, update, delete, and search world-level items |
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  | **Active Effects** | 5 | Apply, remove, and toggle buffs, debuffs, and status effects |
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  | **Folders** | 5 | Organize documents into folder hierarchies |
@@ -128,135 +137,173 @@ Create, update, and inspect actors, inventory, spells, features, and active effe
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  | **Image Generation** | 1 | Generate scene art or character portraits on demand |
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  | **Scene Generator** | 1 | Generate complete scenes from text blueprints |
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+ </details>
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+
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+ ## Pricing
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+ **$3/month** with a **free 1-month trial** so you can try everything before you commit. All features are available during the trial, no restrictions.
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+ Familiar itself costs $3/month. AI provider costs are separate and depend on your usage and chosen provider. A typical D&D session runs roughly **$0.50–$3** in API costs depending on the model, or **$0** if you use a subscription (Claude, ChatGPT/Codex, Gemini) through MCP or local models through Ollama.
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+ ### Your keys, your cost
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+ Most AI tabletop tools lock you into their ecosystem. They charge per turn, per credit, or per token, and you're stuck with whatever model they picked for you. Run out of credits mid-session? Too bad.
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+
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+ Familiar works differently. You bring your own AI, whether that's an API key you already have or a subscription to Claude, ChatGPT/Codex, or Gemini. Familiar never proxies, meters, or marks up your usage. Your API keys go straight from your browser to the provider. With MCP, your existing subscription handles it. There's no middleman, no per-turn limits, and no credits that run out.
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+ ## Installation
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+ Install the Foundry module, pick a provider, and start talking to your game.
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+ If you want to connect an MCP client (Claude Desktop, Claude Code, Codex CLI, Gemini CLI, or ChatGPT), you also need the MCP server:
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+ ```sh
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+ npx familiar-vtt
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+ ```
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+ The **MCP Setup Wizard** in Module Settings → Familiar walks you through connecting your client step by step. No JSON editing.
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+ ### Compatibility
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+
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+ | | Supported |
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+ |---|---|
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+ | **Foundry VTT** | v13, v14 |
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+ | **Game System** | D&D 5e (2024 rules), full support. Other systems work for general features (chat, journals, scenes, audio) but lack system-specific tools like character sheets and combat automation. |
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+
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  ## Connect your AI
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- There are two ways to connect an AI to your game. Both give the AI the same tools, the difference is where the AI runs and how you pay.
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+ There are two ways to connect an AI to your game. Both give the AI the same 188 tools. The difference is where the model runs and how you pay.
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  ### Option 1: Built-in chat (API key)
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- No server. No terminal. No config files. Just install the module, pick a provider, paste an API key, and start talking to your game.
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+ No server. No terminal. No config files. Install the module, pick a provider, paste an API key, and start talking.
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- Familiar connects directly to **28 AI providers** across four categories:
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+ Familiar connects directly to **26 AI providers** across four categories:
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  | Category | Providers |
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  |----------|-----------|
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- | **Chat** (16) | OpenRouter, Anthropic, OpenAI, Google, Groq, Mistral, Together AI, DeepSeek, xAI, Cohere, Perplexity, Fireworks AI, Cerebras, SambaNova, Ollama (local), LM Studio (local) |
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+ | **Chat** (16) | OpenRouter¹, Anthropic, OpenAI, Google, Groq, Mistral, Together AI, DeepSeek, xAI, Cohere, Perplexity, Fireworks AI, Cerebras, SambaNova, Ollama (local), LM Studio (local) |
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  | **Voice** (4) | ElevenLabs, Cartesia, OpenAI TTS, PlayHT |
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- | **Image** (5) | OpenAI (GPT Image), Stability AI, fal.ai, Leonardo AI, Replicate |
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+ | **Image** (3) | OpenAI (GPT Image), fal.ai, Leonardo AI |
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  | **Transcription** (3) | Gladia, Deepgram, AssemblyAI |
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- This is the right choice if you want the simplest setup, or if you want voice, images, and transcription alongside chat. It is also the only option that supports local models (Ollama, LM Studio) for fully offline play.
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+ ¹ *OpenRouter unlocks 300+ models on a single key.*
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+ This is the right choice if you want the simplest setup, or if you want voice, images, and live transcription alongside chat. It's also the only option that supports local models (Ollama, LM Studio) for fully offline play.
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  ### Option 2: MCP (your existing subscription)
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- Already paying for Claude, ChatGPT, or Gemini? Connect them directly to Familiar through the [Model Context Protocol](https://modelcontextprotocol.io). Your subscription becomes a DM assistant at no extra API cost.
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+ Already paying for Claude, ChatGPT/Codex, or Gemini? Put that subscription to work. Connect it directly to Familiar through the [Model Context Protocol](https://modelcontextprotocol.io). Your subscription becomes a DM assistant at no extra API cost.
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- Familiar supports four MCP clients out of the box:
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+ Familiar supports five MCP clients out of the box:
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  | Client | Transport | Setup |
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  |--------|-----------|-------|
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  | Claude Desktop | stdio | Add to `claude_desktop_config.json` |
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  | Claude Code (CLI) | stdio | `claude mcp add familiar -- npx familiar-vtt` |
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- | Gemini CLI | stdio | Add to MCP settings (free with Gemini 3.1 Pro) |
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+ | Codex CLI | stdio | `codex mcp add familiar -- npx -y familiar-vtt` |
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+ | Gemini CLI | stdio | Add to MCP settings |
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  | ChatGPT | Streamable HTTP | Remote URL via Cloudflare tunnel |
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- The MCP server ships as an npm package:
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-
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- ```bash
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- npx familiar-vtt
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- ```
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-
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- You do not need to configure each client by hand. The module includes a step-by-step **MCP Setup Wizard** (in Module Settings > Familiar) that detects your connected client and generates the exact config, just copy and paste.
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+ You don't need to configure each client by hand. The **MCP Setup Wizard** in Module Settings → Familiar detects your connected client and generates the exact config. Copy and paste.
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  ### Which should I pick?
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  | I want to... | Use |
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  |--------------|-----|
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  | Get started in under a minute | **Built-in chat** with any API key |
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- | Use my Claude/ChatGPT/Gemini subscription | **MCP** |
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+ | Use my Claude/ChatGPT/Codex/Gemini subscription | **MCP** |
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  | Run everything offline | **Built-in chat** with Ollama or LM Studio |
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  | Have voice, images, and transcription | **Built-in chat** (MCP is text-only) |
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+ | Run complex multi-step tasks | **MCP** (external clients handle long chains better) |
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- ### Your keys, your cost
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+ ## Works with what you already have
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- Most AI tabletop tools lock you into their ecosystem. They charge per turn, per credit, or per token, and you're stuck with whatever model they picked for you. Run out of credits mid-session? Too bad.
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+ Familiar works best when there's already great content in your world. The Foundry community has spent years building incredible modules, battle maps, character sheets, compendium packs, and ready-to-play adventures. Familiar doesn't try to replace any of that. It reads what's already there and uses it.
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- Familiar works differently. You bring your own AI, whether that is an API key you already have or a subscription to Claude, ChatGPT, or Gemini. Familiar never proxies, meters, or marks up your usage. Your API keys go straight from your browser to the provider. With MCP, your existing subscription handles it. There is no middleman, no per-turn limits, and no credits that run out.
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+ Those compendium entries with pre-built monsters, spells, and items? The AI pulls from them instead of making things up. That beautifully lit dungeon map someone spent weeks on? The AI can place tokens on it, trigger the right music, and run the encounter. The more content your world has, the better Familiar gets.
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- ## Installation
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- In Foundry VTT, go to **Settings > Manage Modules > Install Module** and search for **Familiar**. Enable it in your world under **Settings > Manage Modules**.
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+ ## Why I built this
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- If you want to connect an MCP client (Claude Desktop, Claude Code, Gemini CLI, or ChatGPT), you also need the MCP server:
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+ I'm Ryan. Dad of two young kids, married to my favorite person, with the free time you'd expect.
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- ```sh
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- npx familiar-vtt
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- ```
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+ My wife and I play D&D together, just the two of us, 1-on-1 campaigns. It's our thing. But solo DMing is a lot. You're the storyteller, every NPC, the rules engine, the sound guy, and the atmosphere all at once. Mid-monologue as a mysterious stranger, I'd have to break character to roll initiative, look up a spell range, adjust the lighting, and find that one tavern ambience track I swore I bookmarked. By the time I got back to the scene, the moment was gone.
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- The **MCP Setup Wizard** in Module Settings > Familiar walks you through connecting your client step by step.
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+ I wanted something that could handle the mechanical side of the table so I could stay in the story. Not a replacement DM, a co-pilot. Something I could say "roll initiative for the goblins, dim the torches, and start combat music" to, and it would handle it. While I kept talking.
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- ### Compatibility
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+ So I started building. First it was a handful of tools to move tokens and roll dice. Then I added combat tracking. Then scene management. Then "what if it could also generate NPC portraits on the fly?" and "what if it could voice the tavern keeper?" That's how you end up with 188 tools across 24 domains and 26 AI providers.
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- | | Supported |
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- |---|---|
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- | **Foundry VTT** | v13, v14 |
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- | **Game System** | D&D 5e (2024 rules), full support. Other systems work for general features (chat, journals, scenes, audio) but lack system-specific tools like character sheets and combat automation. |
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+ It started as a personal itch-scratcher for a dad who wanted to run better D&D games for his wife. It turns out a lot of GMs have the same itch.
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  ## FAQ
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  <details>
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- <summary><b>How much does Familiar cost?</b></summary>
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+ <summary><b>Does Familiar collect my data?</b></summary>
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- Familiar is a paid module with a free 1-month trial so you can try everything before you commit. All features are available during the trial, no restrictions.
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+ No. There's no telemetry, no analytics, and no data collection of any kind. Familiar runs entirely inside your local Foundry instance. Your data only leaves your machine when you choose to send a message to an external AI provider. If you use local models through Ollama or LM Studio, nothing ever leaves your network.
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  </details>
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  <details>
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- <summary><b>Does Familiar collect my data?</b></summary>
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+ <summary><b>Can the AI break my world?</b></summary>
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- No. There is no telemetry, no analytics, and no data collection of any kind. Familiar runs entirely inside your local Foundry instance. Your data only leaves your machine when you choose to send a message to an external AI provider. If you use local models through Ollama or LM Studio, nothing ever leaves your network.
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+ Familiar sanitizes all document updates so the AI can't change ownership, permissions, or internal IDs. Prototype pollution protection is built in, destructive operations require confirmation, and WebSocket connections use shared-secret authentication. Always keep backups regardless. Good practice with or without AI.
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  </details>
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  <details>
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- <summary><b>Can the AI break my world?</b></summary>
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+ <summary><b>What happens to my data if I cancel?</b></summary>
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- Familiar sanitizes all document updates so the AI cannot change ownership, permissions, or internal IDs. Prototype pollution protection is built in, destructive operations require confirmation, and WebSocket connections use shared-secret authentication. That said, always keep backups of your world, that is good practice regardless.
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+ Everything stays in your Foundry world. Memory banks, knowledge base indexes, session transcripts, generated portraits, all of it lives in your local Foundry data directory, owned by your world. Cancelling stops Familiar from running new tool calls once the license check fails, but nothing the AI already created gets touched.
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  </details>
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  <details>
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- <summary><b>What is the difference between MCP mode and built-in chat?</b></summary>
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+ <summary><b>Does this work on The Forge or other hosted Foundry providers?</b></summary>
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- Built-in chat runs directly inside Foundry with no server required, it makes API calls straight to your AI provider and is the fastest way to get started. MCP mode connects Familiar to external clients like Claude Desktop, ChatGPT, or Gemini through a local server, which lets you use your existing subscriptions and is more powerful for complex multi-step tasks. Both modes have access to the same 175 tools.
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+ Built-in chat works anywhere Foundry runs, including The Forge. The module makes API calls directly from the browser. MCP mode is trickier: it needs a local MCP server alongside Foundry, so hosted providers without shell access can't run the server. Use built-in chat for hosted Foundry, MCP for self-hosted.
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+ </details>
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+ <details>
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+ <summary><b>What's the difference between MCP mode and built-in chat?</b></summary>
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+ Built-in chat runs inside Foundry with no extra server. The fastest way to start. MCP connects Familiar to external clients (Claude Desktop, Codex CLI, ChatGPT, Gemini) through a local server, letting you use existing subscriptions and handling complex multi-step tasks better. Both have access to the same 188 tools.
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  </details>
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  <details>
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  <summary><b>Which AI models work best?</b></summary>
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- For the best experience: Claude Opus 4.6 or Sonnet 4.6 (Anthropic), GPT-5.4 (OpenAI), Gemini 3.1 Pro (Google), Grok 4 (xAI), Mistral 3 (Mistral), or DeepSeek V3.2 (DeepSeek).
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+ For the best experience: Claude Opus 4.7 or Sonnet 4.6 (Anthropic), GPT-5.5 (OpenAI), Gemini 3.1 Pro (Google), Grok 4.3 (xAI), Mistral Large 3 (Mistral), or DeepSeek V3.2 (DeepSeek).
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  </details>
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  <details>
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  <summary><b>Can I use this for solo play?</b></summary>
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- Absolutely, solo and small-group play is one of the main use cases. I built Familiar for 1-on-1 D&D campaigns with my wife. The AI can run NPCs, manage encounters, describe scenes, and help with rulings so you can play without a dedicated DM.
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+ Absolutely. Solo and small-group play is one of the main use cases. I built Familiar for 1-on-1 D&D campaigns with my wife. The AI can run NPCs, manage encounters, describe scenes, and help with rulings so you can play without a dedicated DM.
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+ </details>
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+ <details>
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+ <summary><b>Can I use Familiar as a player (not a GM)?</b></summary>
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+ Familiar requires GM permissions. It's designed as a GM tool that reads and modifies world data. Players can interact with it through the built-in chat if the GM enables it, but the module itself needs GM-level access to function.
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  </details>
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  <details>
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  <summary><b>Does it work with game systems other than D&D 5e?</b></summary>
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- Familiar is designed and tested for D&D 5e (2024 rules) on Foundry VTT. Basic features like dice rolling, scene management, and journal editing work with other systems, but system-specific tools (character creation, spell resolution, combat automation) are built around the dnd5e data model and are not officially supported elsewhere.
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+ Familiar is designed and tested for D&D 5e (2024 rules). Basic features like dice rolling, scene management, and journal editing work with other systems, but system-specific tools (character creation, spell resolution, combat automation) are built around the dnd5e data model and won't work elsewhere without changes.
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  </details>
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  <details>
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  <summary><b>Will Familiar conflict with my other Foundry modules?</b></summary>
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- No. Familiar operates through its own namespaced flags and does not monkey-patch or override core Foundry functionality. It works alongside any other module you have installed.
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+ No. Familiar operates through its own namespaced flags and doesn't monkey-patch or override core Foundry functionality. It works alongside any other module you have installed.
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  </details>
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@@ -266,37 +313,19 @@ Things I'm actively working toward. No promises on timelines.
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  ### Module Integrations
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- Let the AI control the most popular Foundry modules, automated rolls, visual effects, animations, loot, and more.
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+ Let the AI control the most popular Foundry modules: automated rolls, visual effects, animations, loot, and more.
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  | Module | What Familiar will do with it |
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  |--------|-------------------------------|
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  | Midi-QOL | Automated attack rolls, saving throws, and damage application |
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- | Sequencer | Orchestrate animation sequences and visual storytelling |
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- | JB2A (Animated Assets) | Trigger spell effects, explosions, and environmental animations |
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- | Automated Animations | Auto-apply JB2A effects to spells and abilities |
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+ | Sequencer + JB2A | Orchestrate animation sequences and trigger spell effects |
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  | Token Magic FX | Apply shader effects to tokens and tiles (fire auras, glowing shields) |
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- | Dice So Nice | Sync 3D dice rolls with AI-triggered actions |
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  | Item Piles | Create and manage loot drops, merchants, and treasure hoards |
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- | Monk's Active Tile Triggers | Set up interactive tiles (traps, doors, teleporters) by voice |
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- | Tidy 5e Sheets | Read and update the enhanced character sheet layout |
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  | DFreds Convenient Effects | Apply and manage curated status effects and buffs |
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  ### Ready-to-Play Adventures
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- Plug-and-play support for the most popular published adventures. Import the adventure, enable Familiar, and the AI already knows the story, NPCs, maps, and encounters.
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-
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- | Adventure | Publisher |
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- |-----------|-----------|
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- | Ember | Foundry VTT |
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- | Curse of Strahd | Wizards of the Coast |
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- | Phandelver and Below: The Shattered Obelisk | Wizards of the Coast |
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- | Tomb of Annihilation | Wizards of the Coast |
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- | Waterdeep: Dragon Heist | Wizards of the Coast |
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- | Storm King's Thunder | Wizards of the Coast |
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- | Ghosts of Saltmarsh | Wizards of the Coast |
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- | Descent into Avernus | Wizards of the Coast |
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- | Rime of the Frostmaiden | Wizards of the Coast |
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- | Crown of the Oathbreaker | Elderbrain |
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+ Plug-and-play support for published adventures. Import the adventure, enable Familiar, and the AI already knows the story, NPCs, maps, and encounters. Starting with [Ember](https://foundryvtt.com/packages/ember) (Foundry's own 500-hour sandbox campaign) and expanding to popular published modules.
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  ### Game System Support
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@@ -308,30 +337,21 @@ Expanding beyond D&D 5e with full system-specific tools (character sheets, comba
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  | Pathfinder 2e | Planned |
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  | Call of Cthulhu | Planned |
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  | Savage Worlds | Planned |
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- | Warhammer Fantasy Roleplay | Planned |
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  ### Improvements
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- - **Voice generation**: more natural NPC voices, emotion control, multi-voice conversations
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- - **Image generation**: faster scene art, consistent character portraits across sessions, style presets
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- - **Transcription**: improved accuracy, real-time command detection, multi-language support
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- - **Combat AI**: smarter NPC tactics, group coordination, retreat behavior, morale
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- - **Built-in chat**: conversation memory across sessions, campaign knowledge base, auto-summarization
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- - **MCP**: faster tool execution, better multi-step task handling, richer feedback to clients
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-
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- ### Bug Fixes & Stability
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- Active bug triage through the [Discord](https://discord.gg/3633wB9yp). Foundry version compatibility (v13, v14, and future releases) is always a priority.
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+ - **Combat AI**: retreat behavior, morale, group coordination beyond what shipped
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+ - **Voice generation**: emotion control, more natural multi-voice conversations
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+ - **Image generation**: consistent character portraits across sessions, style presets
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+ - **MCP**: richer `notifications/message` feedback so external clients see tool progress in real time
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  ## Feedback
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- Familiar's source code is private, but your input matters. If you run into bugs, have feature ideas, or just want to tell me about the weird thing the AI did to your goblin encounter:
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-
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- - Join the [Discord](https://discord.gg/3633wB9yp)
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+ Join the [Discord](https://discord.gg/pN6pEvYH) for bug reports, feature ideas, or just tell me about the weird thing the AI did to your goblin encounter.
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  ## License
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- Familiar is licensed under the [PolyForm Shield License 1.0.0](https://polyformproject.org/licenses/shield/1.0.0/). You can use, read, and modify the software freely, but you may not use it to build a competing product. See [LICENSE](LICENSE) for the full text.
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+ Familiar is licensed under the [PolyForm Shield License 1.0.0](https://polyformproject.org/licenses/shield/1.0.0/). You can use, read, and modify the software freely, but you may not use it to build a competing product. See [LICENSE](https://github.com/Ryanjansen92/familiar-releases/blob/main/LICENSE) for the full text.
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  <div align="center">
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