familiar-vtt 2.5.16 → 2.5.17

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  1. package/README.md +190 -138
  2. package/package.json +1 -1
package/README.md CHANGED
@@ -4,7 +4,7 @@
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  ### Your AI co-pilot for Foundry VTT
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- **176 tools. 25 AI providers. Zero prep.**
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+ **176 tools. 28 AI providers. Zero prep.**
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  Give your favorite AI full control of your virtual tabletop — characters, combat, scenes, music, lighting, images, voices, and everything in between.
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@@ -12,254 +12,306 @@ Give your favorite AI full control of your virtual tabletop — characters, comb
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  [![npm](https://img.shields.io/npm/v/familiar-vtt?color=blue&label=npm)](https://www.npmjs.com/package/familiar-vtt)
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  [![License](https://img.shields.io/badge/license-proprietary-lightgrey)](#license)
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- <!-- 🎬 Demo video coming soon -->
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- <!-- ![Familiar in action](docs/assets/hero-demo.gif) -->
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-
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  [Installation](#installation) | [Quick Start](#quick-start) | [Features](#features) | [Connect Your AI](#connect-your-ai) | [FAQ](#faq)
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  </div>
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- ---
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-
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  ## The story behind Familiar
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- I'm Ryan a busy dad of two young kids and a loving wife. After a couple of hectic years, my group wanted to get back to playing D&D together. But finding time to prep sessions? Nearly impossible.
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+ I'm Ryan. Dad of two young kids, married to my favorite person, and perpetually short on free time.
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- I also love running 1-on-1 campaigns for my wife, but solo DMing is *hard*. You're the storyteller, every NPC, the rules engine, and the atmosphere all at once. I needed a co-pilot something that could voice a tavern keeper, roll initiative for a goblin ambush, conjure a battlemap on the fly, and pick the perfect background music, all while I focused on the story.
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+ My wife and I play D&D together — just the two of us, 1-on-1 campaigns. It's our thing. But solo DMing is a lot. You're the storyteller, every NPC, the rules engine, the sound guy, and the atmosphere all at once. I'd be mid-monologue as a mysterious stranger and then have to break character to roll initiative, look up a spell range, adjust the lighting, and find that one tavern ambience track I swore I bookmarked. By the time I got back to the scene, the moment was gone.
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- So I built one.
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+ I wanted something that could handle the mechanical side of the table so I could stay in the story. Not a replacement DM — a co-pilot. Something I could say "roll initiative for the goblins, dim the torches, and start combat music" to, and it would just... do it. While I kept talking.
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- Familiar started as a personal tool. It grew into 176 tools across 24 domains because every session I kept thinking: *"what if it could also..."* Now it can. And I think it might help you too.
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+ So I started building. First it was a handful of tools to move tokens and roll dice. Then I added combat tracking. Then scene management. Then I thought "what if it could also generate NPC portraits on the fly?" and "what if it could voice the tavern keeper?" and that's basically how you end up with 176 tools across 24 domains and 28 AI providers.
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- ---
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+ Familiar started as a personal itch-scratcher for a dad who wanted to run better D&D games for his wife. It turns out a lot of GMs have the same itch.
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  ## What can Familiar do?
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- Familiar turns any large language model into a full VTT operator. Your AI doesn't just *talk about* your game — it **controls** it.
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+ Ask your AI to do things that would normally take you minutes of clicking through menus:
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+
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+ > "Roll initiative for all the goblins, have them attack the nearest player, and play battle music."
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+
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+ > "Create a torchlit dungeon room, place the party at the entrance, and add three skeletons near the altar."
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+
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+ > "What spells does Elara have prepared? Does she have enough slots to cast Fireball?"
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+
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+ > "Dim the lights, start rain and thunder, and have the innkeeper whisper a warning about the road ahead — in his voice."
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+
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+ > "We're done for tonight. Summarize what happened this session and save it."
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+
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+ Familiar exposes **176 tools across 24 domains** through the Model Context Protocol. Five core bundles are always available; the rest load on demand when your AI needs them.
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+
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+ ### Highlights
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  <table>
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  <tr>
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- <td width="50%">
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+ <td width="33%" valign="top">
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- ### Run combat encounters
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- Start combat, roll initiative, track turns, apply damage, manage conditions — all through natural conversation.
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+ **Combat & AI**
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- *"Roll initiative for everyone and start the encounter."*
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+ Run full encounters hands-free. Roll initiative, resolve attacks, apply damage, track conditions — or let the AI play NPCs with tactical decision-making.
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  </td>
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- <td width="50%">
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+ <td width="33%" valign="top">
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- ### Play NPCs with unique voices
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- Generate speech for any character using AI voice providers. Each NPC gets their own voice, accent, and personality.
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+ **Voice & Image Generation**
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- *"Have the innkeeper warn the party about the forest, in a raspy old voice."*
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+ Give every NPC a unique AI-generated voice. Generate scene illustrations and character portraits mid-session without leaving the table.
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  </td>
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- </tr>
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- <tr>
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- <td width="50%">
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+ <td width="33%" valign="top">
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- ### Generate images on demand
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- Create character portraits, item illustrations, battlemaps, and handouts during play. Five image providers to choose from.
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+ **Scenes & Canvas**
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- *"Generate a portrait of a half-orc blacksmith with a missing tusk."*
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+ Build maps on the fly. Place tokens, draw walls, set lighting and weather, configure regions — control the entire canvas through natural language.
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  </td>
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- <td width="50%">
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+ </tr>
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+ <tr>
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+ <td width="33%" valign="top">
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- ### Control the atmosphere
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- Switch scenes, adjust lighting, change weather, play music — set the mood without ever leaving the conversation.
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+ **Audio & Atmosphere**
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- *"Transition to the forest scene, dim the lights, start the rain, and play something ominous."*
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+ Manage playlists, trigger sound effects, crossfade tracks. Set the mood without alt-tabbing to Foundry's sidebar.
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  </td>
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- </tr>
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- <tr>
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- <td width="50%">
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+ <td width="33%" valign="top">
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- ### Manage characters & inventory
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- Read full character sheets, update HP, import items from the compendium, manage spell slots — the AI sees everything.
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+ **Knowledge & Memory**
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- *"Give Elara the Cloak of Elvenkind from the compendium."*
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+ Campaign journal, session summaries, and a searchable knowledge base the AI can reference. It remembers what happened three sessions ago.
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  </td>
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- <td width="50%">
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+ <td width="33%" valign="top">
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- ### Improvise on the fly
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- Players went off-script? The AI creates NPCs, spawns tokens, builds encounters, writes journal entries — in seconds.
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+ **Characters & Items**
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- *"The party decides to rob the bank. Set up a heist encounter."*
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+ Create, update, and inspect actors, inventory, spells, features, and active effects. Bulk operations across the whole party.
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  </td>
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  </tr>
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  </table>
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- ---
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-
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- ## Features at a glance
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-
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- | Domain | Tools | Highlights |
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- |--------|------:|------------|
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- | **Characters & Actors** | 14 | Full sheet access, create/update/delete, ownership management |
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- | **Combat & Initiative** | 13 | Start/end encounters, turn tracking, conditions, batch damage |
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- | **Combat AI** | 6 | AI-driven attacks, spells, movement, saving throws, death saves |
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- | **Scenes & Tokens** | 19 | Create scenes, place/move tokens, weather, darkness, fog of war |
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- | **Canvas Drawing** | 8 | Tiles, drawings spell effects and decorations |
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- | **Canvas Environment** | 18 | Walls, doors, lights, ambient sounds, map pins |
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- | **Audio & Playlists** | 14 | Full playlist control, play/stop tracks, create playlists on the fly |
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- | **Journals & Notes** | 10 | Session notes, lore pages, searchable campaign knowledge |
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- | **Compendium & Rules** | 4 | Search monsters/spells/items, spawn creatures into the world |
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- | **Image Generation** | 1 | AI-generated portraits, tokens, maps, handouts (5 providers) |
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- | **Voice Generation** | 4 | Text-to-speech for NPCs, multi-voice dialogue, character voices |
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- | **Scene Generator** | 1 | Generate complete scenes from structured blueprints |
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- | **Knowledge & Memory** | 3 | Campaign lore search, persistent memories |
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- | **+ 11 more domains** | 61 | Macros, effects, items, folders, tables, cards, regions, events... |
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- | **Total** | **176** | |
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-
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- ---
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+ ### All 24 Domains
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+
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+ | Domain | Tools | What it does |
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+ |---|--:|---|
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+ | **Characters & Actors** | 14 | Create, inspect, update, and manage player characters and NPCs |
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+ | **Combat & Initiative** | 13 | Start encounters, roll initiative, advance turns and rounds |
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+ | **Scenes & Tokens** | 19 | Build scenes, place and move tokens, configure vision and movement |
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+ | **Canvas Environment** | 18 | Walls, lights, weather effects, fog of war, darkness levels |
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+ | **Audio & Playlists** | 14 | Play, stop, and crossfade music and ambient sound |
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+ | **Journals & Notes** | 10 | Create and edit journal entries, map pins, and handouts |
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+ | **Card Decks** | 9 | Draw, deal, shuffle, pass, and manage card hands and decks |
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+ | **Canvas Drawing** | 8 | Draw shapes, text, and freehand annotations on the canvas |
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+ | **Rollable Tables** | 7 | Create tables and roll on them for random encounters or loot |
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+ | **Macros** | 7 | Create, edit, and execute Foundry macros |
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+ | **World & System** | 6 | World info, system settings, time, pause, and user management |
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+ | **Combat AI** | 6 | NPC tactical decisions — target selection, ability usage, positioning |
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+ | **Items** | 6 | Create, update, delete, and search world-level items |
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+ | **Active Effects** | 5 | Apply, remove, and toggle buffs, debuffs, and status effects |
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+ | **Folders** | 5 | Organize documents into folder hierarchies |
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+ | **Regions** | 5 | Define map regions with triggered behaviors |
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+ | **Ember Events** | 5 | Custom event system for module-to-module hooks |
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+ | **Knowledge & Memory** | 5 | Campaign knowledge base, session memory, context retrieval |
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+ | **Compendium & Rules** | 4 | Search and import from compendium packs and rule references |
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+ | **Voice Generation** | 4 | Generate NPC speech audio with distinct AI voices |
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+ | **Chat Messages** | 2 | Send and read chat messages in the Foundry sidebar |
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+ | **Dice** | 1 | Roll any dice expression with full Foundry roll parsing |
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+ | **Image Generation** | 1 | Generate scene art or character portraits on demand |
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+ | **Scene Generator** | 1 | Generate complete scenes from text blueprints |
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  ## Connect your AI
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- Familiar works three ways. Pick what suits you.
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+ There are three ways to connect an AI to your game. They all give the AI the same 176 tools — the difference is where the AI runs.
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- ### Built-in chat (easiest)
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- No server, no config. Install the module, pick an AI provider, paste your API key, and start talking.
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+ ### Option 1: Built-in chat (easiest)
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- > Works with **16 chat providers**: OpenAI, Anthropic, Google, Mistral, Groq, DeepSeek, xAI, Cohere, Together, Fireworks, Perplexity, Cerebras, SambaNova, OpenRouter, and local models via **Ollama** and **LM Studio**.
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+ No server. No terminal. No config files. Just install the module, pick a provider, paste an API key, and start talking to your game.
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- ### MCP use your existing AI subscription
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- Already paying for Claude Pro, ChatGPT Plus, or Gemini? Connect them directly via the [Model Context Protocol](https://modelcontextprotocol.io). Your AI subscription becomes your DM assistant at no extra cost.
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+ Familiar connects directly to **28 AI providers** across four categories:
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- | Client | Transport | Setup |
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- |--------|-----------|-------|
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- | **Claude Desktop** | stdio | `npx familiar-vtt` |
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- | **Claude Code** | stdio | `npx familiar-vtt` |
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- | **ChatGPT** | Streamable HTTP | Remote via Cloudflare tunnel |
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- | **Gemini CLI** | stdio | `npx familiar-vtt` free with Gemini 2.5 Pro |
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- | **Cursor / Windsurf / VS Code** | stdio | Via MCP config |
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+ | Category | Providers |
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+ |----------|-----------|
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+ | **Chat** (16) | OpenRouter, Anthropic, OpenAI, Google, Groq, Mistral, Together AI, DeepSeek, xAI, Cohere, Perplexity, Fireworks AI, Cerebras, SambaNova, Ollama (local), LM Studio (local) |
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+ | **Voice** (4) | ElevenLabs, Cartesia, OpenAI TTS, PlayHT |
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+ | **Image** (5) | OpenAI (GPT Image), Stability AI, fal.ai, Leonardo AI, Replicate |
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+ | **Transcription** (3) | Gladia, Deepgram, AssemblyAI |
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- The module includes a step-by-step **MCP Setup Wizard** to guide you through connecting any client.
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+ This is the right choice if you want the simplest setup, or if you want voice, images, and transcription alongside chat. It is also the only option that supports local models (Ollama, LM Studio) for fully offline play.
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- ### BYOK philosophy
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- Familiar never proxies, meters, or marks up your AI costs. You bring your own API keys, and every token goes straight to the provider. With 25 providers to choose from, you're never locked in.
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+ ### Option 2: MCP — use your existing AI subscription
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- ---
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+ Already paying for Claude, ChatGPT, or Gemini? You can connect them directly to Familiar through the [Model Context Protocol](https://modelcontextprotocol.io). Your subscription becomes a DM assistant at no extra cost.
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- ## Installation
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-
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- ### From Foundry (recommended)
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- 1. Open Foundry VTT as GM
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- 2. Go to **Settings** > **Manage Modules** > **Install Module**
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- 3. Search for **"Familiar"** or paste the manifest URL:
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- ```
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- https://github.com/Ryanjansen92/familiar/releases/latest/download/module.json
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- ```
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- 4. Click **Install**, then enable the module in your world
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+ The MCP server ships as an npm package. Most clients just need one line:
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- ### For MCP clients (npm)
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  ```bash
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  npx familiar-vtt
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  ```
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- Or install globally:
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- ```bash
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- npm install -g familiar-vtt
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+
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+ | Client | Transport | Config |
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+ |--------|-----------|--------|
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+ | Claude Desktop | stdio | Add to `claude_desktop_config.json` |
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+ | Claude Code | stdio | `claude mcp add familiar -- npx familiar-vtt` |
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+ | ChatGPT | Streamable HTTP | Remote URL via Cloudflare tunnel |
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+ | Gemini CLI | stdio | Add to MCP settings (free with Gemini 2.5 Pro) |
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+ | Cursor | stdio | Add to `.cursor/mcp.json` |
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+ | Windsurf | stdio | Add to MCP config |
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+ | VS Code (Copilot) | stdio | Add to `.vscode/mcp.json` |
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+ You do not need to configure each client by hand. The module includes a step-by-step **MCP Setup Wizard** (in Module Settings > Familiar) that generates the exact config block for your chosen client — just copy and paste.
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+ ### Option 3: MCP subscription providers
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+ This is a hybrid of the first two. ChatGPT and Mistral's Le Chat can connect as subscription-based providers inside the built-in chat UI. They bring their own models — you authenticate with your existing account, and Familiar handles the rest through MCP.
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+ You get the convenience of the built-in chat window with the cost advantage of your existing subscription.
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+ ### Which should I pick?
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+
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+ | I want to... | Use |
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+ |--------------|-----|
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+ | Get started in under a minute | **Built-in chat** with any API key |
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+ | Use my Claude/ChatGPT/Gemini subscription | **MCP** |
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+ | Run everything offline | **Built-in chat** with Ollama or LM Studio |
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+ | Have voice, images, and transcription | **Built-in chat** (MCP is text-only) |
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+ | Use the AI from my code editor | **MCP** via Cursor, Windsurf, or VS Code |
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+ ### Your keys, your cost
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+ Familiar never proxies, meters, or marks up your AI usage. API keys go straight from your browser to the provider. With MCP, your existing subscription handles it. Either way, there is no middleman.
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+
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+ ## Installation
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+ In Foundry VTT, go to **Settings > Manage Modules > Install Module**, then search for **Familiar**.
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+ Or paste the manifest URL directly:
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+
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  ```
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+ https://github.com/Ryanjansen92/familiar-releases/releases/latest/download/module.json
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+ ```
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+ Enable the module in your world under **Settings > Manage Modules**.
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+ ### For MCP Clients (Claude Desktop, ChatGPT, etc.)
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- ---
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+ If you want to connect an external AI client via the [Model Context Protocol](https://modelcontextprotocol.io), you need the MCP server:
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- ## Quick start
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+ ```sh
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+ npx familiar-vtt
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+ ```
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- 1. **Install & enable** the Familiar module in your Foundry world
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- 2. **Open settings** — go to Module Settings > Familiar
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- 3. **Pick a chat provider** (e.g., OpenAI, Anthropic, or a free local model via Ollama)
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- 4. **Paste your API key**
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- 5. **Open the Familiar chat** from the sidebar button
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- 6. **Start playing** — ask your AI to roll dice, run combat, describe a scene, or generate an image
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+ Or install it globally:
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- That's it. No Node.js server needed, no terminal, no config files.
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+ ```sh
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+ npm install -g familiar-vtt
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+ ```
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- > **Power users**: Want to use Claude Desktop, ChatGPT, or Gemini CLI? Open the MCP Setup Wizard in the module settings for step-by-step instructions.
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+ The **Setup Wizard** in Module Settings > Familiar walks you through connecting your MCP client step by step config snippets, WebSocket port, the works.
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- ---
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+ ## Quick Start
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- ## Supported systems
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+ 1. Open **Module Settings > Familiar**
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+ 2. Pick a chat provider — [OpenAI](https://platform.openai.com/api-keys), [Anthropic](https://console.anthropic.com/), or run local models free with [Ollama](https://ollama.com)
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+ 3. Paste your API key
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+ 4. Open the Familiar chat panel from the sidebar
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+ 5. Start playing
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- Familiar is designed for **D&D 5e (2024)** on Foundry VTT and works with both **Foundry v13** and **v14**.
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+ That's it. No server to run, no terminal, no config files. The built-in chat works entirely inside Foundry.
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- Other game systems may work for basic features (dice rolling, scenes, journals) but are not officially tested yet.
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+ ### Compatibility
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- ---
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+ | | Supported |
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+ |---|---|
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+ | **Foundry VTT** | v13, v14 |
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+ | **Game System** | D&D 5e (2024 rules) — full support. Other systems work for general features (chat, journals, scenes, audio) but lack system-specific tools like character sheets and combat automation. |
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  ## FAQ
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  <details>
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- <summary><b>Is it free?</b></summary>
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+ <summary><b>Is Familiar free?</b></summary>
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+
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+ The core module is free and includes all 176 tools, 28 providers, built-in chat, and full MCP support. There is a Pro tier with premium features like session persistence, auto-summarization, campaign memory, knowledge base RAG, and voice transcription — pricing is handled through Polar.sh.
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- Yes. All 176 tools, all 25 providers, the built-in chat, and full MCP support are free. A Pro tier with premium features (session persistence, auto-summarization, NPC memory) is coming soon for a small monthly fee.
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  </details>
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  <details>
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- <summary><b>Does my game data leave my computer?</b></summary>
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+ <summary><b>Does Familiar collect my data?</b></summary>
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+
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+ No. There is no telemetry, no analytics, and no data collection of any kind. Familiar runs entirely inside your local Foundry instance. Your data only leaves your machine when you choose to send a message to an external AI provider. If you use local models through Ollama or LM Studio, nothing ever leaves your network.
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- Only when you talk to an AI provider — the same as any other AI chat. Familiar runs locally inside Foundry. No telemetry, no analytics, no data collection. If you use a local model (Ollama/LM Studio), nothing ever leaves your machine.
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  </details>
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  <details>
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  <summary><b>Can the AI break my world?</b></summary>
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- Familiar has built-in safety rails. Document updates are sanitized — the AI can't change ownership, permissions, or document IDs. Destructive operations (delete character, end combat) require explicit confirmation in the conversation. That said, it's always smart to back up your world before trying new tools.
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+ Familiar sanitizes all document updates so the AI cannot change ownership, permissions, or internal IDs. Prototype pollution protection is built in, destructive operations require confirmation, and WebSocket connections use shared-secret authentication. That said, always keep backups of your world that is good practice regardless.
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  </details>
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  <details>
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- <summary><b>Can I use it for solo play?</b></summary>
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+ <summary><b>What is the difference between MCP mode and built-in chat?</b></summary>
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+
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+ Built-in chat runs directly inside Foundry with no server required — it makes API calls straight to your AI provider and is the fastest way to get started. MCP mode connects Familiar to external clients like Claude Desktop, ChatGPT, or Gemini through a local server, which lets you use your existing subscriptions and is more powerful for complex multi-step tasks. Both modes have access to the same 176 tools.
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- Absolutely — that's one of the main use cases. The AI can run NPCs, manage encounters, describe scenes, and make rulings. It's like having a DM available whenever you want to play.
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  </details>
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  <details>
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- <summary><b>Does it work with other modules?</b></summary>
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+ <summary><b>Which AI models work best?</b></summary>
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+
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+ For the best experience: Claude Sonnet 4.6 or Opus 4.6, GPT-4.1, or Gemini 2.5 Pro. If you want free options, Gemini CLI has a free tier, and Ollama runs local models like Qwen3 or Llama 4 with no API costs at all.
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- Familiar works alongside any Foundry module. Dedicated integrations with Midi-QOL, Sequencer, Token Magic FX, and JB2A are on the roadmap.
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  </details>
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  <details>
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- <summary><b>What AI model should I use?</b></summary>
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+ <summary><b>Can I use this for solo play?</b></summary>
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+
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+ Absolutely — solo and small-group play is one of the main use cases. I built Familiar for 1-on-1 D&D campaigns with my wife. The AI can run NPCs, manage encounters, describe scenes, and help with rulings so you can play without a dedicated DM.
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- For the best experience, use a model with a large context window and strong tool-use support: **Claude 4 Sonnet/Opus**, **GPT-4o**, or **Gemini 2.5 Pro**. For free/local options, **Gemini CLI** (free tier) or **Ollama with Qwen/Llama** work well.
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  </details>
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- ---
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+ <details>
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+ <summary><b>Does it work with game systems other than D&D 5e?</b></summary>
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- ## Roadmap
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+ Familiar is designed and tested for D&D 5e (2024 rules) on Foundry VTT. Basic features like dice rolling, scene management, and journal editing work with other systems, but system-specific tools (character creation, spell resolution, combat automation) are built around the dnd5e data model and are not officially supported elsewhere.
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+
282
+ </details>
234
283
 
235
- - [ ] Session persistence (conversations saved to journal entries)
236
- - [ ] Context management & auto-summarization
237
- - [ ] NPC character cards (personality, speech patterns, memory)
238
- - [ ] Session recaps (one-click journal summary)
239
- - [ ] Module integrations (Midi-QOL, Sequencer, Token Magic FX)
240
- - [ ] AI Campaign Setup (import an adventure, auto-prep your sessions)
284
+ <details>
285
+ <summary><b>Will Familiar conflict with my other Foundry modules?</b></summary>
286
+
287
+ No. Familiar operates through its own namespaced flags and does not monkey-patch or override core Foundry functionality. It works alongside any other module you have installed.
241
288
 
242
- ---
289
+ </details>
243
290
 
244
- ## Contributing & feedback
291
+ ## Roadmap
245
292
 
246
- Familiar is in early access. If you run into bugs, have feature ideas, or just want to share how you're using it I'd love to hear from you.
293
+ These are things I'm actively working toward. No promises on timelinesthis is a nights-and-weekends project.
247
294
 
248
- - [Open an issue](https://github.com/Ryanjansen92/familiar/issues)
249
- - [Join the discussion](https://github.com/Ryanjansen92/familiar/discussions)
295
+ - Module integrations (Midi-QOL, Sequencer, Token Magic FX, JB2A) for automated rolls, visual effects, and animations
296
+ - AI Campaign Setup — import a published adventure and let the AI help you prep sessions
297
+ - Pathfinder 2e support
298
+ - More game systems beyond D&D 5e
250
299
 
251
- ---
300
+ ## Feedback
301
+
302
+ Familiar's source code is private, but your input matters. If you run into bugs, have feature ideas, or just want to tell me about the weird thing the AI did to your goblin encounter:
303
+
304
+ - Drop a message in the [Foundry VTT Discord](https://discord.gg/foundryvtt)
305
+ - Use the built-in feedback button inside the module
252
306
 
253
307
  ## License
254
308
 
255
309
  Familiar is proprietary software. See [LICENSE](LICENSE) for details.
256
310
 
257
- ---
258
-
259
311
  <div align="center">
260
312
 
261
- Built with care by a DM who'd rather be playing.
313
+ Built for the DM who has more ideas than free time.
262
314
 
263
- *Now go roll some dice.*
315
+ *May your rolls be high, your prep be low, and your players never notice the AI is helping.*
264
316
 
265
317
  </div>
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "familiar-vtt",
3
- "version": "2.5.16",
3
+ "version": "2.5.17",
4
4
  "description": "Your AI familiar for Foundry VTT. 176 tools across 24 domains — characters, scenes, combat, canvas, audio, macros, and more.",
5
5
  "type": "module",
6
6
  "engines": {