familiar-vtt 2.13.0 → 2.13.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +76 -69
- package/dist/mcp-package/index.mjs +22 -22
- package/package.json +4 -2
package/README.md
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@@ -8,49 +8,49 @@
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Run combat, set the mood, and voice your NPCs, all by talking to your AI.
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**
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**You bought Foundry to run the game for everyone else. Familiar takes the dungeon master's side: the rules, the dice, the monsters, every NPC in its own voice. So you finally get to play. Solo, one on one, or a full group.**
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[](https://foundryvtt.com)
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[](https://www.npmjs.com/package/familiar-vtt)
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[](https://discord.gg/
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[](https://discord.gg/UZuqaUt6h9)
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[](#license)
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**[Install Familiar](#installation)** · [Connect your AI](#connect-your-ai) · [Pricing](#pricing) · [FAQ](#faq) · [Roadmap](#roadmap)
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</div>
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<!-- TODO(media): hero GIF here
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<!-- TODO(media): hero GIF here: the flagship line running live ("roll initiative for the goblins, dim the lights, start battle music" → tracker fills, scene darkens, music cues, all from one chat message). Capture via docs/RECORDING.md (OBS + obs-mcp). Host in familiar-releases (docs/media/) and reference by a raw.githubusercontent.com URL so it also renders on the npm page. Keep ≤10 MB GIF for GitHub. -->
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## Plays at any table
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However many show up, you get to play. Familiar takes the DM's side of the table: the rules, the dice, the monsters, and every NPC in its own voice. You take a seat at the game you usually run for everyone else.
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And it scales to whoever shows up. The fewer humans at the table, the more of the world Familiar runs
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And it scales to whoever shows up. The fewer humans at the table, the more of the world Familiar runs. With a full group, it quietly co-pilots the monsters and the mood while you tell the story.
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| Your table | What Familiar runs for you |
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|---|---|
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| **Solo**
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| **Duet**
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| **Small table**
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| **Full group**
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| **Solo** (just you) | You play your character. Familiar runs everything around it: every NPC in its own voice, every monster's turn, the scene, with 2024 D&D 5e rules enforced. Campaign memory carries the world from one session to the next. |
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| **Duet** (you and one other) | Neither of you has to be the DM. Familiar runs the world for both of you, the cast, the encounters, the rulings, so you stay players and the story still moves. |
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| **Small table** (you and a few) | The supporting cast and the monsters' turns run for you, with the lighting, the music, and the rulings, so nobody steps out of the game to keep it moving. |
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| **Full group** (you DM for four or more) | The tactical load comes off the GM. You run the encounter and tell the story; Familiar handles initiative, the monster turns, and the bookkeeping. You run the scene, not the spreadsheet. |
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A co-pilot, not a replacement DM. Whoever
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A co-pilot, not a replacement DM. Whoever is at the table, you are still telling the story, and the dice and the math are always right. No "you rolled a 47."
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## What can Familiar do?
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You stay in the story; Familiar runs the table. Say what you want and it happens, without breaking
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You stay in the story; Familiar runs the table. Say what you want and it happens, without breaking the scene to click through Foundry:
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> "Roll initiative for all the goblins, have them attack the nearest player, and
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> "Roll initiative for all the goblins, have them attack the nearest player, and play battle music."
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> "I swing at the bandit captain with my greataxe
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> "I swing at the bandit captain with my greataxe. Roll my attack, and have her hit back."
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> "Dim the lights, start rain and thunder, and have the innkeeper whisper a warning about the road ahead, in his voice."
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> "Spawn two wolves from the compendium near the forest edge
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> "Spawn two wolves from the compendium as reinforcements, place them near the forest edge, and add them to combat with initiative rolled."
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> "What did the party promise the duke last session, and what was his daughter's name?"
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> "We're done for tonight. Summarize what happened and save it to the journal."
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> "We're done for tonight. Summarize what happened this session and save it to the journal."
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Familiar exposes **193 tools across 24 domains** through the Model Context Protocol. Tools load as your AI needs them.
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**Combat & AI**
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32 tools cover encounters end to end: initiative, attacks, spells, grapples and shoves, damage, conditions, death saves, and XP. When you want a break, Familiar resolves each NPC's turn from a battlefield snapshot, scoring movement and reading cover, multiattack and legendary actions included. You stay the DM.
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</td>
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<td width="33%" valign="top">
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**Live Transcription**
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Speak instead of type. Familiar transcribes your session in real time across three providers, color-codes per speaker, and saves it to a Foundry journal. Broadcast a read-only transcript to your players, export to SRT or Markdown, and the AI remembers what was said.
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Speak instead of type. Familiar transcribes your session in real time across three providers, color-codes per speaker, and saves it to a Foundry journal you can edit and search later. Broadcast a read-only transcript to your players, export to SRT or Markdown, and the AI remembers what was said.
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</td>
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</tr>
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**Scenes & Canvas**
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Create scenes, place tokens, draw walls and doors, set lighting and darkness, add weather effects, and configure trigger regions. Full control over tiles, drawings, ambient sounds, fog of war, and camera.
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Build the whole scene by asking. Create scenes, place tokens, draw walls and doors, set lighting and darkness, add weather effects, and configure trigger regions. Full control over tiles, drawings, ambient sounds, fog of war, and camera. Familiar places it, you direct it.
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</td>
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**
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**NPC Voices & Image Generation**
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Give every NPC its own voice across three providers. Have the tavern keeper actually speak his lines, in his own voice, and Familiar remembers who sounds like whom. Generate character portraits, item art, and battle-map backgrounds inline, mid-session.
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</td>
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<td width="33%" valign="top">
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**Multi-Session Chat**
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Pin, archive, and switch between named campaign threads. Each thread persists as a Foundry journal entry with a full audit log, so you can return to any conversation later.
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Pin, archive, and switch between named campaign threads. Each thread persists as a Foundry journal entry with a full audit log, so you can return to any conversation later, even months apart.
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</td>
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<td width="33%" valign="top">
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| **Canvas Environment** | 18 | Walls, lights, weather effects, fog of war, darkness levels |
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| **Combat & Initiative** | 17 | Start encounters, roll initiative, advance turns and rounds |
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| **Characters & Actors** | 16 | Create, inspect, update, and manage player characters and NPCs |
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| **Combat AI** | 15 | NPC tactical decisions, target selection, ability usage, positioning |
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| **Audio & Playlists** | 14 | Play, stop, and crossfade music and ambient sound |
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| **Journals & Notes** | 10 | Create and edit journal entries, map pins, and handouts |
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| **Card Decks** | 9 | Create, draw, shuffle, and reset card stacks and decks |
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| **Macros** | 7 | Create, edit, and execute Foundry macros |
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| **World & System** | 7 | World info, system settings, time, pause, and user management |
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| **Items** | 6 | Create, update, delete, and search world-level items |
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| **Ember Events** | 6 | Custom event system for module-to-module hooks |
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| **Active Effects** | 5 | Apply, remove, and toggle buffs, debuffs, and status effects |
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| **Folders** | 5 | Organize documents into folder hierarchies |
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| **Regions** | 5 | Define map regions with triggered behaviors |
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| **Ember Events** | 5 | Custom event system for module-to-module hooks |
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| **Knowledge & Memory** | 5 | Campaign knowledge base, session memory, context retrieval |
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| **Compendium & Rules** | 4 | Search and import from compendium packs and rule references |
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| **Voice Generation** | 4 | Generate NPC speech audio with distinct AI voices |
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| **Chat Messages** | 2 | Send and read chat messages in the Foundry sidebar |
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| **Scene Generator** | 2 | Generate AI battle-map backgrounds from a text description (image only, no walls or tokens) |
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| **Dice** | 1 | Roll any dice expression with full Foundry roll parsing |
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| **Image Generation** | 1 | Generate scene art or character portraits on demand |
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| **Scene Generator** | 2 | Generate AI battle-map backgrounds from a text description (image only, no walls or tokens) |
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</details>
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## Installation
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Familiar installs like any other Foundry module.
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Familiar ships directly from GitHub and installs like any other Foundry module.
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1. In Foundry, open **Add-on Modules → Install Module**.
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2. Paste this manifest URL and click Install:
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2. Paste this manifest URL into the **Manifest URL** field and click Install:
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```
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https://github.com/Ryanjansen92/familiar-releases/releases/latest/download/module.json
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| | Supported |
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| **Foundry VTT** | v13, v14 |
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| **Game System** | D&D 5e (2024 rules)
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| **Game System** | D&D 5e (2024 rules): full support. Other systems get the general features (chat, journals, scenes, audio) but not system-specific tools like character sheets or combat automation. |
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## Connect your AI
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There are two ways to connect an AI to your game. Both reach the same 193 tools. The difference is where the model runs and
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There are two ways to connect an AI to your game. Both reach the same 193 tools. The difference is where the model runs and who you pay.
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### Option 1: Built-in chat (API key)
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No server
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No server, no terminal, no config files. Install the module, pick a provider, paste an API key, and start talking to your game. Your key goes straight from your browser to the provider, which bills you per token for what you use.
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Familiar connects directly to **25 AI providers** across four categories:
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¹ *OpenRouter unlocks 300+ models on a single key.*
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This is the right choice if you want the simplest setup, or if you want voice, images, and live transcription alongside chat. It is also the only
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This is the right choice if you want the simplest setup, or if you want voice, images, and live transcription alongside chat. It is also the only path that runs fully offline through a local model (Ollama, LM Studio), at no per-token cost. A Thinking control lets you set how hard the model reasons: up for hard fights, down for quick lookups.
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### Option 2: MCP (your existing subscription)
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Already paying for Claude, ChatGPT/Codex, or have a Google account for Antigravity? Put that subscription to work. Connect it to Familiar through the [Model Context Protocol](https://modelcontextprotocol.io) and your existing plan drives the game at no extra API cost. No second invoice, no credits to run dry mid-session. It uses your plan's normal usage quota, so a long, heavy night can still hit your plan's rate limits, the same as any other use of that app.
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Familiar supports eight MCP clients out of the box:
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| Gemini CLI ¹ | Google | stdio | Add to MCP settings with the `env` block |
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| ChatGPT | ChatGPT Plus / Pro / Team | Streamable HTTP | Remote URL via Cloudflare tunnel |
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¹ *Gemini CLI is deprecated by Google on 2026-06-18
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¹ *Gemini CLI is deprecated by Google on 2026-06-18: use Antigravity CLI instead.*
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You don't
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You don't configure each client by hand. The **MCP Setup Wizard** in Module Settings → Familiar detects your connected client and generates the exact config, including the auto-generated `FAMILIAR_WS_SECRET` baked in. Copy and paste. Your model and how hard it reasons are set in your own client, not here.
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### Which should I pick?
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| Get started in under a minute | **Built-in chat** with any API key |
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| Use my Claude / ChatGPT / Codex / Gemini / Antigravity subscription | **MCP** |
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| Run everything offline | **Built-in chat** with Ollama or LM Studio |
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| Have live transcription, auto-pilot, and drag-and-drop | **Built-in chat** (these live only in the Foundry chat window) |
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| Run long, multi-step chains | **MCP** (external clients handle long chains better) |
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### What's different between the two paths
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## Works with what you already have
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Familiar
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Familiar doesn't replace your modules, maps, or campaigns. It reads them, runs them, and stays out of your way. The Foundry community has spent years building incredible modules, battle maps, character sheets, compendium packs, and ready-to-play adventures. The more content your world has, the better Familiar gets.
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Open Ember, Dragon of Icespire Peak, or any published adventure, and Familiar reads the journal entries, NPCs, and encounters that came with it, then runs them at the table without inventing contradictions. Drop a Czepeku or Patreon map, and it fetches the tokens, lights, walls, and ambient sound you set up. Your custom NPCs, your house rules, your D&D Beyond imports: Familiar reads what's already in your world instead of making things up.
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Here's the part that's harder than it looks. Bolting a chat box onto a virtual tabletop is a weekend project. The real work is the engine underneath: teaching the AI how a real table actually operates
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Here's the part that's harder than it looks. Bolting a chat box onto a virtual tabletop is a weekend project. The real work is the engine underneath: teaching the AI how a real table actually operates, how initiative and reactions resolve, what a spell does to which token, when a saving throw is forced, why you can't swing a melee weapon from thirty feet away. Most AI tabletop tools skip that and rebuild a thin, simplified game inside their own walled garden, inventing the rules as they go. Familiar runs on the real thing, with real dice and real 5e enforcement on the mechanics that matter, on top of a decade of Foundry content. It runs the dungeon master's side of the table instead of faking one.
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So the on-ramp is short. Buy a Foundry-ready adventure
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So the on-ramp is short. Buy a Foundry-ready adventure (official D&D modules run about $20–30, with the maps, walls, and lighting already built), drop in a battle map or two (plenty are free), enable Familiar, and you're playing. Import the adventure without reading it, and Familiar reads its journals so it knows the story you're about to discover. Then, as you play, it pulls monsters and items straight from your compendia, places the tokens, and runs the encounters, while you stay the player.
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Familiar doesn't ship its own adventures, maps, or compendia. The content is yours. Your AI tells the story you bring, it doesn't invent one.
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## Pricing
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**$3 a month, or $25 a year.** Start with a free 1-month trial: every feature unlocked, no restrictions, cancel anytime.
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**$3 a month, or $25 a year.** Start with a free 1-month trial: every feature unlocked, no restrictions, cancel anytime. That price keeps Familiar maintained. Your AI provider bills you directly for the tokens you spend. No markup, no middleman, no per-turn limits.
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That price is the whole cost of Familiar. No per-message fee, no token metering, no credits to top up.
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I wanted something that could handle the mechanical side of the table so I could stay in the story. Not a replacement DM, a co-pilot. Something I could say "roll initiative for the goblins, dim the torches, and start combat music" to, and it would handle it. While I kept talking.
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So I started building. First it was a handful of tools to move tokens and roll dice. Then I added combat tracking. Then scene management. Then "what if it could also generate NPC portraits on the fly?" and "what if it could voice the tavern keeper?" That's how you end up
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So I started building. First it was a handful of tools to move tokens and roll dice. Then I added combat tracking. Then scene management. Then "what if it could also generate NPC portraits on the fly?" and "what if it could voice the tavern keeper?" That's how you end up with 193 tools across 24 domains and 25 AI providers.
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I took my time with this. I ran Familiar at my own table, session after session, before opening it up. I didn't want to ship another AI that turns your campaign into nonsense the moment it forgets last week.
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It started as a personal itch-scratcher for a dad who wanted to run better D&D games for his wife. It turns out a lot of GMs have the same itch.
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No. There's no telemetry, no analytics, and no calls home. Familiar runs entirely inside your local Foundry world, and your data only leaves your machine when you choose to send a message to an external AI provider. If you use local models through Ollama or LM Studio, nothing ever leaves your network. (In MCP mode, the server validates your license with Polar; that request carries only your license key, never any world content.)
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Familiar sanitizes every document update, so the AI can't change ownership, permissions, or internal IDs. Prototype-pollution protection is built in, and WebSocket connections use shared-secret authentication. Risky actions are flagged for confirmation: the built-in chat shows an inline approval row before running them, and external AI clients receive the same "destructive" hints so they can prompt you. The AI also can't create or edit script macros or code-running region behaviors,
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Familiar sanitizes every document update, so the AI can't change ownership, permissions, or internal IDs. Prototype-pollution protection is built in, and WebSocket connections use shared-secret authentication. Risky actions are flagged for confirmation: the built-in chat shows an inline approval row before running them, and external AI clients receive the same "destructive" hints so they can prompt you. The AI also can't create or edit script macros or code-running region behaviors, though it can run ones you wrote yourself. Keep backups anyway. Good practice with or without AI.
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Built-in chat runs inside Foundry with no extra server
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Built-in chat runs inside Foundry with no extra server, the fastest way to start. MCP connects Familiar to external clients (Claude Desktop, Codex CLI / Desktop, Antigravity CLI / Editor, ChatGPT, Gemini) through a small local server, letting you use existing subscriptions and handling complex multi-step tasks better. Both reach the same 193 tools, though media (voice, scenes) renders in your Foundry tab rather than the MCP client.
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<summary><b>Which AI models work best?</b></summary>
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For the best experience: Claude Opus 4.8 or Sonnet 4.7 (Anthropic), GPT-5.5 (OpenAI), Gemini 3.1 Pro (Google), Grok 4.3 (xAI), Mistral Large 3 (Mistral), or DeepSeek V3.2 (DeepSeek). Familiar works with any model these providers expose, but the larger flagship models follow multi-step tool instructions most reliably. For a budget option, DeepSeek V3.2 is capable and inexpensive; for fully offline play, any strong local model through Ollama or LM Studio works.
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For the best experience: Claude Opus 4.8 or Sonnet 4.7 (Anthropic), GPT-5.5 (OpenAI), Gemini 3.1 Pro (Google), Grok 4.3 (xAI), Mistral Large 3 (Mistral), or DeepSeek V3.2 (DeepSeek). Familiar works with any model these providers expose, but the larger flagship models follow multi-step tool instructions most reliably. That reliability matters most in combat, where one turn is a chain of tool calls. For a budget option, DeepSeek V3.2 is capable and inexpensive; for fully offline play, any strong local model through Ollama or LM Studio works.
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Reasoning headroom is the other lever. The built-in chat has a Thinking control you can turn up for a hard combat or a tangled scene and back down for quick lookups; over MCP, that dial lives in your own client.
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<summary><b>Can I play solo, or one-on-one?</b></summary>
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That's one of the main reasons it exists. Most people who own Foundry are the GM
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That's one of the main reasons it exists. Most people who own Foundry are the GM, the one who never gets to play. Familiar runs the rules, the monsters, and the NPCs, and remembers your campaign across sessions, so you can sit in a player's seat at your own table, solo or one-on-one. I built it for 1-on-1 campaigns with my wife. (It still needs GM-level access; see the next question.)
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Two honest notes. Familiar runs the _DM's_ side
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Two honest notes. Familiar runs the _DM's_ side. It doesn't yet play a companion character adventuring next to you (that's on the roadmap). And the surprises come from the adventure you're playing and Foundry's own fog-of-war and hidden doors, not from the AI "keeping secrets." An AI can't truly hide what it can read. What it can do is run a real, rules-accurate game so you finally get to be the player.
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<summary><b>Does it work with game systems other than D&D 5e?</b></summary>
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Full support is D&D 5e (2024 rules) only. Generic features like dice rolling, scene management, journals, and audio work everywhere, but system-specific tools (character creation, spell resolution, combat automation) are built around the dnd5e data model and won't work elsewhere without changes. Pathfinder 2e, Call of Cthulhu, and Savage Worlds are on the roadmap.
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## Roadmap
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Things I'm working toward. No promises on timelines, but this is roughly the priority order.
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### Better solo and duet play
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For the DM who runs the table for everyone else and wants to play for once. Familiar already runs the DM's side; these sharpen it for a table of one or two. Full plan in [docs/solo-play.md](docs/solo-play.md).
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- **Companion party-fill**: let the AI run a designated ally's combat turns, so one hero against four goblins is a fight again, not a mugging
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- **Encounter scaling**: balance a fight for a solo or duet party
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- **Solo mode**: a one-click preset that puts the AI on the rules, the monsters, and the NPC voices so you can sit in a player's seat at your own table
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### Module integrations
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Let Familiar drive the rest of your Foundry stack: automated rolls, animations, loot, and visual effects.
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| Midi-QOL | Run automated attack rolls and saves through your existing automation |
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| Sequencer + JB2A | Orchestrate animation sequences and trigger spell effects |
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| Token Magic FX | Apply shader effects to tokens and tiles (fire auras, glowing shields) |
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| Item Piles | Create and manage loot drops, merchants, and treasure hoards |
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| DFreds Convenient Effects | Apply and manage curated status effects and buffs |
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###
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Plug-and-play support for published adventures. Import the adventure, enable Familiar, and the AI already knows the story, NPCs, maps, and encounters. Starting with [Ember](https://foundryvtt.com/packages/ember) (Foundry's own 500-hour sandbox campaign) and expanding to popular published modules.
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### Game system support
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Expanding beyond D&D 5e with full system-specific tools
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Expanding beyond D&D 5e with full system-specific tools: character sheets, combat automation, and spell resolution.
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| System | Status |
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| Call of Cthulhu | Planned |
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| Savage Worlds | Planned |
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###
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### Plug-and-play adventures
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Import a published adventure, enable Familiar, and the AI already knows the story, NPCs, maps, and encounters. Starting with [Ember](https://foundryvtt.com/packages/ember), Foundry's own 500-hour sandbox campaign, and expanding to more published modules.
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###
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### Sharpening what already ships
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- **Combat AI**: retreat behavior, morale, and group coordination beyond what shipped
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- **Voice generation**: emotion control, more natural multi-voice conversations
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- **Image generation**: consistent character portraits across sessions, style presets
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- **Image generation**: consistent character portraits across sessions, plus style presets
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- **MCP**: richer `notifications/message` feedback so external clients see tool progress in real time
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## Feedback
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Got an idea? The [Discord](https://discord.gg/UZuqaUt6h9) is the best place to push something up the list, file a bug, or just tell me about the weird thing the AI did to your goblin encounter.
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## License
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<div align="center">
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Built for the DM who has more ideas than free time
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Built for the DM who has more ideas than free time, and wouldn't mind playing for once.
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**[Install Familiar
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**[Install Familiar, free for a month](#installation)**
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*May your rolls be high, your prep be low, and your players never notice the AI is helping.*
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