factoriomod-debug 2.1.4 → 2.1.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +16 -0
- package/dist/chunk-KPUB7KA2.js +79 -0
- package/dist/fmtk-cli.js +41 -41
- package/dist/fmtk-vscode.js +13 -13
- package/package.json +11 -17
- package/readme.md +15 -15
- package/.c8rc.json +0 -6
- package/dist/chunk-GAQQYZ45.js +0 -75
- package/doc/internal/calls.dot +0 -29
- package/doc/internal/noncharacters.md +0 -76
- package/doc/internal/requires.dot +0 -92
- package/eslint.config.ts +0 -102
package/CHANGELOG.md
CHANGED
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@@ -2,6 +2,22 @@
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[<img height='36' style='border:0px;height:36px;' src='https://az743702.vo.msecnd.net/cdn/kofi2.png?v=2' border='0' alt='Buy Me a Coffee at ko-fi.com'/>](https://ko-fi.com/X8X41IE4T)
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## 2.1.5
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* Debugger:
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* added `hoodDebugConsole` launch option (Factorio >= 2.0.10)
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* Lua Library package:
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* *IMPORTANT* All sumneko/luals users should migrate to emmylua. Support for sumneko/luals will be dropped completely in a near future version, and may already be broken in some areas.
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* more spacers in generated typedefs for emmylua
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* `meld` type namespace
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* add `__debugcounts` and `__debugchildren` fields to `std.metatable`
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* move `data.*` types into `data` namespace
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* fix `meld` types crashing emmylua
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* switch some `util` functions to use `data.Vector` and `data.Color` where appropriate
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* set `workspace.moduleMap` to resolve modname requires
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* `factorio.workspace.manageLibraryDataLinks` for emmylua excludes library files that have typedefs, and game scripts that are unlikely to be used by mods
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* type map for LuaRemote interfaces now allows registering interface classes for type-aware `remote.call` usage
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* types for built-in remotes `freeplay`, `pvp`, `sandbox`, `wave-defense`, `silo-script`, `space-finish-script`
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## 2.1.4
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* Debugger:
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* fix error when factorioArgs array not present
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